This page contains a list of information concerning the moveset of every Wei character from the Dynasty Warriors series.
Keys: | Slash • | Thrust • | Block Thrust • | Block Slash |
- Basic Attacks
- High Slash: : Does a horizontal swing to the left.
- High Thrust: : Thrusts sword while dashing forward within a short distance.
- Uppercut Slash: 🡾 + : Performs a rising uppercut slash that knocks the opponent away.
- Mid Thrust: 🡾 + : Thrusts sword at a slightly lower elevation.
- Low Slash: 🡻 + : Does a downward slash. Also hits fallen opponents.
- Low Thrust: 🡻 + : Delivers a thrust done while crouching.
- Turn Slash: Facing Away or : Turns around and attacks opponent with a backhand slash.
- Turn Low Spin: Facing Away 🡻 + or : Performs a spin slash while crouching.
- Doom Strike: 🡹 + or : Leaps forward into the air and unleashes an overhead slash. Also hits fallen enemies.
- Tiger's Roar (連銅羅; lit. "Chain Gong"): Near Opponent + : Knees the opponent's face before striking them down with an overhead chop.
- Combo Attacks
- Slash Thrust Combo (烈炬; lit. "Violent Torch"): : Unleashes a horizontal swing followed by a short frontal stab.
- Tiger's Fierce Claws (雙燄; lit. "Twin Blaze"): ⸨🡺 + ⸩: Unleashes a horizontal swing followed by a violent overhead blow.
- Epic Slash (四燄; lit. "Four Blazes"): : Performs a series of horizontal slashes done back and forth.
- Tiger Pass Slash (煉獄焦; lit. "Purgatory Scorch"): : The text describes a method of performing a dash thrust followed by two ascending slashes, with the second slash providing more coverage.
- Killer Cut (雉炎斬; lit. "Pheasant Fire Slash"): 🡿 + : Performs an impactful spin slash done at a low angle.
- Tiger Slash (煉獄斬; lit. "Purgatory Slash"): ⸨🡾 + ⸩ : Extends Uppercut Slash with an ascending swing that has Xiahou Dun arching his back even more.
- Overhand Slash (紅蓮斬; lit. "Crimson Lotus Slash"): 🡺 ⸨🡺 + ⸩: Unleashes a violent blow to the head.
- Stalking the Prey (烈尖襲; lit. "Violent Tip Assault"): 🡺 ⸨🡺 + ⸩: Dashes forward and jabs at opponent with sword pommel. Serves as the foundation for two combo attacks.
- Tiger Pounce Chop (炮舌紅蓮; lit. "Roast Tongue Crimson Lotus"): 🡺 ⸨🡺 + ⸩ : Extends Stalking the Prey with a powerful overhead blow.
- Tiger Pounce Slash (炮舌烈尖襲; lit. "Roast Tongue Violent Tip Assault"): 🡺 ⸨🡺 + ⸩ : Extends Stalking the Prey with a thrusting motion and a quick slice.
- Kirin Circle (旋麟斬; lit. "Whirling Bright Slash"): 🡻 🡾 🡺 : Does a circular slashing motion while hopping forward.
- Kirin Strike (雙旋麟; lit. "Twin Whirling Bright"): 🡻 🡾 🡺 : Extends Kirin Circle with another circular slashing motion.
- Kirin Fury (燦旋麟; lit. "Brilliant Whirling Bright"): 🡻 🡾 🡺 : Extends Strike with a circular slashing motion done at a greater height.
- Serrated Fist (煌華斬; lit. "Gleaming Luster Slash"): 🡻 🡿 🡸 : Positions sword to the rear before launching a one-handed overhead slash.
- Saber Tooth (穿角; lit. "Drilling Horn"): 🡻 🡾 🡺 : Impales enemy with sword, causing them to fall down in agony. Serves as the foundation for two combo attacks.
- Epic Throw (天跋; lit. "Heaven Postscript"): 🡻 🡾 🡺 ⸨ + ⸩: Extends Saber Tooth by flinging victim up high into the air via upward swing.
- Tiger Descends the Heavens (烽斷; lit. "Signal Fire Sever"): 🡻 🡾 🡺 ⸨ + ⸩ ⸨🡹 + ⸩: Extends Epic Throw by leaping up to the air and casting opponent down via a midair overhead chop.
- Musou Attacks
- Musou Slash Attack: 🡻 🡾 🡺 + : Launches a powerful round slash, an ascending swipe, and an arcing smack.
- True Musou Slash Attack: Low Health + 🡻 🡾 🡺 + : Performs a more powerful variation of the Musou Slash combo that adds a horizontal slice and a one-handed overhead chop.
- Musou Thrust Attack: 🡻 🡾 🡺 + : Delivers two different stabbing motions followed by a blunt jab using the sword's pommel.
- True Musou Thrust Attack: Low Health + 🡻 🡾 🡺 + : Performs a more powerful variation of the Musou Thrust combo that adds one more blunt job and a powerful thrust that impales the opponent. Can be extended with Tiger Descends the Heavens if button input is timed correctly during the impalement motion.
- Maneuvers
- Block Slash: : Blocks slash attacks using sword's hilt.
- Block Thrust: : Blocks thrust attacks by positioning sword in a reverse stance.
- Sidestep: + : Sidesteps away from an opponent's attack.
- Back Away: 🡸 🡸: Quickly backs away from an opponent.
- Lunge: 🡺 🡺: Quickly lunges at an opponent.
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
- Main Attacks
- Charge Attack 1: : Does a turning back slash to break the enemy's guard.
- Charge Attack 2: : Brings up scimitar's edge in an upward flailing strike, launching foes in front of Xiahou Dun.
- Charge Attack 3: : Performs a delayed one-handed chop that stuns grounded foes or flips over juggled ones.
- Charge Attack 4: : Does a turning horizontal swing towards the right. The attack's motion resembles the normal attack string's last hit, though it inflicts more damage and has a knockback effect.
- Normal Attack: : Delivers a two-handed inward slash accompanied by an outward swipe done with one hand, a downward two-handed chop, and a side slash reminiscent of the fourth charge's attack motion.
- Musou Attacks
- Musou Attack: : Inflicts alternating sword swipes done in an upward fashion, ending the assault with one last turning slash. Motions are derived from Xiahou Dun's old Tiger Pass Slash attack from the previous title.
- Auxiliary Attacks
- Dash Attack: Dashing + : Delivers an upward spin slash while hopping forth.
- Jump Attack: : Does a scooping one-handed slash aimed downward while in the air.
- Counter Attack: L1 + : Knocks down foes with a diagonal strike to the front.
- Horse Attacks
- Horse Charge Attack: : Delivers a charged swipe towards the right and left while on horseback. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Swings scimitar to the right and left repeatedly.
- Horse Musou Attack: : Unleashes quick and powerful swipes while riding.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Fighting Style[]
For most of the series, Xiahou Dun is often the fastest starting character for Wei. Though his attacks have mediocre range, they are versatile and easy to execute. He is a beginner-friendly character for players who want to start experimenting with close-ranged fighters. His fighting style consists of aggressive yet controlled swings, making him a great choice for close quarters combat.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
- Main Attacks
- Charge Attack 1: : Does a turning back slash to break the enemy's guard.
- Charge Attack 2: : Brings up scimitar's edge in an upward flailing strike, launching foes in front of Xiahou Dun. Inflicts fire elemental damage if Xiahou Dun is equipped with his fourth weapon.
- Charge Attack 3: : Performs a delayed one-handed chop that stuns grounded foes or flips over juggled ones.
- Charge Attack 4: : Does a turning horizontal swing towards the right, knocking surrounding foes away.
- Charge Attack 5: : Launches foes high up into the air with a back swing to the front. Tap again to have Xiahou Dun leap up and cast airborne enemies down with an overhead chop.
- Charge Attack 6: : Sends out a mobile shockwave by striking the ground. Inflicts wind elemental damage if Xiahou Dun is equipped with his fifth weapon in Xtreme Legends.
- Normal Attack 1: : Delivers a two-handed inward slash accompanied by an outward swipe done with one hand, a downward two-handed chop, and a side slash reminiscent of the fourth charge's attack motion.
- Normal Attack 2: : Similar to the first normal attack string, but turns the fourth hit sequence into a spinning slash while adding another spin attack aimed at an angle.
- Normal Attack 3: : Similar to the second normal attack string, but adds an upward swing to the left.
- Musou Attacks
- Musou Attack: : Inflicts alternating sword swipes done in an upward fashion, ending the assault with one last turning slash.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but adds three different slashes before unleashing the normal finisher.
- Auxiliary Attacks
- Dash Attack: Dashing + : Delivers an upward spin slash while hopping forth.
- Jump Attack: : Does a scooping one-handed slash aimed downward while in the air.
- Power Guard: L1 + : Pushes an attacking enemy back to create some distance from them.
- Horse Attacks
- Horse Charge Attack: : Delivers a charged swipe towards the right and left while on horseback. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Swings scimitar to the right and left repeatedly.
- Horse Musou Attack: : Unleashes quick and powerful swipes while riding.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
- Main Attacks
- Charge Attack 1: : Runs up towards an enemy and hits them with a leftward slash. Pressing again adds a quick rightward swipe that bears elemental properties. Foes struck by the dash rather than the slashing motion will be momentarily staggered.
- Charge Attack 2: : Brings up scimitar's edge in an upward flailing strike, launching foes in front of Xiahou Dun.
- Charge Attack 3: : Unleashes a series of circular swipes done in a slanted angle, ending the assault with a hopping slash while turning. Staggers grounded foes while knocking away airborne ones. Partially derived from Xiahou Dun's old Kirin Fury attack from the first game. Tap repeatedly for additional hits.
- Charge Attack 4: : Does a turning horizontal swing towards the right, knocking surrounding foes away.
- Charge Attack 5: : Launches foes high up into the air with a back swing to the front. Tap again to have Xiahou Dun leap up and cast airborne enemies down with an overhead chop.
- Charge Attack 6: : Sends out a vertical energy disk via overhead slicing motion.
- Normal Attack 1: : Delivers a two-handed inward slash accompanied by an outward swipe done with one hand, a downward two-handed chop, and a side slash reminiscent of the fourth charge's attack motion.
- Normal Attack 2: : Similar to the first normal attack string, but turns the fourth hit sequence into a spinning slash while adding another spin attack aimed at an angle.
- Normal Attack 3: : Similar to the second normal attack string, but adds an upward swing to the left.
- Musou Attacks
- Musou Attack: : Inflicts alternating sword swipes done in an upward fashion, ending the assault with a fierce rightward slash.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but adds three different slashes before unleashing the normal finisher.
- Auxiliary Attacks
- Dash Attack: Dashing + : Delivers an upward spin slash while hopping forth.
- Jump Attack: : Does a scooping one-handed slash aimed downward while in the air.
- Jump Charge: : Performs an aerial flip before diving down and stabbing the ground, creating a tremor that knocks nearby opponents off their feet.
- Parry: L1 + : Instantly performs the fourth charge attack to counter incoming blows.
- Announcement: R3: Xiahou Dun lets out a taunting cry while radiating blue electricity, allowing him to break through the enemy's guard and leaving them staggered for a brief moment. Aura may change color in Free Mode to match the user's chosen side.
- Horse Attacks
- Horse Charge Attack: : Delivers a charged swipe towards the right and left while on horseback. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Swings scimitar to the right and left repeatedly.
- Horse Musou Attack: : Unleashes quick and powerful swipes while riding.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Dynasty Warriors 4: Empires[]
Xiahou Dun gains an additional skill in this title.
- Weapon Type: Sword
- Skill - Rally: Temporarily increases the attack power of the entire allied force.
Dynasty Warriors (PSP)[]
Xiahou Dun gains additional abilities and traits in this title.
- Ability - Ordinance: Increases the number of supplies acquired when capturing storehouses.
- Boost - Enlarge: Increases the player's weapon attack range by 150%.
- Skill - Slow +: Slows down the enemy for 30 seconds.
Dynasty Warriors Advance[]
Xiahou Dun normally fights using the dao in this title, though he also capable of performing his moveset with fencing swords and large swords.
- Main Attacks
- Charge Attack 1: A: Does an ascending slash while charging forward.
- Charge Attack 2: B A: Inflicts a dizzying downward swing to the left. Effective against bowmen.
- Charge Attack 3: B B A: Launches an ascending swipe, two swipes done back and forth, an upward smack, and a sliding spin slash. Upon enhancing the Chain power-up once, a few more hits are added before the spin slash can be performed. A second enhancement further extends the combo by adding two more strikes and another spin slash. Tap B repeatedly for additional hits. Effective against spearmen.
- Charge Attack 4: B B B A: Does three spin slashes in a row while moving slowly. Enhancing the Reach power-up will add one more spin slash to the combo. Effective against swordsmen.
- Normal Attack: B B B: Delivers a two-handed swing to the left, a wide one-handed swipe towards the right, and an overhead slice with both hands gripping the weapon. Can be cycled up to 9 hits depending on the weapon's overall stats.
- Musou Attack: L + A: Attacks foes with multiple strikes infused with electricity. The cycled animations used for this move include several swings done back and forth accompanied with overhead slashes, spin attacks, and charging swipes serving as interludes.
- Power-Ups
- Cycle Order: Reach 🡺 Stun 🡺 Valor 🡺 Speed 🡺 Chain 🡺 Storm
- Storm: Enhances first charge attack.
- Stun: Enhances second charge attack.
- Chain: Enhances third charge attack.
- Reach: Enhances fourth charge attack.
- Speed: Increases movement speed.
- Valor: Unlocks current weapon's bonus effects.
Samurai Warriors: State of War[]
Xiahou Dun gains an additional skill in this title.
- Sub-Officer Skill - Fury: Provides a chance of increasing allied attack power during the battle strategy phase.
- Musou Attack: : The animations are the same as in Dynasty Warriors 4, though it cannot be stopped until the player's Musou gauge is fully depleted. Similar to the Musou attacks employed by the Samurai Warriors cast, a shockwave burst is added at the end of the finisher.
- Roll: R: Rolls on the ground to evade enemy attacks.
Fighting Style[]
When controlled by the AI in Advance, Xiahou Dun's charge attacks will be imbued with the blast element by default.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
- Main Attacks
- Charge Attack 1: : Runs up towards an enemy and hits them with a leftward slash. Pressing again adds a quick rightward swipe. The attack's damage output has been significantly enhanced in this game, but can no longer inflict elemental properties.
- Charge Attack 2: : Brings up scimitar's edge in an upward flailing strike, launching foes in front of Xiahou Dun. Cannot activate elemental effects provided by orbs.
- Charge Attack 3: : Unleashes a series of circular swipes done in a slanted angle, ending the assault with a hopping slash while turning. Staggers grounded foes while knocking away airborne ones.
- Charge Attack 4: : Does a turning horizontal swing towards the right, knocking surrounding foes away.
- Charge Attack 5: : Plunges sword to the ground, then pulls it out to perform a vertical swing that generates a blue bursting shockwave.
- Charge Attack 6: : Leaps up and swings scimitar to one direction, then flips around to launch another swipe at the opposite direction.
- Normal Attack 1: : Delivers a two-handed inward slash accompanied by an outward swipe done with one hand, a downward two-handed chop, and a side slash reminiscent of the fourth charge's attack motion.
- Normal Attack 2: : Similar to the first normal attack string, but turns the fourth hit sequence into a spinning slash while adding another spin attack aimed at an angle.
- Normal Attack 3: : Similar to the second normal attack string, but adds an upward swing to the left.
- Evolution Attack: : Forgoes the normal attack string's sixth hit animation by transitioning to the combo leading up to the fourth charge attack.
- Musou Attacks
- Musou Attack: : Inflicts alternating sword swipes done in an upward fashion, ending the assault with a fierce rightward slash.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but ends the attack by hopping forward to unleash a radial shockwave followed by a sudden energy burst generated via fierce swing.
- Auxiliary Attacks
- Dash Attack: Dashing + : Delivers an upward spin slash while hopping forth.
- Jump Attack: : Does a scooping one-handed slash aimed downward while in the air.
- Jump Charge: : Performs a scooping swipe that lifts enemies up. Once airborne, the victims are then hacked by a number of right and left swings, ending with them being cast down via low slash. Press continuously to include additional hits.
- Parry: L1 + : Instantly performs the fourth charge attack to counter incoming blows.
- Horse Attacks
- Horse Charge Attack: : Delivers a charged swipe towards the right and left while on horseback. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Swings scimitar to the right and left repeatedly.
- Horse Musou Attack: : Unleashes quick and powerful swipes while riding.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Dynasty Warriors 5: Xtreme Legends[]
- Xtreme Mode Skills
- Special Ability - Token Power-Up: Gives the player a Musou Token while causing sub-officers to enter Musou Rage. Occurs randomly.
- Destiny Mode Skills
- Favored Action: Using Rations
- Taught Skill Type: Mount
Dynasty Warriors 5: Empires[]
Xiahou Dun gains additional abilities and traits in this title.
- Weapon Type: Sword
- Skill - Rally: Boosts own morale by 2 and those of nearby allies by 1.
- Proposed Policy 1 - Development: Promotes industry within areas under the player's control, developing new items for production.
- Proposed Policy 2 - Replenish+: Restores 1,000 troops to all officers.
- Proposed Policy 3 - Call Reserves: Restores the troop strength of all allied units to maximum.
Dynasty Warriors: Online[]
Although Xiahou Dun's moveset is available for player avatars to make use of, the actual character can be temporarily controlled by using their corresponding spirit item.
- Domestic Bonus: +10 to Distribution
- Battle Bonus: +7 to Attack
Dynasty Warriors Vol. 2[]
Xiahou Dun gains additional abilities and traits in this title.
- Ability - Slow: Slows down the enemy for 30 seconds.
- Support Skill 1 - Iron Man: Revives a defeated sub-officer right after winning an area battle.
- Support Skill 2 - Fill Musou: Gradually refills the party's Musou gauge.
- Team Combination
- Sworn Friends (盟友)
- Required Characters: Xiahou Dun, Cao Cao
- Bonus: +28 Attack, +28 Defense
- Xiahou Brothers (夏侯従兄弟)
- Required Characters: Xiahou Dun, Xiahou Yuan
- Bonus: +50 Growth
Dynasty Warriors DS: Fighter's Battle[]
- Obstacle Effects
- Obstacle Effect 1 - Fog: Enshrouds the opponent within a dark fog, limiting their range of attack.
- Obstacle Effect 2 - Stone Barrage: Drops three boulders on the enemy troops throughout the battlefield. Only available to rare card version.
- Main Attacks
- Normal Attack: Delivers two diagonal spin slashes back and forth. Knocks down players for a brief moment.
- Strong Attack: Unleashes several swipes in a row, then generates a protective energy dome followed by a lightning bolt dropping down in front of Xiahou Dun.
Warriors Orochi[]
- Modified Attacks
- Charge Attack 1: : Functions similarly to its base game incarnation, though the initial hit can now inflict elemental damage. The sequel removes that trait entirely, but it can be replicated by wielding a weapon with the Almighty skill.
- Charge Attack 2: : Functions similarly to its base game incarnation, but can break through the enemy's guard.
- New Attacks
- Special Attack 1: R1: Unleashes a dust storm via turning slash. Does not consume Musou. This move has been considerably nerfed in the sequel, making it less effective against stronger foes.
- Special Attack 2: Direction + R1: Performs a spinning drill leap with scimitar held out while shrouded within a blue-colored aura, knocking away nearby enemies. Xiahou Dun cannot be attacked for the duration of this move. Does not consume Musou. It is no longer possible to jump cancel out of the attack in the sequel unless Xiahou Dun's weapon has the Highflier skill.
- Aerial Thrust: : Xiahou Dun leans forward in the air, enabling him to jump cancel attacks or travel at a slightly further distance.
- Team Abilities
- Ability 1 - Vitality: Increases the team's life.
- Ability 2 - Adrenaline: Recovers life each time a combo is executed.
- Ability 3 - Technique: Increases attack of Technique-type characters.
- Ability 4 - Potence: Increases the team's attack.
Warriors Orochi 2[]
- Team Attacks
- Assist Attack: Counter + L1 + or : Xiahou Dun performs his fourth charge attack to assist a teammate. Consumes a portion of Musou.
- Triple Attack 1: Low Health + L2 + R2 + : Slices the air to produce a mid-range gust of wind.
- Triple Attack 2: Low Health + L2 + R2 + : Slams weapon unto the ground to create a massive column of air.
- Triple Attack 3: Low Health + L2 + R2 + : Produces a gust of wind strong enough to cause minor tremors.
- Triple Attack Finisher: Xiahou Dun delivers several rapid swings done back and forth followed by an overhead strike, then unleashes a hopping spin slash similar to his third charge. As the whole team finishes up, a bright pillar of light generates at the intersection of their attack range and engulfs the surrounding area. Enemies caught by the blast sustain massive damage while being flung to the air and set on fire.
- Strategy - Face Off: Reduces overall damage inflicted upon all allied forces.
Fighting Style[]
When controlled by the AI in Dynasty Warriors 5, most of Xiahou Dun's charge attacks will be imbued with the fire element by default.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
- Main Attacks
- Renbu String 1: Performs four overhead spin swipes with the third done clockwise and the rest aimed counterclockwise.
- Renbu String 2: Similar to the first Renbu string, but includes a diagonal slash to the front, a turning overhead swipe while hopping, an arcing strike aimed at the rear, and a quick thrust using the club's bottom tip.
- Renbu String 3: Similar to the second Renbu string, but adds an overhead spin slash, a diagonal swing to the upper left, and a frontal strike directed upward.
- Renbu String Infinite: Similar to the third Renbu string, but includes five diagonal strikes that go high and low in alternating order.
- Renbu String 1: Pounds the ground with enough force to produce a tremor, then swings upward to lift foes to the air.
- Renbu String 2: Similar to the first Renbu string, but adds a swatting motion to drag airborne foes down.
- Renbu String 3: Similar to the second Renbu string, but includes a circular swing.
- Renbu String Infinite: Similar to the third Renbu string, but adds a hopping spin slam that creates a tremor with wide coverage.
- Charge Attack: Holding : Takes a step forward and unleashes a rotating swing to knock away surrounding foes. The higher Xiahou Dun's Renbu rank is, the wider the attack's reach becomes.
- Musou Attacks
- Musou Attack: : Does an empowered version of the first to third Renbu string repeatedly with Xiahou Dun ending the attack by launching tremor-producing slams to the left, right, and front.
- True Musou Attack: Low Health + : Similar to the regular Musou attack, but adds the fire attribute to each hit.
- Auxiliary Attacks
- Dash Attack: Dashing + : Swings club to the left while stopping for a bit.
- Dash Charge: Dashing + : Performs a crouching spin slash done counterclockwise, then takes some time to stand up once more.
- Jump Attack: : Lands a downward strike while keeping weapon close in mid-air.
- Jump Charge: : Rises slightly in the air before crashing down and driving club on the floor, producing a powerful tremor in the process.
- Evasion: R1: Rolls on the floor while holding club horizontally.
- Special Move - Swift Attack: L2: Maximizes the user's Renbu gauge to infinite temporarily and prevents them from being flinched by enemy attacks. Also increases damage output if activated with low health.
- Grapple Attacks
- Grapple Attack: L1 + : Does an overhead smack. Upon connecting the attack successfully, Xiahou Dun will jab his club at the opponent and send them airborne via ascending strike. He then flings them up at a greater height with another upward swing.
- Grapple Charge: L1 + : Launches a strong diagonal strike to the lower left. If the attack connects, Xiahou Dun will thrust at the opponent's torso and unbalance them with a spin strike. He then slams them hard on the ground, creating a tremor in the process.
- Counter Attack: Counter + L1 + : Does a quick diagonal swing to the front.
- Counter Charge: Counter + L1 + : Performs a counterclockwise spin attack to repel the enemy.
- Deadlock Attack: Deadlock + : Upon winning a deadlock, Xiahou Dun swings his club at the opponent and does a spin attack with them being dragged along the way. He then proceeds to chuck them away after stopping.
- Horse Attacks
- Horse Charge Attack: : Delivers a hefty swing towards the right side. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Lands a series of broad swings towards the right while on horseback. The number of hits can be increased by filling up the Renbu gauge.
- Horse Musou Attack: : Launches several powered swings to the right, then lands a stronger swipe to end the assault.
- Officer Skills
- Ward: Doubles defense power for 30 seconds when knocked down and near death.
- Ice Resist: Nullifies ice elemental attacks.
- Extension: Lengthens the duration of power-up items found on the battlefield.
- Spirit: Increases the amount of Musou gained.
- Wardrums: Makes it easier to improve the morale of allies while increasing its effect on them.
- Horsemanship: Increases overall abilities of current horse.
- Bonus Special: Receives one tome for defeating 300 enemies each time.
- Pouch: Allows character to carry up to 2 tomes while making them appear more frequently.
- Tome Skills
- Hinder: Reduces speed of nearby enemies upon activating special move.
- Rage: Increases damage inflicted by Swift Attack and makes it harder for enemies to interrupt combos.
- Destroy: Increases damage inflicted to objects by Swift Attack.
Dynasty Warriors 6: Empires[]
Xiahou Dun gains additional abilities and traits in this title.
- Special Move - Brace: Temporarily avoids being stunned by most enemy attacks.
- Additional Move - True Speed: Allows the user to continuously perform running attacks while receiving a slight boost in attack power and hit speed. Also increases speed of horse if activated while riding. Xiahou Dun holds his weapon diagonally in a defensive stance as he runs forth continuously.
- True Speed Attack: True Speed + : Does a round swing to the left while running.
- True Speed Charge: True Speed + : Performs a low spin slash while sliding down on the ground.
- Officer Card - Howling Wolf (隻眼の咆哮; lit. "Roar of the One-Eyed"): Increases player's attack when invading.
Dynasty Warriors: Strikeforce[]
Xiahou Dun is affiliated with the cudgel (type 2) in this title.
- Skills
- Fury Awakening Aura: Xiahou Dun generates streaks of blue-colored lightning while undergoing his fury transformation sequence. Can be imbued with additional effects via certain chi skills.
- Type Skill - Control: Lessens the amount of fury points consumed over time. Will only activate while in fury form. Only available in Dynasty Warriors: Strikeforce.
- Support Skill - Health Recovery: Restores an ally's health by a moderate amount. Only available in Shin Sangoku Musou Multi Raid 2.
- Team Ability - Attack Boost: Increases weapon's physical attack power. Only available in Shin Sangoku Musou Multi Raid 2.
- Card: Officer Type, Earth Element, +25 (+20 in Multi Raid 2) to Workshop
- Enemy-Only Attacks
- Shockwave Attack: Unleashes a small radial shockwave to repel nearby foes while providing additional breathing room for incoming attacks. Only used in Dynasty Warriors: Strikeforce.
- Card Combination
- Xiahou's Spirit (夏侯の気迫; lit. "Xiahou Will")
- Required Characters: Xiahou Dun, Xiahou Yuan
- Bonus: +30 to Market
Fighting Style[]
In Dynasty Warriors 6, Xiahou Dun's fighting style is drastically changed to that of a long-ranged heavy hitter. He is able to swing his weapon in a full radius around him, making him an excellent crowd clearer. His attack speed is slower than before which can lead him to being easily swarmed by quicker enemies if the player fights carelessly.
Most players recommend equipping Xiahou Dun with a standard or speed type weapon to better utilize his attack range and improve his speed. While somewhat unorthodox, he actually attacks quicker on horseback and is a good juggler if his hits are properly timed.
When controlled by the AI in Strikeforce, Xiahou Dun's attacks will be imbued with the metal element by default.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Xiahou Dun is affiliated with the sword in this title. When equipped with it, Xiahou Dun can perform the following unique attacks listed below.
- EX Attack: : Does a powerful horizontal swing to the left that sends out an unblockable fiery blast covering the area in front of Xiahou Dun.
- Musou Attack - Blue Fang (蒼牙): : Unleashes four upward slashes done back and forth, with each swing followed by blue slash marks. The attack ends with Xiahou Dun doing a spin hopping slam that causes a tremor to rise up in front of him.
- Aerial Musou Attack - Blue Inferno (蒼炎): : Does an arcing somersault before slamming sword into the ground with a vertical slicing motion. The fierce impact of the slam is strong enough to send large enemy crowds airborne.
- Notable Skills
- Max Health Up ++: Increases maximum health by a large amount.
- Power Up: Increases power by a small amount.
- Attack Range Up: Increases attack range.
- Sword Master: Gains expertise at wielding the sword.
Dynasty Warriors 7: Xtreme Legends[]
Xiahou Dun is affiliated with the podao in this title. When equipped with it, Xiahou Dun can perform the following unique attacks listed below.
- EX Attack: : Serves the same function like in the base game.
- Musou Attack - Blue Fang (蒼牙): : Serves the same function like in the base game.
- Aerial Musou Attack - Blue Inferno (蒼炎): : Serves the same function like in the base game.
- Notable Skills
- Podao Master: Gains expertise at wielding the podao. Replaces Sword Master from the base game.
- Titles
- Lieutenant General (偏将軍) - Slightly increases Legend Mode rewards.
- Defense General (典軍校尉) - Slightly increases damage inflicted on enemies when using EX weapons.
- River General (横江将軍) - Marginally increases attack and defense against officers when using speed-type weapons.
- Campaign General (討逆将軍) - Marginally absorbs health from enemies when damaging them using speed-type weapons.
- Front General (前将軍) - Moderately increases defense against projectile and shockwave attacks when using power-type weapons.
- General Who Pacifies the West (鎮西将軍) - Slightly increases attack and defense against officers when using speed-type weapons.
- Grand Commander (太尉) - Moderately increases damage inflicted on enemies when using speed-type weapons.
- Commander General (大将軍) - Moderately increases attack and defense against officers when using power-type weapons.
Dynasty Warriors 7: Empires[]
- Officer Skills
- Fame Type: Brave
- Subordinate Special Command 1 - Search: Searches for a capable free officer and invites them to join. Increases brave fame by 2,000 when used.
- Subordinate Special Command 2 - Rebel: Start a rebellion together with a sworn sibling or spouse. Increases brave fame by 5,000 and evil fame by 1,500 when used.
Dynasty Warriors Next[]
Xiahou Dun is affiliated with the podao in this title.
- Unique Attacks
- EX Attack: : Serves the same function like in the base game.
- Musou Attack: : Xiahou Dun performs Blue Inferno as their main Musou attack with the game classifying it as a Blast type.
- Speed Musou Attack - Scythe: Tap Both Sides of Screen: Xiahou Dun furiously inflicts several diagonal swipes back and forth before unleashing a radial shockwave to knock back unaffected foes.
- Direct Breaks
- Direct Break (Default) - Cavalry: Commands a group of cavalry units to charge forward.
- Direct Break (Alternate) - Swordsmen: Commands a group of swordsmen to perform a joint melee assault.
- Direct Break (Downloadable) - Pikemen: Causes a group of pikemen to strike the earth, causing multiple shockwaves to travel forth.
- Stratagems
- Stratagem Card (Default) - Roar of the Cyclops (隻眼の咆哮): Increases player's attack and defense.
- Stratagem Card (Alternate) - Ambition's Vanguard (覇道の先陣; lit. "Hegemonic Vanguard"): Increases player's attack and speed.
- Stratagem Card (Downloadable) - Smoldering Rage (主任教師の激; lit. "Head Teacher's Fury"): Greatly increases player's attack when near death.
- Allied Stratagem: If deployed as a playable officer, Xiahou Dun will rally all allied forces and cause them to fight more aggressively. Has a chance of happening from time to time.
Shin Sangoku Musou VS[]
Xiahou Dun is affiliated with the podao in this title, though his EX attack and second Musou attack are absent.
- Changed Attacks
- Charge Attack 1: X: Functions similarly to its base game incarnation, though the kick has slightly better range.
- Dash Attack: Dashing + Y: Functions similarly to its base game incarnation, though the ram attack has slightly better range.
- Jump Charge: B X: Flips in the air before slamming the ground to create a wide tremor.
- Additional Attacks
- Ranged Attack: Lock-On Enemy + Y: Hurls a series of diagonal slash waves at the target.
- Ranged Charge: Lock-On Enemy + X: Unleashes a wider diagonal slash wave headed towards the target. Sacrifices hit count and faster execution for better damage output.
- Strong Charge Attack: Hold X During Charge Attack: Prolongs charge attack to further strengthen its damage output. Can break through the enemy's guard.
- Evasion: R: Flips in mid-air to avoid enemy hits.
- Musou Attacks
- Normal Musou Skill - Mighty Arm (豪腕): ZL or Y + B: Sends opponents flying with every attack.
- Rare Musou Skill - Roar (大喝): ZL or Y + B: Causes nearby opponents to be forcefully ejected to another stronghold.
- Musou Attack: A: Xiahou Dun performs Blue Fang as their ground Musou attack.
- Musou Rush: Hold A: Xiahou Dun duels an enemy officer through one of several mini-games that tests their individual reflexes against one another. Should the opponent lose, Xiahou Dun will briefly stun his victim with a crouching overhead slice, then fling them up with an upward strike. He proceeds to inflict a leaping uppercut slash and downward hopping slam on the target before unleashing a powered horizontal swipe. If the opponent wins, Xiahou Dun will tumble back on the ground without hurting their target. This also happens after winning a Musou Rush mini-game initiated by the opponent. Can only be used if a hostile officer happens to be nearby.
- Team Combination
- By Popular Demand (人気選抜)
- Required Characters: Xiahou Dun, Lu Xun, Wang Yuanji
- Personal Tactic - Dislocation Plan (転位の計): Transports all enemy officers to different bases.
- Brotherhood (兄派)
- Required Characters: Xiahou Dun, Sun Ce, Sima Shi
- Personal Tactic - Steadfast Plan (金剛の計): Activates the Steadfast skill effect on a wider scale, preventing attacks from flinching the user and their teammates.
Shin Sangoku Musou Online Z[]
Uses many of the same attacks offered by the qilin fang moveset albeit with some differences.
- Modified Attacks
- Charge Attack 1: This move is identical to the thrust charge attack.
- Charge Attack 5: Similar to what the qilin fang moveset has access to, but lacks the bursting shockwave effect.
- Charge Attack 6: This move is identical to the second part of the eclipse charge attack but with only the blue radial fissure.
- Evolution Attack: Similar to what the qilin fang moveset has access to, but lacks the extra motion that sends out the wide energy wave.
- Musou Attack: Releases an energy burst that burns and dazes foes before performing Xiahou Dun's Blue Fang Musou attack from Dynasty Warriors 7.
- Jump Charge: Flips in mid-air with sword raised up to perform a ground slam, sending out a violet blue shockwave traveling forward at a good distance.
- Special Abilities
- Best Formation 1 - Snake Formation: 3 to 5 Units, Defense Type
- Best Formation 2 - Crescent Formation: 3 to 5 Units, Offense Type
- Support Skill - Calm Mind (冷静沈着): Briefly raises all allied units' defense power by 5%.
Dynasty Warriors: Overlords[]
- Main Attacks
- Strong Attack 1 (Dash): Performs a short dash burst while enshrouded in blue energy, dealing 140% attack damage. Its bonus effect enables the first hit to deal 44% attack damage to elite enemies while inflicting them with a debuff that increases the amount of damage they take by 18% for 8 seconds.
- Strong Attack 1 (Break): Holds weapon with both arms before launching a forceful kick attack using left foot, inflicting 160% attack damage to foes. Its bonus effect allows it to deal an additional 380% attack damage on hit and greatly reduces their super armor bar. The effect itself triggers every 30 seconds.
- Strong Attack 1 (Armor): Shocks nearby opponents with a ground stomp using left foot, then delivers a defensive overhead swipe to knock them away. Deals 170% attack damage. Its bonus effect grants nearby friendly units a shield that adds a 9% bonus to their health, a 30% damage reduction, and a minor super armor effect. It lasts for 8 seconds and triggers every 40 seconds.
- Strong Attack 1 (Gather): Unleashes a short rotating slash followed by a broad swipe to the lower left. Inflicts 220% attack damage. Its bonus effect deals an additional 18% damage to all enemy troops within range and pulls them closer to the user. The effect itself triggers every 10 seconds.
- Strong Attack 2: Does a swift upper slash that lifts foes into the air, then smashes the ground hard. Inflicts a total of 280% attack damage.
- Strong Attack 3: Deals criss-crossing swipes twice in a row, causing a total of 380% attack damage to foes in front.
- Strong Attack 4: Does a fierce horizontal slash to the right, knocking away enemies and inflicting 240% attack damage to them.
- Strong Attack 5: Thrusts blade into the ground before suddenly raising it up, sending foes airborne while spreading dust on the ground. Inflicts 250% attack damage to targets.
- Strong Attack 6: Leaps up and strikes the ground hard with a two-handed chop, dealing a total of 280% attack damage.
- Normal Attack 1: Swings podao diagonally towards the lower left, dealing 110% attack damage.
- Normal Attack 2: Does a quick wide swipe to the right. Inflicts 110% attack damage towards nearby foes.
- Normal Attack 3: Unleashes an overhead slash that inflicts 130% attack damage to enemies in front of Xiahou Dun.
- Normal Attack 4: Swipes podao to the upper right in a wide manner, dealing 150% attack damage.
- Normal Attack 5: Launches a vertical slash closer to the upper left, inflicting 180% attack damage to enemies.
- Normal Attack 6: Lands a leftward horizontal slice that finishes up the normal hit combo and deals 240% attack damage.
- Special Attacks
- EX Attack: Releases a fiery round slash to the front after accumulating enough force to pull the attack off. Deals 400% attack damage to foes in front.
- Musou Attack: Performing a rendition of his Blue Fang Musou attack, Xiahou Dun slashes at the ground wildly four times before delivering a hopping two-handed chop, leaving targets vulnerable as they sustain a total of 1,030% attack damage.
- Auxiliary Attacks
- Dash Attack: Rams podao horizontally at foes while sliding briefly, knocking away foes from the sudden impact.
- Switch Attack: Drops down and smashes the earth hard, producing light blue fissures around the area. Only used in certain competitive modes.
- Counter Attack: Dazes foes the moment they hit while blocking.
- Evasion: Dashes forward slightly to avoid enemy attacks.
- Horse Attacks
- Horse Normal Attack: Delivers quick round slices to the right in rapid succession.
- Horse Kick Attack: Has horse unleash powerful kicks with its forelegs. Has a cooldown time of 8 seconds.
- Horse Stomp Attack: Has horse stomp the ground hard. Has a cooldown time of 6 seconds.
- Horse Musou Attack: Commands horse to charge forward at high speed for a short duration of time.
- Joint War Enemy-Only Attacks
- Enemy-Only Attack: When fought as a Joint War boss in the Riding Alone for Thousands of Miles mission, Xiahou Dun will regularly envelop himself within a bell-shaped barrier that minimizes the amount of damage he receives to single digits. This buff can be removed by defeating the various generic officers he summons.
- Guild Expedition Enemy-Only Attacks
- Enemy-Only Attack - Flame Halo: During the first tier mission of the Luoyang expedition stage, Xiahou Dun will unleash a fiery aura that attaches flame marks to players. This causes them to receive continuous damage while inadvertently providing immunity against Cao Cao's Frozen Halo effect.
- General Tactics
- Stand Fast: Increases maximum block in battle by 60 points. Effects increase the higher Xiahou Dun's star ranking becomes.
- Impregnable-Like: Increases maximum health in battle by 6%. Effects increase the higher Xiahou Dun's star ranking becomes.
- Burning Blade: Causes EX attack to deal additional true damage equal to 4% of Xiahou Dun's maximum health. Effects increase the higher Xiahou Dun's star ranking becomes.
- Combat Soul Skills
- Heaven Combat Soul Skill: Recovers 0.4% health after successfully blocking enemy attacks. Has a cooldown time of 1 second. Bonus increases the higher the combat soul's ranking rises.
- Earth Combat Soul Skill: Gains 5 stacks of enhanced defense when not attacked for 8 seconds. Each stack provides a 4% defense boost and gets used up every time an enemy hits Xiahou Dun. Bonus increases the higher the combat soul's ranking rises.
- Human Combat Soul Skill: Increases damage by 25% when maximum health is above 70%. Bonus increases the higher the combat soul's ranking rises.
- Skin Skills
- Suit Skill: Recovers 4% of health every 40 seconds once Xiahou Dun has less than 70% of his maximum health.
- Ornament Skill: Increases damage output of normal attacks and charge attacks by 6%.
- Horse Skills
- Hidden Crow: Recovers health equal to 20% of attack for 5 seconds when maximum health drops to 20%. Has a cooldown time of 20 seconds.
- Static Night: Recovers health equal to 30% of attack for 5 seconds when maximum health drops to 20%. Has a cooldown time of 20 seconds.
- Clustered Gleam: Recovers health equal to 50% of attack for 5 seconds when maximum health drops to 20%. Has a cooldown time of 20 seconds.
- Ghost Candle: Recovers health equal to 50% of attack for 5 seconds when maximum health drops to 20%. Has a cooldown time of 20 seconds.
- Shadow Runner: Recovers health equal to 50% of attack for 5 seconds when maximum health drops to 20%. Has a cooldown time of 20 seconds.
- Purple Sun: Increases damage dealt in battle by 10%.
- Team Combination
- Bold Adventure
- Required Characters: Xiahou Dun, Zhao Yun
- Bonus: +13,333 Health, +1,058 Attack
- Hunt a Tiger
- Required Characters: Xiahou Dun, Dian Wei
- Bonus: +13,333 Health, +1,058 Attack
- In the Sunset
- Required Characters: Xiahou Dun, Cao Pi
- Bonus: +10,111 Health, +802 Attack
- National Foundation
- Required Characters: Xiahou Dun, Xu Zhu
- Bonus: +13,333 Health, +1,058 Attack
- Special Skill: Causes normal attacks to generate whirlwind blades that pierce through foes, dealing 60% extra damage while having a 20% chance of lowering speed for 6 seconds.
- Roaming Youth
- Required Characters: Xiahou Dun, Xiahou Yuan, Cao Ren
- Bonus: +15,022 Health, +1,192 Attack
- Joint Skill: Xiahou Dun can perform a unique team attack if Xiahou Yuan and Cao Ren happen to be his teammates. His contribution to the coordinated assault include kicking his sword into the air as it bursts into flames, then swinging it upward to send foes airborne. The attack ends with him and his companions looking up as their targets are scattered by a large burst of energy.
- Soaring Phoenix
- Required Characters: Xiahou Dun, Xu Huang, Cao Ren
- Bonus: +11,800 Health, +937 Attack
- Mainstay of Wei
- Required Characters: Xiahou Dun, Dian Wei, Xu Zhu, Xiahou Yuan, Zhang Liao
- Bonus: +33,333 Health, +2,646 Attack
Warriors Orochi 3[]
Xiahou Dun retains his weapon moveset from Dynasty Warriors 7: Xtreme Legends albeit with some changes and additions.
- Changed Attacks
- Jump Charge: : Flips in the air before slamming the ground to create a sizable fissure.
- Team Abilities
- Ability 1 - Trinity: Refills True Triple Attack by a set amount for every 100 KOs per member.
- Ability 2 - Potence: Increases attack strength for all team members. Only available in Warriors Orochi 3 Ultimate.
- Special Attacks
- Musou Attack: : Xiahou Dun performs Blue Fang as their ground Musou attack.
- Counter Attack/Break Guard: Counter + L1 + : Quickly swats away an enemy's attack, causing them to stagger briefly.
- Assist Attack: Counter + L1 or R1: Xiahou Dun performs the fourth charge attack to assist a teammate while surrounded within an updraft of wind for extra coverage.
- Grounded Type Action: R1: Jumps into the air with an uppercut slash, then delivers two side swipes that leave behind blue streaks before launching a downward slice. The last hit motion can potentially launch grounded foes to the air depending on Xiahou Dun's current elevation.
- Midair Type Action: R1: Does two diagonal slashes that leave behind a searing blue cross-shaped slash mark traveling at a slow and steady pace as it continuously juggles foes caught within its path.
- Hyper Armor: Passive: Prevents enemies from interrupting combos with normal attacks.
- Normal Strategy Card: Eye for Ambition (隻眼の覇気; lit. "One-Eyed Supremacy"): Forces the opponent to switch their current officer with another.
- Golden Strategy Card: Warrior's Pride (武人の誇り): Increases the next card's effectiveness. Its potency is greatly amplified when more Wei officers are in battle.
- Team Attacks
- Triple Rush 1: Lands a spin slash that sends out a mobile shockwave forward.
- Triple Rush 2: Quickly swings weapon back and forth repeatedly.
- Triple Rush 3: Launches a massive energy wave downward via fierce slash.
- Unique Triple Rush: Xiahou Dun can perform a unique triple rush attack if he happens to be paired up with his family members Xiahou Yuan and Xiahou Ba. He contributes to the coordinated assault by delivering a rising spin slash that leaves him up in the air. Once airborne, he then unleashes a horizontal cut followed by a downward swipe.
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Xiahou Dun is affiliated with the podao in this title. When equipped with it, Xiahou Dun can perform the following unique attacks listed below.
- EX Attack 1: : Does a powerful horizontal swing to the left that sends out an unblockable fiery blast covering the area in front of Xiahou Dun.
- EX Attack 2: : Inflicts three different slashing motions followed by blue-colored streaks. The first is a horizontal swing, the second is an upward strike, and the last one is a rising diagonal swipe that sends enemies flying. Introduced in Xtreme Legends.
- Musou Attack - Blue Fang (蒼牙; lit. "Pale Fang"): : Unleashes four upward slashes done back and forth, with each swing followed by blue slash marks. The attack ends with Xiahou Dun doing a spin hopping slam that causes a massive slash trail to appear in front of him.
- Alternate Musou Attack - Ferocious Talons (烈爪; lit. "Violent Claw"): R1 + : Does a broad downward slash followed by one from left to right and another done in an upward manner. Each swing is trailed by blue streaks that are darker than the ones used for Xiahou Dun's Blue Fang Musou.
- Aerial Musou Attack - Blue Inferno (蒼炎; lit. "Pale Flame"): : Does an arcing somersault before slamming sword into the ground with a vertical slicing motion. The fierce impact of the slam accompanied by a violet blue shockwave is strong enough to send large enemy crowds airborne.
- Rage Attack: Spins forward hacking opponents counterclockwise several times in a row. It ends with a final horizontal slash that releases a sudden burst of energy to clear away surviving enemies.
- True Rage Attack: Performing a 100-hit combo during Xiahou Dun's Rage attack will automatically replace the default attack motion with wide electrical slashes traveling back and forth while walking briskly. Near the end of the cycle, Xiahou Dun delivers a few upward strike in preparation for the regular finisher.
Dynasty Warriors 8: Xtreme Legends[]
- Bodyguard Skills
- Battle Skill - Assist Main Unit: Moves immediately to the allied commander. If there is no allied commander present, the user will move to the player's position instead.
- Assistance Skill - Recovery: Restores the player's health when they are near death.
- Rouse Skill - Protect: Increases the defense power of bodyguards when they are near death.
Dynasty Warriors 8: Empires[]
- Ways of Life Skills
- Ways of Life - Outstanding Talent: Brave Type, 3,500 Employment Cost
- Fixed Strategy - Recuperate: Greatly restores an officer's fatigue level.
- Stratagem Card 1 - Heightened Defense: Increases the defense of the user and their nearby allies for 20 seconds.
- Stratagem Card 2 - Iron Walls: Recovers the health of allies and increases their defense within an allied base for 60 seconds. Cancels negative effects or tactical attacks.
- Stratagem Card 3 - Osmosis: Enables the user to spot enemy ambushes and base traps within the area for 60 seconds.
- Stratagem Card 4 - Dragnet: Captures one enemy officer in battle within 60 seconds.
- Stratagem Card 5 - Snake Formation: Increases speed of all allied units for 90 seconds. Requires an allied unit to temporarily withdraw for card to take effect.
- Awarded Stratagem Card - Wing Formation: Increases defense of all allied units for 90 seconds. Requires an allied unit to temporarily withdraw for card to take effect.
Shin Sangoku Musou Blast[]
- Original Card
- Unit Type: Infantry
- Musou - Blue Fang (蒼牙): Juggles enemies with several slashes before striking the ground to produce a damaging fissure.
- Skill - Blue Crusher (蒼砕): Hurls a tornado to damage enemies while destroying obstacles and siege weapons.
- Team Effect - Wei Attacking Formation: Increases effectiveness of Musou attacks and skills in proportion to the amount of Wei officers on the team.
- "Blue Inferno" Card
- Unit Type: Infantry
- Musou - Blue Fang (蒼牙): Juggles enemies with several slashes before striking the ground to produce a damaging fissure.
- Skill - Blue Crusher Storm (蒼砕嵐): Hurls a tornado to damage enemies while destroying obstacles and siege weapons.
- Team Effect - Wei Attacking Formation: Increases effectiveness of Musou attacks and skills in proportion to the amount of Wei officers on the team.
Dynasty Warriors: Godseekers[]
- Type Ability
- Attack Compensation: Increases attack in proportion to the amount of health lost.
- Normal Attacks
- Smashing Kick (蹴破; lit. "Leaping Break"): Hits a single foe. Lowers enemy's speed by 10%.
- Crescent Strike (月斬; lit. "Crescent Slash"): Hits a single foe.
- Relentless Slash (襲連斬; lit. "Raiding Chain Slash"): Hits multiple foes.
- Earth Splitter (裂天震; lit. "Tearing Sky Quake"): Hits multiple foes. Has a chance of fainting enemies.
- EX Attacks
- Crescent Strike EX (月斬Ex; lit. "Moon Slash EX"): Hits a single foe.
- Relentless Slash EX (襲連斬Ex; lit. "Assault Chain Slash EX"): Hits multiple foes. Has a chance of burning enemies.
- Musou Attacks
- Blue Fang (蒼牙; lit. "Pale Fang"): Hits multiple foes.
- Ferocious Talons (烈爪; lit. "Violent Claw"): Hits multiple foes. Lowers enemy's defense by 10%.
- Blue Inferno (蒼炎; lit. "Pale Flame"): Hits multiple foes. Has a chance of frightening enemies.
- Red Skills
- Flash: Increases critical hit rate by 15%.
- Flash Duo: Increases critical hit rate by 30%.
- Flash Ultra: Increases critical hit rate by 50%.
- Swift Foot Ultra: Increases mobility by 2.
- Double-Edge: Increases strength by 20%, but decreases defense by 20%.
- Unstoppable: Increases mobility by 1 on odd-numbered turns.
- Fearless Leader: Increases critical hit rate when allied morale is low.
- Musou Master: Increases attack strength of Musou attacks.
- Leech Blade: Uses 10% of the damage the character inflicts to restore health.
- Blue Skills
- Stun Effect: Occasionally induces enemies into a stunned state with attacks.
- Frighten Effect: Occasionally induces enemies into a frightened state with attacks.
- Burn Effect: Occasionally induces enemies into a burnt state with attacks.
- Freeze Effect: Occasionally induces enemies into a frozen state with attacks.
- Shock Effect: Occasionally induces enemies into a shocked state with attacks.
- Poison Effect: Occasionally induces enemies into a poisoned state with attacks.
- Roar: Reduces the enemy's morale based on the number of units defeated during Synchro Mode.
- Green Skills
- Health Fountain: Restores 10% of health at the start of each turn.
- Musou Fountain: Restores 10% of the Musou gauge at the start of each turn.
- Pugnacity: Restores the Musou gauge of the unit and any allied units within 1 adjacent square by 5% at the start of each turn.
- Pugnacity Duo: Restores the Musou gauge of the unit and any allied units within 1 adjacent square by 10% at the start of each turn.
- Pugnacity Ultra: Restores the Musou gauge of the unit and any allied units within 1 adjacent square by 15% at the start of each turn.
- Windstorm: Increases the damage of Synchro attacks.
- Inspiration: Makes it easier to increase morale after defeating an enemy unit.
- Purple Skills
- Learner: Increases experience earned by 30%.
- Learner Duo: Increases experience earned by 50%.
- Learner Ultra: Increases experience earned by 100%.
- Flurry: Increases the charge during attacks by 10%.
- Flurry Duo: Increases the charge during attacks by 30%.
- Flurry Ultra: Increases the charge during attacks by 50%.
- Stun Attack: Increases damage to enemies in a stunned state by 30%.
- Frighten Attack: Increases damage to enemies in a frightened state by 30%.
- Burn Attack: Increases damage to enemies in a burnt state by 30%.
- Freeze Attack: Increases damage to enemies in a frozen state by 30%.
- Shock Attack: Increases damage to enemies in a shocked state by 30%.
- Poison Attack: Increases damage to enemies in a poisoned state by 30%.
Dynasty Warriors: Unleashed[]
- Main Attacks
- Strong Attack 1 - Cracked Fang (蒼裂; lit. "Pale Rend"): Sinks own blade into the ground to channel energy that explodes upon performing an ascending swipe, causing damage to enemies and increasing attack power by 10% for 10 seconds. In the Japanese server, the buff effect is absent, turning this move into a normal charge attack. Has a cooldown time of 20 seconds (10 seconds in the Japanese server).
- Strong Attack 2 - Void Fang (蒼爪; lit. "Pale Claw"): Jumps ahead with a downward slash to smash the ground and produce fissures, sending enemies flying. In the Japanese server, it has been reassigned to the third charge move slot. Has a cooldown time of 25 seconds (16 seconds in the Japanese server).
- Strong Attack 3 - Slicing Fang (蒼突; lit. "Pale Thrust"): Performs a fiery circular slash to knock away approaching foes. In the Japanese server, it has been reassigned to the second charge move slot and granted a dizzying effect. Has a cooldown time of 31 seconds (10 seconds in the Japanese server).
- Strong Attack 4 - Blood Fang (蒼閃; lit. "Pale Flash"): Performs a deadly flurry of three consecutive slashes followed by a massive radial shockwave. Has an additional effect of inflicting the bleed status on enemies, causing them to gradually lose health over time. Has a cooldown time of 38 seconds (16 seconds in the Japanese server).
- Normal Attack: Performs their preferred weapon's normal attack string.
- Special Attacks
- Musou Attack - Blue Fang (蒼牙): Unleashes several quick swipes and a massive shockwave slam on surrounding enemies. In the Japanese server, this attack bestows Xiahou Dun with a buff that increases attack power by 25% for 5 seconds. Gets overriden by the character's Rage attack once all three Musou gauges have been filled up.
- Musou Rage Attack: Performs Rage attack once all three Musou gauges have been filled up.
- Switch Attack: Lands an overhead slice that produces a slamming effect to knock away foes.
- Special Maneuver - Repel: Knocks away surrounding foes and stuns them.
- Team Attacks
- Triple Attack 1: Performs a shortened version of Cracked Fang to contribute to the combo.
- Triple Attack 3: Performs a shortened version of Slicing Fang to contribute to the combo.
- Global Server-Exclusive Passive Skills
- Primary Skill - Fearless: Increases attack of all officers by 10%.
- Secondary Skill: Increases critical chance of repel-type officers by 15%.
- Tertiary Skill: Increases defense of Wei officers by 30%.
- Japanese Server-Exclusive Passive Skills
- Primary Skill: Increases overall speed by 10%. Activates after filling up one Musou bar.
- Secondary Skill: Recovers 0.5% of health per normal hit. Activates after filling up two Musou bars.
- Team Combination
- Brother Power (夏侯の双傑; "The Two Xiahou Heroes")
- Required Characters: Xiahou Dun, Xiahou Yuan
- Bonus: Critical Chance +4.5%, Attack Speed +4%
- Brotherly Bond (覇道の絆; "Bonds of the Path to Conquest")
- Required Characters: Xiahou Dun, Cao Cao
- Bonus: Critical Chance +4.5%, Max Health +3%
- Cao Clan (曹操の眷属; "Cao Cao's Household")
- Required Characters: Xiahou Dun, Cao Ren, Xiahou Yuan
- Bonus: Max Health +4%, Critical Chance +3.5%, Attack Speed +4%
- Go Vanguard (博望坡の将星; "Commanders of Bowangpo")
- Required Characters: Xiahou Dun, Li Dian, Yu Jin
- Bonus: Critical Chance +3.5%, Attack Speed +4%, Skill Cooldown -4%
- Team Attack: Xiahou Dun will be able to perform a triple attack if he happens to be partnered with Li Dian and Yu Jin. He is the last to act during the whole combo. Only applies to the global server.
- Sword Expert (刀の名手; "Blade Experts")
- Required Characters: Xiahou Dun, Sun Jian, Sun Quan
- Bonus: Critical Chance +4.5%, Critical Damage +3.5% (+7% in the Japanese server), Attack Speed +4%
- Team Attack: Xiahou Dun will be able to perform a triple attack if he happens to be partnered with Sun Jian and Sun Quan. He is the first to act during the whole combo. Only applies to the global server.
- Japanese Server-Exclusive Team Combination
- Xiahou Clan (夏侯一族)
- Required Characters: Xiahou Dun, Xiahou Yuan, Xiahou Ba
- Bonus: Max Health +4%, Attack +4%, Critical Damage +8%
Warriors Orochi 4[]
While retaining the same moveset from Dynasty Warriors 8: Xtreme Legends, Xiahou Dun wields the Trident as their sacred treasure in this title. When equipped with it, Xiahou Dun can perform the following attacks listed below.
- Special Attacks
- Musou Attack: : Xiahou Dun performs Blue Fang as their ground Musou attack.
- Normal Magic: R1 + : Conjures a large tidal wave to ride on, sweeping away enemies within the user's path. Can be canceled by tapping . Despite its ability to breach the enemy's guard, the magic's low attack power means it will mostly be used for crowd clearing or evading stronger foes.
- Charge Magic: R1 + : Launches forward multiple geysers in a row while surrounding the user within a streaming ring of water for 5 seconds. Cannot be blocked against and even hits downed foes. Provides additional protection and may also interfere with the enemy's attacks.
- Unique Magic: R1 + : Xiahou Dun uses the Trident to perform an ascending slash while jumping before throwing it on the ground. He then drops down to perform a slamming strike with his weapon, producing a radial shockwave that leaves foes scattering.
- Summon Magic: R1 + : Summons mount to Xiahou Dun's side.
- Miscellaneous Skills
- Unity Magic Bonus: Power +4, Technique +3, Speed +3
- Musou Effect - Repel: Forces surrounding enemy players to be returned to their main base. Only applies in Battle Arena.
- Divine Blessing 1 - Radiance: Increases magic attack power. Also recovers health after switching. Only applies in Battle Arena.
- Divine Blessing 2 - Blitz: Increases movement speed, normal attack power, and charge attack power. Only applies in Battle Arena.
- Infinity Support Skill - Experience: Increases the amount of experience received. Only applies in Infinity Mode.
- Type Skills
- Hyper Armor: Passive: Prevents enemies from interrupting combos with normal attacks.
- Guard Cancel: Holding L1: Cancels most attacks into a guarding stance, providing more opportunities to defend against enemy attacks.
- Type Upgrade Skill 1 - Break: Grants all charge attacks guard-breaking properties.
- Type Upgrade Skill 2 - Steadfast: Enables the character to guard against all types of attacks.
- Type Upgrade Skill 3 - Resilience: Increases defense when armor is active.
- Type Upgrade Skill 4 - Reflex: Increases damage of first hit performed after doing a guard cancel.
- Type Upgrade Skill 5 - Eruptive: Temporarily increases attack when somersaulting with little health left.
- Team Combination
- One-Eyed Warriors (隻眼の士): Deploying Xiahou Dun together with Masamune Date and Odin will have their team's movement speed be doubled every 300 KOs.
Sangokushi Puzzle Taisen[]
As a collaboration character, Dynasty Warriors Xiahou Dun is given the following abilities.
- Unit: Swordsman
- Skill - Conquest-Paving Claws and Fangs (覇道拓く爪牙): Doubles officer's attack power for 1 turn. Also restores health 5 times the amount of resilience the officer has.
- Strategy - One-Eyed Blue Flames (隻眼の蒼炎): Multiplies all officers' attack power by 3.594 so long as maximum health is above 80%. Also extends the amount of time to move units.
Fighting Style[]
Keys: | Flow Attack • | Reactive Attack • | Musou • | Jump/Mount |
Base Game[]
Xiahou Dun is affiliated with the podao in this title. When equipped with it, Xiahou Dun can perform the following unique attacks listed below.
- Unique Attacks
- Unique Flow Attack Finisher: Enemy Standing + : Xiahou Dun's finisher has him generate a radial shockwave via circular slash. This move is based on his first EX attack in the previous installment, though it no longer inflicts fire damage like it once did.
- Unique Trigger Attack: R1 + : Rushes forward while dragging podao to the lower left, then delivers an upward diagonal slash to send enemies airborne. Bears a resemblance to Xiahou Dun's first charge attack in Dynasty Warriors 5. The version 1.18 patch makes this attack harder to evade against.
- Special Technique: R1 + : Sends foes flying to the air via ground-hitting diagonal swipe imbued with the slash element. Takes cues from Xiahou Dun's second EX attack in Dynasty Warriors 8: Xtreme Legends.
- Musou Attack: : Launches several wide slashes back and forth while moving at a steady pace. Xiahou Dun then proceeds to land multiple upward slashes and a hopping overhead strike that causes a large tremor to erupt in front of him. Each finishing hit is laden with the slash attribute. The move itself is primarily inspired by Xiahou Dun's Blue Fang Musou from previous titles.
- Aerial Musou Attack: : Does an arcing somersault before slamming sword into the ground with a vertical slicing motion. The fierce impact of the slam produces an air blast that launches foes while weakening them with wind damage. Adapted from Xiahou Dun's Blue Inferno Musou attack in the last two games.
- Horse Maneuvers
- Summon Horse: L2: Summon horse to the battlefield. Holding L2 as the horse approaches will allow the character to automatically mount them.
- Auto-Run: Riding Mode + L2: Automatically runs towards a specified destination. If a destination has not been set, the horse will instead run towards the location of the player's currently selected mission.
- Sprint: Riding Mode + Direction + R1: Causes horse to run at a faster pace. Doing so depletes their stamina each time.
- Jump: Riding Mode + Direction + R2: Causes horse to jump high while running.
- Horse Fast Attack: Riding Mode + : Performs a fast and seamless attack while mounted. The attack itself varies depending on what type of weapon is equipped and whether the enemy is grounded or airborne.
- Horse Trigger Attack: Riding Mode + : Performs an attack that sends enemies flying into the air. May vary depending on what type of weapon is equipped.
- Horse Musou Attack: Riding Mode + : Causes horse to sprint by consuming Musou instead of stamina.
- Dismount Horse: Riding Mode + : Dismounts from horse and resumes default fighting stance.
- Bow Maneuvers
- Shooting Mode: 🡻: Pulls out bow and assumes archery stance. Can be cancelled by tapping 🡻 again.
- Switch Arrows: 🡸 or 🡺: Switches between different types of arrows.
- Bow Attack: Shooting Mode + : Fires current arrow at a target. Can lock on targets by tapping R3.
- Lower Bow: Shooting Mode + : Lowers bow while squatting down.
Dynasty Warriors 9: Empires[]
- Officer Skills
- Secret Plan - One-Eyed Swing (隻眼の一振り; lit. "One-Eyed's Single Swing"): Unleashes a powerful slash attack and fills secret plan gauge for plans not in use by a low amount while reducing a low portion of own health.
- Military Unit: Cavalry
- Title: Frank Fortitude (質実剛健; lit. "Simplicity and Fortitude")
- Reputation Bonus: Brave +80%, Commanding +25%, Ingenious +50%, Benevolent +80%, Evil -50%
Shin Sangoku Musou Apuri[]
- Base Attacks
- Normal Attack: Performs unique flow attack string from the base game using the podao. Available by default.
- Aerial Attack: Performs aerial flow attack string from the base game.
- Repel Attack: Performs knock-down trigger attack from the base game to repel foes.
- Launch Attack: Performs launch trigger attack from the base game to lift foes into the air. Can be followed up with aerial flow hit string activated by repeatedly tapping the normal attack icon.
- Stun Attack: Performs stun trigger attack from the base game to daze foes momentarily. Can be followed up with stun flow hit string activated by repeatedly tapping the normal attack icon.
- Guard Break Attack: Performs guard break attack from the base game to break the enemy's guard. Can be followed up with down flow hit string activated by repeatedly tapping the normal attack icon.
- Chain Attack: Performs down flow attack from the base game to repeatedly strike at foes. Does heavy damage, but cannot deplete the target's spirit. This move is mostly available to attack-type versions of Xiahou Dun.
- Endurance Attack: Performs separating attack from the base game while generating a protective aura that temporarily boosts defense. This move is mostly available to defense-type versions of Xiahou Dun.
- Sneak Attack: Performs dash attack from the base game to inflict heavy damage on the opponent's spirit. This move is mostly available to speed-type versions of Xiahou Dun.
- Missile Attack: Leaps into the air and fires a projectile that turns into a large tornado upon hitting the ground. Does decent damage from a distance, but cannot deplete the target's spirit. This move is mostly available to snipe-type versions of Xiahou Dun.
- Recover Attack: Performs separating attack from the base game while generating a healing circle that gradually restores health. Has no elemental variations with each upgraded version. This move is mostly available to special-type versions of Xiahou Dun.
- Special Attacks
- Unique Attack 1 - Ferocious Talons (烈爪): Performs special technique from the base game. Available by default.
- Unique Attack 2 - Blue Thrust (蒼突): Performs unique trigger from the base game using the podao. Initially available for UR rank versions of its user, this move can be learned upon reaching level 170.
- Musou Attack: Performs Musou attack from base game minus the looping animation. Consumes one full Musou gauge.
- Aerial Musou Attack: Performs aerial Musou attack from base game. Consumes one full Musou gauge.
- Super Musou Attack: Performs full Musou attack from base game. Consumes two full Musou gauges.
- Auxiliary Attacks
- Counter Attack: Performs counter attack from the base game by tapping the orange counter icon near the opponent once it pops up.
- Finishing Attack: Performs finishing attack from the base game by tapping the golden finisher icon that appears once the opponent's spirit has been fully depleted.
- Normal Evasion: Does a normal evasion maneuver on the ground to avoid enemy attacks. Can only be performed by attack-type and special-type versions of Xiahou Dun.
- Swift Evasion: Hovers in the air to avoid enemy attacks in an instant. Can only be performed by speed-type and snipe-type versions of Xiahou Dun.
- Piercing Evasion: Charges forth while hunched to avoid enemy attacks while dealing chip damage to foes blocking the way. Can only be performed by defense-type versions of Xiahou Dun.
Normal Version Attacks[]
- Class Type: Defense
Mystic Version Attacks[]
- Class Type: Attack
Abyss Version Attacks[]
- Class Type: Special
Dynasty Warriors 3 Version Attacks[]
- Class Type: Speed
Other Skills[]
- Memory Abilities
- One-Eyed Firm Gaze (隻眼の見据える先)
- Characters: Xiahou Dun
- Rank: R
- Bonus: +205 Attack
- Skill - Steadfast (堅牢): Reduces damage from officers by 7%.
- Strategizing the Board (盤上の駆け引き)
- Characters: Xiahou Dun, Cao Cao
- Rank: SSR
- Bonus: +257 Attack, +257 Musou, +257 Willpower
- Skill - Robusticity (強健): Provides immunity against damage from archers.
- One-Eyed Commander - Dynasty Warriors 7 (隻眼の将星 『6』)
- Characters: Xiahou Dun
- Rank: UR
- Bonus: +1,959 Attack, +1,959 Health
- Skill 1 - Restore (全快): Recovers 10 health and Musou points every 4 seconds.
- Skill 2 - Training (練磨): Increases commander experience in battle by 18%.
- Team Combination
- Hanging by a Hair (逃げ切り危機一髪)
- Required Characters: Xiahou Dun, Li Dian
- Bonus: +100 Attack, +50 Defense
- Those Who Stand Together (共に立つ者)
- Required Characters: Xiahou Dun, Cao Cao
- Bonus: +100 Attack, +50 Health
- Beginning the Path of Conquest (覇道のはじまり)
- Required Characters: Xiahou Dun, Cao Cao, Xiahou Yuan
- Bonus: +50 Attack, +100 Health, +50 Musou
- Guan Yu's One Thousand Li March (関羽千里行)
- Required Characters: Xiahou Dun, Zhang Liao, Guan Yu
- Bonus: +100 Attack, +50 Health, +50 Willpower
Fighting Style[]
Keys: | Slash • | Thrust • | Block Thrust • | Block Slash |
- Basic Attacks
- High Slash: : Does a horizontal swing towards the left.
- High Punch: : Lands a frontal punch.
- Mid Slash: 🡾 + : Unleashes a round frontal slash.
- Gut Smash: 🡾 + : Delivers a hook punch.
- Low Smash: 🡻 + : Swings axe at a downward angle while crouching. Also hits fallen opponents while nudging Dian Wei slightly forward.
- Low Punch: 🡻 + : Delivers a downward punch that also nudges Dian Wei forward.
- Forearm Bash: Facing Away or : Turns to the enemy's back and punches them hard.
- Low Forearm Bash: Facing Away 🡻 + or : Unbalances enemy by performing a sweeping punch below their midsection.
- Executioner: 🡹 + or : Leaps up into the air and slams axe down. Also hits fallen enemies.
- Triple Head-Butt (衝天頭突; lit. "Piercing Heaven Headbutt"): Near Opponent + : Grabs the opponent and knocks them down with three headbutts.
- Combo Attacks
- Triple Chain Axe (連碎崩; lit. "Chain Break Crumble"): : Launches two horizontal slashes and an arcing swing.
- Hunter Strike (連碎降; lit. "Chain Break Drop"): : Delivers a horizontal slash, a frontal punch, and an arcing swing.
- Hunter Slash (連毆割迅; lit. "Chain Brawl Splitting Swift"): ⸨🡺 + ⸩: Similar to Hunter Strike, but replaces the arcing swing with a round leftward swipe.
- Hunter Digger (連碎掃擊襲; lit. "Chain Break Brushing Strike Assault"): ⸨🡻 + ⸩ : Launches two horizontal slashes, an angular spinning attack, and a quick punch to the gut.
- Shield Axe Combo (碎降; lit. "Break Drop"): : Lands a frontal punch and an overhead axe swing.
- Shield Slash (毆割迅; lit. "Brawl Splitting Swift"): ⸨🡺 + ⸩: Lands a frontal punch and a round axe swipe to the left.
- Ankle-Breaker (惡來掃擊襲; lit. "Coming Evil Brushing Strike Assault"): ⸨🡿 + ⸩ : Performs a turning slash attack followed by a fast punch directed below the opponent's midsection.
- Evil Chop (剋迅; lit. "Victory Swift"): ⸨🡾 + ⸩ : Extends Gut Smash by including a round swing to the left.
- Evil Shock (惡來連突剛; lit. "Coming Evil Chain Thrust Strength"): ⸨Holding 🡾 + ⸩ : Inflicts two overhead fist smacks while stomping the ground twice.
- Evil Chop (吠割; lit. "Yelling Split"): ⸨🡻 + ⸩ : Extends Low Smash with a round swipe towards the left.
- Evil Below (吠迅; lit. "Yelling Swift"): 🡻 + ⸨🡻 + ⸩: Extends Low Smash with a downward slash. Also hits fallen opponents.
- Power Thrust (惡來逆轉; lit. "Coming Evil Reversal"): 🡸 + : Crouches momentarily before releasing a violent axe thrust.
- Evil Wei Slash (惡來大逆轉; lit. "Coming Evil Great Reversal"): ⸨🡸 + ⸩ : Extends Power Thrust by including a round swing to the right.
- Clobbering Time (惡來搖震腳; lit. "Coming Evil Shaking Quake Leg"): 🡺 ⸨🡺 + ⸩ : Does a shoulder ram followed by an overhead fist smack.
- Evil Comes (惡來連震腳; lit. "Coming Evil Chain Quake Leg"): 🡻 🡾 🡺 : Crouches down and rushes forward with a headbutt tackle.
- Skull Crush (惡來連震腳; lit. "Coming Evil Chain Quake Leg"): 🡻 🡾 🡺 : Extends Evil Comes with a second headbutt tackle.
- Powerful Punch (惡來一擊; lit. "Coming Evil First Strike"): 🡻 🡿 🡸 : Lands a charged punch forward.
- Evil Dance (惡來揚斜; lit. "Coming Evil Hoisting Slant"): 🡺 🡻 🡾 : Performs a spiraling spin slash.
- Hellraiser (惡來噴擊; lit. "Coming Evil Erupt Strike"): 🡻 🡺 🡾 : Sends the opponent airborne with a leaping headbutt attack.
- Maelstrom (惡來亂心; lit. "Coming Evil Wild Heart"): 🡺 🡾 🡻 🡿 🡸 ⸨🡺 + ⸩: Unleashes a series of rotating axe swipes, ending the assault with an ascending slash.
- Chaos Axe (惡來亂擊; lit. "Coming Evil Wild Strike"): 🡺 🡾 🡻 🡿 🡸 ⸨🡺 + ⸩: Similar to Maelstrom, but ends the assault with a thrusting motion instead.
- Musou Attacks
- Musou Slash Attack: 🡻 🡾 🡺 + : Delivers three powerful slashes done back and forth.
- True Musou Slash Attack: Low Health + 🡻 🡾 🡺 + : Performs a more powerful variation of the Musou Slash combo that adds a horizontal slice and a turning swipe to the mix.
- Musou Thrust Attack: 🡻 🡾 🡺 + : Adds a frontal punch, a hook punch, and a fist smack.
- True Musou Thrust Attack: Low Health + 🡻 🡾 🡺 + : Performs a more powerful variation of the Musou Thrust combo while adding another fist smack and one last punch.
- Maneuvers
- Block Slash: : Swats away slash attacks with gauntlet.
- Block Thrust: : Blocks thrust attacks by holding axe in a reverse grip.
- Sidestep: + : Leans sideways to avoid an incoming attack.
- Back Away: 🡸 🡸: Quickly backs away from an opponent.
- Lunge: 🡺 🡺: Quickly lunges at an opponent.
Fighting Style[]
Dian Wei acts as the "middle man" between the other starting Wei characters, Xiahou Dun and Xu Zhu. He isn't as fast as the former nor as strong as the latter, and his moveset is by far the trickiest of the three to master due to the amount of headbutts and punches involved. However, he can easily interrupt and stun technical fighters like Lu Xun and Diao Chan when used properly by an experienced player.
His gauntlet punches and axe combos are devastating when they connect, draining at least half a life bar when used as the player's second strike. Veteran players may also perform a quick guard with his gauntlet and gradually close the distance between longer ranged spear characters. Overall, he is a fierce attacker who has the potential to be a menace within close quarters and mid-ranged combat.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
- Main Attacks
- Charge Attack 1: : Performs a continuous spin slash that pierces through the opponent's defenses. Based on Dian Wei's old Maelstrom attack from the first game.
- Charge Attack 2: : Lands an uppercut axe swing while turning around, knocking nearby foes into the air.
- Charge Attack 3: : Dazes foe with a gauntlet smack. Has limited usage due to its narrow range.
- Charge Attack 4: : Hurls axe like a boomerang, dispersing enemies caught within its trajectory. Direction of thrown axe can be manipulated for a short time.
- Normal Attack: : Does a round swipe to the right, another to the left, a rightward slash, and an overhead chop.
- Musou Attacks
- Musou Attack: : Unleashes continuous axe swipes to the left and right, ending the assault with a full degree spin.
- Auxiliary Attacks
- Dash Attack: Dashing + : Lands a headbutt attack while sliding momentarily. Derived from Dian Wei's old Triple Head-Butt throw from the previous game.
- Jump Attack: : Does a round aerial swipe with axe in hand.
- Counter Attack: L1 + : Unbalances opponents with a quick spin slash.
- Horse Attacks
- Horse Charge Attack: : Does charged slashes to both sides while on horseback. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Delivers arcing swings to the right and left repeatedly.
- Horse Musou Attack: : Slashes furiously from right to left multiple times.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Fighting Style[]
Dian Wei is known for consistently being a character who emphasizes attack power over any other stat in this series. As a consequence, his defense, speed, and Musou stats are on the lower side among the cast. Fortunately, he has attacks that are easy to use in any given situation and can be effective in one-on-one duels. Due to his aforementioned weaknesses, he works best with well-timed hits. Being one of the main powerhouse officers of Wei, his strength is only slightly surpassed by Xu Zhu.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
- Main Attacks
- Charge Attack 1: : Performs a continuous spin slash that pierces through the opponent's defenses.
- Charge Attack 2: : Lands an uppercut axe swing while turning around, knocking nearby foes into the air.
- Charge Attack 3: : Dazes foe with a gauntlet smack. Has limited usage due to its narrow range.
- Charge Attack 4: : Hurls axe like a boomerang, dispersing enemies caught within its trajectory. Direction of thrown axe can be manipulated for a short time.
- Charge Attack 5: : Launches enemies high up into the air with a heavy ascending swing. Tapping again extends the move with an overhead slice done in the air. Inflicts lightning elemental damage if Dian Wei is equipped with his fourth weapon.
- Charge Attack 6: : Briefly charges up before slamming axe on the ground to send out a mobile shockwave traveling in a straight line. Inflicts lightning elemental damage if Dian Wei is equipped with his fourth weapon.
- Normal Attack 1: : Does a round swipe to the right, another to the left, a rightward slash, and an overhead chop.
- Normal Attack 2: : Similar to the first normal attack string, but adds a rightward spin slash to finish the combo.
- Normal Attack 3: : Similar to the second normal attack string, but includes a leftward spin slash while hopping.
- Musou Attacks
- Musou Attack: : Unleashes continuous axe swipes to the left and right, ending the assault with a full degree spin.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but includes three overhead chops while infusing the full degree spin with energy trails.
- Auxiliary Attacks
- Dash Attack: Dashing + : Lands a headbutt attack while sliding momentarily.
- Jump Attack: : Does a round aerial swipe with axe in hand.
- Power Guard: L1 + : Pushes an attacking enemy back to create some distance from them.
- Horse Attacks
- Horse Charge Attack: : Does charged slashes to both sides while on horseback. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Delivers arcing swings to the right and left repeatedly.
- Horse Musou Attack: : Slashes furiously from right to left multiple times.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
- Main Attacks
- Charge Attack 1: : Grabs an opponent, hurls them to the air in time to perform a headbutt knockdown. Cannot be guarded against.
- Charge Attack 2: : Lands an uppercut axe swing while turning around, knocking nearby foes into the air.
- Charge Attack 3: : Does a series of downward chops while moving about, ending the barrage with a round swing to the left that leaves victims dazed. Tap repeatedly for additional hits.
- Charge Attack 4: : Hurls axe like a boomerang, dispersing enemies caught within its trajectory. Direction of thrown axe can be manipulated for a short time.
- Charge Attack 5: : Launches enemies high up into the air with a heavy ascending swing. Tapping again extends the move with an overhead slice done in the air.
- Charge Attack 6: : Briefly charges up before slamming axe on the ground to send out a vertical energy disk traveling in a straight line.
- Normal Attack 1: : Does a round swipe to the right, another to the left, a rightward slash, and an overhead chop.
- Normal Attack 2: : Similar to the first normal attack string, but adds a rightward spin slash to finish the combo.
- Normal Attack 3: : Similar to the second normal attack string, but includes a leftward spin slash while hopping.
- Musou Attacks
- Musou Attack: : Unleashes continuous axe swipes to the left and right, ending the assault with a full degree spin.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but includes three overhead chops before unleashing the full degree spin.
- Auxiliary Attacks
- Dash Attack: Dashing + : Lands a headbutt attack while sliding momentarily.
- Jump Attack: : Does a round aerial swipe with axe in hand.
- Jump Charge: : Flips in mid-air before slamming axe on the ground to produce a tremor.
- Parry: L1 + : Instantly performs the fourth charge attack to counter incoming blows. The thrown axe's trajectory can also be maneuvered.
- Announcement: R3: Lets out a war cry while generating wisps of light. This move can break through an enemy's guard and leave them staggered for a brief moment. Aura may change color in Free Mode to match the user's chosen side.
- Horse Attacks
- Horse Charge Attack: : Does charged slashes to both sides while on horseback. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Delivers hefty arcing swings to the right and left repeatedly.
- Horse Musou Attack: : Slashes furiously from right to left multiple times.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Dynasty Warriors 4: Empires[]
Dian Wei gains an additional skill in this title.
- Weapon Type: Sword
- Skill - Shield: Strengthens personal troops to defend a base.
Dynasty Warriors (PSP)[]
Dian Wei gains additional abilities and traits in this title.
- Ability - Ordinance: Increases the number of supplies acquired when capturing storehouses.
- Boost - Attack ++: Raises the player's attack power by 10 points.
- Skill - Sacrifice +: Takes 250 life points from the skill's owner and transfers it to the player.
Samurai Warriors: State of War[]
Dian Wei gains an additional skill in this title.
- Sub-Officer Skill - 2nd Chance: Revives player with half of their health refilled once they get defeated.
- Charge Attack 1: : Stuns foes with a quick punch.
- Musou Attack: : The animations are the same as in Dynasty Warriors 4, though it cannot be stopped until the player's Musou gauge is fully depleted. Similar to the Musou attacks employed by the Samurai Warriors cast, a shockwave burst is added at the end of the finisher.
- Roll: R: Rolls on the ground to evade enemy attacks.
Fighting Style[]
When controlled by the AI, Dian Wei's charge attacks will be imbued with the lightning element by default.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
- Main Attacks
- Charge Attack 1: : Unleashes a war cry that generates a dispersing shockwave, causing nearby foes to instantly lose their footing. Cannot activate elemental effects provided by orbs.
- Charge Attack 2: : Lands an uppercut axe swing while turning around, knocking nearby foes into the air. Cannot activate elemental effects provided by orbs.
- Charge Attack 3: : Does a series of downward chops while moving about, ending the barrage with a round swing to the left that leaves victims dazed.
- Charge Attack 4: : Hurls axe like a boomerang, dispersing enemies caught within its trajectory. Direction of thrown axe can be manipulated for a short time.
- Charge Attack 5: : Swings upward to produce a violet blue tornado crackling with energy.
- Charge Attack 6: : Briefly charges up before slamming axe on the ground to produce a powerful quake effect. Very effective for crowd clearing.
- Normal Attack 1: : Does a round swipe to the right, another to the left, a rightward slash, and an overhead chop.
- Normal Attack 2: : Similar to the first normal attack string, but adds a rightward spin slash to finish the combo.
- Normal Attack 3: : Similar to the second normal attack string, but includes a leftward spin slash while hopping.
- Evolution Attack: : Forgoes the normal attack string's sixth hit animation by transitioning to the combo leading up to the fourth charge attack.
- Musou Attacks
- Musou Attack: : Unleashes continuous axe swipes to the left and right, ending the assault with a full degree spin.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but replaces the finisher with a tumbling overhead chop that triggers an explosion on the ground, sending surrounding enemies flying.
- Auxiliary Attacks
- Dash Attack: Dashing + : Lands a headbutt attack while sliding momentarily.
- Jump Attack: : Does a round aerial swipe with axe in hand.
- Jump Charge: : Flips in mid-air and slams axe on the floor upon landing, producing a tremor that sends foes airborne for a brief moment.
- Parry: L1 + : Instantly performs the fourth charge attack to counter incoming blows. The thrown axe's trajectory can also be maneuvered.
- Horse Attacks
- Horse Charge Attack: : Does charged slashes to both sides while on horseback. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Delivers hefty arcing swings to the right and left repeatedly.
- Horse Musou Attack: : Slashes furiously from right to left multiple times.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Dynasty Warriors 5: Xtreme Legends[]
- Xtreme Mode Skills
- Special Ability - Armor Power-Up: Doubles party's defense power for 30 seconds. Occurs randomly.
- Destiny Mode Skills
- Favored Action: Defeating Officers
- Taught Skill Type: Health
Dynasty Warriors 5: Empires[]
Dian Wei gains additional abilities and traits in this title.
- Weapon Type: Unique
- Skill - Rally: Boosts own morale by 2 and those of nearby allies by 1.
- Proposed Policy 1 - All Smith: Increases the tech level of all smithies by 20.
- Proposed Policy 2 - Capture: Halves the player's abilities for 30 seconds, but enables them to capture any enemy officer they defeat. Does not work on officers returning to the battlefield or appearing as reinforcements.
Dynasty Warriors: Online[]
Although Dian Wei's moveset is available for player avatars to make use of, the actual character can be temporarily controlled by using their corresponding spirit item.
- Domestic Bonus: +10 to Military
- Battle Bonus: +15 to Life
Dynasty Warriors Vol. 2[]
Dian Wei gains additional abilities and traits in this title.
- Ability - Sacrifice: Damages all enemies while sacrificing the owner of the ability.
- Support Skill 1 - Ranger: Prevents damage when crossing mountains.
- Support Skill 2 - Iron Man: Revives a defeated sub-officer right after winning an area battle.
- Charge Attack 2: : Lands an uppercut axe swing while turning around, knocking nearby foes into the air. Has an innate light element that allows it to break through an enemy's guard.
- Team Combination
- Firm Loyalty (堅き主従; lit. "Solid Master and Servant")
- Required Characters: Dian Wei, Cao Cao
- Bonus: +28 Attack, +28 Defense
- Spirited Friends (競い合う友; lit. "Competitive Friends")
- Required Characters: Dian Wei, Xu Zhu
- Bonus: +57 Life, +28 Defense
Dynasty Warriors DS: Fighter's Battle[]
- Obstacle Effects
- Obstacle Effect 1 - Earthquake: Causes the ground to shake, damaging all enemies onscreen.
- Main Attacks
- Normal Attack: Swings axe in a circular manner, knocking nearby targets down momentarily.
- Strong Attack: Slams axe down on the earth, then picks it up with a large clump of dirt protruding from it. Dian Wei violently hurls the dirt away and delivers a powerful swipe with purple trails following its arc.
Warriors Orochi[]
- Modified Attacks
- Charge Attack 1: : The bursting stomp effect has less range than it did in the base game, though it now inflicts elemental damage. The sequel removes that trait entirely, but it can be replicated by wielding a weapon with the Almighty skill.
- Charge Attack 2: : Functions similarly to its base game incarnation, but can break through the enemy's guard.
- Charge Attack 6: : Functions similarly to its base game incarnation, but can no longer inflict elemental damage. This has been rectified in the sequel.
- Enhanced Charge: Tapping R1 instead of for most charge attacks will enhance their damage output and hit speed while consuming a portion of Musou.
- New Attacks
- Special Attack: R1: Smashes the ground twice to trigger fiery explosions, launching nearby enemies to the air. Consumes 15 Musou points. Weapon elements apply for the first hit, though the sequel removes that trait for balancing purposes.
- Counter Attack: Counter + R1: Hits foes with a quick horizontal swing.
- Team Abilities
- Ability 1 - Vitality: Increases the team's life.
- Ability 2 - Potence: Increases the team's attack.
- Ability 3 - Speed: Increases attack of Speed-type characters.
- Ability 4 - Acclaim: Increases experience points gained.
Warriors Orochi 2[]
- Team Attacks
- Assist Attack: Counter + L1 + or : Dian Wei performs his True Musou finisher to assist a teammate. Consumes a portion of Musou.
- Triple Attack 1: Low Health + L2 + R2 + : Slashes mightily to hurl a fierce current of air.
- Triple Attack 2: Low Health + L2 + R2 + : Unleashes a pillar of wind surrounding the vicinity of the user.
- Triple Attack 3: Low Health + L2 + R2 + : Causes a tremor by pounding the ground violently.
- Triple Attack Finisher: Dian Wei launches several quick frontal chops before delivering a mighty overhead swipe on the ground. As the whole team finishes up, a bright pillar of light generates at the intersection of their attack range and engulfs the surrounding area. Enemies caught by the blast sustain massive damage while being flung to the air and set on fire.
- Unique Triple Attack: Low Health + L2 + R2 + : Should Dian Wei perform a triple attack alongside Zhou Tai and Ranmaru Mori, the three of them will forego their usual hit motions in favor of doing a coordinated assault. Dian Wei contributes to the combo by finishing it off with a hopping swing that releases a massive pillar of light radiating with electric currents. This attack inflicts severe damage on surrounding foes while setting them on fire.
- Strategy - Face Off: Reduces overall damage inflicted upon all allied forces.
Fighting Style[]
When controlled by the AI in Dynasty Warriors 5, most of Dian Wei's charge attacks will be imbued with the fire element by default.
In the first Warriors Orochi game, Dian Wei can devastate foes with his third or fourth charge attacks if equipped with the right weapon attributes. Due to having quicker recovery rates than in the fifth game, there is little danger in being interrupted by enemy crowds when executing them. Due to being a technique-type character, he will be constantly consuming Musou every now and then. Players may find it worthwhile to imbue his weapon with the Absorb attribute which works wonders with his first charge attack.
Although Dian Wei is not as effective in Warriors Orochi 2 due to being nerfed, he can still pack a punch with some of his attacks.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
- Main Attacks
- Renbu String 1: Spins iron ball around in an overhead manner three times, then aims it to the lower left.
- Renbu String 2: Similar to the first Renbu string, but adds several looping swings done back and forth.
- Renbu String 3: Similar to the second Renbu string, but includes numerous flailing swings to the right followed by a horizontal spin kick while hopping forth.
- Renbu String Infinite: Similar to the third Renbu string, but adds seven wide rotating swings done overhead while walking slowly.
- Renbu String 1: Performs a shoulder ram charge.
- Renbu String 2: Similar to the first Renbu string, but prolongs the shoulder ram charge.
- Renbu String 3: Similar to the second Renbu string, but adds a hopping spin swipe.
- Renbu String Infinite: Similar to the third Renbu string, but includes a powerful ground slam that leaves behind a wide tremor in its wake.
- Charge Attack: Holding : Hurls iron ball loose and swings it around four times in a full radius. Despite its motions, the attack can only hit foes once due to its instant knockdown effect.
- Musou Attacks
- Musou Attack: : Does an empowered version of the first to third Renbu string repeatedly, ending the assault by spinning iron ball around continuously before tossing it to the air and letting out two powerful war cries.
- True Musou Attack: Low Health + : Similar to the regular Musou attack, but adds the fire attribute to each hit.
- Auxiliary Attacks
- Dash Attack: Dashing + : Spins to a stop while swinging iron ball towards the left.
- Dash Charge: Dashing + : Hopes forward with both knees bent and slams iron ball on the ground, creating a tremor to knock down foes.
- Jump Attack: : Swings iron ball downward from the right while leaping.
- Jump Charge: : Smashes iron ball on the floor hard, producing a tremor that knocks down enemies below.
- Evasion: R1: Rolls forward on the ground to avoid enemy attacks.
- Special Move - Swift Attack: L2: Maximizes the user's Renbu gauge to infinite temporarily and prevents them from being flinched by enemy attacks. Also increases damage output if activated with low health.
- Grapple Attacks
- Grapple Attack: L1 + : Does a quick circular swing. Upon connecting the attack successfully, Dian Wei will knock the opponent to the air via shoulder ram and crush them with the iron ball upon lying on the ground.
- Grapple Charge: L1 + : Flings iron ball forward at a low altitude. Should the attack connect, Dian Wei will entrap the opponent with the ball's spikes, causing them to be dragged along as the weapon is spun around and flung away at a considerable distance.
- Counter Attack: Counter + L1 + : Swings iron ball upward to repel enemy attacks.
- Counter Charge: Counter + L1 + : Knocks nearby foes away with a hopping spin attack.
- Deadlock Attack: Deadlock + : Upon winning a deadlock, Dian Wei hops up to the opponent and unceremoniously bashes their head with his iron ball.
- Horse Attacks
- Horse Charge Attack: : Lets iron ball swing in a circular motion thrice on the right. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Twirls iron ball around towards the right side while riding horse. The number of hits can be increased by filling up the Renbu gauge.
- Horse Musou Attack: : Flails iron ball around to the right several times, then does a stronger rotating strike to finish up the attack.
- Officer Skills
- Adrenaline: Doubles attack power for 30 seconds when knocked down and near death.
- Fire Resist: Nullifies fire elemental attacks.
- Arrow Guard: Reduces arrow damage taken by half.
- Spirit: Increases the amount of Musou gained.
- Bonus Special: Receives one tome for defeating 300 enemies each time.
- Pouch: Allows character to carry up to 2 tomes while making them appear more frequently.
- Tome Skills
- Stamina: Increases the duration of special move.
- Battlecry: Stuns nearby enemies upon activating special move.
- Destroy: Increases damage inflicted to objects by Swift Attack.
- Pulverize: Greatly increases damage inflicted to objects by Swift Attack.
Dynasty Warriors 6: Empires[]
Dian Wei gains additional abilities and traits in this title.
- Special Move - Brace: Temporarily avoids being stunned by most enemy attacks.
- Additional Move - True Speed: Allows the user to continuously perform running attacks while receiving a slight boost in attack power and hit speed. Also increases speed of horse if activated while riding. Dian Wei runs forward while holding iron ball to his right for the duration of the move.
- True Speed Attack: True Speed + : Swings iron ball to the left while spinning counterclockwise.
- True Speed Charge: True Speed + : Does a stronger version of the dash charge attack.
- Officer Card - Dian's Strategy (悪来戦法; lit. "Elai's Tactic"): Increases player's attack when invading. Also prevents flinching from enemy hits when performing strong attacks.
Dynasty Warriors: Strikeforce[]
Dian Wei is affiliated with the morning star in this title.
- Skills
- Fury Awakening Aura: Emits a surge of energy that causes dirt to erupt while transforming into fury form. Can be imbued with additional effects via certain chi skills.
- Type Skill - Last Stand: Gains stronger attack power when life is nearly depleted. Only available in Dynasty Warriors: Strikeforce.
- Support Skill - Health Recovery: Restores an ally's health by a moderate amount. Only available in Shin Sangoku Musou Multi Raid 2.
- Team Ability - Damage Boost: Increases damage output against gates, towers, and other obstacles. Only available in Shin Sangoku Musou Multi Raid 2.
- Card: Officer Type, Metal Element, +25 (+20 in Multi Raid 2) to Market
- Enemy-Only Attacks
- Shockwave Attack: Unleashes a small radial shockwave to repel nearby foes while providing additional breathing room for incoming attacks. Only used in Dynasty Warriors: Strikeforce.
- Card Combination
- Iron Men (巨魁の治安; lit. "Chiefs of Security")
- Required Characters: Dian Wei, Xu Zhu
- Bonus: +30 to Storehouse
Fighting Style[]
Due to the change in weaponry, Dian Wei's attack range is more shallow than his previous incarnations. However, his usual strengths and weaknesses remain. His weapon allows him to recover a little quicker than his axe, though he is best played at close range with careful usage of his power attack chain.
Executing his charges at the right time helps him offensively cover more ground and simultaneously prevents back attacks. His charge attack is best used as a starting crowd clearer until he reaches higher Renbu levels. His special move should be reserved when surrounded by overwhelming odds and multiple foes.
When controlled by the AI in Strikeforce, Dian Wei's attacks will be imbued with the fire element by default.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Dian Wei is affiliated with the axe in this title. When equipped with it, Dian Wei can perform the following unique attacks listed below.
- EX Attack: : Dian Wei roars while surrounded by a flaming aura, causing him to knock back nearby foes. Also provides him with a temporary buff that causes his attacks to trigger small explosions for 15 seconds.
- Musou Attack - Hard Smash (天突; lit. "Heaven Thrust"): : Grabs the nearest opponent, headbutts them three times, and slashes them away via fierce axe swing. The last part of the attack will also send other nearby foes flying while being unblockable.
- Aerial Musou Attack - Tornado (悪来旋風; lit. "Coming Evil Whirlwind"): : Throws axe like a boomerang while up in the air, causing it to travel in a circle and briefly form a powerful whirlwind.
- Notable Skills
- Attack Up ++: Increases attack by a large amount.
- Speed Up: Increases speed by a medium amount.
- Attack Range Up: Increases attack range.
- Axe Master: Gains expertise at wielding the axe.
Dynasty Warriors 7: Xtreme Legends[]
- Titles
- Lieutenant General (偏将軍) - Slightly increases Legend Mode rewards.
- Defense General (典軍校尉) - Slightly increases damage inflicted on enemies when using EX weapons.
- River General (横江将軍) - Marginally increases attack and defense against officers when using speed-type weapons.
- Campaign General (討逆将軍) - Marginally absorbs health from enemies when damaging them using speed-type weapons.
- Front General (前将軍) - Moderately increases defense against projectile and shockwave attacks when using power-type weapons.
- General Who Conquers the West (征西将軍) - Significantly increases damage inflicted on enemies when using power-type weapons.
- General of the Guards (衛将軍) - Significantly decreases damage taken from enemies when using EX weapons.
- Commander General (大将軍) - Moderately increases attack and defense against officers when using power-type weapons.
Dynasty Warriors 7: Empires[]
- Officer Skills
- Fame Type: Brave
- Subordinate Special Command 1 - Search: Searches for a capable free officer and invites them to join. Increases brave fame by 2,000 when used.
- Subordinate Special Command 2 - Rebel: Start a rebellion together with a sworn sibling or spouse. Increases brave fame by 5,000 and evil fame by 1,500 when used.
Dynasty Warriors Next[]
Dian Wei is affiliated with the axe in this title.
- Unique Attacks
- EX Attack: : Serves the same function like in the base game.
- Musou Attack: : Dian Wei performs Tornado as their main Musou attack with the game classifying it as a Blast type.
- Speed Musou Attack - Shock: Tap Both Sides of Screen: Dian Wei strikes heavily at the ground repeatedly before spinning around to prepare a final smash. Following the attack's rhythm causes the shockwaves to expand and produce blue-colored dust.
- Direct Breaks
- Direct Break (Default) - Pikemen: Causes a group of pikemen to strike the earth, causing multiple shockwaves to travel forth.
- Direct Break (Alternate) - Shield Troop: Envelops the player within a protective barrier, inflicting damage to surrounding foes.
- Direct Break (Downloadable) - Tigers: Summons several tigers that emit a shockwave-inducing howl.
- Stratagems
- Stratagem Card (Default) - Shield of Loyalty (忠義の盾): Increases player's attack and provides immunity to damage while doing strong attacks.
- Stratagem Card (Alternate) - Roar of Evil (悪来咆哮; lit. "Elai's Roar"): Increases player's defense and decreases enemy army's defense.
- Stratagem Card (Downloadable) - Immovable Object (押さえ込み; lit. "Pinning Down"): Greatly increases player's defense, but greatly decreases speed in turn.
- Allied Stratagem: If deployed as a playable officer, Dian Wei will escort the player as a bodyguard during battle. Has a chance of happening from time to time.
Dynasty Warriors: Overlords[]
- Main Attacks
- Strong Attack 1 (Dash): Swiftly dashes forth and pounches on nearby enemies with a broad circular swipe, dealing 150% attack damage to them. Its bonus effect enables the first hit to deal 44% attack damage to elite enemies while inflicting them with a debuff that increases the amount of damage they take by 18% for 8 seconds.
- Strong Attack 1 (Break): Delivers a powerful uppercut punch that knocks foes into the air while briefly leaving behind fissures on the ground. Deals 160% attack damage. Its bonus effect allows it to deal an additional 380% attack damage on hit and greatly reduces their super armor bar. The effect itself triggers every 30 seconds.
- Strong Attack 1 (Armor): Holds axe in a defensive posture before generating a burst of electricity via elbow strike, dealing 100% attack damage to nearby foes. Its bonus effect grants nearby friendly units a shield that adds a 9% bonus to their health, a 30% damage reduction, and a minor super armor effect. It lasts for 8 seconds and triggers every 40 seconds.
- Strong Attack 1 (Gather): Produces a small fissure by stabbing axe into the ground, then pounds it further with both fists. Inflicts 280% attack damage to surrounding enemies. Its bonus effect deals an additional 18% damage to all enemy troops within range and pulls them closer to the user. The effect itself triggers every 10 seconds.
- Strong Attack 2: Does a fierce rising swipe on the ground that deals 180% attack damage to foes while sending them airborne.
- Strong Attack 3: Turns around and launches a sweeping cut that inflicts 300% attack damage.
- Strong Attack 4: Hurls axe forward like a boomerang, dealing 210% attack damage to opponents caught within its trajectory and knocking them away.
- Strong Attack 5: Spins around like a tornado before launching foes into the air via powerful swing. Inflicts a total of 300% attack damage.
- Strong Attack 6: Smashes axe hard into the ground, producing a powerful quake that deals a total of 280% attack damage.
- Normal Attack 1: Cuts diagonally towards the lower right, dealing 110% attack damage in the process.
- Normal Attack 2: Lands a backhanded slash to the upper left that inflicts 100% attack damage to enemies in front.
- Normal Attack 3: Lands a downward cut to the lower right that deals 130% attack damage.
- Normal Attack 4: Performs a horizontal slash while turning around. Inflicts 150% attack damage to foes.
- Normal Attack 5: Does a leftward round cut that deals 170% attack damage to enemies.
- Normal Attack 6: Tosses axe forward as it spins in the air like a boomerang, dealing 220% attack damage to foes caught within its path.
- Special Attacks
- EX Attack: Lets out a shockwave-inducing roar that inflicts 110% attack damage to surrounding enemies. Also provides Dian Wei and nearby allies with a 10 second buff that enhances their critical rate by 12% and critical damage by 18%.
- Musou Attack: Performing a rendition of his Hard Smash Musou attack, Dian Wei grabs a nearby foe and bashes them repeatedly with his head twice before striking their bodies with a diagonal axe swipe, dealing a total of 940% attack damage in the process.
- Auxiliary Attacks
- Dash Attack: Does a rushing headbutt attack while ramming axe horizontally to knock down foes blocking Dian Wei's path.
- Switch Attack: Descends down and drives axe into the ground, producing fissures in the process. Only used in certain competitive modes.
- Counter Attack: Dazes foes the moment they hit while blocking.
- Evasion: Quickly rolls on the ground to evade enemy attacks.
- Horse Attacks
- Horse Normal Attack: Lands several short slashes towards the left side.
- Horse Kick Attack: Has horse unleash powerful kicks with its forelegs. Has a cooldown time of 8 seconds.
- Horse Stomp Attack: Has horse stomp the ground hard. Has a cooldown time of 6 seconds.
- Horse Musou Attack: Commands horse to charge forward at high speed for a short duration of time.
- Guild Expedition Enemy-Only Attacks
- Enemy-Only Attack 1 - Unstoppable: During the first tier mission of the Wan Castle expedition stage, Dian Wei will receive a super armor buff if he is not defeated within 10 minutes.
- Enemy-Only Attack 2 - Duel Area: Produces a restrictive circle that continuously damages and stuns units outside its range. This forces players not to heavily rely on long-range characters to attack from a safe distance.
- General Tactics
- Assault: Increases critical damage in battle by 8%. Effects increase the higher Dian Wei's star ranking becomes.
- Hercules: Increases life steal ability in battle by 8%. Effects increase the higher Dian Wei's star ranking becomes.
- Extreme Fury: Increases life steal ability by 10%, attack by 12% and movement speed by 10% if Dian Wei's health is below 40%.
- Combat Soul Skills
- Heaven Combat Soul Skill: Increases damage output the more health Dian Wei has lost, capping up to 40%. Bonus increases the higher the combat soul's ranking rises.
- Earth Combat Soul Skill: Increases critical rate and critical resistance rate of allies near Dian Wei by 10%. Bonus increases the higher the combat soul's ranking rises.
- Human Combat Soul Skill: Consumes 5% of maximum health to increase damage output of Musou attacks by 49%. If Dian Wei's health is below 10%, the consumption cost is ignored entirely. Bonus increases the higher the combat soul's ranking rises.
- Skin Skills
- Suit Skill: Gains a 10% boost in defense if maximum health is below 40%.
- Ornament Skill: Causes EX attack to empower nearby allies with a buff that increases their critical rate by 1% and critical damage by 2% for 30 seconds. Can be stacked up to 5 times.
- Horse Skills
- Yellow Dust: Causes allies within 15 meters to gain a 6% life steal boost.
- Glory: Causes allies within 15 meters to gain a 9% life steal boost.
- Clustered Gleam: Causes allies within 15 meters to gain a 15% life steal boost.
- Ghost Candle: Causes allies within 15 meters to gain a 15% life steal boost.
- Shadow Runner: Causes allies within 15 meters to gain a 15% life steal boost.
- Purple Sun: Increases damage dealt in battle by 10%.
- Team Combination
- Demon Elai
- Required Characters: Dian Wei, Lu Bu
- Bonus: +13,333 Health, +1,058 Attack
- Special Skill: Causes charge attacks to inflict fierce sharp slashes against enemies, dealing additional damage equivalent to 18% of maximum health. Has a 30 second cooldown time.
- Elai Guards the Lord
- Required Characters: Dian Wei, Cao Cao
- Bonus: +13,333 Health, +1,058 Attack
- Hunt a Tiger
- Required Characters: Xiahou Dun, Dian Wei
- Bonus: +13,333 Health, +1,058 Attack
- Like the Morning Dew
- Required Characters: Dian Wei, Guo Jia
- Bonus: +13,333 Health, +1,058 Attack
- Mourning
- Required Characters: Dian Wei, Xu Zhu
- Bonus: +13,333 Health, +1,058 Attack
- Joint Skill: Dian Wei can perform a special joint attack with Xu Zhu if both men are on the same team. With his whole body surging with blue fiery energy, Dian Wei raises his axe and delivers two round slashes back and forth with the second one launching the enemies in front of him to the air. Once Xu Zhu casts them down with a giant flaming rock, the two men smash it together with a simultaneous punch to trigger a powerful explosion that sends their targets flying.
- The Ambush
- Required Characters: Dian Wei, Jia Xu
- Bonus: +13,333 Health, +1,058 Attack
- Fight For What
- Required Characters: Dian Wei, Xu Zhu, Cao Cao
- Bonus: +20,000 Health, +1,587 Attack
- Mainstay of Wei
- Required Characters: Xiahou Dun, Dian Wei, Xu Zhu, Xiahou Yuan, Zhang Liao
- Bonus: +33,333 Health, +2,646 Attack
Warriors Orochi 3[]
Dian Wei retains his weapon moveset from Dynasty Warriors 7 albeit with some changes and additions.
- Team Abilities
- Ability 1 - Potence: Increases attack strength for all team members.
- Ability 2 - Fortitude: Strengthens defense for all team members. Only available in Warriors Orochi 3 Ultimate.
- Special Attacks
- Musou Attack: : Dian Wei performs Hard Smash as their ground Musou attack.
- Counter Attack/Break Guard: Counter + L1 + : Quickly swats away an enemy's attack, causing them to stagger briefly.
- Assist Attack: Counter + L1 or R1: Dian Wei performs the fourth charge attack to assist a teammate while surrounded within an updraft of wind for extra coverage.
- Grounded Type Action: R1: Fiercely charges at the enemy with arms wide open, then claps both hands to release a violent dispersing effect that scatters them.
- Midair Type Action: R1: Attacks enemy by hurling axe towards them in a boomerang-like manner before slamming the ground they stand on for good measure.
- Hyper Armor: Passive: Prevents enemies from interrupting combos with normal attacks.
- Normal Strategy Card: Do or Die (決死の覚悟; lit. "Desperate Awakening"): Reduces the current officer's health in exchange for increasing their attack power.
- Golden Strategy Card: Risky Support (捨て身の援護): Sacrifices the current officer's life to provide the next character with temporary invincibility.
- Team Attacks
- Triple Rush 1: Does a frontal swing that sends out a mobile shockwave traveling on the ground.
- Triple Rush 2: Swings axe back and forth rapidly several times while up in the air.
- Triple Rush 3: Performs a powerful swipe to unleash a wide energy wave moving downward to scatter foes below.
- Unique Triple Rush: If Dian Wei is paired up with Xu Zhu and Cao Ren, the three of them will be able to do a unique triple rush attack together. He contributes to the assault by doing a powerful charge rush to breach through enemy crowds.
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Dian Wei is affiliated with the axe in this title. When equipped with it, Dian Wei can perform the following unique attacks listed below.
- EX Attack 1: : Dian Wei's roar, surrounded by a flaming aura, knocks back enemies and grants him a temporary buff that triggers 10 seconds of small explosions.
- EX Attack 2: : Uppercuts foes into the air, then launches a wide swing forward to send enemies flying away. Introduced in Xtreme Legends.
- Musou Attack - Hard Smash (天突; lit. "Heaven Thrust"): : Grabs the nearest opponent, headbutts them three times, and slashes them away via fierce axe swing. The last part of the attack will also send other nearby foes flying while being unblockable.
- Alternate Musou Attack - Rampaging Tusks (牙門護荒; lit. "Fang Gate Guarding Savage"): R1 + : Slams weapon violently and strikes at surrounding enemies with a wide leftward swipe before hurling one of them down on the ground hard.
- Aerial Musou Attack - Tornado (悪来旋風; lit. "Coming Evil Whirlwind"): : Throws axe like a boomerang while up in the air, causing it to travel in a circle and briefly form a powerful whirlwind.
- Rage Attack: Dian Wei uses vertical slicing motion to flatten the earth, then prepares a ramming dash to unleash a violent energy burst, clearing away enemies.
- True Rage Attack: Upon performing 100 hits during a Rage attack, Dian Wei will spin forward and throw his weapon like a boomerang continuously before using it to slice vertically twice.
Dynasty Warriors 8: Xtreme Legends[]
- Bodyguard Skills
- Battle Skill - Assist Main Unit: Moves immediately to the allied commander. If there is no allied commander present, the user will move to the player's position instead.
- Assistance Skill - Energy: Restores one unit of the player's Musou when they are near death.
- Rouse Skill - Protect: Increases the defense power of bodyguards when they are near death.
Dynasty Warriors 8: Empires[]
- Ways of Life Skills
- Ways of Life - Unmatched Under Heaven: Brave Type, 3,000 Employment Cost
- Fixed Strategy - Ultimate Training: Greatly increases officer achievements.
- Stratagem Card 1 - Battle Magic: Increases attack for 20 seconds.
- Stratagem Card 2 - Swift Raid: Instantly transports the user to the front lines.
- Stratagem Card 3 - Transformation: Instantly transports the user to the allied main camp.
- Stratagem Card 4 - Ranged Turret: Places a turret that enables an allied base to fire down arrows within a 30 meter radius.
- Stratagem Card 5 - Scale Formation: Increases attack of all allied units for 90 seconds. Requires an allied unit to temporarily withdraw for card to take effect.
- Awarded Stratagem Card - Temper: Fills up 2 Musou bars.
Dynasty Warriors: Godseekers[]
- Type Ability
- Attack Compensation: Increases attack in proportion to the amount of health lost.
- Normal Attacks
- Shoulder Charge (肩突): Hits a single foe. Has a chance of fainting enemies.
- Flying Slash (飛旋; lit. "Soaring Turn"): Hits a single foe.
- Thrusting Blow (旋衝; lit. "Spinning Thrust"): Hits multiple foes.
- Tempest Slash (荒破; lit. "Wild Crusher"): Hits multiple foes.
- EX Attacks
- Shoulder Charge EX (肩突Ex): Hits a single foe. Has a chance of fainting enemies. Raises user's power by 5%.
- Thrusting Blow EX (旋衝Ex; lit. "Spinning Thrust EX"): Hits multiple foes. Has a chance of frightening enemies.
- Musou Attacks
- Hard Smash (天突; lit. "Heaven Thrust"): Hits multiple foes. Has a chance of fainting enemies.
- Rampaging Tusks (牙門護荒; lit. "Fang Gate Guarding Savage"): Hits multiple foes. Has a chance of frightening enemies.
- Tornado (悪来旋風; lit. "Coming Evil Whirlwind"): Hits multiple foes. Has a chance of fainting enemies.
- Red Skills
- Flash: Increases critical hit rate by 15%.
- Flash Duo: Increases critical hit rate by 30%.
- Flash Ultra: Increases critical hit rate by 50%.
- Swift Foot Ultra: Increases mobility by 2.
- Double-Edge: Increases strength by 20%, but decreases defense by 20%.
- Unstoppable: Increases mobility by 1 on odd-numbered turns.
- Fearless Leader: Increases critical hit rate when allied morale is low.
- Musou Master: Increases attack strength of Musou attacks.
- Leech Blade: Uses 10% of the damage the character inflicts to restore health.
- Blue Skills
- Stun Effect: Occasionally induces enemies into a stunned state with attacks.
- Frighten Effect: Occasionally induces enemies into a frightened state with attacks.
- Burn Effect: Occasionally induces enemies into a burnt state with attacks.
- Freeze Effect: Occasionally induces enemies into a frozen state with attacks.
- Shock Effect: Occasionally induces enemies into a shocked state with attacks.
- Poison Effect: Occasionally induces enemies into a poisoned state with attacks.
- Roar: Reduces the enemy's morale based on the number of units defeated during Synchro Mode.
- Green Skills
- Health Fountain: Restores 10% of health at the start of each turn.
- Musou Fountain: Restores 10% of the Musou gauge at the start of each turn.
- Pugnacity: Restores the Musou gauge of the unit and any allied units within 1 adjacent square by 5% at the start of each turn.
- Pugnacity Duo: Restores the Musou gauge of the unit and any allied units within 1 adjacent square by 10% at the start of each turn.
- Pugnacity Ultra: Restores the Musou gauge of the unit and any allied units within 1 adjacent square by 15% at the start of each turn.
- Windstorm: Increases the damage of Synchro attacks.
- Inspiration: Makes it easier to increase morale after defeating an enemy unit.
- Purple Skills
- Learner: Increases experience earned by 30%.
- Learner Duo: Increases experience earned by 50%.
- Learner Ultra: Increases experience earned by 100%.
- Flurry: Increases the charge during attacks by 10%.
- Flurry Duo: Increases the charge during attacks by 30%.
- Flurry Ultra: Increases the charge during attacks by 50%.
- Stun Attack: Increases damage to enemies in a stunned state by 30%.
- Frighten Attack: Increases damage to enemies in a frightened state by 30%.
- Burn Attack: Increases damage to enemies in a burnt state by 30%.
- Freeze Attack: Increases damage to enemies in a frozen state by 30%.
- Shock Attack: Increases damage to enemies in a shocked state by 30%.
- Poison Attack: Increases damage to enemies in a poisoned state by 30%.
Dynasty Warriors: Unleashed[]
- Main Attacks
- Strong Attack 1 - Furious Throw (怒擲): Throws axe forward like a boomerang to deal damage and increase own attack power by 10% for 10 seconds. The Japanese server boosts the buff's effects to 50% for 5 seconds. Has a cooldown time of 20 seconds (12 seconds in the Japanese server).
- Strong Attack 2 - Vehement Spin (悪旋; lit. "Wicked Turn"): Charges forward while doing several diagonal spin slashes in a row. Has a cooldown time of 25 seconds (16 seconds in the Japanese server).
- Strong Attack 3 - Seismic Crack (地崩; lit. "Landslide"): Tosses axe on the ground, creating a fissure that blows away enemies while lowering their defense power. In the Japanese server, the debuff effect lasts for a shorter time yet has more potency to compensate. Has a cooldown time of 31 seconds (16 seconds in the Japanese server).
- Strong Attack 4 - Sudden Death (天突; lit. "Sky Charge"): Launches the enemy into the air via blue vortex, then launches an upward circular swipe to knock them away. Has a cooldown time of 38 seconds (19 seconds in the Japanese server).
- Normal Attack: Performs their preferred weapon's normal attack string.
- Special Attacks
- Musou Attack - Rampaging Tusks (牙門護荒; lit. "Fang Gate Defensive Rampage"): Strikes the ground and hurls axe forward, then grabs an enemy and slams them into the ground. Gets overriden by the character's Rage attack once all three Musou gauges have been filled up.
- Musou Rage Attack: Performs Rage attack once all three Musou gauges have been filled up.
- Switch Attack: Produces a powerful tremor on the ground via descending axe chop.
- Special Maneuver - Repel: Knocks away surrounding foes and stuns them.
- Team Attacks
- Triple Attack 2: Performs switch attack to contribute to the combo.
- Global Server-Exclusive Passive Skills
- Primary Skill - Wulai Legend: Increases critical chance of all officers by 10%.
- Secondary Skill: Increases max health points of repel-type officers by 15%.
- Tertiary Skill: Increases critical damage of Wei officers by 50%.
- Japanese Server-Exclusive Passive Skills
- Primary Skill: Increases overall speed by 10%. Activates after filling up one Musou bar.
- Secondary Skill: Decreases damage taken by 40%. Activates after filling up two Musou bars.
- Team Combination
- Bodyguards (覇道の親衛隊; "Bodyguards of the Path to Conquest")
- Required Characters: Dian Wei, Xu Zhu
- Bonus: Defense +3.5%, Shield Damage +5%
- Safeguard (宛城に燃ゆ; "Wan Castle Burns")
- Required Characters: Dian Wei, Cao Cao
- Bonus: Shield Damage +4.5%, Skill Cooldown -4%
- Courageous (勇猛なる武; "Valiant Officers")
- Required Characters: Dian Wei, Gan Ning, Zhang Fei
- Bonus: Critical Damage +4% (+8% in the Japanese server), Shield Damage +3.5% (+7% in the Japanese server), Critical Chance +3.5%
- Team Attack: Dian Wei will be able to perform a triple attack if he happens to be partnered with Gan Ning and Zhang Fei. He is the second to act during the whole combo. Only applies to the global server.
- Fearless Heroes (壮烈なる武; "Spectacular Military")
- Required Characters: Dian Wei, Zhang Liao, Xu Zhu
- Bonus: Attack Speed +4%, Defense +4%, Shield Damage +4.5% (+9% in the Japanese server)
- Global Server-Exclusive Team Combination
- Earth - Kun
- Required Characters: Dian Wei, Cao Pi
- Bonus: Skill Cooldown -5%, Attack +4%
- Mountain - Gen
- Required Characters: Dian Wei, Zhong Hui
- Bonus: Attack +4%, Critical Chance +5%
- Fire - Li
- Required Characters: Dian Wei, Cao Pi, Zhong Hui
- Bonus: Attack +5%, Critical Damage +3%, Attack Speed +4%
Warriors Orochi 4[]
While retaining the same moveset from Dynasty Warriors 8: Xtreme Legends, Dian Wei wields the Cerberus as their sacred treasure in this title. When equipped with it, Dian Wei can perform the following attacks listed below.
- Special Attacks
- Musou Attack: : Dian Wei performs Rampaging Tusks as their ground Musou attack.
- Normal Magic: R1 + : Sends out a trail of ice that freezes enemies in front of the user at a considerable distance. Can hit foes within a fairly wide range while immobilizing them. Best used for quickly thinning out enemy crowds or escaping them outright.
- Charge Magic: R1 + : Locks unto visible foes and pelts them with an array of tracking ice spheres while standing still. Enemies struck by the spheres will be flung into the air momentarily before falling down. Can also hit collapsed foes, giving the attack combo building potential.
- Unique Magic: R1 + : Dian Wei slams one Cerberus head on the ground, causing a powerful tremor that knocks down nearby foes while dividing the head into three chained together. As each of the heads bite upward continuously, Dian Wei cuts off their chains with an axe swing, causing them to rush forward freely while mowing down on numerous enemies before disappearing.
- Summon Magic: R1 + : Summons mount to Dian Wei's side.
- Miscellaneous Skills
- Unity Magic Bonus: Power +4, Technique +4, Speed +2
- Musou Effect - Empower: Temporarily raises attack, defense, and hit speed. Only applies in Battle Arena.
- Divine Blessing 1 - Breakneck: Increases movement speed and attack speed. Only applies in Battle Arena.
- Divine Blessing 2 - Divine Bow: Increases attack speed and magic attack power. Only applies in Battle Arena.
- Infinity Support Skill - Experience: Increases the amount of experience received. Only applies in Infinity Mode.
- Type Skills
- Hyper Armor: Passive: Prevents enemies from interrupting combos with normal attacks.
- Guard Cancel: Holding L1: Cancels most attacks into a guarding stance, providing more opportunities to defend against enemy attacks.
- Type Upgrade Skill 1 - Break: Grants all charge attacks guard-breaking properties.
- Type Upgrade Skill 2 - Steadfast: Enables the character to guard against all types of attacks.
- Type Upgrade Skill 3 - Resilience: Increases defense when armor is active.
- Type Upgrade Skill 4 - Reflex: Increases damage of first hit performed after doing a guard cancel.
- Type Upgrade Skill 5 - Eruptive: Temporarily increases attack when somersaulting with little health left.
- Team Combination
- Bodyguards (君主の守人; lit. "Guardians of Rulers"): Deploying Dian Wei together with Xu Zhu, Zhou Tai, Xingcai, and Ranmaru Mori will provide their team with a Tear of the Gods at the beginning of battle.
Sangokushi Puzzle Taisen[]
As a collaboration character, Dynasty Warriors Dian Wei is given the following abilities.
- Unit: Barbarian
- Skill - Coming Evil's Whirlwind (悪来旋風): Halves the amount of damage received for 5 turns.
- Strategy - Warrior's Daring (武人の豪気): Multiplies all officers' attack power by 2.5 so long as maximum health is above 80%. Also multiplies their attack power by 1.5 when organized alongside all forces.
Fighting Style[]
Keys: | Flow Attack • | Reactive Attack • | Musou • | Jump/Mount |
Base Game[]
Dian Wei is affiliated with the axe in this title. When equipped with it, Dian Wei can perform the following unique attacks listed below.
- Unique Attacks
- Unique Flow Attack Finisher: Enemy Standing + : Delivers an impacting upper punch followed by a fierce leftward axe swing. Based on Dian Wei's second EX attack in Dynasty Warriors 8: Xtreme Legends.
- Unique Trigger Attack: R1 + : Lands an overhead chop on the ground to knock down nearby foes. Based on the axe moveset's sixth charge attack in previous games.
- Special Technique: R1 + : Produces a whirlwind by tossing axe forward like a boomerang, then disperses it into radial gusts by fiercely ramming at it. Deals wind elemental damage to foes.
- Musou Attack: : Walks forward continuously and inflicts several overhead chops to the front in a row. Dian Wei finishes up the assault by landing a fiery diagonal slash followed by an axe toss, a headbutt attack, and a throw that unleashes flames in a radial pattern. The finisher's animations are derived from Dian Wei's Rampaging Tusks Musou attack in the eighth installment.
- Aerial Musou Attack: : Throws axe like a boomerang while up in the air, causing it to travel in a circle and briefly form an electrifying whirlwind to shock foes below. Based on Dian Wei's Tornado Musou attack from past titles.
- Horse Maneuvers
- Summon Horse: L2: Summon horse to the battlefield. Holding L2 as the horse approaches will allow the character to automatically mount them.
- Auto-Run: Riding Mode + L2: Automatically runs towards a specified destination. If a destination has not been set, the horse will instead run towards the location of the player's currently selected mission.
- Sprint: Riding Mode + Direction + R1: Causes horse to run at a faster pace. Doing so depletes their stamina each time.
- Jump: Riding Mode + Direction + R2: Causes horse to jump high while running.
- Horse Fast Attack: Riding Mode + : Performs a fast and seamless attack while mounted. The attack itself varies depending on what type of weapon is equipped and whether the enemy is grounded or airborne.
- Horse Trigger Attack: Riding Mode + : Performs an attack that sends enemies flying into the air. May vary depending on what type of weapon is equipped.
- Horse Musou Attack: Riding Mode + : Causes horse to sprint by consuming Musou instead of stamina.
- Dismount Horse: Riding Mode + : Dismounts from horse and resumes default fighting stance.
- Bow Maneuvers
- Shooting Mode: 🡻: Pulls out bow and assumes archery stance. Can be cancelled by tapping 🡻 again.
- Switch Arrows: 🡸 or 🡺: Switches between different types of arrows.
- Bow Attack: Shooting Mode + : Fires current arrow at a target. Can lock on targets by tapping R3.
- Lower Bow: Shooting Mode + : Lowers bow while squatting down.
Dynasty Warriors 9: Empires[]
- Officer Skills
- Secret Plan - Dian Wei's Slash (悪来斬撃; lit. "Coming Evil's Slash Attack"): Unleashes a moderate slash attack and fills Musou gauge by a low amount while reducing a low portion of own health.
- Military Unit: Infantry
- Title: Elai (悪来; lit. "Coming Evil")
- Reputation Bonus: Brave +80%, Commanding +50%, Eloquent +25%, Benevolent -50%, Evil +80%
Shin Sangoku Musou Apuri[]
- Base Attacks
- Normal Attack: Performs unique flow attack string from the base game using the axe. Available by default.
- Aerial Attack: Performs aerial flow attack string from the base game.
- Repel Attack: Performs knock-down trigger attack from the base game to repel foes.
- Launch Attack: Performs launch trigger attack from the base game to lift foes into the air. Can be followed up with aerial flow hit string activated by repeatedly tapping the normal attack icon.
- Stun Attack: Performs stun trigger attack from the base game to daze foes momentarily. Can be followed up with stun flow hit string activated by repeatedly tapping the normal attack icon.
- Guard Break Attack: Performs guard break attack from the base game to break the enemy's guard. Can be followed up with down flow hit string activated by repeatedly tapping the normal attack icon.
- Chain Attack: Performs down flow attack from the base game to repeatedly strike at foes. Does heavy damage, but cannot deplete the target's spirit. This move is mostly available to attack-type versions of Dian Wei.
- Endurance Attack: Performs separating attack from the base game while generating a protective aura that temporarily boosts defense. This move is mostly available to defense-type versions of Dian Wei.
- Sneak Attack: Performs dash attack from the base game to inflict heavy damage on the opponent's spirit. This move is mostly available to speed-type versions of Dian Wei.
- Missile Attack: Leaps into the air and fires a projectile that turns into a large tornado upon hitting the ground. Does decent damage from a distance, but cannot deplete the target's spirit. This move is mostly available to snipe-type versions of Dian Wei.
- Recover Attack: Performs separating attack from the base game while generating a healing circle that gradually restores health. Has no elemental variations with each upgraded version. This move is mostly available to special-type versions of Dian Wei.
- Special Attacks
- Unique Attack 1 - Fang Gate Defensive Rampage (牙門護荒): Performs special technique from the base game. Available by default.
- Unique Attack 2 - Great Charging Attack (大魁撃): Performs unique trigger from the base game using the axe. Initially available for UR rank versions of its user, this move can be learned upon reaching level 170.
- Musou Attack: Performs Musou attack from base game minus the looping animation. Consumes one full Musou gauge.
- Aerial Musou Attack: Performs aerial Musou attack from base game. Consumes one full Musou gauge.
- Super Musou Attack: Performs full Musou attack from base game. Consumes two full Musou gauges.
- Auxiliary Attacks
- Counter Attack: Performs counter attack from the base game by tapping the orange counter icon near the opponent once it pops up.
- Finishing Attack: Performs finishing attack from the base game by tapping the golden finisher icon that appears once the opponent's spirit has been fully depleted.
- Normal Evasion: Does a normal evasion maneuver on the ground to avoid enemy attacks. Can only be performed by attack-type and special-type versions of Dian Wei.
- Swift Evasion: Hovers in the air to avoid enemy attacks in an instant. Can only be performed by speed-type and snipe-type versions of Dian Wei.
- Piercing Evasion: Charges forth while hunched to avoid enemy attacks while dealing chip damage to foes blocking the way. Can only be performed by defense-type versions of Dian Wei.
Normal Version Attacks[]
- Class Type: Defense
Mystic Version Attacks[]
- Class Type: Special
Abyss Version Attacks[]
- Class Type: Snipe
Dynasty Warriors 3 Version Attacks[]
- Class Type: Attack
Other Skills[]
- Memory Abilities
- Fierce Loyalty Howling (猛き忠義、吼える)
- Characters: Dian Wei
- Rank: N
- Bonus: +197 Defense
- Vegetable Garden in the Sun (陽だまりの菜園)
- Characters: Dian Wei, Xu Zhu
- Rank: SSR
- Bonus: +257 Attack, +257 Musou, +257 Willpower
- Skill - Recover (快復): Recovers 10 Musou points every 4 seconds.
- Team Combination
- Defenders of the Path to Conquest (覇道の守護者)
- Required Characters: Dian Wei, Xu Zhu
- Bonus: +100 Defense, +50 Health
- Flesh of Steel (鋼の肉体)
- Required Characters: Dian Wei, Huang Gai, Meng Huo
- Bonus: +50 Defense, +100 Health, +50 Willpower
- Towering Giant (そびえたつ巨漢)
- Required Characters: Dian Wei, Ding Feng, Hua Xiong
- Bonus: +50 Attack, +100 Defense, +50 Health
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
- Main Attacks
- Charge Attack 1: : Performs a low spin swipe with weapon's blunt end to break through the enemy's guard.
- Charge Attack 2: : Lifts nearby foes to the air via turning uppercut swing.
- Charge Attack 3: : Does a hopping overhead slam to daze enemies for a brief moment.
- Charge Attack 4: : Spins around and pivots on one foot with weapon held in front to kick away foes.
- Charge Attack 5: : Launches enemies up with a rising swipe, then extends the attack with an aerial strike directed downwards if is pressed again. Inflicts fire elemental damage if Zhang Liao is equipped with his fifth weapon in Xtreme Legends.
- Charge Attack 6: : Generates a pillar of wind by twirling weapon in an overhead manner.
- Normal Attack 1: : Unleashes an inward right slash, a leftward smack, a rear shaft jab, and an outward whipping slash headed towards the right.
- Normal Attack 2: : Similar to the first normal attack string, but includes a round swing to the left.
- Normal Attack 3: : Similar to the second normal attack string, but adds a diagonal slash towards the front.
- Musou Attacks
- Musou Attack: : Performs a series of downward diagonal slashes while stepping forth, ending it with a fierce horizontal sweeping slash directed to the right.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but has Zhang Liao finish the attack with three horizontal slashes instead of one.
- Auxiliary Attacks
- Dash Attack: Dashing + : Swats foes down with a quick rightward slash.
- Jump Attack: : Does a circular slash directed downward while leaping in the air.
- Power Guard: L1 + : Pushes an attacking enemy back to create some distance from them.
- Horse Attacks
- Horse Charge Attack: : Powerfully swings down to both sides of horse. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Lands several arcing swings to the right and left repeatedly.
- Horse Musou Attack: : Delivers powerful swipes back and forth while riding.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Fighting Style[]
For the majority of the series, Zhang Liao and Lu Meng were noticeably similar due to their respective movesets, but changes were made to differentiate them from one another. Zhang Liao, for his part, is a balanced character with decent stats and average stats. Though his attacks are sluggish, they do not pose much of a problem if timed well enough.
His Musou attack, however, has a very odd effect where it behaves "out-of-sync", causing the AI not to react well to the gaps in between its hits. As a result, players may find themselves easily dealing damage to foes without fear of being blocked.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
- Main Attacks
- Charge Attack 1: : Dashes forward while twirling pole blade around, causing enemies to be lifted up into the air. Tap again to add a wide round slash that knocks targets away from Zhang Liao.
- Charge Attack 2: : Lifts nearby foes to the air via turning uppercut swing.
- Charge Attack 3: : Swings weapon's blunt end to the right and left repeatedly, ending the attack with a blade swing to the upper right which leaves enemies dazed. Tap repeatedly for additional hits.
- Charge Attack 4: : Spins around and pivots on one foot while doing a lopsided circular slash with the other leg accompanying its trajectory. As a result of the extra range, the move knocks away more surrounding foes than its previous form in the third game.
- Charge Attack 5: : Launches enemies up with a rising swipe, then extends the attack with an aerial strike directed downwards if is pressed again.
- Charge Attack 6: : Generates a bursting pillar of wind by twirling weapon in an overhead manner.
- Normal Attack 1: : Unleashes an inward right slash, a leftward smack, a rear shaft jab, and an outward whipping slash headed towards the right.
- Normal Attack 2: : Similar to the first normal attack string, but includes a round swing to the left.
- Normal Attack 3: : Similar to the second normal attack string, but adds a diagonal slash towards the front.
- Musou Attacks
- Musou Attack: : Performs a series of downward diagonal slashes while stepping forth, ending it with a fierce round slash directed towards the right.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but has Zhang Liao finish the attack with three round slashes instead of just one.
- Auxiliary Attacks
- Dash Attack: Dashing + : Swats foes down with a quick rightward slash.
- Jump Attack: : Does a circular slash directed downward while leaping in the air.
- Jump Charge: : Flips in mid-air and stabs the ground to produce a tremor that causes foes to lose their footing while receiving damage.
- Parry: L1 + : Instantly performs the fourth charge attack to counter incoming blows.
- Announcement: R3: Lets out a war cry while generating purple and green electricity. Breaks through the enemy's guard and leaves them briefly staggered. Aura may change color in Free Mode to match the user's chosen side.
- Horse Attacks
- Horse Charge Attack: : Powerfully swings down to both sides of horse. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Lands several arcing swings to the right and left repeatedly.
- Horse Musou Attack: : Delivers powerful swipes back and forth while riding.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Dynasty Warriors 4: Empires[]
Zhang Liao gains an additional skill in this title.
- Weapon Type: Spear
- Skill - Charge: Strengthens personal troops to attack the enemy main camp.
Dynasty Warriors (PSP)[]
Zhang Liao gains additional abilities and traits in this title.
- Ability - Ordinance: Increases the number of supplies acquired when capturing storehouses.
- Boost - Life ++: Raises the player's life and Musou gauges by 50 points.
- Skill - Roar +: Reduces the enemy's morale by 2 gauges.
Samurai Warriors: State of War[]
Zhang Liao gains an additional skill in this title.
- Sub-Officer Skill - Persian: Starts missions mounted on a Persian horse. Only applies to outdoor missions.
- Musou Attack: : The animations are the same as in Dynasty Warriors 4, though it cannot be stopped until the player's Musou gauge is fully depleted. Similar to the Musou attacks employed by the Samurai Warriors cast, a shockwave burst is added at the end of the finisher.
- Roll: R: Rolls on the ground to evade enemy attacks.
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
- Main Attacks
- Charge Attack 1: : Dashes forward while twirling pole blade around, causing enemies to be lifted up into the air. Tap again to add a wide round slash that knocks targets away from Zhang Liao. Cannot activate elemental effects provided by orbs.
- Charge Attack 2: : Lifts nearby foes to the air via turning uppercut swing. Cannot activate elemental effects provided by orbs.
- Charge Attack 3: : Swings weapon's blunt end to the right and left repeatedly, ending the attack with a blade swing to the upper right which leaves enemies dazed.
- Charge Attack 4: : Spins around and pivots on one foot while doing a lopsided circular slash with the other leg accompanying its trajectory.
- Charge Attack 5: : Does an upward leaping swing while surrounded within a white tornado. Launches nearby enemies high up into the air.
- Charge Attack 6: : Generates a strong burst of wind by twirling weapon in an overhead manner.
- Normal Attack 1: : Unleashes an inward right slash, a leftward smack, a rear shaft jab, and an outward whipping slash headed towards the right.
- Normal Attack 2: : Similar to the first normal attack string, but includes a round swing to the left.
- Normal Attack 3: : Similar to the second normal attack string, but adds a diagonal slash towards the front.
- Evolution Attack: : Forgoes the normal attack string's sixth hit animation by transitioning to the combo leading up to the fourth charge attack.
- Musou Attacks
- Musou Attack: : Performs a series of downward diagonal slashes while stepping forth, ending it with a fierce round slash directed towards the right.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but replaces the finisher with a low sweep to the right that gives way to the user launching a large fireball forward.
- Auxiliary Attacks
- Dash Attack: Dashing + : Swats foes down with a quick rightward slash.
- Jump Attack: : Does a circular slash directed downward while leaping in the air.
- Jump Charge: : Releases an energy disc at a downward angle while jumping.
- Parry: L1 + : Instantly performs the fourth charge attack to counter incoming blows.
- Horse Attacks
- Horse Charge Attack: : Powerfully swings down to both sides of horse. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Lands several arcing swings to the right and left repeatedly.
- Horse Musou Attack: : Delivers powerful swipes back and forth while riding.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Dynasty Warriors 5: Xtreme Legends[]
- Xtreme Mode Skills
- Special Ability - Axe Power-Up: Doubles party's attack power for 30 seconds. Occurs randomly.
- Destiny Mode Skills
- Favored Action: Using Rations
- Taught Skill Type: Mount
Dynasty Warriors 5: Empires[]
Zhang Liao gains additional abilities and traits in this title.
- Weapon Type: Spear
- Skill - Defend: Allows the character to be more impervious to enemy attacks.
- Proposed Policy 1 - Defense+: Increases the defense of all areas under the player's control by 1.
- Proposed Policy 2 - Equal Start: Begins the battle with roughly half of the bases on the battlefield under the player's control.
Dynasty Warriors: Online[]
Although Zhang Liao's moveset is available for player avatars to make use of, the actual character can be temporarily controlled by using their corresponding spirit item.
- Domestic Bonus: +10 to Technology
- Battle Bonus: +15 to Musou
Dynasty Warriors Vol. 2[]
Zhang Liao gains additional abilities and traits in this title.
- Ability - Roar: Reduces the enemy's morale by 1 gauge.
- Support Skill 1 - Fill Musou: Gradually refills the party's Musou gauge.
- Support Skill 2 - True Musou: Enables the player to perform a True Musou attack without being in critical condition.
- Charge Attack 2: : Lifts nearby foes to the air via turning uppercut swing. Can innately inflict light elemental damage, making it unblockable.
- Team Combination
- Fierce Loyalty (猛き主従; lit. "Ferocious Master and Servant")
- Required Characters: Zhang Liao, Lu Bu
- Bonus: +28 Attack, +20 Growth
- Proud Friends (尊敬する友; lit. "Respected Friends")
- Required Characters: Guan Yu, Zhang Liao
- Bonus: +72 Musou, +36 Attack
Dynasty Warriors DS: Fighter's Battle[]
- Obstacle Effects
- Obstacle Effect 1 - Great Freeze: Freezes all enemy troops, greatly halting their movements temporarily.
- Obstacle Effect 2 - Rally: Rallies the user's troops, temporarily increasing their speed and attack power. Only available to rare card version.
- Main Attacks
- Normal Attack: Delivers three twirling slashes while on horseback. Knocks the player away if they happen to be nearby.
- Strong Attack: After stepping back for a bit, Zhang Liao unleashes several diagonal spin slashes while riding his horse at high speed, then gallops to the air before stomping the ground hard. The resulting impact releases a powerful tremor that knocks away nearby targets.
Warriors Orochi[]
- Modified Attacks
- Charge Attack 1: : Functions similarly to its base game incarnation, though the initial hit can now inflict elemental damage. The sequel removes that trait entirely, but it can be replicated by wielding a weapon with the Almighty skill.
- Charge Attack 2: : Functions similarly to its base game incarnation, but can break through the enemy's guard.
- Charge Attack 6: : Functions similarly to its base game incarnation, but has less range and can no longer inflict elemental damage. In the sequel, it regains its ability to activate weapon elements.
- New Attacks
- Special Attack: R1: Zhang Liao twirls his weapon to send out a ferocious funnel of wind infused with energy. Can instantly break the enemy's guard and knock targets away. Consumes 50 Musou points.
- Hyper Armor: Prevents enemies from interrupting combos with normal attacks.
- Team Abilities
- Ability 1 - Cavalier: Increases the team's attack and defense while mounted.
- Ability 2 - Power: Increases attack of Power-type characters.
- Ability 3 - Focus: Increases the team's Musou.
- Ability 4 - Potence: Increases the team's attack.
Warriors Orochi 2[]
- Team Attacks
- Assist Attack: Counter + L1 + or : Zhang Liao performs his fourth charge attack to assist a teammate. Consumes a portion of Musou.
- Triple Attack 1: Low Health + L2 + R2 + : Performs a low leaping slash that causes strong gales to rise from above.
- Triple Attack 2: Low Health + L2 + R2 + : Immediately hurls a gust of wind within a certain distance.
- Triple Attack 3: Low Health + L2 + R2 + : Causes a fierce pillar of air to surround Zhang Liao as he twirls his weapon around.
- Triple Attack Finisher: Zhang Liao quickly swings his weapon around back and forth, then launches an energy wave via round horizontal slash. As the whole team finishes up, a bright pillar of light generates at the intersection of their attack range and engulfs the surrounding area. Enemies caught by the blast sustain massive damage while being flung to the air and set on fire.
- Strategy - Face Off: Reduces overall damage inflicted upon all allied forces.
Fighting Style[]
Zhang Liao's first charge attack as well as his jump charge are among the best moves in his arsenal. His Musou attack still has its "out-of-sync" effect, and works even better in Xtreme Legends due to added hit stun.
When controlled by the AI in Dynasty Warriors 5, most of Zhang Liao's charge attacks will be imbued with the ice element by default.
Zhang Liao plays similar to his base game counterpart in Warriors Orochi, but gets little to no change for his existing moves. His special attack can be good for emergency crowd clearing, though his average attack speed means he will often be overshadowed by others. Regardless, Zhang Liao is still a great character for beginners and experts alike. Players will often find themselves using his third charge attack especially when equipped with powerful weapon attributes like Flash and Slay.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
- Main Attacks
- Renbu String 1: Delivers a diagonal swipe to the left, a swing to the right, and two horizontal slashes done back and forth.
- Renbu String 2: Similar to the first Renbu string, but adds several attacks that involve using both halberds symmetrically. They include an upward swing, an overhead slash with each halberd extended to different sides, and two cross slashes done low and high.
- Renbu String 3: Similar to the second Renbu string, but includes motions that have both halberds directed at the same direction together. They comprise of two thrusts, one diagonal slash headed to the upper left, and another diagonal slash to the upper right.
- Renbu String Infinite: Similar to the third Renbu string, but adds a chain of several diagonal slashes done in alternating directions.
- Renbu String 1: Performs a stabbing motion with both halberds in an alternating order while stepping forward.
- Renbu String 2: Similar to the first Renbu string, but adds a diagonal strike to the upper left.
- Renbu String 3: Similar to the second Renbu string, but adds a wide slash with both halberds extended outward.
- Renbu String Infinite: Similar to the third Renbu string, but ends the combo by pounding the ground to trigger a massive burst of energy.
- Charge Attack: Holding : Delivers two frontal swipes done in rapid order. The attack's overall range increases the more Renbu levels Zhang Liao has.
- Musou Attacks
- Musou Attack: : Does an empowered version of the first to third Renbu string repeatedly with Zhang Liao ending the combo with numerous spin slashes done back and forth followed by a wide burst of energy radiating from him as he poses.
- True Musou Attack: Low Health + : Similar to the regular Musou attack, but adds the fire attribute to each hit.
- Auxiliary Attacks
- Dash Attack: Dashing + : Lands a diagonal slash using right halberd while sliding momentarily.
- Dash Charge: Dashing + : Leaps up and drives both halberds down on the ground, producing a wide tremor.
- Jump Attack: : Does an aerial cross slash with both halberds pointed outward.
- Jump Charge: : Rises in mid-air slightly before plunging both halberds on the ground to produce a violent pillar of dirt.
- Evasion: R1: Rolls forward to avoid incoming enemy attacks.
- Special Attacks
- Special Move - True Speed: L2: Allows the user to continuously perform running attacks while receiving a slight boost in attack power and hit speed. Also increases speed of horse if activated while riding. While the move is in effect, Zhang Liao holds his right halberd in front and keeps the left one tucked by his hip as he runs continuously.
- True Speed Attack: True Speed + : Slices inward with both halberds while running. Can inflict lightning elemental damage.
- True Speed Charge: True Speed + : Performs a stronger version of the dash charge attack.
- Grapple Attacks
- Grapple Attack: L1 + : Does an overhead swing using left halberd. If the attack connects, Zhang Liao will stab the enemy with both halberds one at a time starting with the right-handed one.
- Grapple Charge: L1 + : Performs an inward cross slash. Should the attack successfully connect, Zhang Liao will use both halberds to ensnare the opponent and hurl them away via round swing.
- Counter Attack: Counter + L1 + : Spreads both halberds slightly outward to repel enemy attacks.
- Counter Charge: Counter + L1 + : Performs a rotating slash attack that sends foes flying a short distance away.
- Deadlock Attack: Deadlock + : Upon winning a deadlock, Zhang Liao will slice at the opponent's neck with one halberd before shoving them to the rear with a round slash.
- Horse Attacks
- Horse Charge Attack: : Launches a delayed yet powerful strike on the right while riding horse. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Swings each halberd repeatedly to the right in alternating order. The number of hits can be increased by filling up the Renbu gauge.
- Horse Musou Attack: : Unleashes a series of strong swings done back and forth to the right, then delivers a fierce strike using right halberd.
- Officer Skills
- Adrenaline: Doubles attack power for 30 seconds when knocked down and near death.
- Ward: Doubles defense power for 30 seconds when knocked down and near death.
- Victor's Aura: Increases the chances of success for raids and keeps enemies confused for a longer period of time.
- Horsemanship: Increases overall abilities of current horse.
- Special Start: Allows character to begin each battle with one tome.
- Bonus Special: Receives one tome for defeating 300 enemies each time.
- Pouch: Allows character to carry up to 2 tomes while making them appear more frequently.
- Bag: Allows character to carry up to 3 tomes while making them appear much more frequently.
- Tome Skills
- Stamina: Increases the duration of special move.
- Rush: Inflicts heavy damage on weak enemies by simply touching them during True Speed.
- Power Rush: Defeats weak enemies instantly by simply touching them during True Speed.
Dynasty Warriors 6: Empires[]
Zhang Liao gains additional abilities and traits in this title.
- Special Move - True Speed: Serves the same function like in the base game.
- Officer Card - Lightning Rider (電光鉄騎; lit. "Lightning Iron Cavalry"): Increases player's attack by a slight amount and decreases cooldown time of special skills when invading.
Dynasty Warriors: Strikeforce[]
Zhang Liao is affiliated with the twin pikes in this title.
- Skills
- Fury Awakening Aura: Releases violet flames and light while undergoing fury transformation sequence. Can be imbued with additional effects via certain chi skills.
- Type Skill - Charge: Knocks back enemies while dashing. Will only activate while in fury form. Only available in Dynasty Warriors: Strikeforce.
- Support Skill - Health Recovery: Restores an ally's health by a moderate amount. Only available in Shin Sangoku Musou Multi Raid 2.
- Team Ability - Awakening Boost: Increases amount of awakening points gained when slaying enemies. Only available in Shin Sangoku Musou Multi Raid 2.
- Card: Officer Type, Fire Element, +20 (+17 in Multi Raid 2) to Workshop
- Enemy-Only Attacks
- Shockwave Attack: Unleashes a small radial shockwave to repel nearby foes while providing additional breathing room for incoming attacks. Only used in Dynasty Warriors: Strikeforce.
- Card Combination
- Cao Wei's Five Wings (曹魏の五翼)
- Required Characters: Zhang Liao, Xu Huang, Zhang He, Yue Jin, Yu Jin
- Bonus: +99 to Blacksmith (Market in Multi Raid 2)
Fighting Style[]
In Dynasty Warriors 6, Zhang Liao trades his polearm for a pair of axes. His primary strong attacks are viewed as extremely strong even when his Renbu gauge has not risen. Zhang Liao's shorter range and slow grapple means players might opt to give him a standard-type weapon for much of the game.
When controlled by the AI in Strikeforce, Zhang Liao's attacks will be imbued with the metal element by default.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Zhang Liao is affiliated with the twin axes in this title. When equipped with it, Zhang Liao can perform the following unique attacks listed below.
- EX Attack: : Zhang Liao encases himself within a blue flaming aura that knocks back nearby opponents. It also bestows him with a buff that improves his attack speed and movement speed for a few seconds.
- Musou Attack - Whirlwind Strike (斬馬撃; lit. "Slashing Horse Attack"): : Charges forward while holding out and spinning both axes separately in each hand, then finishes the move with a whirling spin attack.
- Alternate Musou Attack - Lightning Kick (迅雷脚; lit. "Greased Lightning Kick"): R1 + : Uses right-handed axe to stab and stun the nearest opponent. If the first stab hits, Zhang Liao will momentarily turn his back to the dazed foe and proceed to hit them with a roundhouse kick accompanied simultaneously by a lightning-infused slash. The attack's second phase is reminiscent of Zhang Liao's fourth charge move from the fourth and fifth games.
- Notable Skills
- Speed Up +: Increases speed by a medium amount.
- Attack Range Up: Increases attack range.
- Twin Axes Master: Gains expertise at wielding the twin axes.
- Horsemanship: Keeps user from being knocked off of horses less often.
Dynasty Warriors 7: Xtreme Legends[]
- Titles
- Lieutenant General (偏将軍) - Slightly increases Legend Mode rewards.
- Defense General (典軍校尉) - Slightly increases damage inflicted on enemies when using EX weapons.
- River General (横江将軍) - Marginally increases attack and defense against officers when using speed-type weapons.
- Campaign General (討逆将軍) - Marginally absorbs health from enemies when damaging them using speed-type weapons.
- Front General (前将軍) - Moderately increases defense against projectile and shockwave attacks when using power-type weapons.
- General Who Conquers the East (征東将軍) - Moderately increases damage inflicted on enemies when using EX weapons.
- Grand Commander (太尉) - Moderately increases damage inflicted on enemies when using speed-type weapons.
- Commander General (大将軍) - Moderately increases attack and defense against officers when using power-type weapons.
Dynasty Warriors 7: Empires[]
- Officer Skills
- Fame Type: Orderly
- Subordinate Special Command - Joint Exercises: Selects a single officer to train with. Increases orderly fame by 1,000 and brave fame by 500 when used.
- Ruler Special Command - Custody: Takes custody of the Emperor, giving the user additional authority. Increases orderly fame by 5,000 when used.
Dynasty Warriors Next[]
Zhang Liao is affiliated with the twin axes in this title.
- Unique Attacks
- EX Attack: : Serves the same function like in the base game.
- Musou Attack: : Zhang Liao performs Whirlwind Strike as their main Musou attack with the game classifying it as a Multi-Strike type.
- Speed Musou Attack - Scythe: Tap Both Sides of Screen: Zhang Liao launches multiple diagonal strikes in front of the opponent before releasing a radial shockwave.
- Direct Breaks
- Direct Break (Default) - Cavalry: Commands a group of cavalry units to charge forward.
- Direct Break (Alternate) - Pikemen: Commands a group of cavalry units to charge forward.
- Direct Break (Downloadable) - Bombardiers: Calls a group of bombardiers to throw explosives in tandem.
- Stratagems
- Stratagem Card (Default) - Fearsome Tale (遼来々; lit. "Liao is Coming"): Greatly decreases enemy army's defense.
- Stratagem Card (Alternate) - Might Without Equal (比類なき刃; lit. "Unparalleled Blade"): Causes player's attacks to break through the enemy's guard.
- Stratagem Card (Downloadable) - Heart and Soul (一球入魂; lit. "One Ball and One Spirit"): Increases player's attack and attack speed.
- Allied Stratagem: If deployed as a playable officer, Zhang Liao will motivate himself and increase his own attack power during battle. Has a chance of happening from time to time.
Shin Sangoku Musou Online Z[]
Uses many of the same attacks offered by the twin axes moveset albeit with some differences.
- Modified Attacks
- Charge Attack 1: Performs an inward cross swing that sends out a mobile whirlwind.
- Charge Attack 6: This move is identical to the eclipse charge attack.
- Musou Attack: Releases an energy burst that burns and dazes foes before performing Zhang Liao's Whirlwind Strike Musou attack from Dynasty Warriors 7.
- Special Abilities
- Best Formation 1 - Crane Formation: 3 to 5 Units, Balanced Type
- Best Formation 2 - Snake Formation: 3 to 5 Units, Defense Type
- Best Formation 3 - Parallel Formation: 5 Units, Defense Type
- Support Skill - Liao is Coming (遼来来): Briefly raises all allied units' defense power by 5%.
Dynasty Warriors: Overlords[]
- Main Attacks
- Strong Attack 1 (Dash): Throws both axes ahead one at a time to harm foes in front. Deals 180% attack damage and cannot be maneuvered to different directions once the move is activated. Its bonus effect enables the first hit to deal 44% attack damage to elite enemies while inflicting them with a debuff that increases the amount of damage they take by 18% for 8 seconds.
- Strong Attack 1 (Break): Rams at the enemy with both axes briefly crossed before launching an outward cross swipe. Inflicts 150% attack damage. Its bonus effect allows it to deal an additional 380% attack damage on hit and greatly reduces their super armor bar. The effect itself triggers every 30 seconds.
- Strong Attack 1 (Armor): Bends down and swings both axes in a reverse ascending arc, hitting nearby foes with 170% attack damage in the process. Its bonus effect grants nearby friendly units a shield that adds a 9% bonus to their health, a 30% damage reduction, and a minor super armor effect. It lasts for 8 seconds and triggers every 40 seconds.
- Strong Attack 1 (Gather): Delivers criss-crossing slashes to the lower left and lower left, then unleashes an overwhelming pillar of energy via war cry. Deals 210% attack damage to surrounding enemies. Its bonus effect deals an additional 18% damage to all enemy troops within range and pulls them closer to the user. The effect itself triggers every 10 seconds.
- Strong Attack 2: Does a low sweeping swipe on the ground that lifts foes into the air briefly. Deals 103% attack damage.
- Strong Attack 3: Attempts to latch unto an enemy with a simple slash. Should the attack successfully connect, Zhang Liao follows up with two thrust attacks that deal a total of 400% attack damage in the process.
- Strong Attack 4: Unleashes a wide purple energy wave forward via axe swing. Deals 100% attack damage to foes caught in its path and has a chance to freeze them.
- Strong Attack 5: Performs a leaping charge before plunging both axes into the earth, producing a blue-colored slam effect. Deals 200% attack damage to foes while sending them airborne.
- Strong Attack 6: Eviscerates foes with a circular stream of swipes done clockwise followed by a wider radial slash done counterclockwise, dealing a total of 242% damage. Has a chance of freezing targets instantly.
- Normal Attack 1: Raises right axe to slash diagonally to the lower left, inflicting 100% attack damage.
- Normal Attack 2: Uses right axe to swipe backwards towards the right, dealing 100% attack damage to enemies in the front.
- Normal Attack 3: Turns around to slash at a slanted angle in front. Deals 120% attack damage.
- Normal Attack 4: Holds axe in a backhanded manner while swinging it at a raised angle, dealing 140% attack damage in the process.
- Normal Attack 5: Lands a rightward diagonal slash that deals 190% attack damage.
- Normal Attack 6: Pivots around before swiping backhandedly towards the left, inflicting 230% attack damage to enemies.
- Special Attacks
- EX Attack: Generates a powerful aura that deals 40% attack damage to surrounding foes while activating a purple glyph field around Zhang Liao for 8 seconds. The effect increases his attack by 20% and slows down nearby foes.
- Musou Attack: Performing a rendition of his Whirlwind Strike Musou attack, Zhang Liao twirls both axes around while rushing forward, sweeping away enemies caught in his path before unleashing a tornado of multiple slashes on them. Inflicts a total of 980% attack damage.
- Auxiliary Attacks
- Dash Attack: Launches a diagonal slash using right axe while pivoting briefly.
- Switch Attack: Drops down and drives both axes on the ground to produce a tremor effect that knocks away nearby targets. Only used in certain competitive modes.
- Counter Attack: Dazes foes the moment they hit while blocking.
- Evasion: Dashes forward slightly to avoid enemy attacks.
- Horse Attacks
- Horse Normal Attack: Delivers a series of short swipes to the right while on horseback.
- Horse Kick Attack: Has horse unleash powerful kicks with its forelegs. Has a cooldown time of 8 seconds.
- Horse Stomp Attack: Has horse stomp the ground hard. Has a cooldown time of 6 seconds.
- Horse Musou Attack: Commands horse to charge forward at high speed for a short duration of time.
- Joint War Enemy-Only Attacks
- Enemy-Only Attack: As a Joint War boss in the Riding Alone for Thousands of Miles mission, Zhang Liao will occasionally move to the center and stab the ground, causing large rocks to jut out while generating a wide radial shockwave. The attack inflicts severe damage to players and can only be blocked by standing near Guan Yu as he erects a barrier to counter it.
- Guild Expedition Enemy-Only Attacks
- Enemy-Only Attack 1 - Iron Armor: During the first tier mission of the Sili expedition stage, Zhang Liao will receive a 10% increase in defense if he is not defeated within 10 minutes.
- Enemy-Only Attack 2 - Thunderclap: Causes EX attack to send down lightning bolts around Zhang Liao.
- Enemy-Only Attack 3 - Electric Induction: Zhang Liao's attacks will randomly electrocute players, preventing them from dodging or somersaulting for a short period of time. Fortunately, items that provide brief immunity against the debuff may pop up every now and then.
- General Tactics
- Thunder: Increases Musou regeneration in battle by 4%. Effects increase the higher Zhang Liao's star ranking becomes.
- Extremity: Gains 250 Musou points at the start of every battle. Effects increase the higher Zhang Liao's star ranking becomes.
- Axe Shadow: Causes EX attack to bestow a 15 second buff that imbues subsequent hits with a 10% chance of freezing foes.
- Combat Soul Skills
- Heaven Combat Soul Skill: Recovers 8 extra Musou points upon attacking slowed or frozen enemies. Bonus increases the higher the combat soul's ranking rises.
- Earth Combat Soul Skill: Adds 3 more hits to Musou attack with each one dealing 113% attack damage. Bonus increases the higher the combat soul's ranking rises.
- Human Combat Soul Skill: Gains 4% attack per second when near slowed or frozen enemies. Can be stacked up to 5 times. Bonus increases the higher the combat soul's ranking rises.
- Skin Skills
- Suit Skill: Causes Musou attack to deal 2% additional damage to every foe that has been slowed down and converts into health for Zhang Liao.
- Ornament Skill: Gains a 7% boost in defense for 10 seconds after hitting frozen enemies.
- Horse Skills
- Golden Scale: Causes EX attack to deal 36% more damage to frozen and slowed enemies for 10 seconds.
- Bachong: Causes EX attack to deal 54% more damage to frozen and slowed enemies for 10 seconds.
- Clustered Gleam: Causes EX attack to deal 90% more damage to frozen and slowed enemies for 10 seconds.
- Ghost Candle: Causes EX attack to deal 90% more damage to frozen and slowed enemies for 10 seconds.
- Shadow Runner: Causes EX attack to deal 90% more damage to frozen and slowed enemies for 10 seconds.
- Purple Sun: Increases damage dealt in battle by 10%.
- Team Combination
- A Leaf in the Storm
- Required Characters: Zhang Liao, Sun Quan
- Bonus: +13,333 Health, +1,058 Attack
- Boost the Morale
- Required Characters: Zhang Liao, Diaochan
- Bonus: +10,111 Health, +802 Attack
- Hero Affection
- Required Characters: Zhang Liao, Guan Yu
- Bonus: +13,333 Health, +1,058 Attack
- Heroic Bearing
- Required Characters: Zhang Liao, Lu Bu
- Bonus: +13,333 Health, +1,058 Attack
- Ethereal
- Required Characters: Zhang Liao, Cai Wenji, Wang Yi
- Bonus: +16,778 Health, +1,332 Attack
- Special Skill: Gives attacks a 14% chance of summoning extremely cold ice to strike the enemy, dealing 240% attack as extra damage and freezing them for 3 seconds. Has a 4 second cooldown time.
- One Mind
- Required Characters: Zhang Liao, Xu Huang, Zhang He
- Bonus: +16,778 Health, +1,332 Attack
- Joint Skill: Zhang Liao can trigger a unique joint attack with Xu Huang and Zhang He provided that the three of them are in the same team together. Letting out an electrifying roar to signal the assault, he follows up Xu Huang's launching strike by slowly descending down from the air while spin slashing continuously. He then swings both axes down on his victims, causing them to plummet to the floor. Upon landing, Zhang Liao and his companions are enveloped within a red hurricane that briefly bursts into light.
- Mainstay of Wei
- Required Characters: Xiahou Dun, Dian Wei, Xu Zhu, Xiahou Yuan, Zhang Liao
- Bonus: +33,333 Health, +2,646 Attack
Warriors Orochi 3[]
Zhang Liao retains his weapon moveset from Dynasty Warriors 7 albeit with some changes and additions.
- Team Abilities
- Ability 1 - Fellowship: Increases damage inflicted with switch combos for all team members.
- Ability 2 - Trinity: Refills True Triple Attack by a set amount for every 100 KOs per member. Only available in Warriors Orochi 3 Ultimate.
- Special Attacks
- Musou Attack: : Zhang Liao performs Whirlwind Strike as their ground Musou attack.
- Counter Attack/Break Guard: Counter + L1 + : Quickly swats away an enemy's attack, causing them to stagger briefly.
- Assist Attack: Counter + L1 or R1: Zhang Liao performs the fourth charge attack to assist a teammate while surrounded within an updraft of wind for extra coverage.
- Grounded Type Action: R1: Spins around clockwise at high-speed with both axes held out, then ends with a lifting cross slash that produces a powerful tremor.
- Midair Type Action: R1: Performs a slanted radial spin slash accompanied by a vertical swing using both axes. Can inflict non-draining weapon elements.
- Shift Step: Direction + L1 + : Performs a sidestep strafe primarily used for evasive purposes. Can be canceled into an instant dash attack by tapping while in shift step position. In Ultimate, pressing upon being hit will cause the user to automatically back away from their attacker.
- Normal Strategy Card: Indomitable Courage (遼来々; lit. "Liao is Coming"): Sends an energy projectile flying towards the opponent. If it connects, the target's defense power will be reduced.
- Golden Strategy Card: Warrior's Dignity (武人の矜持): Attacks opponent with a blue hurricane traveling forward. Good for taking out approaching foes.
- Team Attacks
- Triple Rush 1: Sends out a mobile shockwave via forward cross slash.
- Triple Rush 2: Swings both axes back and forth multiple times while up in the air.
- Triple Rush 3: Does an outward cross slash that produces a massive energy wave traveling on the ground below.
- Unique Triple Rush: If Xu Huang and Zhang He are his teammates, Zhang Liao will be able to perform a unique triple rush attack alongside them. He begins the assault by unleashing a powerful whirlwind in front of him via outward cross swing.
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Zhang Liao is affiliated with the twin axes in this title. When equipped with it, Zhang Liao can perform the following unique attacks listed below.
- EX Attack 1: : Zhang Liao encases himself within a blue flaming aura that knocks back nearby opponents. It also bestows him with a buff that improves his attack speed and movement speed for 8 seconds.
- EX Attack 2: : Does a powerful ram at a short distance while covered in purple energy bursts, then leaps in the air to perform a cross slash trailing with deep blue streaks. Introduced in Xtreme Legends.
- Musou Attack - Whirlwind Strike (斬馬撃; lit. "Slashing Horse Attack"): : Charges forward while holding out and spinning both axes separately in each hand, then finishes the move with a whirling spin attack that envelops Zhang Liao within a purple tornado.
- Alternate Musou Attack - Lightning Kick (迅雷脚; lit. "Greased Lightning Kick"): R1 + : Uses right-handed axe to stab and stun the nearest opponent. If the first stab hits, Zhang Liao will momentarily turn his back to the dazed foe and proceed to hit them with a roundhouse kick accompanied simultaneously by a lightning-infused slash.
- Aerial Musou Attack - Slicing Winds (斬鳳撃; lit. "Slashing Phoenix Attack"): : Twirls both weapons at high speed repeatedly while in mid-air before stabbing them on the ground and performing a rising slash afterwards.
- Rage Attack: Does a series of quick diagonal swings done back and forth while moving forward. The attack ends with Zhang Liao performing a crouching cross slash that emits a sudden burst of energy around the vicinity.
- True Rage Attack: Upon accumulating 100 or more hits during his Rage attack, Zhang Liao will slash diagonally upward and fully downward using both axes while jumping repeatedly, then skewer foes four times in a row once he stops leaping forth.
Dynasty Warriors 8: Xtreme Legends[]
- Bodyguard Skills
- Battle Skill - Emergency Support: Causes items to appear upon approaching the user.
- Assistance Skill - Growth: Causes enemies to occasionally drop growth items when defeated.
- Rouse Skill - Assault: Increases the attack power of bodyguards when they are near death.
Dynasty Warriors 8: Empires[]
- Ways of Life Skills
- Ways of Life - Undefeated Veteran: Brave Type, 3,000 Employment Cost
- Fixed Strategy - Large Draft: Uses up plenty of resources to recruit a large amount of troops.
- Stratagem Card 1 - Resolute Defense: Renders the user invincible, preventing their health from being fully depleted for 15 seconds.
- Stratagem Card 2 - Spot Turret: Places a turret that increases the durability of allied bases including the main camp.
- Stratagem Card 3 - Bowman Turret: Places a turret that fires down arrows on enemy bases within a 75 meter raidus.
- Stratagem Card 4 - Dragnet: Captures one enemy officer in battle within 60 seconds.
- Stratagem Card 5 - Cover Fire: Rains arrows across the battlefield for 60 seconds. Requires 2 allied units to temporarily withdraw for card to take effect.
- Awarded Stratagem Card - Immovable: Prevents knockbacks and damage from enemies for 15 seconds.
Shin Sangoku Musou Blast[]
- Original Card
- Unit Type: Cavalry
- Musou - Gale Rush (風迅閃): Dashes forward while twirling both axes around. Based on Zhang Liao's Whirlwind Strike Musou attack from the original game.
- Skill - Liao is Coming (遼来々): Increases attack power for 60 seconds while destroying obstacles and siege weapons.
- Team Effect - Wei Godspeed Formation: Reduces cooldown time for Musou attacks and skills in proportion to the amount of Wei officers on the team.
- "Deep Black Terror" Card
- Unit Type: Cavalry
- Musou - Gale Rush (風迅閃): Dashes forward while twirling both axes around.
- Skill - Dire Situation (決死態勢): Increases attack for 60 seconds while destroying obstacles and siege weapons.
- Team Effect - Other Godspeed Formation: Reduces cooldown time for Musou attacks and skills in proportion to the amount of Other officers on the team.
Dynasty Warriors: Godseekers[]
- Type Ability
- Movement Flexibility: Allows for more mobility by ignoring an enemy unit's zone of control.
- Normal Attacks
- Dual Blades (双刃; lit. "Double Blades"): Hits a single foe.
- Flying Edge (翔刃; lit. "Air Blades"): Hits a single foe. Lowers enemy's power by 10%.
- Destructive Edge (破烈刃; lit. "Rupturing Blades"): Hits multiple foes.
- Blade Storm (豪乱刃; lit. "Turmoil Blades"): Hits multiple foes.
- EX Attacks
- Dual Blades EX (双刃Ex; lit. "Double Blades EX"): Hits a single foe. Lowers enemy's defense by 10%.
- Destructive Edge EX (破烈刃Ex; lit. "Rupturing Blades EX"): Hits multiple foes. Raises user's speed by 5%.
- Musou Attacks
- Whirlwind Strike (斬馬撃; lit. "Slashing Horse Attack"): Hits multiple foes.
- Lightning Kick (迅雷脚; lit. "Greased Lightning Kick"): Hits multiple foes. Has a chance of paralyzing enemies.
- Slicing Winds (斬鳳撃; lit. "Slashing Phoenix Attack"): Hits multiple foes.
- Red Skills
- First Strike: Increases strength by 50% and mobility by 2 for one turn only.
- Close Quarters: Increases defense against close-range attacks, but weakens it against long-range attacks.
- Remoteness: Increases defense against long-range attacks, but weakens it against close-range attacks.
- Swift Foot: Increases mobility by 1.
- Fearless Leader: Increases critical hit rate when allied morale is low.
- Musou Master: Increases attack strength of Musou attacks.
- Blue Skills
- Relentless: Increases the effect of state reductions when the character attacks the enemy by 5%.
- Relentless Duo: Increases the effect of state reductions when the character attacks the enemy by 10%.
- Relentless Ultra: Increases the effect of state reductions when the character attacks the enemy by 20%.
- Stun Effect: Occasionally induces enemies into a stunned state with attacks.
- Frighten Effect: Occasionally induces enemies into a frightened state with attacks.
- Burn Effect: Occasionally induces enemies into a burnt state with attacks.
- Freeze Effect: Occasionally induces enemies into a frozen state with attacks.
- Shock Effect: Occasionally induces enemies into a shocked state with attacks.
- Poison Effect: Occasionally induces enemies into a poisoned state with attacks.
- Enfeeble: Reduces the enemy's Musou gauge by 50%.
- Green Skills
- Recovery: Restores the health of the unit and any allied units within 1 adjacent square by 5% at the start of each turn.
- Recovery Duo: Restores the health of the unit and any allied units within 1 adjacent square by 10% at the start of each turn.
- Recovery Ultra: Restores the health of the unit and any allied units within 1 adjacent square by 15% at the start of each turn.
- Purification: Removes influences from the unit and any allied units within 1 adjacent square with a success rate of 50% at the start of each turn.
- Strength Vessel: Increases the strength of the unit and any allied units within 1 adjacent square by 5%.
- Defense Vessel: Increases the defense of the unit and any allied units within 1 adjacent square by 5%.
- Dexterity Vessel: Increases the dexterity of the unit and any allied units within 1 adjacent square by 5%.
- Agility Vessel: Increases the agility of the unit and any allied units within 1 adjacent square by 5%.
- Spirit Vessel: Increases the spirit of the unit and any allied units within 1 adjacent square by 5%.
- Furor: Increases the energy of units in Synchro Mode.
- Bolt: Increases the mobility of units in Synchro Mode.
- Purple Skills
- Health Springs: Increases the amount of health restored by 20%.
- Musou Springs: Increases the amount of Musou restored by 20%.
- Learner: Increases experience earned by 30%.
- Learner Duo: Increases experience earned by 50%.
- Learner Ultra: Increases experience earned by 100%.
- Flurry: Increases the charge during attacks by 10%.
- Flurry Duo: Increases the charge during attacks by 30%.
- Flurry Ultra: Increases the charge during attacks by 50%.
- Merciless: Enables character to occasionally defeat an enemy unit in a single attack.
Dynasty Warriors: Unleashed[]
- Main Attacks
- Strong Attack 1 - Ground Strike (裂地撃; lit. "Cracking Earth Blow"): Jumps forward and strikes the ground with both axes to produce a powerful shockwave that damages and stuns enemies. In the Japanese server, it has been reassigned to the fourth charge move slot and can even lower the defense power of targets. Has a cooldown time of 16 seconds (also 16 seconds in the Japanese server).
- Strong Attack 2 - Stunning Slash (絶気斬): Slashes forward to unleash an energy wave that knocks away enemies in front of Zhang Liao. In the Japanese server, it has been reassigned to the first charge move slot. Has a cooldown time of 20 seconds (10 seconds in the Japanese server).
- Strong Attack 3 - Power of Loyalty (忠義の力): Generates a radial shockwave to attack enemies while increasing own attack speed by 30% for 10 seconds. The Japanese server boosts the buff's effects to 60% while halving its duration time. It also deals additional shield damage. Has a cooldown time of 25 seconds (16 seconds in the Japanese server).
- Strong Attack 4 - Army Slayer (破軍殺; lit. "Broken Army Slaughter"): Charges forward while enveloped within surging blue energy, then unleashes a powerful cross swipe to send foes flying. In the Japanese server, it has been reassigned to the fourth charge move slot and given a bleed effect. Has a cooldown time of 31 seconds (10 seconds in the Japanese server).
- Normal Attack: Performs their preferred weapon's normal attack string.
- Special Attacks
- Musou Attack - Whirlwind Strike (斬馬撃; lit. "Slashing Horse Attack"): Spins at incredible speed with both axes to slice through numerous enemies while emanating violent blue energy. In the Japanese server, it also has an added effect of raising Zhang Liao's attack speed by 50% for 5 seconds. Gets overriden by the character's Rage attack once all three Musou gauges have been filled up.
- Musou Rage Attack: Performs Rage attack once all three Musou gauges have been filled up.
- Switch Attack: Drives both axes on the ground to produce a bright slamming effect.
- Special Maneuver - Dodge: Charges for a brief moment to avoid incoming attacks.
- Team Attacks
- Triple Attack 2: Performs switch attack to contribute to the combo.
- Triple Attack 3: Performs a shortened version of Army Slayer to contribute to the combo.
- Global Server-Exclusive Passive Skills
- Primary Skill - Primal Tiger: Increases attack speed of all officers by 10%.
- Secondary Skill: Increases attack of dodge-type officers by 15%.
- Tertiary Skill: Increases critical chance of Wei officers by 20%.
- Japanese Server-Exclusive Passive Skills
- Primary Skill: Increases Musou regeneration by 30%. Activates after filling up one Musou bar.
- Secondary Skill: Causes normal attacks to inflict 30% fire damage for 5 seconds. Activates after filling up two Musou bars.
- Team Combination
- Battle of Hefei (合肥の激闘; "Fierce Battle of Hefei")
- Required Characters: Zhang Liao, Taishi Ci
- Bonus: Attack Speed +4.5%, Element Advantage +4%
- Brave Loyalty (義の友誼; "Righteous Friendship")
- Required Characters: Zhang Liao, Guan Yu
- Bonus: Critical Chance +4.5%, Attack Speed +4%
- Fierce Bravery (英風の武; "Heroic Military")
- Required Characters: Zhang Liao, Zhao Yun
- Bonus: Attack Speed +5%, Critical Damage +5%
- Villains (爪牙の臣; "Claw and Fang Vassals")
- Required Characters: Zhang Liao, Li Dian
- Bonus: Attack Speed +4.5%, Skill Cooldown -3%
- 5 Wei Generals 1 (魏の猛将; "Wei's Ferocious Generals")
- Required Characters: Zhang Liao, Xu Huang, Zhang He
- Bonus: Attack Speed +4%, Critical Damage +4.5% (+9% in the Japanese server), Shield Damage +4.5% (+8% in the Japanese server)
- Team Attack: Zhang Liao will be able to perform a triple attack if he happens to be partnered with Xu Huang and Zhang He. He is the last to act during the whole combo. Only applies to the global server.
- 5 Wei Generals 2 (曹操の功臣; "Meritorious Vassals of Cao Cao")
- Required Characters: Zhang Liao, Yue Jin, Yu Jin
- Bonus: Attack Speed +4%, Critical Damage +4.5% (+7% in the Japanese server), Musou Generation +3.5% (+9% in the Japanese server)
- Famous Victory (合肥の英雄; "Heroes of Hefei")
- Required Characters: Zhang Liao, Yue Jin, Li Dian
- Bonus: Attack Speed +3.5%, Skill Cooldown -3%, Critical Damage +4.5% (+9% in the Japanese server)
- Team Attack: Zhang Liao will be able to perform a triple attack if he happens to be partnered with Yue Jin and Li Dian. He is the last to act during the whole combo. Only applies to the global server.
- Fearless Heroes (壮烈なる武; "Spectacular Military")
- Required Characters: Dian Wei, Zhang Liao, Xu Zhu
- Bonus: Attack Speed +4%, Defense +4%, Shield Damage +4.5% (+9% in the Japanese server)
- Men of Might (逆境の英雄; "Heroes of Adversity")
- Required Characters: Zhang Liao, Xu Huang, Guo Huai
- Bonus: Critical Chance +3.5%, Attack +3.5%, Element Advantage +5%
- Right Hands (鬼神の陣営; "Demon's Camp")
- Required Characters: Zhang Liao, Lu Bu, Chen Gong
- Bonus: Attack Speed +3.5%, Attack +4%, Musou Generation +3.5% (+7% in the Japanese server)
- Team Attack: Zhang Liao will be able to perform a triple attack if he happens to be partnered with Lu Bu and Chen Gong. He is the second to act during the whole combo. Only applies to the global server.
- Japanese Server-Exclusive Team Combination
- Rivals (好敵手)
- Required Characters: Zhang Liao, Gan Ning
- Bonus: Max Health +4%, Attack Speed +4%
Warriors Orochi 4[]
While retaining the same moveset from Dynasty Warriors 8: Xtreme Legends, Zhang Liao wields the Dáinsleif as their sacred treasure in this title. When equipped with it, Zhang Liao can perform the following attacks listed below.
- Special Attacks
- Musou Attack: : Zhang Liao performs Whirlwind Strike as their ground Musou attack.
- Normal Magic: R1 + : Conjures a magic circle by raising Dáinsleif upward, releasing a radial shockwave and generating three clones of the user to aid them in battle. The clones themselves will act on their own before bursting into smoke after 13 seconds have passed. Since they count as separate units, the player will be able to benefit from their presence if equipped with a weapon that has the Assembly attribute.
- Charge Magic: R1 + : Targets visible enemies within a horizontal line regardless of distance. Once locked on and activated, the targets are swept into the air before being knocked away via leftward slash. This attack cannot be blocked and will even hit downed foes.
- Unique Magic: R1 + : Zhang Liao rotates Dáinsleif above himself a few times while generating surges of red energy from the ground, then swings it leftward to produce a radial shockwave that blows numerous enemies away.
- Summon Magic: R1 + : Summons mount to Zhang Liao's side.
- Miscellaneous Skills
- Unity Magic Bonus: Power +3, Technique +2, Speed +3
- Musou Effect - Empower: Temporarily raises attack, defense, and hit speed. Only applies in Battle Arena.
- Divine Blessing 1 - Breakneck: Increases movement speed and attack speed. Only applies in Battle Arena.
- Divine Blessing 2 - Raid: Increases movement speed and defense power for 5 seconds after switching. Only applies in Battle Arena.
- Infinity Support Skill - Weapons: Increases the possibility of obtaining weapons. Only applies in Infinity Mode.
- Type Skills
- Hyper Armor: Passive: Prevents enemies from interrupting combos with normal attacks.
- Guard Cancel: Holding L1: Cancels most attacks into a guarding stance, providing more opportunities to defend against enemy attacks.
- Type Upgrade Skill 1 - Break: Grants all charge attacks guard-breaking properties.
- Type Upgrade Skill 2 - Steadfast: Enables the character to guard against all types of attacks.
- Type Upgrade Skill 3 - Resilience: Increases defense when armor is active.
- Type Upgrade Skill 4 - Reflex: Increases damage of first hit performed after doing a guard cancel.
- Type Upgrade Skill 5 - Eruptive: Temporarily increases attack when somersaulting with little health left.
Fighting Style[]
Keys: | Flow Attack • | Reactive Attack • | Musou • | Jump/Mount |
Base Game[]
Zhang Liao is affiliated with the twin axes in this title. When equipped with it, Zhang Liao can perform the following unique attacks listed below.
- Unique Attacks
- Unique Flow Attack Finisher: Enemy Standing + : Zhang Liao's unique finisher has him charge forward with his axes held crosswise and unleash a powerful cross swing that sends out energy waves at a short distance. Takes cues from his second EX attack in the previous installment.
- Unique Trigger Attack: R1 + : Rushes forward and eventually delivers an upward cross swing to dizzy foes. Based on the twin axes moveset's first charge attack from previous games.
- Special Technique: R1 + : Performs a spin hop that transitions into a ground slam using one axe. The impact generates an electric radial shockwave to stun and scatter surrounding enemies.
- Musou Attack: : Does a series of quick diagonal swings done back and forth while moving forward. After ending the cycle of hits, Zhang Liao proceeds to charge forward while holding out and spinning both axes separately in each hand, then following it up with a fierce wide swing towards the left. The finisher from beginning to end is imbued with the wind element, allowing each hit to weaken targets momentarily. Combines aspects of Zhang Liao's Rage attack and Whirlwind Strike Musou from the previous game.
- Aerial Musou Attack: : Twirls both weapons at high speed repeatedly while in mid-air before stabbing them on the ground and performing a rising slash afterwards. The finisher can inflict slash damage, making it quite useful in dealing with enemy officers. Based on Zhang Liao's Slicing Winds Musou attack from the eighth title.
- Horse Maneuvers
- Summon Horse: L2: Summon horse to the battlefield. Holding L2 as the horse approaches will allow the character to automatically mount them.
- Auto-Run: Riding Mode + L2: Automatically runs towards a specified destination. If a destination has not been set, the horse will instead run towards the location of the player's currently selected mission.
- Sprint: Riding Mode + Direction + R1: Causes horse to run at a faster pace. Doing so depletes their stamina each time.
- Jump: Riding Mode + Direction + R2: Causes horse to jump high while running.
- Horse Fast Attack: Riding Mode + : Performs a fast and seamless attack while mounted. The attack itself varies depending on what type of weapon is equipped and whether the enemy is grounded or airborne.
- Horse Trigger Attack: Riding Mode + : Performs an attack that sends enemies flying into the air. May vary depending on what type of weapon is equipped.
- Horse Musou Attack: Riding Mode + : Causes horse to sprint by consuming Musou instead of stamina.
- Dismount Horse: Riding Mode + : Dismounts from horse and resumes default fighting stance.
- Bow Maneuvers
- Shooting Mode: 🡻: Pulls out bow and assumes archery stance. Can be cancelled by tapping 🡻 again.
- Switch Arrows: 🡸 or 🡺: Switches between different types of arrows.
- Bow Attack: Shooting Mode + : Fires current arrow at a target. Can lock on targets by tapping R3.
- Lower Bow: Shooting Mode + : Lowers bow while squatting down.
Dynasty Warriors 9: Empires[]
- Officer Skills
- Secret Plan - Liao's Ascendency (遼来遼来; lit. "Liao is Here, Liao is Here!"): Temporarily increases own attack by a great amount and fills secret plan gauge for plans not in use by a moderate amount.
- Military Unit: Cavalry
- Title: Earth Shaker (驍名震天; lit. "Valiant Name Earthquake")
- Unique Political Ploy - Great Military Exercise: Increases achievements of all officers within the target area by 1,200.
- Reputation Bonus: Brave +50%, Commanding +80%, Ingenious +25%, Benevolent +80%, Evil -50%
Shin Sangoku Musou Apuri[]
- Base Attacks
- Normal Attack: Performs unique flow attack string from the base game using the twin axes. Available by default.
- Aerial Attack: Performs aerial flow attack string from the base game.
- Repel Attack: Performs knock-down trigger attack from the base game to repel foes.
- Launch Attack: Performs launch trigger attack from the base game to lift foes into the air. Can be followed up with aerial flow hit string activated by repeatedly tapping the normal attack icon.
- Stun Attack: Performs stun trigger attack from the base game to daze foes momentarily. Can be followed up with stun flow hit string activated by repeatedly tapping the normal attack icon.
- Guard Break Attack: Performs guard break attack from the base game to break the enemy's guard. Can be followed up with down flow hit string activated by repeatedly tapping the normal attack icon.
- Chain Attack: Performs down flow attack from the base game to repeatedly strike at foes. Does heavy damage, but cannot deplete the target's spirit. This move is mostly available to attack-type versions of Zhang Liao.
- Endurance Attack: Performs separating attack from the base game while generating a protective aura that temporarily boosts defense. This move is mostly available to defense-type versions of Zhang Liao.
- Sneak Attack: Performs dash attack from the base game to inflict heavy damage on the opponent's spirit. This move is mostly available to speed-type versions of Zhang Liao.
- Missile Attack: Leaps into the air and fires a projectile that turns into a large tornado upon hitting the ground. Does decent damage from a distance, but cannot deplete the target's spirit. This move is mostly available to snipe-type versions of Zhang Liao.
- Recover Attack: Performs separating attack from the base game while generating a healing circle that gradually restores health. Has no elemental variations with each upgraded version. This move is mostly available to special-type versions of Zhang Liao.
- Special Attacks
- Unique Attack 1 - Slashing Phoenix Attack (斬凰撃): Performs special technique from the base game. Available by default.
- Unique Attack 2 - Slashing Onslaught Attack (斬猛撃): Performs unique trigger from the base game using the twin axes. Initially available for UR rank versions of its user, this move can be learned upon reaching level 170.
- Musou Attack: Performs Musou attack from base game minus the looping animation. Consumes one full Musou gauge.
- Aerial Musou Attack: Performs aerial Musou attack from base game. Consumes one full Musou gauge.
- Super Musou Attack: Performs full Musou attack from base game. Consumes two full Musou gauges.
- Auxiliary Attacks
- Counter Attack: Performs counter attack from the base game by tapping the orange counter icon near the opponent once it pops up.
- Finishing Attack: Performs finishing attack from the base game by tapping the golden finisher icon that appears once the opponent's spirit has been fully depleted.
- Normal Evasion: Does a normal evasion maneuver on the ground to avoid enemy attacks. Can only be performed by attack-type and special-type versions of Zhang Liao.
- Swift Evasion: Hovers in the air to avoid enemy attacks in an instant. Can only be performed by speed-type and snipe-type versions of Zhang Liao.
- Piercing Evasion: Charges forth while hunched to avoid enemy attacks while dealing chip damage to foes blocking the way. Can only be performed by defense-type versions of Zhang Liao.
Normal Version Attacks[]
- Class Type: Attack
Mystic Version Attacks[]
- Class Type: Speed
Abyss Version Attacks[]
- Class Type: Special
Dynasty Warriors 3 Version Attacks[]
- Class Type: Defense
Other Skills[]
- Memory Abilities
- In Search of Unparalleled Might (比類なき武を求め)
- Characters: Zhang Liao
- Rank: R
- Bonus: +205 Musou
- Skill - Anti-Equipment (防備): Reduces damage from siege weapons by 7%.
- Five Generals of Wei (魏の五大将軍)
- Characters: Zhang Liao, Xu Huang, Zhang He, Yue Jin, Yu Jin
- Rank: UR
- Bonus: +579 Attack, +579 Health, +579 Willpower
- Skill 1 - Recover (快復): Recovers 10 Musou points every 4 seconds.
- Skill 2 - Ground Assault (地撃): Increases normal attack damage by 18%.
- Mental Training (精神修行)
- Characters: Zhang Liao, Xu Huang, Guan Yu
- Rank: UR
- Bonus: +579 Attack, +783 Musou, +393 Willpower
- Skill 1 - Restore (全快): Recovers 10 health and Musou points every 4 seconds.
- Skill 2 - Rampage (乱撃): Increases Musou attack damage by 18%.
- The Path to Slaughter (修羅の道)
- Characters: Zhang Liao, Lu Bu, Chen Gong, Lu Lingqi
- Rank: UR
- Bonus: +713 Attack, +713 Health, +713 Willpower
- Skill 1 - Restore (全快): Recovers 10 health and Musou points every 4 seconds.
- Skill 2 - Training (練磨): Increases commander experience in battle by 18%.
- Team Combination
- Those Who Follow the Same Back (同じ背を追う者)
- Required Characters: Zhang Liao, Lu Lingqi
- Bonus: +100 Attack, +50 Willpower
- Famous Officers of Hefei (合肥の名将)
- Required Characters: Zhang Liao, Yue Jin, Li Dian
- Bonus: +50 Attack, +100 Health, +50 Willpower
- Guan Yu's One Thousand Li March (関羽千里行)
- Required Characters: Xiahou Dun, Zhang Liao, Guan Yu
- Bonus: +100 Attack, +50 Health, +50 Willpower
- Under the Banner of the Strongest (最強の旗の下に)
- Required Characters: Zhang Liao, Lu Bu, Chen Gong
- Bonus: +100 Attack, +50 Health, +50 Musou
Fighting Style[]
Keys: | Slash • | Thrust • | Block Thrust • | Block Slash |
- Basic Attacks
- High Slash (上斬; lit. "Up Slash"): : Does a quick slash while stepping forward.
- High Thrust (上穿; lit. "Up Thrust"): : Lands a powerful thrust attack.
- Quick Upper (昇斬; lit. "Rising Slash"): 🡾 + : Performs a broad frontal slash.
- Quick Stab (平截; lit. "Flat Sever"): 🡾 + : Lands a quick stab to the opponent's midsection.
- Low Slash (下掃; lit. "Low Brush"): 🡻 + : Lands a quick slash while nudging forward.
- Low Thrust (下突; lit. "Low Thrust"): 🡻 + : Does a quick stab while crouching. Also nudges Cao Cao slightly forward.
- Reverse Slash (背斬; lit. "Stature Slash"): Facing Away or : Turns to the opponent's rear and knocks them down with a swift slash.
- Reverse Low Slash (背掃斬; lit. "Stature Brush Slash"): Facing Away 🡻 + or : Turns around and unbalances foe with a downward swipe.
- Death Calls (蒼天翔; lit. "Pale Heaven Soar"): 🡹 + or : Jumps forward and unleashes an overhead slash. Also hits fallen opponents. Also hits fallen enemies.
- Swift Execution (喝破; lit. "Rebuke"): Near Opponent + : Latches unto an opponent and impales them before shoving their body on the ground.
- Combo Attacks
- Oracle Sweep (疾楓; lit. "Rapid Maple"): ⸨🡻 + ⸩: Performs a horizontal slash followed by a crouching swipe attack.
- Oracle Blade (征霸道; lit. "Conquering Supreme Path"): : Performs two horizontal slashes done back and forth, then follows them up with a round swipe and frontal strike done at a slightly low angle.
- God of War (五彩閃; lit. "Five Colors Flash"): ⸨🡻 + ⸩ : Performs two horizontal slashes done back and forth, then follows them up with a quick stab and two crouching swipes.
- Deadly Fury (伏滅; lit. "Crouching Perish"): ⸨🡾 + ⸩ : Extends Quick Upper with a frontal strike.
- Deadly Blade (剎那; lit. "Chana/Moment"): ⸨Holding 🡾 + ⸩ : Unleashes two round slashes while leaning down.
- Hell's Gate (烈衝; lit. "Violent Pierce"): ⸨🡾 + ⸩ : Extends Quick Stab with an elbow ram and a violent downward slash.
- Karmic Strike (烈轉殺; lit. "Violent Turn Kill"): ⸨🡾 + ⸩ ⸨Near Opponent 🡸 + ⸩: Similar to Hell's Gate, but replaces the violent downward slash with a grab which has Cao Cao twirl his sword up close to the opponent's face, dropping them to the floor.
- Deadly Strike (如風; lit. "Akin Wind"): ⸨🡺 + ⸩ : Does two quick slices forward.
- Sun Tzu Strike (烈楓; lit. "Violent Maple"): ⸨🡺 + ⸩ ⸨🡻 + ⸩: Extends Deadly Strike with a downward strike done while crouching.
- Hell Sweep (四彩閃; lit. "Four Colors Flash"): ⸨🡺 + ⸩ ⸨🡻 + ⸩ : Starts off similarly to Deadly Strike, but immediately uses attack motions from God of War upon activating the second button input.
- Black Hand of Fate: 🡺 ⸨🡺 + ⸩: Twirls sword before thrusting it forward. Knocks down opponent upon impact. Can be quickly chained with normal thrust attacks.
- Diabolical Thrust (如火; lit. "Akin Fire"): 🡻 🡾 🡺 : Does a quick slice done at a slightly lower elevation.
- Moon Slash (如雷霆; lit. "Akin Lightning"): 🡻 🡿 🡸 : Performs a slanted round slash while stepping forward.
- Dancing Sword (偽擊轉殺; lit. "False Strike Turn Kill"): Near Opponent 🡸 🡿 🡻 🡾 🡺 : Twirls his sword up close to the opponent's face, dropping them to the floor. Note that attack may not work if opponent is facing away from Cao Cao.
- Eunuch Strike (如山・陽; lit. "Akin Mountain: Yang"): 🡺 🡾 🡻 🡿 🡸 : Performs a riposte stance momentarily before launching opponent into the air via uppercut slash.
- Deadly Stroke (如山・陰; lit. "Akin Mountain: Yin"): 🡺 🡾 🡻 🡿 🡸 ⸨🡻 + ⸩: Similar to Eunuch Strike, but changes the finisher with a crouching swipe to unbalance opponent instead.
- Musou Attacks
- Musou Slash Attack: 🡻 🡾 🡺 + : Delivers three different slashing motions that deal devastating damage.
- True Musou Slash Attack: Low Health + 🡻 🡾 🡺 + : Performs a more powerful variation of the Musou Slash combo that includes two more slashes. If the last hit connects, Cao Cao will automatically finish the combo with his Dancing Sword grab move.
- Musou Thrust Attack: 🡻 🡾 🡺 + : Overwhelms the opponent with three several thrusting motions.
- True Musou Thrust Attack: Low Health + 🡻 🡾 🡺 + : Performs a more powerful variation of the Musou Thrust combo that adds two more stabs with the last one mimicking Cao Cao's Black Hand of Fate move.
- Maneuvers
- Block Slash: : Swats slash-based attacks away with sword.
- Block Thrust: : Grips sword in reverse to block thrust-based attacks.
- Sidestep: + : Sidesteps away from an approaching attack.
- Back Away: 🡸 🡸: Quickly backs away from an opponent.
- Lunge: 🡺 🡺: Quickly lunges at an opponent.
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
- Main Attacks
- Charge Attack 1: : Does a round rightward slash that breaks through the enemy's defenses.
- Charge Attack 2: : Launches foe to the air via diagonal sword swing.
- Charge Attack 3: : Performs an overhead slice done in an inward motion, dizzying nearby foes.
- Charge Attack 4: : Pauses briefly before stepping forward to launch a rightward swipe that knocks enemies away.
- Normal Attack: : Damages enemies with an inward slash, an outward strike, a raised sweeping hit done diagonally, and an outward slash to the right for good measure.
- Musou Attacks
- Musou Attack: : Performs complex sword swings while spinning around continuously, ending the barrage with a powerful inward slash.
- Auxiliary Attacks
- Dash Attack: Dashing + : Does a blunt thrust using the sword's pommel.
- Jump Attack: : Lands a sword swipe to the right while up in the air.
- Counter Attack: L1 + : Counters an attacking enemy with a quick pommel strike that downs them momentarily.
- Horse Attacks
- Horse Charge Attack: : Swings sword powerfully to each side while on horseback. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Lands a quick sword swing to the right and left repeatedly.
- Horse Musou Attack: : Launches very strong sword swings to both sides while riding horse.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
- Main Attacks
- Charge Attack 1: : Does a rightward spin slash that breaks through the enemy's defenses.
- Charge Attack 2: : Launches foe to the air via diagonal sword swing.
- Charge Attack 3: : Performs an overhead slice done in an inward motion, dizzying nearby foes.
- Charge Attack 4: : Pauses briefly before stepping forward to launch a rightward swipe that knocks enemies away.
- Charge Attack 5: : Scoops enemies high up via diagonal swipe. Pressing will have Cao Cao leap up and bring his targets down with two downward swings, one to the left and the other to the right.
- Charge Attack 6: : Unleashes a series of two-handed diagonal sword swings while lunging forth step by step. Tapping continuously adds more swings done back and forth. Inflicts death elemental damage if Cao Cao is equipped with his fourth weapon.
- Normal Attack 1: : Damages enemies with an inward slash, an outward strike, a raised sweeping hit done diagonally, and an outward slash to the right for good measure.
- Normal Attack 2: : Similar to the first normal attack string, but adds a half-circular side swing to the left.
- Normal Attack 3: : Similar to the second normal attack string, but includes a wide frontal slash aimed to the right.
- Musou Attacks
- Musou Attack: : Performs complex sword swings while spinning around continuously, ending the barrage with a powerful inward slash.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but includes several slashing motions to accompany the normal finisher.
- Auxiliary Attacks
- Dash Attack: Dashing + : Does a blunt thrust using the sword's pommel.
- Jump Attack: : Lands a sword swipe to the right while up in the air.
- Power Guard: L1 + : Pushes an attacking enemy back to create some distance from them.
- Horse Attacks
- Horse Charge Attack: : Swings sword powerfully to each side while on horseback. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Lands a quick sword swing to the right and left repeatedly.
- Horse Musou Attack: : Launches very strong sword swings to both sides while riding horse.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Fighting Style[]
Cao Cao's fighting style focuses much on elegant sword fighting. His attacks are all great for crowd control, but once he acquire his fourth weapon, he becomes almost unstoppable due to his sixth charge being enhanced by the weapon's death element. It should be noted that Cao Cao can still be interrupted by enemy hits due to the attack's notable start-up time as well as his weapon lacking defense stats. As such, players will need to ensure that they get to land the first hit in order to avoid being put in a defensive position.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
- Main Attacks
- Charge Attack 1: : Points sword forward to fire an elemental projectile. Can be powered up to fire three or five simultaneous shots at once with an orb equipped. Causes grounded foes to either collapse and airborne foes to be flung away. Note that this attack cannot pierce through enemy crowds, so caution is advised when using it even with a high-leveled orb.
- Charge Attack 2: : Launches foe to the air via diagonal sword swing.
- Charge Attack 3: : Unleashes a series of clean swipes from left to right repeatedly, finishing the attack with an arcing leftward swing that leaves foes briefly dazed. Tap repeatedly for additional hits.
- Charge Attack 4: : Pauses briefly before stepping forward to launch a rightward swipe that knocks enemies away.
- Charge Attack 5: : Scoops enemies high up via diagonal swipe. Pressing will have Cao Cao leap up and bring his targets down with two downward swings, one to the left and the other to the right. The extra hit makes this attack very effective when paired up with the fire or vorpal orbs.
- Charge Attack 6: : Unleashes a series of two-handed diagonal sword swings while lunging forth step by step. Tapping continuously adds more swings done back and forth.
- Normal Attack 1: : Damages enemies with an inward slash, an outward strike, a raised sweeping hit done diagonally, and an outward slash to the right for good measure.
- Normal Attack 2: : Similar to the first normal attack string, but adds a half-circular side swing to the left.
- Normal Attack 3: : Similar to the second normal attack string, but includes a wide frontal slash aimed to the right.
- Musou Attacks
- Musou Attack: : Performs complex sword swings while spinning around continuously, ending the barrage with a powerful inward slash.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but includes several slashing motions to accompany the normal finisher.
- Auxiliary Attacks
- Dash Attack: Dashing + : Does a blunt thrust using the sword's pommel.
- Jump Attack: : Lands a sword swipe to the right while up in the air.
- Jump Charge: : Flips in the air and drives sword on the ground to produce a powerful tremor.
- Parry: L1 + : Instantly performs the fourth charge attack to counter incoming blows.
- Announcement: R3: Cao Cao taunts surrounding enemies while emitting wisps of light. Can break through an enemy's guard and leave them momentarily staggered. Aura may change color in Free Mode to match the user's chosen side.
- Horse Attacks
- Horse Charge Attack: : Swings sword powerfully to each side while on horseback. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Lands a quick sword swing to the right and left repeatedly.
- Horse Musou Attack: : Launches very strong sword swings to both sides while riding horse.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Dynasty Warriors 4: Empires[]
Cao Cao gains an additional skill in this title.
- Weapon Type: Sword
- Skill - Ambush: Sets up an ambush unit near the enemy's vicinity.
Dynasty Warriors (PSP)[]
Cao Cao gains additional abilities and traits in this title.
- Ability - Instructor: Allows sub-officers to level up at a faster rate than normal.
- Boost - Vorpal Attack +: Imbues the player's charge attacks with a stronger vorpal element.
- Skill - Recovery ++: Restores the party's life gauge by 100 points.
Dynasty Warriors Advance[]
Cao Cao normally fights using the sword in this title, though he also capable of performing his moveset with feather fans and axes.
- Main Attacks
- Charge Attack 1: A: Does a charging slash attack that quickly knocks down enemies. Enhancing the Storm power-up will cause Cao Cao to release an energy wave forward. This allows him to inflict damage on foes from a safer distance, though the energy wave itself cannot apply elemental attributes.
- Charge Attack 2: B A: Delivers an arcing swipe that leaves foes stunned. Enhancing the Stun power-up will cause Cao Cao to release an energy wave forward. Effective against bowmen.
- Charge Attack 3: B B A: Launches an ascending slice. Enhancing the Chain power-up will cause Cao Cao to release an energy wave forward. Tap B repeatedly for additional hits. Effective against spearmen.
- Charge Attack 4: B B B A: Performs a wide round slash. Enhancing the Reach power-up will cause Cao Cao to release an energy wave forward. Effective against swordsmen.
- Normal Attack: B B B: Launches a swing towards the left, right, and front. Can be cycled up to 9 hits depending on the weapon's overall stats.
- Musou Attack: L + A: Unleashes a series of varying strikes to deal greater damage on surrounding enemies. The motions used for this attack include several circular slashes, a stronger variation of the normal attack string, and one last round swipe to end the assault.
- Power-Ups
- Cycle Order: Valor 🡺 Chain 🡺 Storm 🡺 Reach 🡺 Speed 🡺 Stun
- Storm: Enhances first charge attack.
- Stun: Enhances second charge attack.
- Chain: Enhances third charge attack.
- Reach: Enhances fourth charge attack.
- Speed: Increases movement speed.
- Valor: Unlocks current weapon's bonus effects.
Samurai Warriors: State of War[]
Cao Cao gains an additional skill in this title.
- Sub-Officer Skill - Gloom: Raises dark elemental attacks by one level.
- Charge Attack 1: : Stabs enemy with sword.
- Musou Attack: : The animations are the same as in Dynasty Warriors 4, though it cannot be stopped until the player's Musou gauge is fully depleted. Similar to the Musou attacks employed by the Samurai Warriors cast, a shockwave burst is added at the end of the finisher.
- Roll: R: Rolls on the ground to evade enemy attacks.
Fighting Style[]
Not much has changed for Cao Cao in this installment, though his third charge is more difficult to properly direct especially due to the base game's auto-lock feature. In Xtreme Legends, his final weapon eschews defense in favor of extra offense, meaning players will have to be careful in using Cao Cao like they did before.
When controlled by the AI, Cao Cao's charge attacks will be imbued with the vorpal element by default. In Advance, he uses the blast element when fought as an enemy.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
- Main Attacks
- Charge Attack 1: : Points sword forward to generate an orb of fire that detonates after a few seconds. Will instantly explode if it comes into contact with walls. Cannot activate other elemental effects provided by orbs.
- Charge Attack 2: : Launches foe to the air via diagonal sword swing. Cannot activate elemental effects provided by orbs.
- Charge Attack 3: : Unleashes a series of clean swipes from left to right repeatedly, finishing the attack with an arcing leftward swing that leaves foes briefly dazed.
- Charge Attack 4: : Pauses briefly before stepping forward to launch a rightward swipe that knocks enemies away.
- Charge Attack 5: : Cao Cao slams the point of his sword to the ground in a reverse grip while stomping forth, producing a dark purple launching circle.
- Charge Attack 6: : Unleashes a series of two-handed diagonal sword swings while lunging forth step by step. Tapping continuously adds more swings done back and forth.
- Normal Attack 1: : Damages enemies with an inward slash, an outward strike, a raised sweeping hit done diagonally, and an outward slash to the right for good measure.
- Normal Attack 2: : Similar to the first normal attack string, but adds a half-circular side swing to the left.
- Normal Attack 3: : Similar to the second normal attack string, but includes a wide frontal slash aimed to the right.
- Evolution Attack: : Extends the normal attack string by cycling back to the first hit sequence.
- Musou Attacks
- Musou Attack: : Performs complex sword swings while spinning around continuously, ending the barrage with a powerful inward slash.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but replaces the usual finisher with a powerful shockwave burst released via final swing.
- Auxiliary Attacks
- Dash Attack: Dashing + : Does a blunt thrust using the sword's pommel.
- Jump Attack: : Lands a sword swipe to the right while up in the air.
- Jump Charge: : Swings to the right, then to the left, and finishes the attack with an energy disk sent downward.
- Parry: L1 + : Instantly performs the fourth charge attack to counter incoming blows.
- Horse Attacks
- Horse Charge Attack: : Swings sword powerfully to each side while on horseback. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Lands a quick sword swing to the right and left repeatedly.
- Horse Musou Attack: : Launches very strong sword swings to both sides while riding horse.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Dynasty Warriors 5: Xtreme Legends[]
- Xtreme Mode Skills
- Special Ability 1 - Seal Power-Up: Gives the party unlimited Musou for 10 seconds. Occurs randomly.
- Special Ability 2 - Suppress: Automatically puts down a defecting character's revolt, allowing players to avoid fighting them.
- Destiny Mode Skills
- Favored Action: Defeating Troops
- Taught Skill Type: Search
Dynasty Warriors 5: Empires[]
Cao Cao gains additional abilities and traits in this title.
- Weapon Type: Sword
- Skill - Assault: Focuses on guard captains to capture bases.
- Proposed Policy 1 - Search Wide: Searches for people within the whole map, enabling newfound officers to be potentially recruited.
- Proposed Policy 2 - Fire Arrows: Equips the player's archers with fire arrows during a battle. Valid only for 1 turn.
- Proposed Policy 3 - Ice Arrows: Equips the player's archers with ice arrows during a battle. Valid only for 1 turn.
Dynasty Warriors: Online[]
Although Cao Cao's moveset is available for player avatars to make use of, the actual character can be temporarily controlled by using their corresponding spirit item.
- Domestic Bonus: +10 to Peace
- Battle Bonus: +15 to Musou
Dynasty Warriors Vol. 2[]
Cao Cao gains additional abilities and traits in this title.
- Ability - Boost +: Doubles the party's attack power for 30 seconds. Cooldown time is halved if allied morale is lower.
- Support Skill 1 - Courage: Raises attack power if morale is low at start of battle.
- Support Skill 2 - Vigor: Raises attack power if the player's level is between 1 to 5.
- Team Combination
- Benign Loyalty (楽しき主従; lit. "Fun Master and Servant")
- Required Characters: Xu Zhu, Cao Cao
- Bonus: +57 Life, +28 Defense
- Cao Clan (曹父子; lit. "Cao Father and Son")
- Required Characters: Cao Cao, Cao Pi
- Bonus: +28 Attack, +20 Growth
- Firm Loyalty (堅き主従; lit. "Solid Master and Servant")
- Required Characters: Dian Wei, Cao Cao
- Bonus: +28 Attack, +28 Defense
- Old Friends (旧友)
- Required Characters: Cao Cao, Yuan Shao
- Bonus: +144 Life
- Sworn Friends (盟友)
- Required Characters: Xiahou Dun, Cao Cao
- Bonus: +28 Attack, +28 Defense
Dynasty Warriors DS: Fighter's Battle[]
- Obstacle Effects
- Obstacle Effect 1 - Rally: Rallies the user's troops, temporarily increasing their speed and attack power.
- Obstacle Effect 2 - Confuse: Confuses the opponent, causing them to wander randomly.
- Main Attacks
- Normal Attack: Unleashes an ascending diagonal slash that leaves behind pale blue streaks. Can instantly down nearby targets.
- Strong Attack: Floats to the air and produces a vortex that sucks in the player. After a few moments, Cao Cao swings his sword to release four tornadoes spiraling away from him in diverging directions.
Warriors Orochi[]
- Modified Attacks
- Charge Attack 1: : Functions similarly to its base game incarnation, though the sword pointing gesture can inflict elemental damage depending on what attributes Cao Cao's current weapon has. The sequel removes that trait entirely, but it can be replicated by wielding a weapon with the Almighty skill.
- Charge Attack 6: : In Warriors Orochi 2, this move is not as effective as before due to its elemental activation only applying for the first and last hits.
- New Attacks
- Special Attack 1: R1: Cao Cao holds up his sword horizontally and feels it up while generating blue feathers to fly around him. Aside from damaging nearby foes, it also grants his team a temporary buff that increases their attack and defense. Note that the increase in attack power is more noticeable than the defense bonus due to the offense-oriented nature of the move's owner. Consumes 40 Musou points. Warriors Orochi 2 reduces the buff's duration to 10 seconds, lessening its overall usefulness.
- Special Attack 2: Direction + R1: Raises arm to signal a backup arrow volley attack from above for about 5 seconds. The arrows track Cao Cao's movements and will randomly hit foes in front of him. Consumes 40 Musou points.
- Aerial Thrust: : Cao Cao leans slightly forward in the air, allowing him to jump cancel attacks and evade enemies with general ease.
- Team Abilities
- Ability 1 - Focus: Increases the team's Musou.
- Ability 2 - Acclaim: Increases experience points gained.
- Ability 3 - Technique: Increases attack of Technique-type characters.
Warriors Orochi 2[]
- Team Attacks
- Assist Attack: Counter + L1 + or : Cao Cao performs his fourth charge attack to assist a teammate. Consumes a portion of Musou.
- Triple Attack 1: Low Health + L2 + R2 + : Thrusts a violent air gust flying at mid-range.
- Triple Attack 2: Low Health + L2 + R2 + : Sends a large current of air traveling forward.
- Triple Attack 3: Low Health + L2 + R2 + : Crushes the vicinity with a surge of dark energy.
- Triple Attack Finisher: Cao Cao unleashes several rapid swings and thrusts, then points his sword forward. As the whole team finishes up, a bright pillar of light generates at the intersection of their attack range and engulfs the surrounding area. Enemies caught by the blast sustain massive damage while being flung to the air and set on fire.
- Unique Triple Attack: Low Health + L2 + R2 + : Should Cao Cao perform a triple attack with Liu Bei and Sun Jian, they will do a unique coordinated assault that represents their status as the founders of the Three Kingdoms. Cao Cao begins the attack by launching a surge of bright blue energy emblazoned with a fenghuang, his kingdom's guardian animal. The attack ends with all three kingdom founders generating a massive pillar of light brimming with electricity, devastating all foes within the surrounding area.
- Strategy - Command: Raises the morale of allied forces.
Fighting Style[]
When controlled by the AI in Dynasty Warriors 5, most of Cao Cao's charge attacks will be imbued with the light element by default.
In Warriors Orochi, Cao Cao is incredibly deadly due to each hit of his sixth charge activating multiple weapon attributes.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
- Main Attacks
- Renbu String 1: Does a diagonal swipe to the front, a circular side swing, a frontal slash, and a quick stab.
- Renbu String 2: Similar to the first Renbu string, but adds swipes towards the upper right, lower left, and lower right.
- Renbu String 3: Similar to the second Renbu string, but adds a crouching swipe and three diagonal slashes.
- Renbu String Infinite: Similar to the third Renbu string, but includes a series of wide angled cuts to further eviscerate foes.
- Renbu String 1: Launches a spiraling slash aimed downward and a horizontal spin cut.
- Renbu String 2: Similar to the first Renbu string, but adds a quick diagonal slice.
- Renbu String 3: Similar to the second Renbu string, but includes a thrust that sends out a narrow projectile forward.
- Renbu String Infinite: Similar to the third Renbu string, but ends the combo by generating a radial shockwave.
- Charge Attack: Holding : Plunges sword into the ground, causing it to emit a burst of energy that knocks away surrounding enemies. Upon attaining maximum Renbu, the attack's blast radius becomes even larger.
- Musou Attacks
- Musou Attack: : Does an empowered version of the first to third Renbu string repeatedly with Cao Cao ending the combo by launching an ice energy wave forward to his left and another from the other direction while walking sideways.
- True Musou Attack: Low Health + : Similar to the regular Musou attack, but adds the fire attribute to each hit.
- Auxiliary Attacks
- Dash Attack: Dashing + : Lands a quick swipe to the right while sliding briefly.
- Dash Charge: Dashing + : Stops for a moment to deliver a powerful diagonal slash to the front.
- Jump Attack: : Does a low diagonal slash aimed downward while up in the air.
- Jump Charge: : Drives sword to the ground upon descending with the impact creating a powerful burst of energy.
- Evasion: R1: Rolls forth while on the floor.
- Special Move - Rockfall: L2: Causes large boulders to fall from the sky and damage groups of enemies below. When used on top of slopes, the boulders will roll down and inflict even more damage.
- Grapple Attacks
- Grapple Attack: L1 + : Launches a quick swipe to the left. Upon connecting successfully, Cao Cao will ram the bottom end of his sword on the opponent's torso before impaling them with the blade itself, causing the victim to crumple down.
- Grapple Charge: L1 + : Does a graceful spin while doing a delayed sword swing. If it connects, Cao Cao will twirl around his enemy and slash them from behind, then move back to his original position to launch another similar swing.
- Counter Attack: Counter + L1 + : Repels enemy attacks with a short strike while holding sword in an upright stance.
- Counter Charge: Counter + L1 + : Performs a quick spin slash to knock away attacking enemies.
- Deadlock Attack: Deadlock + : Upon winning a deadlock, Cao Cao will deliver a broad slash across the enemy's torso before hacking at their legs to unbalance them. As his victim lies down unwillingly, he then turns his back while plunging his sword on them.
- Horse Attacks
- Horse Charge Attack: : Briefly caresses sword before using it to deliver a powerful two-handed swipe towards the right. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Lands multiple swings to the right while on horseback. The number of hits can be increased by filling up the Renbu gauge.
- Horse Musou Attack: : Unleashes continuous powered swings towards the right, then delivers a delayed sword swipe with more strength to it.
- Officer Skills
- Evade: Increases movement speed for 30 seconds when knocked down and near death.
- Thunder Resist: Nullifies lightning elemental attacks.
- Extension: Lengthens the duration of power-up items found on the battlefield.
- Victor's Aura: Increases the chances of success for raids and keeps enemies confused for a longer period of time.
- Wardrums: Makes it easier to improve the morale of allies while increasing its effect on them.
- Special Start: Allows character to begin each battle with one tome.
- Bonus Special: Receives one tome for defeating 300 enemies each time.
- Pouch: Allows character to carry up to 2 tomes while making them appear more frequently.
- Bag: Allows character to carry up to 3 tomes while making them appear much more frequently.
- Tome Skills
- Hinder: Reduces speed of nearby enemies upon activating special move.
- Command: Improves the morale of allies and adds their KO count to the character's own.
- Boulders: Increases damage inflicted by Rockfall.
- Landslide: Increases the size of the rocks that fall down during Rockfall.
Dynasty Warriors 6: Empires[]
Cao Cao gains additional abilities and traits in this title.
- Special Move - True Speed: Allows the user to continuously perform running attacks while receiving a slight boost in attack power and hit speed. Also increases speed of horse if activated while riding. Cao Cao runs forward while positioning his sword to the right in a reverse grip.
- True Speed Attack: True Speed + : Unleashes a side slash to the right while running.
- True Speed Charge: True Speed + : Delivers a stronger swipe to the lower left before pausing briefly.
- Officer Card - New Policies (改革政策; lit. "Reform Policies"): Increases the amount of gold received at the beginning of the month.
Dynasty Warriors: Strikeforce[]
Cao Cao is affiliated with the sword (type 2) in this title.
- Skills
- Fury Awakening Aura: Cao Cao releases a blue surge of energy while causing wings to briefly materialize during his fury transformation. Can be imbued with additional effects via certain chi skills.
- Type Skill - Channel: Increases amount of fury points gained from performing charge attacks. Only available in Dynasty Warriors: Strikeforce.
- Support Skill - Health Recovery: Restores an ally's health by a moderate amount. Only available in Shin Sangoku Musou Multi Raid 2.
- Team Ability - Morale Boost: Decreases the amount of points taken off the player's team gauge. Only available in Shin Sangoku Musou Multi Raid 2.
- Card: Lord Type, Fire Element, +30 (+25 in Multi Raid 2) to Blacksmith
- Enemy-Only Attacks
- Shockwave Attack: Unleashes a small radial shockwave to repel nearby foes while providing additional breathing room for incoming attacks. Only used in Dynasty Warriors: Strikeforce.
- Enemy-Only Attack 1: Sends down lightning bolts to rain down around the area. Taken from Cao Cao's preferred weapon moveset, but is instantly performed without having to do a 20-hit combo. Cao Cao will use this move against the player in pivotal story missions such as the Battle of Xu Chang.
- Enemy-Only Attack 2: If defeated twice during Wu's Battle of Chi Bi mission, Cao Cao will leap high up near his ship's mast and summon water spheres that rain down hard wherever he goes.
- Card Combination
- Nemesis Bond (好敵手の研鑽; lit. "Comprehension of Close Adversaries")
- Required Characters: Cao Cao, Yuan Shao
- Bonus: +30 to Storehouse
- Cao's Influence (曹家の采配; lit. "Cao Family's Control")
- Required Characters: Cao Cao, Cao Ren, Cao Pi
- Bonus: +50 to Workshop (Blacksmith in Multi Raid 2)
- Governed by the Ding (鼎の政)
- Required Characters: Cao Cao, Sun Jian, Liu Bei
- Bonus: +99 to Blacksmith (Multi Raid 2 only)
Fighting Style[]
When controlled by the AI in Strikeforce, Cao Cao's attacks will be imbued with the yin element by default.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Cao Cao is affiliated with the sword in this title. When equipped with it, Cao Cao can perform the following unique attacks listed below.
- EX Attack: : Bombards foes in front of Cao Cao with a volley of ice arrows raining from above.
- Musou Attack - Conquest (覇道; lit. "Supreme Path"): : Sends several large ice shards forward, causing foes in front of Cao Cao to be knocked over or frozen.
- Aerial Musou Attack - Arctic Storm (氷嵐; lit. "Ice Storm"): : Sends several large ice shards downward from the air, freezing enemies below or causing them to collapse.
- Notable Skills
- Defense Up ++: Increases defense by a large amount.
- Speed Up +: Increases speed by a medium amount.
- Attack Range Up: Increases attack range.
- Elemental Invulnerability: Nullifies enemy elemental attacks.
Dynasty Warriors 7: Xtreme Legends[]
- Titles
- Lieutenant General (偏将軍) - Slightly increases Legend Mode rewards.
- Defense General (典軍校尉) - Slightly increases damage inflicted on enemies when using EX weapons.
- River General (横江将軍) - Marginally increases attack and defense against officers when using speed-type weapons.
- Campaign General (討逆将軍) - Marginally absorbs health from enemies when damaging them using speed-type weapons.
- Front General (前将軍) - Moderately increases defense against projectile and shockwave attacks when using power-type weapons.
- Grand Tutor (太傅) - Significantly increases defense against projectile and shockwave attacks when using power-type weapons.
- Revered Lord (相国) - Moderately absorbs health from enemies when damaging them using speed-type weapons.
- King of Wei (魏王) - Moderately increases damage inflicted on enemies when using speed-type weapons.
Dynasty Warriors 7: Empires[]
- Officer Skills
- Fame Type: Orderly
- Subordinate Special Command - Joint Exercises: Selects a single officer to train with. Increases orderly fame by 1,000 and brave fame by 500 when used.
- Ruler Special Command - Custody: Takes custody of the Emperor, giving the user additional authority. Increases orderly fame by 5,000 when used.
Dynasty Warriors Next[]
Cao Cao is affiliated with the sword in this title.
- Unique Attacks
- EX Attack: : Serves the same function like in the base game.
- Musou Attack: : Cao Cao performs Conquest as their main Musou attack with the game classifying it as a Multi-Strike type.
- Speed Musou Attack - Spurt: Tap Both Sides of Screen: Cao Cao causes a giant icicle to rise from the ground followed by multiple ice shards sprouting upward. He then ends the barrage by generating a blue radial shockwave.
- Direct Breaks
- Direct Break (Default) - Shield Troop: Envelops the player within a protective barrier, inflicting damage to surrounding foes.
- Direct Break (Alternate) - Cavalry: Commands a group of cavalry units to charge forward.
- Direct Break (Downloadable) - Juggernauts: Causes a juggernaut to fire a beam of ice before triggering an explosion.
- Stratagems
- Stratagem Card (Default) - Source of Ambition (覇軍の本営; lit. "Conquering Army's Headquarters"): Greatly increases defense of allied main camp.
- Stratagem Card (Alternate) - Hero of Chaos (乱世の奸雄; lit. "Opportunist of a Turbulent Age"): Increases the level of one player-owned territory.
- Stratagem Card (Downloadable) - Stern Leadership (冷厳なる経営; lit. "Relentless Management"): Provides player with more bases at the start of a battle.
- Allied Stratagem: If deployed as a playable officer, Cao Cao will train his troops and cause every allied infantry unit to fight more aggressively while increasing their attack power during battle. Has a chance of happening from time to time.
Shin Sangoku Musou VS[]
Cao Cao is affiliated with the sword in this title, though his EX attack and second Musou attack are absent.
- Changed Attacks
- Charge Attack 2: Y X: Does an upper right slash via forward step.
- Charge Attack 3: Y Y X: Slashes in a zigzag formation multiple times, ending in a downward slash to the left that stuns foes. Behaves similarly to Cao Cao's original third charge attack from the fourth and fifth installments.
- Charge Attack 4: Y Y Y X: Turns around before unleashing a diagonal energy wave via two-handed sword swing.
- Charge Attack 6: Y Y Y Y Y X: Punches the ground to produce two large icicles jutting out from the ground diagonally in a crossed manner, then launches a charging spin slash that causes them to shatter into pieces.
- Dash Attack: Dashing + Y: Does a turning swipe while sliding briefly.
- Jump Charge: B X: Sends down an energy wave while up in the air, then unleashes a mobile shockwave forward upon landing.
- Additional Attacks
- Ranged Attack: Lock-On Enemy + Y: Hops back while sending out three lightning bolts to shock the target from a distance. Takes cues from one of Cao Cao's special attacks in Dynasty Warriors: Strikeforce.
- Ranged Charge: Lock-On Enemy + X: Sends out a wide ice wave to freeze the target solid for a brief period of time.
- Strong Charge Attack: Hold X During Charge Attack: Prolongs charge attack to further strengthen its damage output. Can break through the enemy's guard.
- Evasion: R: Tumbles in mid-air to avoid enemy attacks.
- Musou Attacks
- Normal Musou Skill - Ice Armor (氷鎧): ZL or Y + B: Causes opponents to slow down each time they hit the user.
- Rare Musou Skill - Blackout (氷鎧): ZL or Y + B: Obstructs the sight of nearby enemy officers.
- Musou Attack: A: Cao Cao performs Conquest as their ground Musou attack.
- Musou Rush: Hold A: Cao Cao duels an enemy officer through one of several mini-games that tests their individual reflexes against one another. Should the opponent lose, Cao Cao will knock the opponent away with two round slashes up close, then conjure multiple icicles that rise up from the ground continuously. As the icicles repeatedly hit their mark during their ascent, a large chunk of ice falls down on the victim and crushes them before Cao Cao causes it to crack into shards. If the opponent wins, Cao Cao will tumble back on the ground without hurting their target. This also happens after winning a Musou Rush mini-game initiated by the opponent. Can only be used if a hostile officer happens to be nearby.
- Team Combination
- Land Divided Into Three (天下三分)
- Required Characters: Cao Cao, Sun Quan, Liu Bei
- Personal Tactic - Conquest Plan (覇道の計): Periodically releases radial shockwaves to knock foes into the air.
- Contest of Conquerors (覇の競演)
- Required Characters: Cao Cao, Sun Ce, Yuan Shao
- Personal Tactic - Annihilation Plan (撃滅の計): Bombards the battlefield with raining projectiles that explode upon contact.
- Counselor Bond (参謀の絆)
- Required Characters: Cao Cao, Cao Pi, Jia Xu
- Personal Tactic - Shackle Plan (束縛の計): Activates the Shackle skill effect on a wider scale, disabling all enemy officers.
Shin Sangoku Musou Online Z[]
Uses many of the same attacks offered by the blue dragon sword moveset albeit with some differences.
- Modified Attacks
- Charge Attack 1: This move is identical to the thrust charge attack, but dazes foes instead of knocking them back.
- Charge Attack 3: Slashes in a zigzag formation multiple times, ending in a downward slash to the left. A copy of the broadsword's third charge attack. Tapping again will have the user extend the move by freezing foes in ice.
- Charge Attack 4: Similar to what the blue dragon sword moveset has access to, though energy wave is colored purple.
- Evolution Attack: Extends the normal attack string by charging forward with a round strike that leaves behind yellow green streaks.
- Musou Attack: Releases an energy burst that burns and dazes foes before performing Cao Cao's Conquest Musou attack from Dynasty Warriors 7.
- Special Abilities
- Best Formation 1 - Scale Formation: 1 to 5 Units, Offense Type
- Best Formation 2 - Parallel Formation: 5 Units, Defense Type
- Best Formation 3 - Geese Formation: 5 Units, Balanced Type
- Support Skill - Hero of Chaos (乱世の奸雄): Attacks all enemy units.
Dynasty Warriors: Overlords[]
- Main Attacks
- Strong Attack 1 (Dash): Launches a powerful thrust with one hand, inflicting 130% attack damage to foes in front. Its bonus effect enables the first hit to deal 44% attack damage to elite enemies while inflicting them with a debuff that increases the amount of damage they take by 18% for 8 seconds.
- Strong Attack 1 (Break): Delivers a momentous burst of blue energy via elbow strike. Inflicts 170% attack damage. Its bonus effect allows it to deal an additional 380% attack damage on hit and greatly reduces their super armor bar. The effect itself triggers every 30 seconds.
- Strong Attack 1 (Armor): Performs a quick horizontal cut to the right followed by a larger cold slash to the left. Deals 160% attack damage. Its bonus effect grants nearby friendly units a shield that adds a 9% bonus to their health, a 30% damage reduction, and a minor super armor effect. It lasts for 8 seconds and triggers every 40 seconds.
- Strong Attack 1 (Gather): Channels energy into sword and plunges it into the earth, releasing a radial shockwave that inflicts 140% attack damage to surrounding enemies instantly. Its bonus effect deals an additional 18% damage to all enemy troops within range and pulls them closer to the user. The effect itself triggers every 10 seconds.
- Strong Attack 2: Leaps into the air via ascending swing and launches a crescent slash downward. Deals a total of 270% attack damage to enemies in front.
- Strong Attack 3: Lands five criss-crossing swipes in a row followed by a dizzying round slash, inflicting a total of 330% attack damage.
- Strong Attack 4: Performs a circular swipe that sends out an energy wave forward, inflicting 140% attack damage to enemy crowds approaching Cao Cao.
- Strong Attack 5: Hits foes with a forceful stab on the ground, releasing a slanted pillar of blue energy that deals 170% attack damage to foes while sending them airborne.
- Strong Attack 6: Swiftly draws out sword and slashes radially while facing the other direction. Deals 210% attack damage to foes.
- Normal Attack 1: Does a leftward diagonal slash that deals 90% attack damage. Has a chance of slowing targets down.
- Normal Attack 2: Lands a horizontal cut to the left that inflicts 90% attack damage towards foes. Has a chance of slowing targets down.
- Normal Attack 3: Turns around before landing a slightly stronger horizontal cut to the left. Deals 110% attack damage to enemies in front. Has a chance of slowing targets down.
- Normal Attack 4: Pivots forth to land a lower left slash that deals 130% attack damage. Has a chance of slowing targets down.
- Normal Attack 5: Hits foes with a forceful stab to the front that inflicts 150% attack damage. Has a chance of slowing targets down.
- Normal Attack 6: Twists to the right before unleashing a broad diagonal slash to the right. Deals 200% attack damage to enemies and has a chance of slowing them down.
- Special Attacks
- EX Attack: Summons raining icicles to fall down on the ground in front of Cao Cao, dealing 220% attack damage to foes. Has a high chance of freezing enemies temporarily.
- Musou Attack: Performing a rendition of his Conquest Musou attack, Cao Cao releases numerous icicles towards the enemies in front of him. Deals a total of 620% attack damage and has a chance of slowing targets down momentarily.
- Auxiliary Attacks
- Dash Attack: Does a turning swipe while dashing about briefly.
- Switch Attack: Executes a radial slash to repel nearby foes upon landing down. Only used in certain competitive modes.
- Counter Attack: Dazes foes the moment they hit while blocking.
- Evasion: Dashes forward slightly to evade incoming enemy attacks.
- Horse Attacks
- Horse Normal Attack: Lands repeated round slices to the right.
- Horse Kick Attack: Has horse unleash powerful kicks with its forelegs. Has a cooldown time of 8 seconds.
- Horse Stomp Attack: Has horse stomp the ground hard. Has a cooldown time of 6 seconds.
- Horse Musou Attack: Commands horse to charge forward at high speed for a short duration of time.
- Joint War Enemy-Only Attacks
- Enemy-Only Attack: When fought as a Joint War boss in the Fierce Battle at Mount Rang mission, Cao Cao will occasionally generate ice barrels and stab the ground to make them detonate, freezing players in the process. While this maneuver is not as damaging as Xu Zhu's fire barrel attack, it does provide Cao Cao with a defense buff that lasts for a while.
- Guild Expedition Enemy-Only Attacks
- Enemy-Only Attack 1 - Frozen Halo: During the first tier mission of the Luoyang expedition stage, Cao Cao will unleash a chilling aura that attaches frozen marks to players. This causes them to receive continuous damage while inadvertently providing immunity against Xiahou Dun's Flame Halo effect.
- Enemy-Only Attack 2 - Iron Armor: During the second tier mission of the Xu Province expedition stage, Cao Cao will receive a 20% increase in defense if he is not defeated within 10 minutes.
- Enemy-Only Attack 3 - Rain of Fire Arrows: Summons a rain of fire arrows to constantly track the player's movements and damage them. Sets targets on fire instantly. Used by Cao Cao in the Xu Province expedition stage.
- Enemy-Only Attack 4 - Tracing Ice Bolt: During the third tier mission of the Wan Castle expedition stage, Cao Cao will periodically summon an ice bolt to home in on the player. Once an ice bolt hits the ground, it produces frost that hampers any unit that walks into it.
- General Tactics
- Ambitious Hero: Increases defense in battle by 4%. Effects increase the higher Cao Cao's star ranking becomes.
- Freezing Souls: Deals 12% more damage to slowed or frozen enemies. Effects increase the higher Cao Cao's star ranking becomes.
- Coldness of Wei: Causes EX attack to freeze foes for 1 additional second. Duration increases the higher Cao Cao's star ranking becomes.
- Musou Tactics
- Musou Tactic 1: Increases Musou regeneration speed by 7% while conserving 48 Musou points when performing a Musou attack.
- Musou Tactic 2: Causes normal attacks to have a 50% chance of increasing Cao Cao's defense by 13.5% for 6 seconds. Upon filling up a Musou slot, it also generates a shield effect worth 169% defense for 10 seconds.
- Musou Tactic 3: Causes charge attacks to grant 13 extra Musou points while guaranteeing that Cao Cao's Musou attack freezes foes completely.
- Combat Soul Skills
- Heaven Combat Soul Skill: Recovers 9 Musou points per second when near slowed or frozen enemies. Bonus increases the higher the combat soul's ranking rises. Upon attaining Musou Mode, it instead causes Cao Cao's EX attack to enhance his fourth charge with a stackable buff upon successfully hitting a target. The buff boosts attack damage by 180% and can be stacked up to 3 times. If the enhanced fourth charge attack hits an enemy frozen by Cao Cao's Musou attack, it will deal extra damage equivalent to 533% attack in total.
- Earth Combat Soul Skill: Causes fourth charge attack to have a 15% chance of freezing the enemy on contact. Note that the target's freeze resistance may affect the skill's success rate. Bonus increases the higher the combat soul's ranking rises. Upon attaining Musou Mode, it instead works in conjunction with one of his defensive tactics to freeze foes instantly upon successfully blocking an attack. Also boosts attack power by 40% for 4 seconds if Musou attack is performed within 16 seconds after the freezing effect is triggered.
- Human Combat Soul Skill: Deals 10% more damage against slowed or frozen foes near Cao Cao. Bonus increases the higher the combat soul's ranking rises. Upon attaining Musou Mode, it instead causes Musou attack to deal 920% extra damage against frozen enemies while boosting its overall attack power by 33%.
- Skin Skills
- Suit Skill: Gains a 7% boost in defense for 10 seconds after hitting frozen enemies.
- Ornament Skill: Gains a 7% boost in attack for 10 seconds after hitting frozen enemies.
- Exclusive Suit Skills
- The following skills only take effect if Cao Cao is equipped with his Rising Phoenix costume.
- Tyrant: Causes EX attack to inflict foes with one stack of the Ghost debuff for 50 seconds. Targets afflicted by it have their attack power reduced by 6% which can be stacked up to three times.
- Descend: Upon performing Musou attacks on foes affected by the Ghost debuff, Cao Cao is granted a 10 second attack boost worth 12%. Can be stacked up to 6 times.
- Tremble: Upon performing Musou attacks on foes affected by two or more stacks of the Ghost debuff, they end up frozen in ice for a few seconds. Also activates a stronger freeze effect when under the effects of Musou Mode.
Further debilitates foes with 2 stacks of the Ghost debuff via Musou attack.
- Horse Skills
- Golden Scale: Causes EX attack to deal 36% more damage to frozen and slowed enemies for 10 seconds.
- Bachong: Causes EX attack to deal 54% more damage to frozen and slowed enemies for 10 seconds.
- Clustered Gleam: Causes EX attack to deal 90% more damage to frozen and slowed enemies for 10 seconds.
- Ghost Candle: Causes EX attack to deal 90% more damage to frozen and slowed enemies for 10 seconds.
- Shadow Runner: Causes EX attack to deal 90% more damage to frozen and slowed enemies for 10 seconds.
- Purple Sun: Increases damage dealt in battle by 10%.
- Team Combination
- Drinking Alone by Moonlight
- Required Characters: Cao Cao, Guo Jia
- Bonus: +13,333 Health, +1,058 Attack
- Elai Guards the Lord
- Required Characters: Dian Wei, Cao Cao
- Bonus: +13,333 Health, +1,058 Attack
- Mutual Appreciation
- Required Characters: Cao Cao, Cai Wenji
- Bonus: +13,333 Health, +1,058 Attack
- Joint Skill: If paired up with Cai Wenji, Cao Cao will be able to perform a unique joint attack alongside her. As his partner plays her harp while sitting down, Cao Cao walks near her and stabs the ground, causing icicles to rise up. The platform is eventually encased in ice as Cai Wenji's sorcery causes it to rise up in the air along with several glaciers pointed to the front. After conjuring a large glyph representing the Chinese astrological chart, the two of them manipulate the floating glaciers to rain down heavily on the ground.
- Ties of Friendship
- Required Characters: Cao Cao, Guan Yu
- Bonus: +13,333 Health, +1,058 Attack
- Wei & Shu Emperors
- Required Characters: Cao Cao, Liu Bei
- Bonus: +8,356 Health, +663 Attack
- Fight For What
- Required Characters: Dian Wei, Xu Zhu, Cao Cao
- Bonus: +20,000 Health, +1,587 Attack
- Growing Up Together
- Required Characters: Cao Cao, Xiahou Yuan, Cao Ren
- Bonus: +15,022 Health, +1,192 Attack
- Special Skill: This item summons a cold frost, deals 150% extra damage, freezes enemies for 3 seconds, and activates Cao Cao's Musou Mode, inflicting 400% damage and reducing defenses.
Warriors Orochi 3[]
Cao Cao retains his weapon moveset from Dynasty Warriors 7 albeit with some changes and additions.
- Changed Attacks
- Charge Attack 2: : Does an upper right slash via forward step.
- Charge Attack 3: : Slashes in a zigzag formation multiple times, ending in a downward slash to the left that stuns foes. Behaves similarly to Cao Cao's original third charge attack from the fourth and fifth installments.
- Charge Attack 4: : Hurls an energy wave forward.
- Charge Attack 6: : Slams the ground with palm before doing a turning slash forward.
- Jump Charge: : Flips in mid-air before slamming weapon unto the ground to produce a minor impact.
- Team Abilities
- Ability 1 - Impact: Refills Musou by a set amount for every 100 KOs per member.
- Ability 2 - Stamina: Refills life by a set amount for every 100 KOs per member. Only available in Warriors Orochi 3 Ultimate.
- Special Attacks
- Musou Attack: : Cao Cao performs Conquest as their ground Musou attack.
- Counter Attack/Break Guard: Counter + L1 + : Quickly swats away an enemy's attack, causing them to stagger briefly.
- Assist Attack: Counter + L1 or R1: Cao Cao performs the fourth charge attack to assist a teammate while surrounded within an updraft of wind for extra coverage.
- Grounded Type Action: R1: Levitates in the air and briefly caresses sword before slashing it outward to conjure a vortex of dark energy, hitting foes multiple times and sending them airborne.
- Midair Type Action: R1: The Arctic Storm Musou attack, based on Cao Cao's eighth game, unleashes a barrage of icicles that instantly freeze enemies, offering less damage and more affordable Musou consumption.
- Shift Step: Direction + L1 + : Performs a sidestep strafe primarily used for evasive purposes. Can be canceled into an instant dash attack by tapping while in shift step position. In Ultimate, pressing upon being hit will cause the user to automatically back away from their attacker.
- Normal Strategy Card: Conqueror's Command (覇道の大号令; lit. "Hegemon's Grand Order"): Reduces the opponent's speed and defense, making them more vulnerable to incoming attacks.
- Golden Strategy Card: Last Stand (背水の陣; lit. "Backwater Formation"): Reduces the current officer's life in exchange for disabling the opponent's ability to switch between different characters.
- Team Attacks
- Triple Rush 1: Lands a fast upper swing that sends out a mobile shockwave traveling on the ground at a set distance.
- Triple Rush 2: Quickly swings sword from left to right repeatedly.
- Triple Rush 3: Does a quick aerial swing to unleash a massive energy wave down on the ground, creating a burst effect that disperses enemy crowds below.
- Unique Triple Rush: If Nobunaga Oda and Nemea are Cao Cao's teammates, they will be able to perform a unique triple rush togather. For his part, Cao Cao follows up Nobunaga's attack with two slashes that produce energy waves and an overhead slice.
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Cao Cao is affiliated with the general's sword in this title. When equipped with it, Cao Cao can perform the following unique attacks listed below.
- EX Attack 1: : Bombards foes in front of Cao Cao with a volley of ice arrows raining from above. Can be canceled with a shadow sprint, enabling the player to quickly follow up with another attack.
- EX Attack 2: : Commands shadow to perform multiple swings that leave behind dark blue streaks. Introduced in Xtreme Legends.
- Musou Attack - Conquest (覇道; lit. "Supreme Path"): : Sends several large ice shards forward, causing foes in front of Cao Cao to be knocked over or frozen.
- Alternate Musou Attack - Phoenix Blade (鳳皇剣舞; lit. "Feng Emperor Sword Dance"): R1 + : Coats blade in dark blue energy before attempting to stab an enemy. Should the attack connect successfully, Cao Cao will deliver several slashes in a row followed by a concaving double swipe with the help of his shadow. If the attack fails to connect, he will instead stab the ground and surround himself within a deep blue whirlwind while summoning a shadow that delivers multiple swings in front of him. Its power has been increased significantly in the 1.02 version patch.
- Aerial Musou Attack - Arctic Storm (氷嵐; lit. "Ice Storm"): : Sends several large ice shards downward from the air, freezing enemies below or causing them to collapse.
- Rage Attack: Repeatedly performs horizontal spin swipes done counterclockwise while turning forward. It ends with Cao Cao's shadow doing a single swipe that sends nearby opponents flying away via radial energy burst.
- True Rage Attack: If Cao Cao manages to perform a 100-hit combo during his Rage attack, he will change his attack pattern by running forth while sending out shadows to slash back and forth continuously in a skidding manner, adding in a few more frontal strikes from them to lift foes up once he stops moving.
Dynasty Warriors 8: Xtreme Legends[]
- Bodyguard Skills
- Battle Skill - Gather Supplies: Extends the time limit in accordance with the current number of enemies defeated by the player.
- Assistance Skill - Rally: Slowly restores the player Musou when they are near death.
- Rouse Skill - Assault: Increases the attack power of bodyguards when they are near death.
Dynasty Warriors 8: Empires[]
- Ways of Life Skills
- Ways of Life - Hero of Chaos: Brave Type, 5,000 Employment Cost
- Fixed Strategy - Scout: Attempts to recruit officers from other factions.
- Stratagem Card 1 - Asura Might: Allows the user to destroy spot turrets and instant bases with one hit for 40 seconds.
- Stratagem Card 2 - Temper: Fills up 2 Musou bars.
- Stratagem Card 3 - Indomitable: Prevents the user and their nearby allies from being knocked back by enemy attacks for 15 seconds.
- Stratagem Card 4 - Scale Formation: Increases attack of all allied units for 90 seconds. Requires an allied unit to temporarily withdraw for card to take effect.
- Stratagem Card 5 - Snake Formation: Increases speed of all allied units for 90 seconds. Requires an allied unit to temporarily withdraw for card to take effect.
- Awarded Stratagem Card - Base Seizure: Turns an enemy base into an allied base. Cannot be used on the enemy's main camp or instant bases. Requires 2 allied units to temporarily withdraw for card to take effect.
Shin Sangoku Musou Blast[]
- Original Card
- Unit Type: Cavalry
- Musou - Wei Military Frost Plan (魏武大氷計): Hits enemies with a barrage of giant icicles. Based on Cao Cao's Conquest Musou attack from the original game.
- Skill - Blizzard Barricade Formation (氷嵐封鎖陣): Conjures a block of ice to damage and freeze enemies within range. Disables weather effects and enemy tactics for 10 seconds.
- Team Effect - Wei Attacking Formation: Increases effectiveness of Musou attacks and skills in proportion to the amount of Wei officers on the team.
- "Young Lord" Card
- Unit Type: Cavalry
- Musou - Wei Military Frost Plan (魏武大氷計): Hits enemies with a barrage of giant icicles.
- Skill - Vengeful Settlement (報仇雪恨): Conjures a block of ice to damage and freeze enemies within range. Disables weather effects and enemy tactics for 10 seconds.
- Team Effect - Wei Attacking Formation: Increases effectiveness of Musou attacks and skills in proportion to the amount of Wei officers on the team.
Dynasty Warriors: Godseekers[]
- Type Ability
- Critical Bonus: Increases the probability of landing a critical hit when attacking.
- Normal Attacks
- Phantom Mist (幻震; lit. "Illusion Jolt"): Hits a single foe. Lowers enemy's ability by 10%.
- Phantom Strike (幻斬; lit. "Illusion Slash"): Hits a single foe.
- Phantom Flurry (幻連斬; lit. "Illusion Chain Slash"): Hits multiple foes.
- Phantom Crescent (幻円斬; lit. "Illusion Round Slash"): Hits multiple foes.
- EX Attacks
- Phantom Mist EX (幻震Ex; lit. "Illusion Jolt EX"): Hits a single foe. Lowers enemy's ability by 10%.
- Phantom Flurry EX (幻連斬Ex; lit. "Illusion Chain Slash EX"): Hits multiple foes. Has a chance of frightening enemies.
- Musou Attacks
- Conquest (覇道; lit. "Path to Conquest"): Hits multiple foes. Has a chance of freezing enemies.
- Phoenix Blade (鳳皇剣舞; lit. "Fenghuang Sword Dance"): Hits multiple foes.
- Arctic Storm (氷嵐): Hits multiple foes. Has a chance of freezing enemies.
- Red Skills
- Hammer of Ruin: Increases damage of attacks against siege weapons by 300%.
- Flash: Increases critical hit rate by 15%.
- Flash Duo: Increases critical hit rate by 30%.
- Flash Ultra: Increases critical hit rate by 50%.
- First Strike: Increases strength by 50% and mobility by 2 for one turn only.
- Swift Foot: Increases mobility by 1.
- Last Stand: Decreases amount of energy used for attack by 1 when health is less than 30%. However, it can never be lower than 1.
- Musou Master: Increases attack strength of Musou attacks.
- Blue Skills
- Deflection: Reflects all the reductions of the parameters to the enemy that attacked the character.
- Induce State: Increases the chances of influencing enemy state by 10%.
- Influence Duo: Increases the chances of influencing enemy state by 20%.
- Influence Ultra: Increases the chances of influencing enemy state by 30%.
- Stun Effect: Occasionally induces enemies into a stunned state with attacks.
- Frighten Effect: Occasionally induces enemies into a frightened state with attacks.
- Burn Effect: Occasionally induces enemies into a burnt state with attacks.
- Freeze Effect: Occasionally induces enemies into a frozen state with attacks.
- Shock Effect: Occasionally induces enemies into a shocked state with attacks.
- Poison Effect: Occasionally induces enemies into a poisoned state with attacks.
- Break Defense: Causes attacks to break through the enemy's guard.
- Green Skills
- Recovery: Restores the health of the unit and any allied units within 1 adjacent square by 5% at the start of each turn.
- Recovery Duo: Restores the health of the unit and any allied units within 1 adjacent square by 10% at the start of each turn.
- Recovery Ultra: Restores the health of the unit and any allied units within 1 adjacent square by 15% at the start of each turn.
- Furor: Increases the energy of units in Synchro Mode.
- Bolt: Increases the mobility of units in Synchro Mode.
- Proficiency: Increases the effective area of items used.
- Purple Skills
- Learner: Increases experience earned by 30%.
- Learner Duo: Increases experience earned by 50%.
- Learner Ultra: Increases experience earned by 100%.
- Stun Attack: Increases damage to enemies in a stunned state by 30%.
- Frighten Attack: Increases damage to enemies in a frightened state by 30%.
- Burn Attack: Increases damage to enemies in a burnt state by 30%.
- Freeze Attack: Increases damage to enemies in a frozen state by 30%.
- Shock Attack: Increases damage to enemies in a shocked state by 30%.
- Poison Attack: Increases damage to enemies in a poisoned state by 30%.
- Merciless: Enables character to occasionally defeat an enemy unit in a single attack.
- Thievery: Steals items from enemies the character attacks.
Dynasty Warriors: Unleashed[]
- Main Attacks
- Strong Attack 1 - Arbitrate (独断): Summons an avatar to attack enemies in front of Cao Cao multiple times while weakening them. Has a cooldown time of 13 seconds (12 seconds in the Japanese server).
- Strong Attack 2 - Solitude (孤高): Conjures a decoy that knocks enemies into the air and attacks them with multiple slashes, dealing damage and lowering their defense power. Has a cooldown time of 16 seconds (15 seconds in the Japanese server).
- Strong Attack 3 - Overwhelm (横行; lit. "Rampant Run"): Thrusts forward to conjure an avatar that dashes forward while spin slashing. Also lowers the enemy's critical resistance in the Japanese server. Has a cooldown time of 20 seconds (17 seconds in the Japanese server).
- Strong Attack 4 - Freezing Arrow (氷矢): Releases raining ice arrows that freeze enemies momentarily. Has a cooldown time of 25 seconds (24 seconds in the Japanese server).
- Normal Attack: Performs their preferred weapon's normal attack string.
- Special Attacks
- Musou Attack - Conquest (覇道; lit. "Path to Conquest"): Unleashes a fierce storm of ice arrows upon the enemy, freezing them almost instantly. Gets overriden by the character's Rage attack once all three Musou gauges have been filled up.
- Musou Rage Attack: Performs Rage attack once all three Musou gauges have been filled up.
- Switch Attack: Performs a descending spin slash while surrounded within a whirlwind.
- Special Maneuver - Shield: Projects a barrier to negate damage and debuffs.
- Team Attacks
- Triple Attack 1: Performs a shortened version of Solitude to contribute to the combo.
- Triple Attack 2: Performs switch attack to contribute to the combo.
- Triple Attack 3: Performs a shortened version of Overwhelm to contribute to the combo.
- Enemy-Only Attacks
- Enemy-Only Attack 1: As the final boss of the second Battle of Chibi scenario, Cao Cao will regularly cause large ice glaciers to pop out from the ground six times. These can track the player's movements, so avoiding them through constant mobility is highly recommended.
- Enemy-Only Attack 2: Summons four large shadow clones that unleash strong circular swipes forward at each of the four cardinal directions. Can easily wipe out the player's team if they are not careful in avoiding the attack.
- Global Server-Exclusive Passive Skills
- Primary Skill - Hegemon of Chaos: Increases attack of all officers by 10%.
- Secondary Skill: Increases attack speed of shield-type officers by 15%.
- Tertiary Skill: Increases max health points of Wei officers by 30%.
- Japanese Server-Exclusive Passive Skills
- Primary Skill: Increases Musou regeneration by 30%. Activates after filling up one Musou bar.
- Secondary Skill: Increases charge skill power by 30%. Activates after filling up two Musou bars.
- Team Combination
- Battle of the North (北方の争覇; "Northern Conquest")
- Required Characters: Cao Cao, Yuan Shao
- Bonus: Skill Cooldown -3.5%, Defense +4.5%
- Best Strategist (刹那の夢; "Momentary Dream")
- Required Characters: Cao Cao, Guo Jia
- Bonus: Skill Cooldown -5%, Musou Generation +4%
- Brotherly Bond (覇道の絆; "Bonds of the Path to Conquest")
- Required Characters: Xiahou Dun, Cao Cao
- Bonus: Critical Chance +4.5%, Max Health +3%
- Cousins (従兄弟; "Cousins")
- Required Characters: Cao Cao, Cao Ren
- Bonus: Max Health +4.5%, Skill Cooldown -4%
- Cunning of Sima Zhao (自らは皇帝にならず; "Those Who Did Not Become Emperors")
- Required Characters: Cao Cao, Sima Zhao
- Bonus: Critical Damage +4.5%, Element Advantage +5%
- Evil Partners (野心と奇才; "Ambition and Genius")
- Required Characters: Cao Cao, Sima Yi
- Bonus: Skill Cooldown -4.5%, Element Advantage +5%
- Eye for An Eye (怨敵; "Sworn Enemies")
- Required Characters: Cao Cao, Ma Chao
- Bonus: Skill Cooldown -4.5%, Attack Speed +5%
- Great Courage (覇道阻む龍; "Dragon Barring the Path to Conquest")
- Required Characters: Cao Cao, Zhao Yun
- Bonus: Attack Speed +5%, Attack +3.5%
- Safe-Conduct (奸雄と軍神; "The Scoundrel and the God of War")
- Required Characters: Cao Cao, Guan Yu
- Bonus: Skill Cooldown -3.5%, Element Advantage +5%
- Safeguard (宛城に燃ゆ; "Wan Castle Burns")
- Required Characters: Dian Wei, Cao Cao
- Bonus: Shield Damage +4.5%, Skill Cooldown -4%
- Shu Loyalty (体は曹、心は漢; "Body for the Cao, Heart for the Han")
- Required Characters: Cao Cao, Xu Shu
- Bonus: Skill Cooldown -4%, Critical Damage +5%
- Trusted Fellow (曹操と忠義の虎; "Cao Cao and the Loyal Tiger")
- Required Characters: Cao Cao, Xu Zhu
- Bonus: Skill Cooldown -4%, Shield Damage +5%
- Turning Coat (反目の軋み; "Hostile Discord")
- Required Characters: Cao Cao, Chen Gong
- Bonus: Skill Cooldown -4.5%, Musou Generation +3.5%
- Wei and Son (覇道と次代; "The Path to Conquest and the Next Generation")
- Required Characters: Cao Cao, Cao Pi
- Bonus: Critical Chance +4.5%, Shield Damage +4.5%
- All Against Him (反董卓の諸侯; "Anti-Dong Zhuo Warlords")
- Required Characters: Cao Cao, Sun Jian, Yuan Shao
- Bonus: Skill Cooldown -4%, Defense +4%, Attack Speed +3.5%
- Team Attack: Cao Cao will be able to perform a triple attack if he happens to be partnered with Sun Jian and Yuan Shao. He is the first to act during the whole combo. Only applies to the global server.
- Bronze Swallow (銅雀台の賦; "Poem of the Bronze Sparrow Terrace")
- Required Characters: Cao Cao, Xiaoqiao, Daqiao
- Bonus: Skill Cooldown -3.5%, Attack Speed +4%, Element Advantage +4.5%
- Team Attack: Cao Cao will be able to perform a triple attack if he happens to be partnered with Xiaoqiao and Daqiao. He is the last to act during the whole combo. Only applies to the global server.
- Devotion's End (訣別の過去; "Farewell to the Past")
- Required Characters: Cao Cao, Shu Emperor, Lu Bu
- Bonus: Max Health +4.5%, Attack +4%, Critical Chance +5%
- Divided Kingdom (天下三分; "Three Kingdoms Plan")
- Required Characters: Cao Cao, Sun Quan, Liu Bei
- Bonus: Max Health +3.5%, Defense +4%, Skill Cooldown -3.5%
- Team Attack: Cao Cao will be able to perform a triple attack if he happens to be partnered with Sun Quan and Liu Bei. He is the second to act during the whole combo. Only applies to the global server.
- Swear to the End (野心抱く者; "Ambitious Individuals")
- Required Characters: Cao Cao, Jiang Wei, Chen Gong
- Bonus: Critical Chance +4.5%, Critical Damage +4.5% (+7% in the Japanese server), Attack +4%
- Global Server-Exclusive Team Combination
- Begin and End
- Required Characters: Cao Cao, Jiang Wei
- Bonus: Attack +3.5%, Critical Damage +4.5%
- Japanese Server-Exclusive Team Combination
- Ingenuity of the Chaotic Era (乱世の謀才)
- Required Characters: Cao Cao, Jia Xu
- Bonus: Attack Speed +5%, Skill Cooldown -4.5%
- Value of Loyalty (忠義の価値)
- Required Characters: Cao Cao, Pang De
- Bonus: Max Health +4.5%, Skill Cooldown -5%
Warriors Orochi 4[]
While retaining the same moveset from Dynasty Warriors 8: Xtreme Legends, Cao Cao wields the Lævateinn as their sacred treasure in this title. When equipped with it, Cao Cao can perform the following attacks listed below.
- Special Attacks
- Musou Attack: : Cao Cao performs Conquest as their ground Musou attack.
- Normal Magic: R1 + : Does a prolonged hovering dash that briefly sets the surrounding area on fire, burning nearby foes along the way. Can control the direction of movement while performing the attack. Tapping or will instantly cancel the magic's effects.
- Charge Magic: R1 + : Summons a large meteor to crash down on a specified position, inflicting damage within a massive radius. Can also affect downed foes.
- Unique Magic: R1 + : Cao Cao rains several icicles down on the ground in front of him, then delivers a fiery slash to quickly shatter them into smaller shards.
- Summon Magic: R1 + : Summons mount to Cao Cao's side.
- Miscellaneous Skills
- Unity Magic Bonus: Power +2, Technique +4, Speed +3
- Musou Effect - Revive: Grants nearby allies the ability to be revived from the location they were last in once. Only applies in Battle Arena.
- Divine Blessing 1 - Breakneck: Increases movement speed and attack speed. Only applies in Battle Arena.
- Divine Blessing 2 - Scattershot: Increases attack speed, charge attack power, and magic attack power. Only applies in Battle Arena.
- Infinity Support Skill - Crystals: Increases the possibility of obtaining crystals. Only applies in Infinity Mode.
- Type Skills
- Critical Hit: Passive: Causes attacks to inflict more damage against airborne enemies.
- Spirit Charge: Attack + : Cancels most attacks into a spirit charge that breaks through the enemy's guard while consuming a portion of Musou.
- Type Upgrade Skill 1 - Flak: Increases damage inflicted upon airborne enemies.
- Type Upgrade Skill 2 - Torrent: Enhances the character's switch combo.
- Type Upgrade Skill 3 - Shadow Blade: Increases damage caused by spirit charges.
- Type Upgrade Skill 4 - Shadowless: Enables the character to sometimes conserve Musou when doing a spirit charge.
- Type Upgrade Skill 5 - Tempered: Temporarily increases defense when somersaulting with little health left.
- Team Combination
- Rulers of the 3 Kingdoms (三國の君主): Deploying Cao Cao together with Sun Quan and Liu Bei will have their team's movement speed be doubled every 300 KOs.
Fighting Style[]
Keys: | Flow Attack • | Reactive Attack • | Musou • | Jump/Mount |
Base Game[]
Cao Cao is affiliated with the general's sword in this title. When equipped with it, Cao Cao can perform the following unique attacks listed below.
- Unique Attacks
- Unique Flow Attack Finisher: Enemy Airborne + : As Cao Cao hacks his opponents in mid-air, he finishes the assault by causing numerous ice shards to rain down on the ground in front of him.
- Unique Trigger Attack: R1 + : Unleashes two spinning slashes with the first one done clockwise and the second performed counterclockwise. Stuns and freezes foes at the same time. Based on the the sixth charge attack utilized by the general's sword moveset in Dynasty Warriors 8.
- Special Technique: R1 + : Pelts enemies in front of Cao Cao with numerous ice shards that have freezing capabilities. This move is derived from his first EX attack in previous installments.
- Musou Attack: : Delivers a series of diagonal spin swipes done in alternating order while moving at a brisk pace. Cao Cao ends his frontal assault by unleashing a wide frigid slash that produces several ice crystals popping in and out in front of him, freezing foes caught by them. This attack incorporates aspects of Cao Cao's old Musou attack from past games and his Conquest Musou from the more recent installments.
- Aerial Musou Attack: : Sends several large ice shards downward from the air, freezing enemies below or causing them to collapse. Based on Cao Cao's Arctic Storm Musou attack from previous titles.
- Horse Maneuvers
- Summon Horse: L2: Summon horse to the battlefield. Holding L2 as the horse approaches will allow the character to automatically mount them.
- Auto-Run: Riding Mode + L2: Automatically runs towards a specified destination. If a destination has not been set, the horse will instead run towards the location of the player's currently selected mission.
- Sprint: Riding Mode + Direction + R1: Causes horse to run at a faster pace. Doing so depletes their stamina each time.
- Jump: Riding Mode + Direction + R2: Causes horse to jump high while running.
- Horse Fast Attack: Riding Mode + : Performs a fast and seamless attack while mounted. The attack itself varies depending on what type of weapon is equipped and whether the enemy is grounded or airborne.
- Horse Trigger Attack: Riding Mode + : Performs an attack that sends enemies flying into the air. May vary depending on what type of weapon is equipped.
- Horse Musou Attack: Riding Mode + : Causes horse to sprint by consuming Musou instead of stamina.
- Dismount Horse: Riding Mode + : Dismounts from horse and resumes default fighting stance.
- Bow Maneuvers
- Shooting Mode: 🡻: Pulls out bow and assumes archery stance. Can be cancelled by tapping 🡻 again.
- Switch Arrows: 🡸 or 🡺: Switches between different types of arrows.
- Bow Attack: Shooting Mode + : Fires current arrow at a target. Can lock on targets by tapping R3.
- Lower Bow: Shooting Mode + : Lowers bow while squatting down.
Dynasty Warriors 9: Empires[]
- Officer Skills
- Secret Plan - Embody the Conqueror (覇王の大号令; lit. "Hegemon's Grand Order"): Temporarily increases ally's attack and own speed by a great amount.
- Military Unit: Cavalry
- Title: Hero of Chaos (乱世の奸雄; lit. "Opportunist of a Turbulent Age")
- Unique Political Ploy - Seeds of Discord: Proposes independence to rulers of other factions.
- Reputation Bonus: Brave +25%, Commanding +80%, Ingenious +50%, Benevolent -25%, Evil +80%
Shin Sangoku Musou Apuri[]
- Base Attacks
- Normal Attack: Performs unique flow attack string from the base game using the general's sword. Available by default.
- Aerial Attack: Performs aerial flow attack string from the base game.
- Repel Attack: Performs knock-down trigger attack from the base game to repel foes.
- Launch Attack: Performs launch trigger attack from the base game to lift foes into the air. Can be followed up with aerial flow hit string activated by repeatedly tapping the normal attack icon.
- Stun Attack: Performs stun trigger attack from the base game to daze foes momentarily. Can be followed up with stun flow hit string activated by repeatedly tapping the normal attack icon.
- Guard Break Attack: Performs guard break attack from the base game to break the enemy's guard. Can be followed up with down flow hit string activated by repeatedly tapping the normal attack icon.
- Chain Attack: Performs down flow attack from the base game to repeatedly strike at foes. Does heavy damage, but cannot deplete the target's spirit. This move is mostly available to attack-type versions of Cao Cao.
- Endurance Attack: Performs separating attack from the base game while generating a protective aura that temporarily boosts defense. This move is mostly available to defense-type versions of Cao Cao.
- Sneak Attack: Performs dash attack from the base game to inflict heavy damage on the opponent's spirit. This move is mostly available to speed-type versions of Cao Cao.
- Missile Attack: Leaps into the air and fires a projectile that turns into a large tornado upon hitting the ground. Does decent damage from a distance, but cannot deplete the target's spirit. This move is mostly available to snipe-type versions of Cao Cao.
- Recover Attack: Performs separating attack from the base game while generating a healing circle that gradually restores health. Has no elemental variations with each upgraded version. This move is mostly available to special-type versions of Cao Cao.
- Special Attacks
- Unique Attack 1 - Path to Conquest (覇道): Performs special technique from the base game. Available by default.
- Unique Attack 2 - Glacial Sword Dance (氷河剣舞): Performs unique trigger from the base game using the general's sword. Initially available for UR rank versions of its user, this move can be learned upon reaching level 170.
- Musou Attack: Performs Musou attack from base game minus the looping animation. Consumes one full Musou gauge.
- Aerial Musou Attack: Performs aerial Musou attack from base game. Consumes one full Musou gauge.
- Super Musou Attack: Performs full Musou attack from base game. Consumes two full Musou gauges.
- Auxiliary Attacks
- Counter Attack: Performs counter attack from the base game by tapping the orange counter icon near the opponent once it pops up.
- Finishing Attack: Performs finishing attack from the base game by tapping the golden finisher icon that appears once the opponent's spirit has been fully depleted.
- Normal Evasion: Does a normal evasion maneuver on the ground to avoid enemy attacks. Can only be performed by attack-type and special-type versions of Cao Cao.
- Swift Evasion: Hovers in the air to avoid enemy attacks in an instant. Can only be performed by speed-type and snipe-type versions of Cao Cao.
- Piercing Evasion: Charges forth while hunched to avoid enemy attacks while dealing chip damage to foes blocking the way. Can only be performed by defense-type versions of Cao Cao.
Normal Version Attacks[]
- Class Type: Attack
Mystic Version Attacks[]
- Class Type: Special
Abyss Version Attacks[]
- Class Type: Snipe
Dynasty Warriors 3 Version Attacks[]
- Class Type: Speed
Other Skills[]
- Memory Abilities
- Cunning As the Blue Wind (奸雄、蒼き風のごとく)
- Characters: Cao Cao
- Rank: SR
- Bonus: +227 Health, +227 Willpower
- Skill - Anti-Missile (防射): Reduces damage from archers by 15%.
- A Night of Poetry (詩情湧く夜)
- Characters: Cao Cao, Cai Wenji
- Rank: SSR
- Bonus: +386 Attack, +386 Musou, +386 Willpower
- Skill - Recover (快復): Recovers 10 Musou points every 4 seconds.
- Cao Family (曹一族)
- Characters: Cao Cao, Cao Ren, Cao Pi, Cao Xiu
- Rank: SSR
- Bonus: +386 Attack, +386 Defense, +386 Willpower
- Skill - Restore (全快): Recovers 10 health and Musou points every 4 seconds.
- Strategizing the Board (盤上の駆け引き)
- Characters: Xiahou Dun, Cao Cao
- Rank: SSR
- Bonus: +257 Attack, +257 Musou, +257 Willpower
- Skill - Robusticity (強健): Provides immunity against damage from archers.
- Team Combination
- Burning Ambition (野心燃ゆ)
- Required Characters: Cao Cao, Chen Gong
- Bonus: +100 Attack, +50 Willpower
- Declaring Conquest on the Central Plains (中原に覇を唱え)
- Required Characters: Cao Cao, Yuan Shao
- Bonus: +50 Health, +100 Musou
- Dream of Fulfilling the Cause (大業成就の夢)
- Required Characters: Cao Cao, Guo Jia
- Bonus: +50 Health, +100 Musou
- My Zifang (我が子房)
- Required Characters: Cao Cao, Xun Yu
- Bonus: +100 Attack, +50 Musou
- Those Who Stand Together (共に立つ者)
- Required Characters: Xiahou Dun, Cao Cao
- Bonus: +100 Attack, +50 Health
- Beginning the Path of Conquest (覇道のはじまり)
- Required Characters: Xiahou Dun, Cao Cao, Xiahou Yuan
- Bonus: +50 Attack, +100 Health, +50 Musou
Fighting Style[]
Keys: | Slash • | Thrust • | Block Thrust • | Block Slash |
- Basic Attacks
- High Smash: : Launches a round swing to the front.
- High Thrust: : Thrusts club at an upward angle.
- Uppercut Smash: 🡾 + : Performs an uppercut swing while standing up.
- Mid Smash: 🡾 + : Does a mid thrust with one leg raised up.
- Low Smash: 🡻 + : Swings club at a downward angle while crouching. Also hits fallen opponents.
- Low Thrust: 🡻 + : Does a more angled version of the Mid Smash motion. Also hits fallen opponents.
- Rear Smash: Facing Away or : Turns around and smacks the opponent's rear with a simple swing.
- Rear Sweep: Facing Away 🡻 + or : Sweeps opponent off their feet with a downward swipe while turning around.
- Pogo: 🡹 + or : Leaps forth while riding on club like a pogo stick. Upon making impact, Xu Zhu lies down exhausted, requiring players to button tap in order to get up. Also hits fallen enemies.
- Hammer Lift (背骨碎; lit. "Spine Break"): Near Opponent + : Performs a back-breaking bear hug on the opponent via crushing them with his club's shaft.
- Combo Attacks
- Cannonball (連轟跳鎚; lit. "Chain Boom Leaping Hammer"): ⸨🡹 + ⸩: Unleashes a round swing followed by an overhead slam and a raised strike.
- Cannonball Dive (連轟砲; lit. "Chain Boom Cannon"): : Does a round swing followed by a thrust done upward and another directed to the opponent's midsection.
- Toe Smasher (連轟散砲; lit. "Chain Boom Scatter Cannon"): : Extends Cannonball Dive by adding a thrust directed to the opponent's feet.
- Iron Fist (連轟墜; lit. "Chain Boom Crash"): : Thrusts club forward, then swings to the right before unleashing an overhead strike.
- Below the Belt (連轟散彈; lit. "Chain Boom Scatter Bullet"): : Similar to Toe Smasher, but eschews the round swing to simplify the combo.
- Overhand Bash (連轟彈; lit. "Chain Boom Bullet"): ⸨🡾 + ⸩ : Chains Mid Smash together with Low Smash.
- Thunder Smash (連轟掃打; lit. "Chain Boom Brushing Hit"): ⸨🡻 + ⸩ : Chains Low Smash together with Low Thrust.
- Passionate Destroyer (鼎碎; lit. "Ding Break"): 🡺 + : Bops opponent with an arcing strike.
- Charging Bear (鳩尾襲; lit. "Dove Tail Assault"): 🡺 ⸨🡺 + ⸩: Rams club sideways at opponent, causing them to keel over.
- Bear Hug (背骨追; lit. "Spine Chase"): 🡺 ⸨🡺 + ⸩ ⸨ + ⸩: Extends Charging Bear with Hammer Lift.
- Ferocious Bear (奔流追; lit. "Torrent Chase"): 🡺 ⸨🡺 + ⸩ ⸨ + ⸩ ⸨🡻 🡿 🡸 ⸩: Extends Bear Hug by keeping foe in place and batting them away with a fierce swing.
- Thunder Axis Spin (連轟崩流打; lit. "Chain Boom Crumbling Flow Hit"): 🡸 + ⸨🡺 + ⸩ ⸨🡸 + ⸩: Swings horizontally back and forth, then finishes the combo with a round batting strike.
- Thunder Axis Sweep (連轟回轉腰碎; lit. "Chain Boom Revolving Shift Waist Break"): 🡸 + ⸨🡺 + ⸩ ⸨🡻 🡾 🡺 ⸩ : Extends Thunder Axis Spin with Body Buster.
- Earth Strike (連轟回轉腰脛碎; lit. "Chain Boom Revolving Shift Waist Shin Break"): 🡸 + ⸨🡺 + ⸩ ⸨🡻 🡾 🡺 ⸩ ⸨🡻 + ⸩: Extends Thunder Axis Spin with Super Pogo.
- Spine Breaker - Forward (激震連鎚; lit. "Raging Quake Chain Hammer"): 🡹 + ⸨🡺 + ⸩: Extends Pogo with another club-riding stomp done forward.
- Spine Breaker - Back (激震連鎚; lit. "Raging Quake Chain Hammer"): 🡹 + ⸨🡸 + ⸩: Extends Pogo with another club-riding stomp done backward.
- Spine Breaker - Fixed (激震連鎚; lit. "Raging Quake Chain Hammer"): 🡹 + ⸨🡹 + ⸩ or 🡹 + ⸨Any Direction + ⸩: Extends Pogo with another club-riding stomp on the same spot.
- Earth Breaker (烈震鎚; lit. "Violent Quake Hammer"): 🡻 🡾 🡺 : Hops forward and slams the ground while crouching.
- Skull Buster (烈震跳鎚; lit. "Violent Quake Leaping Hammer"): 🡻 🡾 🡺 ⸨🡹 + ⸩: Extends Earth Breaker with an upward strike.
- Batter Up (奔流打; lit. "Torrent Hit"): 🡻 🡿 🡸 : Performs a batting strike that knocks the opponent away.
- Body Buster (轟連頭碎; lit. Booming Chain Head Break"): 🡸 🡿 🡻 🡾 🡺 : Performs three spin strikes while moving towards foe.
- Wrecking Ball (轟連頭腰碎; lit. "Booming Chain Head Waist Break"): 🡸 🡿 🡻 🡾 🡺 ⸨🡻 + ⸩ : Similar to Body Buster, but causes Xu Zhu to lower the club at mid level while spinning continuously.
- Super Pogo (轟連頭腰脛碎; lit. "Booming Chain Head Waist Shin Break"): 🡸 🡿 🡻 🡾 🡺 ⸨🡻 + ⸩ ⸨🡻 + ⸩: Similar to Body Buster, but causes each spin to go lower in elevation until Xu Zhu passes out from exhaustion.
- Musou Attacks
- Musou Slash Attack: 🡻 🡾 🡺 + : Launches a powerful uppercut swing, a spin slash, and an overhead slam.
- True Musou Slash Attack: Low Health + 🡻 🡾 🡺 + : Performs a more powerful variation of the Musou Slash combo that includes a rightward swing and a round batting strike.
- Musou Thrust Attack: 🡻 🡾 🡺 + : Launches an upward thrust and midsection stab followed by a short club ram done sideways.
- True Musou Thrust Attack: Low Health + 🡻 🡾 🡺 + : Performs a more powerful variation of the Musou Thrust combo that adds another side ram and a club-riding hop traveling at a good distance. Xu Zhu is left lying down in exhaustion after performing the move.
- Maneuvers
- Block Slash: : Raises club upward to thwart slash attacks.
- Block Thrust: : Holds up club diagonally to block thrust attacks. Also nudges Xu Zhu slightly forward.
- Sidestep: + : Sidesteps away from an incoming attack.
- Back Away: 🡸 🡸: Quickly backs away from an opponent.
- Lunge: 🡺 🡺: Quickly lunges at an opponent.
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
- Main Attacks
- Charge Attack 1: : Swings weapon around counterclockwise, breaking the enemy's guard stance.
- Charge Attack 2: : Punts enemies to the air by swinging club upward to the left. Has the highest launching elevation among other second charge attacks to compensate for Xu Zhu's slow hit speed.
- Charge Attack 3: : Launches an overhead strike. Stuns grounded foes while knocking back airborne ones.
- Charge Attack 4: : Delivers a massive batting swing with club, knocking foes away at a great distance.
- Normal Attack: : Does two circular swings from left and right, then raises club upward before slamming it down.
- Musou Attacks
- Musou Attack: : Swings club around in circles counterclockwise until Xu Zhu collapses from exhaustion. The hitting motion is based on his old Body Buster move from the first game.
- Auxiliary Attacks
- Dash Attack: Dashing + : Rolls on the ground twice to unbalance nearby foes.
- Jump Attack: : Slams club unto the ground via pogo ride. Can hit twice if positioned correctly. This move is essentially his old Pogo attack from the first game.
- Counter Attack: L1 + : Rams club sideways at enemy, knocking them a short distance away.
- Horse Attacks
- Horse Charge Attack: : Delivers a powerful swing to both sides while on horseback. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Lugs club around to the right and left twice in a row.
- Horse Musou Attack: : Delivers Musou-charged swings back and forth.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Fighting Style[]
Due to his immense strength, Xu Zhu carries around powerful, heavy weapons, resulting in stronger attacks that take longer to perform. His main moves involving simple strikes to harm others, although he often uses attacks that pound the ground and knock down all of his surrounding enemies.
However, his weaknesses happen to be his slow running speed and his Musou attack being hard to juggle with despite its high damage output. Players will need to equip him with fast mounts like Red Hare in order to effectively traverse large maps.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
- Main Attacks
- Charge Attack 1: : Swings weapon around counterclockwise, breaking the enemy's guard stance.
- Charge Attack 2: : Punts enemies to the air by swinging club upward to the left. Has the highest launching elevation among other second charge attacks to compensate for Xu Zhu's slow hit speed.
- Charge Attack 3: : Launches an overhead spin swipe. Stuns grounded foes while knocking back airborne ones.
- Charge Attack 4: : Delivers a massive batting swing with club, knocking foes away at a great distance. Inflicts fire elemental damage if Xu Zhu is equipped with his fifth weapon in Xtreme Legends.
- Charge Attack 5: : Lifts foes high up into the air with an ascending vertical swing. Press to follow up the attack with a full degree swing in the air.
- Charge Attack 6: : Positions club to chest while hopping forward, knocking foes into the air. Continuously tapping adds more hops before leaping up to perform a powerful butt stomp.
- Normal Attack 1: : Does two circular swings from left and right, then raises club upward with an ascending swipe before slamming it down.
- Normal Attack 2: : Similar to the first normal attack string, but turns the fourth hit sequence into a rightward swipe followed by a spinning slash done counterclockwise.
- Normal Attack 3: : Similar to the second normal attack string, but changes the fifth hit sequence to an upward swing to the left while adding a hopping slam to serve as the combo finisher.
- Musou Attacks
- Musou Attack: : Swings club around in circles counterclockwise until Xu Zhu collapses from exhaustion.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but adds several more spins that emanate trails of energy for additional range.
- Auxiliary Attacks
- Dash Attack: Dashing + : Rolls on the ground twice to unbalance nearby foes.
- Jump Attack: : Slams club unto the ground via pogo ride.
- Power Guard: L1 + : Pushes an attacking enemy back to create some distance from them.
- Horse Attacks
- Horse Charge Attack: : Delivers a powerful swing to both sides while on horseback. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Lugs club around to the right and left twice in a row.
- Horse Musou Attack: : Delivers Musou-charged swings back and forth.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
- Main Attacks
- Charge Attack 1: : Xu Zhu attempts to grab an enemy with his right hand. If the attack successfully connects, he will hurl them up to the air and bat them far away with a full spin swipe.
- Charge Attack 2: : Punts enemies to the air by swinging club upward to the left.
- Charge Attack 3: : Pulverizes foes with repeated overhead slams, ending the attack with a powerful smash that dizzies opponents. Tap repeatedly for additional hits.
- Charge Attack 4: : Delivers a massive batting swing with club, knocking foes away at a great distance.
- Charge Attack 5: : After delaying for a bit, Xu Zhu lifts foes high up into the air with an ascending vertical swing. Press to follow up the attack with a batting swipe in the air.
- Charge Attack 6: : Positions club to chest while hopping forward, then leaps up high to unleash a powerful butt stomp. Tap repeatedly for more additional hops.
- Normal Attack 1: : Does two circular swings from left and right, then raises club upward with an ascending swipe before slamming it down.
- Normal Attack 2: : Similar to the first normal attack string, but turns the fourth hit sequence into a rightward swipe followed by a spinning slash done counterclockwise.
- Normal Attack 3: : Similar to the second normal attack string, but changes the fifth hit sequence to an upward swing to the left while adding a hopping slam to serve as the combo finisher.
- Musou Attacks
- Musou Attack: : Swings club around in circles counterclockwise until Xu Zhu collapses from exhaustion.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but adds several more spins that emanate trails of energy for additional range.
- Auxiliary Attacks
- Dash Attack: Dashing + : Rolls on the ground twice to unbalance nearby foes. Requires additional button input to extend the roll attack.
- Jump Attack: : Does a diagonal leftward swipe while in mid-air.
- Jump Charge: : Slams club unto the ground via pogo ride, producing a powerful tremor. A repurposed version of Xu Zhu's old jump attack from the third game. Tap repeatedly for additional bounces.
- Parry: L1 + : Instantly performs the fourth charge attack to counter incoming blows.
- Announcement: R3: Xu Zhu taunts foes by patting his stomach while generating wisps of light around him. Can pierce through the enemy's defenses, leaving them staggered for a brief moment. Aura may change color in Free Mode to match the user's chosen side.
- Horse Attacks
- Horse Charge Attack: : Delivers a powerful swing to both sides while on horseback. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Lugs club around to the right and left twice in a row.
- Horse Musou Attack: : Delivers Musou-charged swings back and forth.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Dynasty Warriors 4: Empires[]
Xu Zhu gains an additional skill in this title.
- Weapon Type: Club
- Skill - Charge: Strengthens personal troops to attack the enemy main camp.
Dynasty Warriors (PSP)[]
Xu Zhu gains additional abilities and traits in this title.
- Ability - Ordinance: Increases the number of supplies acquired when capturing storehouses.
- Boost - Healing +: Gradually refills the party's life gauge at a fast rate.
- Skill - Strike ++: Doubles the party's attack power for 30 seconds and restores their Musou gauge.
Dynasty Warriors Advance[]
Xu Zhu normally fights using the club in this title, though he also capable of performing his moveset with halberds and pikes.
- Main Attacks
- Charge Attack 1: A: Does a charging rush with weapon held to the front.
- Charge Attack 2: B A: Dazes enemies by lifting weapon upwards. Effective against bowmen.
- Charge Attack 3: B B A: Launches an ascending swing followed by two swings done back and forth. Enhancing the Chain power-up once adds a spin slash at the end of the attack. A second enhancement includes a short thrust as the finisher instead. Tap B repeatedly for additional hits. Effective against spearmen.
- Charge Attack 4: B B B A: Knocks surrounding foes away with a rotating slash attack. Enhancing the Reach power-up twice will let Xu Zhu perform rotating slashes thrice in a row. Effective against swordsmen.
- Normal Attack: B B B: Swings weapon to the right, left, and front. Can be cycled up to 9 hits depending on the weapon's overall stats.
- Musou Attack: L + A: Unleashes several powerful swings radiating with electricity. The first half of the attack consists of a spin swipe, a frontal strike to the right and left, an upward slash, an overhead smack, and another spinning attack. The second half's hit motion set is performed twice and comprises of an ascending strike, a rightward swipe, a spin slash, and a hopping thrust.
- Power-Ups
- Cycle Order: Storm 🡺 Stun 🡺 Reach 🡺 Valor 🡺 Chain 🡺 Speed
- Storm: Enhances first charge attack.
- Stun: Enhances second charge attack.
- Chain: Enhances third charge attack.
- Reach: Enhances fourth charge attack.
- Speed: Increases movement speed.
- Valor: Unlocks current weapon's bonus effects.
Samurai Warriors: State of War[]
Xu Zhu gains an additional skill in this title.
- Sub-Officer Skill - Gluttony: Causes enemy soldiers to drop more recovery items during missions.
- Charge Attack 1: : Stuns foes with a simple punch.
- Musou Attack: : The animations are the same as in Dynasty Warriors 4, though it cannot be stopped until the player's Musou gauge is fully depleted. Similar to the Musou attacks employed by the Samurai Warriors cast, a shockwave burst is added at the end of the finisher.
- Roll: R: Rolls on the ground to evade enemy attacks.
Fighting Style[]
When controlled by the AI, Xu Zhu's charge attacks will be imbued with the lightning element by default. In Advance, he uses the blast element when fought as an enemy.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
- Main Attacks
- Charge Attack 1: : Does a stomp that generates a minor shockwave to down surrounding foes approaching Xu Zhu. Does miniscule damage, but can be used to keep enemy crowds at bay. Cannot activate elemental effects provided by orbs.
- Charge Attack 2: : Punts enemies to the air by swinging club upward to the left. Cannot activate elemental effects provided by orbs.
- Charge Attack 3: : Pulverizes foes with repeated overhead slams, ending the attack with a powerful smash that dizzies opponents.
- Charge Attack 4: : Delivers a massive batting swing with club, knocking foes away at a great distance.
- Charge Attack 5: : Slams weapon on the ground hard while using own body weight for added power. Attack produces a launching circle that knocks nearby enemies high up into the air.
- Charge Attack 6: : Positions club to chest while hopping forward, then leaps up high to unleash a powerful butt stomp. Tap repeatedly for more additional hops.
- Normal Attack 1: : Does two circular swings from left and right, then raises club upward with an ascending swipe before slamming it down.
- Normal Attack 2: : Similar to the first normal attack string, but turns the fourth hit sequence into a rightward swipe followed by a spinning slash done counterclockwise.
- Normal Attack 3: : Similar to the second normal attack string, but changes the fifth hit sequence to an upward swing to the left while adding a hopping slam to serve as the combo finisher.
- Evolution Attack: : Extends the normal attack string by cycling back to the first hit sequence.
- Musou Attacks
- Musou Attack: : Swings club around in circles counterclockwise until Xu Zhu collapses from exhaustion.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but finishes the attack with a hopping spin smash that generates a massive radial shockwave.
- Auxiliary Attacks
- Dash Attack: Dashing + : Rolls on the ground twice to unbalance nearby foes. Requires additional button input to extend the roll attack.
- Jump Attack: : Does a diagonal leftward swipe while in mid-air.
- Jump Charge: : Xu Zhu performs a cannonball drop while curling on his club inwardly, slamming the ground twice before landing with both feet.
- Parry: L1 + : Instantly performs the fourth charge attack to counter incoming blows.
- Horse Attacks
- Horse Charge Attack: : Delivers a powerful swing to both sides while on horseback. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Lugs club around to the right and left twice in a row.
- Horse Musou Attack: : Delivers Musou-charged swings back and forth.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Dynasty Warriors 5: Xtreme Legends[]
- Xtreme Mode Skills
- Special Ability - Doctor: Calls a doctor to restore a small portion of health. Occurs randomly after every battle.
- Destiny Mode Skills
- Favored Action: Defeating Troops
- Taught Skill Type: Melee
Dynasty Warriors 5: Empires[]
Xu Zhu gains additional abilities and traits in this title.
- Weapon Type: Unique
- Skill - Rally: Boosts own morale by 2 and those of nearby allies by 1.
- Proposed Policy 1 - Hard March: Enables the player to move to an area not adjacent to their borders. Valid only for 1 turn.
- Proposed Policy 2 - Slow March: Decreases all enemy units' speed for 2 minutes. Can cancel out the effects of Force March.
Dynasty Warriors: Online[]
Although Xu Zhu's moveset is available for player avatars to make use of, the actual character can be temporarily controlled by using their corresponding spirit item.
- Domestic Bonus: +10 to Commerce
- Battle Bonus: +10 to Damage
Dynasty Warriors Vol. 2[]
Xu Zhu gains additional abilities and traits in this title.
- Ability - Recovery ++: Restores the party's life gauge by 200 points.
- Support Skill 1 - Ranger: Prevents damage when crossing mountains.
- Support Skill 2 - Vigor: Raises attack power if the player's level is between 1 to 5.
- Charge Attack 2: : Works similarly to how it did in the base game, but is now made unblockable after being given an inherent light element.
- Team Combination
- Benign Loyalty (楽しき主従; lit. "Fun Master and Servant")
- Required Characters: Xu Zhu, Cao Cao
- Bonus: +57 Life, +28 Defense
- Spirited Friends (競い合う友; lit. "Competitive Friends")
- Required Characters: Dian Wei, Xu Zhu
- Bonus: +57 Life, +28 Defense
Dynasty Warriors DS: Fighter's Battle[]
- Obstacle Effects
- Obstacle Effect 1 - Stone Barrage: Drops three boulders on the enemy troops throughout the battlefield.
- Obstacle Effect 2 - Steal Coins: Steals any amount of coins the opponent has. Only available to rare card version.
- Main Attacks
- Normal Attack: Lands a quick rotating swing to knock down the player.
- Strong Attack: Slams club on the ground hard. As Xu Zhu slowly picks up his weapon, he then jumps high into the air and drops down to strike the floor with enough force to produce a wide tremor.
Warriors Orochi[]
- Modified Attacks
- Charge Attack 1: : The bursting stomp effect has less range than it did in the base game, though it now inflicts elemental damage. The sequel removes that trait entirely, but it can be replicated by wielding a weapon with the Almighty skill.
- Charge Attack 2: : Functions similarly to its base game incarnation, but can break through the enemy's guard.
- New Attacks
- Special Attack: R1: Jumps high and slams belly-first on the ground, heavily damaging enemies below. Cannot be guarded against. Consumes 50 Musou points. Much easier to maneuver in the sequel.
- Hyper Armor: Prevents enemies from interrupting combos with normal attacks.
- Team Abilities
- Ability 1 - Karma: Increases the chances of finding better weapons and more items on the battlefield.
- Ability 2 - Vitality: Increases the team's life.
- Ability 3 - Power: Increases attack of Power-type characters.
- Ability 4 - Refill: Gradually regains the team's Musou.
Warriors Orochi 2[]
- Team Attacks
- Assist Attack: Counter + L1 + or : Xu Zhu performs his fourth charge attack to assist a teammate. Consumes a portion of Musou.
- Triple Attack 1: Low Health + L2 + R2 + : Swings weapon with enough force to produce a strong gust of wind.
- Triple Attack 2: Low Health + L2 + R2 + : Produces a strong pillar of air by slamming the ground once.
- Triple Attack 3: Low Health + L2 + R2 + : Violently stomps the floor to cause a minor quake.
- Triple Attack Finisher: Xu Zhu rapidly slams the ground repeatedly, then unleashes a powerful batting swipe. As the whole team finishes up, a bright pillar of light generates at the intersection of their attack range and engulfs the surrounding area. Enemies caught by the blast sustain massive damage while being flung to the air and set on fire.
- Strategy - Face Off: Reduces overall damage inflicted upon all allied forces.
Fighting Style[]
When controlled by the AI in Dynasty Warriors 5, most of Xu Zhu's charge attacks will be imbued with the fire element by default.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Xu Zhu is affiliated with the mace in this title. Despite sharing the same moveset with other characters, some of his attacks have different traits or effects.
- Standard Attacks
- Renbu String 1: Delivers two powerful slams on the ground with each hit leaving behind tremors.
- Renbu String 2: Similar to the first Renbu string, but adds another ground slam that produces a wider tremor.
- Renbu String 3: Similar to the second Renbu string, but adds a tremor wider in size than the last one.
- Renbu String Infinite: Similar to the third Renbu string, but produces a tremor so large and powerful that Xu Zhu is lifted off his feet while producing it.
- Charge Attack: Holding : Performs a wide swing that generates a radial shockwave after reaching higher Renbu levels.
- Dash Charge: Dashing + : Attacks foes by rolling forward. Can be prolonged by tapping continuously after reaching second rank.
- Jump Charge: : Drops down to smash the earth, creating a quaking tremor in the process.
- Special Attacks
- Musou Attack: : Does an empowered version of the first to third Renbu string repeatedly. The assault ends with a continuous spin attack while holding mace behind neck and batting enemies away.
- True Musou Attack: Low Health + : Similar to the regular Musou attack, but adds the fire attribute to each hit.
- Special Move - Swift Attack: L2: Maximizes the user's Renbu gauge to infinite temporarily and prevents them from being flinched by enemy attacks. Also increases damage output if activated with low health.
- Officer Skills
- Evade: Increases movement speed for 30 seconds when knocked down and near death.
- Ice Resist: Nullifies ice elemental attacks.
- Thunder Resist: Nullifies lightning elemental attacks.
- Recovery: Improves the effect of recovery items.
- Lady Luck: Improves the chances of acquiring better weapons and horses.
- Bonus Special: Receives one tome for defeating 300 enemies each time.
- Pouch: Allows character to carry up to 2 tomes while making them appear more frequently.
- Tome Skills
- Overawe: Reduces defense of nearby enemies upon activating special move.
- Annihilate: Greatly increases damage inflicted to soldiers by Swift Attack.
- Destroy: Increases damage inflicted to objects by Swift Attack.
Dynasty Warriors 6: Empires[]
Xu Zhu gains additional abilities and traits in this title.
- Special Move - Brace: Temporarily avoids being stunned by most enemy attacks.
- Additional Move - True Speed: Allows the user to continuously perform running attacks while receiving a slight boost in attack power and hit speed. Also increases speed of horse if activated while riding. Xu Zhu holds his club in a protective stance as he runs at high speed.
- True Speed Attack: True Speed + : Does a rapid roll attack twice.
- True Speed Charge: True Speed + : Slams club horizontally on the ground, producing a powerful tremor.
- Officer Card - Tiger's Attack (虎痴の爆発力; lit. "Tiger Fool's Explosive Might"): Greatly increases player's attack for the first 5 minutes of battle when invading.
Dynasty Warriors: Strikeforce[]
Xu Zhu is affiliated with the cudgel (type 1) in this title.
- Skills
- Fury Awakening Aura: Releases streams of blue swirling light to activate fury form transformation. Can be imbued with additional effects via certain chi skills.
- Type Skill - Readiness: Enables charge attacks to charge up much faster. Only available in Dynasty Warriors: Strikeforce.
- Support Skill - Health Recovery: Restores an ally's health by a moderate amount. Only available in Shin Sangoku Musou Multi Raid 2.
- Team Ability - Attack Boost: Increases weapon's physical attack power. Only available in Shin Sangoku Musou Multi Raid 2.
- Card: Officer Type, Yang Element, +22 (+18 in Multi Raid 2) to Exchange
- Enemy-Only Attacks
- Shockwave Attack: Unleashes a small radial shockwave to repel nearby foes while providing additional breathing room for incoming attacks. Only used in Dynasty Warriors: Strikeforce.
- Card Combination
- Iron Men (巨魁の治安; lit. "Chiefs of Security")
- Required Characters: Dian Wei, Xu Zhu
- Bonus: +30 to Storehouse
Fighting Style[]
When controlled by the AI in Strikeforce, Xu Zhu's attacks will be imbued with the water element by default.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Xu Zhu is affiliated with the club in this title. When equipped with it, Xu Zhu can perform the following unique attacks listed below.
- EX Attack: : Latches onto the nearest opponent by charging at them, then proceeds to deliver a power slap that sends the victim flying back while radiating streams of energy.
- Musou Attack - Roly Poly (ころがるぞお; "Let's Roll"): : Violently rolls forward along the ground and immediately gets up, knocking away nearby foes with a blast of air produced from the sudden impact.
- Alternate Musou Attack - Rage Spike (おこったぞお; "I'm Angry"): R1 + : Rushes towards the nearest foe at high speed, launching their whole body airborne three times before slamming them down into the ground. The impact from the slam also knocks away surrounding enemies.
- Notable Skills
- Max Health Up +++: Increases maximum health by a very large amount.
- Attack Range Up: Increases attack range.
- Club Master: Gains expertise at wielding the club.
Dynasty Warriors 7: Xtreme Legends[]
- Titles
- Lieutenant General (偏将軍) - Slightly increases Legend Mode rewards.
- Defense General (典軍校尉) - Slightly increases damage inflicted on enemies when using EX weapons.
- River General (横江将軍) - Marginally increases attack and defense against officers when using speed-type weapons.
- Campaign General (討逆将軍) - Marginally absorbs health from enemies when damaging them using speed-type weapons.
- Front General (前将軍) - Moderately increases defense against projectile and shockwave attacks when using power-type weapons.
- General Who Pacifies the West (鎮西将軍) - Slightly increases attack and defense against officers when using speed-type weapons.
- General of the Guards (衛将軍) - Significantly decreases damage taken from enemies when using EX weapons.
- Commander General (大将軍) - Moderately increases attack and defense against officers when using power-type weapons.
Dynasty Warriors 7: Empires[]
- Officer Skills
- Fame Type: Brave
- Subordinate Special Command 1 - Search: Searches for a capable free officer and invites them to join. Increases brave fame by 2,000 when used.
- Subordinate Special Command 2 - Rebel: Start a rebellion together with a sworn sibling or spouse. Increases brave fame by 5,000 and evil fame by 1,500 when used.
Dynasty Warriors Next[]
Xu Zhu is affiliated with the club in this title.
- Unique Attacks
- EX Attack: : Serves the same function like in the base game.
- Musou Attack: : Xu Zhu performs Roly Poly as their main Musou attack with the game classifying it as a Multi-Strike type.
- Speed Musou Attack - Shock: Tap Both Sides of Screen: Xu Zhu hops on the ground several times while riding on his weapon, creating multiple shockwaves in the process. Following the attack's rhythm causes the shockwaves to turn blue and expand.
- Direct Breaks
- Direct Break (Default) - Bombardiers: Calls a group of bombardiers to throw explosives in tandem.
- Direct Break (Alternate) - Tigers: Summons several tigers that emit a shockwave-inducing howl.
- Direct Break (Downloadable) - Elephant Troop: Summons a group of elephant riders to trample the enemy.
- Stratagems
- Stratagem Card (Default) - Mighty Advance (全力突進; lit. "All-Out Charge"): Greatly increases player's attack, but greatly decreases defense in turn.
- Stratagem Card (Alternate) - Latent Strength (虎痴の怪力; lit. "Tiger Fool's Unusual Strength"): Greatly increases player's attack.
- Stratagem Card (Downloadable) - Slow and Steady (絶対捕球; lit. "Absolute Catch"): Greatly increases player's defense, but greatly decreases speed in turn.
- Allied Stratagem: If deployed as a playable officer, Xu Zhu will bring more meat buns to make it appear at an increased rate during battle. Has a chance of happening from time to time.
Shin Sangoku Musou Online Z[]
Uses many of the same attacks offered by the pulverizing club moveset albeit with some differences.
- Modified Attacks
- Charge Attack 1: Turns to the rear and squats down, then does a hip attack forward to stagger nearby enemies.
- Charge Attack 3: Similar to what the pulverizing club moveset has access to, but adds a extension in which the user charges forward and launches a hefty strike towards the front.
- Charge Attack 4: Leaps up high and slams the ground to produce blue radial fissures before jumping to the air again.
- Charge Attack 5: Sets club down and spins around it while extending left fist outward as it lets out blue sparks. Upon pausing briefly, the user picks up their club again and does a batting swing.
- Charge Attack 6: Slams club on the ground hard to produce a wide impactful circle.
- Evolution Attack: Plants club unto the ground and punches at it repeatedly.
- Musou Attack: Releases an energy burst that burns and dazes foes before performing Xu Zhu's Roly Poly Musou attack from Dynasty Warriors 7.
- Special Abilities
- Best Formation 1 - Radial Formation: 1 to 5 Units, Balanced Type
- Best Formation 2 - Arrow Formation: 5 Units, Offense Type
- Best Formation 3 - Crane Formation: 3 to 5 Units, Balanced Type
- Support Skill - Wild Tiger's Break (虎痴の休息): Heals a specified allied unit.
- Summon Skill - Troop Empowerment: Increases allies' attack and health.
Dynasty Warriors: Overlords[]
- Main Attacks
- Strong Attack 1 (Dash): Crouches down to mow nearby enemies with a short roll attack, inflicting 160% attack damage on them. Its bonus effect enables the first hit to deal 44% attack damage to elite enemies while inflicting them with a debuff that increases the amount of damage they take by 18% for 8 seconds.
- Strong Attack 1 (Break): Lands a short but forceful tackle that deals 200% attack damage to enemies in front of Xu Zhu. Its bonus effect allows it to deal an additional 380% attack damage on hit and greatly reduces their super armor bar. The effect itself triggers every 30 seconds.
- Strong Attack 1 (Armor): Lifts club diagonally to the upper right with one hand and smashes it hard on the ground using two hands, inflicting a total of 240% attack damage. Its bonus effect grants nearby friendly units a shield that adds a 9% bonus to their health, a 30% damage reduction, and a minor super armor effect. It lasts for 8 seconds and triggers every 40 seconds.
- Strong Attack 1 (Gather): Stomps on the ground twice with each knee lifted one at a time, producing two quake effects that deal a total of 280% attack damage to surrounding foes. Its bonus effect deals an additional 18% damage to all enemy troops within range and pulls them closer to the user. The effect itself triggers every 10 seconds.
- Strong Attack 2: Flings foes into the air with a spinning upward swipe. Deals 180% attack damage.
- Strong Attack 3: Executes two spinning swings done counterclockwise and a horizontal swipe to the left, dealing a total of 400% attack damage.
- Strong Attack 4: Delivers a mighty leftward swing to knock nearby foes away and deal 300% attack damage in the process.
- Strong Attack 5: Attempts to grab a nearby enemy with left hand. If successful, Xu Zhu spins them around for a bit before tossing them upward via two-handed batting motion. Deals a total of 410% attack damage.
- Strong Attack 6: Pounds the earth with enough force to generate a powerful quake, dealing 320% attack damage to enemies in front of Xu Zhu.
- Normal Attack 1: Smashes the ground with club once. Inflicts 120% attack damage.
- Normal Attack 2: Lands a charging jab that deals 140% attack damage to foes in front.
- Normal Attack 3: Delivers a more potent jab that inflicts 160% attack damage.
- Normal Attack 4: Does a two-handed rising smack that delivers 170% attack damage to enemies.
- Normal Attack 5: Holds club with both hands to perform a circular sweeping strike. Deals 180% attack damage.
- Normal Attack 6: Raises weapon with both hands and pounds the ground hard with it, dealing 260% attack damage to nearby foes.
- Special Attacks
- EX Attack: Gathers enough strength to latch unto an enemy and toss them away via sumo smack, dealing a total of 220% attack damage while adding more damage equal to 16% of Xu Zhu's maximum health.
- Musou Attack: Performing a rendition of his Roly Poly Musou attack, Xu Zhu furiously rolls forward to mow down on numerous foes before releasing a shockwave by suddenly rising up afterwards, dealing a total of 930% attack damage along the way.
- Auxiliary Attacks
- Dash Attack: Launches a wide swing to the lower right while hopping forth slightly.
- Switch Attack: Drops down and smashes the earth hard with club, producing a slamming impact that scatters foes momentarily. Only used in certain competitive modes.
- Counter Attack: Dazes foes the moment they hit while blocking.
- Evasion: Rolls forth at high speed to avoid incoming enemy attacks.
- Horse Attacks
- Horse Normal Attack: Swings club to the right side repeatedly.
- Horse Kick Attack: Has horse unleash powerful kicks with its forelegs. Has a cooldown time of 8 seconds.
- Horse Stomp Attack: Has horse stomp the ground hard. Has a cooldown time of 6 seconds.
- Horse Musou Attack: Commands horse to charge forward at high speed for a short duration of time.
- Joint War Enemy-Only Attacks
- Enemy-Only Attack: As a Joint War boss in the Fierce Battle at Mount Rang mission, Xu Zhu will regularly cause fire barrels to appear and cause them to detonate by performing his sumo stomp attack. The ensuing explosion inflicts massive damage, so destroying the larger barrels first should be the player's top priority. Alternatively, performing a Musou attack right before Xu Zhu stomps the ground enables the maneuver to be evaded entirely.
- Guild Expedition Enemy-Only Attacks
- Enemy-Only Attack - Rain of Fire Arrows: Summons a rain of fire arrows to constantly track the player's movements and damage them. Sets targets on fire instantly. Used by Xu Zhu in the first tier mission of the Xu Province expedition stage.
- General Tactics
- Heroism: Increases red damage in battle by 4%. Effects increase the higher Xu Zhu's star ranking becomes.
- Mighty Tiger: Increases maximum health in battle by 6%. Effects increase the higher Xu Zhu's star ranking becomes.
- Matchless Bravery: Recovers 5.5% maximum health upon hitting enemy officers or rival players.
- Combat Soul Skills
- Heaven Combat Soul Skill: Recovers 0.2% health each time Xu Zhu receives damage. Bonus increases the higher the combat soul's ranking rises.
- Earth Combat Soul Skill: Causes Musou attack to bestow a 6 second buff that recovers 1% health per second. Bonus increases the higher the combat soul's ranking rises.
- Human Combat Soul Skill: Causes sixth charge attack to deal true damage equal to 4% of Xu Zhu's maximum health. Has a cooldown time of 10 seconds. Bonus increases the higher the combat soul's ranking rises.
- Skin Skills
- Suit Skill: Increases maximum health in battle by 4%.
- Ornament Skill: Increases damage output of normal attacks and charge attacks by 6%.
- Horse Skills
- Hidden Crow: Recovers health equal to 20% of attack for 5 seconds when maximum health drops to 20%. Has a cooldown time of 20 seconds.
- Static Night: Recovers health equal to 30% of attack for 5 seconds when maximum health drops to 20%. Has a cooldown time of 20 seconds.
- Clustered Gleam: Recovers health equal to 50% of attack for 5 seconds when maximum health drops to 20%. Has a cooldown time of 20 seconds.
- Ghost Candle: Recovers health equal to 50% of attack for 5 seconds when maximum health drops to 20%. Has a cooldown time of 20 seconds.
- Shadow Runner: Recovers health equal to 50% of attack for 5 seconds when maximum health drops to 20%. Has a cooldown time of 20 seconds.
- Purple Sun: Increases damage dealt in battle by 10%.
- Team Combination
- Beautry Standard
- Required Characters: Xu Zhu, Zhang He
- Bonus: +13,333 Health, +1,058 Attack
- Great Combination
- Required Characters: Xu Zhu, Cao Pi
- Bonus: +10,111 Health, +802 Attack
- Mourning
- Required Characters: Dian Wei, Xu Zhu
- Bonus: +13,333 Health, +1,058 Attack
- Joint Skill: Xu Zhu can perform a special joint attack with Dian Wei if both men are on the same team. For his part, Xu Zhu leaps up and comes down holding a giant flaming meteor which he heftily tosses on the ground. Together with Dian Wei, the two of them punch the meteor simultaneously while empowered by their respective auras, causing a fiery explosion in the process.
- National Foundation
- Required Characters: Xiahou Dun, Xu Zhu
- Bonus: +13,333 Health, +1,058 Attack
- Special Skill: Causes normal attacks to generate whirlwind blades that pierce through foes, dealing 60% extra damage while having a 20% chance of lowering speed for 6 seconds.
- Strip For a Fight
- Required Characters: Xu Zhu, Ma Chao
- Bonus: +13,333 Health, +1,058 Attack
- Fight For What
- Required Characters: Dian Wei, Xu Zhu, Cao Cao
- Bonus: +20,000 Health, +1,587 Attack
- Mainstay of Wei
- Required Characters: Xiahou Dun, Dian Wei, Xu Zhu, Xiahou Yuan, Zhang Liao
- Bonus: +33,333 Health, +2,646 Attack
Warriors Orochi 3[]
Xu Zhu retains his weapon moveset from Dynasty Warriors 7 albeit with some changes and additions.
- Changed Attacks
- Charge Attack 4: : Leaps and stomps twice.
- Jump Charge: : Smashes the ground to produce a large fissure, damaging enemies close by.
- Team Abilities
- Ability 1 - Vitality: Increases life capacity for all team members.
- Ability 2 - Acclaim: Increases experience obtained for all team members. Only available in Warriors Orochi 3 Ultimate.
- Special Attacks
- Musou Attack: : Xu Zhu performs Roly Poly as their ground Musou attack.
- Counter Attack/Break Guard: Counter + L1 + : Quickly swats away an enemy's attack, causing them to stagger briefly.
- Assist Attack: Counter + L1 or R1: Xu Zhu performs the fourth charge attack to assist a teammate while surrounded within an updraft of wind for extra coverage.
- Grounded Type Action: R1: Plants club by its shaft into the ground, then smacks it with a two-hit palm beat to produce a potent impact that knocks back nearby enemies.
- Midair Type Action: R1: Twirls club in an overhead fashion momentarily before using it to hop on the ground four times like a pogo stick. It immediately ends with a sudden butt drop that produces a quaking effect.
- Hyper Armor: Passive: Prevents enemies from interrupting combos with normal attacks.
- Normal Strategy Card: Steaming Dumpling (湯気立つ饅頭; lit. "Steaming Mantou"): Instantly restores a portion of the current officer's health.
- Golden Strategy Card: Tiger Slap (虎痴の張り手; lit. "Tiger Fool's Slap"): Briefly envelops the user within a charging barrier, enabling them to damage foes through mere contact.
- Team Attacks
- Triple Rush 1: Performs a batting strike that sends out a mobile shockwave traveling forth on the ground.
- Triple Rush 2: Lands two hefty swings done back and forth while up in mid-air.
- Triple Rush 3: Does an overhead striking motion to unleash a massive energy wave down on the earth, scattering enemies along the way.
- Unique Triple Rush: If Xu Zhu is paired up with Dian Wei and Cao Ren, the three of them will be able to do a unique triple rush attack together. Being the last one to contribute to the assault, he finishes things up by doing a powerful butt drop that causes a massive quake effect.
Fighting Style[]
In Online Z, his usage of the pulverizing club comes with some unique motions shared with Huang Gai. His Musou attack is as devastating as ever especially when surrounded by many enemies.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Xu Zhu is affiliated with the club in this title. When equipped with it, Xu Zhu can perform the following unique attacks listed below.
- EX Attack 1: : Latches onto the nearest opponent by charging at them, then proceeds to deliver a power slap that sends the victim flying back while radiating streams of energy.
- EX Attack 2: : Harms enemies by pole vaulting forward twice before riding on club to apply further damage. The last hit launches foes in the air for a brief moment. Shares aspects of Xu Zhu's older attacks from previous titles. Introduced in Xtreme Legends.
- Musou Attack - Roly Poly (ころがるぞお; lit. "Let's Roll"): : Violently rolls forward along the ground and immediately gets up, knocking away nearby foes with a blast of air produced from the sudden impact.
- Alternate Musou Attack - Rage Spike (おこったぞお; lit. "I'm Angry"): R1 + : Rushes towards the nearest foe at high speed, launching their whole body airborne three times before slamming them down into the ground. The impact from the slam also knocks away surrounding enemies.
- Aerial Musou Attack - Unbeatable (まけねぇぞう; lit. "I Won't Lose"): : Does a body slam from a considerable height, causing immense damage to foes caught within the attack. This attack is heavily based on Xu Zhu's special attack from the first two Warriors Orochi games.
- Rage Attack: Bashes the ground multiple times while hopping forward at a steady pace. At the end of the move, Xu Zhu launches one final butt stomp that releases a sudden burst of energy outward.
- True Rage Attack: By accumulating 100 or more hits during his Rage attack, Xu Zhu will change his attack pattern by punching foes left and right while balancing his twirling club from one hand to the other repeatedly. Near the cycle's completion, he then grabs his club in time to use it as an anchor when performing a bum rush with his rear.
Dynasty Warriors 8: Xtreme Legends[]
- Bodyguard Skills
- Battle Skill - Allied Charge: Summons a large quantity of friendly troops at the designated location and marches toward the enemy commander.
- Assistance Skill - Growth: Causes enemies to occasionally drop growth items when defeated.
- Rouse Skill - Recovery: Restores the health of bodyguards when they are near death.
Dynasty Warriors 8: Empires[]
- Ways of Life Skills
- Ways of Life - Close Advisor: Benevolent Type, +1 to Virtue, 3,000 Employment Cost
- Fixed Strategy - Complete Repair: Greatly repairs damages sustained by an owned territory.
- Stratagem Card 1 - Thunder Strike: Unleashes a lightning bolt to shock enemies. Becomes more effective during rain, storms, snow, and blizzards.
- Stratagem Card 2 - Battle Magic: Increases attack for 20 seconds.
- Stratagem Card 3 - Coercion: Negates any stratagem effect used by enemies while stunning them momentarily.
- Stratagem Card 4 - Advance: Increases the speed of the user and their nearby allies for 40 seconds.
- Stratagem Card 5 - Wing Formation: Increases defense of all allied units for 90 seconds. Requires an allied unit to temporarily withdraw for card to take effect.
- Awarded Stratagem Card - Repair All: Increases durability of allied bases to 300 and their maximum durability to 200. Requires 2 allied units to temporarily withdraw for card to take effect.
Dynasty Warriors: Godseekers[]
- Type Ability
- Frontal Defense: Halves damage caused by melee attacks taken from the front.
- Normal Attacks
- It's Outta Here (とばすぞお; lit. "Fly Away"): Hits multiple foes. Has a chance of fainting enemies.
- Get Ready (たたくぞお; lit. "I'll Clobber You"): Hits multiple foes. Has a chance of fainting enemies.
- EX Attacks
- Look Out EX (ぶつかるぞお; lit. "Watch Out"): Hits multiple foes. Has a chance of fainting enemies. Lowers enemy's speed by 10%.
- Here it Comes EX (まわすぞお; lit. "Turn Around"): Hits multiple foes. Has a chance of frightening enemies.
- Musou Attacks
- Roly Poly (ころがるぞお; lit. "Let's Roll"): Hits multiple foes. Lowers enemy's speed by 10%.
- Rage Spike (おこったぞお; lit. "I'm Angry"): Hits multiple foes. Has a chance of fainting enemies.
- Unbeatable (まけねぇぞう; lit. "I Won't Lose"): Hits multiple foes. Has a chance of fainting enemies.
- Red Skills
- Close Quarters: Increases defense against close-range attacks, but weakens it against long-range attacks.
- Remoteness: Increases defense against long-range attacks, but weakens it against close-range attacks.
- Swift Foot Ultra: Increases mobility by 2.
- Double-Edge: Increases strength by 20%, but decreases defense by 20%.
- Last Stand: Decreases amount of energy used for attack by 1 when health is less than 30%. However, it can never be lower than 1.
- Musou Master: Increases attack strength of Musou attacks.
- Leech Blade: Uses 10% of the damage the character inflicts to restore health.
- Bloodless Might: Increases strength by 25% when health is full.
- Blue Skills
- Relentless: Increases the effect of state reductions when the character attacks the enemy by 5%.
- Relentless Duo: Increases the effect of state reductions when the character attacks the enemy by 10%.
- Relentless Ultra: Increases the effect of state reductions when the character attacks the enemy by 20%.
- Stun Effect: Occasionally induces enemies into a stunned state with attacks.
- Frighten Effect: Occasionally induces enemies into a frightened state with attacks.
- Burn Effect: Occasionally induces enemies into a burnt state with attacks.
- Freeze Effect: Occasionally induces enemies into a frozen state with attacks.
- Shock Effect: Occasionally induces enemies into a shocked state with attacks.
- Poison Effect: Occasionally induces enemies into a poisoned state with attacks.
- Strength Pulse: Reduces the strength of enemies within 1 adjacent square by 10%.
- Defense Pulse: Reduces the defense of enemies within 1 adjacent square by 10%.
- Dexterity Pulse: Reduces the dexterity of enemies within 1 adjacent square by 10%.
- Agility Pulse: Reduces the agility of enemies within 1 adjacent square by 10%.
- Spirit Pulse: Reduces the spirit of enemies within 1 adjacent square by 10%.
- Linkage: Reduces the mobility of enemies within 1 adjacent square by 1.
- Green Skills
- Health Fountain: Restores 10% of health at the start of each turn.
- Musou Fountain: Restores 10% of the Musou gauge at the start of each turn.
- Pugnacity: Restores the Musou gauge of the unit and any allied units within 1 adjacent square by 5% at the start of each turn.
- Pugnacity Duo: Restores the Musou gauge of the unit and any allied units within 1 adjacent square by 10% at the start of each turn.
- Pugnacity Ultra: Restores the Musou gauge of the unit and any allied units within 1 adjacent square by 15% at the start of each turn.
- Windstorm: Increases the damage of Synchro attacks.
- Proficiency: Increases the effective area of items used.
- Inspiration: Makes it easier to increase morale after defeating an enemy unit.
- Purple Skills
- Learner: Increases experience earned by 30%.
- Learner Duo: Increases experience earned by 50%.
- Learner Ultra: Increases experience earned by 100%.
- Perseverance: Enables the character to survive a fatal blow when health is 30% or more.
- Resilient: Prevents enemies from landing a critical hit on the character.
Dynasty Warriors: Unleashed[]
- Main Attacks
- Strong Attack 1 - Earthly Mace (ふきとばすぞお; lit. "Blow Them Away"): Spins own weapon furiously to send nearby enemies flying. Has a cooldown time of 20 seconds (10 seconds in the Japanese server).
- Strong Attack 2 - Spinning Comet (まわるぞお; lit. "Let's Spin Around"): Charges forward while delivering furious spin swipes, ending the barrage with one last strike to blow away foes. Also imbues Xu Zhu with a temporary shield effect that lasts for 10 seconds (6 seconds in the Japanese server). Has a cooldown time of 25 seconds (12 seconds in the Japanese server).
- Strong Attack 3 - Stone Crush (つぶしちまうぞお; lit. "Crush Them"): Smashes own weapon into the ground, producing a massive tremor in the process. Also dizzies foes in the Japanese server. Has a cooldown time of 31 seconds (16 seconds in the Japanese server).
- Strong Attack 4 - Power Roll (ころがるぞお; lit. "Let's Roll"): Generates a surge of blue energy before thrust hopping forth once. Also improves Xu Zhu's personal defense by 25% for 10 seconds. The Japanese server boosts the buff's effect to 60% for 5 seconds. Has a cooldown time of 38 seconds (20 seconds in the Japanese server).
- Normal Attack: Performs their preferred weapon's normal attack string.
- Special Attacks
- Musou Attack - Roly Poly (ころがるぞお; lit. "Let's Roll"): Curls up into a ball and rolls forward while smashing into foes blocking the way. In the Japanese server, the move also raises Xu Zhu's defense power by 50% for 5 seconds. Gets overriden by the character's Rage attack once all three Musou gauges have been filled up.
- Musou Rage Attack: Performs Rage attack once all three Musou gauges have been filled up.
- Switch Attack: Slams the earth hard to create a damaging tremor that scatters surrounding enemies.
- Special Maneuver - Repel: Knocks away surrounding foes and stuns them.
- Team Attacks
- Triple Attack 1: Performs a shortened version of Earthly Mace to contribute to the combo.
- Triple Attack 2: Performs switch attack to contribute to the combo.
- Global Server-Exclusive Passive Skills
- Primary Skill - Genki Consumer: Increases defense for all officers by 10%.
- Secondary Skill: Increases shield damage of repel-type officers by 15%.
- Tertiary Skill: Increases max health points of Wei officers by 30%.
- Japanese Server-Exclusive Passive Skills
- Primary Skill: Recovers 0.3% of health per second. Activates after filling up one Musou bar.
- Secondary Skill: Decreases damage taken by 40%. Activates after filling up two Musou bars.
- Team Combination
- Bodyguards (覇道の親衛隊; "Bodyguards of the Path to Conquest")
- Required Characters: Dian Wei, Xu Zhu
- Bonus: Defense +3.5%, Shield Damage +5%
- Loyal Males (一騎打ちの雄; "Single Combat Men")
- Required Characters: Xu Zhu, Zhang Fei
- Bonus: Critical Damage +4.5%, Shield Damage +5%
- Tongguan Battle (潼関の激聞; "Extreme Battle of Tong Gate")
- Required Characters: Xu Zhu, Ma Chao
- Bonus: Attack Speed +5%, Shield Damage +4.5%
- Trusted Fellow (曹操と忠義の虎; "Cao Cao and the Loyal Tiger")
- Required Characters: Cao Cao, Xu Zhu
- Bonus: Skill Cooldown -4%, Shield Damage +5%
- Fearless Heroes (壮烈なる武; "Spectacular Military")
- Required Characters: Dian Wei, Zhang Liao, Xu Zhu
- Bonus: Attack Speed +4%, Defense +4%, Shield Damage +4.5% (+9% in the Japanese server)
- National Heroes (胆気の武; "Courageous Officers")
- Required Characters: Xu Zhu, Zhou Tai, Zhao Yun
- Bonus: Critical Chance +4%, Shield Damage +4.5% (+9% in the Japanese server), Attack Speed +4%
- Team Attack: Xu Zhu will be able to perform a triple attack if he happens to be partnered with Zhou Tai and Zhao Yun. He is the second to act during the whole combo. Only applies to the global server.
- Team Green Cape (緑抱隊; "Green Plains Squad")
- Required Characters: Xu Zhu, Xu Huang, Zhang He
- Bonus: Critical Chance +4.5%, Shield Damage +4.5% (+9% in the Japanese server), Max Health +3%
- Team Attack: Xu Zhu will be able to perform a triple attack if he happens to be partnered with Xu Huang and Zhang He. He is the first to act during the whole combo. Only applies to the global server.
Warriors Orochi 4[]
While retaining the same moveset from Dynasty Warriors 8: Xtreme Legends, Xu Zhu wields the Cerberus as their sacred treasure in this title. When equipped with it, Xu Zhu can perform the following attacks listed below.
- Special Attacks
- Musou Attack: : Xu Zhu performs Roly Poly as their ground Musou attack.
- Normal Magic: R1 + : Sends out a trail of ice that freezes enemies in front of the user at a considerable distance. Can hit foes within a fairly wide range while immobilizing them. Best used for quickly thinning out enemy crowds or escaping them outright.
- Charge Magic: R1 + : Locks unto visible foes and pelts them with an array of tracking ice spheres while standing still. Enemies struck by the spheres will be flung into the air momentarily before falling down. Can also hit collapsed foes, giving the attack combo building potential.
- Unique Magic: R1 + : Xu Zhu swings Cerberus downward, slamming them on the earth and breaking the chains binding them. The sudden impact causes their heads to grow several times their normal size. They then proceed to roll forward repeatedly with Xu Zhu tumbling alongside them.
- Summon Magic: R1 + : Summons mount to Xu Zhu's side.
- Miscellaneous Skills
- Unity Magic Bonus: Power +4, Technique +4, Speed +1
- Musou Effect - Empower: Temporarily raises attack, defense, and hit speed. Only applies in Battle Arena.
- Divine Blessing 1 - Octahedron: Increases normal attack power and charge attack power. Also recovers health after switching. Only applies in Battle Arena.
- Divine Blessing 2 - Raid: Increases movement speed and defense power for 5 seconds after switching. Only applies in Battle Arena.
- Infinity Support Skill - Treasure Chests: Increases the possibility of obtaining treasures. Only applies in Infinity Mode.
- Type Skills
- Hyper Armor: Passive: Prevents enemies from interrupting combos with normal attacks.
- Guard Cancel: Holding L1: Cancels most attacks into a guarding stance, providing more opportunities to defend against enemy attacks.
- Type Upgrade Skill 1 - Break: Grants all charge attacks guard-breaking properties.
- Type Upgrade Skill 2 - Steadfast: Enables the character to guard against all types of attacks.
- Type Upgrade Skill 3 - Resilience: Increases defense when armor is active.
- Type Upgrade Skill 4 - Reflex: Increases damage of first hit performed after doing a guard cancel.
- Type Upgrade Skill 5 - Eruptive: Temporarily increases attack when somersaulting with little health left.
- Team Combination
- Bodyguards (君主の守人; lit. "Guardians of Rulers"): Deploying Xu Zhu together with Dian Wei, Zhou Tai, Xingcai, and Ranmaru Mori will provide their team with a Tear of the Gods at the beginning of battle.
Fighting Style[]
Keys: | Flow Attack • | Reactive Attack • | Musou • | Jump/Mount |
Base Game[]
Xu Zhu is affiliated with the club in this title. When equipped with it, Xu Zhu can perform the following unique attacks listed below.
- Unique Attacks
- Unique Flow Attack Finisher: Enemy Airborne + : Xu Zhu's finishing move for his flow attack involves him slamming his club on the ground and pole vaulting on top of it to perform a shockwave-inducing body slam.
- Unique Trigger Attack: R1 + : Rolls forward on the ground while holding club horizontally, stunning nearby foes along the way. Based on the club moveset's first charge attack in previous installments.
- Special Technique: R1 + : Harms enemies by pole vaulting forward twice before riding on club to apply further damage. Each hit inflicts poison damage while the last strike can launch foes in the air briefly. Based on Xu Zhu's second EX attack from Dynasty Warriors 8: Xtreme Legends.
- Musou Attack: : Delivers several fierce overhead slams to the front while lugging club in a circular manner after each hit. Xu Zhu then finishes the attack by rolling on the ground while surrounded by powerful winds and causing foes to disperse by outstretching his whole body in the end. Takes cues from his Roly Poly Musou in previous games and Rage attack in the prior title.
- Aerial Musou Attack: : Does a body slam from a considerable height, causing immense damage to foes caught within the attack while electrocuting them at the same time. Based on Xu Zhu's Unbeatable Musou attack from the eighth installment.
- Horse Maneuvers
- Summon Horse: L2: Summon horse to the battlefield. Holding L2 as the horse approaches will allow the character to automatically mount them.
- Auto-Run: Riding Mode + L2: Automatically runs towards a specified destination. If a destination has not been set, the horse will instead run towards the location of the player's currently selected mission.
- Sprint: Riding Mode + Direction + R1: Causes horse to run at a faster pace. Doing so depletes their stamina each time.
- Jump: Riding Mode + Direction + R2: Causes horse to jump high while running.
- Horse Fast Attack: Riding Mode + : Performs a fast and seamless attack while mounted. The attack itself varies depending on what type of weapon is equipped and whether the enemy is grounded or airborne.
- Horse Trigger Attack: Riding Mode + : Performs an attack that sends enemies flying into the air. May vary depending on what type of weapon is equipped.
- Horse Musou Attack: Riding Mode + : Causes horse to sprint by consuming Musou instead of stamina.
- Dismount Horse: Riding Mode + : Dismounts from horse and resumes default fighting stance.
- Bow Maneuvers
- Shooting Mode: 🡻: Pulls out bow and assumes archery stance. Can be cancelled by tapping 🡻 again.
- Switch Arrows: 🡸 or 🡺: Switches between different types of arrows.
- Bow Attack: Shooting Mode + : Fires current arrow at a target. Can lock on targets by tapping R3.
- Lower Bow: Shooting Mode + : Lowers bow while squatting down.
Dynasty Warriors 9: Empires[]
- Officer Skills
- Secret Plan - Eat Up (腹ごしらえだあ; lit. "Let's Have Food"): Restores a moderate portion of own health and fills Musou gauge by a moderate amount.
- Military Unit: Infantry
- Title: Tiger Officer (虎将)
- Unique Political Ploy - Grand Banquet: Holds a banquet to increase friendship with all officers by 10.
- Reputation Bonus: Brave +25%, Commanding +80%, Ingenious +50%, Benevolent +80%, Evil -50%
Shin Sangoku Musou Apuri[]
- Base Attacks
- Normal Attack: Performs unique flow attack string from the base game using the club. Available by default.
- Aerial Attack: Performs aerial flow attack string from the base game.
- Repel Attack: Performs knock-down trigger attack from the base game to repel foes.
- Launch Attack: Performs launch trigger attack from the base game to lift foes into the air. Can be followed up with aerial flow hit string activated by repeatedly tapping the normal attack icon.
- Stun Attack: Performs stun trigger attack from the base game to daze foes momentarily. Can be followed up with stun flow hit string activated by repeatedly tapping the normal attack icon.
- Guard Break Attack: Performs guard break attack from the base game to break the enemy's guard. Can be followed up with down flow hit string activated by repeatedly tapping the normal attack icon.
- Chain Attack: Performs down flow attack from the base game to repeatedly strike at foes. Does heavy damage, but cannot deplete the target's spirit. This move is mostly available to attack-type versions of Xu Zhu.
- Endurance Attack: Performs separating attack from the base game while generating a protective aura that temporarily boosts defense. This move is mostly available to defense-type versions of Xu Zhu.
- Sneak Attack: Performs dash attack from the base game to inflict heavy damage on the opponent's spirit. This move is mostly available to speed-type versions of Xu Zhu.
- Missile Attack: Leaps into the air and fires a projectile that turns into a large tornado upon hitting the ground. Does decent damage from a distance, but cannot deplete the target's spirit. This move is mostly available to snipe-type versions of Xu Zhu.
- Recover Attack: Performs separating attack from the base game while generating a healing circle that gradually restores health. Has no elemental variations with each upgraded version. This move is mostly available to special-type versions of Xu Zhu.
- Special Attacks
- Unique Attack 1 - Here I Am (いてぇぞお): Performs special technique from the base game. Available by default.
- Unique Attack 2 - I'm Serious (本気だぞお): Performs unique trigger from the base game using the club. Initially available for UR rank versions of its user, this move can be learned upon reaching level 170.
- Musou Attack: Performs Musou attack from base game minus the looping animation. Consumes one full Musou gauge.
- Aerial Musou Attack: Performs aerial Musou attack from base game. Consumes one full Musou gauge.
- Super Musou Attack: Performs full Musou attack from base game. Consumes two full Musou gauges.
- Auxiliary Attacks
- Counter Attack: Performs counter attack from the base game by tapping the orange counter icon near the opponent once it pops up.
- Finishing Attack: Performs finishing attack from the base game by tapping the golden finisher icon that appears once the opponent's spirit has been fully depleted.
- Normal Evasion: Does a normal evasion maneuver on the ground to avoid enemy attacks. Can only be performed by attack-type and special-type versions of Xu Zhu.
- Swift Evasion: Hovers in the air to avoid enemy attacks in an instant. Can only be performed by speed-type and snipe-type versions of Xu Zhu.
- Piercing Evasion: Charges forth while hunched to avoid enemy attacks while dealing chip damage to foes blocking the way. Can only be performed by defense-type versions of Xu Zhu.
Normal Version Attacks[]
- Class Type: Defense
Mystic Version Attacks[]
- Class Type: Attack
Abyss Version Attacks[]
- Class Type: Speed
Dynasty Warriors 3 Version Attacks[]
- Class Type: Special
Other Skills[]
- Memory Abilities
- Tiger Fool's Moderate Diet (虎痴の腹八分目)
- Characters: Xu Zhu
- Rank: N
- Bonus: +197 Health
- Vegetable Garden in the Sun (陽だまりの菜園)
- Characters: Dian Wei, Xu Zhu
- Rank: SSR
- Bonus: +257 Attack, +257 Musou, +257 Willpower
- Skill - Recover (快復): Recovers 10 Musou points every 4 seconds.
- Innocent Warrior - Dynasty Warriors 7 (純真の武 『6』)
- Characters: Xu Zhu
- Rank: UR
- Bonus: +1,691 Health, +1,691 Defense
- Skill 1 - Restore (全快): Recovers 10 health and Musou points every 4 seconds.
- Skill 2 - Rampage (乱撃): Increases Musou attack damage by 18%.
- Team Combination
- Death Battle of Tong Gate (潼関の死闘)
- Required Characters: Xu Zhu, Ma Chao
- Bonus: +100 Defense, +50 Willpower
- Defenders of the Path to Conquest (覇道の守護者)
- Required Characters: Dian Wei, Xu Zhu
- Bonus: +100 Defense, +50 Health
- Gentle Yet Monstrously Strong (優しき怪力)
- Required Characters: Xu Zhu, Guan Yinping
- Bonus: +50 Attack, +100 Health
- Glutton (健啖家)
- Required Characters: Xu Zhu, Sima Shi, Deng Ai
- Bonus: +100 Attack, +50 Defense, +50 Willpower
Fighting Style[]
Xiahou Yuan is affiliated with the dao in this title.
Fighting Style[]
Xiahou Yuan is an easy character for players to make use of, though his Musou recovery rate leaves something to be desired.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
- Main Attacks
- Charge Attack 1: : Breaks the enemy's guard with a simple spin slash.
- Charge Attack 2: : Does an upward turning slash with an inward scooping motion.
- Charge Attack 3: : Rams blade's surface unto nearby foes, stunning them momentarily.
- Charge Attack 4: : Turns around and swings blade downwards. Disperses enemy crowds surrounding Xiahou Yuan.
- Charge Attack 5: : Sends foes high into the air with an ascending slash. Tapping again will result in Xiahou Yuan leaping up and striking his victims further with a downward swipe. Inflicts fire elemental damage if Xiahou Yuan is equipped with his fourth weapon.
- Charge Attack 6: : Swings weapon back and forth while moving forward. Tap repeatedly to add more swings. Each hit has a small stationary launch while the final blow has a knockback effect. Inflicts death elemental damage if Xiahou Yuan is equipped with his fifth weapon in Xtreme Legends.
- Normal Attack 1: : Does an inward swipe, an outward slash, a short stab, and a non-turning downward swipe towards the right.
- Normal Attack 2: : Similar to the first normal attack string, but includes a clockwise spin slash.
- Normal Attack 3: : Similar to the second normal attack string, but changes the fifth hit sequence into a downward slash to the right followed by a two-handed overhead slice.
- Musou Attacks
- Musou Attack: : Does a series of revolving slashes while hopping. The attack's last motion is an inward slash done while spin jumping.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but adds several more slashing motions before unleashing the normal finisher.
- Auxiliary Attacks
- Dash Attack: Dashing + : Plants a knee to the front, dizzying foes upon connecting.
- Jump Attack: : Swipes blade inward in a circular motion while in mid-air.
- Power Guard: L1 + : Pushes an attacking enemy back to create some distance from them.
- Horse Attacks
- Horse Charge Attack: : Delivers a charged slash back and forth. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Does round vertical slashes from right to left.
- Horse Musou Attack: : Unleashes multiple swipes done from right to left while riding horse.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Fighting Style[]
Xiahou Yuan has not changed much from the previous game, though his new moves help differentiate him a bit from characters with similar motions. In the Xtreme Legends expansion, his fifth weapon's death element gives him a massive edge in handling enemy crowds via sixth charge.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
- Main Attacks
- Charge Attack 1: : Xiahou Yuan takes out his bow and shoots five arrows straight ahead while holding it horizontally. Can lock onto the nearest targets in both the base game and Xtreme Legends. While normal arrows are used for this attack, they will not be taken from the player's own arrow stock. The move's crowd clearing potential is further enhanced if Xiahou Yuan is equipped with fire arrows.
- Charge Attack 2: : Does an upward turning slash with an inward scooping motion.
- Charge Attack 3: : Xiahou Yuan whacks foes in front of him repeatedly in alternating directions while firmly stepping forward. The last strike is a hopping smack that leaves opponents dazed for a brief moment. Tap repeatedly for additional hits.
- Charge Attack 4: : Turns around and swings rod downwards. Disperses enemy crowds surrounding Xiahou Yuan.
- Charge Attack 5: : Sends foes high into the air with an ascending smack. Tapping again will result in Xiahou Yuan leaping up and striking his victims even further with a downward swipe.
- Charge Attack 6: : Swings weapon back and forth while moving forward. Tap repeatedly to add more swings. Each hit has a small stationary launch while the final blow has a knockback effect. Unlike in the third game, only the first and last hits inflict elemental damage.
- Normal Attack 1: : Does an inward swipe, an outward slash, a short stab, and a non-turning downward swipe towards the right.
- Normal Attack 2: : Similar to the first normal attack string, but includes a clockwise spin slash.
- Normal Attack 3: : Similar to the second normal attack string, but changes the fifth hit sequence into a downward slash to the right followed by a two-handed overhead slice.
- Musou Attacks
- Musou Attack: : Does a series of revolving slashes while hopping. The attack's last motion is an inward slash done while spin jumping.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but adds several more slashing motions before unleashing the normal finisher.
- Auxiliary Attacks
- Dash Attack: Dashing + : Plants a knee to the front, dizzying foes upon connecting.
- Jump Attack: : Swipes rod inward in a circular motion while in mid-air.
- Jump Charge: : Flips into the air and dives on the ground with rod pointed downward. The rod is violently planted on the ground, causing a tremor to erupt and damage surrounding foes.
- Parry: L1 + : Instantly performs the fourth charge attack to counter incoming blows.
- Announcement: R3: Lets out a taunting effect while generating wisps of light. Can break through the enemy's guard and leave them momentarily staggered. Aura may change color in Free Mode to match the user's chosen side.
- Horse Attacks
- Horse Charge Attack: : Delivers a charged slash back and forth. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Does round vertical slashes from right to left.
- Horse Musou Attack: : Unleashes multiple swipes done from right to left while riding horse.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Dynasty Warriors 4: Empires[]
Xiahou Yuan gains an additional skill in this title.
- Weapon Type: Club
- Skill - Taunt: Provokes an enemy officer and lures them away from their base.
Dynasty Warriors (PSP)[]
Xiahou Yuan gains additional abilities and traits in this title.
- Ability - Ordinance: Increases the number of supplies acquired when capturing storehouses.
- Boost - Poison Attack +: Imbues the player's charge attacks with a stronger poison element.
- Skill - Slow +: Slows down the enemy for 30 seconds.
Samurai Warriors: State of War[]
Xiahou Yuan gains an additional skill in this title.
- Sub-Officer Skill - Rally 2: Starts a battle with the Rally 2 charm which heals allies and boosts their morale by a moderate amount.
- Charge Attack 1: : Uses bow to set up a mine that shortly detonates.
- Musou Attack: : The animations are the same as in Dynasty Warriors 4, though it cannot be stopped until the player's Musou gauge is fully depleted. Similar to the Musou attacks employed by the Samurai Warriors cast, a shockwave burst is added at the end of the finisher.
- Roll: R: Rolls on the ground to evade enemy attacks.
Fighting Style[]
In Dynasty Warriors 4, Xiahou Yuan exchanges his sword for a club while retaining much of his moveset. Similar to Huang Zhong, his archery skills have been incorporated into his new first charge which has crashing knockback potential provided his bow attack stats are high enough.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
- Main Attacks
- Charge Attack 1: : Xiahou Yuan takes out his bow and shoots five arrows straight ahead while holding it horizontally. While normal arrows are used for this attack, they will not be taken from the player's own arrow stock. The move's crowd clearing potential is further enhanced if Xiahou Yuan is equipped with fire or ice arrows. Unlike in the past game, Xiahou Yuan can fire up to four volleys in a row via repeated button input and the arrows themselves can now pierce through multiple targets. The last volley differs in that they are shrouded in blue energy and will stun foes standing in place. Cannot activate elemental effects provided by orbs.
- Charge Attack 2: : Does an upward turning slash with an inward scooping motion. Cannot activate elemental effects provided by orbs.
- Charge Attack 3: : Xiahou Yuan whacks foes in front of him repeatedly in alternating directions while firmly stepping forward. The last strike is a wide outward strike that leaves opponents dazed for a brief moment.
- Charge Attack 4: : Turns around and swings rod downwards. Disperses enemy crowds surrounding Xiahou Yuan.
- Charge Attack 5: : Swings club upwards and outwards, sending a tornado to launch foes to the air.
- Charge Attack 6: : Swings weapon back and forth while moving forward. Tap repeatedly to add more swings. Each hit has a small stationary launch while the final blow has a knockback effect.
- Normal Attack 1: : Does an inward swipe, an outward slash, a short stab, and a non-turning downward swipe towards the right.
- Normal Attack 2: : Similar to the first normal attack string, but includes a clockwise spin slash.
- Normal Attack 3: : Similar to the second normal attack string, but changes the fifth hit sequence into a downward slash to the right followed by a two-handed overhead slice.
- Evolution Attack: : Extends the normal attack string by cycling back to the third hit sequence.
- Musou Attacks
- Musou Attack: : Does a series of revolving slashes while hopping. The attack's last motion is an inward slash done while spin jumping.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but ends the assault by swinging upward towards the left and then to the right which triggers a fierce radial shockwave.
- Auxiliary Attacks
- Dash Attack: Dashing + : Plants a knee to the front, dizzying foes upon connecting.
- Jump Attack: : Swipes rod inward in a circular motion while in mid-air.
- Jump Charge: : Slams the ground with enough force to send surrounding foes airborne. Similar in function to his old jump charge in the previous game, but executed much faster.
- Parry: L1 + : Instantly performs the fourth charge attack to counter incoming blows.
- Horse Attacks
- Horse Charge Attack: : Delivers a charged slash back and forth. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Does round vertical slashes from right to left.
- Horse Musou Attack: : Unleashes multiple swipes done from right to left while riding horse.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Dynasty Warriors 5: Xtreme Legends[]
- Xtreme Mode Skills
- Special Ability - Token Power-Up: Gives the player a Musou Token while causing sub-officers to enter Musou Rage. Occurs randomly.
- Destiny Mode Skills
- Favored Action: Defeating Officers
- Taught Skill Type: Archery
Dynasty Warriors 5: Empires[]
Xiahou Yuan gains additional abilities and traits in this title.
- Weapon Type: Unique
- Skill - Assault: Focuses on guard captains to capture bases.
- Proposed Policy 1 - Recruit: Searches for people within areas under the player's control as well as those adjacent to their borders. Can employ at least 1 person from a list of 5 recruits.
- Proposed Policy 2 - Replenish++: Restores 2,000 troops to all officers.
- Proposed Policy 3 - Charm Enemy: Convinces troops in bases other than the enemy main camp to surrender and join forces with the player.
Dynasty Warriors: Online[]
Although Xiahou Yuan's moveset is available for player avatars to make use of, the actual character can be temporarily controlled by using their corresponding spirit item.
- Domestic Bonus: +10 to Technology
- Battle Bonus: +10 to Damage
Dynasty Warriors Vol. 2[]
Xiahou Yuan gains additional abilities and traits in this title.
- Ability - Archery: Increases arrow damage for the duration of the battle.
- Support Skill 1 - Courage: Raises attack power if morale is low at start of battle.
- Support Skill 2 - Archery +: Raises damage output caused by allied arrow attacks.
- Team Combination
- Champion Archers (神弓; lit. "Divine Bow")
- Required Characters: Huang Zhong, Xiahou Yuan
- Bonus: +72 Musou, +36 Attack
- Handsome Comrades (美しき戦友)
- Required Characters: Xiahou Yuan, Zhang He
- Bonus: +72 Musou, +36 Defense
- Xiahou Brothers (夏侯従兄弟)
- Required Characters: Xiahou Dun, Xiahou Yuan
- Bonus: +50 Growth
Dynasty Warriors DS: Fighter's Battle[]
- Obstacle Effects
- Obstacle Effect 1 - Drain Musou: Depletes the opponent's Musou and adds it to the player's own.
- Main Attacks
- Normal Attack 1: Does a quick swing surging with light blue streaks. Knocks down nearby targets.
- Normal Attack 2: Shoots an ice arrow forward. More likely to be used if player is at a considerable distance.
- Strong Attack: Fires three powered ice arrows traveling at different directions.
Warriors Orochi[]
- Modified Attacks
- Charge Attack 1: : Functions similarly to its base game incarnation, but the arrows now fly in a fan arc and travel slightly further while being able to inflict elemental damage. The sequel turns it into a purely physical attack like in Dynasty Warriors 5.
- Charge Attack 6: : In Warriors Orochi 2, this move is not as effective as before due to its elemental activation only working for the last button input hit.
- New Attacks
- Special Attack: R1: Rapidly fires nine sets of arrows in a fan arc while slowly rotating from left to right for the duration of this move. Consumes 40 Musou points. The sequel increases the move's attack power while making it maneuverable.
- Hyper Armor: Prevents enemies from interrupting combos with normal attacks.
- Team Abilities
- Ability 1 - Power: Increases attack of Power-type characters.
- Ability 2 - Awakening: Increases damage done by Musou-based attacks.
- Ability 3 - Vitality: Increases the team's life.
- Ability 4 - Recover: Gradually regains the team's life.
Warriors Orochi 2[]
- Team Attacks
- Assist Attack: Counter + L1 + or : Xiahou Yuan performs his True Musou finisher to assist a teammate. Consumes a portion of Musou.
- Triple Attack 1: Low Health + L2 + R2 + : Uses bow to fire a strong gust of wind.
- Triple Attack 2: Low Health + L2 + R2 + : Causes a pillar of wind to come rising from the ground.
- Triple Attack 3: Low Health + L2 + R2 + : Shoots a wide stream of wind by aiming bow forward.
- Triple Attack Finisher: Xiahou Yuan delivers quick swings back and forth, then pulls out his bow to deliver a single shot. As the whole team finishes up, a bright pillar of light generates at the intersection of their attack range and engulfs the surrounding area. Enemies caught by the blast sustain massive damage while being flung to the air and set on fire.
- Unique Triple Attack: Low Health + L2 + R2 + : Should Xiahou Yuan initiate a triple attack with Huang Zhong and Ina, the three archers will each launch a volley of energy-infused arrows forward in different directions. The ensuing barrage ends with them producing a pillar of light accompanied by more arrows raining down near its boundary. Inflicts massive damage to surrounding foes while setting them on fire.
- Strategy - Volley: Increases damage inflicted by all allied projectile weapons including guns and cannons.
Fighting Style[]
In the fifth title, Xiahou Yuan's potential as a long-range fighter is further heightened with his first charge being made more effective. Despite utilizing less arrows for his attacks than Huang Zhong, he is still a potent character when it comes to sniping from afar.
When controlled by the AI in Dynasty Warriors 5, most of Xiahou Yuan's charge attacks will be imbued with the fire element by default.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Xiahou Yuan is affiliated with the dao in this title. Despite sharing the same moveset with other characters, some of his attacks have different traits or effects.
- Standard Attacks
- Renbu String 2: Similar to the first Renbu string, but adds an ascending swing to follow up the aforementioned diagonal slash. The attack also unleashes a fire elemental energy wave to set enemies ablaze.
- Renbu String 3: Similar to the second Renbu string, but adds a powerful ground slam that produces tremors in front of Xiahou Yuan.
- Renbu String Infinite: Similar to the third Renbu string, but launches a horizontal fiery wave via two-handed slash.
- Charge Attack: Holding : Does a single wide horizontal cut that produces a fire energy wave upon raising Xiahou Yuan's Renbu rank to 3 and above.
- Jump Charge: : Lifts blade up while in mid-air before slamming it hard on the ground to unbalance enemies while setting them on fire simultaneously.
- Special Attacks
- Musou Attack: : Does an empowered version of the first to third Renbu string repeatedly with the finisher comprised of a low spin slash done continuously before following up with a transitioning swipe and another spin slash done at the other direction. Upon ending the finishing motion, Xiahou Yuan triggers a fiery blast that sets surrounding foes on fire.
- True Musou Attack: Low Health + : Similar to the regular Musou attack, but adds the fire attribute to each hit.
- Special Move - Volley: L2: Rains down multiple arrows around the user. Can instantly kill enemy archers.
- Officer Skills
- Adrenaline: Doubles attack power for 30 seconds when knocked down and near death.
- Ice Resist: Nullifies ice elemental attacks.
- Swift-Foot: Increases movement speed.
- Victor's Aura: Increases the chances of success for raids and keeps enemies confused for a longer period of time.
- Wardrums: Makes it easier to improve the morale of allies while increasing its effect on them.
- Bonus Special: Receives one tome for defeating 300 enemies each time.
- Pouch: Allows character to carry up to 2 tomes while making them appear more frequently.
- Bag: Allows character to carry up to 3 tomes while making them appear much more frequently.
- Tome Skills
- Stamina: Increases the duration of special move.
- Battlecry: Stuns nearby enemies upon activating special move.
- Fire Arrows: Shoots fire arrows during Volley, enabling character to burn foes.
- Heavy Bolt: Causes ballista bolts to be fired on enemies during Volley.
Dynasty Warriors 6: Empires[]
Xiahou Yuan gains additional abilities and traits in this title.
- Special Move - True Speed: Allows the user to continuously perform running attacks while receiving a slight boost in attack power and hit speed. Also increases speed of horse if activated while riding. Xiahou Yuan runs forth with his blade held to the front diagonally and his left hand palming its edge.
- True Speed Attack: True Speed + : Releases two diagonal swings to the lower left and lower right while running.
- True Speed Charge: True Speed + : Rams blade's edge to the front while pausing briefly, sending out a diagonal energy wave forward within a short distance.
- Officer Card - Swift Orders (電帥の行軍; lit. "Lightning Fast Marshal's March"): Shortens the cooldown time of special skills. Effective for 3 months.
Dynasty Warriors: Strikeforce[]
Xiahou Yuan is affiliated with the bow in this title.
- Skills
- Fury Awakening Aura: Unleashes blue streaks of light while activating fury form. Can be imbued with additional effects via certain chi skills.
- Type Skill - Rush: Adds one extra dash, allowing the user to triple dash while in fury form. Only available in Dynasty Warriors: Strikeforce.
- Support Skill - Health Recovery: Restores an ally's health by a moderate amount. Only available in Shin Sangoku Musou Multi Raid 2.
- Team Ability - Achievement Boost: Increases the number of achievement medals earned when slaying enemies. Only available in Shin Sangoku Musou Multi Raid 2.
- Card: Officer Type, Wood Element, +20 (+17 in Multi Raid 2) to Storehouse
- Enemy-Only Attacks
- Shockwave Attack: Unleashes a small radial shockwave to repel nearby foes while providing additional breathing room for incoming attacks. Only used in Dynasty Warriors: Strikeforce.
- Card Combination
- Xiahou's Spirit (夏侯の気迫; lit. "Xiahou Will")
- Required Characters: Xiahou Dun, Xiahou Yuan
- Bonus: +30 to Market
Fighting Style[]
When controlled by the AI in Strikeforce, Xiahou Yuan's attacks will be imbued with the water element by default.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Xiahou Yuan is affiliated with the bow in this title. When equipped with it, Xiahou Yuan can perform the following unique attacks listed below.
- EX Attack: : Xiahou Yuan crouches down and sends a fiery bolt into the air, watching it a few moments as a volley of explosive arrows comes down around the area as he gives a thumbs up. The initial part where he fires the bolt also produces a shockwave burst that breaks the guard of nearby foes while staggering them simultaneously.
- Musou Attack - Power Shot (強断弓; lit. "Strong Breaking Bow"): : Takes an aggressive-readied stance, then fires a powerful shot bursting with energy. Has excellent frontal coverage and can break through the enemy's guard.
- Aerial Musou Attack - Arrowstorm (蒼嵐弓; lit. "Blue Storm Bow"): : Shoots down several pale blue arrows in a swaying motion towards the front below. The barrage ends with an airborne version of Xiahou Yuan's Power Shot Musou attack with the bolt itself producing a large shockwave blast that pierces through the enemy's defenses.
- Notable Skills
- Speed Up ++: Increases speed by a large amount.
- Attack Range Up: Increases attack range.
- Projectile Resistance: Improves defense against arrows and shock waves.
Dynasty Warriors 7: Xtreme Legends[]
- Titles
- Lieutenant General (偏将軍) - Slightly increases Legend Mode rewards.
- Defense General (典軍校尉) - Slightly increases damage inflicted on enemies when using EX weapons.
- River General (横江将軍) - Marginally increases attack and defense against officers when using speed-type weapons.
- Campaign General (討逆将軍) - Marginally absorbs health from enemies when damaging them using speed-type weapons.
- Rear General (後将軍) - Significantly increases defense against projectile and shockwave attacks when using EX weapons.
- General Who Conquers the West (征西将軍) - Significantly increases damage inflicted on enemies when using power-type weapons.
- Grand Commander (太尉) - Moderately increases damage inflicted on enemies when using speed-type weapons.
- Lord Grand Marshal (大司馬) - Very significantly increases defense against projectile and shockwave attacks when using EX weapons.
Dynasty Warriors 7: Empires[]
- Officer Skills
- Fame Type: Kind
- Ruler Special Command 1 - Three Visits: Convinces an officer to join by paying respects to them. Increases kind fame by 3,000 when used.
- Ruler Special Command 2 - Compassion: Convinces an enemy territory with a low happiness rating to defect. Increases kind fame by 5,000 when used.
Dynasty Warriors Next[]
Xiahou Yuan is affiliated with the bow in this title.
- Unique Attacks
- EX Attack: : Serves the same function like in the base game.
- Musou Attack: : Xiahou Yuan performs Power Shot as their main Musou attack with the game classifying it as a Blast type.
- Speed Musou Attack - Salvo: Tap Both Sides of Screen: Xiahou Yuan shoots a series of five arrows in front of the enemy before releasing a more powerful shot at the end of the attack.
- Direct Breaks
- Direct Break (Default) - Archers: Causes a rain of arrows to surround the player, damaging enemies within close proximity.
- Direct Break (Alternate) - Tigers: Summons several tigers that emit a shockwave-inducing howl.
- Direct Break (Downloadable) - Bear Troop: Summons a group of bear riders to dash forward.
- Stratagems
- Stratagem Card (Default) - Daring Raid (闘将の急襲; lit. "War General's Raid"): Increases player's speed and attack speed.
- Stratagem Card (Alternate) - Way of the Arrow (弓兵指南; lit. "Archer Unit Instructions"): Greatly increases attack of allied bow troops.
- Stratagem Card (Downloadable) - Value of Experience (体育教師の激; lit. "Physical Education Teacher's Excitement"): Doubles the amount of experience earned in battle.
- Allied Stratagem: If deployed as a playable officer, Xiahou Yuan will prepare a surprise attack that sets fire on the first enemy base the player enters during battle. Has a chance of happening from time to time.
Shin Sangoku Musou VS[]
Xiahou Yuan is affiliated with the bow in this title, though his EX attack and second Musou attack are absent.
- Changed Attacks
- Charge Attack 3: Y Y X: Functions similarly to its base game incarnation, though three arrows are shot simultaneously in a fan arc.
- Charge Attack 6: Y Y Y Y Y X: Functions similarly to its base game incarnation, though it now has slightly less range.
- Normal Attack: Y Y Y Y Y Y: Functions similarly to its base game incarnation, but Xiahou Yuan's arrows are fired in straight rows instead of a frontal fan arc. Although it results in making the attack more narrow, players can mitigate this weakness by maneuvering the direction they are facing while hitting Y constantly.
- Jump Charge: B X: Fires a charged arrow diagonally downward on the ground.
- Additional Attacks
- Ranged Attack: Lock-On Enemy + Y: Shoots arrows at the opponent from a safe distance.
- Ranged Charge: Lock-On Enemy + X: Fires powered shots at the enemy with the third hit causing Xiahou Yuan to briefly wave his arm from the recoil.
- Strong Charge Attack: Hold X During Charge Attack: Prolongs charge attack to further strengthen its damage output. Can break through the enemy's guard.
- Evasion: R: Does an aerial flip in the air to avoid foes.
- Musou Attacks
- Normal Musou Skill - Volley (矢雨): ZL or Y + B: Causes arrows to rain down all over the surrounding area.
- Rare Musou Skill - Fierce Tiger (矢雨): ZL or Y + B: Summons a tiger to help fight.
- Musou Attack: A: Xiahou Yuan performs Power Shot as their ground Musou attack.
- Musou Rush: Hold A: Xiahou Yuan duels an enemy officer through one of several mini-games that tests their individual reflexes against one another. Should the opponent lose, Xiahou Yuan will launch the opponent into the air with a ground shot that produces a whirlwind. He then keeps his target up with a roundhouse kick and a downward shot while somersaulting, ending the attack by firing an arrow infused with blue-colored energy. If the opponent wins, Xiahou Yuan will tumble back on the ground without hurting their target. This also happens after winning a Musou Rush mini-game initiated by the opponent. Can only be used if a hostile officer happens to be nearby.
- Team Combination
- Archers (弓士)
- Required Characters: Xiahou Yuan, Sun Shangxiang, Lu Bu
- Personal Tactic - Volley Plan (矢雨の計): Activates the Volley skill effect on a wider scale, causing arrows to rain down all over the battlefield.
- Restrained Supremacy (いぶし銀)
- Required Characters: Xiahou Yuan, Sun Jian, Deng Ai
- Personal Tactic - Mighty Arm Plan (豪腕の計): Activates the Mighty Arm skill effect on a wider scale, enabling the user and their teammates to send foes airborne with every attack they make.
Shin Sangoku Musou Online Z[]
Uses many of the same attacks offered by the long bow moveset albeit with some differences. Attacks are based on his Warriors Orochi 3 incarnation.
- Modified Attacks
- Charge Attack 1: Does a windmill kick to the left.
- Charge Attack 2: Shoots upward while sliding on the ground.
- Charge Attack 3: Leaps back slightly and quickly shoots several arrows in a row.
- Charge Attack 4: Spins upside-down while firing arrows at all directions forward.
- Charge Attack 5: Somersaults into the air to land a shot that causes the ground to shake.
- Charge Attack 6: Shoots a stream of spiraling arrows continuously while crouching.
- Evolution Attack: Forgoes the normal attack string's sixth hit animation in favor of raining down several fire arrows from the sky. Comparatively more simplified than the long bow moveset's own evolution attack.
- Musou Attack: Releases an energy burst that burns and dazes foes before performing Xiahou Yuan's Power Shot Musou attack from Dynasty Warriors 7.
- Jump Charge: Similar to what the long bow moveset has access to, but fires three golden arrows instead of just two.
- Special Abilities
- Best Formation 1 - Snake Formation: 3 to 5 Units, Defense Type
- Best Formation 2 - Radial Formation: 1 to 5 Units, Balanced Type
- Best Formation 3 - Crescent Formation: 3 to 5 Units, Offense Type
- Support Skill - Command (指揮): Briefly raises all allied units' attack power by 5%.
- Summon Skill - Slow Feet: Decreases enemy's movement.
Dynasty Warriors: Overlords[]
- Main Attacks
- Strong Attack 1 (Dash): Draws a circle on the ground with arrow, then fires it to unleash a blue energy shot that inflicts 220% attack damage to foes. Its bonus effect enables the first hit to deal 44% attack damage to elite enemies while inflicting them with a debuff that increases the amount of damage they take by 18% for 8 seconds.
- Strong Attack 1 (Break): Does a roundhouse kick aimed upward, dealing 150% attack damage. Its bonus effect allows it to deal an additional 380% attack damage on hit and greatly reduces their super armor bar. The effect itself triggers every 30 seconds.
- Strong Attack 1 (Armor): Quickly rolls back into the air while firing several ice arrows on the ground, inflicting 140% attack damage in the process. Its bonus effect grants nearby friendly units a shield that adds a 9% bonus to their health, a 30% damage reduction, and a minor super armor effect. It lasts for 8 seconds and triggers every 40 seconds.
- Strong Attack 1 (Gather): Pivots around in the air while firing several arrows that burst into blue flames, dealing 190% attack damage to surrounding enemies. Its bonus effect deals an additional 18% damage to all enemy troops within range and pulls them closer to the user. The effect itself triggers every 10 seconds.
- Strong Attack 2: Stands on one foot and lands a powerful ice shot on the ground. Deals 120% attack damage to foes while lifting them up briefly.
- Strong Attack 3: Bends over to fire a piercing shot. Deals 180% attack damage to enemies.
- Strong Attack 4: Fires several arrows from left to right, inflicting 170% attack damage within a wide frontal arc.
- Strong Attack 5: Flips into the air and fires multiple arrows at the target, launching them into the air and dealing 180% attack damage in the process.
- Strong Attack 6: Draws bow and fires two arrows into the air with the first one done while standing and the second unleashed while in a crouched position. The first shot rains down multiple arrows on nearby enemies a few steps away from Xiahou Yuan, then the second shot causes several more arrows to fall directly in front of him for added protection. Deals a total of 135% attack damage.
- Normal Attack 1: Shoots three arrows emitting icy mist forward in a minor fan spread, dealing 40% attack damage to foes. Unlike most normal attacks, it won't flinch other players in competitive modes. Can shoot more arrows if Xiahou Yuan's Heaven Combat Soul skill has been activated.
- Normal Attack 2: Works similarly to the first normal attack and even has the same damage output. Can shoot more arrows if Xiahou Yuan's Heaven Combat Soul skill has been activated.
- Normal Attack 3: Works similarly to the first normal attack, though it deals 60% attack damage. Can shoot more arrows if Xiahou Yuan's Heaven Combat Soul skill has been activated.
- Normal Attack 4: Works similarly to the first normal attack, though it deals 60% attack damage. Can shoot more arrows if Xiahou Yuan's Heaven Combat Soul skill has been activated.
- Normal Attack 5: Works similarly to the first normal attack, though it deals 70% attack damage. Can shoot more arrows if Xiahou Yuan's Heaven Combat Soul skill has been activated.
- Normal Attack 6: Works similarly to the first normal attack, though it deals 120% attack damage. Can shoot more arrows if Xiahou Yuan's Heaven Combat Soul skill has been activated.
- Special Attacks
- EX Attack: Kneels down while aiming at the sky momentarily, then fires an upward shot that causes ice arrows to rain down on Xiahou Yuan's vicinity, dealing 45% attack damage to foes up to 4 times while having a chance of temporarily slowing down their movements. Note that this move cannot be canceled by evading, so it is best to reserve it for less difficult fights.
- Musou Attack: Performing a rendition of his Arrowstorm Musou attack, Xiahou Yuan jumps into the air and furiously launches a barrage of arrows downward at high speed with the last shot generating a violent pillar of light. Deals a total of 1130% attack damage with a chance of freezing targets instantly.
- Auxiliary Attacks
- Dash Attack: Does a flying kick while shrouded in blue-colored energy.
- Switch Attack: Fires a short-ranged burst shot after landing. Only used in certain competitive modes.
- Counter Attack: Dazes foes the moment they hit while blocking.
- Evasion: Quickly flips in the air to avoid the enemy's attacks.
- Horse Attacks
- Horse Normal Attack: Fires three icy arrows from behind on the left side and closer to the front on the right side in alternating order.
- Horse Kick Attack: Has horse unleash powerful kicks with its forelegs. Has a cooldown time of 8 seconds.
- Horse Stomp Attack: Has horse stomp the ground hard. Has a cooldown time of 6 seconds.
- Horse Musou Attack: Commands horse to charge forward at high speed for a short duration of time.
- General Tactics
- Sharp Arrow: Increases attack in battle by 4%. Effects increase the higher Xiahou Yuan's star ranking becomes.
- Piercing Arrow: Increases penetration in battle by 9%. Effects increase the higher Xiahou Yuan's star ranking becomes.
- Moon Chaser: Prolongs EX attack's freeze effect by 1 second. Duration increases the higher Xiahou Yuan's star ranking becomes.
- Combat Soul Skills
- Heaven Combat Soul Skill: Causes normal attacks to deal 7% more damage and fire 2 more arrows each time. Bonus increases the higher the combat soul's ranking rises.
- Earth Combat Soul Skill: Increases attack by 16% if there are no enemies present within a 3 meter radius. Bonus increases the higher the combat soul's ranking rises.
- Human Combat Soul Skill: Gains a 10% moving speed boost and a 10% damage bonus for 8 seconds after evading. Damage bonus increases the higher the combat soul's ranking rises.
- Skin Skills
- Suit Skill: Gains a 7% boost in defense for 10 seconds after hitting frozen enemies.
- Ornament Skill: Causes evasive maneuvers to imbue attacks with an 8% health drain effect for 5 seconds if Xiahou Yuan's maximum health is below 50%.
- Horse Skills
- Green Parasol: Takes no damage for 8 seconds while gaining a 24% boost in penetration.
- Goose Chirp: Takes no damage for 8 seconds while gaining a 35% boost in penetration.
- Clustered Gleam: Takes no damage for 8 seconds while gaining a 60% boost in penetration.
- Ghost Candle: Takes no damage for 8 seconds while gaining a 60% boost in penetration.
- Shadow Runner: Takes no damage for 8 seconds while gaining a 60% boost in penetration.
- Purple Sun: Increases damage dealt in battle by 10%.
- Team Combination
- Ephemeral Life
- Required Characters: Xiahou Yuan, Cai Wenji
- Bonus: +13,333 Health, +1,058 Attack
- Family Ties
- Required Characters: Xiahou Yuan, Xingcai
- Bonus: +8,356 Health, +663 Attack
- Flying Arrows
- Required Characters: Xiahou Yuan, Huang Zhong
- Bonus: +13,333 Health, +1,058 Attack
- Make a Name
- Required Characters: Xiahou Yuan, Zhang He
- Bonus: +13,333 Health, +1,058 Attack
- Growing Up Together
- Required Characters: Cao Cao, Xiahou Yuan, Cao Ren
- Bonus: +15,022 Health, +1,192 Attack
- Special Skill: Gives attacks a 12% chance of summoning a cold frost to strike the enemy, dealing 150% attack as extra damage and freezing them for 3 seconds. Has a 4 second cooldown time.
- Miss the Hometown
- Required Characters: Xiahou Yuan, Xiahou Ba, Guo Huai
- Bonus: +20,000 Health, +1,587 Attack
- Roaming Youth
- Required Characters: Xiahou Dun, Xiahou Yuan, Cao Ren
- Bonus: +15,022 Health, +1,192 Attack
- Joint Skill: Xiahou Yuan can perform a unique team attack if Xiahou Dun and Cao Ren happen to be his teammates. After Xiahou Dun flings the enemies into the air, Xiahou Yuan aims a charged shot brimming with energy right at them. The shot forms a swirling sphere of energy that swallows up foes before violently exploding. All three teammates briefly look up at their handiwork before resuming their default fighting stance.
- Mainstay of Wei
- Required Characters: Xiahou Dun, Dian Wei, Xu Zhu, Xiahou Yuan, Zhang Liao
- Bonus: +33,333 Health, +2,646 Attack
Warriors Orochi 3[]
Xiahou Yuan retains his weapon moveset from Dynasty Warriors 7 albeit with some changes and additions.
- Changed Attacks
- Charge Attack 2: : Shoots upward while sliding forward via low-profile.
- Charge Attack 3: : Leaps a bit back and shoots the ground twice, emitting stunning quakes.
- Charge Attack 4: : Spins upside-down while shooting in all directions forward, causing nearby foes to be knocked away.
- Charge Attack 5: : Somersaults back into the air to fire seven arrows to the ground before stomping with a dive kick.
- Charge Attack 6: : Crouches down and fires a stream of arrows in a fan formation continuously. Each arrow inflicts small spiral launches that pave the way for a volley of blue arrows to appear and knock surviving targets away.
- Jump Attack: : This attack is similar to the bow moveset's jump attack, though Xiahou Yuan's version notably carries more aerial momentum.
- Jump Charge: : Flips in mid-air and fires two shots on the ground. Hits the ground with quakes per shot.
- Team Abilities
- Ability 1 - Vigor: Increases damage inflicted with combo attacks for all team members.
- Ability 2 - Efficacy: Increases damage inflicted upon enemy officers for all team members. Only available in Warriors Orochi 3 Ultimate.
- Special Attacks
- Musou Attack: : Xiahou Yuan performs Power Shot as their ground Musou attack.
- Counter Attack/Break Guard: Counter + L1 + : Quickly swats away an enemy's attack, causing them to stagger briefly.
- Assist Attack: Counter + L1 or R1: Xiahou Yuan performs the fourth charge attack to assist a teammate while surrounded within an updraft of wind for extra coverage.
- Grounded Type Action: R1: Fires a single arrow upward to call down a continuous rain of arrows that follow Xiahou Yuan wherever he goes for approximately 10 seconds. Incorporates elements of Xiahou Yuan's EX attack and the bow moveset's sixth charge.
- Midair Type Action: R1: Launches an explosive arrow diagonally downward. Upon bursting on the ground, six other explosions occur outside the area where the initial impact happened. Foes caught by the attack will be launched upward to the air.
- Spirit Charge: Attack + : Hovers forward with a straight flying kick. Consumes a portion of Musou when executed.
- Normal Strategy Card: Knockout Blow (一撃必中; lit. "One Blow Aimed Carefully"): Increases current officer's attack if the opponent they are facing happens to be a speed-type character.
- Golden Strategy Card: Swift Decision (迅速果断): Hits opponent with a volley of multiple arrows fired in a frontal fan arc. If it manages to connect, the maneuver will also increase player's movement speed and attack power.
- Team Attacks
- Triple Rush 1: Slides on the ground and releases a mobile shockwave via upward shot.
- Triple Rush 2: Juggles enemies by rapidly firing at them at close range.
- Triple Rush 3: Aims a downward shot that unleashes a massive energy wave on the earth.
- Unique Triple Rush: If Xiahou Yuan is teamed up with Xiahou Dun and Xiahou Be, he will be able to do a unique triple rush attack alongside the two of them. His contribution to the assault has him stomp the ground from a diagonal angle before firing a powerful shot in the air.
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Xiahou Yuan is affiliated with the bow and rod in this title. When equipped with it, Xiahou Yuan can perform the following unique attacks listed below.
- EX Attack 1: : Xiahou Yuan crouches down and sends a fiery bolt into the air, watching it a few moments as a volley of explosive arrows comes down around the area as he gives a thumbs up. The initial part where he fires the bolt also produces a radial shockwave burst that breaks the guard of nearby foes while staggering and burning them simultaneously. This title expands the attack's initial range and causes the raining arrows to come down sooner.
- EX Attack 2: : Fires rod at high-speed as it becomes coated in a blue energy blast, causing Xiahou Yuan to briefly stretch his right shoulder from the recoil. Introduced in Xtreme Legends.
- Musou Attack - Power Shot (強断弓; lit. "Strong Breaking Bow"): : Takes an aggressive-readied stance, then fires a powerful shot bursting with energy. Has excellent frontal coverage and can break through the enemy's guard. In this game and its expansions, the attack can now stagger nearby foes a second time as Xiahou Yuan loads up his heavy arrow.
- Alternate Musou Attack - Raging Bow (怒濤強断弓; lit. "Raging Billow Strong Broken Bow"): R1 + : Strikes at enemies four times with rod before sending them airborne, then fires a powerful blue-colored heavy shot that can break through the opponent's guard while dispersing them at the same time.
- Aerial Musou Attack - Arrowstorm (蒼嵐弓; lit. "Blue Storm Bow"): : Shoots down several pale blue arrows in a swaying motion towards the front below. The barrage ends with an airborne version of Xiahou Yuan's Power Shot Musou attack with the bolt itself producing a large shockwave blast that pierces through the enemy's defenses.
- Rage Attack: Swings rod back and forth several times while stepping forward steadily. Xiahou Yuan then finishes the move by firing a powerful shot that generates an immense wave of energy outward.
- True Rage Attack: Upon performing 100 or more hits during a Rage attack, Xiahou Yuan will swipe at a wider angle and shoot forward each time in alternating order before initiating a short series of electrical blows left and right while remaining stationary.
Dynasty Warriors 8: Xtreme Legends[]
- Bodyguard Skills
- Battle Skill - Allied Defense: Summons a large quantity of friendly troops at the designated location and defends that position.
- Assistance Skill - Protect: Increases the player's defense power when they are near death.
- Rouse Skill - Assault: Increases the attack power of bodyguards when they are near death.
Dynasty Warriors 8: Empires[]
- Ways of Life Skills
- Ways of Life - Undefeated Veteran: Brave Type, 3,000 Employment Cost
- Fixed Strategy - Large Draft: Uses up plenty of resources to recruit a large amount of troops.
- Stratagem Card 1 - Resolute Defense: Renders the user invincible, preventing their health from being fully depleted for 15 seconds.
- Stratagem Card 2 - Spot Turret: Places a turret that increases the durability of allied bases including the main camp.
- Stratagem Card 3 - Bowman Turret: Places a turret that fires down arrows on enemy bases within a 75 meter raidus.
- Stratagem Card 4 - Dragnet: Captures one enemy officer in battle within 60 seconds.
- Stratagem Card 5 - Cover Fire: Rains arrows across the battlefield for 60 seconds. Requires 2 allied units to temporarily withdraw for card to take effect.
- Awarded Stratagem Card - Immovable: Prevents knockbacks and damage from enemies for 15 seconds.
Dynasty Warriors: Godseekers[]
- Type Ability
- Critical Bonus: Increases the probability of landing a critical hit when attacking.
- Normal Attacks
- (閃矢; lit. "Glimmering Arrow"): Hits a single foe in range. Lowers enemy's ability by 10%.
- Rapid Arrow (連矢; lit. "Linked Arrow"): Hits multiple foes.
- Tusk Arrow (閃牙矢; lit. "Shining Fang Arrow"): Hits multiple foes.
- (旋砲矢; lit. "Revolving Artillery Arrow"): Hits multiple foes. Lowers enemy's ability by 10%.
- EX Attacks
- (閃矢Ex; lit. "Glimmering Arrow EX"): Hits a single foe in range. Lowers enemy's speed and ability by 10%.
- Rapid Arrow EX (連矢Ex; lit. "Linked Arrow EX"): Hits multiple foes.
- Musou Attacks
- Power Shot (強断弓; lit. "Strong Breaking Bow"): Hits multiple foes in range.
- Raging Bow (怒濤強断弓; lit. "Raging Billow Strong Broken Bow"): Hits multiple foes. Has a chance of frightening enemies.
- Arrowstorm (蒼嵐弓; lit. "Blue Storm Bow"): Hits multiple foes in range. Lowers enemy's defense by 10%.
- Red Skills
- Hammer of Ruin: Increases damage of attacks against siege weapons by 300%.
- Flash: Increases critical hit rate by 15%.
- Flash Duo: Increases critical hit rate by 30%.
- Flash Ultra: Increases critical hit rate by 50%.
- First Strike: Increases strength by 50% and mobility by 2 for one turn only.
- Swift Foot: Increases mobility by 1.
- Last Stand: Decreases amount of energy used for attack by 1 when health is less than 30%. However, it can never be lower than 1.
- Musou Master: Increases attack strength of Musou attacks.
- Blue Skills
- Deflection: Reflects all the reductions of the parameters to the enemy that attacked the character.
- Induce State: Increases the chances of influencing enemy state by 10%.
- Influence Duo: Increases the chances of influencing enemy state by 20%.
- Influence Ultra: Increases the chances of influencing enemy state by 30%.
- Stun Effect: Occasionally induces enemies into a stunned state with attacks.
- Frighten Effect: Occasionally induces enemies into a frightened state with attacks.
- Burn Effect: Occasionally induces enemies into a burnt state with attacks.
- Freeze Effect: Occasionally induces enemies into a frozen state with attacks.
- Shock Effect: Occasionally induces enemies into a shocked state with attacks.
- Poison Effect: Occasionally induces enemies into a poisoned state with attacks.
- Break Defense: Causes attacks to break through the enemy's guard.
- Green Skills
- Recovery: Restores the health of the unit and any allied units within 1 adjacent square by 5% at the start of each turn.
- Recovery Duo: Restores the health of the unit and any allied units within 1 adjacent square by 10% at the start of each turn.
- Recovery Ultra: Restores the health of the unit and any allied units within 1 adjacent square by 15% at the start of each turn.
- Furor: Increases the energy of units in Synchro Mode.
- Bolt: Increases the mobility of units in Synchro Mode.
- Proficiency: Increases the effective area of items used.
- Purple Skills
- Learner: Increases experience earned by 30%.
- Learner Duo: Increases experience earned by 50%.
- Learner Ultra: Increases experience earned by 100%.
- Stun Attack: Increases damage to enemies in a stunned state by 30%.
- Frighten Attack: Increases damage to enemies in a frightened state by 30%.
- Burn Attack: Increases damage to enemies in a burnt state by 30%.
- Freeze Attack: Increases damage to enemies in a frozen state by 30%.
- Shock Attack: Increases damage to enemies in a shocked state by 30%.
- Poison Attack: Increases damage to enemies in a poisoned state by 30%.
- Merciless: Enables character to occasionally defeat an enemy unit in a single attack.
- Thievery: Steals items from enemies the character attacks.
Dynasty Warriors: Unleashed[]
- Main Attacks
- Strong Attack 1 - Rising Arch (升撃弓; lit. "Ascending Attack Bow"): Launches the enemy into the air via round swing and fires a powered shot upward followed by another one aimed forward. In the Japanese server, it can slow down targets and has been reassigned to the third charge move slot. Has a cooldown time of 16 seconds (24 seconds in the Japanese server).
- Strong Attack 2 - Soaring Flight (強翔弓; lit. "Strong Flying Bow"): Strikes the ground hard before backflipping to the air and launching two fierce shots in a row, dealing heavy damage while reducing the target's defense power. In the Japanese server, it has been reassigned to the first charge move slot. Has a cooldown time of 20 seconds (16 seconds in the Japanese server).
- Strong Attack 3 - Comet Strike (流星弓; lit. "Shooting Star Bow"): Shoots a fiery projectile forward before aiming upward to launch a rain of fire arrows piercing down on the ground. Burns enemies instantly. In the Japanese server, it has been reassigned to the fourth charge move slot while its original debuff has been replaced with one that stuns the target while lowering their defense power. Has a cooldown time of 25 seconds (24 seconds in the Japanese server).
- Strong Attack 4 - Barrage of Fury (怒涛連舞弓; lit. "Raging Wave Linked Dancing Bow"): Launches a continuous stream of energy-charged shots with the last one brimming with stronger energy. In the Japanese server, it can slow down targets and has been reassigned to the second charge move slot. Has a cooldown time of 31 seconds (16 seconds in the Japanese server).
- Normal Attack: Performs their preferred weapon's normal attack string.
- Special Attacks
- Musou Attack - Power Shot (強断弓; lit. "Strong Breaking Bow"): Fires a mighty charged shot forward before shaking arrow hand briefly due to the attack's powerful recoil effect. In the Japanese version, this move can hamper the target's mobility for a brief moment. Gets overriden by the character's Rage attack once all three Musou gauges have been filled up.
- Musou Rage Attack: Performs Rage attack once all three Musou gauges have been filled up.
- Switch Attack: Shoots rod downward on the ground, creating an impact that scatters foes below.
- Special Maneuver - Dodge: Dashes forward to avoid incoming attacks.
- Team Attacks
- Triple Attack 2: Performs switch attack to contribute to the combo.
- Triple Attack 3: Performs a shortened version of Barrage of Fury to contribute to the combo.
- Global Server-Exclusive Passive Skills
- Primary Skill - Unstoppable: Increases defense for all officers by 10%.
- Secondary Skill: Increases Musou regeneration of dodge-type officers by 15%.
- Tertiary Skill: Decreases skill cooldown of Wei officers by 15%.
- Japanese Server-Exclusive Passive Skills
- Primary Skill: Increases overall speed by 10%. Activates after filling up one Musou bar.
- Secondary Skill: Increases normal attack speed by 50%. Activates after filling up two Musou bars.
- Team Combination
- Brother Power (夏侯の双傑; "The Two Xiahou Heroes")
- Required Characters: Xiahou Dun, Xiahou Yuan
- Bonus: Critical Chance +4.5%, Attack Speed +4%
- Dingjun Battle (定軍山の好敵手; "Rivals of Mt. Dingjun")
- Required Characters: Xiahou Yuan, Huang Zhong
- Bonus: Critical Damage +5% (Skill Cooldown -3.5% in the Japanese server), Element Advantage +5% (Critical Chance +5% in the Japanese server)
- Kins (奇縁; "Unusual Coincidence")
- Required Characters: Xiahou Yuan, Zhang Fei
- Bonus: Critical Damage +5%, Element Advantage +5%
- Cao Clan (曹操の眷属; "Cao Cao's Household")
- Required Characters: Xiahou Dun, Cao Ren, Xiahou Yuan
- Bonus: Max Health +4%, Critical Chance +3.5%, Attack Speed +4%
- Divine Archer (神弓の使い手; "Godly Archers")
- Required Characters: Xiahou Yuan, Zhu Ran, Huang Zhong
- Bonus: Attack Speed +4%, Max Health +4.5%, Skill Cooldown -3.5%
- Team Attack: Xiahou Yuan will be able to perform a triple attack if he happens to be partnered with Zhu Ran and Huang Zhong. He is the last to act during the whole combo. Only applies to the global server.
- Settle Disputes (漢中平定の雄; "Men of the Hanzhong Pacification")
- Required Characters: Xiahou Yuan, Xu Huang, Zhang He
- Bonus: Critical Chance +4%, Shield Damage +4.5% (+8% in the Japanese server), Skill Cooldown -3.5%
- Team Attack: Xiahou Yuan will be able to perform a triple attack if he happens to be partnered with Xu Huang and Zhang He. He is the second to act during the whole combo. Only applies to the global server.
- Japanese Server-Exclusive Team Combination
- Battle Officer Lineage (闘将の血筋)
- Required Characters: Xiahou Yuan, Xiahou Ba
- Bonus: Critical Damage +9%, Critical Chance +4.5%
- Bridge Between Wei and Shu (魏蜀の架け橋)
- Required Characters: Xiahou Yuan, Zhang Fei, Zhang Bao
- Bonus: Critical Chance +4%, Max Health +4.5%, Shield Damage +9%
- Xiahou Clan (夏侯一族)
- Required Characters: Xiahou Dun, Xiahou Yuan, Xiahou Ba
- Bonus: Max Health +4%, Attack +4%, Critical Damage +8%
Warriors Orochi 4[]
While retaining the same moveset from Dynasty Warriors 8: Xtreme Legends, Xiahou Yuan wields the Caduceus as their sacred treasure in this title. When equipped with it, Xiahou Yuan can perform the following attacks listed below.
- Special Attacks
- Musou Attack: : Xiahou Yuan performs Power Shot as their ground Musou attack.
- Normal Magic: R1 + : Releases ten electric spheres that travel down in an arc, bursting into lightning bolts upon hitting the ground. Can be rather tricky to aim against enemies at close range due to its orbital trajectory.
- Charge Magic: R1 + : Warps Caduceus to a specific location and causes it to generate a beam of golden light on the ground, triggering a powerful explosive force.
- Unique Magic: R1 + : Xiahou Yuan shoots Caduceus to the ground, creating a fissure that gradually emits a beam of light after a few seconds or so.
- Summon Magic: R1 + : Summons mount to Xiahou Yuan's side.
- Miscellaneous Skills
- Unity Magic Bonus: Power +2, Technique +4, Speed +3
- Musou Effect - Empower: Temporarily raises attack, defense, and hit speed. Only applies in Battle Arena.
- Divine Blessing 1 - Divine Bow: Increases attack speed and magic attack power. Only applies in Battle Arena.
- Divine Blessing 2 - Fleet-foot: Increases movement speed and attack speed. Also recovers health after switching. Only applies in Battle Arena.
- Infinity Support Skill - Experience: Increases the amount of experience received. Only applies in Infinity Mode.
- Type Skills
- Critical Hit: Passive: Causes attacks to inflict more damage against airborne enemies.
- Spirit Charge: Attack + : Cancels most attacks into a spirit charge that breaks through the enemy's guard while consuming a portion of Musou.
- Type Upgrade Skill 1 - Flak: Increases damage inflicted upon airborne enemies.
- Type Upgrade Skill 2 - Torrent: Enhances the character's switch combo.
- Type Upgrade Skill 3 - Shadow Blade: Increases damage caused by spirit charges.
- Type Upgrade Skill 4 - Shadowless: Enables the character to sometimes conserve Musou when doing a spirit charge.
- Type Upgrade Skill 5 - Tempered: Temporarily increases defense when somersaulting with little health left.
- Team Combination
- Finest Archers (弓の名手; lit. "Bow Experts"): Deploying Xiahou Yuan together with Huang Zhong and Ina will have their team's Unity Magic gauge be filled at the beginning of battle.
Fighting Style[]
Keys: | Flow Attack • | Reactive Attack • | Musou • | Jump/Mount |
Base Game[]
Xiahou Yuan is affiliated with the twin rods and bow and rod in this title. When equipped with them, Xiahou Yuan can perform the following unique attacks listed below.
- Unique Attacks
- Unique Flow Attack Finisher (Twin Rods): Enemy Downed + : Crouches down and fires an arrow to the sky while generating a radial shockwave. Multiple arrows come raining down for a few seconds, giving Xiahou Yuan time to prepare for his next attack. Based on his first EX attack from the previous games.
- Unique Flow Attack Finisher (Bow and Rod): Enemy Airborne + : Xiahou Yuan's finisher has him fire three shots in a straight line before releasing two arrows that steadily travel in curved directions before converging to one spot, launching multiple foes to the air upon making impact.
- Unique Trigger Attack (Twin Rods): R1 + : Hits enemies with a shoulder ram before sending them higher into the air with a crouching slam attack.
- Unique Trigger Attack (Bow and Rod): R1 + : Hops back and fires a sonic-powered shot forward to knock targets down. Charging this move not only launches a stronger shot, but also causes Xiahou Yuan to fire his rod upward, causing multiple arrows to rain down in front of him. Derived from his first EX attack in the eighth title.
- Special Technique: R1 + : Releases an ice-shattering shot strong enough to pierce through the sound barrier. The recoil from the attack forces Xiahou Yuan to stretch his shoulder momentarily per each use. Based on his second EX attack from the previous installment.
- Musou Attack: : Xiahou Yuan uses diagonal spin swipes and hopping, then fires a wind-powered shot, combining old Musou attack and Power Shot Musou from recent games.
- Aerial Musou Attack: : The attack, a variation of Xiahou Yuan's Arrowstorm Musou, involves shooting down ice arrows in a swaying motion, ending with a rippling shot that freezes enemies from a distance.
- Horse Maneuvers
- Summon Horse: L2: Summon horse to the battlefield. Holding L2 as the horse approaches will allow the character to automatically mount them.
- Auto-Run: Riding Mode + L2: Automatically runs towards a specified destination. If a destination has not been set, the horse will instead run towards the location of the player's currently selected mission.
- Sprint: Riding Mode + Direction + R1: Causes horse to run at a faster pace. Doing so depletes their stamina each time.
- Jump: Riding Mode + Direction + R2: Causes horse to jump high while running.
- Horse Fast Attack: Riding Mode + : Performs a fast and seamless attack while mounted. The attack itself varies depending on what type of weapon is equipped and whether the enemy is grounded or airborne.
- Horse Trigger Attack: Riding Mode + : Performs an attack that sends enemies flying into the air. May vary depending on what type of weapon is equipped.
- Horse Musou Attack: Riding Mode + : Causes horse to sprint by consuming Musou instead of stamina.
- Dismount Horse: Riding Mode + : Dismounts from horse and resumes default fighting stance.
- Bow Maneuvers
- Shooting Mode: 🡻: Pulls out bow and assumes archery stance. Can be cancelled by tapping 🡻 again.
- Switch Arrows: 🡸 or 🡺: Switches between different types of arrows.
- Bow Attack: Shooting Mode + : Fires current arrow at a target. Can lock on targets by tapping R3.
- Lower Bow: Shooting Mode + : Lowers bow while squatting down.
Dynasty Warriors 9: Empires[]
- Officer Skills
- Secret Plan - Swift Troops (神速の用兵; lit. "Godspeed Forces"): Fill secret plan gauge for plans not in use by a great amount while reducing a low portion of own health.
- Military Unit: Archer
- Title: Divine Bow (神弓)
- Reputation Bonus: Brave +80%, Commanding +25%, Ingenious +50%, Benevolent +80%, Evil -50%
Shin Sangoku Musou Apuri[]
- Base Attacks
- Normal Attack: Performs unique flow attack string from the base game using the bow and rod. Available by default.
- Aerial Attack: Performs aerial flow attack string from the base game.
- Repel Attack: Performs knock-down trigger attack from the base game to repel foes.
- Launch Attack: Performs launch trigger attack from the base game to lift foes into the air. Can be followed up with aerial flow hit string activated by repeatedly tapping the normal attack icon.
- Stun Attack: Performs stun trigger attack from the base game to daze foes momentarily. Can be followed up with stun flow hit string activated by repeatedly tapping the normal attack icon.
- Guard Break Attack: Performs guard break attack from the base game to break the enemy's guard. Can be followed up with down flow hit string activated by repeatedly tapping the normal attack icon.
- Chain Attack: Performs down flow attack from the base game to repeatedly strike at foes. Does heavy damage, but cannot deplete the target's spirit. This move is mostly available to attack-type versions of Xiahou Yuan.
- Endurance Attack: Performs separating attack from the base game while generating a protective aura that temporarily boosts defense. This move is mostly available to defense-type versions of Xiahou Yuan.
- Sneak Attack: Performs dash attack from the base game to inflict heavy damage on the opponent's spirit. This move is mostly available to speed-type versions of Xiahou Yuan.
- Missile Attack: Leaps into the air and fires a projectile that turns into a large tornado upon hitting the ground. Does decent damage from a distance, but cannot deplete the target's spirit. This move is mostly available to snipe-type versions of Xiahou Yuan.
- Recover Attack: Performs separating attack from the base game while generating a healing circle that gradually restores health. Has no elemental variations with each upgraded version. This move is mostly available to special-type versions of Xiahou Yuan.
- Special Attacks
- Unique Attack 1 - Strong Breaking Bow (強断弓): Performs special technique from the base game. Available by default.
- Unique Attack 2 - Strong Drilling Bow (強穿弓): Performs unique trigger from the base game using the bow and rod. Initially available for UR rank versions of its user, this move can be learned upon reaching level 170.
- Musou Attack: Performs Musou attack from base game minus the looping animation. Consumes one full Musou gauge.
- Aerial Musou Attack: Performs aerial Musou attack from base game. Consumes one full Musou gauge.
- Super Musou Attack: Performs full Musou attack from base game. Consumes two full Musou gauges.
- Auxiliary Attacks
- Counter Attack: Performs counter attack from the base game by tapping the orange counter icon near the opponent once it pops up.
- Finishing Attack: Performs finishing attack from the base game by tapping the golden finisher icon that appears once the opponent's spirit has been fully depleted.
- Normal Evasion: Does a normal evasion maneuver on the ground to avoid enemy attacks. Can only be performed by attack-type and special-type versions of Xiahou Yuan.
- Swift Evasion: Hovers in the air to avoid enemy attacks in an instant. Can only be performed by speed-type and snipe-type versions of Xiahou Yuan.
- Piercing Evasion: Charges forth while hunched to avoid enemy attacks while dealing chip damage to foes blocking the way. Can only be performed by defense-type versions of Xiahou Yuan.
Normal Version Attacks[]
- Class Type: Snipe
Mystic Version Attacks[]
- Class Type: Special
Abyss Version Attacks[]
- Class Type: Defense
Dynasty Warriors 3 Version Attacks[]
- Class Type: Attack
Other Skills[]
- Memory Abilities
- General's Great Stage (闘将の大舞台)
- Characters: Xiahou Yuan
- Rank: N
- Bonus: +197 Defense
- Nostalgic Days (懐かしい日々)
- Characters: Xiahou Yuan, Xiahou Ba, Guo Huai
- Rank: SSR
- Bonus: +243 Health, +243 Willpower, +7 Speed
- Skill - Recover (快復): Recovers 10 Musou points every 4 seconds.
- Splendid Dance (華麗なる舞)
- Characters: Xiahou Yuan, Zhang He
- Rank: UR
- Bonus: +713 Attack, +713 Defense, +713 Musou
- Skill 1 - Restore (全快): Recovers 10 health and Musou points every 4 seconds.
- Skill 2 - Ground Assault (地撃): Increases normal attack damage by 18%.
- Team Combination
- Brilliant Officers (華麗なる武)
- Required Characters: Xiahou Yuan, Zhang He
- Bonus: +100 Health, +50 Musou
- Fierce Battle of Hanzhong (漢中の激闘)
- Required Characters: Xiahou Yuan, Huang Zhong
- Bonus: +50 Health, +100 Musou
- Risking One's Own Life (命を懸けて)
- Required Characters: Xiahou Yuan, Guo Huai
- Bonus: +50 Health, +100 Musou
- Beginning the Path of Conquest (覇道のはじまり)
- Required Characters: Xiahou Dun, Cao Cao, Xiahou Yuan
- Bonus: +50 Attack, +100 Health, +50 Musou
- Open-Minded Father (豪放磊落なる父)
- Required Characters: Xiahou Yuan, Sun Jian, Zhang Fei
- Bonus: +50 Health, +100 Musou, +50 Willpower
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
- Main Attacks
- Charge Attack 1: : Performs a rotating slash to break through the enemy's guard.
- Charge Attack 2: : Turns around and swings axe head upwards, lifting nearby foes to the air.
- Charge Attack 3: : Slams down axe in front with one hand. Dazes enemies for a brief moment.
- Charge Attack 4: : Performs a diagonal spin slash with axe held outstretched from the base of the lower hilt while sliding slightly. Knocks surrounding opponents away.
- Charge Attack 5: : Scoops foes up high with axe head while sliding for a bit. Tapping twice will make Xu Huang jump up and punt airborne foes down with a back-motioned strike.
- Charge Attack 6: : Slams axe on the ground while stepping on it for added power, producing a powerful tremor that causes surrounding foes to tumble back. Inflicts fire elemental damage if Xu Huang is equipped with his fifth weapon in Xtreme Legends.
- Normal Attack 1: : Delivers a circular slash to the left and right, a frontal swing, and a rightward diagonal swipe.
- Normal Attack 2: : Similar to the first normal attack string, but includes a spin slash done counterclockwise.
- Normal Attack 3: : Similar to the second normal attack string, but adds a one-handed frontal swipe.
- Musou Attacks
- Musou Attack: : Lands rotating axe swings done in an overhead manner while stepping forward, ending the barrage with one last swing.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but adds a rightward swipe, two overhead slashes, and a round swing that emanates energy trails.
- Auxiliary Attacks
- Dash Attack: Dashing + : Does a sliding sweep leading to the upper left.
- Jump Attack: : Launches an inward swing directed to the left while in mid-air.
- Power Guard: L1 + : Pushes an attacking enemy back to create some distance from them.
- Horse Attacks
- Horse Charge Attack: : Swings to the right twice. The first swing is done with one hand while the second is performed with both hands. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Does several axe swings to the right and left.
- Horse Musou Attack: : Unleashes continuous axe swings to both sides in alternating order.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
- Main Attacks
- Charge Attack 1: : Xu Huang uses his free hand to grab unto a nearby enemy. If the attack connects, he will slice the victim with an uppercut hook while raising one knee upward. Tapping will cause him to follow up the attack with an overhead chop to cast foes down hard. Attack cannot be guarded against by any means.
- Charge Attack 2: : Turns around and swings axe head upwards, lifting nearby foes to the air.
- Charge Attack 3: : Performs a series of rotating slashes while staying in position, ending the attack with a lunging leftward swing to the front that stuns opponents for a brief moment. Tap repeatedly for additional hits.
- Charge Attack 4: : Performs a diagonal spin slash with axe held outstretched from the base of the lower hilt while sliding slightly. Knocks surrounding opponents away.
- Charge Attack 5: : Scoops foes up high with axe head while sliding for a bit. Tapping twice will make Xu Huang jump up and punt airborne foes down with a back-motioned strike.
- Charge Attack 6: : Slams axe on the ground while stepping on it for added power, producing a powerful tremor that causes surrounding foes to tumble down hard.
- Normal Attack 1: : Delivers a circular slash to the left and right, a frontal swing, and a rightward diagonal swipe.
- Normal Attack 2: : Similar to the first normal attack string, but includes a spin slash done counterclockwise.
- Normal Attack 3: : Similar to the second normal attack string, but adds a one-handed frontal swipe.
- Musou Attacks
- Musou Attack: : Lands rotating axe swings done in an overhead manner while stepping forward, ending the barrage with one last swing.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but adds a rightward swipe, two overhead slashes, and a round swing.
- Auxiliary Attacks
- Dash Attack: Dashing + : Does a sliding sweep leading to the upper left.
- Jump Attack: : Launches an inward swing directed to the left while in mid-air.
- Jump Charge: : Flips in mid-air and performs an overhead axe slam on the ground, causing a tremor to erupt and damage nearby foes.
- Parry: L1 + : Instantly performs the fourth charge attack to counter incoming blows.
- Announcement: R3: Unleashes a war cry while generating wisps of light that fly around. Breaks through the enemy's defenses and leaves them briefly staggered. Aura may change color in Free Mode to match the user's chosen side.
- Horse Attacks
- Horse Charge Attack: : Swings to the right twice. The first swing is done with one hand while the second is performed with both hands. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Does several axe swings to the right and left.
- Horse Musou Attack: : Unleashes continuous axe swings to both sides in alternating order.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Dynasty Warriors 4: Empires[]
Xu Huang gains an additional skill in this title.
- Weapon Type: Spear
- Skill - Shield: Strengthens personal troops to defend a base.
Dynasty Warriors (PSP)[]
Xu Huang gains additional abilities and traits in this title.
- Ability - Ordinance: Increases the number of supplies acquired when capturing storehouses.
- Boost - Defense ++: Raises the player's defense power by 10 points.
- Skill - Sacrifice +: Takes 250 life points from the skill's owner and transfers it to the player.
Samurai Warriors: State of War[]
Xu Huang gains an additional skill in this title.
- Sub-Officer Skill - Train: Increases character development from KO achievements.
- Charge Attack 1: : Punches nearby foe with free hand, causing them to be dazed momentarily.
- Musou Attack: : The animations are the same as in Dynasty Warriors 4, though it cannot be stopped until the player's Musou gauge is fully depleted. Similar to the Musou attacks employed by the Samurai Warriors cast, a shockwave burst is added at the end of the finisher.
- Roll: R: Rolls on the ground to evade enemy attacks.
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
- Main Attacks
- Charge Attack 1: : Xu Huang's focused stance generates a shockwave burst, causing minor damage and tripping enemies, but cannot activate elemental effects from orbs.
- Charge Attack 2: : Turns around and swings axe head upwards, lifting nearby foes to the air. Cannot activate elemental effects provided by orbs.
- Charge Attack 3: : Performs a series of rotating slashes while staying in position, ending the attack with a lunging leftward swing to the front that stuns opponents for a brief moment.
- Charge Attack 4: : Performs a diagonal spin slash with axe held outstretched from the base of the lower hilt while sliding slightly. Knocks surrounding opponents away.
- Charge Attack 5: : Strikes the ground hard to create a flashing surge of blue energy that launches opponents up into the air.
- Charge Attack 6: : Slams axe on the ground while stepping on it for added power, producing a powerful tremor that causes surrounding foes to tumble down hard.
- Normal Attack 1: : Delivers a circular slash to the left and right, a frontal swing, and a rightward diagonal swipe.
- Normal Attack 2: : Similar to the first normal attack string, but includes a spin slash done counterclockwise.
- Normal Attack 3: : Similar to the second normal attack string, but adds a one-handed frontal swipe.
- Evolution Attack: : Extends the normal attack string by cycling back to the third hit sequence.
- Musou Attacks
- Musou Attack: : Lands rotating axe swings done in an overhead manner while stepping forward, ending the barrage with one last swing.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but replaces the original finisher with a powerful swing that generates a massive radial shockwave.
- Auxiliary Attacks
- Dash Attack: Dashing + : Does a sliding sweep leading to the upper left.
- Jump Attack: : Launches an inward swing directed to the left while in mid-air.
- Jump Charge: : Performs a continuous helicopter spin at a downward angle, ending the attack after six rotations. Has a chance to bypass the enemy's defenses upon reaching closer to the ground.
- Parry: L1 + : Instantly performs the fourth charge attack to counter incoming blows.
- Horse Attacks
- Horse Charge Attack: : Swings to the right twice. The first swing is done with one hand while the second is performed with both hands. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Does several axe swings to the right and left.
- Horse Musou Attack: : Unleashes continuous axe swings to both sides in alternating order.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Dynasty Warriors 5: Xtreme Legends[]
- Xtreme Mode Skills
- Special Ability - Suppress: Automatically puts down a defecting character's revolt, allowing players to avoid fighting them.
- Destiny Mode Skills
- Favored Action: Initiating March
- Taught Skill Type: Leader
Dynasty Warriors 5: Empires[]
Xu Huang gains additional abilities and traits in this title.
- Weapon Type: Spear
- Skill - Rush: Focuses on defeating nearby enemy officers.
- Proposed Policy 1 - Upgrade+: Greatly improves the quality of an item, increasing its level by 4 to 6.
- Proposed Policy 2 - Scout Report: Sends a spy to determine the objectives and tactics of other forces including those allied with the player.
Dynasty Warriors: Online[]
Although Xu Huang's moveset is available for player avatars to make use of, the actual character can be temporarily controlled by using their corresponding spirit item.
- Domestic Bonus: +10 to Technology
- Battle Bonus: +10 to Damage
Dynasty Warriors Vol. 2[]
Xu Huang gains additional abilities and traits in this title.
- Ability - Holy Spell: Imbues all of the player's attacks with the holy element.
- Support Skill 1 - Parry: Doubles attack power for 10 seconds after deflecting arrow attacks.
- Support Skill 2 - Courage: Raises attack power if morale is low at start of battle.
- Charge Attack 2: : Works similarly to how it did in the base game, but is now rendered unblockable after being given an inherent light element.
- Team Combination
- Simply Friends (質実なる友)
- Required Characters: Xu Huang, Cao Ren
- Bonus: +57 Life, +28 Defense
Warriors Orochi[]
- Modified Attacks
- Charge Attack 1: : The bursting stomp effect, which inflicts elemental damage, has reduced range in the sequel but can be replicated using the Almighty skill.
- Charge Attack 2: : Functions similarly to its base game incarnation, but can break through the enemy's guard due to having an innate flash attribute now.
- Charge Attack 5: : Functions similarly to its base game incarnation, though its range has been toned down.
- Charge Attack 6: : Functions similarly to its base game incarnation, but can no longer inflict elemental damage. This problem has been corrected in the sequel.
- Enhanced Charge: Tapping R1 instead of for most charge attacks will enhance their damage output and hit speed while consuming a portion of Musou.
- New Attacks
- Special Attack: R1: Unleashes a rapid spinning slash forward. Cannot be guarded against. Consumes 30 Musou points. The sequel allows it to inflict elemental damage.
- Counter Attack: Counter + R1: Leans forward and counters enemies with a sudden frontal swipe.
- Team Abilities
- Ability 1 - Refill: Gradually regains the team's Musou.
- Ability 2 - Focus: Increases the team's Musou.
- Ability 3 - Vitality: Increases the team's life.
- Ability 4 - Speed: Increases attack of Speed-type characters.
Warriors Orochi 2[]
- Team Attacks
- Assist Attack: Counter + L1 + or : Xu Huang performs his fourth charge attack to assist a teammate. Consumes a portion of Musou.
- Triple Attack 1: Low Health + L2 + R2 + : Pounds the ground to fill the area with fierce winds rising from above.
- Triple Attack 2: Low Health + L2 + R2 + : Stabs weapon unto the floor to conjure a rising column of wind.
- Triple Attack 3: Low Health + L2 + R2 + : Violently sends out a stream of air gusts at mid-range.
- Triple Attack Finisher: Xu Huang rotates his weapon around several times, then twirls it overhead before striking downward diagonally. As the whole team finishes up, a bright pillar of light generates at the intersection of their attack range and engulfs the surrounding area. Enemies caught by the blast sustain massive damage while being flung to the air and set on fire.
- Strategy - Face Off: Reduces overall damage inflicted upon all allied forces.
Fighting Style[]
When controlled by the AI in Dynasty Warriors 5, most of Xu Huang's charge attacks will be imbued with the light element by default.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Xu Huang is affiliated with the polearm in this title. Despite sharing the same moveset with other characters, some of his attacks have different traits or effects.
- Standard Attacks
- Renbu String 2: Similar to the first Renbu string, but adds another rightward swing so powerful it creates a tremor effect for added range.
- Renbu String 3: Similar to the second Renbu string, but adds another powerful swing towards the left while accompanied by a tremor effect.
- Renbu String Infinite: Similar to the third Renbu string, but includes a ground slam by driving pike to the earth. The ensuing impact creates a large tremor to knock away surrounding foes.
- Charge Attack: Holding : Performs a sliding diagonal slash which produces a violent quake effect upon raising Renbu to level 3.
- Dash Charge: Dashing + : Delivers a running overhead slash directed at the ground which causes a powerful tremor to erupt.
- Jump Charge: : Rises slightly in mid-air before smashing the ground with pike's bladed end, causing a pillar of dirt to fly out.
- Special Attacks
- Musou Attack: : Does an empowered version of the first to third Renbu string repeatedly with the last motions comprised of two horizontal slashes done back and forth and a large tremor produced to unbalance surrounding foes.
- True Musou Attack: Low Health + : Similar to the regular Musou attack, but adds the fire attribute to each hit.
- Special Move - True Speed: L2: Allows the user to continuously perform running attacks while receiving a slight boost in attack power and hit speed. Also increases speed of horse if activated while riding. Upon activating his special move, Xu Huang leans forward and holds his pike in a defensive position while running forth continuously.
- True Speed Attack: True Speed + : Launches side swings from left to right. Has innate fire properties, enabling Xu Huang to burn foes in his path.
- True Speed Charge: True Speed + : Slams the ground to produce a large tremor accompanied by a shockwave.
- Officer Skills
- Sprint: Increases movement speed temporarily by running continuously.
- Extension: Lengthens the duration of power-up items found on the battlefield.
- Recovery: Improves the effect of recovery items.
- Spirit: Increases the amount of Musou gained.
- Wardrums: Makes it easier to improve the morale of allies while increasing its effect on them.
- Bonus Special: Receives one tome for defeating 300 enemies each time.
- Pouch: Allows character to carry up to 2 tomes while making them appear more frequently.
- Tome Skills
- Overawe: Reduces defense of nearby enemies upon activating special move.
- Terrify: Greatly reduces defense of nearby enemies upon activating special move.
- Rush: Inflicts heavy damage on weak enemies by simply touching them during True Speed.
- Leader's Aura: Enables nearby allies to dash as well during True Speed while adding their KO count to the character's own.
Dynasty Warriors 6: Empires[]
Xu Huang gains additional abilities and traits in this title.
- Special Move - Brace: Temporarily avoids being stunned by most enemy attacks.
- Additional Move - True Speed: Serves the same function like in the base game.
- Officer Card - Solid Attack (堅実な侵攻; lit. "Steady Invasion"): Increases player's attack by a slight amount and restores troops after battle when invading.
Dynasty Warriors: Strikeforce[]
Xu Huang is affiliated with the pike (type 1) in this title.
- Skills
- Fury Awakening Aura: Sends out blue rays of light shaped in the form of six wings while activating fury transformation sequence. Can be imbued with additional effects via certain chi skills.
- Type Skill - Swift Rush: Increases dashing speed. Will only activate while in fury form. Only available in Dynasty Warriors: Strikeforce.
- Support Skill - Health Recovery: Restores an ally's health by a moderate amount. Only available in Shin Sangoku Musou Multi Raid 2.
- Team Ability - Elemental Boost: Increases weapon's elemental attack power. Only available in Shin Sangoku Musou Multi Raid 2.
- Card: Strategist Type, Water Element, +20 (+17 in Multi Raid 2) to Blacksmith
- Enemy-Only Attacks
- Shockwave Attack: Unleashes a small radial shockwave to repel nearby foes while providing additional breathing room for incoming attacks. Only used in Dynasty Warriors: Strikeforce.
- Card Combination
- Cao Wei's Five Wings (曹魏の五翼)
- Required Characters: Zhang Liao, Xu Huang, Zhang He, Yue Jin, Yu Jin
- Bonus: +99 to Blacksmith (Market in Multi Raid 2)
Fighting Style[]
When controlled by the AI in Strikeforce, Xu Huang's attacks will be imbued with the wood element by default.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Xu Huang is affiliated with the pike in this title. When equipped with it, Xu Huang can perform the following unique attacks listed below.
- EX Attack: : Holds left hand up in a prayer gesture while generating a pale blue aura and glint of light to knock away surrounding foes. Also grants Xu Huang a temporary buff that sharply reduces the amount of damage he takes by 90% while preventing him from being flinched by attacks.
- Musou Attack - Earthshaker (大河断; lit. "Great River Cleave"): : Slams pike on the ground hard, sending out a large mobile shockwave forward as it rips through the area.
- Alternate Musou Attack - Terra Pierce (高峰両断破; lit. "High Peak Bisecting Break"): R1 + : Drags pike along the ground briefly before swinging it upward, causing huge rocks to come jutting out in front of Xu Huang and sending foes flying.
- Notable Skills
- Power Up +++: Increases power by a very large amount.
- Attack Range Up: Increases attack range.
- Combat Resistance: Gains more resilience to hits while attacking.
Dynasty Warriors 7: Xtreme Legends[]
- Titles
- Lieutenant General (偏将軍) - Slightly increases Legend Mode rewards.
- Defense General (典軍校尉) - Slightly increases damage inflicted on enemies when using EX weapons.
- River General (横江将軍) - Marginally increases attack and defense against officers when using speed-type weapons.
- Campaign General (討逆将軍) - Marginally absorbs health from enemies when damaging them using speed-type weapons.
- General of the Right (右将軍) - Slightly decreases damage taken from enemies when using power-type weapons.
- General Who Pacifies the West (鎮西将軍) - Slightly increases attack and defense against officers when using speed-type weapons.
- Grand Commander (太尉) - Moderately increases damage inflicted on enemies when using speed-type weapons.
- Lord Grand Marshal (大司馬) - Very significantly increases defense against projectile and shockwave attacks when using EX weapons.
Dynasty Warriors 7: Empires[]
Xu Huang is affiliated with the great axe in this title. When equipped with it, Xu Huang can perform the following unique attacks listed below.
- EX Attack: : Charges up enough power before unleashing a broad slash aimed downward. Invokes the same temporary buff Xiahou Yuan's original EX attack had in the base game.
- Musou Attack - Earthshaker (大河断; lit. "Great River Cleave"): : Serves the same function like in the base game.
- Alternate Musou Attack - Terra Pierce (高峰両断破; lit. "High Peak Bisecting Break"): R1 + : Serves the same function like in the base game.
- Officer Skills
- Fame Type: Brave
- Subordinate Special Command 1 - Search: Searches for a capable free officer and invites them to join. Increases brave fame by 2,000 when used.
- Subordinate Special Command 2 - Rebel: Start a rebellion together with a sworn sibling or spouse. Increases brave fame by 5,000 and evil fame by 1,500 when used.
Dynasty Warriors Next[]
Xu Huang is affiliated with the great axe in this title.
- Unique Attacks
- EX Attack: : Serves the same function like in the base game.
- Musou Attack: : Xu Huang performs Terra Pierce as their main Musou attack with the game classifying it as a Blast type.
- Speed Musou Attack - Whirlwind: Tap Both Sides of Screen: Xu Huang spins around counterclockwise while swinging his weapon to produce a powerful tornado, then unleashes a wide diagonal slash upon finishing the move. Tracing the attack's movements causes the tornado to produce multiple slash marks.
- Direct Breaks
- Direct Break (Default) - Pikemen: Causes a group of pikemen to strike the earth, causing multiple shockwaves to travel forth.
- Direct Break (Alternate) - Shield Troop: Envelops the player within a protective barrier, inflicting damage to surrounding foes.
- Direct Break (Downloadable) - Archers: Causes a rain of arrows to surround the player, damaging enemies within close proximity.
- Stratagems
- Stratagem Card (Default) - Pinnacle of Might (武の頂): Increases player's attack every time 100 enemies are defeated.
- Stratagem Card (Alternate) - Devoted Training (修行の身; lit. "Training Body"): Greatly increases player's attack, but greatly decreases attack speed in turn.
- Stratagem Card (Downloadable) - Quick End to Battle (素振り百本; "One Hundred Practice Swings"): Greatly increases player's attack for 5 minutes until the effects reverse.
- Allied Stratagem: If deployed as a playable officer, Xu Huang will motivate himself and not be flinched by enemy attacks when performing strong attacks during battle. Has a chance of happening from time to time.
Dynasty Warriors: Overlords[]
- Main Attacks
- Strong Attack 1 (Dash): Releases a blue mobile shockwave traveling across Xu Huang diagonally, inflicting 96% attack damage to foes in front. Its bonus effect enables the first hit to deal 44% attack damage to elite enemies while inflicting them with a debuff that increases the amount of damage they take by 18% for 8 seconds.
- Strong Attack 1 (Break): Unleashes a strong diagonal slash while spin hopping in the air. Deals 136% attack damage. Its bonus effect allows it to deal an additional 380% attack damage on hit and greatly reduces their super armor bar. The effect itself triggers every 30 seconds.
- Strong Attack 1 (Armor): Stabs pike into the ground before pulling it out to launch a sudden slash that sends out sand. Deals 156% attack damage to targets within range. Its bonus effect grants nearby friendly units a shield that adds a 9% bonus to their health, a 30% damage reduction, and a minor super armor effect. It lasts for 8 seconds and triggers every 40 seconds.
- Strong Attack 1 (Gather): Launches two slashing whirlwinds by twirling pike twice, then raises it up to unleash a massive blue hurricane covering the area. Inflicts 280% attack damage to surrounding enemies. Its bonus effect deals an additional 18% damage to all enemy troops within range and pulls them closer to the user. The effect itself triggers every 10 seconds.
- Strong Attack 2: Latches unto a nearby enemy with a diagonal slash. If it connects, the target is impaled before being flung into the air via slamming impact. Deals a total of 236% attack damage with a chance of slowing victims down.
- Strong Attack 3: Holds pike with both hands and performs four diagonal spin slashes while hopping forward, then finishes it off with a round swipe for flourish. Inflicts a total of 390% attack damage.
- Strong Attack 4: Does a round slash that deals 142% damage to enemy crowds. Has a high chance of freezing them instantly.
- Strong Attack 5: Slams pike hard into the ground in front, dealing 180% attack damage to foes while sending them airborne.
- Strong Attack 6: Twirls weapon in an overhead manner before launching a rotating slash that repels surrounding enemies, inflicting 230% attack damage with a chance of slowing targets down.
- Normal Attack 1: Lands a rightward horizontal cut that deals 100% attack damage to opponents in front.
- Normal Attack 2: Sweeps pike in a backhanded manner to the left, dealing 100% attack damage in the process.
- Normal Attack 3: Slices upward to inflict 120% attack damage.
- Normal Attack 4: Thrusts pike upward to the upper left, dealing 140% attack damage.
- Normal Attack 5: Turns around and slashes upward towards the upper right, dealing 136% attack damage with a chance of slowing enemies down.
- Normal Attack 6: Delivers a wide crouching slash that inflicts 176% attack damage while having a chance to slow enemies down momentarily.
- Special Attacks
- EX Attack: Channels a blue streams of energy to repel foes with 30% attack damage while granting allies an 8 second buff. The buff itself reduces any damage the recipient takes by 8% and increases their Musou recovery rate by 22%.
- Musou Attack: Performing a rendition of his Earthshaker Musou attack, Xu Huang raises his weapon high before launching a powered slam that sends out a large moving shockwave, dealing a total of 850% attack damage to foes caught by it.
- Auxiliary Attacks
- Dash Attack: Lands a sweeping strike to the lower right while hopping slightly.
- Switch Attack: Does a crouching slash upon landing on the ground. Only used in certain competitive modes.
- Counter Attack: Dazes foes the moment they hit while blocking.
- Evasion: Quickly rolls on the ground to evade incoming attacks from the enemy.
- Horse Attacks
- Horse Normal Attack: Launches several quick swings to the right.
- Horse Kick Attack: Has horse unleash powerful kicks with its forelegs. Has a cooldown time of 8 seconds.
- Horse Stomp Attack: Has horse stomp the ground hard. Has a cooldown time of 6 seconds.
- Horse Musou Attack: Commands horse to charge forward at high speed for a short duration of time.
- Joint War Enemy-Only Attacks
- Enemy-Only Attack: As a Joint War boss in the Garrison of Han River mission, Xu Huang will occasionally summon three provision carts to provide him with aid. If they are not destroyed in time, he receives a boost in attack power while unleashing a devastating technique that can only be avoided with a Musou attack.
- Guild Expedition Enemy-Only Attacks
- Enemy-Only Attack 1 - Rain of Fire Arrows: Summons a rain of fire arrows to constantly track the player's movements and damage them. Sets targets on fire instantly. Used by Xu Huang in the third tier mission of the Xu Province expedition stage. Unlike in the first two tiers, this attack can be avoided entirely by hiding in the nearby shelter.
- General Tactics
- Flying Geese: Deals 6% more damage to slowed or frozen enemies. Effects increase the higher Xu Huang's star ranking becomes.
- Way of General: Causes EX attack to have a 38% chance of freezing nearby enemies for 3 seconds. Effects increase the higher Xu Huang's star ranking becomes.
- Combat Soul Skills
- Heaven Combat Soul Skill: Causes Musou attack to deal 34% more damage. Bonus increases the higher the combat soul's ranking rises.
- Earth Combat Soul Skill: Decreases damage received from nearby enemies by 11%. Bonus increases the higher the combat soul's ranking rises.
- Human Combat Soul Skill: Recovers 8 extra Musou points upon attacking slowed or frozen enemies. Bonus increases the higher the combat soul's ranking rises.
- Skin Skills
- Suit Skill: Increases maximum health in battle by 4%.
- Ornament Skill: Gains a 7% boost in defense for 10 seconds after hitting frozen enemies.
- Horse Skills
- Shouting Thunder: Causes Musou attack to grant friendly units within 10 meters a 15 second shield effect of 4.8% maximum health.
- Divinity: Causes Musou attack to grant friendly units within 10 meters a 15 second shield effect of 7.2% maximum health.
- Purple Sun: Increases damage dealt in battle by 10%.
- Team Combination
- Show Strength
- Required Characters: Xu Huang, Guan Yu
- Bonus: +10,111 Health, +802 Attack
- Sunshine After Rain
- Required Characters: Xu Huang, Cao Ren
- Bonus: +5,133 Health, +407 Attack
- Wine Under the Moon
- Required Characters: Xu Huang, Wang Yi
- Bonus: +6,889 Health, +547 Attack
- Wise Lord
- Required Characters: Xu Huang, Cao Pi
- Bonus: +6,889 Health, +547 Attack
- Special Skill: Gives attacks a 10% chance of creating light snow to strike the enemy, dealing 100% attack as extra damage and freezing them for 3 seconds. Has a 4 second cooldown time.
- One Mind
- Required Characters: Zhang Liao, Xu Huang, Zhang He
- Bonus: +16,778 Health, +1,332 Attack
- Joint Skill: Xu Huang can trigger a unique joint attack with Zhang Liao and Zhang He provided that the three of them are in the same team together. He initiates the assault by smashing the ground hard, causing red and blue flames to erupt. Afterwards, he then performs an ascending swipe that produces a tall blue pillar of light launching nearby enemies up into the air. The final part of the attack has him and his companions surrounded by a red-colored hurricane which they intensify with one last collective strike.
- Soaring Phoenix
- Required Characters: Xiahou Dun, Xu Huang, Cao Ren
- Bonus: +11,800 Health, +937 Attack
Warriors Orochi 3[]
Xu Huang retains his weapon moveset from Dynasty Warriors Next albeit with some changes and additions.
- Team Abilities
- Ability 1 - Solidity: Reduces the damage received from enemy officers for all team members.
- Ability 2 - Vitality: Increases life capacity for all team members. Only available in Warriors Orochi 3 Ultimate.
- Special Attacks
- Musou Attack: : Xu Huang performs Terra Pierce as their ground Musou attack.
- Counter Attack/Break Guard: Counter + L1 + : Quickly swats away an enemy's attack, causing them to stagger briefly.
- Assist Attack: Counter + L1 or R1: Xu Huang performs the fourth charge attack to assist a teammate while surrounded within an updraft of wind for extra coverage.
- Grounded Type Action: R1: Cleaves the earth hard with axe, creating a powerful quake effect that sends surrounding enemies flying away.
- Midair Type Action: R1: Hooks enemies onto weapon and spins around continuously while descending on the ground to toss them away. A reprisal of Xu Huang's jump charge from Dynasty Warriors 5 and the first two Warriors Orochi games. The move had a bug that caused freezing issues when used against a large group of foes, but has since been resolved in the version 1.06 update.
- Hyper Armor: Passive: Prevents enemies from interrupting combos with normal attacks.
- Normal Strategy Card: Pinnacle of Might (武の極み; lit. "Extremity of Martial Strength"): Allows both the player and opponent to breach through the other's defense when attacking.
- Golden Strategy Card: Warrior's Fight (武人の戦): Prevents both the player and opponent from being able to switch characters.
- Team Attacks
- Triple Rush 1: Does an upward swipe that causes a mobile shockwave to zip forth from the ground and into nearby foes.
- Triple Rush 2: Performs two hefty diagonal slashes done back and forth.
- Triple Rush 3: Lands a wide swing to send out a massive energy wave forward on the ground.
- Unique Triple Rush 1: If Zhang Liao and Zhang He happen to be his teammates, Xu Huang will be able to perform a unique triple rush attack alongside them. He contributes to the coordinated assault by doing an ascending spin slash that sends surrounding foes airborne.
- Unique Triple Rush 2: Xu Huang can perform a unique triple rush attack with Musashi Miyamoto and Kojirō Sasaki if the three of them are in the same team. He finishes up the combo by delivering a powerful upward strike to launch enemies into the air.
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Xu Huang is affiliated with the great axe in this title. When equipped with it, Xu Huang can perform the following unique attacks listed below.
- EX Attack 1: : Charges up enough power before unleashing a broad slash aimed to the front. Also grants Xu Huang a temporary buff that sharply reduces the amount of damage he takes by 80% while preventing him from being flinched by attacks for 10 seconds.
- EX Attack 2: : Violently drives axe into the ground while leaving a wide trail of blue sparks. The ensuing attack knocks surrounding enemies a few distances back. Introduced in Xtreme Legends.
- Musou Attack - Earthshaker (大河断; lit. "Great River Cleave"): : Slams great axe on the ground hard, sending out a large mobile shockwave forward as it rips through the area.
- Alternate Musou Attack - Terra Pierce (高峰両断破; lit. "High Peak Bisecting Break"): R1 + : Drags great axe along the ground briefly before swinging it upward, causing a huge rock pillar to come jutting out in front of Xu Huang and sending foes flying as it collapses.
- Aerial Musou Attack - Mountain Cloud (山雲断; lit. "Mountain Cloud Cleave"): : Does a continuous spinning attack while in mid-air, ending the attack with a wide blue-tinted slash that reaches across the screen.
- Rage Attack: Launches wide horizontal swings from right to left numerous times. The assault ends with Xu Huang resting his axe on the floor before swinging it at the direction of the target, producing a radial burst of energy outward.
- True Rage Attack: Upon inflicting 100 or more hits while in the middle of a Rage attack, Xu Huang will change his attack pattern by driving his weapon into the earth via overhead slice repeatedly before doing short-range spin slashes near the final phase of the move.
Dynasty Warriors 8: Xtreme Legends[]
- Bodyguard Skills
- Battle Skill - Emergency Support: Causes items to appear upon approaching the user.
- Assistance Skill - Protect: Increases the player's defense power when they are near death.
- Rouse Skill - Protect: Increases the defense power of bodyguards when they are near death.
Dynasty Warriors 8: Empires[]
- Ways of Life Skills
- Ways of Life - Unmatched Under Heaven: Brave Type, 3,000 Employment Cost
- Fixed Strategy - Ultimate Training: Greatly increases officer achievements.
- Stratagem Card 1 - Battle Magic: Increases attack for 20 seconds.
- Stratagem Card 2 - Swift Raid: Instantly transports the user to the front lines.
- Stratagem Card 3 - Transformation: Instantly transports the user to the allied main camp.
- Stratagem Card 4 - Ranged Turret: Places a turret that enables an allied base to fire down arrows within a 30 meter radius.
- Stratagem Card 5 - Scale Formation: Increases attack of all allied units for 90 seconds. Requires an allied unit to temporarily withdraw for card to take effect.
- Awarded Stratagem Card - Temper: Fills up 2 Musou bars.
Dynasty Warriors: Godseekers[]
- Type Ability
- Critical Bonus: Increases the probability of landing a critical hit when attacking.
- Normal Attacks
- Advancing Strike (進打): Hits a single foe. Lowers enemy's defense by 10%.
- Lightning Break (迅断; lit. "Swift Cleave"): Hits a single foe.
- Cross Strike (廻風断; lit. "Twister Cleave"): Hits multiple foes.
- Spinning Strike (連旋断; lit. "Revolving Cleave"): Hits multiple foes.
- EX Attacks
- Lightning Break EX (迅断Ex; lit. "Swift Cleave EX"): Hits a single foe. Raises user's spirit by 5%.
- Spinning Strike EX (連旋断Ex; lit. "Revolving Cleave EX"): Hits multiple foes. Lowers enemy's defense by 10%.
- Musou Attacks
- Earthshaker (大河断; lit. "Great River Cleave"): Hits multiple foes.
- Terra Pierce (高峰両断破; lit. "High Peak Bisecting Break"): Hits multiple foes. Has a chance of fainting enemies.
- Mountain Cloud (山雲断; lit. "Mountain Cloud Cleave"): Hits multiple foes. Has a chance of frightening enemies.
- Red Skills
- Hammer of Ruin: Increases damage of attacks against siege weapons by 300%.
- Flash: Increases critical hit rate by 15%.
- Flash Duo: Increases critical hit rate by 30%.
- Flash Ultra: Increases critical hit rate by 50%.
- First Strike: Increases strength by 50% and mobility by 2 for one turn only.
- Swift Foot: Increases mobility by 1.
- Last Stand: Decreases amount of energy used for attack by 1 when health is less than 30%. However, it can never be lower than 1.
- Musou Master: Increases attack strength of Musou attacks.
- Blue Skills
- Deflection: Reflects all the reductions of the parameters to the enemy that attacked the character.
- Induce State: Increases the chances of influencing enemy state by 10%.
- Influence Duo: Increases the chances of influencing enemy state by 20%.
- Influence Ultra: Increases the chances of influencing enemy state by 30%.
- Stun Effect: Occasionally induces enemies into a stunned state with attacks.
- Frighten Effect: Occasionally induces enemies into a frightened state with attacks.
- Burn Effect: Occasionally induces enemies into a burnt state with attacks.
- Freeze Effect: Occasionally induces enemies into a frozen state with attacks.
- Shock Effect: Occasionally induces enemies into a shocked state with attacks.
- Poison Effect: Occasionally induces enemies into a poisoned state with attacks.
- Break Defense: Causes attacks to break through the enemy's guard.
- Green Skills
- Recovery: Restores the health of the unit and any allied units within 1 adjacent square by 5% at the start of each turn.
- Recovery Duo: Restores the health of the unit and any allied units within 1 adjacent square by 10% at the start of each turn.
- Recovery Ultra: Restores the health of the unit and any allied units within 1 adjacent square by 15% at the start of each turn.
- Furor: Increases the energy of units in Synchro Mode.
- Bolt: Increases the mobility of units in Synchro Mode.
- Proficiency: Increases the effective area of items used.
- Purple Skills
- Learner: Increases experience earned by 30%.
- Learner Duo: Increases experience earned by 50%.
- Learner Ultra: Increases experience earned by 100%.
- Stun Attack: Increases damage to enemies in a stunned state by 30%.
- Frighten Attack: Increases damage to enemies in a frightened state by 30%.
- Burn Attack: Increases damage to enemies in a burnt state by 30%.
- Freeze Attack: Increases damage to enemies in a frozen state by 30%.
- Shock Attack: Increases damage to enemies in a shocked state by 30%.
- Poison Attack: Increases damage to enemies in a poisoned state by 30%.
- Merciless: Enables character to occasionally defeat an enemy unit in a single attack.
- Thievery: Steals items from enemies the character attacks.
Dynasty Warriors: Unleashed[]
- Main Attacks
- Strong Attack 1 - Boulder Breaker (巨石破): Slams own weapon rapidly at enemies to daze and knock them away. Has a cooldown time of 20 seconds (12 seconds in the Japanese server).
- Strong Attack 2 - Peak Smasher (山雲断; lit. "Mountain Cloud Cleave"): Does a fierce spin slash while moving forward to send surrounding enemies flying. Has a cooldown time of 25 seconds (10 seconds in the Japanese server).
- Strong Attack 3 - Serenity Slash (静心斬; lit. "Meditating Slash"): Generates a blue aura surge before unleashing a mighty slash to the front. Improves Xu Huang's critical chance by 25% for 10 seconds, though the Japanese server boosts its effects to 50% while reducing duration time by half. Has a cooldown time of 31 seconds (16 seconds in the Japanese server).
- Strong Attack 4 - Mid-Air Crusher (翱空裂; lit. "Outstretched Sky Break"): Leaps up and spins rapidly in a slanted manner to attack surrounding enemies. Has a cooldown time of 38 seconds (24 seconds in the Japanese server).
- Normal Attack: Performs their preferred weapon's normal attack string.
- Special Attacks
- Musou Attack - Terra Pierce (高峰両断破; lit. "High Peak Bisecting Break"): Causes a large rock to erupt from the earth and send nearby enemies flying in an instant. Gets overriden by the character's Rage attack once all three Musou gauges have been filled up.
- Musou Rage Attack: Performs Rage attack once all three Musou gauges have been filled up.
- Switch Attack: Spins around in mid-air before striking the ground hard to produce a powerful impact effect.
- Special Maneuver - Repel: Knocks away surrounding foes and stuns them.
- Team Attacks
- Triple Attack 1: Performs a shortened version of Boulder Breaker to contribute to the combo.
- Triple Attack 2: Performs switch attack to contribute to the combo.
- Triple Attack 3: Performs a shortened version of Mid-Air Crusher to contribute to the combo.
- Global Server-Exclusive Passive Skills
- Primary Skill - Steady Courage: Increases critical chance of all officers by 10%.
- Secondary Skill: Increases shield damage of repel-type officers by 15%.
- Tertiary Skill: Increases critical damage of Wei officers by 30%.
- Japanese Server-Exclusive Passive Skills
- Primary Skill: Decreases damage taken by 20%. Activates after filling up one Musou bar.
- Secondary Skill: Increases Musou regeneration by 60%. Activates after filling up two Musou bars.
- Team Combination
- Great Defense (魏の双盾; "Twin Shields of Wei")
- Required Characters: Xu Huang, Cao Ren
- Bonus: Max Health +5%, Defense +4.5%
- Pals From Home (同郷の知己; "Acquaintances of the Same County")
- Required Characters: Xu Huang, Guan Yu
- Bonus: Max Health +4.5%, Shield Damage +5% (+9% in the Japanese server)
- 5 Wei Generals (魏の猛将; "Wei's Ferocious Generals")
- Required Characters: Zhang Liao, Xu Huang, Zhang He
- Bonus: Attack Speed +4%, Critical Damage +4.5% (+9% in the Japanese server), Shield Damage +4.5% (+8% in the Japanese server)
- Team Attack: Xu Huang will be able to perform a triple attack if he happens to be partnered with Zhang Liao and Zhang He. He is the second to act during the whole combo. Only applies to the global server.
- Men of Might (逆境の英雄; "Heroes of Adversity")
- Required Characters: Zhang Liao, Xu Huang, Guo Huai
- Bonus: Critical Chance +3.5%, Attack +3.5%, Element Advantage +5%
- Settle Disputes (漢中平定の雄; "Men of the Hanzhong Pacification")
- Required Characters: Xiahou Yuan, Xu Huang, Zhang He
- Bonus: Critical Chance +4%, Shield Damage +4.5% (+8% in the Japanese server), Skill Cooldown -3.5%
- Team Attack: Xu Huang will be able to perform a triple attack if he happens to be partnered with Xiahou Yuan and Zhang He. He is the first to act during the whole combo. Only applies to the global server.
- Team Green Cape (緑抱隊; "Green Plains Squad")
- Required Characters: Xu Zhu, Xu Huang, Zhang He
- Bonus: Critical Chance +4.5%, Shield Damage +4.5% (+9% in the Japanese server), Max Health +3%
- Team Attack: Xu Huang will be able to perform a triple attack if he happens to be partnered with Xu Zhu and Zhang He. He is the last to act during the whole combo. Only applies to the global server.
- Japanese Server-Exclusive Team Combination
- Impressive Military (卓越した武)
- Required Characters: Xu Huang, Pang De
- Bonus: Attack +4%, Critical Damage +8%
- Death Match at Fan Castle (樊城の死閾)
- Required Characters: Xu Huang, Cao Ren, Pang De
- Bonus: Attack +3.5%, Element Advantage +3.5%, Critical Chance +5%
Warriors Orochi 4[]
While retaining the same moveset from Dynasty Warriors 8: Xtreme Legends, Xu Huang wields the Talaria as their sacred treasure in this title. When equipped with it, Xu Huang can perform the following attacks listed below.
- Special Attacks
- Musou Attack: : Xu Huang performs Terra Pierce as their ground Musou attack.
- Normal Magic: R1 + : Stomps at enemies while leaping in the air. The user can remain airborne indefinitely so long as there are more foes to land on. In the original version, the third stomp emitted a shockwave to damage surrounding foes and could be canceled with jump attacks. Ultimate changes it into a launcher used to send enemies airborne.
- Charge Magic: R1 + : Levitates up into the air for a bit, ready to swoop down slightly for a high-speed diving kick forward. Cannot be blocked against and also hits downed foes. Carries targets forward, though somewhat ineffective against immovable units. Associated wielders of Talaria also have the privilege of activating this spell in the air.
- Unique Magic: R1 + : Xu Huang zips forward with Talaria while leaving behind jutted rocks and fissures in his wake, then does a jumping uppercut slash that brings up a stalagmite. He proceeds to chop the stalagmite into several pieces to scatter surrounding foes.
- Summon Magic: R1 + : Summons mount to Xu Huang's side.
- Miscellaneous Skills
- Unity Magic Bonus: Power +4, Technique +4, Speed +2
- Musou Effect - Empower: Temporarily raises attack, defense, and hit speed. Only applies in Battle Arena.
- Divine Blessing 1 - Octahedron: Increases normal attack power and charge attack power. Also recovers health after switching. Only applies in Battle Arena.
- Divine Blessing 2 - Storm: Increases movement speed and magic attack power. Only applies in Battle Arena.
- Infinity Support Skill - Treasure Chests: Increases the possibility of obtaining treasures. Only applies in Infinity Mode.
- Type Skills
- Hyper Armor: Passive: Prevents enemies from interrupting combos with normal attacks.
- Guard Cancel: Holding L1: Cancels most attacks into a guarding stance, providing more opportunities to defend against enemy attacks.
- Type Upgrade Skill 1 - Break: Grants all charge attacks guard-breaking properties.
- Type Upgrade Skill 2 - Steadfast: Enables the character to guard against all types of attacks.
- Type Upgrade Skill 3 - Resilience: Increases defense when armor is active.
- Type Upgrade Skill 4 - Reflex: Increases damage of first hit performed after doing a guard cancel.
- Type Upgrade Skill 5 - Eruptive: Temporarily increases attack when somersaulting with little health left.
Fighting Style[]
Keys: | Flow Attack • | Reactive Attack • | Musou • | Jump/Mount |
Base Game[]
Xu Huang is affiliated with the great axe in this title. When equipped with it, Xu Huang can perform the following unique attacks listed below.
- Unique Attacks
- Unique Flow Attack Finisher: Enemy Stunned + : Does a spin slash followed by an upward swing that sends nearby foes up into the air, leaving them open to aerial flow attacks. This move is a variation of the great axe's second charge from the eighth installment.
- Unique Trigger Attack: R1 + : Unleashes a diagonal spin attack done while hovering slightly above the ground, then launches a cleaving strike to cast down foes. Derived from the great axe moveset's fifth charge attack in the eighth game.
- Special Technique: R1 + : Cleaves the ground with great axe to produce a pillar of lightning that bursts almost instantly, sending nearby foes scattered around the area. Shares similarities with Xu Huang's second EX attack from the previous installment.
- Musou Attack: : Launches wide horizontal swings from right to left numerous times. Xu Huang then proceeds to slam his axe down hard, creating a tremor that sends foes flying while freezing them at the same time. The motions for this attack are derived from his Rage attack and Earthshaker Musou in the previous installment.
- Aerial Musou Attack: : Does a continuous spinning attack while in mid-air, ending the attack with a wide slash that unleashes a burst of wind to scatter surrounding enemies. Based on Xu Huang's Mountain Cloud Musou attack from the eighth game.
- Horse Maneuvers
- Summon Horse: L2: Summon horse to the battlefield. Holding L2 as the horse approaches will allow the character to automatically mount them.
- Auto-Run: Riding Mode + L2: Automatically runs towards a specified destination. If a destination has not been set, the horse will instead run towards the location of the player's currently selected mission.
- Sprint: Riding Mode + Direction + R1: Causes horse to run at a faster pace. Doing so depletes their stamina each time.
- Jump: Riding Mode + Direction + R2: Causes horse to jump high while running.
- Horse Fast Attack: Riding Mode + : Performs a fast and seamless attack while mounted. The attack itself varies depending on what type of weapon is equipped and whether the enemy is grounded or airborne.
- Horse Trigger Attack: Riding Mode + : Performs an attack that sends enemies flying into the air. May vary depending on what type of weapon is equipped.
- Horse Musou Attack: Riding Mode + : Causes horse to sprint by consuming Musou instead of stamina.
- Dismount Horse: Riding Mode + : Dismounts from horse and resumes default fighting stance.
- Bow Maneuvers
- Shooting Mode: 🡻: Pulls out bow and assumes archery stance. Can be cancelled by tapping 🡻 again.
- Switch Arrows: 🡸 or 🡺: Switches between different types of arrows.
- Bow Attack: Shooting Mode + : Fires current arrow at a target. Can lock on targets by tapping R3.
- Lower Bow: Shooting Mode + : Lowers bow while squatting down.
Dynasty Warriors 9: Empires[]
- Officer Skills
- Secret Plan - Height of Combat (武の極みへ; lit. "To the Extremity of Military Might"): Temporarily increases own attack and fills secret plan gauge for plans not in use by a moderate amount.
- Military Unit: Cavalry
- Title: The Long March (長駆直入; lit. "Long Distance Straight Forth")
- Reputation Bonus: Brave +80%, Commanding +25%, Ingenious +50%, Benevolent +80%, Evil -50%
Shin Sangoku Musou Apuri[]
- Base Attacks
- Normal Attack: Performs unique flow attack string from the base game using the great axe. Available by default.
- Aerial Attack: Performs aerial flow attack string from the base game.
- Repel Attack: Performs knock-down trigger attack from the base game to repel foes.
- Launch Attack: Performs launch trigger attack from the base game to lift foes into the air. Can be followed up with aerial flow hit string activated by repeatedly tapping the normal attack icon.
- Stun Attack: Performs stun trigger attack from the base game to daze foes momentarily. Can be followed up with stun flow hit string activated by repeatedly tapping the normal attack icon.
- Guard Break Attack: Performs guard break attack from the base game to break the enemy's guard. Can be followed up with down flow hit string activated by repeatedly tapping the normal attack icon.
- Chain Attack: Performs down flow attack from the base game to repeatedly strike at foes. Does heavy damage, but cannot deplete the target's spirit. This move is mostly available to attack-type versions of Xu Huang.
- Endurance Attack: Performs separating attack from the base game while generating a protective aura that temporarily boosts defense. This move is mostly available to defense-type versions of Xu Huang.
- Sneak Attack: Performs dash attack from the base game to inflict heavy damage on the opponent's spirit. This move is mostly available to speed-type versions of Xu Huang.
- Missile Attack: Leaps into the air and fires a projectile that turns into a large tornado upon hitting the ground. Does decent damage from a distance, but cannot deplete the target's spirit. This move is mostly available to snipe-type versions of Xu Huang.
- Recover Attack: Performs separating attack from the base game while generating a healing circle that gradually restores health. Has no elemental variations with each upgraded version. This move is mostly available to special-type versions of Xu Huang.
- Special Attacks
- Unique Attack 1 - Great River Cleave (大河断): Performs special technique from the base game. Available by default.
- Unique Attack 2 - Godly Falls Cleave (神滝断): Performs unique trigger from the base game using the great axe. Initially available for UR rank versions of its user, this move can be learned upon reaching level 170.
- Musou Attack: Performs Musou attack from base game minus the looping animation. Consumes one full Musou gauge.
- Aerial Musou Attack: Performs aerial Musou attack from base game. Consumes one full Musou gauge.
- Super Musou Attack: Performs full Musou attack from base game. Consumes two full Musou gauges.
- Auxiliary Attacks
- Counter Attack: Performs counter attack from the base game by tapping the orange counter icon near the opponent once it pops up.
- Finishing Attack: Performs finishing attack from the base game by tapping the golden finisher icon that appears once the opponent's spirit has been fully depleted.
- Normal Evasion: Does a normal evasion maneuver on the ground to avoid enemy attacks. Can only be performed by attack-type and special-type versions of Xu Huang.
- Swift Evasion: Hovers in the air to avoid enemy attacks in an instant. Can only be performed by speed-type and snipe-type versions of Xu Huang.
- Piercing Evasion: Charges forth while hunched to avoid enemy attacks while dealing chip damage to foes blocking the way. Can only be performed by defense-type versions of Xu Huang.
Normal Version Attacks[]
- Class Type: Attack
Mystic Version Attacks[]
- Class Type: Speed
Abyss Version Attacks[]
- Class Type: Snipe
Dynasty Warriors 3 Version Attacks[]
- Class Type: Defense
Other Skills[]
- Memory Abilities
- Upright Waterfall Meditation (廉直なる滝行)
- Characters: Xu Huang
- Rank: N
- Bonus: +197 Musou
- Five Generals of Wei (魏の五大将軍)
- Characters: Zhang Liao, Xu Huang, Zhang He, Yue Jin, Yu Jin
- Rank: UR
- Bonus: +579 Attack, +579 Health, +579 Willpower
- Skill 1 - Recover (快復): Recovers 10 Musou points every 4 seconds.
- Skill 2 - Ground Assault (地撃): Increases normal attack damage by 18%.
- Mental Training (精神修行)
- Characters: Zhang Liao, Xu Huang, Guan Yu
- Rank: UR
- Bonus: +579 Attack, +783 Musou, +393 Willpower
- Skill 1 - Restore (全快): Recovers 10 health and Musou points every 4 seconds.
- Skill 2 - Rampage (乱撃): Increases Musou attack damage by 18%.
- Team Combination
- Friendship of a Turbulent Era (乱世の友好)
- Required Characters: Xu Huang, Guan Yu
- Bonus: +100 Attack, +50 Willpower
- Left and Right Generals (左将軍右将軍)
- Required Characters: Xu Huang, Zhang He
- Bonus: +50 Musou, +100 Willpower
- Protectors of Fan Castle (樊城の守将)
- Required Characters: Xu Huang, Cao Ren
- Bonus: +100 Attack, +50 Health
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
- Main Attacks
- Charge Attack 1: : Does a dashing claw swipe while crouching. Can pierce through an enemy's guard.
- Charge Attack 2: : Sends foes airborne with a jumping high kick.
- Charge Attack 3: : Performs a charging swipe with both claws crossed together, stunning nearby enemies.
- Charge Attack 4: : Pulls back before lunging forward, propelling like a speeding torpedo. The attack ends with a quick swipe while flipping back up.
- Charge Attack 5: : Does a flip kick that launches enemies up high into the air. Tap twice to leap up and eviscerate targets with three different swipes.
- Charge Attack 6: : Performs swift claw slashes while skidding to the left and right repeatedly. Pressing continuously adds more skidding slashes. Inflicts death elemental damage if Zhang He is equipped with his fourth weapon.
- Normal Attack 1: : Swings claws to the lower left and lower right, then launches a short thrust and a turning slash while kneeling down.
- Normal Attack 2: : Similar to the first normal attack string, but changes the kneeling turn slash into an elegant spiral spin followed by a downward swipe to the left.
- Normal Attack 3: : Similar to the second normal attack string, but includes a frontal strike with left claw held up to the front and right claw pointed towards the rear.
- Musou Attacks
- Musou Attack: : Unleashes powerful claw slashes while skidding back and forth, ending the assault with a rushing outward strike.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but finishes the attack with three outward strikes instead of just one.
- Auxiliary Attacks
- Dash Attack: Dashing + : Does a sliding kick to unbalance foes.
- Jump Attack: : Performs a double claw swipe with both arms outstretched while in the air.
- Power Guard: L1 + : Pushes an attacking enemy back to create some distance from them.
- Horse Attacks
- Horse Charge Attack: : Swings claws to both sides simultaneously. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Gracefully swings claws to the right and left repeatedly while on horseback.
- Horse Musou Attack: : Unleashes multiple claw swipes back and forth at a faster pace.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Fighting Style[]
Zhang He's primary advantage in the game is his somewhat unpredictable fighting style and incredible mobility. His moveset consists of graceful flips and tumbles, quick slashes, and rolling jumps. He is the fastest character in the game, being capable of catching up with generals fleeing on horseback when equipped with the right items.
He also has high attack power, good range, quick hitting speed, and above average defense. Some of his moves, especially his Musou attack, are ideal for hit-and-run situations since they stun or hurt the enemy while allowing Zhang He to dart away. On horseback, he has great coverage with his mounted attacks. Overall, players who prefer versatility will find his unique fighting style appealing.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
- Main Attacks
- Charge Attack 1: : Performs a backflip slash while extending claws to both sides upon landing. Tapping twice adds two more similar flips done forward.
- Charge Attack 2: : Sends foes airborne with a jumping high kick.
- Charge Attack 3: : Claws at the enemy repeatedly before running them over with a dash attack that leaves opponents dazed. Tap repeatedly for additional hits.
- Charge Attack 4: : Pulls back before lunging forward, propelling like a speeding torpedo. The attack ends with a quick swipe while flipping back up.
- Charge Attack 5: : Does a flip kick that launches enemies up high into the air. Tap twice to leap up and eviscerate targets with three different swipes. Works best with orbs that inflict continuous damage.
- Charge Attack 6: : Performs swift claw slashes while skidding to the left. Press again to skid to the other direction.
- Normal Attack 1: : Swings claws to the lower left and lower right, then launches a short thrust and a turning slash while kneeling down.
- Normal Attack 2: : Similar to the first normal attack string, but changes the kneeling turn slash into an elegant spiral spin followed by a downward swipe to the left.
- Normal Attack 3: : Similar to the second normal attack string, but includes a frontal strike with left claw held up to the front and right claw pointed towards the rear.
- Musou Attacks
- Musou Attack: : Unleashes powerful claw slashes while skidding back and forth, ending the assault with a rushing outward strike.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but finishes the attack with three outward strikes instead of just one.
- Auxiliary Attacks
- Dash Attack: Dashing + : Does a sliding kick to unbalance foes.
- Jump Attack: : Performs a double claw swipe with both arms outstretched while in the air.
- Jump Charge: : Flips to the air and dives upside-down with both claws pointed to the ground. Causes an impacting tremor upon landing.
- Parry: L1 + : Instantly performs the fourth charge attack to counter incoming blows.
- Announcement: R3: Twirls around while generating purple blue butterflies. Causes surrounding enemies to stagger while breaking their guard in an instant. Aura may change color in Free Mode to match the user's chosen side.
- Horse Attacks
- Horse Charge Attack: : Swings claws to both sides simultaneously. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Gracefully swings claws to the right and left repeatedly while on horseback.
- Horse Musou Attack: : Unleashes multiple claw swipes back and forth at a faster pace.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Dynasty Warriors 4: Empires[]
Zhang He gains an additional skill in this title.
- Weapon Type: Sword
- Skill - Negotiate: Convinces nearby enemy troops to become allies.
Dynasty Warriors (PSP)[]
Zhang He gains additional abilities and traits in this title.
- Ability - Ordinance: Increases the number of supplies acquired when capturing storehouses.
- Boost - Healing +: Gradually refills the party's life gauge at a fast rate.
- Skill - Slow +: Slows down the enemy for 30 seconds.
Samurai Warriors: State of War[]
Zhang He gains an additional skill in this title.
- Sub-Officer Skill - Impulse: Provides a chance of doubling speed at the beginning of a mission.
- Musou Attack: : The animations are the same as in Dynasty Warriors 4, though it cannot be stopped until the player's Musou gauge is fully depleted. Similar to the Musou attacks employed by the Samurai Warriors cast, a shockwave burst is added at the end of the finisher.
- Roll: R: Rolls on the ground to evade enemy attacks.
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
- Main Attacks
- Charge Attack 1: : Performs a backflip slash while extending claws to both sides upon landing. Tapping twice adds two more similar flips done forward. Cannot activate elemental effects provided by orbs.
- Charge Attack 2: : Sends foes airborne with a jumping high kick. Cannot activate elemental effects provided by orbs.
- Charge Attack 3: : Claws at the enemy repeatedly before running them over with a dash attack that leaves opponents dazed.
- Charge Attack 4: : Pulls back before lunging forward, propelling like a speeding torpedo. The attack ends with a quick swipe while flipping back up.
- Charge Attack 5: : Generates a light blue tornado filled with butterflies by doing a raised spin kick.
- Charge Attack 6: : Performs swift claw slashes while skidding to the left. Press again to skid to the other direction.
- Normal Attack 1: : Swings claws to the lower left and lower right, then launches a short thrust and a turning slash while kneeling down.
- Normal Attack 2: : Similar to the first normal attack string, but changes the kneeling turn slash into an elegant spiral spin followed by a downward swipe to the left.
- Normal Attack 3: : Similar to the second normal attack string, but includes a frontal strike with left claw held up to the front and right claw pointed towards the rear.
- Evolution Attack: : Forgoes the normal attack string's sixth hit animation by transitioning to the combo leading up to the fourth charge attack.
- Musou Attacks
- Musou Attack: : Unleashes powerful claw slashes while skidding back and forth, ending the assault with a rushing outward strike.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but Zhang He modifies the finisher by flipping back into the air and doing a drilling dive that triggers a powerful explosion upon landing.
- Auxiliary Attacks
- Dash Attack: Dashing + : Does a sliding kick to unbalance foes.
- Jump Attack: : Performs a double claw swipe with both arms outstretched while in the air.
- Jump Charge: : Performs a continuous upside-down spinning slash with both claws extended outward before knocking nearby targets away.
- Parry: L1 + : Instantly performs the fourth charge attack to counter incoming blows.
- Horse Attacks
- Horse Charge Attack: : Swings claws to both sides simultaneously. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Gracefully swings claws to the right and left repeatedly while on horseback.
- Horse Musou Attack: : Unleashes multiple claw swipes back and forth at a faster pace.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Dynasty Warriors 5: Xtreme Legends[]
- Xtreme Mode Skills
- Special Ability - Doctor: Calls a doctor to restore a small portion of health. Occurs randomly after every battle.
- Destiny Mode Skills
- Favored Action: Rallying Troops
- Taught Skill Type: Search
Dynasty Warriors 5: Empires[]
Zhang He gains additional abilities and traits in this title.
- Weapon Type: Unique
- Skill - Speed: Moves towards a target destination more efficiently.
- Proposed Policy 1 - Reinforce++: Restores a single officer's troops to maximum.
- Proposed Policy 2 - Poison Enemy: Decreases the number of troops of all enemy units by 25%.
Dynasty Warriors: Online[]
Although Zhang He's moveset is available for player avatars to make use of, the actual character can be temporarily controlled by using their corresponding spirit item.
- Domestic Bonus: +10 to Commerce
- Battle Bonus: +10 to Damage
Dynasty Warriors Vol. 2[]
Zhang He gains additional abilities and traits in this title.
- Ability - Dark Spell: Imbues all of the player's attacks with the dark element.
- Support Skill 1 - Scramble: Raises the party's movement speed for 30 seconds at the start of battle.
- Support Skill 2 - True Musou: Enables the player to perform a True Musou attack without being in critical condition.
- Team Combination
- Former Loyalty (元主従; lit. "Former Master and Servant")
- Required Characters: Zhang He, Yuan Shao
- Bonus: +23 Life, +72 Musou, +11 Attack, +11 Defense, +8 Growth
- Handsome Comrades (美しき戦友)
- Required Characters: Xiahou Yuan, Zhang He
- Bonus: +72 Musou, +36 Defense
- Style Evangelists (美の伝道者)
- Required Characters: Zhang He, Zhen Ji
- Bonus: +28 Defense, +20 Growth
Dynasty Warriors DS: Fighter's Battle[]
- Obstacle Effects
- Obstacle Effect 1 - Confuse: Confuses the opponent, causing them to wander randomly.
- Obstacle Effect 2 - Musou Drain: Depletes the opponent's Musou and adds it to the player's own. Only available to rare card version.
- Main Attacks
- Normal Attack: Delivers a diagonal claw swipe at the nearest target.
- Strong Attack: Splits into four clones that collectively perform skidding swipes while surrounded by glittering lights.
Warriors Orochi[]
- Modified Attacks
- Charge Attack 1: : Functions similarly to its base game incarnation, though the backflip slash can now inflict elemental damage. The sequel removes that trait entirely, reverting it back into a purely physical move.
- New Attacks
- Special Attack 1: R1: Ducks low before leaping to the air and slashing outward with both claws, creating a curved cross-shaped slash mark with bright blue streaks. This move is unblockable and has a chance of instantly killing weaker enemies. Does not consume Musou.
- Special Attack 2: Direction + R1: Dashes forward and launches rapid claw slices back and forth. Useful for quickly escaping crowds if jump canceling is not a viable option. Does not consume Musou.
- Aerial Thrust: : Zhang He rolls forth in mid-air, allowing him to jump cancel attacks or evade larger crowds.
- Team Abilities
- Ability 1 - Impulse: Increases the team's speed.
- Ability 2 - Technique: Increases attack of Technique-type characters.
- Ability 3 - Adrenaline: Recovers life each time a combo is executed.
Warriors Orochi 2[]
- Team Attacks
- Assist Attack: Counter + L1 + or : Zhang He performs his non-directional special attack to assist a teammate. Consumes a portion of Musou.
- Triple Attack 1: Low Health + L2 + R2 + : Does an upward kick that forces air to surround the user.
- Triple Attack 2: Low Health + L2 + R2 + : Launches a leaping spin kick, creating a large wind pillar in the process.
- Triple Attack 3: Low Health + L2 + R2 + : Performs an acrobatic dive that causes strong winds to come rising from the ground.
- Triple Attack Finisher: Zhang He delivers multiple claw swipes while crouching down, then rises up via spinning high kick. He completes the combo with a graceful pose after turning around. As the whole team finishes up, a bright pillar of light generates at the intersection of their attack range and engulfs the surrounding area. Enemies caught by the blast sustain massive damage while being flung to the air and set on fire.
- Strategy - Face Off: Reduces overall damage inflicted upon all allied forces.
Fighting Style[]
When controlled by the AI in Dynasty Warriors 5, most of Zhang He's charge attacks will be imbued with the fire element by default.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Zhang He is affiliated with the spear in this title. Despite sharing the same moveset with other characters, some of his attacks have different traits or effects.
- Standard Attacks
- Renbu String 2: Similar to the first Renbu string, but adds another diagonal spin swipe that generates a pink flowery tornado around Zhang He. Cannot damage structures.
- Renbu String 3: Similar to the second Renbu string, but adds another diagonal spin swipe that generates a pink flowery tornado around Zhang He. Cannot damage structures.
- Renbu String Infinite: Similar to the third Renbu string, but includes a thrust that hurls a flowery tornado forward. Cannot damage structures.
- Charge Attack: Holding : Performs a wide twirling spin slash that lets out a dome of frigid energy to freeze enemies solid. The ice effect is only activated once Zhang He has gained infinite Renbu.
- Jump Charge: : Hovers in the air with spear lifted up, then smashes it on the ground below to produce a slamming effect.
- Special Attacks
- Musou Attack: : Does an empowered version of the first to third Renbu string repeatedly with the chain's lone thrust releasing a small energy projectile each time. The finisher is comprised of a side twirl, a frontal thrust, and a pose that releases an icy shockwave around the area.
- True Musou Attack: Low Health + : Similar to the regular Musou attack, but adds the fire attribute to each hit.
- Special Move - True Speed: L2: Allows the user to continuously perform running attacks while receiving a slight boost in attack power and hit speed. Also increases speed of horse if activated while riding. Zhang He leans his own body forward while holding spear in a protective stance right after activating the move. He also gains an innate ice element under the effects of this move, allowing him to freeze foes with his attacks.
- True Speed Attack: True Speed + : Performs a faster version of the spear moveset's dash attack without sacrificing too much momentum.
- True Speed Charge: True Speed + : Performs a faster version of the spear moveset's dash charge.
- Officer Skills
- Evade: Increases movement speed for 30 seconds when knocked down and near death.
- Thunder Resist: Nullifies lightning elemental attacks.
- Extension: Lengthens the duration of power-up items found on the battlefield. Only available in the Special port.
- Swift-Foot: Increases movement speed.
- Wardrums: Makes it easier to improve the morale of allies while increasing its effect on them.
- Swift-Foot: Increases movement speed.
- Bonus Special: Receives one tome for defeating 300 enemies each time.
- Pouch: Allows character to carry up to 2 tomes while making them appear more frequently.
- Bag: Allows character to carry up to 3 tomes while making them appear much more frequently.
- Tome Skills
- Stamina: Increases the duration of special move.
- Shadow: Creates multiple images during True Speed, enabling the character to inflict additional hits.
- Multiple Shadow: Creates even more multiple images during True Speed, enabling the character to inflict additional hits.
Dynasty Warriors 6: Special[]
- Main Attacks
- Renbu String 1: Delivers two diagonal slashes to the lower left and lower right, then launches a crouching swipe followed by a hopping uppercut strike.
- Renbu String 2: Similar to the first Renbu string, but adds a frontal claw thrust, a spin slash, an inward swipe, and a somersault kick.
- Renbu String 3: Similar to the second Renbu string, but adds a crouching cross slash, a hopping diagonal cut, and two swings done back and forth.
- Renbu String Infinite: Similar to the third Renbu string, but includes several criss-crossing slashes done while waltzing to the right and left repeatedly.
- Renbu String 1: Does a diagonal hopping slash and a spin cut combined with a butterfly kick.
- Renbu String 2: Similar to the first Renbu string, but extends the slicing butterfly kick motion.
- Renbu String 3: Similar to the second Renbu string, but adds a diagonal slash towards the lower left.
- Renbu String Infinite: Similar to the third Renbu string, but includes a low dashing pose that generates a purple ice dome to either freeze or clear away foes.
- Charge Attack: Holding : Performs a hopping spin kick that produces a purple whirlwind swarming with butterflies. This move is reminiscent of Zhang He's old fifth charge attack from Dynasty Warriors 5.
- Musou Attacks
- Musou Attack: : Does an empowered version of the first to third Renbu string repeatedly, then twirls around with both claws pointed outward and raised high as Zhang He enshrouds himself within a purple whirlwind covered with petals.
- True Musou Attack: Low Health + : Similar to the regular Musou attack, but adds the fire attribute to each hit.
- Auxiliary Attacks
- Dash Attack: Dashing + : Lands a quick round swipe towards the right.
- Dash Charge: Dashing + : Propels forward while launching a rotating slash attack slanted towards the front.
- Jump Attack: : Does an inward cross slash while up in the air.
- Jump Charge: : Dives to the ground upside-down and drills it with both claws while spinning like a top, creating a flowery tornado enveloping Zhang He.
- Evasion: R1: Does a low-air somersault to evade hits.
- Special Attacks
- Special Move - True Speed: L2: Allows the user to continuously perform running attacks while receiving a slight boost in attack power and hit speed. Also increases speed of horse if activated while riding. Zhang He leans his own body forward while positioning left claw in front of his chest. He also gains an innate ice element under the effects of this move, allowing him to freeze foes with his attacks.
- True Speed Attack: True Speed + : Performs a spiraling uppercut while hopping. Can potentially freeze enemies.
- True Speed Charge: True Speed + : Does an upside-down spin slash that triggers an icy shockwave upon landing.
- Grapple Attacks
- Grapple Attack: L1 + : Delivers a simple outward slash using both claws. If the attack succeeds in connecting, Zhang He will do a spinning uppercut slash that sends the opponent airborne.
- Grapple Charge: L1 + : Launches an anticipated upward swing using the right-handed claw. Upon connecting, Zhang He will send his target airborne and follow them to the air. He proceeds to grab the victim in time to cast them down with a flip throw followed by a ground stab.
- Counter Attack: Counter + L1 + : Extends both claws outward to repel enemy attacks.
- Counter Charge: Counter + L1 + : Unleashes a spinning hop slash that ends with Zhang He posing dramatically with his left claw raised up.
- Deadlock Attack: Deadlock + : Upon winning a deadlock, drags the opponent closer to him with right claw before using the other one to impale them. Upon lifting his victim up, he then proceeds to swipe at their face back and forth repeatedly and knocking them away with a somersault kick.
- Horse Attacks
- Horse Charge Attack: : Does a handstand on top of horse and launches acrobatic kicks to the right and left before spinning back to original sitting position. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Performs a series of inward cross swings to both sides of horse. The number of hits can be increased by filling up the Renbu gauge.
- Horse Musou Attack: : Sends out several inward cross swings done at a faster pace before ending the attack with a stronger version of Zhang He's acrobatic kicks to both sides.
Dynasty Warriors 6: Empires[]
Zhang He gains additional abilities and traits in this title.
- Special Move - True Speed: Serves the same function like in the base game and its expansion.
- Officer Card - Foundation Rock (磐石の布陣; lit. "Rock Solid Line"): Restores troops to all officers.
Dynasty Warriors: Strikeforce[]
Zhang He is affiliated with the claws in this title.
- Skills
- Fury Awakening Aura: Sends out pale blue light and flying butterflies while undergoing fury form transformation. Can be imbued with additional effects via certain chi skills.
- Type Skill - Spring: Adds one extra jump, allowing the user to triple jump while in fury form. Only available in Dynasty Warriors: Strikeforce.
- Support Skill - Health Recovery: Restores an ally's health by a moderate amount. Only available in Shin Sangoku Musou Multi Raid 2.
- Team Ability - Speed Boost: Increases movement speed. Only available in Shin Sangoku Musou Multi Raid 2.
- Card: Strategist Type, Metal Element, +18 (+16 in Multi Raid 2) to Academy
- Enemy-Only Attacks
- Shockwave Attack: Unleashes a small radial shockwave to repel nearby foes while providing additional breathing room for incoming attacks. Only used in Dynasty Warriors: Strikeforce.
- Card Combination
- The Reign of Family Prestige (名族の治世)
- Required Characters: Zhang He, Zhen Ji, Yuan Shao
- Bonus: +50 to Storehouse (Multi Raid 2 only)
- Cao Wei's Five Wings (曹魏の五翼)
- Required Characters: Zhang Liao, Xu Huang, Zhang He, Yue Jin, Yu Jin
- Bonus: +99 to Blacksmith (Market in Multi Raid 2)
Fighting Style[]
When controlled by the AI in Strikeforce, Zhang He's attacks will be imbued with the fire element by default.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Zhang He is affiliated with the claws in this title. When equipped with it, Zhang He can perform the following unique attacks listed below.
- EX Attack: : Charges forward doing a continuous horizontal spin slash while enveloped in a glittering violet whirlwind. The attack's trajectory quickly rises as it continues on, ending with Zhang He dragging his victim to the air alongside him.
- Musou Attack - Eagle Talon (鴛鴦襲; lit. "Mandarin Duck Raid"): : Does a huge crossing slash with both claws, creating wide magenta-colored streaks.
- Alternate Musou Attack - Moonlight Butterfly (天鶏斬; lit. "Sky Fowl Slash"): R1 + : After briefly posing with butterfly wings behind him, Zhang He jump to the nearest opponent and pins them on the ground, then generates a violet blue whirlwind while spinning upside-down in place as his claws drill into the victim's body continuously. Upon landing, he extends both claws outward to emit a purple radial shockwave that disperses surviving enemies away.
- Notable Skills
- Attack Up +: Increases attack by a medium amount.
- Speed Up ++: Increases speed by a large amount.
- Attack Range Up: Increases attack range.
Dynasty Warriors 7: Xtreme Legends[]
- Titles
- Lieutenant General (偏将軍) - Slightly increases Legend Mode rewards.
- Defense General (典軍校尉) - Slightly increases damage inflicted on enemies when using EX weapons.
- River General (横江将軍) - Marginally increases attack and defense against officers when using speed-type weapons.
- Campaign General (討逆将軍) - Marginally absorbs health from enemies when damaging them using speed-type weapons.
- General of the Left (左将軍) - Moderately increases damage inflicted on airborne enemies.
- General Who Pacifies the West (鎮西将軍) - Slightly increases attack and defense against officers when using speed-type weapons.
- Grand Commander (太尉) - Moderately increases damage inflicted on enemies when using speed-type weapons.
- Commander General (大将軍) - Moderately increases attack and defense against officers when using power-type weapons.
Dynasty Warriors 7: Empires[]
- Officer Skills
- Fame Type: Kind
- Ruler Special Command 1 - Three Visits: Convinces an officer to join by paying respects to them. Increases kind fame by 3,000 when used.
- Ruler Special Command 2 - Compassion: Convinces an enemy territory with a low happiness rating to defect. Increases kind fame by 5,000 when used.
Dynasty Warriors Next[]
Zhang He is affiliated with the claws in this title.
- Unique Attacks
- EX Attack: : Serves the same function like in the base game.
- Musou Attack: : Zhang He performs Moonlight Butterfly as their main Musou attack with the game classifying it as a Throw type.
- Speed Musou Attack - Whirlwind: Tap Both Sides of Screen: Zhang He produces a blue-colored tornado by twirling around repeatedly. Tracing the attack's movements causes the tornado to grow stronger while emitting purple butterflies.
- Direct Breaks
- Direct Break (Default) - Spearmen: Causes a group of spearmen to charge with spears pointed forward.
- Direct Break (Alternate) - Pandas: Causes a group of pandas to charge at the enemy.
- Direct Break (Downloadable) - Sorcerers: Conjures a wall of lightning around the player, shocking nearby foes.
- Stratagems
- Stratagem Card (Default) - Beautiful Advance (華麗なる進軍; lit. "Brilliant Advancing Army"): Greatly increases allied army's speed.
- Stratagem Card (Alternate) - Lovely Manner (麗しき拳措): Greatly increases player's attack speed.
- Stratagem Card (Downloadable) - Pursuit of Beauty (美の探求; lit. "Beauty Quest"): Increases player's attack and attack speed.
- Allied Stratagem: If deployed as a playable officer, Zhang He will recognize the player's beauty and increase their attack power for every 100 enemies defeated during battle. Has a chance of happening from time to time.
Shin Sangoku Musou Online Z[]
Uses many of the same attacks offered by the splendid claws moveset albeit with some differences.
- Modified Attacks
- Charge Attack 1: Spins elegantly to perform an outward swipe.
- Charge Attack 3: Similar to what the splendid claws moveset has access to, but has the user enshrouded in glittering purple winds while barreling up in the air.
- Charge Attack 6: Does two quick crouching slashes followed by a butterfly kick and a swipe done diagonally.
- Evolution Attack: Extends the normal attack string by cycling back to the second hit sequence.
- Musou Attack: Releases an energy burst that burns and dazes foes before performing Zhang He's Moonlight Butterfly Musou attack from Dynasty Warriors 7.
- Jump Attack: Similar to what the splendid claws moveset has access to, though the attack and its extended moves can be performed indefinitely so long as the user does not land on the ground just yet.
- Special Abilities
- Best Formation 1 - Crescent Formation: 3 to 5 Units, Offense Type
- Best Formation 2 - Scale Formation: 1 to 5 Units, Offense Type
- Best Formation 3 - Radial Formation: 1 to 5 Units, Balanced Type
- Support Skill - Gorgeous Valor (絢爛の武): Neutralize the enemy army's stat buffs.
Dynasty Warriors: Overlords[]
- Main Attacks
- Strong Attack 1 (Dash): Performs wide criss-crossing scratches while dashing slightly with the first one done to the lower right and the other to the lower left. Deals a total of 120% attack damage. Its bonus effect enables the first hit to deal 44% attack damage to elite enemies while inflicting them with a debuff that increases the amount of damage they take by 18% for 8 seconds.
- Strong Attack 1 (Break): Turns around before clawing a nearby foe diagonally, inflicting 160% attack damage to them. Its bonus effect allows it to deal an additional 380% attack damage on hit and greatly reduces their super armor bar. The effect itself triggers every 30 seconds.
- Strong Attack 1 (Armor): Conjures a purple butterfly illusion that immediately bursts into light while somersaulting back on the ground. Deals 150% attack damage to foes. Its bonus effect grants nearby friendly units a shield that adds a 9% bonus to their health, a 30% damage reduction, and a minor super armor effect. It lasts for 8 seconds and triggers every 40 seconds.
- Strong Attack 1 (Gather): Hits surrounding enemies with a leaping circular slash that leaves behind purple streaks, dealing 130% attack damage in the process. Its bonus effect deals an additional 18% damage to all enemy troops within range and pulls them closer to the user. The effect itself triggers every 10 seconds.
- Strong Attack 2: Lands a horizontal scratch to the left followed by an uppercut slash that lifts foes up, dealing a total of 170% attack damage.
- Strong Attack 3: Skids back and forth while unleashing two horizontal scratches, with the first one done from the right and a wider one delivered from the left. It ends with an inward cross strike on the ground, producing a purple bursting shockwave. Deals a total of 300% attack damage.
- Strong Attack 4: Pivots around and unleashes a frontal cross scratch that sends foes flying. Inflicts 210% attack damage.
- Strong Attack 5: Performs an acrobatic flip forward while spin slashing continuously, then releases a round slash upon landing straight up. Inflicts a total of 240% attack damage.
- Strong Attack 6: Hits foes with a short diagonal scratch, a whirling butterfly kick, and a wider slash to the lower left. Deals a total of 300% attack damage.
- Normal Attack 1: Rakes enemies with right claw aimed at the lower left, dealing 70% attack damage.
- Normal Attack 2: Strikes foes down with left claw targeted to the lower right, inflicting 70% attack damage on them.
- Normal Attack 3: Does a crouching diagonal slash that deals 90% attack damage in the process.
- Normal Attack 4: Jumps up and delivers a diagonal swipe while spin hopping, dealing a total of 110% attack damage.
- Normal Attack 5: Lands a powerful strike towards the lower left with right claw, inflicting 130% attack damage to foes.
- Normal Attack 6: Delivers a crossed scratch to the right with both claws, dealing a total of 170% attack damage.
- Special Attacks
- EX Attack: Spins into the air and shreds multiple enemies with spiraling drill thrusts. Inflicts a total of 310% attack damage to targets while recovering 18% Musou points.
- Musou Attack: Performing a rendition of his Eagle Talon Musou attack, Zhang He delivers a devastating cross slash while releasing pink petals everywhere, dealing a total of 670% attack damage to foes and sending them flying.
- Auxiliary Attacks
- Dash Attack: Launches a simple scratch attack horizontally while sliding.
- Switch Attack: Performs a downward cross swipe upon landing on the ground. Only used in certain competitive modes.
- Counter Attack: Dazes foes the moment they hit while blocking.
- Evasion: Quickly flips into the air to evade enemy attacks.
- Horse Attacks
- Horse Normal Attack: Lands quick swipes from right to left repeatedly while on horseback.
- Horse Kick Attack: Has horse unleash powerful kicks with its forelegs. Has a cooldown time of 8 seconds.
- Horse Stomp Attack: Has horse stomp the ground hard. Has a cooldown time of 6 seconds.
- Horse Musou Attack: Commands horse to charge forward at high speed for a short duration of time.
- Joint War Enemy-Only Attacks
- Enemy-Only Attack: As a Joint War boss in the Garrison of Han River mission, Zhang He will sometimes call on tacticians to enact a set of orders based on four different criteria: march, study, impedimenta, and fortification. Defeating the wrong order of tacticians will cause Zhang He to perform a massively powerful strike that can only be avoided via Musou attack at the right moment.
- Guild Expedition Enemy-Only Attacks
- Enemy-Only Attack - Continuous Charge: During the second tier mission of the Wan Castle expedition stage, Zhang He will repeatedly perform his EX attack for a certain amount of time. This maneuver is especially dangerous when combined with Cao Pi's Frost Burst special move.
- General Tactics
- Breakthrough: Increases penetration in battle by 4%. Effects increase the higher Zhang He's star ranking becomes.
- Painstaking Efforts: Increases critical damage in battle by 20%. Effects increase the higher Zhang He's star ranking becomes.
- Infinity: Converts 30% of damage dealt by EX attack into health for Zhang He.
- Combat Soul Skills
- Heaven Combat Soul Skill: Gains a 30% life steal effect for 12 seconds when maximum health drops below 30%. Has a cooldown time of 30 seconds. Bonus increases the higher the combat soul's ranking rises.
- Earth Combat Soul Skill: Causes successful normal attacks to have a 50% chance of increasing critical rate by 10% for 3 seconds, stacking up to 3 times. Bonus increases the higher the combat soul's ranking rises.
- Human Combat Soul Skill: Causes Musou attack to deal 66% more damage to enemies with less than half of their maximum health. Bonus increases the higher the combat soul's ranking rises.
- Skin Skills
- Suit Skill: Increases Musou regeneration in battle by 4%.
- Ornament Skill: Increases critical damage in battle by 12%.
- Horse Skills
- Green Parasol: Takes no damage for 8 seconds while gaining a 24% boost in penetration.
- Goose Chirp: Takes no damage for 8 seconds while gaining a 35% boost in penetration.
- Clustered Gleam: Takes no damage for 8 seconds while gaining a 60% boost in penetration.
- Ghost Candle: Takes no damage for 8 seconds while gaining a 60% boost in penetration.
- Shadow Runner: Takes no damage for 8 seconds while gaining a 60% boost in penetration.
- Purple Sun: Increases damage dealt in battle by 10%.
- Team Combination
- Beauty Standard
- Required Characters: Xu Zhu, Zhang He
- Bonus: +13,333 Health, +1,058 Attack
- Forsake Darkness
- Required Characters: Zhang He, Yuan Shao
- Bonus: +13,333 Health, +1,058 Attack
- Special Skill: Causes charge attacks to inflict a jade slash effect against enemies, inflicting extra damage in proportion to 10.8% of their maximum health. Has a 30 second cooldown time.
- Make a Name
- Required Characters: Xiahou Yuan, Zhang He
- Bonus: +13,333 Health, +1,058 Attack
- Old Friend
- Required Characters: Zhang He, Guo Huai
- Bonus: +13,333 Health, +1,058 Attack
- The Breeze On Mt. Tiandang
- Required Characters: Zhang He, Sima Yi
- Bonus: +13,333 Health, +1,058 Attack
- Family Reputation
- Required Characters: Zhang He, Zhenji, Yuan Shao
- Bonus: +20,000 Health, +1,587 Attack
- One Mind
- Required Characters: Zhang Liao, Xu Huang, Zhang He
- Bonus: +16,778 Health, +1,332 Attack
- Joint Skill: Zhang He can trigger a unique joint attack with Zhang Liao and Xu Huang provided that the three of them are in the same team together. Being the last to contribute to the coordinated assault, he performs a continuous spinning handstand kick that generates a small purple whirlwind around him. As Zhang He continues spinning to juggle foes, a larger red hurricane envelops him and his other two companions before bursting into light to scatter surrounding enemies around the vicinity.
Warriors Orochi 3[]
Zhang He retains his weapon moveset from Dynasty Warriors 7 albeit with some changes and additions.
- Team Abilities
- Ability 1 - Impulse: Increases speed for all team members.
- Ability 2 - Focus: Increases Musou capacity for all team members. Only available in Warriors Orochi 3 Ultimate.
- Special Attacks
- Musou Attack: : Zhang He performs Moonlight Butterfly as their ground Musou attack.
- Counter Attack/Break Guard: Counter + L1 + : Quickly swats away an enemy's attack, causing them to stagger briefly.
- Assist Attack: Counter + L1 or R1: Zhang He performs the fourth charge attack to assist a teammate while surrounded within an updraft of wind for extra coverage.
- Grounded Type Action: R1: Zhang He summons a small purple sparkle of energy that turns into the shape of a butterfly traveling forward within a certain distance. Can easily break through enemy crowds while stunning surviving targets momentarily.
- Midair Type Action: R1: Does an aerial butterfly pose that conjures several afterimages trailing after Zhang He and mimicking his actions temporarily, enabling him to land more hits than usual.
- Spirit Charge: Attack + : Dives horizontally like a butterfly. Pierces through the enemy's guard with general ease. Consumes a portion of Musou when executed.
- Normal Strategy Card: With Beauty! (華麗に!; lit. "Such Splendor!"): Shoots a sparkling purple projectile that produces a butterfly image upon hitting a target or obstacle. If it successfully connects, the attack will instantly restore the team's Musou.
- Golden Strategy Card: Beauty and Grace (いざ美しく!; lit. "Let's Be Beautiful!"): Hits opponent with a sparkling pink projectile raining down from above, causing them to be briefly struck by a petal tornado with small ice shards dissipating in the center. If it successfully connects, the user's attacks will be imbued with the Ice attribute.
- Team Attacks
- Triple Rush 1: Does an upward strike that unleashes a mobile shockwave traveling at a straight line.
- Triple Rush 2: Performs graceful spin slashes while up in the air.
- Triple Rush 3: Lands a quick round cut to send out a massive energy wave headed to the ground.
- Unique Triple Rush: If Zhang He has Zhang Liao and Xu Huang as his teammates, he will be able to perform a unique triple rush together with him. For his part, he lands a powerful outward cross swipe while leaping in the air and generating purple butterfly wings.
Fighting Style[]
For his Online Z self, players can potentially spam his jump attack to stay in the air and avoid danger. Meanwhile, his Musou attack's drilling motion can be repeated indefinitely so long as the user gains infinite Musou by taking the imperial seal power-up. Overall, Zhang He's splendid claws moveset is perfect for quickly racking up hits.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Zhang He is affiliated with the claws in this title. When equipped with it, Zhang He can perform the following unique attacks listed below.
- EX Attack 1: : Charges forward doing a continuous horizontal spin slash while enveloped in a glittering violet whirlwind. The attack's trajectory quickly rises as it continues on, ending with Zhang He dragging his victim to the air alongside him.
- EX Attack 2: : Performs slanted spinning slashes accompanied by a leaping cross swipe that leaves behind magenta-colored scratch marks. Introduced in Xtreme Legends.
- Musou Attack - Eagle Talon (鴛鴦襲; lit. "Mandarin Duck Raid"): : Does a huge crossing slash with both claws, creating wide magenta-colored streaks. Causes affected foes to crumple down on the floor.
- Alternate Musou Attack - Moonlight Butterfly (天鶏斬; lit. "Sky Fowl Slash"): R1 + : After briefly posing with butterfly wings behind him, Zhang He jump to the nearest opponent and pins them on the ground, then generates a violet blue whirlwind while spinning upside-down in place as his claws drill into the victim's body continuously. Upon landing, he extends both claws outward to emit a purple whirlwind that disperses surviving enemies away.
- Aerial Musou Attack - Peacock Strike (孔雀砲; lit. "Peacock Cannon"): : While flipping in the air with butterfly wings briefly behind his back, Zhang He dives into the ground while doing a rotating slash attack, then follows it up with a quick convexing swipe upon landing.
- Rage Attack: Does several diagonal slices from left to right while waltzing gracefully. Zhange He then pauses for a moment before striking an outward pose that unleashes a radial surge of energy within the area.
- True Rage Attack: Performing a 100-hit combo during a Rage attack will have Zhang He repeatedly jump at a low altitude and slash horizontally back and forth, eventually swiping at enemies in a criss-crossing manner once he stops moving forward.
Dynasty Warriors 8: Xtreme Legends[]
- Bodyguard Skills
- Battle Skill - Allied Defense: Summons a large quantity of friendly troops at the designated location and defends that position.
- Assistance Skill - Affluence: Causes enemies to occasionally drop gold when defeated.
- Rouse Skill - Protect: Increases the defense power of bodyguards when they are near death.
Dynasty Warriors 8: Empires[]
- Ways of Life Skills
- Ways of Life - Honest and Handsome: Benevolent Type, 3,000 Employment Cost
- Fixed Strategy - Celebrate: Holds a banquet with other officers to increase friendliness rating.
- Stratagem Card 1 - Darkness: Unleashes a wave of dark projectiles forward to damage enemies.
- Stratagem Card 2 - Recuperate: Recovers health and fills up all Musou bars.
- Stratagem Card 3 - Confiscate: Recovers health in exchange for decreasing the durability or number of troops within an allied base by half. Also increases attack and hit speed for 30 seconds.
- Stratagem Card 4 - Rumors: Lures in one enemy unit by spreading false information. Has a chance of failing and does not work on enemy commanders or units with special status.
- Stratagem Card 5 - Inferno: Sets fire to all enemy bases and cause continuous damage to enemy troops and bases for 90 seconds. Becomes more effective during gales and ineffective during rain or snow. Requires 2 allied units to temporarily withdraw for card to take effect.
- Awarded Stratagem Card - Base Repairs: Increases an allied base's durability to 400 and its maximum durability to full capacity.
Shin Sangoku Musou Blast[]
- Original Card
- Unit Type: Archer
- Musou - Phoenix Wing Twirl (鳳翼旋): Spins around at high speed while surrounded by images of butterflies.
- Skill - Phantom Butterfly Tempest (幻蝶嵐): Increases defense power for 60 seconds while destroying obstacles and siege weapons.
- Team Effect - Wei Attacking Formation: Increases effectiveness of Musou attacks and skills in proportion to the amount of Wei officers on the team.
Dynasty Warriors: Godseekers[]
- Type Ability
- Movement Flexibility: Allows for more mobility by ignoring an enemy unit's zone of control.
- Normal Attacks
- Pheasant's Talon (離雀; lit. "Departing Sparrow"): Hits a single foe.
- Swallow's Claw (燕爪; lit. "Swallow Talon"): Hits a single foe.
- Flower's Edge (鴻華刃; lit. "Swan Flower Blade"): Hits multiple foes.
- Eagle's Wings (鷲翼斬; lit. "Eagle Wing Slash"): Hits multiple foes.
- EX Attacks
- Swallow's Claw EX (燕爪Ex; lit. "Swallow Talon EX"): Hits a single foe. Lowers enemy's defense by 10%.
- Flower's Edge EX (鴻華刃Ex; lit. "Swan Flower Blade EX"): Hits multiple foes. Lowers enemy's defense and spirit by 10%.
- Musou Attacks
- Eagle Talon (鴛鴦襲; lit. "Mandarin Duck Raid"): Hits multiple foes. Lowers enemy's spirit by 10%.
- Moonlight Butterfly (天鶏斬; lit. "Sky Fowl Slash"): Hits multiple foes. Has a chance of frightening enemies. Lowers enemy's spirit by 10%.
- Peacock Strike (孔雀砲; lit. "Peacock Cannon"): Hits multiple foes. Lowers enemy's spirit by 10%.
- Red Skills
- First Strike: Increases strength by 50% and mobility by 2 for one turn only.
- Close Quarters: Increases defense against close-range attacks, but weakens it against long-range attacks.
- Remoteness: Increases defense against long-range attacks, but weakens it against close-range attacks.
- Swift Foot: Increases mobility by 1.
- Fearless Leader: Increases critical hit rate when allied morale is low.
- Musou Master: Increases attack strength of Musou attacks.
- Blue Skills
- Relentless: Increases the effect of state reductions when the character attacks the enemy by 5%.
- Relentless Duo: Increases the effect of state reductions when the character attacks the enemy by 10%.
- Relentless Ultra: Increases the effect of state reductions when the character attacks the enemy by 20%.
- Stun Effect: Occasionally induces enemies into a stunned state with attacks.
- Frighten Effect: Occasionally induces enemies into a frightened state with attacks.
- Burn Effect: Occasionally induces enemies into a burnt state with attacks.
- Freeze Effect: Occasionally induces enemies into a frozen state with attacks.
- Shock Effect: Occasionally induces enemies into a shocked state with attacks.
- Poison Effect: Occasionally induces enemies into a poisoned state with attacks.
- Enfeeble: Reduces the enemy's Musou gauge by 50%.
- Green Skills
- Recovery: Restores the health of the unit and any allied units within 1 adjacent square by 5% at the start of each turn.
- Recovery Duo: Restores the health of the unit and any allied units within 1 adjacent square by 10% at the start of each turn.
- Recovery Ultra: Restores the health of the unit and any allied units within 1 adjacent square by 15% at the start of each turn.
- Purification: Removes influences from the unit and any allied units within 1 adjacent square with a success rate of 50% at the start of each turn.
- Strength Vessel: Increases the strength of the unit and any allied units within 1 adjacent square by 5%.
- Defense Vessel: Increases the defense of the unit and any allied units within 1 adjacent square by 5%.
- Dexterity Vessel: Increases the dexterity of the unit and any allied units within 1 adjacent square by 5%.
- Agility Vessel: Increases the agility of the unit and any allied units within 1 adjacent square by 5%.
- Spirit Vessel: Increases the spirit of the unit and any allied units within 1 adjacent square by 5%.
- Furor: Increases the energy of units in Synchro Mode.
- Bolt: Increases the mobility of units in Synchro Mode.
- Purple Skills
- Health Springs: Increases the amount of health restored by 20%.
- Musou Springs: Increases the amount of Musou restored by 20%.
- Learner: Increases experience earned by 30%.
- Learner Duo: Increases experience earned by 50%.
- Learner Ultra: Increases experience earned by 100%.
- Flurry: Increases the charge during attacks by 10%.
- Flurry Duo: Increases the charge during attacks by 30%.
- Flurry Ultra: Increases the charge during attacks by 50%.
- Merciless: Enables character to occasionally defeat an enemy unit in a single attack.
Dynasty Warriors: Unleashed[]
- Main Attacks
- Strong Attack 1 - Ascent of the Swallow (飛燕升; lit. "Soaring Swallow Ascent"): Does a cross swipe before leaping up in the air like a swallow while enveloped within a glittering energy surge resembling a large swallow, causing nearby foes to be knocked away. Has a cooldown time of 16 seconds (12 seconds in the Japanese server).
- Strong Attack 2 - Strike of the Stork (白鶴撃; lit. "White Crane Blow"): Unleashes a series of elegant swings like a stork, with the final strike activating a buff that improves personal attack speed by 30% for 10 seconds. The Japanese server boosts the buff's effect to 50% for 5 seconds. Has a cooldown time of 20 seconds (16 seconds in the Japanese server).
- Strong Attack 3 - Flight of the Falcon (戦隼翔; lit. "War Falcon Flight"): Delivers a series of brutal swings back and forth before performing an ascending drill attack while generating glimmering butterfly wings in the air. Has a cooldown time of 25 seconds (20 seconds in the Japanese server).
- Strong Attack 4 - Prance of the Phoenix (鳳凰舞; lit. "Fenghuang Dance"): Performs claw swipes while somersaulting forward and generating butterfly wings, knocking away enemies and bestowing Zhang He with super armor status for 10 seconds. In the Japanese server, it instead raises his critical damage by 50% for 5 seconds. Has a cooldown time of 31 seconds (24 seconds in the Japanese server).
- Normal Attack: Performs their preferred weapon's normal attack string.
- Special Attacks
- Musou Attack - Eagle Talon (鴛鴦襲; lit. "Mandarin Duck Raid"): Unleashes a powerful cross strike forward while generating large butterfly wings from behind. It also has an added effect of raising critical damage by 50% for 5 seconds in the Japanese server. Gets overriden by the character's Rage attack once all three Musou gauges have been filled up.
- Musou Rage Attack: Performs Rage attack once all three Musou gauges have been filled up.
- Switch Attack: Dives down in a spiraling motion and drills the ground with both claws.
- Special Maneuver - Dodge: Dashes forward to avoid incoming attacks.
- Team Attacks
- Triple Attack 1: Performs a shortened version of Ascent of the Swallow to contribute to the combo.
- Triple Attack 2: Performs switch attack to contribute to the combo.
- Triple Attack 3: Performs a shortened version of Strike of the Stork to contribute to the combo.
- Enemy-Only Attacks
- Enemy-Only Attack: As the final boss of the Battle of Changban scenario, Zhang He will quickly flutter forward like a butterfly and drag players into the air before crashing to the ground alongside them. Being a variation of Zhang He's Prance of the Phoenix charge attack, he performs this move three times in a row at different directions, enabling him to zigzag his way around the area at high speed.
- Global Server-Exclusive Passive Skills
- Primary Skill - Martial Brilliance: Increases attack speed of all officers by 10%.
- Secondary Skill: Increases critical chance of dodge-type officers by 15%.
- Tertiary Skill: Increases defense of Wei officers by 30%.
- Japanese Server-Exclusive Passive Skills
- Primary Skill: Causes normal attacks to inflict 30% fire damage for 5 seconds. Activates after filling up one Musou bar.
- Secondary Skill: Recovers 0.6% of health per second. Activates after filling up two Musou bars.
- Team Combination
- Calm and Steady (汝南の対決; "Showdown at Runan")
- Required Characters: Zhang He, Guan Ping
- Bonus: Max Health +3.5%, Critical Chance +3.5%
- Hebei Pillars (河北の雄; "Heroes of Hebei")
- Required Characters: Zhang He, Yuan Shao
- Bonus: Critical Chance +3.5%, Defense +4.5%
- Taking the Lead (流転の名将; "Famed Generals of Exile")
- Required Characters: Zhang He, Huang Zhong
- Bonus: Critical Chance +4%, Attack Speed +3.5%
- Valorous Aid (気の合う同僚; "Like-Minded Companions")
- Required Characters: Zhang He, Guo Huai
- Bonus: Shield Damage +5% (+8% in the Japanese server), Musou Generation +3.5% (+7% in the Japanese server)
- 5 Wei Generals (魏の猛将; "Wei's Ferocious Generals")
- Required Characters: Zhang Liao, Xu Huang, Zhang He
- Bonus: Attack Speed +4%, Critical Damage +4.5% (+9% in the Japanese server), Shield Damage +4.5% (+8% in the Japanese server)
- Team Attack: Zhang He will be able to perform a triple attack if he happens to be partnered with Zhang Liao and Xu Huang. He is the first to act during the whole combo. Only applies to the global server.
- Settle Disputes (漢中平定の雄; "Men of the Hanzhong Pacification")
- Required Characters: Xiahou Yuan, Xu Huang, Zhang He
- Bonus: Critical Chance +4%, Shield Damage +4.5% (+8% in the Japanese server), Skill Cooldown -3.5%
- Team Attack: Zhang He will be able to perform a triple attack if he happens to be partnered with Xiahou Yuan and Xu Huang. He is the last to act during the whole combo. Only applies to the global server.
- Team Green Cape (緑抱隊; "Green Plains Squad")
- Required Characters: Xu Zhu, Xu Huang, Zhang He
- Bonus: Critical Chance +4.5%, Shield Damage +4.5% (+9% in the Japanese server), Max Health +3%
- Team Attack: Zhang He will be able to perform a triple attack if he happens to be partnered with Xu Zhu and Xu Huang. He is the second to act during the whole combo. Only applies to the global server.
- Global Server-Exclusive Team Combination
- Equally Good
- Required Characters: Zhang He, Gan Ning
- Bonus: Max Health +4%, Attack Speed +4%
Warriors Orochi 4[]
While retaining the same moveset from Dynasty Warriors 8: Xtreme Legends, Zhang He wields the Nectar as their sacred treasure in this title. When equipped with it, Zhang He can perform the following attacks listed below.
- Special Attacks
- Musou Attack: : Zhang He performs Eagle Talon as their ground Musou attack.
- Normal Magic: R1 + : Releases a blue ball of light that turns into a vortex of water upon being near potential targets, sucking their bodies in and leaving them susceptible to regular attacks. The ball's traveling speed is slow by default, but does become faster when activated while running. Though its ability to home in on foes is exceptional, it will not respond to downed enemies.
- Charge Magic: R1 + : Locks unto enemies surrounding the user and launches light projectiles that send them flying. The more enemies caught by this spell, the more damage it can inflict, making it a better alternative to certain unique magic attacks.
- Unique Magic: R1 + : Zhang He generates a purple aura that allows him to emit two radial shockwaves accompanied by waves of butterflies fluttering outward while posing gracefully each time.
- Summon Magic: R1 + : Summons mount to Zhang He's side.
- Miscellaneous Skills
- Unity Magic Bonus: Power +1, Technique +4, Speed +4
- Musou Effect - Empower: Temporarily raises attack, defense, and hit speed. Only applies in Battle Arena.
- Divine Blessing 1 - Fortitude: Increases attack speed. Also temporarily increases movement speed and defense power for 2 seconds after switching. Only applies in Battle Arena.
- Divine Blessing 2 - Radiance: Increases magic attack power. Also recovers health after switching. Only applies in Battle Arena.
- Infinity Support Skill - Crystals: Increases the possibility of obtaining crystals. Only applies in Infinity Mode.
- Type Skills
- Critical Combo: Passive: Extends the duration of combo chains by 2 seconds and increases damage dealt after performing 300 or more hits.
- Aerial Thrust: : Performs an air dash while jumping forward. Can be used to jump cancel attacks.
- Type Upgrade Skill 1 - Swiftness: Allows the character to perform two aerial thrusts in a row.
- Type Upgrade Skill 2 - Acrobat: Increases the power of the first hit after doing an aerial thrust.
- Type Upgrade Skill 3 - Illusion: Allows the character to escape attacks by pressing to somersault.
- Type Upgrade Skill 4 - Impenetrable: Enables enemy attacks from behind to be guarded against.
- Type Upgrade Skill 5 - Escaper: Temporarily increases speed when somersaulting with little health left.
Fighting Style[]
Keys: | Flow Attack • | Reactive Attack • | Musou • | Jump/Mount |
Base Game[]
Zhang He is affiliated with the throwing knives and claws in this title. When equipped with them, Zhang He can perform the following unique attacks listed below.
- Unique Attacks
- Unique Flow Attack Finisher (Throwing Knives): Enemy Airborne + : Zhang He's finisher has him spiraling downward on the ground while flinging several knives in a slanted radial pattern.
- Unique Flow Attack Finisher (Claws): Enemy Downed + : Zhang He's finisher has him charge forward doing a continuous horizontal spin slash while ascending up. Taken directly from his EX attack from previous titles and can even be performed in mid-air.
- Unique Trigger Attack (Throwing Knives): R1 + : Does a leaping spin while tossing six knives to the upper left and lower right twice in a row. Launches surrounding enemies into the air.
- Unique Trigger Attack (Claws): R1 + : Performs a sliding spin slash followed by a pivoting butterfly kick and a diagonal scratch to the front while crouching. Based on the claw moveset's sixth charge attack in the eighth game.
- Special Technique: R1 + : Performs wind-bursting spins while releasing purple and yellow petals, then leaps up to throw multiple knives laced with poison in a downward semi-radial pattern. This move is a variation of Zhang He's second EX attack from Dynasty Warriors 8: Xtreme Legends. Although this attack is normally done on the ground, Zhang He can cancel his claws moveset's special flow attack right into it.
- Musou Attack: : Unleashes several volleys of six knives in a row while waltzing forward gracefully. Once the cycle phase ends, Zhang He then performs a short somersault kick followed by two aerial spins while tossing multiple knives at the same time. He then floats in the air briefly before launching a radial barrage of knives while keeping both his arms outstretched as if posing. The knives themselves inflict ice damage while being trailed by yellow and purple flower petals. The first phase is partially derived from Zhang He's Rage attack in the prior installment.
- Aerial Musou Attack: : Flips in mid-air and dives downward at high speed, producing a burst of wind upon landing. Zhang He immediately follows it up by tossing dozens of knives in a near frontal radius with each hit applying wind damage to surrounding targets. The attack's introductory motion is derived from Zhang He's Peacock Strike Musou in the eighth game.
- Horse Maneuvers
- Summon Horse: L2: Summon horse to the battlefield. Holding L2 as the horse approaches will allow the character to automatically mount them.
- Auto-Run: Riding Mode + L2: Automatically runs towards a specified destination. If a destination has not been set, the horse will instead run towards the location of the player's currently selected mission.
- Sprint: Riding Mode + Direction + R1: Causes horse to run at a faster pace. Doing so depletes their stamina each time.
- Jump: Riding Mode + Direction + R2: Causes horse to jump high while running.
- Horse Fast Attack: Riding Mode + : Performs a fast and seamless attack while mounted. The attack itself varies depending on what type of weapon is equipped and whether the enemy is grounded or airborne.
- Horse Trigger Attack: Riding Mode + : Performs an attack that sends enemies flying into the air. May vary depending on what type of weapon is equipped.
- Horse Musou Attack: Riding Mode + : Causes horse to sprint by consuming Musou instead of stamina.
- Dismount Horse: Riding Mode + : Dismounts from horse and resumes default fighting stance.
- Bow Maneuvers
- Shooting Mode: 🡻: Pulls out bow and assumes archery stance. Can be cancelled by tapping 🡻 again.
- Switch Arrows: 🡸 or 🡺: Switches between different types of arrows.
- Bow Attack: Shooting Mode + : Fires current arrow at a target. Can lock on targets by tapping R3.
- Lower Bow: Shooting Mode + : Lowers bow while squatting down.
Dynasty Warriors 9: Empires[]
- Officer Skills
- Secret Plan - Grand Display (壮麗演武; lit. "Magnificent Demonstration"): Temporarily increases own attack by a moderate amount and restores a low portion of own health.
- Military Unit: Infantry
- Title: Lush General (麗将; lit. "Gorgeous Officer")
- Reputation Bonus: Brave +80%, Commanding +25%, Ingenious +50%, Benevolent +80%, Evil -50%
Shin Sangoku Musou Apuri[]
- Base Attacks
- Normal Attack: Performs unique flow attack string from the base game using the claws. Available by default.
- Aerial Attack: Performs aerial flow attack string from the base game.
- Repel Attack: Performs knock-down trigger attack from the base game to repel foes.
- Launch Attack: Performs launch trigger attack from the base game to lift foes into the air. Can be followed up with aerial flow hit string activated by repeatedly tapping the normal attack icon.
- Stun Attack: Performs stun trigger attack from the base game to daze foes momentarily. Can be followed up with stun flow hit string activated by repeatedly tapping the normal attack icon.
- Guard Break Attack: Performs guard break attack from the base game to break the enemy's guard. Can be followed up with down flow hit string activated by repeatedly tapping the normal attack icon.
- Chain Attack: Performs down flow attack from the base game to repeatedly strike at foes. Does heavy damage, but cannot deplete the target's spirit. This move is mostly available to attack-type versions of Zhang He.
- Endurance Attack: Performs separating attack from the base game while generating a protective aura that temporarily boosts defense. This move is mostly available to defense-type versions of Zhang He.
- Sneak Attack: Performs dash attack from the base game to inflict heavy damage on the opponent's spirit. This move is mostly available to speed-type versions of Zhang He.
- Missile Attack: Leaps into the air and fires a projectile that turns into a large tornado upon hitting the ground. Does decent damage from a distance, but cannot deplete the target's spirit. This move is mostly available to snipe-type versions of Zhang He.
- Recover Attack: Performs separating attack from the base game while generating a healing circle that gradually restores health. Has no elemental variations with each upgraded version. This move is mostly available to special-type versions of Zhang He.
- Special Attacks
- Unique Attack 1 - Mandarin Duck Raid (鴛鴦襲): Performs special technique from the base game. Available by default.
- Unique Attack 2 - Cloudy Sparrow Cut (雲雀斬): Performs unique trigger from the base game using the claws. Initially available for UR rank versions of its user, this move can be learned upon reaching level 170.
- Musou Attack: Performs Musou attack from base game minus the looping animation. Consumes one full Musou gauge.
- Aerial Musou Attack: Performs aerial Musou attack from base game. Consumes one full Musou gauge.
- Super Musou Attack: Performs full Musou attack from base game. Consumes two full Musou gauges.
- Auxiliary Attacks
- Counter Attack: Performs counter attack from the base game by tapping the orange counter icon near the opponent once it pops up.
- Finishing Attack: Performs finishing attack from the base game by tapping the golden finisher icon that appears once the opponent's spirit has been fully depleted.
- Normal Evasion: Does a normal evasion maneuver on the ground to avoid enemy attacks. Can only be performed by attack-type and special-type versions of Zhang He.
- Swift Evasion: Hovers in the air to avoid enemy attacks in an instant. Can only be performed by speed-type and snipe-type versions of Zhang He.
- Piercing Evasion: Charges forth while hunched to avoid enemy attacks while dealing chip damage to foes blocking the way. Can only be performed by defense-type versions of Zhang He.
Normal Version Attacks[]
- Class Type: Speed
Mystic Version Attacks[]
- Class Type: Snipe
Abyss Version Attacks[]
- Class Type: Defense
Dynasty Warriors 3 Version Attacks[]
- Class Type: Attack
Other Skills[]
- Memory Abilities
- Dance of the Magnificent Butterfly (絢爛なる蝶の舞)
- Characters: Zhang He
- Rank: N
- Bonus: +197 Attack
- Splendid Dance (華麗なる舞)
- Characters: Xiahou Yuan, Zhang He
- Rank: UR
- Bonus: +713 Attack, +713 Defense, +713 Musou
- Skill 1 - Restore (全快): Recovers 10 health and Musou points every 4 seconds.
- Skill 2 - Ground Assault (地撃): Increases normal attack damage by 18%.
- Five Generals of Wei (魏の五大将軍)
- Characters: Zhang Liao, Xu Huang, Zhang He, Yue Jin, Yu Jin
- Rank: UR
- Bonus: +579 Attack, +579 Health, +579 Willpower
- Skill 1 - Recover (快復): Recovers 10 Musou points every 4 seconds.
- Skill 2 - Ground Assault (地撃): Increases normal attack damage by 18%.
- Team Combination
- Brilliant Officers (華麗なる武)
- Required Characters: Xiahou Yuan, Zhang He
- Bonus: +100 Health, +50 Musou
- Exquisite Dance (絶美なる舞)
- Required Characters: Zhang He, Diaochan
- Bonus: +50 Health, +100 Musou
- Left and Right Generals (左将軍右将軍)
- Required Characters: Xu Huang, Zhang He
- Bonus: +50 Musou, +100 Willpower
- Beauties of Guandu (官渡の美)
- Required Characters: Zhang He, Zhenji, Yuan Shao
- Bonus: +100 Attack, +50 Health, +50 Musou
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
- Main Attacks
- Charge Attack 1: : Performs an unblockable grab attack in which Cao Ren lifts his victim with both hands and tosses them hard to the ground. Its hit speed makes it more reliable than some of the other grab moves in the game.
- Charge Attack 2: : Removes blade and swings it upward, knocking foes up into the air for a brief moment.
- Charge Attack 3: : Rapidly shoots several fireballs in a row with the last one dazing foes for a short moment. Though these fireballs do not innately inflict fire damage, they can pierce through enemies which allow them to make quick work of crowds. Tap repeatedly for additional hits.
- Charge Attack 4: : Knocks enemies away via bear hug motion with weapon in hand.
- Charge Attack 5: : Scoops foes high up into the air with a powerful upward swing. Tapping again will have Cao Ren leap up and cast enemies down with a downward strike.
- Charge Attack 6: : Runs over enemies with shield held to the front, then slowly slides to a stop. Good for breaking through enemy crowds.
- Normal Attack 1: : Swings weapon horizontally to the right, then follows it up with a diagonal strike to the left, a hopping bear hug swipe, and an outward slash using buckler on the left hand and blade on the right.
- Normal Attack 2: : Similar to the first normal attack string, but replaces the outward slash with a normal swing to the left and adds a wider outward slash done while squatting briefly.
- Normal Attack 3: : Similar to the second normal attack string, but changes the fifth hit animation with a simple overhead swing. The sixth attack motion has the user do a short rushing bash using the buckler.
- Musou Attacks
- Musou Attack: : Continuously attacks does with wide upward swings to the right and left while moving about. The assault ends with a hopping spin slash and a violent stomp that knocks surrounding opponents far away.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, though Cao Ren extends it using motions from his standard attack chain before launching the actual finishing move. Can apply elemental damage to the finisher depending on what orb Cao Ren is equipped with.
- Auxiliary Attacks
- Dash Attack: Dashing + : Dashes forward with buckler in front, then does a round slash to the right using the blade.
- Jump Attack: : Does a downward swing to the right while jumping.
- Jump Charge: : Flips in mid-air and stabs attached blade on the ground, causing a tremor to erupt and unbalance nearby opponents.
- Parry: L1 + : Instantly performs the fourth charge attack to counter incoming blows.
- Announcement: R3: Launches a war cry while emanating wisps of light. Instantly pierces through the enemy's guard while leaving them staggered for a brief moment. Aura may change color in Free Mode to match the user's chosen side.
- Horse Attacks
- Horse Charge Attack: : Unleashes a strong slash to both sides while on horseback. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Swings attached blade to the right and left repeatedly.
- Horse Musou Attack: : Launches continuous swings to the right and left while riding horse.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Dynasty Warriors 4: Empires[]
Cao Ren gains an additional skill in this title.
- Weapon Type: Sword
- Skill - Shield: Strengthens personal troops to defend a base.
Dynasty Warriors (PSP)[]
Cao Ren gains additional abilities and traits in this title.
- Ability - Ordinance: Increases the number of supplies acquired when capturing storehouses.
- Boost - Healing +: Gradually refills the party's life gauge at a fast rate.
- Skill - Strike ++: Doubles the party's attack power for 30 seconds and restores their Musou gauge.
Samurai Warriors: State of War[]
Cao Ren gains an additional skill in this title.
- Sub-Officer Skill - Fortify: Provides a chance of increasing allied defense power during the battle strategy phase.
- Charge Attack 1: Dizzies nearby foes with a simple punch.
- Charge Attack 3: Rapidly shoots several bullets in a row.
- Musou Attack: : The animations are the same as in Dynasty Warriors 4, though it cannot be stopped until the player's Musou gauge is fully depleted. Similar to the Musou attacks employed by the Samurai Warriors cast, a shockwave burst is added at the end of the finisher.
- Roll: R: Rolls on the ground to evade enemy attacks.
Fighting Style[]
Cao Ren's mediocre attack speed and reach make up for his defense and officer-killing abilities. His dash attack allows him to travel quickly. Upgrade his weak fourth weapon for better results.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
- Main Attacks
- Charge Attack 1: : Launches a dispersing stomp to trip nearby foes, giving Cao Ren enough room to escape or fight back when surrounded by a large crowd. Cannot activate elemental effects provided by orbs.
- Charge Attack 2: : Removes blade and swings it upward, knocking foes up into the air for a brief moment. Cannot activate elemental effects provided by orbs.
- Charge Attack 3: : Rapidly shoots several energy disks in a row with the last one dazing foes for a short moment.
- Charge Attack 4: : Knocks enemies away via bear hug motion with weapon in hand.
- Charge Attack 5: : Stabs the ground to create a powerful blue-colored launching circle that sends nearby opponents airborne.
- Charge Attack 6: : Runs over enemies with shield held to the front, then slowly slides to a stop. Good for breaking through enemy crowds.
- Normal Attack 1: : Swings weapon horizontally to the right, then follows it up with a diagonal strike to the left, a hopping bear hug swipe, and an outward slash using buckler on the left hand and blade on the right.
- Normal Attack 2: : Similar to the first normal attack string, but replaces the outward slash with a normal swing to the left and adds a wider outward slash done while squatting briefly.
- Normal Attack 3: : Similar to the second normal attack string, but changes the fifth hit animation with a simple overhead swing. The sixth attack motion has the user do a short rushing bash using the buckler.
- Evolution Attack: : Extends the normal attack string by cycling back to the first hit sequence.
- Musou Attacks
- Musou Attack: : Continuously attacks does with wide upward swings to the right and left while moving about. The assault ends with a hopping spin slash and a violent stomp that knocks surrounding opponents far away.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, though Cao Ren does a crouching strike that sends his victims up into the air before unleashing a massive radial shockwave via sumo stomp.
- Auxiliary Attacks
- Dash Attack: Dashing + : Dashes forward with buckler in front, then does a round slash to the right using the blade.
- Jump Attack: : Does a downward swing to the right while jumping.
- Jump Charge: : Flips into the air and slams the ground with enough power to send foes airborne.
- Parry: L1 + : Instantly performs the fourth charge attack to counter incoming blows.
- Horse Attacks
- Horse Charge Attack: : Unleashes a strong slash to both sides while on horseback. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Swings attached blade to the right and left repeatedly.
- Horse Musou Attack: : Launches continuous swings to the right and left while riding horse.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Dynasty Warriors 5: Xtreme Legends[]
- Xtreme Mode Skills
- Special Ability - Armor Power-Up: Doubles party's defense power for 30 seconds. Occurs randomly.
- Destiny Mode Skills
- Favored Action: Uncovering Info
- Taught Skill Type: Health
Dynasty Warriors 5: Empires[]
Cao Ren gains additional abilities and traits in this title.
- Weapon Type: Unique
- Skill - Defend: Allows the character to be more impervious to enemy attacks.
- Proposed Policy 1 - Promote Craft+: Strongly encourages development within areas under the player's control, receiving 500 to 900 gold.
- Proposed Policy 2 - All Smith: Increases the tech level of all smithies by 20.
- Proposed Policy 3 - Extend Time: Extends a battle's time limit by 10 minutes. Valid only for 1 turn.
Dynasty Warriors: Online[]
Although Cao Ren's moveset is available for player avatars to make use of, the actual character can be temporarily controlled by using their corresponding spirit item.
- Domestic Bonus: +10 to Commerce
- Battle Bonus: +7 to Defense
Dynasty Warriors Vol. 2[]
Cao Ren gains additional abilities and traits in this title.
- Support Skill 1 - Iron Man: Revives a defeated sub-officer right after winning an area battle.
- Support Skill 2 - Firmness: Enables the player to be flinched less by enemy attacks.
- Support Skill 3 - Fortify: Doubles the party's defense power for 30 seconds at the start of battle.
- Charge Attack 2: : Attack works similarly to how it did in the base game, but is now made unblockable after being given an inherent light element.
- Team Combination
- Simply Friends (質実なる友)
- Required Characters: Xu Huang, Cao Ren
- Bonus: +57 Life, +28 Defense
Warriors Orochi[]
- Modified Attacks
- Charge Attack 1: : The bursting stomp effect has less range than it did in the base game, though it now inflicts elemental damage. The sequel removes that trait entirely, but it can be replicated by wielding a weapon with the Almighty skill.
- Charge Attack 2: : Functions similarly to its base game incarnation, but can now break through the enemy's guard.
- Charge Attack 3: : Functions similarly to its base game incarnation, but can no longer inflict elemental damage like it did before. Warriors Orochi 2 improves this move by having the final shot fire three energy waves all at once while being able to invoke elemental properties once more. Its enhanced charge version in that game fires three energy waves per shot while sending out five for the last button input.
- Enhanced Charge: Tapping R1 instead of for most charge attacks will enhance their damage output and hit speed while consuming a portion of Musou.
- New Attacks
- Special Attack: R1: Cao Ren dashes forward with his shield held to the front while grabbing a nearby foe using his free hand. Once the attack connects, he launches the victim via rising uppercut with his weapon while emitting a dark-colored shockwave that does the same for surrounding enemies. Consumes 20 Musou points. In Warriors Orochi 2, the move is no longer classified as a grab-based move on account of the initial hitbox serving as the trigger for the finisher. It can also inflict elemental damage depending on what attributes Cao Ren's weapon has.
- Counter Attack: Counter + R1: Does a quick slice forward while shoving foes with a rushing shield ram.
- Team Abilities
- Ability 1 - Fortitude: Increases the team's defense.
- Ability 2 - Boost: Increases damage done by charge attacks.
- Ability 3 - Recuperate: Increases Musou recovery rate of inactive characters.
Warriors Orochi 2[]
- Team Attacks
- Assist Attack: Counter + L1 + or : Cao Ren performs his fourth charge attack to assist a teammate. Consumes a portion of Musou.
- Triple Attack 1: Low Health + L2 + R2 + : Creates a large pillar of air by thrusting weapon unto the floor.
- Triple Attack 2: Low Health + L2 + R2 + : Stomps on the ground to produce a massive column of wind.
- Triple Attack 3: Low Health + L2 + R2 + : Hurls a fierce gust of wind forward.
- Triple Attack Finisher: Cao Ren delivers a flurry of quick swings followed by a ground slam, then detaches the blade on his buckler to unleash a powerful swipe towards the left. As the whole team finishes up, a bright pillar of light generates at the intersection of their attack range and engulfs the surrounding area. Enemies caught by the blast sustain massive damage while being flung to the air and set on fire.
- Strategy - Shield: Increases the defense of the allied commander.
Fighting Style[]
Cao Ren has not changed much, but most of his moves have gained a slight improvement as his third charge seems to have an increased field of range due to the change in projectiles. The Wei general is one of the many characters with a first charge stomp attack that quickly knocks over enemies for minimal damage. Though it has bad range, it can give time for Cao Ren to flee. On a horse, he has excellent reach. He also cannot flinch to normal attacks while he is attacking like in the prior installment. This ability is unique to him and Xing Cai in the base game, though any character with a heavy weapon can emulate this effect in the Xtreme Legends expansion.
When controlled by the AI in Dynasty Warriors 5, most of Cao Ren's charge attacks will be imbued with the light element by default.
In Warriors Orochi, Cao Ren has been classified as a technique-type character, giving him access to enhanced strikes and one special attack. While his third charge has been nerfed slightly, it ended up receiving a huge boost in the sequel. Due to many of his stronger moves consuming a lot of Musou, players are adviced to equip him with a weapon containing the Absorb attribute. Enhanced strikes allow Cao Ren to be a formidable juggler especially if he has the Air and Fire attributes attached to his current weapon. His first charge is especially powerful against enemy officers, though the sequel makes it as weak as it was in Dynasty Warriors 5.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Cao Ren is affiliated with the polearm in this title. Despite sharing the same moveset with other characters, some of his attacks have different traits or effects.
- Standard Attacks
- Renbu String 2: Similar to the first Renbu string, but adds another powerful swing towards the right that releases an energy wave infused with lightning.
- Renbu String 3: Similar to the second Renbu string, but adds another powerful swing towards the left that releases an energy wave infused with lightning.
- Renbu String Infinite: Similar to the third Renbu string, but includes a ground slam by driving pike to the earth, creating a bursting shockwave traveling on the earth at a somewhat short distance.
- Charge Attack: Holding : Performs a sliding diagonal slash that releases an electric energy wave traveling at a considerable distance provided Cao Ren has infinite Renbu.
- Dash Charge: Dashing + : Delivers a running overhead slash directed at the ground while sending out an electric energy wave at the same time.
- Jump Charge: : Rises slightly in mid-air before smashing the ground with pike's bladed end to produce a slamming effect.
- Special Attacks
- Musou Attack: : Does an empowered version of the first to third Renbu string repeatedly with the last motions comprised of two horizontal slashes done back and forth and a strike that sends out a bursting shockwave traveling on the earth.
- True Musou Attack: Low Health + : Similar to the regular Musou attack, but adds the fire attribute to each hit.
- Special Move - Swift Attack: L2: Maximizes the user's Renbu gauge to infinite temporarily and prevents them from being flinched by enemy attacks. Also increases damage output if activated with low health.
- Officer Skills
- Ward: Doubles defense power for 30 seconds when knocked down and near death.
- Fire Resist: Nullifies fire elemental attacks.
- Ice Resist: Nullifies ice elemental attacks.
- Thunder Resist: Nullifies lightning elemental attacks.
- Arrow Guard: Reduces arrow damage taken by half.
- Special Start: Allows character to begin each battle with one tome.
- Bonus Special: Receives one tome for defeating 300 enemies each time.
- Pouch: Allows character to carry up to 2 tomes while making them appear more frequently.
- Tome Skills
- Overawe: Reduces defense of nearby enemies upon activating special move.
- Rage: Increases damage inflicted by Swift Attack and makes it harder for enemies to interrupt combos.
- Wild Rage: Greatly increases damage inflicted by Swift Attack and makes it even harder for enemies to interrupt combos.
Dynasty Warriors 6: Empires[]
Cao Ren gains additional abilities and traits in this title.
- Special Move - True Speed: Allows the user to continuously perform running attacks while receiving a slight boost in attack power and hit speed. Also increases speed of horse if activated while riding. Upon activating this move, Cao Ren leans forward while positioning his weapon in a protective stance as he runs at high speed. He also gains an innate lightning element which enables him to electrocute foes with his attacks.
- True Speed Attack: True Speed + : Launches side swings infused with electricity from left to right.
- True Speed Charge: True Speed + : Slams the ground to produce a bursting pillar.
- Officer Card - The Hard Place (不動戦法; lit. "Entrenched Tactics"): Restores player's troops after battle. Effective for 3 months.
Dynasty Warriors: Strikeforce[]
Cao Ren is affiliated with the pike (type 1) in this title.
- Skills
- Fury Awakening Aura: Conjures a golden octagon that briefly emits blue rays of light and spikes while undergoing fury transformation. Can be imbued with additional effects via certain chi skills.
- Type Skill - Channel: Increases amount of fury points gained from performing charge attacks. Only available in Dynasty Warriors: Strikeforce.
- Support Skill - Health Recovery: Restores an ally's health by a moderate amount. Only available in Shin Sangoku Musou Multi Raid 2.
- Team Ability - Luck: Increases the spawning rate of items dropped by defeated enemies. Only available in Shin Sangoku Musou Multi Raid 2.
- Card: Strategist Type, Earth Element, +18 (+16 in Multi Raid 2) to Market
- Enemy-Only Attacks
- Shockwave Attack: Unleashes a small radial shockwave to repel nearby foes while providing additional breathing room for incoming attacks. Only used in Dynasty Warriors: Strikeforce.
- Card Combination
- Cao's Influence (曹家の采配; lit. "Cao Family's Control")
- Required Characters: Cao Cao, Cao Ren, Cao Pi
- Bonus: +50 to Workshop (Blacksmith in Multi Raid 2)
Fighting Style[]
In Dynasty Warriors 6, Cao Ren was remodeled to wield a large trident while using the polearm moveset shared by other characters. The moveset he has focuses on wide-range attacks, though his version can fire linear electric waves that stun foes on contact. This gives him ample opportunities to interfere with enemy attacks while gaining enough breathing room to prepare another combo. His personal skills are filled to the brim with defensive abilities meant to reduce the amount of damage he receives while protecting him from elemental effects.
When controlled by the AI in Strikeforce, Cao Ren's attacks will be imbued with the earth element by default.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Cao Ren is affiliated with the flail in this title. When equipped with it, Cao Ren can perform the following unique attacks listed below.
- EX Attack: : Uses flail to snag the nearest opponent and grabbing them by the head. Cao Ren then proceeds to drain the victim of their life and add it to his own before letting them drop down in exhaustion.
- Musou Attack - Charging Bull (廬山; lit. "Hut Mountain"): : Bulldozes forward while surrounded by a powerful blue aura, then finishes the assault with an uppercut strike followed by a hopping ground smash that produces a wide tremor.
- Alternate Musou Attack - Grapple Smash or Cascading Falls in Empires (瀑布; lit. "Waterfall"): R1 + : Sends flail forward to catch an opponent. While entangling his victim with it, Cao Ren swings both around counterclockwise several times while dragging surrounding foes to the air with each spin. The attack ends with a flailing slam that causes the original victim and any additional targets to disperse in different directions.
- Notable Skills
- Defense Up +++: Increases defense by a very large amount.
- Attack Range Up: Increases attack range.
- Flail Master: Gains expertise at wielding the flail.
- Combat Resistance: Gains more resilience to hits while attacking.
Dynasty Warriors 7: Xtreme Legends[]
- Titles
- Lieutenant General (偏将軍) - Slightly increases Legend Mode rewards.
- Defense General (典軍校尉) - Slightly increases damage inflicted on enemies when using EX weapons.
- River General (横江将軍) - Marginally increases attack and defense against officers when using speed-type weapons.
- Campaign General (討逆将軍) - Marginally absorbs health from enemies when damaging them using speed-type weapons.
- Front General (前将軍) - Moderately increases defense against projectile and shockwave attacks when using power-type weapons.
- General Who Pacifies the West (鎮西将軍) - Slightly increases attack and defense against officers when using speed-type weapons.
- General of the Guards (衛将軍) - Significantly decreases damage taken from enemies when using EX weapons.
- Lord Grand Marshal (大司馬) - Very significantly increases defense against projectile and shockwave attacks when using EX weapons.
Dynasty Warriors 7: Empires[]
Cao Ren is affiliated with the spiked shield in this title. When equipped with it, Cao Ren can perform the following unique attacks listed below.
- EX Attack: : Produces a phantom image of a body-sized shield, damaging nearby foes upon contact. Also grants Cao Ren a temporary buff that increases his defense and grants him a hyper armor effect. The buff instantly fades the moment he switches weapons.
- Musou Attack - Charging Bull (廬山; lit. "Hut Mountain"): : Serves the same function like in the base game.
- Alternate Musou Attack - Chi Surge (驚浪; lit. "Surprise Wave"): R1 + : Impales nearby targets with attached blade before knocking them to the air through pure force.
- Officer Skills
- Fame Type: Brave
- Subordinate Special Command 1 - Search: Searches for a capable free officer and invites them to join. Increases brave fame by 2,000 when used.
- Subordinate Special Command 2 - Rebel: Start a rebellion together with a sworn sibling or spouse. Increases brave fame by 5,000 and evil fame by 1,500 when used.
Dynasty Warriors Next[]
Cao Ren is affiliated with the flail in this title.
- Unique Attacks
- EX Attack: : Serves the same function like in the base game.
- Musou Attack: : Cao Ren performs Charging Bull as their main Musou attack with the game classifying it as a Multi-Strike type.
- Speed Musou Attack - Whirlwind: Tap Both Sides of Screen: Cao Ren spins around while swinging his flail about to produce a tornado. Tracing the attack's movements causes the tornado to expand and create slash marks hitting affected enemies even more.
- Direct Breaks
- Direct Break (Default) - Shield Troop: Envelops the player within a protective barrier, inflicting damage to surrounding foes.
- Direct Break (Alternate) - Elephant Troop: Summons a group of elephant riders to trample the enemy.
- Direct Break (Downloadable) - Bombardiers: Calls a group of bombardiers to throw explosives in tandem.
- Stratagems
- Stratagem Card (Default) - Ironclad Defense (金城鉄壁; lit. "Impregnable Castle Iron Wall"): Greatly increases player's defense, but greatly decreases speed in turn.
- Stratagem Card (Alternate) - Fortress of a Man (一身の砦; "One Man Bastion"): Increases player's attack and defense.
- Stratagem Card (Downloadable) - Total Security (万全の警備): Greatly increases player's defense.
- Allied Stratagem: If deployed as a playable officer, Cao Ren will fortify the supply depot's defenses during battle. Has a chance of happening from time to time.
Shin Sangoku Musou Online Z[]
The moveset of Cao Ren's Shin Sangoku Musou Online Z incarnation uses a version of the buckler blade that did not get released for player avatars, though it shares a lot of moves with its predecessor.
- Main Attacks
- Charge Attack 1: Creates a wide electric field by stabbing the ground.
- Charge Attack 2: Similar to what the buckler blade moveset has access to, but lacks button input extensions.
- Charge Attack 3: Similar to what the buckler blade moveset has access to, but fires energy disks that are yellow green in color.
- Charge Attack 4: Spins around once while performing a sweeping strike with the shield, then stomps the ground with left leg to produce a blue radial fissure cracking from the ground.
- Charge Attack 5: Similar to what the buckler blade moveset has access to.
- Charge Attack 6: Punches the earth repeatedly, causing rocks to erupt within the user's vicinity similar to a jackhammer. Juggles surrounding foes while launching them up into the air.
- Normal Attack: Similar to what the buckler blade moveset has access to.
- Evolution Attack: Extends the normal attack string by cycling back to the second hit sequence.
- Musou Attacks
- Musou Attack: Releases an energy burst that burns and dazes foes before performing Cao Ren's Charging Bull Musou attack from Dynasty Warriors 7.
- Auxiliary Attacks
- Dash Attack: Similar to what the buckler blade moveset has access to, but has better range due to the dashing effect.
- Jump Attack: Similar to what the buckler blade moveset has access to.
- Jump Charge: Similar to what the buckler blade moveset has access to.
- Special Abilities
- Best Formation 1 - Geese Formation: 5 Units, Balanced Type
- Best Formation 2 - Scale Formation: 1 to 5 Units, Offense Type
- Best Formation 3 - Snake Formation: 3 to 5 Units, Defense Type
- Support Skill - Commander-in-Chief's Order (大将軍の指揮): Attacks a specified enemy unit.
Dynasty Warriors: Overlords[]
- Main Attacks
- Strong Attack 1 (Dash): Flails weapon around to the right briefly, then unleashes criss-crossing swipes to the lower left and lower right, a circular slash while spin hopping, and an overhead slam upon landing on the ground. Deals 390% attack damage, though the move itself cannot be maneuvered once executed. Its bonus effect enables the first hit to deal 44% attack damage to elite enemies while inflicting them with a debuff that increases the amount of damage they take by 18% for 8 seconds.
- Strong Attack 1 (Break): Turns sideways before thrusting flail to produce a powerful blue-colored impact. Inflicts 160% attack damage to foes. Its bonus effect allows it to deal an additional 380% attack damage on hit and greatly reduces their super armor bar. The effect itself triggers every 30 seconds.
- Strong Attack 1 (Armor): Flails weapon from behind before rotating it upward, dragging nearby foes into the air along the way. It ends with Cao Ren pulling the flail and thrusting it forward through sheer force, dealing a total of 320% attack damage to devastate opponents. Its bonus effect grants nearby friendly units a shield that adds a 9% bonus to their health, a 30% damage reduction, and a minor super armor effect. It lasts for 8 seconds and triggers every 40 seconds.
- Strong Attack 1 (Gather): Juggles nearby foes with wide rotating swings before knocking them over with an ascending diagonal slash. Inflicts a total of 280% attack damage. Its bonus effect deals an additional 18% damage to all enemy troops within range and pulls them closer to the user. The effect itself triggers every 10 seconds.
- Strong Attack 2: Performs a wide spin slash while flinging flail upward to the upper right. Deals 260% attack damage and sends targets airborne for a brief moment.
- Strong Attack 3: Pulls flail upward before smashing it hard on the ground, inflicting 300% attack damage to foes.
- Strong Attack 4: Lands a diagonal slash to the lower left and lower right, dealing a total of 260% attack damage to them.
- Strong Attack 5: Attempts to catch a nearby target with an overhead swing. If the hit connects, Cao Ren immediately follows it up by twirling his flail rapidly in an overhead manner before slamming it on the ground to produce a blue-colored shockwave. Inflicts 410% attack damage and sends enemies flying.
- Strong Attack 6: Rotates flail around in a circular pattern before raising it up diagonally, dealing a total of 360% attack damage to enemies surrounding Cao Ren.
- Normal Attack 1: Performs a sweeping round strike to the left that inflicts 60% attack damage.
- Normal Attack 2: Pulls chain rightward to strike back at foes, dealing 60% attack damage in the process.
- Normal Attack 3: Does a raised swipe to the upper left that inflicts 80% attack damage.
- Normal Attack 4: Swings down flail to the lower left, dealing 120% attack damage to foes.
- Normal Attack 5: Does an overhead strike that causes the flail to slam the ground, inflicting 150% attack damage in the process.
- Normal Attack 6: Launches a frontal flail thrust that ends the combo while dealing 190% attack damage.
- Special Attacks
- EX Attack: Thrusts flail forward to tug an enemy over and drain their life force, dealing a total of 550% attack damage and restoring some of Cao Ren's health. Also produces a minor shockwave via shove to repel other nearby foes.
- Musou Attack: Performing a rendition of his Charging Bull Musou attack, Cao Ren mows down nearby foes before launching a fierce uppercut and a hopping stomp, dealing a total of 1080% attack damage to enemies.
- Auxiliary Attacks
- Dash Attack: Does a round swing towards the right before stopping momentarily.
- Switch Attack: Lands on the ground and performs a continuous rotating swing while standing still. Only used in certain competitive modes.
- Counter Attack: Dazes foes the moment they hit while blocking.
- Evasion: Quickly rolls on the floor to evade incoming attacks from the enemy.
- Horse Attacks
- Horse Normal Attack: Rotates flail to the right multiple times.
- Horse Kick Attack: Has horse unleash powerful kicks with its forelegs. Has a cooldown time of 8 seconds.
- Horse Stomp Attack: Has horse stomp the ground hard. Has a cooldown time of 6 seconds.
- Horse Musou Attack: Commands horse to charge forward at high speed for a short duration of time.
- General Tactics
- Suppression: Causes EX attack to reduce the target's defense by 6% while increasing own defense by 8% for 8 seconds. Effects increase the higher Cao Ren's star ranking becomes.
- Combat Soul Skills
- Heaven Combat Soul Skill: Deals 66% recoil damage to nearby foes and freezes them for 3 seconds if Cao Ren gets attacked within 8 seconds right after performing his EX attack. Bonus increases the higher the combat soul's ranking rises.
- Earth Combat Soul Skill: Gains 5 stacks of armor for 20 seconds right after performing Musou attack. Each stack of armor reduces damage taken by 16% while being consumed by enemy hits. Bonus increases the higher the combat soul's ranking rises.
- Human Combat Soul Skill: Gives Musou attack a 15% chance of freezing foes on hit for 3 seconds and increases its damage output by 21%. Chance and bonus increase the higher the combat soul's ranking rises.
- Skin Skills
- Suit Skill: Increases maximum health in battle by 4%.
- Ornament Skill: Increases attack in battle by 4%.
- Horse Skills
- Hidden Crow: Causes EX attack to boost defense by 24% and provide immunity to debuffs for 6 seconds.
- Purple Sun: Increases damage dealt in battle by 10%.
- Team Combination
- One-Hit Wonder
- Required Characters: Zhenji, Cao Ren
- Bonus: +8,356 Health, +663 Attack
- Sunshine After Rain
- Required Characters: Xu Huang, Cao Ren
- Bonus: +5,133 Health, +407 Attack
- Growing Up Together
- Required Characters: Cao Cao, Xiahou Yuan, Cao Ren
- Bonus: +15,022 Health, +1,192 Attack
- Special Skill: Gives attacks a 12% chance of summoning a cold frost to strike the enemy, dealing 150% attack as extra damage and freezing them for 3 seconds. Has a 4 second cooldown time.
- Roaming Youth
- Required Characters: Xiahou Dun, Xiahou Yuan, Cao Ren
- Bonus: +15,022 Health, +1,192 Attack
- Joint Skill: Cao Ren can perform a unique team attack if paired up with Xiahou Dun and Xiahou Yuan. He begins the assault by rotating his flail repeatedly to juggle nearby enemies before hurling them to Xiahou Dun's direction. After the Xiahou brothers do their respective maneuvers, the team attack ends with all three men looking up as the enemy gets swallowed up by a bright sphere of energy that explodes and scatters them.
- Soaring Phoenix
- Required Characters: Xiahou Dun, Xu Huang, Cao Ren
- Bonus: +11,800 Health, +937 Attack
Warriors Orochi 3[]
Cao Ren retains his weapon moveset from Dynasty Warriors 7 albeit with some changes and additions.
- Team Abilities
- Ability 1 - Fortitude: Strengthens defense for all team members.
- Ability 2 - Power: Increases abilities of Power-type warriors. Only available in Warriors Orochi 3 Ultimate.
- Special Attacks
- Musou Attack: : Cao Ren performs Grapple Smash as their ground Musou attack.
- Counter Attack/Break Guard: Counter + L1 + : Quickly swats away an enemy's attack, causing them to stagger briefly.
- Assist Attack: Counter + L1 or R1: Cao Ren performs the fourth charge attack to assist a teammate while surrounded within an updraft of wind for extra coverage.
- Grounded Type Action: R1: Performs several flailing swings that entangle enemies to the weapon's chain, then launches a fierce downward slam that sends them all airborne.
- Midair Type Action: R1: Uses flail to latch unto multiple enemies in mid-air before slamming them down hard while landing. Works similarly to its ground counterpart.
- Hyper Armor: Passive: Prevents enemies from interrupting combos with normal attacks.
- Normal Strategy Card: Ironclad (鉄壁の守り; lit. "Iron Wall Protection"): Triggers a powerful explosion around the user, damaging any opponent near them. If it successfully connects, the attack will increase the current officer's defense power.
- Golden Strategy Card: Indestructible Armor (金剛不壊; lit. "Diamond Unbreakable"): Increases defense stats for both the player and opponent.
- Team Attacks
- Triple Rush 1: Does a forceful flail strike to unleash a mobile shockwave traveling forward.
- Triple Rush 2: Swings flail around several times in a row.
- Triple Rush 3: Performs a leftward swing that sends out a large energy wave downward.
- Unique Triple Rush: Cao Ren can perform a unique triple rush attack if he is paired up with Dian Wei and Xu Zhu. He begins the assault by violently charging forth at the enemy.
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Cao Ren is affiliated with the spiked shield in this title. When equipped with it, Cao Ren can perform the following unique attacks listed below.
- EX Attack 1: : Briefly produces a phantom image of a body-sized shield, damaging nearby foes upon contact. Also grants Cao Ren a temporary buff that increases his defense by 40% and grants him a hyper armor effect for 10 seconds. The buff instantly fades the moment he switches weapons.
- EX Attack 2: : Cao Ren jumps into the air and dives towards the ground in a spiraling motion, causing him to scatter enemy crowds below. Introduced in Xtreme Legends.
- Musou Attack - Charging Bull (廬山; lit. "Hut Mountain"): : Bulldozes forward while surrounded by a powerful blue aura, then finishes the assault with an uppercut strike followed by a hopping ground smash that produces a wide tremor.
- Alternate Musou Attack - Chi Surge (驚浪; lit. "Surprise Wave"): R1 + : Impales nearby targets with attached blade before knocking them away through pure force. This attack is made stronger in the 1.04 version patch.
- Aerial Musou Attack - Mountain Gorge (幽谷; lit. "Hidden Valley"): : Stomps on the ground twice to produce two massive shockwaves. The first shockwave lifts foes up in the air while the second one sends them flying away from Cao Ren.
- Rage Attack: Eviscerates enemies with diagonal slashes done back and forth while moving briskly. For the final phase, Cao Ren immediately leaps up and stomps the earth with enough might to unleash a large burst of energy around him.
- True Rage Attack: Upon performing 100 hits during a Rage attack, Cao Ren will continuously ram his shield forward at high-speed before thrusting his attached blade a few times near the end of the assault.
Dynasty Warriors 8: Xtreme Legends[]
- Bodyguard Skills
- Battle Skill - Allied Defense: Summons a large quantity of friendly troops at the designated location and defends that position.
- Assistance Skill - Protect: Increases the player's defense power when they are near death.
- Rouse Skill - Recovery: Restores the health of bodyguards when they are near death.
Dynasty Warriors 8: Empires[]
- Ways of Life Skills
- Ways of Life - Immortal: Benevolent Type, +1 to Virtue, 3,000 Employment Cost
- Fixed Strategy - Rumours: Spreads rumors to sow discontent in territories owned by other factions.
- Stratagem Card 1 - Thunder Strike: Unleashes a lightning bolt to shock enemies. Becomes more effective during rain, storms, snow, and blizzards.
- Stratagem Card 2 - Darkness: Unleashes a wave of dark projectiles forward to damage enemies.
- Stratagem Card 3 - Rumors: Lures in one enemy unit by spreading false information. Has a chance of failing and does not work on enemy commanders or units with special status.
- Stratagem Card 4 - Taunt: Taunts an enemy unit into coming after the user for 15 seconds. Has a chance of failing and does not work on enemy commanders or units with special status.
- Stratagem Card 5 - Thunderstorm: Causes a lightning storm across the entire battlefield to damage all enemies for 60 seconds. Becomes more effective during rain, storms, snows, and blizzards. Requires 3 allied units to temporarily withdraw for card to take effect.
- Awarded Stratagem Card - Temper: Fills up 2 Musou bars.
Shin Sangoku Musou Blast[]
- Original Card
- Unit Type: Infantry
- Musou - Hut Mountain Robust Attack (廬山堅牢撃): Charges forward at a steady pace before slamming the ground to trigger an explosion. Also provides a defense power boost for 20 seconds. Based on Cao Ren's Charging Bull Musou attack from the original game.
- Skill - Gold Pheasant Shield (金鶏盾): Increases defense power for 30 seconds.
- Team Effect - Wei Endurance Formation: Regenerates health via Musou attacks and skills in proportion to the amount of Wei officers on the team.
Dynasty Warriors: Godseekers[]
- Type Ability
- Frontal Defense: Halves damage caused by melee attacks taken from the front.
- Normal Attacks
- Collapsing Blow (崩威; lit. "Crumbling Might"): Hits a single foe. Lowers enemy's mobility by 1.
- Aerial Strike (宙離; lit. "Air Release"): Hits a single foe.
- (剛地; lit. "Iron Ground"): Hits multiple foes.
- (緋裂; lit. "Scarlet Tear"): Hits multiple foes.
- EX Attacks
- Aerial Strike EX (宙離Ex; lit. "Air Release EX"): Hits a single foe.
- (剛地Ex; lit. "Iron Ground EX"): Hits multiple foes. Raises user's defense by 5%.
- Musou Attacks
- Charging Bull (廬山; lit. "Hut Mountain"): Hits multiple foes. Lowers enemy's defense by 10%.
- Chi Surge (驚浪; lit. "Surprise Wave"): Hits multiple foes. Lowers enemy's attack and defense by 10%.
- Mountain Gorge (幽谷; lit. "Hidden Valley"): Hits multiple foes. Lowers enemy's attack and defense by 10%.
- Red Skills
- Close Quarters: Increases defense against close-range attacks, but weakens it against long-range attacks.
- Remoteness: Increases defense against long-range attacks, but weakens it against close-range attacks.
- Swift Foot Ultra: Increases mobility by 2.
- Double-Edge: Increases strength by 20%, but decreases defense by 20%.
- Last Stand: Decreases amount of energy used for attack by 1 when health is less than 30%. However, it can never be lower than 1.
- Musou Master: Increases attack strength of Musou attacks.
- Leech Blade: Uses 10% of the damage the character inflicts to restore health.
- Bloodless Might: Increases strength by 25% when health is full.
- Blue Skills
- Relentless: Increases the effect of state reductions when the character attacks the enemy by 5%.
- Relentless Duo: Increases the effect of state reductions when the character attacks the enemy by 10%.
- Relentless Ultra: Increases the effect of state reductions when the character attacks the enemy by 20%.
- Stun Effect: Occasionally induces enemies into a stunned state with attacks.
- Frighten Effect: Occasionally induces enemies into a frightened state with attacks.
- Burn Effect: Occasionally induces enemies into a burnt state with attacks.
- Freeze Effect: Occasionally induces enemies into a frozen state with attacks.
- Shock Effect: Occasionally induces enemies into a shocked state with attacks.
- Poison Effect: Occasionally induces enemies into a poisoned state with attacks.
- Strength Pulse: Reduces the strength of enemies within 1 adjacent square by 10%.
- Defense Pulse: Reduces the defense of enemies within 1 adjacent square by 10%.
- Dexterity Pulse: Reduces the dexterity of enemies within 1 adjacent square by 10%.
- Agility Pulse: Reduces the agility of enemies within 1 adjacent square by 10%.
- Spirit Pulse: Reduces the spirit of enemies within 1 adjacent square by 10%.
- Linkage: Reduces the mobility of enemies within 1 adjacent square by 1.
- Green Skills
- Health Fountain: Restores 10% of health at the start of each turn.
- Musou Fountain: Restores 10% of the Musou gauge at the start of each turn.
- Pugnacity: Restores the Musou gauge of the unit and any allied units within 1 adjacent square by 5% at the start of each turn.
- Pugnacity Duo: Restores the Musou gauge of the unit and any allied units within 1 adjacent square by 10% at the start of each turn.
- Pugnacity Ultra: Restores the Musou gauge of the unit and any allied units within 1 adjacent square by 15% at the start of each turn.
- Windstorm: Increases the damage of Synchro attacks.
- Proficiency: Increases the effective area of items used.
- Inspiration: Makes it easier to increase morale after defeating an enemy unit.
- Purple Skills
- Learner: Increases experience earned by 30%.
- Learner Duo: Increases experience earned by 50%.
- Learner Ultra: Increases experience earned by 100%.
- Perseverance: Enables the character to survive a fatal blow when health is 30% or more.
- Resilient: Prevents enemies from landing a critical hit on the character.
Dynasty Warriors: Unleashed[]
- Main Attacks
- Strong Attack 1 - Furious Tide (怒涛; lit. "Raging Waves"): Rapidly fires several energy disks at the enemy while bestowing Cao Ren with a buff that enables his next attacks to drain health for 10 seconds. In the Japanese server, the buff has been replaced with an actual healing effect. Has a cooldown time of 20 seconds (10 seconds in the Japanese server).
- Strong Attack 2 - Enraged Storm (狂嵐; lit. "Maddening Storm"): Spins forward quickly before stomping the ground, causing nearby foes to scatter. In the Japanese server, it has been reassigned to the third charge move slot and given a stun effect. Has a cooldown time of 25 seconds (20 seconds in the Japanese server).
- Strong Attack 3 - Solid Bastion (堅壁; lit. "Hard Wall"): Condenses own aura and damages nearby surroundings while acquiring a strong shield effect for 10 seconds. In the Japanese server, it halves the original buff's duration time while adding a 50% boost in defense. The move is also reassigned to the fourth charge move slot. Has a cooldown time of 31 seconds (20 seconds in the Japanese server).
- Strong Attack 4 - Sundering Earth (震地; lit. "Earthquake"): Impales weapon into the ground to generate a multi-hitting shockwave. In the Japanese server, it has been reassigned to the second charge move slot. Has a cooldown time of 38 seconds (16 seconds in the Japanese server).
- Normal Attack: Performs their preferred weapon's normal attack string.
- Special Attacks
- Musou Attack - Charging Bull (廬山; lit. "Hut Mountain"): Concentrates entire being into a furious charge at the enemy, then leaps up to smash the earth hard. In the Japanese server, it has an added effect of increases defense power 50% for 5 seconds. Gets overriden by the character's Rage attack once all three Musou gauges have been filled up.
- Musou Rage Attack: Performs Rage attack once all three Musou gauges have been filled up.
- Switch Attack: Slams the earth hard, producing a tremor that knocks away nearby foes in an instant.
- Special Maneuver - Repel: Knocks away surrounding foes and stuns them.
- Enemy-Only Attacks
- Enemy-Only Attack 1: As the final boss of the Battle of Xinye scenario, Cao Ren aim at his chosen target's direction and ram towards them. After rushing at a certain distance, he launches an explosive thrust attack to inflict heavy damage on his foes.
- Enemy-Only Attack 2: Smashes the ground to generate several dome-shaped shockwaves in a row around Cao Ren.
- Global Server-Exclusive Passive Skills
- Primary Skill - Cao Cao's Bastion: Increase max health of all officers by 10%.
- Secondary Skill: Increase critical resistance of repel-type officers by 15%.
- Tertiary Skill: Increases defense of Wei officers by 30%.
- Japanese Server-Exclusive Passive Skills
- Primary Skill: Recovers 0.2% of health per normal hit. Activates after filling up one Musou bar.
- Secondary Skill: Increases Musou regeneration by 60%. Activates after filling up two Musou bars.
- Team Combination
- Cousins (従兄弟; "Cousins")
- Required Characters: Cao Cao, Cao Ren
- Bonus: Max Health +4.5%, Skill Cooldown -4%
- Eight Gates (八門金鎖の陣; "Eight Gates Golden Locks Formation")
- Required Characters: Cao Ren, Xu Shu
- Bonus: Defense +5%, Musou Generation +4%
- Great Defense (魏の双盾; "Twin Shields of Wei")
- Required Characters: Xu Huang, Cao Ren
- Bonus: Max Health +5%, Defense +4.5%
- Cao Clan (曹操の眷属; "Cao Cao's Household")
- Required Characters: Xiahou Dun, Cao Ren, Xiahou Yuan
- Bonus: Max Health +4%, Critical Chance +3.5%, Attack Speed +4%
- Japanese Server-Exclusive Team Combination
- Guardians of Wei (魏の守将)
- Required Characters: Cao Ren, Yu Jin
- Bonus: Max Health +5%, Critical Chance +4%
- Steadfast Subjects (忠義の臣)
- Required Characters: Cao Ren, Pang De
- Bonus: Element Advantage +4%, Skill Cooldown -4.5%
- Death Match at Fan Castle (樊城の死閾)
- Required Characters: Xu Huang, Cao Ren, Pang De
- Bonus: Attack +3.5%, Element Advantage +3.5%, Critical Chance +5%
Warriors Orochi 4[]
While retaining the same moveset from Dynasty Warriors 8: Xtreme Legends, Cao Ren wields the Gleipnir as their sacred treasure in this title. When equipped with it, Cao Ren can perform the following attacks listed below.
- Special Attacks
- Musou Attack: : Cao Ren performs Charging Bull as their ground Musou attack.
- Normal Magic: R1 + : Causes Gleipnir to rapidly spin around in front, causing it to draw in and ensnare nearby foes. As the treasure juggles its airborne victims repeatedly, it immediately bursts into a dome-shaped shockwave. Though similar in function to the Harpe's normal magic, it sacrifices some range in favor of more damage.
- Charge Magic: R1 + : Jumps high into the air and launches multiple lash marks aimed at specified locations, striking foes down while setting them ablaze. The assault ends with a more explosive lash summoned via magic circle. A total of three additional inputs can be made by tapping either , , or . The lock-on spot can be maneuvered accordingly.
- Unique Magic: R1 + : Cao Ren raises Gleipnir above himself as it loops around him, then strikes the ground with his buckler blade. The impact from the blow produces swirling circles of golden light that eventually burst, scattering surrounding enemies in the process.
- Summon Magic: R1 + : Summons mount to Cao Ren's side.
- Miscellaneous Skills
- Unity Magic Bonus: Power +4, Technique +3, Speed +2
- Musou Effect - Empower: Temporarily raises attack, defense, and hit speed. Only applies in Battle Arena.
- Divine Blessing 1 - Octahedron: Increases normal attack power and charge attack power. Also recovers health after switching. Only applies in Battle Arena.
- Divine Blessing 2 - Raid: Increases movement speed and defense power for 5 seconds after switching. Only applies in Battle Arena.
- Infinity Support Skill - Experience: Increases the amount of experience received. Only applies in Infinity Mode.
- Type Skills
- Hyper Armor: Passive: Prevents enemies from interrupting combos with normal attacks.
- Guard Cancel: Holding L1: Cancels most attacks into a guarding stance, providing more opportunities to defend against enemy attacks.
- Type Upgrade Skill 1 - Break: Grants all charge attacks guard-breaking properties.
- Type Upgrade Skill 2 - Steadfast: Enables the character to guard against all types of attacks.
- Type Upgrade Skill 3 - Resilience: Increases defense when armor is active.
- Type Upgrade Skill 4 - Reflex: Increases damage of first hit performed after doing a guard cancel.
- Type Upgrade Skill 5 - Eruptive: Temporarily increases attack when somersaulting with little health left.
Fighting Style[]
Keys: | Flow Attack • | Reactive Attack • | Musou • | Jump/Mount |
Base Game[]
Cao Ren is affiliated with the flail in this title. When equipped with it, Cao Ren can perform the following unique attacks listed below.
- Unique Attacks
- Unique Flow Attack Finisher: Enemy Downed + : Cao Ren does a powerful sumo stomp with his left foot, causing a shockwave to spread out and send nearby foes flying. Takes cues from the spiked shield moveset's fourth charge attack in the previous installment.
- Unique Trigger Attack: R1 + : Does a shoulder ram attack that produces a minor shockwave, launching nearby enemies into the air. Bears similarities to the final hit of the spiked shield moveset's full attack string in Dynasty Warriors 8.
- Special Technique: R1 + : Latches unto a nearby foe and rotates their body around several times while freezing them by coating the flail's surface in ice. The victim is then violently slammed unto the ground, causing ice shards and debris to fly out. This move is based on the flail moveset's fifth charge attack in the eighth installment.
- Musou Attack: : Charges forward continuously while emanating bursts of energy. After stopping briefly, Cao Ren thrusts his flail at the nearest foe in front of him, then repeatedly rotates them around counterclockwise to juggle other surrounding enemies. It ends with the victim being flung to the ground hard via overhead slam, creating brief fissures in the process. The finisher's hits are influenced by the wind element, enabling each strike to weaken enemies for a brief moment. Much of the move borrows aspects of Cao Ren's Charging Bull and Grapple Smash Musou attacks from the seventh title.
- Aerial Musou Attack: : Rotates flail around as it becomes shrouded in icy mist, then slams it onto the earth upon landing. The sudden impact generates an ice-infused radial shockwave that launches foes while freezing them solid.
- Horse Maneuvers
- Summon Horse: L2: Summon horse to the battlefield. Holding L2 as the horse approaches will allow the character to automatically mount them.
- Auto-Run: Riding Mode + L2: Automatically runs towards a specified destination. If a destination has not been set, the horse will instead run towards the location of the player's currently selected mission.
- Sprint: Riding Mode + Direction + R1: Causes horse to run at a faster pace. Doing so depletes their stamina each time.
- Jump: Riding Mode + Direction + R2: Causes horse to jump high while running.
- Horse Fast Attack: Riding Mode + : Performs a fast and seamless attack while mounted. The attack itself varies depending on what type of weapon is equipped and whether the enemy is grounded or airborne.
- Horse Trigger Attack: Riding Mode + : Performs an attack that sends enemies flying into the air. May vary depending on what type of weapon is equipped.
- Horse Musou Attack: Riding Mode + : Causes horse to sprint by consuming Musou instead of stamina.
- Dismount Horse: Riding Mode + : Dismounts from horse and resumes default fighting stance.
- Bow Maneuvers
- Shooting Mode: 🡻: Pulls out bow and assumes archery stance. Can be cancelled by tapping 🡻 again.
- Switch Arrows: 🡸 or 🡺: Switches between different types of arrows.
- Bow Attack: Shooting Mode + : Fires current arrow at a target. Can lock on targets by tapping R3.
- Lower Bow: Shooting Mode + : Lowers bow while squatting down.
Dynasty Warriors 9: Empires[]
- Officer Skills
- Secret Plan - Lone Reinforcements (孤軍救援; lit. "Lone Army Relief"): Restores a great portion of own health and fills Musou gauge by a moderate amount.
- Military Unit: Cavalry
- Title: Impregnable (金城鉄壁; lit. "Impregnable Castle Iron Wall")
- Unique Political Ploy - Grand Banquet: Holds a banquet to increase friendship with all officers by 10.
- Reputation Bonus: Brave +25%, Commanding +80%, Ingenious +50%, Benevolent +80%, Evil -50%
Shin Sangoku Musou Apuri[]
- Base Attacks
- Normal Attack: Performs unique flow attack string from the base game using the flail. Available by default.
- Aerial Attack: Performs aerial flow attack string from the base game.
- Repel Attack: Performs knock-down trigger attack from the base game to repel foes.
- Launch Attack: Performs launch trigger attack from the base game to lift foes into the air. Can be followed up with aerial flow hit string activated by repeatedly tapping the normal attack icon.
- Stun Attack: Performs stun trigger attack from the base game to daze foes momentarily. Can be followed up with stun flow hit string activated by repeatedly tapping the normal attack icon.
- Guard Break Attack: Performs guard break attack from the base game to break the enemy's guard. Can be followed up with down flow hit string activated by repeatedly tapping the normal attack icon.
- Chain Attack: Performs down flow attack from the base game to repeatedly strike at foes. Does heavy damage, but cannot deplete the target's spirit. This move is mostly available to attack-type versions of Cao Ren.
- Endurance Attack: Performs separating attack from the base game while generating a protective aura that temporarily boosts defense. This move is mostly available to defense-type versions of Cao Ren.
- Sneak Attack: Performs dash attack from the base game to inflict heavy damage on the opponent's spirit. This move is mostly available to speed-type versions of Cao Ren.
- Missile Attack: Leaps into the air and fires a projectile that turns into a large tornado upon hitting the ground. Does decent damage from a distance, but cannot deplete the target's spirit. This move is mostly available to snipe-type versions of Cao Ren.
- Recover Attack: Performs separating attack from the base game while generating a healing circle that gradually restores health. Has no elemental variations with each upgraded version. This move is mostly available to special-type versions of Cao Ren.
- Special Attacks
- Unique Attack 1 - Surprise Wave (驚浪): Performs special technique from the base game. Available by default.
- Unique Attack 2 - Incense Burner Apex (香炉峰): Performs unique trigger from the base game using the flail. Initially available for UR rank versions of its user, this move can be learned upon reaching level 170.
- Musou Attack: Performs Musou attack from base game minus the looping animation. Consumes one full Musou gauge.
- Aerial Musou Attack: Performs aerial Musou attack from base game. Consumes one full Musou gauge.
- Super Musou Attack: Performs full Musou attack from base game. Consumes two full Musou gauges.
- Auxiliary Attacks
- Counter Attack: Performs counter attack from the base game by tapping the orange counter icon near the opponent once it pops up.
- Finishing Attack: Performs finishing attack from the base game by tapping the golden finisher icon that appears once the opponent's spirit has been fully depleted.
- Normal Evasion: Does a normal evasion maneuver on the ground to avoid enemy attacks. Can only be performed by attack-type and special-type versions of Cao Ren.
- Swift Evasion: Hovers in the air to avoid enemy attacks in an instant. Can only be performed by speed-type and snipe-type versions of Cao Ren.
- Piercing Evasion: Charges forth while hunched to avoid enemy attacks while dealing chip damage to foes blocking the way. Can only be performed by defense-type versions of Cao Ren.
Normal Version Attacks[]
- Class Type: Defense
Mystic Version Attacks[]
- Class Type: Special
Abyss Version Attacks[]
- Class Type: Attack
Other Skills[]
- Memory Abilities
- Resting Shield (憩いの盾)
- Characters: Cao Ren
- Rank: N
- Bonus: +197 Defense
- Cao Family (曹一族)
- Characters: Cao Cao, Cao Ren, Cao Pi, Cao Xiu
- Rank: SSR
- Bonus: +386 Attack, +386 Defense, +386 Willpower
- Skill - Restore (全快): Recovers 10 health and Musou points every 4 seconds.
- Team Combination
- Decked in Heavy Armor (堅き鎧に身を包み)
- Required Characters: Cao Ren, Wen Yang
- Bonus: +100 Attack, +50 Defense
- Protectors of Fan Castle (樊城の守将)
- Required Characters: Xu Huang, Cao Ren
- Bonus: +100 Attack, +50 Health
- Roguish Past (やんちやな過去)
- Required Characters: Cao Ren, Lu Meng
- Bonus: +50 Defense, +100 Health
- Super Popular (人望篤く)
- Required Characters: Cao Ren, Lu Su
- Bonus: +50 Defense, +100 Health
- Unbreachable Castle (不破の城)
- Required Characters: Cao Ren, Man Chong
- Bonus: +50 Attack, +100 Health
- Death Battle of the Eight Gates Formation (八門金鎖の死闘)
- Required Characters: Cao Ren, Li Dian, Xu Shu
- Bonus: +100 Attack, +50 Defense, +50 Health
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
- Main Attacks
- Charge Attack 1: : Cao Pi gestures out his free hand to fire a single orb of ice that detonates after a few seconds. Has a chance of freezing foes solid. Will instantly explode upon touching walls. Cannot activate other elemental effects provided by orbs.
- Charge Attack 2: : Lifts enemies to the air via upward slash. Cannot activate elemental effects provided by orbs. Pressing afterwards releases an ice orb that explodes after a few seconds.
- Charge Attack 3: : Slashes lowly towards the left before detaching both blades to perform multiple swings done back and forth, ending the assault with a dizzying dash strike.
- Charge Attack 4: : Does a round slash while skidding towards the right. Pressing afterwards releases an ice orb that explodes after a few seconds.
- Charge Attack 5: : Launches opponents high up into the air with blue bursts of energy generated via ground stab using both swords. Pressing afterwards releases an ice orb that explodes after a few seconds.
- Charge Attack 6: : Performs a delayed turning slash while rushing forth, knocking away foes caught within the attack's range. Pressing afterwards releases an ice orb that explodes after a few seconds.
- Normal Attack 1: : Lands a downward swing towards the left, a twirling slash to the right, a wide leftward swipe, and a rightward side swing that knocks foes aside.
- Normal Attack 2: : Similar to the first normal attack string, but adds a counterclockwise spin slash as the new combo finisher.
- Normal Attack 3: : Similar to the second normal attack string, but includes a rough swing to the left after turning.
- Evolution Attack: : Forgoes the normal attack string's sixth hit animation by transitioning to the combo leading up to the fourth charge attack. Tapping at the end will have Cao Pi release a dark orb that has a chance of instantly killing foes upon exploding. However, using this extension will deplete his Musou gauge.
- Musou Attacks
- Musou Attack: : Disconnects both blades to perform multiple diagonal swings while gripping them in reverse. The attack ends with Cao Pi doing a rotating spin while reattaching both blades to inflict a large slash.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but finishes it with a double swipe to the right and left followed by one last swing with back turned as a shockwave burst sends surrounding foes flying.
- Auxiliary Attacks
- Dash Attack: Dashing + : Performs a hopping swipe to the right.
- Jump Attack: : Launches a round swing to the right while leaping in the air.
- Jump Charge: : Lifts enemies up with a simple swipe, then hacks them repeatedly with multiple slashes. Tap repeatedly for additional hits.
- Parry: L1 + : Does a sweeping two-handed swing to the left in order to counter incoming blows.
- Horse Attacks
- Horse Charge Attack: : Detaches both blades and swings them both inversely to both sides. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Repeatedly twirls weapon to each side in alternating order.
- Horse Musou Attack: : Continuously swings weapon in a twirling motion while riding.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Dynasty Warriors 5: Xtreme Legends[]
- Xtreme Mode Skills
- Special Ability 1 - Token Power-Up: Gives the player a Musou Token while causing sub-officers to enter Musou Rage. Occurs randomly.
- Special Ability 2 - Revolt: Stages a revolt against the party. Occurs if the defecting character is thoroughly dissatisfied with the player's actions.
- Destiny Mode Skills
- Favored Action: Uncovering Info
- Taught Skill Type: Leader
Dynasty Warriors 5: Empires[]
Cao Pi gains additional abilities and traits in this title.
- Weapon Type: Sword
- Skill - Rally: Boosts own morale by 2 and those of nearby allies by 1.
- Proposed Policy 1 - Promote Craft+: Strongly encourages development within areas under the player's control, receiving 500 to 900 gold.
- Proposed Policy 2 - Request: Requests reinforcements from an ally. Valid only for 1 turn.
- Proposed Policy 3 - Ice Arrows: Equips the player's archers with ice arrows during a battle. Valid only for 1 turn.
Dynasty Warriors: Online[]
Although Cao Pi's moveset is available for player avatars to make use of, the actual character can be temporarily controlled by using their corresponding spirit item.
- Domestic Bonus: +10 to Peace
- Battle Bonus: +10 to Damage
Dynasty Warriors Vol. 2[]
Cao Pi gains additional abilities and traits in this title.
- Ability - Might: Increases the player's weapon range for the duration of the battle. Lessens flinching from attacks.
- Support Skill 1 - Forage: Gains more supplies when occupying a supply depot.
- Support Skill 2 - Vigor +: Raises attack power if the player's level is between 6 to 10.
- Team Combination
- Cao Clan (曹父子; lit. "Cao Father and Son")
- Required Characters: Cao Cao, Cao Pi
- Bonus: +28 Attack, +20 Growth
- Dark Loyalty (黒き主従; lit. "Blackened Master and Servant")
- Required Characters: Sima Yi, Cao Pi
- Bonus: +72 Musou, +36 Attack
- Mr. and Mrs. Cao (曹夫妻)
- Required Characters: Zhen Ji, Cao Pi
- Bonus: +28 Attack, +28 Defense
Warriors Orochi[]
- Modified Attacks
- Enhanced Charge: Tapping R1 instead of for most charge attacks will enhance their damage output and hit speed while consuming a portion of Musou. Will automatically trigger Cao Pi's ice orb extensions when utilized.
- New Attacks
- Special Attack: R1: Conjures showers of blue light to pour down forward. Can activate weapon elements. Consumes 50 Musou points. The sequel somewhat dampens its base attack power for balancing purposes.
- Counter Attack: Counter + R1: Disconnects both blades and slashes them outward in a single lunge, quickly knocking foes away.
- Team Abilities
- Ability 1 - Fortitude: Increases the team's defense.
- Ability 2 - Acclaim: Increases experience points gained.
- Ability 3 - Boost: Increases damage done by charge attacks.
- Ability 4 - Speed: Increases attack of Speed-type characters.
Warriors Orochi 2[]
- Team Attacks
- Assist Attack: Counter + L1 + or : Cao Pi performs his fourth charge attack to assist a teammate. Consumes a portion of Musou.
- Triple Attack 1: Low Health + L2 + R2 + : Stabs the ground to create a column of wind rising from above.
- Triple Attack 2: Low Health + L2 + R2 + : Unleashes a long current of wind to attack foes with.
- Triple Attack 3: Low Health + L2 + R2 + : Performs a spin attack that produces mid-range air gusts.
- Triple Attack Finisher: Cao Pi does several twirling swings done horizontally, then detaches both blades to deliver a more powerful swipe. As the whole team finishes up, a bright pillar of light generates at the intersection of their attack range and engulfs the surrounding area. Enemies caught by the blast sustain massive damage while being flung to the air and set on fire.
- Strategy - Command: Raises the morale of allied forces.
Fighting Style[]
In Dynasty Warriors 5, Cao Pi wields a double-edged sword which he can separate as he pleases. He is a very versatile fighter, often mixing sword swings with various forms of magical attacks such as exploding ice orbs. Compared to other characters, his moves all have hidden follow-ups with an alternate version of his first charge. As such, he is an easy character to play as and works well for beginners.
However, his attacks tend to be on the sluggish side, leaving him open to being juggled by foes from behind. As such, he may be better off with light weapons due to their faster hit speed. He also does not cover much range with Musou attack finisher despite allowing him to move forth at a fair distance. His fifth charge is very effective when paired up with the Dragon Arms for instant recovery or following up with his jump charge.
When controlled by the AI in Dynasty Warriors 5, most of Cao Pi's charge attacks will be imbued with the ice element by default.
While playing mostly the same in Warriors Orochi, Cao Pi benefits immensely from the Agility attribute due to it fixing his charge attack recovery issues. His special attack is very powerful as it can activate weapon elements. Although the move itself only hits forward and is not meant for clearing away surrounding crowds, it can trigger elements multiple times at a certain range, turning it into a potential officer-slaying attack in higher difficulties.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Cao Pi is affiliated with the sword in this title. Despite sharing the same moveset with other characters, some of his attacks have different traits or effects.
- Standard Attacks
- Renbu String Infinite: Similar to the third Renbu string, but includes a hopping spin strike that generates an ice current to freeze surrounding foes in an instant.
- Charge Attack: Holding : Performs a spin slash in the air followed by a stronger swing upon landing. Can produce an energy geyser upon reaching higher Renbu ranks.
- Jump Charge: : Plummets down from the air and slams sword on the floor hard, producing a small slamming geyser.
- Special Attacks
- Musou Attack: : Does an empowered version of the first to third Renbu string repeatedly. The assault ends with the user cartwheeling forward and somersaulting in the air, landing with both arms outstretched while kneeling on one knee. Also generates a radial shockwave at the same time.
- True Musou Attack: Low Health + : Similar to the regular Musou attack, but adds the fire attribute to each hit.
- Special Move - Volley: L2: Rains down multiple arrows around the user. Can instantly kill enemy archers.
- Officer Skills
- Evade: Increases movement speed for 30 seconds when knocked down and near death.
- Ice Resist: Nullifies ice elemental attacks.
- Swift-Foot: Increases movement speed.
- Extension: Lengthens the duration of power-up items found on the battlefield.
- Wardrums: Makes it easier to improve the morale of allies while increasing its effect on them.
- Special Start: Allows character to begin each battle with one tome.
- Bonus Special: Receives one tome for defeating 300 enemies each time.
- Pouch: Allows character to carry up to 2 tomes while making them appear more frequently.
- Tome Skills
- Battlecry: Stuns nearby enemies upon activating special move.
- Command: Improves the morale of allies and adds their KO count to the character's own.
- Ice Arrows: Shoots ice arrows during Volley, enabling character to freeze foes.
- Rapid Shot: Increases the reload rate of Volley.
Dynasty Warriors 6: Special[]
- Main Attacks
- Renbu String 1: Lands a twirling overhead slash, a diagonal cut, a horizontal spin swipe, and a turning diagonal strike.
- Renbu String 2: Similar to the first Renbu string, but adds a short stab, a diagonal swing to the upper left, a swipe to the lower right, and a rotating slash done in an overhead manner while arching own back.
- Renbu String 3: Similar to the second Renbu string, but includes a leftward swing and a diagonal slash to the lower right before pausing briefly.
- Renbu String Infinite: Similar to the third Renbu string, but adds a series of slashes done in a spiraling motion while walking steadily.
- Renbu String 1: Delivers a crouching two-handed strike before turning around and doing another one which releases a diagonal energy wave forward.
- Renbu String 2: Similar to the first Renbu string, but includes a somersault kick.
- Renbu String 3: Similar to the second Renbu string, but adds another sword swing upon landing. The swing also sends out an ice energy wave.
- Renbu String Infinite: Similar to the third Renbu string, but adds a radial shockwave at the end of the combo.
- Charge Attack: Holding : Performs a two-handed circular slash attack. Should Cao Pi's Renbu level reach 3 or higher, he will automatically generate a radial shockwave during the move.
- Musou Attacks
- Musou Attack: : Does an empowered version of the first to third Renbu string repeatedly. It ends with Cao Pu unleashing five energy waves forward via sword swings and releasing an ice current that freezes foes solid.
- True Musou Attack: Low Health + : Similar to the regular Musou attack, but adds the fire attribute to each hit.
- Auxiliary Attacks
- Dash Attack: Dashing + : Quickly swings sword to the right while sliding briefly.
- Dash Charge: Dashing + : Does a delayed two-handed swipe to the upper left.
- Jump Attack: : Delivers a quick slice to the right while leaping.
- Jump Charge: : Rises up slightly before descending down to stab the earth, creating a burst of energy upon impact.
- Evasion: R1: Does a short somersault to evade enemy attacks.
- Special Move - Volley: L2: Serves the same function like in the base game.
- Grapple Attacks
- Grapple Attack: L1 + : Lands a leftward slash. Upon hitting an enemy with it, Cao Pi will impale his victim while slashing their necks, leaving them to fall down behind him.
- Grapple Charge: L1 + : Delivers a two-handed strike to the upper right. If it connects, Cao Pi will send the opponent airborne and juggle them repeatedly with light upward pokes. It ends with him casting his victim down with a diagonal slash.
- Counter Attack: Counter + L1 + : Repels enemy attack by raising sword up.
- Counter Charge: Counter + L1 + : Twirls sword to the front in order to knock foes back.
- Deadlock Attack: Deadlock + : Upon winning a deadlock, Cao Pi sticks the edge of his blade on the opponent's neck and performs a spin slash that leaves him facing the rear. He then hits his victim with the sword's hilt followed by a ground stab that unleashes an icy shockwave. Can freeze both the target and surrounding foes.
- Horse Attacks
- Horse Charge Attack: : Does a two-handed sword swing aimed downward and upward to the right. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Unleashes several quick swings towards the right side of horse. The number of hits can be increased by filling up the Renbu gauge.
- Horse Musou Attack: : Releases a continuous amount of powered swings to the right, then finishes them off with a potent two-handed sword strike directed downward and upward.
Dynasty Warriors 6: Empires[]
Cao Pi gains additional abilities and traits in this title.
- Special Move - True Speed: Allows the user to continuously perform running attacks while receiving a slight boost in attack power and hit speed. Also increases speed of horse if activated while riding. Cao Pi leans his body forward while holding sword to the right with both hands. He also gains an innate ice element under the effects of this move, allowing him to freeze foes with his attacks.
- True Speed Attack: True Speed + : Delivers two slashes aimed at the lower left and lower right.
- True Speed Charge: True Speed + : Does a delayed two-handed swipe to the upper left that unleashes an ice energy wave in the same direction.
- Officer Card - Victor's Sight (覇者の先見; lit. "Conqueror's Foresight"): Increases resources by 3 in the next month.
Dynasty Warriors: Strikeforce[]
Cao Pi is affiliated with the long sword in this title.
- Skills
- Fury Awakening Aura: Causes deep blue light and ice shards to disperse around Cao Pi, leaving him in his fury form. Can be imbued with additional effects via certain chi skills.
- Type Skill - Control: Lessens the amount of fury points consumed over time. Will only activate while in fury form. Only available in Dynasty Warriors: Strikeforce.
- Support Skill - Health Recovery: Restores an ally's health by a moderate amount. Only available in Shin Sangoku Musou Multi Raid 2.
- Team Ability - Elemental Boost: Increases weapon's elemental attack power. Only available in Shin Sangoku Musou Multi Raid 2.
- Card: Lord Type, Water Element, +30 (+23 in Multi Raid 2) to Academy
- Enemy-Only Attacks
- Shockwave Attack: Unleashes a small radial shockwave to repel nearby foes while providing additional breathing room for incoming attacks. Only used in Dynasty Warriors: Strikeforce.
- Enemy-Only Attack: Cao Pi floats in the air and launches several ice spheres traveling down in different directions. He will use this attack against the player when forced to activate his fury form in Wu's version of the Battle of Chi Bi.
- Card Combination
- Burning Love (至愛の治世; lit. "The Reign of Passionate Love")
- Required Characters: Cao Pi, Zhen Ji
- Bonus: +30 to Exchange
- Cao's Influence (曹家の采配; lit. "Cao Family's Control")
- Required Characters: Cao Cao, Cao Ren, Cao Pi
- Bonus: +50 to Workshop (Blacksmith in Multi Raid 2)
Fighting Style[]
In Dynasty Warriors 6, Cao Pi is among the few playable characters not to receive a unique moveset, instead sharing one with certain officers while bearing some individual touches here and there. Special sees him gain a personal weapon in the form of the long blade. The weapon allows him to unleash long circular slashes to clear away waves of enemies surrounding him. It is also decent against enemy officers and easy to use for beginning players.
When controlled by the AI in Strikeforce, Cao Pi's attacks will be imbued with the water element by default.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Cao Pi is affiliated with the twin swords in this title. When equipped with it, Cao Pi can perform the following unique attacks listed below.
- EX Attack: : Sends out a wave of glacial spikes forward, freezing nearby foes instantly.
- Musou Attack - Glacier Pierce (氷角; lit. "Ice Horn"): : Cao Pi slams one of his swords into the ground to summon a spiky pillar of ice that impales those in front of him. He then uses his other sword to shatter the ice afterwards, causing foes to be flung far away.
- Alternate Musou Attack - Ice Storm (滅奏; lit. "Destructive Performance"): R1 + : Conjures several clusters of ice above and around Cao Pi as he swings his swords to send them downward. Once the clusters have been dropped on nearby foes, he immediately disperses them with a thin slice.
- Notable Skills
- Defense Up: Increases defense by a small amount.
- Speed Up ++: Increases speed by a large amount.
- Elemental Attack Up: Increases elemental effects when attacking.
- Attack Range Up: Increases attack range.
Dynasty Warriors 7: Xtreme Legends[]
- Titles
- Lieutenant General (偏将軍) - Slightly increases Legend Mode rewards.
- Defense General (典軍校尉) - Slightly increases damage inflicted on enemies when using EX weapons.
- River General (横江将軍) - Marginally increases attack and defense against officers when using speed-type weapons.
- Campaign General (討逆将軍) - Marginally absorbs health from enemies when damaging them using speed-type weapons.
- Front General (前将軍) - Moderately increases defense against projectile and shockwave attacks when using power-type weapons.
- Grand Tutor (太傅) - Significantly increases defense against projectile and shockwave attacks when using power-type weapons.
- Revered Lord (相国) - Moderately absorbs health from enemies when damaging them using speed-type weapons.
- King of Wei (魏王) - Moderately increases damage inflicted on enemies when using speed-type weapons.
Dynasty Warriors 7: Empires[]
- Officer Skills
- Fame Type: Wise
- Subordinate Special Command 1 - Slander: Advises a ruler with a very high friendship rating to banish an officer from their service. Increases wise fame by 1,500 and evil fame by 1,000 when used.
- Subordinate Special Command 2 - Alienate: Creates distrust between the ruler of another kingdom and its officers. Increases wise fame by 3,000 when used. Also available as a special command for rulers.
Dynasty Warriors Next[]
Cao Pi is affiliated with the twin swords in this title.
- Unique Attacks
- EX Attack: : Serves the same function like in the base game.
- Musou Attack: : Cao Pi performs Ice Storm as their main Musou attack with the game classifying it as a Blast type.
- Speed Musou Attack - Scythe: Tap Both Sides of Screen: Cao Pi slashes diagonally from left to right several times before emitting a radial shockwave at the end of the attack.
- Direct Breaks
- Direct Break (Default) - Archers: Causes a rain of arrows to surround the player, damaging enemies within close proximity.
- Direct Break (Alternate) - Bear Troop: Summons a group of bear riders to dash forward.
- Direct Break (Downloadable) - Tigers: Summons several tigers that emit a shockwave-inducing howl.
- Stratagems
- Stratagem Card (Default) - Cool Decisiveness (冷徹なる決断): Greatly increases player's attack, but greatly decreases allied army's defense in turn.
- Stratagem Card (Alternate) - Path to Annihilation (殲滅指示; lit. "Eradication Instructions"): Increases player's attack and decreases enemy army's defense.
- Stratagem Card (Downloadable) - Convincing Leader (怜悧なる演説; lit. "Clever Speech"): Provides player with more bases at the start of a battle.
- Allied Stratagem: If deployed as a playable officer, Cao Pi will station a special bow unit to imbue every allied archer's attack with the ice element. Has a chance of happening from time to time.
Shin Sangoku Musou VS[]
Cao Pi is affiliated with the twin swords in this title, though his EX attack and second Musou attack are absent.
- Changed Attacks
- Charge Attack 2: Y X: Swings left sword upward.
- Charge Attack 3: Y Y X: Slashes back and forth before ending the attack with a cross slash forward.
- Charge Attack 4: Y Y Y X: Slashes the closest foe and performs a leaping strike that knocks them away. Each hit is accompanied by a radial shockwave for additional range.
- Charge Attack 5: Y Y Y Y X: Stabs opponent with both swords before hitting them with an inward cross swipe.
- Charge Attack 6: Y Y Y Y Y X: Performs an angular spinning attack.
- Jump Attack: B Y: Functions similarly to its base game incarnation, though the cross-shaped slash wave has been made into a jump charge attack for Cao Pi.
- Jump Charge: B X: Unleashes a cross-shaped slash wave while tumbling in mid-air.
- Additional Attacks
- Ranged Attack: Lock-On Enemy + Y: Entraps the target between two icicles jutting from the ground diagonally before they fragment on their own.
- Ranged Charge: Lock-On Enemy + X: Performs a stronger version of Cao Pi's ranged attack with the icicles being larger in size. Takes longer to execute, but inflicts more damage while sending the target flying.
- Strong Charge Attack: Hold X During Charge Attack: Prolongs charge attack to further strengthen its damage output. Can break through the enemy's guard.
- Evasion: R: Tumbles in mid-air to evade enemy attacks.
- Musou Attacks
- Normal Musou Skill - Despair (絶気): ZL or Y + B: Depletes the Musou gauge of nearby enemy officers completely.
- Rare Musou Skill - Hypnosis (催眠): ZL or Y + B: Puts nearby opponents to sleep.
- Musou Attack: A: Cao Pi performs Glacier Pierce as their ground Musou attack.
- Musou Rush: Hold A: Cao Pi duels an enemy officer through one of several mini-games that tests their individual reflexes against one another. Should the opponent lose, Cao Pi will fling his opponent into the air and stab both swords into the ground to produce two icicles crossing each other. As the target is continuously impaled by the icicles, Cao Pi then turns around before slamming one of his swords down to shatter the ice. If the opponent wins, Cao Pi will tumble back on the ground without hurting their target. This also happens after winning a Musou Rush mini-game initiated by the opponent. Can only be used if a hostile officer happens to be nearby.
- Team Combination
- Counselor Bond (参謀の絆)
- Required Characters: Cao Cao, Cao Pi, Jia Xu
- Personal Tactic - Dislocation Plan (転位の計): Transports all enemy officers to different bases.
- Battlefield Couple (戦場の夫婦)
- Required Characters: Cao Pi, Zhenji, Yuan Shao
- Personal Tactic - Ice Armor Plan (氷鎧の計): Activates the Ice Armor skill effect on a wider scale, causing the user and their teammates to slow down opponents hitting them.
Shin Sangoku Musou Online Z[]
Uses many of the same attacks offered by the twin dragon swords moveset albeit with some differences.
- Main Attacks
- Charge Attack 1: Swings both swords downward.
- Charge Attack 2: Lifts left sword upward to send nearby enemies airborne.
- Charge Attack 3: Slashes at foes back and forth before finishing the attack with a cross slash with both swords held in reverse.
- Charge Attack 4: Performs a hopping spin slash.
- Charge Attack 5: Stabs opponent with both swords. Tapping twice adds two energy bursts for additional damage.
- Charge Attack 6: Does an angular spinning attack that generates layers of radial shockwaves.
- Evolution Attack: Similar to what the twin dragon swords moveset has access to, but lacks the extra motion that conjures lightning bolts.
- Musou Attack: Releases an energy burst that burns and dazes foes before performing Cao Pi's Glacier Pierce Musou attack from Dynasty Warriors 7.
- Jump Charge: Does multiple downward thrusts followed by a outward cross slash with both swords while in mid-air.
- Special Abilities
- Best Formation 1 - Snake Formation: 3 to 5 Units, Defense Type
- Best Formation 2 - Radial Formation: 1 to 5 Units, Balanced Type
- Best Formation 3 - Crane Formation: 3 to 5 Units, Balanced Type
- Support Skill - Ruthless Edict (冷酷な指揮): Briefly raises all allied units' attack power by 5%.
Dynasty Warriors: Overlords[]
- Main Attacks
- Strong Attack 1 (Dash): Draws a circle with left sword while holding right sword upward from behind, then swings left sword horizontally to produce a massive tundra in front of Cao Pi. Inflicts 180% attack damage to foes within a wide coverage. Its bonus effect enables the first hit to deal 44% attack damage to elite enemies while inflicting them with a debuff that increases the amount of damage they take by 18% for 8 seconds.
- Strong Attack 1 (Break): Launches an inward cross slash that deals 150% attack damage to enemies. Its bonus effect allows it to deal an additional 380% attack damage on hit and greatly reduces their super armor bar. The effect itself triggers every 30 seconds.
- Strong Attack 1 (Armor): Holding both swords as if they were connected, Cao Pi performs a low slash while crouching and strikes the ground with enough force to send out sand. Deals a total of 190% attack damage. Its bonus effect grants nearby friendly units a shield that adds a 9% bonus to their health, a 30% damage reduction, and a minor super armor effect. It lasts for 8 seconds and triggers every 40 seconds.
- Strong Attack 1 (Gather): Stabs both swords into the ground to discharge several icicles rising from the ground, dealing 210% attack damage to surrounding enemies. Its bonus effect deals an additional 18% damage to all enemy troops within range and pulls them closer to the user. The effect itself triggers every 10 seconds.
- Strong Attack 2: Leaps into the air and juggles foes with several upward slashes, then somersaults in time to cast them down with an icy bolt on the ground. Deals a total of 360% attack damage in the process.
- Strong Attack 3: Twirls both blades in vertical circles before thrusting them slightly outward. Inflicts a total of 290% attack damage.
- Strong Attack 4: Performs an angular spinning attack while moving slightly. Deals 174% attack damage to foes and has a chance of slowing them down briefly.
- Strong Attack 5: Stabs both swords into the earth to send out a mobile icy shockwave that deals 110% attack damage to enemies.
- Strong Attack 6: Attempts to grab unto an enemy with a quick spin slash. If successful, Cao Pi drags them along while turning before going the other direction and flinging them away. Deals 320% attack damage.
- Normal Attack 1: Does a leftward swipe with both swords, inflicting 72% attack damage. Has a chance of slowing down foes.
- Normal Attack 2: Swings both swords to each side while directed to the left, dealing 72% attack damage to enemies in front. Has a chance of slowing down foes.
- Normal Attack 3: Performs a quick turning slash that deals 82% attack damage. Has a chance of slowing down foes.
- Normal Attack 4: Lands a rightward swing that inflicts 102% attack damage to targets in an instant. Has a chance of slowing down foes.
- Normal Attack 5: Sweeps both swords to the left in a crossed manner, dealing 132% attack damage. Has a chance of slowing down foes.
- Normal Attack 6: Delivers a broad slicing motion to the left that inflicts 192% attack damage while concluding the normal hit string. Has a chance of slowing down foes.
- Special Attacks
- EX Attack: Summons a wave of icicles traveling in a straight line, dealing 220% attack damage with a high chance of freezing enemies.
- Musou Attack: Performing a rendition of his Glacier Pierce Musou attack, Cao Pi plunges his right sword on the ground to conjure a glacier falling on the ground. He then uses his left sword to shatter it in half, dealing a total of 830% attack damage to targets with a chance of freezing them instantly.
- Auxiliary Attacks
- Dash Attack: Performs a slanted spin slash while hovering forward above the ground.
- Switch Attack: Repels nearby enemies with outward slashes using both swords upon landing on the ground. Only used in certain competitive modes.
- Counter Attack: Dazes foes the moment they hit while blocking.
- Evasion: Quickly hunches forward to evade enemy attacks instantly.
- Horse Attacks
- Horse Normal Attack: Swings both swords on the right side multiple times.
- Horse Kick Attack: Has horse unleash powerful kicks with its forelegs. Has a cooldown time of 8 seconds.
- Horse Stomp Attack: Has horse stomp the ground hard. Has a cooldown time of 6 seconds.
- Horse Musou Attack: Commands horse to charge forward at high speed for a short duration of time.
- Guild Expedition Enemy-Only Attacks
- Enemy-Only Attack - Frost Burst: During the second tier mission of the Wan Castle expedition stage, Cao Pi will regularly move to the center and create multiple fields of frost to hamper the player's movements. This is especially devastating if Zhang He is around to perform his Continuous Charge maneuver against them.
- General Tactics
- Praise: Deals 6% more damage to slowed or frozen enemies. Effects increase the higher Cao Pi's star ranking becomes.
- Extreme Coldness: Increases Musou attack's damage output by 25%. Effects increase the higher Cao Pi's star ranking becomes.
- Combat Soul Skills
- Heaven Combat Soul Skill: Increases defense of nearby allies by 10% for 5 seconds if any of them hit slowed or frozen enemies. Bonus increases the higher the combat soul's ranking rises.
- Earth Combat Soul Skill: Prolongs EX attack's freeze effect by 1.4 seconds. Duration increases the higher the combat soul's ranking rises.
- Human Combat Soul Skill: Summons an ice mist that deals 240% attack damage to nearby foes each time Cao Pi refills a Musou slot. Also reduces the movement speed of targets by 20% for 8 seconds. Has a cooldown time of 20 seconds. Bonus increases the higher the combat soul's ranking rises.
- Skin Skills
- Suit Skill: Causes Musou attack to deal 13% more damage to frozen enemies who have less than 30% of their maximum health. Has a cooldown time of 20 seconds.
- Ornament Skill: Gains a 7% boost in attack for 10 seconds after hitting frozen enemies.
- Horse Skills
- Hidden Crow: Causes EX attack to boost defense by 24% and provide immunity to debuffs for 6 seconds.
- Static Night: Causes EX attack to boost defense by 36% and provide immunity to debuffs for 6 seconds.
- Purple Sun: Increases damage dealt in battle by 10%.
- Team Combination
- Affinity
- Required Characters: Cao Pi, Jia Xu
- Bonus: +10,111 Health, +802 Attack
- Great Combination
- Required Characters: Xu Zhu, Cao Pi
- Bonus: +10,111 Health, +802 Attack
- In the Sunset
- Required Characters: Xiahou Dun, Cao Pi
- Bonus: +10,111 Health, +802 Attack
- Wise Lord
- Required Characters: Xu Huang, Cao Pi
- Bonus: +6,889 Health, +547 Attack
- Special Skill: Gives attacks a 10% chance of creating light snow to strike the enemy, dealing 100% attack as extra damage and freezing them for 3 seconds. Has a 4 second cooldown time.
- The Shifting Ages
- Required Characters: Cao Pi, Sun Quan, Sima Zhao
- Bonus: +11,800 Health, +937 Attack
Warriors Orochi 3[]
Cao Pi retains his weapon moveset from Dynasty Warriors 7 albeit with some changes and additions.
- Changed Attacks
- Charge Attack 2: : Swings left sword upward.
- Charge Attack 3: : Slashes back and forth before ending the attack with a cross slash forward.
- Charge Attack 4: : Slashes the closest foe and performs a leaping strike that knocks them away.
- Charge Attack 5: : Stabs opponent with both swords and blows them away via whirlwind.
- Charge Attack 6: : Performs an angular spinning attack.
- Jump Attack: : Swipes both swords in a cutting motion.
- Jump Charge: : Does multiple jabs at a downward angle before somersault-slashing forward to release two crossed-cutting waves.
- Team Abilities
- Ability 1 - Focus: Increases Musou capacity for all team members.
- Ability 2 - Fellowship: Increases damage inflicted with switch combos for all team members. Only available in Warriors Orochi 3 Ultimate.
- Special Attacks
- Musou Attack: : Cao Pi performs Ice Storm as their ground Musou attack.
- Counter Attack/Break Guard: Counter + L1 + : Quickly swats away an enemy's attack, causing them to stagger briefly.
- Assist Attack: Counter + L1 or R1: Cao Pi performs the fourth charge attack to assist a teammate while surrounded within an updraft of wind for extra coverage.
- Grounded Type Action: R1: Freezes surrounding enemies by lobbing forward a clump of ice, then lunges forward with a double outward slash that shatters it into shards.
- Midair Type Action: R1: Fires an ice projectile that travels on the ground before shattering into pieces via diving cross swipe, freezing nearby foes in the process. Behaves similarly to its grounded counterpart, but consumes less Musou.
- Aerial Thrust: : Tumbles in the air while holding both swords outward sideways.
- Normal Strategy Card: Icy Blade (凍れる刃; lit. "Freezing Edge"): Imbues the current officer's attacks with the Ice attribute.
- Golden Strategy Card: Ice Storm (氷雪嵐; lit. "Ice Snowstorm"): Sends out an icy flower that erupts into glacial spikes upon coming into contact with the opponent. Automatically freezes the target for a brief period of time.
- Team Attacks
- Triple Rush 1: Releases a mobile shockwave on the ground via cross swipe.
- Triple Rush 2: Swings swords back and forth several times while up in the air.
- Triple Rush 3: Does a rightward swipe with both swords to produce a massive energy wave sent downward.
- Unique Triple Rush: Cao Pi is able to perform a unique triple rush attack if his teammates are comprised of Jiang Wei and Lu Xun. His contribution to the combo involves entrapping foes within glaciers of ice before shattering them with an outward slash using both swords.
Fighting Style[]
His Online Z incarnation has faster hits that work well for dueling officers and clearing crowds. The sixth charge and Musou attack have wide coverage, though these moves require much effort in order to activate. Players who need a quick method of escape from surrounding foes can perform the fourth charge.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Cao Pi is affiliated with the dual blade in this title. When equipped with it, Cao Pi can perform the following unique attacks listed below.
- EX Attack 1: : Sends out a wave of glacial spikes forward, freezing nearby foes instantly. Can be performed with both variations of the dual blade moveset's first charge attack.
- EX Attack 2: : Cao Pi turns the fissures he produces from the fifth charge attack into a glacial shockwave, creating icicles that freeze surrounding enemies in the process. Introduced in Xtreme Legends.
- Musou Attack - Glacier Pierce (氷角; lit. "Ice Horn"): : Cao Pi slams one of his swords into the ground to summon a spiky pillar of ice that impales those in front of him. He then uses his other sword to shatter the ice afterwards, causing foes to be flung far away.
- Alternate Musou Attack - Ice Storm (滅奏; lit. "Destructive Performance"): R1 + : Conjures several clusters of ice above and around Cao Pi as he swings his swords to send them downward. Once the clusters have been dropped on nearby foes, he immediately disperses them with a thin slice.
- Aerial Musou Attack - Falling Ice (落氷): : Summons a rain of icicles to hail down on the enemy ranks, causing them to collapse on the ground in agony.
- Rage Attack: Swipes diagonally towards opponents from lower left to upper right multiple times. The attack ends with Cao Pi conjuring ice crystals at random spots and causing them to shatter by stabbing the ground, producing a wide radial shockwave along the way.
- True Rage Attack: If Cao Pi accumulates 100 or more hits during his Rage attack, he will separate both swords and unleash continuous criss-crossing slashes while running, then following up with several stationary swings done from upper left to lower right.
Dynasty Warriors 8: Xtreme Legends[]
- Bodyguard Skills
- Battle Skill - Poison Trap: Sets a poison trap at the designated location. Its effect is weak, but lasts a long time.
- Assistance Skill - Healing: Slowly restores the player's health when they are near death.
- Rouse Skill - Recovery: Restores the health of bodyguards when they are near death.
Dynasty Warriors 8: Empires[]
- Ways of Life Skills
- Ways of Life - Outstanding Talent: Brave Type, 3,500 Employment Cost
- Fixed Strategy - Recuperate: Greatly restores an officer's fatigue level.
- Stratagem Card 1 - Heightened Defense: Increases the defense of the user and their nearby allies for 20 seconds.
- Stratagem Card 2 - Iron Walls: Recovers the health of allies and increases their defense within an allied base for 60 seconds. Cancels negative effects or tactical attacks.
- Stratagem Card 3 - Osmosis: Enables the user to spot enemy ambushes and base traps within the area for 60 seconds.
- Stratagem Card 4 - Dragnet: Captures one enemy officer in battle within 60 seconds.
- Stratagem Card 5 - Snake Formation: Increases speed of all allied units for 90 seconds. Requires an allied unit to temporarily withdraw for card to take effect.
- Awarded Stratagem Card - Wing Formation: Increases defense of all allied units for 90 seconds. Requires an allied unit to temporarily withdraw for card to take effect.
Shin Sangoku Musou Blast[]
- Original Card
- Unit Type: Cavalry
- Musou - Ice Horn (氷角): Produces large columns of ice in front of the user and slices it apart.
- Skill - Moment of Advance (進軍の時): Restores health and base points while increasing attack power for 60 seconds.
- Team Effect - Wei Godspeed Formation: Reduces cooldown time for Musou attacks and skills in proportion to the amount of Wei officers on the team.
- "Soaring Baton" Card
- Unit Type: Cavalry
- Musou - Ice Horn (氷角): Produces large columns of ice in front of the user and slices it apart.
- Skill - Full Preparations (準備万端): Increases defense power for 20 seconds while destroying obstacles and siege weapons.
- Team Effect - Wei Godspeed Formation: Reduces cooldown time for Musou attacks and skills in proportion to the amount of Wei officers on the team.
Dynasty Warriors: Godseekers[]
- Type Ability
- Critical Bonus: Increases the probability of landing a critical hit when attacking.
- Normal Attacks
- Leaping Faith (跳気; lit. "Jumping Feel"): Hits multiple foes.
- Double Strike (双駆; lit. "Twin Repellant"): Hits multiple foes.
- Circular Blow (円茨; lit. "Round Thorns"): Hits multiple foes.
- (双蕪; lit. "Double Uprooting"): Hits multiple foes.
- EX Attacks
- Leaping Faith EX (跳気Ex; lit. "Jumping Feel EX"): Hits multiple foes. Has a chance of freezing enemies.
- (双蕪Ex; lit. "Double Uprooting EX"): Hits multiple foes. Has a chance of freezing enemies.
- Musou Attacks
- Glacier Pierce (氷角; lit. "Ice Horn"): Hits multiple foes. Has a chance of freezing enemies. Lowers enemy's defense by 10%.
- Ice Storm (滅奏; lit. "Destructive Performance"): Hits multiple foes. Has a chance of freezing enemies. Lowers enemy's mobility by 1.
- Falling Ice (落氷): Hits multiple foes. Has a chance of freezing enemies. Lowers enemy's attack by 10%.
- Red Skills
- Hammer of Ruin: Increases damage of attacks against siege weapons by 300%.
- Flash: Increases critical hit rate by 15%.
- Flash Duo: Increases critical hit rate by 30%.
- Flash Ultra: Increases critical hit rate by 50%.
- First Strike: Increases strength by 50% and mobility by 2 for one turn only.
- Swift Foot: Increases mobility by 1.
- Last Stand: Decreases amount of energy used for attack by 1 when health is less than 30%. However, it can never be lower than 1.
- Musou Master: Increases attack strength of Musou attacks.
- Blue Skills
- Deflection: Reflects all the reductions of the parameters to the enemy that attacked the character.
- Induce State: Increases the chances of influencing enemy state by 10%.
- Influence Duo: Increases the chances of influencing enemy state by 20%.
- Influence Ultra: Increases the chances of influencing enemy state by 30%.
- Stun Effect: Occasionally induces enemies into a stunned state with attacks.
- Frighten Effect: Occasionally induces enemies into a frightened state with attacks.
- Burn Effect: Occasionally induces enemies into a burnt state with attacks.
- Freeze Effect: Occasionally induces enemies into a frozen state with attacks.
- Shock Effect: Occasionally induces enemies into a shocked state with attacks.
- Poison Effect: Occasionally induces enemies into a poisoned state with attacks.
- Break Defense: Causes attacks to break through the enemy's guard.
- Green Skills
- Recovery: Restores the health of the unit and any allied units within 1 adjacent square by 5% at the start of each turn.
- Recovery Duo: Restores the health of the unit and any allied units within 1 adjacent square by 10% at the start of each turn.
- Recovery Ultra: Restores the health of the unit and any allied units within 1 adjacent square by 15% at the start of each turn.
- Furor: Increases the energy of units in Synchro Mode.
- Bolt: Increases the mobility of units in Synchro Mode.
- Proficiency: Increases the effective area of items used.
- Purple Skills
- Learner: Increases experience earned by 30%.
- Learner Duo: Increases experience earned by 50%.
- Learner Ultra: Increases experience earned by 100%.
- Stun Attack: Increases damage to enemies in a stunned state by 30%.
- Frighten Attack: Increases damage to enemies in a frightened state by 30%.
- Burn Attack: Increases damage to enemies in a burnt state by 30%.
- Freeze Attack: Increases damage to enemies in a frozen state by 30%.
- Shock Attack: Increases damage to enemies in a shocked state by 30%.
- Poison Attack: Increases damage to enemies in a poisoned state by 30%.
- Merciless: Enables character to occasionally defeat an enemy unit in a single attack.
- Thievery: Steals items from enemies the character attacks.
Dynasty Warriors: Unleashed[]
- Main Attacks
- Strong Attack 1 - Soul Slayer (断魂; lit. "Severing Spirit"): Performs multiple slashes followed by a powerful spon slash to launch enemy into the air. Has a cooldown time of 13 seconds (12 seconds in the Japanese server).
- Strong Attack 2 - Spinning Dance (旋舞): Does a full degree spin followed by a three-stage charge that increases own attack power by 10% for 10 seconds. The Japanese server boosts the buff's effect to 50% while halving its duration time. Has a cooldown time of 16 seconds (20 seconds in the Japanese server).
- Strong Attack 3 - Charging Slash (襲斬): Charges at the enemy with zigzagging swipes, knocking them away with the final hit. Has a cooldown time of 20 seconds (16 seconds in the Japanese server).
- Strong Attack 4 - Ice Breaker (砕氷; lit. "Fragmented Ice"): Stabs the ground to emit icy fissures that cause three large icicles to rise up in front, freezing foes while reducing their defense power. Has a cooldown time of 24 seconds (24 seconds in the Japanese server).
- Normal Attack: Performs their preferred weapon's normal attack string.
- Special Attacks
- Musou Attack - Ice Storm (滅奏; lit. "Destructive Performance"): Conjures large icicles that freeze the surrounding area, then sweeps through them instantly. Gets overriden by the character's Rage attack once all three Musou gauges have been filled up.
- Musou Rage Attack: Performs Rage attack once all three Musou gauges have been filled up.
- Switch Attack: Lands a frontal swipe while in mid-air to knock away foes below.
- Special Maneuver - Shield: Projects a barrier to negate damage and debuffs.
- Global Server-Exclusive Passive Skills
- Primary Skill - Scholar Warrior: Decreases skill cooldown of all officers by 10%.
- Secondary Skill: Increases attack of shield-type officers by 15%.
- Tertiary Skill: Increases element advantage of Wei officers by 40%.
- Japanese Server-Exclusive Passive Skills
- Primary Skill: Increases Musou regeneration by 30%. Activates after filling up one Musou bar.
- Secondary Skill: Increases charge skill power by 30%. Activates after filling up two Musou bars.
- Team Combination
- Queen Wenzhao (密なる調べ; "Closer Inspection")
- Required Characters: Cao Pi, Zhenji
- Bonus: Element Advantage +5%, Musou Generation +3.5%
- Royal Hierarchy (怜悧なる君臣; "Clever Prince and Minister")
- Required Characters: Cao Pi, Sima Yi
- Bonus: Defense +4%, Element Advantage +4%
- Wei and Son (覇道と次代; "The Path to Conquest and the Next Generation")
- Required Characters: Cao Cao, Cao Pi
- Bonus: Critical Chance +4.5%, Shield Damage +4.5%
- Founding Emperor (魏呉蜀建国の帝; "Founding Emperors of Wei, Wu, and Shu")
- Required Characters: Cao Pi, Sun Quan, Liu Bei
- Bonus: Shield Damage +3.5% (+7% in the Japanese server), Critical Damage +4% (+8% in the Japanese server), Musou Generation +4% (+8% in the Japanese server)
- Global Server-Exclusive Team Combination
- Earth - Kun
- Required Characters: Dian Wei, Cao Pi
- Bonus: Skill Cooldown -5%, Attack +4%
- Wind - Xun
- Required Characters: Cao Pi, Zhong Hui
- Bonus: Element Advantage +5%, Musou Generation +4%
- Fire - Li
- Required Characters: Dian Wei, Cao Pi, Zhong Hui
- Bonus: Attack +5%, Critical Damage +3%, Attack Speed +4%
- Japanese Server-Exclusive Team Combination
- Well-Acquainted Under the Heavens (天下に通暁す)
- Required Characters: Cao Pi, Jia Xu
- Bonus: Defense +5%, Critical Chance +7%
- Successors of the Next Generation (次代の継承者)
- Required Characters: Cao Pi, Liu Shan, Sima Zhao
- Bonus: Attack +4%, Shield Damage +9%, Element Advantage +4%
Warriors Orochi 4[]
While retaining the same moveset from Dynasty Warriors 8: Xtreme Legends, Cao Pi wields the Trident as their sacred treasure in this title. When equipped with it, Cao Pi can perform the following attacks listed below.
- Special Attacks
- Musou Attack: : Cao Pi performs Ice Storm as their ground Musou attack.
- Normal Magic: R1 + : Conjures a large tidal wave to ride on, sweeping away enemies within the user's path. Can be canceled by tapping . Despite its ability to breach the enemy's guard, the magic's low attack power means it will mostly be used for crowd clearing or evading stronger foes.
- Charge Magic: R1 + : Launches forward multiple geysers in a row while surrounding the user within a streaming ring of water for 5 seconds. Cannot be blocked against and even hits downed foes. Provides additional protection and may also interfere with the enemy's attacks.
- Unique Magic: R1 + : Cao Pi creates multiple glaciers by twirling the Trident repeatedly in a figure eight motion before shattering them all via powerful thrust. When under the effects of his deification form, he instead summons a massive tidal wave to wash away surrounding enemies in an instant.
- Summon Magic: R1 + : Summons mount to Cao Pi's side.
- Miscellaneous Skills
- Unity Magic Bonus: Power +4, Technique +2, Speed +4
- Musou Effect - Revive: Grants nearby allies the ability to be revived from the location they were last in once. Only applies in Battle Arena.
- Divine Blessing 1 - Fluster: Increases movement speed and attack speed. Only applies in Battle Arena.
- Divine Blessing 2 - Ambush: Increases attack speed and charge attack power. Also temporarily increases movement speed for 5 seconds after switching. Only applies in Battle Arena.
- Infinity Support Skill - Crystals: Increases the possibility of obtaining crystals. Only applies in Infinity Mode.
- Type Skills
- Critical Combo: Passive: Extends the duration of combo chains by 2 seconds and increases damage dealt after performing 300 or more hits.
- Aerial Thrust: : Performs an air dash while jumping forward. Can be used to jump cancel attacks.
- Type Upgrade Skill 1 - Swiftness: Allows the character to perform two aerial thrusts in a row.
- Type Upgrade Skill 2 - Acrobat: Increases the power of the first hit after doing an aerial thrust.
- Type Upgrade Skill 3 - Illusion: Allows the character to escape attacks by pressing to somersault.
- Type Upgrade Skill 4 - Impenetrable: Enables enemy attacks from behind to be guarded against.
- Type Upgrade Skill 5 - Escaper: Temporarily increases speed when somersaulting with little health left.
- Team Combination
- Bearers of the Next Age (次代を担う者; lit. "Those Who Lead the Next Generation"): Deploying Cao Pi together with Liu Shan, Sima Zhao, Kagekatsu Uesugi, and Takakage Kobayakawa will provide their team with a Tear of the Gods at the beginning of battle.
Fighting Style[]
Keys: | Flow Attack • | Reactive Attack • | Musou • | Jump/Mount |
Base Game[]
Cao Pi is affiliated with the dual blade in this title. When equipped with it, Cao Pi can perform the following unique attacks listed below.
- Unique Attacks
- Unique Flow Attack Finisher: Enemy Downed + : Detaches both swords and stabs them on the earth, producing a swirling pool of icy mist from which multiple icicles come flying out. Can stun and freeze foes at the same time. Based on Cao Pi's second EX attack from Dynasty Warriors 8: Xtreme Legends.
- Unique Trigger Attack: R1 + : Rushes forth to inflict a wide round slash followed by a diagonal strike to cast enemies down on the floor.
- Special Technique: R1 + : Unleashes two criss-crossed energy waves infused with the ice element. Both waves travel forth at a considerable distance while leaving behind ice shards in their wake.
- Musou Attack: : Swipes diagonally towards opponents from lower left to upper right multiple times. It ends with Cao Pi stabbing one of his blades on the ground to produce glacial spikes in front of him before using the other blade to cut it down into multiple shards sent flying. Can instantly freeze nearby foes. Takes cues from Cao Pi's Rage attack and Glacier Pierce Musou from the previous game.
- Aerial Musou Attack: : Summons a rain of icicles to hail down on the enemy ranks, causing them to collapse on the ground in agony while being frozen solid. Based on Cao Pi's Falling Ice Musou attack from the previous installment.
- Horse Maneuvers
- Summon Horse: L2: Summon horse to the battlefield. Holding L2 as the horse approaches will allow the character to automatically mount them.
- Auto-Run: Riding Mode + L2: Automatically runs towards a specified destination. If a destination has not been set, the horse will instead run towards the location of the player's currently selected mission.
- Sprint: Riding Mode + Direction + R1: Causes horse to run at a faster pace. Doing so depletes their stamina each time.
- Jump: Riding Mode + Direction + R2: Causes horse to jump high while running.
- Horse Fast Attack: Riding Mode + : Performs a fast and seamless attack while mounted. The attack itself varies depending on what type of weapon is equipped and whether the enemy is grounded or airborne.
- Horse Trigger Attack: Riding Mode + : Performs an attack that sends enemies flying into the air. May vary depending on what type of weapon is equipped.
- Horse Musou Attack: Riding Mode + : Causes horse to sprint by consuming Musou instead of stamina.
- Dismount Horse: Riding Mode + : Dismounts from horse and resumes default fighting stance.
- Bow Maneuvers
- Shooting Mode: 🡻: Pulls out bow and assumes archery stance. Can be cancelled by tapping 🡻 again.
- Switch Arrows: 🡸 or 🡺: Switches between different types of arrows.
- Bow Attack: Shooting Mode + : Fires current arrow at a target. Can lock on targets by tapping R3.
- Lower Bow: Shooting Mode + : Lowers bow while squatting down.
Dynasty Warriors 9: Empires[]
- Officer Skills
- Secret Plan - The Way of the Conqueror (覇道への一手; lit. "Moving Towards the Path to Conquest"): Unleashes an extraordinary ice attack and nullifes the effects of active secret plans.
- Military Unit: Archer
- Title: Chilling Beauty (怜悧玲瓏; lit. "Sharp Resplendence")
- Unique Political Ploy - Paradise: Holds a lavish banquet to increase friendship with all officers by 15 while decreasing the defense level of owned areas by 15.
- Reputation Bonus: Brave +50%, Commanding +80%, Ingenious +25%, Benevolent -50%, Evil +80%
Shin Sangoku Musou Apuri[]
- Base Attacks
- Normal Attack: Performs unique flow attack string from the base game using the dual blade. Available by default.
- Aerial Attack: Performs aerial flow attack string from the base game.
- Repel Attack: Performs knock-down trigger attack from the base game to repel foes.
- Launch Attack: Performs launch trigger attack from the base game to lift foes into the air. Can be followed up with aerial flow hit string activated by repeatedly tapping the normal attack icon.
- Stun Attack: Performs stun trigger attack from the base game to daze foes momentarily. Can be followed up with stun flow hit string activated by repeatedly tapping the normal attack icon.
- Guard Break Attack: Performs guard break attack from the base game to break the enemy's guard. Can be followed up with down flow hit string activated by repeatedly tapping the normal attack icon.
- Chain Attack: Performs down flow attack from the base game to repeatedly strike at foes. Does heavy damage, but cannot deplete the target's spirit. This move is mostly available to attack-type versions of Cao Pi.
- Endurance Attack: Performs separating attack from the base game while generating a protective aura that temporarily boosts defense. This move is mostly available to defense-type versions of Cao Pi.
- Sneak Attack: Performs dash attack from the base game to inflict heavy damage on the opponent's spirit. This move is mostly available to speed-type versions of Cao Pi.
- Missile Attack: Leaps into the air and fires a projectile that turns into a large tornado upon hitting the ground. Does decent damage from a distance, but cannot deplete the target's spirit. This move is mostly available to snipe-type versions of Cao Pi.
- Recover Attack: Performs separating attack from the base game while generating a healing circle that gradually restores health. Has no elemental variations with each upgraded version. This move is mostly available to special-type versions of Cao Pi.
- Special Attacks
- Unique Attack 1 - Destructive Performance (滅奏): Performs special technique from the base game. Available by default.
- Unique Attack 2 - Twin Blade Severing Performance (双刃絶奏): Performs unique trigger from the base game using the dual blade. Initially available for UR rank versions of its user, this move can be learned upon reaching level 170.
- Musou Attack: Performs Musou attack from base game minus the looping animation. Consumes one full Musou gauge.
- Aerial Musou Attack: Performs aerial Musou attack from base game. Consumes one full Musou gauge.
- Super Musou Attack: Performs full Musou attack from base game. Consumes two full Musou gauges.
- Auxiliary Attacks
- Counter Attack: Performs counter attack from the base game by tapping the orange counter icon near the opponent once it pops up.
- Finishing Attack: Performs finishing attack from the base game by tapping the golden finisher icon that appears once the opponent's spirit has been fully depleted.
- Normal Evasion: Does a normal evasion maneuver on the ground to avoid enemy attacks. Can only be performed by attack-type and special-type versions of Cao Pi.
- Swift Evasion: Hovers in the air to avoid enemy attacks in an instant. Can only be performed by speed-type and snipe-type versions of Cao Pi.
- Piercing Evasion: Charges forth while hunched to avoid enemy attacks while dealing chip damage to foes blocking the way. Can only be performed by defense-type versions of Cao Pi.
Normal Version Attacks[]
- Class Type: Speed
Mystic Version Attacks[]
- Class Type: Snipe
Abyss Version Attacks[]
- Class Type: Attack
Emperor Version Attacks[]
- Class Type: Defense
Other Skills[]
- Memory Abilities
- Frigid Flame (凍れる焔)
- Characters: Cao Pi
- Rank: SR
- Bonus: +227 Musou, +227 Willpower
- Skill - Anti-Missile (防射): Reduces damage from archers by 15%.
- Cao Family (曹一族)
- Characters: Cao Cao, Cao Ren, Cao Pi, Cao Xiu
- Rank: SSR
- Bonus: +386 Attack, +386 Defense, +386 Willpower
- Skill - Restore (全快): Recovers 10 health and Musou points every 4 seconds.
- Plucked Flower (摘花)
- Characters: Cao Pi, Zhenji
- Rank: SSR
- Bonus: +257 Health, +257 Musou, +257 Willpower
- Skill - Heal (快癒): Recovers 10 health points every 4 seconds.
- Those Who Look to the Next Generation (次代を見据える者)
- Characters: Cao Pi, Cao Xiu
- Rank: SSR
- Bonus: +243 Attack, +243 Health, +243 Musou
- Skill - Recover (快復): Recovers 7 Musou points every 6 seconds.
- Resolve of the Next Generation - Dynasty Warriors 7 (怜剛なる次代 『6』)
- Characters: Cao Pi
- Rank: UR
- Bonus: +1,131 Attack, +1,131 Defense, +1,131 Musou
- Skill 1 - Restore (全快): Recovers 10 health and Musou points every 4 seconds.
- Skill 2 - Ground Assault (地撃): Increases normal attack damage by 18%.
- Fragrant Evening (馥郁たる夜)
- Characters: Cao Pi, Sima Yi
- Rank: UR
- Bonus: +579 Attack, +579 Defense, +579 Musou
- Skill 1 - Steadfast (堅牢): Reduces damage from officers by 15%.
- Skill 2 - Ground Assault (地撃): Increases normal attack damage by 18%.
- Team Combination
- Like a Brother (兄弟の如く)
- Required Characters: Cao Pi, Cao Xiu
- Bonus: +50 Defense, +100 Willpower
- Oath of Creation (創世の誓い)
- Required Characters: Cao Pi, Sima Yi
- Bonus: +50 Attack, +100 Musou
- Soaring Phoenix (鳳凰于飛)
- Required Characters: Cao Pi, Zhenji
- Bonus: +100 Attack, +50 Willpower
- Under the Blue Sky (蒼天の下に)
- Required Characters: Cao Pi, Jia Xu
- Bonus: +50 Attack, +100 Musou
- The Glimmer of a Fading Life (薄命の輝き)
- Required Characters: Cao Pi, Li Dian, Zhou Yu
- Bonus: +100 Attack, +50 Health, +50 Willpower
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
- Main Attacks
- Charge Attack 1: : Performs a ballet spin kick that can break through an enemy's defenses.
- Charge Attack 2: : Launches foes to the air via high kick.
- Charge Attack 3: : Performs a spinning kick that dazes enemies nearby.
- Charge Attack 4: : Turns around and launches a frontal kick that sends nearby foes flying. Inflicts fire elemental damage if Zhenji is equipped with his fifth weapon in Xtreme Legends.
- Charge Attack 5: : Sends foes high up into the air with an upward windmill kick using both legs. Tap to make Zhenji leap up and smack her victims with a downward flute swing.
- Charge Attack 6: : Plays flute to produce a dizzying sound wave. Serves as an alternate crowd clearing move if Zhen Ji's attack power is high enough.
- Normal Attack 1: : Does a swing to the right, a turning slash to the left, a frontal swipe, and a hopping spin kick.
- Normal Attack 2: : Similar to the first normal attack string, but extends the spin kick with an even higher one.
- Normal Attack 3: : Similar to the second normal attack string, but adds a stabbing motion using the flute which causes targets to collapse rather than be knocked away.
- Musou Attacks
- Musou Attack: : Plays flute to generate harmful sound waves while emanating multiple pink petals. For the duration of the attack, Zhen Ji remains in a stationary position. The assault ends with one last note played while doing a hopping spin for extra flourish.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but adds several more sound waves released in rapid order.
- Auxiliary Attacks
- Dash Attack: Dashing + : Performs two flying kicks in a row to knock away nearby enemies.
- Jump Attack: : Does a roundhouse kick aimed downward while in the air.
- Power Guard: L1 + : Pushes an attacking enemy back to create some distance from them.
- Horse Attacks
- Horse Charge Attack: : Performs an acrobatic kick to the right and left. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Swings flute to the right and left repeatedly.
- Horse Musou Attack: : Unleashes numerous powerful swings while riding horse.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Fighting Style[]
Zhen Ji has some of the fastest attacks among the cast, though her narrow hit range and occasional pauses leave her vulnerable at times. Players should make liberal use of her sixth charge and Musou attacks to clear away enemy crowds. While her fourth charge attack works just as well for crowd clearing, it can be a pain to use it on enemy officers due to the constant moving involved before they can get back up.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
- Main Attacks
- Charge Attack 1: : Conjures a sound bubble by playing flute. After a few seconds, the bubble explodes into a sound wave surrounded by blue feathers. Despite being non-elemental, this attack can be used in conjunction with Zhen Ji's other sound wave attacks for additional coverage.
- Charge Attack 2: : Launches foes to the air via high kick.
- Charge Attack 3: : Zhen Ji struts forward at a slow pace and slaps foes back and forth, with the last hit strong enough to leave her victims dazed. Tap repeatedly for additional hits.
- Charge Attack 4: : Turns around and launches a frontal kick that sends nearby foes flying at a great distance.
- Charge Attack 5: : Sends foes high up into the air with an upward windmill kick using both legs. Tap to make Zhenji leap up and smack her victims with a downward flute swing.
- Charge Attack 6: : Plays flute to produce a dizzying sound wave accompanied by blue feathers. Serves as an alternate crowd clearing move if Zhen Ji's attack power is high enough.
- Normal Attack 1: : Does a swing to the right, a turning slash to the left, a frontal swipe, and a hopping spin kick.
- Normal Attack 2: : Similar to the first normal attack string, but extends the spin kick with an even higher one.
- Normal Attack 3: : Similar to the second normal attack string, but adds a stabbing motion using the flute which causes targets to collapse rather than be knocked away.
- Musou Attacks
- Musou Attack: : Plays flute to generate harmful sound waves while emanating multiple blue feathers. For the duration of the attack, Zhen Ji remains in a stationary position. The assault ends with one last note played while doing a hopping spin for extra flourish.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but adds several more sound waves released in rapid order. Can apply elemental damage depending on what orb Zhen Ji is equipped with.
- Auxiliary Attacks
- Dash Attack: Dashing + : Performs two flying kicks in a row to knock away nearby enemies.
- Jump Attack: : Does a roundhouse kick aimed downward while in the air.
- Jump Charge: : Flips to the air and stabs flute on the ground, causing a tremor to erupt.
- Parry: L1 + : Instantly performs the last part of the first attack string to counter incoming blows.
- Announcement: R3: Zhan Ji twirls her flute around and points it forward while emanating blue feathers. Breaks the guard of surrounding foes and leaves them briefly staggered. Aura may change color in Free Mode to match the user's chosen side.
- Horse Attacks
- Horse Charge Attack: : Performs an acrobatic kick to the right and left. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Swings flute to the right and left repeatedly.
- Horse Musou Attack: : Unleashes numerous powerful swings while riding horse.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Dynasty Warriors 4: Empires[]
Zhen Ji gains an additional skill in this title.
- Weapon Type: Club
- Skill - Taunt: Provokes an enemy officer and lures them away from their base.
Dynasty Warriors (PSP)[]
Zhen Ji gains additional abilities and traits in this title.
- Ability - Field Medic: Restores 20 life points at the end of each area battle.
- Skill - Recovery +: Restores the party's life gauge by 50 points.
Dynasty Warriors Advance[]
Zhen Ji normally fights using the flute in this title, though she also capable of performing her moveset with swords and feather fans.
- Main Attacks
- Charge Attack 1: A: Launches a charging slash attack.
- Charge Attack 2: B A: Dizzies nearby foes with a rotating swipe. Effective against bowmen.
- Charge Attack 3: B B A: Performs a spin slash, a downward strike, and an ascending swing. Enhancing the Chain power-up allows Zhen Ji to add another spin slash before the ascending swing finisher. A second enhancement adds a round slash performed in the middle of the combo. Tap B repeatedly for additional hits. Effective against spearmen.
- Charge Attack 4: B B B A: Knocks surrounding enemies away with a circular slash. Enhancing the Reach power-up twice enables Zhen Ji to perform three circular slashes in a row with the last one making her slide somewhat faster. Effective against swordsmen.
- Normal Attack: B B B: Delivers a quick swing to the left, right, and front. Can be cycled up to 9 hits depending on the weapon's overall stats.
- Musou Attack: L + A: Unleashes a series of powerful strikes infused with Musou. The animations utilized for this move comprise of a dashing circular slash, a side smack, another round swing, an ascending strike, and a variation of the normal attack chain. Each blow can leave foes momentarily dazed.
- Power-Ups
- Cycle Order: Chain 🡺 Stun 🡺 Speed 🡺 Storm 🡺 Valor 🡺 Reach
- Storm: Enhances first charge attack.
- Stun: Enhances second charge attack.
- Chain: Enhances third charge attack.
- Reach: Enhances fourth charge attack.
- Speed: Increases movement speed.
- Valor: Unlocks current weapon's bonus effects.
Samurai Warriors: State of War[]
Zhen Ji gains an additional skill in this title.
- Sub-Officer Skill - Awe: Turns defeated enemy officers into sub-officers very easily.
- Charge Attack 1: : Shoots a short-ranged projectile.
- Musou Attack: : The animations are the same as in Dynasty Warriors 4, though it cannot be stopped until the player's Musou gauge is fully depleted. Similar to the Musou attacks employed by the Samurai Warriors cast, a shockwave burst is added at the end of the finisher.
- Roll: R: Rolls on the ground to evade enemy attacks.
Fighting Style[]
Zhen Ji's first charge can trap enemy officers and apply elemental orbs to True Musou attacks, allowing players to swoop in for additional combos and wreak havoc in higher difficulty battles.
When controlled by the AI in Advance, Zhen Ji's charge attacks will be imbued with the ice element by default.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
- Main Attacks
- Charge Attack 1: : Conjures a sound bubble by playing flute. After a few seconds, the bubble explodes into a sound wave surrounded by blue flower petals. Despite being non-elemental, this attack can be used in conjunction with Zhen Ji's other sound wave attacks for additional coverage. Cannot activate elemental effects provided by orbs.
- Charge Attack 2: : Launches foes to the air via high kick. Cannot activate elemental effects provided by orbs.
- Charge Attack 3: : Zhen Ji struts forward at a slow pace and slaps foes back and forth, with the last hit strong enough to leave her victims dazed.
- Charge Attack 4: : Turns around and launches a frontal kick that sends nearby foes flying at a great distance.
- Charge Attack 5: : Conjures a blue petal whirlwind that launches surrounding enemies into the air.
- Charge Attack 6: : Plays flute to produce a dizzying sound wave accompanied by blue feathers. Serves as an alternate crowd clearing move if Zhen Ji's attack power is high enough.
- Normal Attack 1: : Does a swing to the right, a turning slash to the left, a frontal swipe, and a hopping spin kick.
- Normal Attack 2: : Similar to the first normal attack string, but extends the spin kick with an even higher one.
- Normal Attack 3: : Similar to the second normal attack string, but adds a stabbing motion using the flute which causes targets to collapse rather than be knocked away.
- Evolution Attack: : Extends the normal attack string by cycling back to the first hit sequence.
- Musou Attacks
- Musou Attack: : Plays flute to generate harmful sound waves while emanating multiple blue petals. For the duration of the attack, Zhen Ji remains in a stationary position. The assault ends with one last note played while doing a hopping spin for extra flourish.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but finishes the attack by releasing three sound bubbles that explode in tandem as Zhen Ji twirls her flute for a bit.
- Auxiliary Attacks
- Dash Attack: Dashing + : Performs two flying kicks in a row to knock away nearby enemies.
- Jump Attack: : Does a roundhouse kick aimed downward while in the air.
- Jump Charge: : Plays flute to produce a spherical sound wave while spinning in the air. Works as a quick crowd clearer, though Zhen Ji needs to be at a lower altitude for it to function effectively. Unlike most jump charges, this move cannot recover Musou for the player.
- Parry: L1 + : Instantly performs the last part of the first attack string to counter incoming blows.
- Horse Attacks
- Horse Charge Attack: : Performs an acrobatic kick to the right and left. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Swings flute to the right and left repeatedly.
- Horse Musou Attack: : Unleashes numerous powerful swings while riding horse.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Dynasty Warriors 5: Xtreme Legends[]
- Xtreme Mode Skills
- Special Ability - Doctor: Calls a doctor to restore a small portion of health. Occurs randomly after every battle.
- Destiny Mode Skills
- Favored Action: Ambushing Officers
- Taught Skill Type: Tactic
Dynasty Warriors 5: Empires[]
Zhen Ji gains additional abilities and traits in this title.
- Weapon Type: Unique
- Skill - Taunt: Taunts an enemy officer into attacking while neglecting their current orders. Has a chance of failing.
- Proposed Policy 1 - Search Wide: Searches for people within the whole map, enabling newfound officers to be potentially recruited.
- Proposed Policy 2 - Entice Enemy: Asks an officer of another force to defect during a battle. Valid only for 1 turn.
Dynasty Warriors: Online[]
Although Zhen Ji's moveset is available for player avatars to make use of, the actual character can be temporarily controlled by using their corresponding spirit item.
- Domestic Bonus: +10 to Distribution
- Battle Bonus: +15 to Musou
Dynasty Warriors Vol. 2[]
Zhen Ji gains additional abilities and traits in this title.
- Ability - Ice Spell: Imbues all of the player's attacks with the ice element.
- Support Skill 1 - Iron Man: Revives a defeated sub-officer right after winning an area battle.
- Support Skill 2 - Healing: Gradually refills the party's life gauge at a slow rate.
- Team Combination
- Former Bond (元嫁舅; lit. "Former Daughter-in-Law")
- Required Characters: Zhen Ji, Yuan Shao
- Bonus: +25 Growth
- Mr. and Mrs. Cao (曹夫妻)
- Required Characters: Zhen Ji, Cao Pi
- Bonus: +28 Attack, +28 Defense
- Style Evangelists (美の伝道者)
- Required Characters: Zhang He, Zhen Ji
- Bonus: +28 Defense, +20 Growth
Warriors Orochi[]
- Modified Attacks
- Charge Attack 6: : Functions similarly to its base game incarnation, but can no longer inflict elemental damage. This is rectified in the sequel.
- New Attacks
- Special Attack 1: R1: Lunges at a nearby foe and rapidly slaps them silly, ending the assault with a powerful slap that sends them flying away. Cannot be guarded against. If the attack misses, Zhen Ji will merely stagger before resuming her normal fighting stance. Does not consume Musou.
- Special Attack 2: Direction + R1: Emits a golden sound wave brimming with blue petals while doing a spin hop. Units struck by this attack will receive a debuff that slows their movements for about 30 seconds. Defending foes will also be affected by the debuff. The original game had the move affecting both allies and horses as well, though this bug was fixed in later ports.
- Aerial Thrust: : Zhen Ji performs a somersault in mid-air, allowing her to jump cancel attacks or evade larger enemy crowds.
- Team Abilities
- Ability 1 - Focus: Increases the team's Musou.
- Ability 2 - Technique: Increases attack of Technique-type characters.
- Ability 3 - Recover: Gradually regains the team's life.
Warriors Orochi 2[]
- Team Attacks
- Assist Attack: Counter + L1 + or : Zhen Ji performs her sixth charge attack to assist a teammate. Consumes a portion of Musou.
- Triple Attack 1: Low Health + L2 + R2 + : Performs a rising kick, causing the ground to erupt with fierce gales.
- Triple Attack 2: Low Health + L2 + R2 + : Quickly conjures a pillar of air rising from the ground.
- Triple Attack 3: Low Health + L2 + R2 + : Does a horizontal kick that launches forth a strong current of air.
- Triple Attack Finisher: Zhen Ji launches multiple spinning kicks followed by the frontal kick she uses for her fourth charge attack. The combo ends with her facing the rear to perform a backflip kick to the front. As the whole team finishes up, a bright pillar of light generates at the intersection of their attack range and engulfs the surrounding area. Enemies caught by the blast sustain massive damage while being flung to the air and set on fire.
- Unique Triple Attack: Low Health + L2 + R2 + : Zhen Ji is able to perform a unique triple attack if her teammates are Nō and Da Ji. Once the move has been activated, Zhen Ji contributes to the assault by sending three sound bubbles to compound the effects of Nō cherry bombs. As this goes on, pink flower petals fall around the vicinity before a bright purple pillar of light is unleashed by the three women. The ensuing finisher inflicts severe damage to surrounding enemies while setting them on fire.
- Strategy - Dance: Refills life for all allied forces.
Fighting Style[]
When controlled by the AI in Dynasty Warriors 5, most of Zhen Ji's charge attacks will be imbued with the ice element by default.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Zhen Ji is affiliated with the chain whip in this title. Despite sharing the same moveset with Diao Chan, some of her attacks have different traits or effects.
- Standard Attacks
- Renbu String Infinite: Similar to the third Renbu string, but ends the combo by whipping the ground six times to produce bursting petals with each strike.
- Renbu String 1: Does an upward spin strike followed by a ground smash that creates a petal burst effect.
- Renbu String 2: Similar to the first Renbu string, but adds a second ground smash while crouching. Also creates a petal burst effect.
- Renbu String 3: Similar to the second Renbu string, but includes a swing that sends out a pink whirlwind with violet petals moving forward.
- Renbu String Infinite: Similar to the third Renbu string, but includes a second pink whirlwind with violet petals following the previous one.
- Dash Charge: Dashing + : Hurls a pink whirlwind with violet petals forward while doing a mobile spin.
- Jump Charge: : Rises high into the air in a graceful twirl, then spins around upon landing with both arms stretched upward as if doing a ballet dance. Zhen Ji becomes briefly enveloped in a pink whirlwind with violet petals while turning on the ground.
- Grapple Charge: L1 + : Angles whip to hit foe from a low position. If the attack successfully hits, the user will wrap their whip on the enemy's foot and toss them high into the air. Upon landing face down, the victim is then struck down by a powerful lash that leaves behind a petal burst effect.
- Deadlock Attack: Deadlock + : Beats opponent into submission by rapidly twirling whip back and forth repeatedly before launching a roundhouse kick and a ground slam that produces a petal burst effect.
- Special Attacks
- Musou Attack: : Does an empowered version of the first to third Renbu string repeatedly. Zhen Ji then finishes up the assault by performing two spinning slashes while sliding, pulling off another spin slash at the opposite direction upon rising up, creating a flowery tornado as she does a spin kick, and generating a large ice current while casually tossing her hair.
- True Musou Attack: Low Health + : Similar to the regular Musou attack, but adds the fire attribute to each hit.
- Special Move - Fire: L2: Causes flames to erupt from the ground, inflicting fire damage to surrounding enemies. When used in bases, the flames will engulf the whole structure, dealing massive damage to foes stationed there.
- Officer Skills
- Ice Resist: Nullifies ice elemental attacks.
- Arrow Guard: Reduces arrow damage taken by half. Only available in the Special port.
- Water Sense: Increases swimming speed. Only available in the original PS3 port.
- Extension: Lengthens the duration of power-up items found on the battlefield.
- Recovery: Improves the effect of recovery items.
- Lady Luck: Improves the chances of acquiring better weapons and horses.
- Special Start: Allows character to begin each battle with one tome.
- Bonus Special: Receives one tome for defeating 300 enemies each time.
- Pouch: Allows character to carry up to 2 tomes while making them appear more frequently.
- Tome Skills
- Hinder: Reduces speed of nearby enemies upon activating special move.
- Flame: Increases damage inflicted by Fire.
- Hungry Flame: Expands the range of Fire.
Dynasty Warriors 6: Empires[]
Zhen Ji gains additional abilities and traits in this title.
- Special Move - True Speed: Allows the user to continuously perform running attacks while receiving a slight boost in attack power and hit speed. Also increases speed of horse if activated while riding. Upon activating the move, Zhen Ji holds the first few sections of her whip to the front while sprinting forward at high speed. She also gains an innate ice element under the effects of this move, allowing her to freeze foes with her attacks.
- True Speed Attack: True Speed + : Swings whip back and forth in a criss-crossing manner.
- True Speed Charge: True Speed + : Performs a quick somersault leading up to a petal burst slam upon landing.
- Officer Card - Inner Deeds (内助の功; "Wife's Faithful Support"): Receives 300 gold each time an additional card is used afterwards.
Dynasty Warriors: Strikeforce[]
Zhen Ji is affiliated with the flail in this title.
- Skills
- Fury Awakening Aura: Generates purple light and feathers upon activating fury form transformation. Can be imbued with additional effects via certain chi skills.
- Type Skill - Vitality: Increases overall potency of healing items. Only available in Dynasty Warriors: Strikeforce.
- Support Skill - Health Recovery: Restores an ally's health by a moderate amount. Only available in Shin Sangoku Musou Multi Raid 2.
- Team Ability - Achievement Boost: Increases the number of achievement medals earned when slaying enemies. Only available in Shin Sangoku Musou Multi Raid 2.
- Card: Strategist Type, Yin Element, +28 (+23 in Multi Raid 2) to Storehouse
- Enemy-Only Attacks
- Shockwave Attack: Unleashes a small radial shockwave to repel nearby foes while providing additional breathing room for incoming attacks. Only used in Dynasty Warriors: Strikeforce.
- Enemy-Only Attack: Shoots harmful bubbles that spread out throughout the area. Getting hit by them will either knock the player out or daze them momentarily. Zhen Ji will only perform this attack after losing a portion of health during her boss battle in the Unification of Jiang Dong X mission.
- Card Combination
- Burning Love (至愛の治世; lit. "The Reign of Passionate Love")
- Required Characters: Cao Pi, Zhen Ji
- Bonus: +30 to Exchange
- The Reign of Family Prestige (名族の治世)
- Required Characters: Zhang He, Zhen Ji, Yuan Shao
- Bonus: +50 to Storehouse (Multi Raid 2 only)
- All-Woman Team
- Required Characters: Zhen Ji, Sun Shang Xiang, Xiao Qiao, Yue Ying, Diao Chan
- Bonus: +99 to Storehouse (Strikeforce only)
Fighting Style[]
When controlled by the AI in Strikeforce, Zhen Ji's attacks will be imbued with the wood element by default.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Zhen Ji is affiliated with the flute in this title. When equipped with it, Zhen Ji can perform the following unique attacks listed below.
- EX Attack: : Zhen Ji throws her flute forward like a boomerang, then emits an aura that temporarily raises her attack speed and movement speed.
- Musou Attack - Icy Rain (氷雨招来; lit. "Ice Rain Invitation"): : Raises flute upward to summon ice crystals raining down around the area. Enemies struck by the crystals will either drop down or be frozen solid.
- Alternate Musou Attack - Crystal Flowers (氷華; lit. "Ice Blossoms"): R1 + : Zhen Ji plays her flute while dancing in place, causing pale blue petals to fly out and small sound waves to pop up repeatedly around her. Enemies caught by her song are juggled continuously before being flung away at a considerable distance.
- Notable Skills
- Defense Up: Increases defense by a small amount.
- Elemental Attack Up: Increases elemental effects when attacking.
- Attack Range Up: Increases attack range.
- Flute Master: Gains expertise at wielding the flute.
Dynasty Warriors 7: Xtreme Legends[]
- Titles
- Lieutenant General (偏将軍) - Slightly increases Legend Mode rewards.
- Defense General (典軍校尉) - Slightly increases damage inflicted on enemies when using EX weapons.
- River General (横江将軍) - Marginally increases attack and defense against officers when using speed-type weapons.
- Campaign General (討逆将軍) - Marginally absorbs health from enemies when damaging them using speed-type weapons.
- Front General (前将軍) - Moderately increases defense against projectile and shockwave attacks when using power-type weapons.
- Minister of the Interior (侍中) - Improves the quality of sword and shield power-ups dropped by enemies.
- Grand Commander (太尉) - Moderately increases damage inflicted on enemies when using speed-type weapons.
- Empress (渭陽君) - Moderately decreases damage taken from enemies when using speed-type weapons.
Dynasty Warriors 7: Empires[]
- Officer Skills
- Fame Type: Wise
- Subordinate Special Command 1 - Slander: Advises a ruler with a very high friendship rating to banish an officer from their service. Increases wise fame by 1,500 and evil fame by 1,000 when used.
- Subordinate Special Command 2 - Alienate: Creates distrust between the ruler of another kingdom and its officers. Increases wise fame by 3,000 when used. Also available as a special command for rulers.
Dynasty Warriors Next[]
Zhenji is affiliated with the flute in this title.
- Unique Attacks
- EX Attack: : Serves the same function like in the base game.
- Musou Attack: : Zhenji performs Crystal Flowers as their main Musou attack with the game classifying it as a Multi-Strike type.
- Speed Musou Attack - Mental: Tap Both Sides of Screen: Zhenji conjures a controllable sphere of sound waves to attack nearby enemies. The attack ends with the sphere bursting apart.
- Direct Breaks
- Direct Break (Default) - Sorcerers: Conjures a wall of lightning around the player, shocking nearby foes.
- Direct Break (Alternate) - Juggernauts: Causes a juggernaut to fire a beam of ice before triggering an explosion.
- Direct Break (Downloadable) - Pandas: Causes a group of pandas to charge at the enemy.
- Stratagems
- Stratagem Card (Default) - Enchanting Flower (妖艶なる華): Causes allied officers to fight more aggressively.
- Stratagem Card (Alternate) - Battlefield Flower (戦場の徒花): Greatly increases player's attack, but greatly decreases defense in turn.
- Stratagem Card (Downloadable) - Woman's Wiles (大人の色香; lit. "Adult Charms"): Increases allied army's attack and defense.
- Allied Stratagem: If deployed as a playable officer, Zhenji will formulate a plot of betrayal to make an enemy officer defect to the player's side. Has a chance of happening from time to time.
Shin Sangoku Musou VS[]
Zhenji is affiliated with the flute in this title, though her EX attack and second Musou attack are absent.
- Changed Attacks
- Charge Attack 2: Y X: Functions similarly to its base game incarnation, but produces a shockwave effect that provides more coverage for the attack.
- Charge Attack 5: Y Y Y Y X: Functions similarly to its base game incarnation, but generates a wider tornado to launch even more foes.
- Jump Charge: B X: Flips in mid-air before launching a downward spiraling kick that has Zhenji sliding briefly upon landing.
- Additional Attacks
- Ranged Attack: Lock-On Enemy + Y: Envelops the target within a sound ripple from a safer distance.
- Ranged Charge: Lock-On Enemy + X: Hurls flute towards the target like a boomerang, then unleashes a sound wave to damage surrounding foes. An adapted version of Zhenji's EX attack from the base game.
- Strong Charge Attack: Hold X During Charge Attack: Prolongs charge attack to further strengthen its damage output. Can break through the enemy's guard.
- Evasion: R: Tumbles in the air to avoid enemy hits.
- Musou Attacks
- Normal Musou Skill - Hypnosis (催眠): ZL or Y + B: Puts nearby opponents to sleep.
- Rare Musou Skill - Ice Armor (氷鎧): ZL or Y + B: Causes opponents to slow down each time they hit the user.
- Musou Attack: A: Zhenji performs Icy Rain as their ground Musou attack.
- Musou Rush: Hold A: Zhenji duels an enemy officer through one of several mini-games that tests their individual reflexes against one another. Should the opponent lose, Zhenji will launch the opponent to the air via handspring kick and knock them away with a hip strike. While facing away from her victim, she proceeds to play a song that generates multiple sound waves popping in and out before turning around to unleash a large sound ripple moving forward. If the opponent wins, Zhenji will tumble back on the ground without hurting their target. This also happens after winning a Musou Rush mini-game initiated by the opponent. Can only be used if a hostile officer happens to be nearby.
- Team Combination
- Team Princess (チーム姫)
- Required Characters: Zhenji, Sun Shangxiang, Wang Yuanji
- Personal Tactic - Hypnosis Plan (催眠の計): Activates the Hypnosis skill effect on a wider scale, putting more opponents to sleep.
- Battlefield Couple (戦場の夫婦)
- Required Characters: Cao Pi, Zhenji, Yuan Shao
- Personal Tactic - Full Recovery Plan (全快の計): Restores the health and Musou of every allied officers including the user.
Shin Sangoku Musou Online Z[]
Uses many of the same attacks offered by the crimson flute moveset albeit with some differences.
- Modified Attacks
- Charge Attack 1: This move is identical to the pierce charge attack, though the flute leaves behind trails of light glows and red petals when thrown like a boomerang.
- Charge Attack 6: Creates a radial sound wave to attack surrounding enemies, then releases a sound cone accompanied by several sound bubbles bursting forth.
- Evolution Attack:
- Musou Attack:
- Jump Charge: The user emits a spherical sound wave while spinning about in the air. Reminiscent of the flute moveset's own jump charge but executed much slower.
- Special Abilities
- Best Formation 1 - Parallel Formation: 5 Units, Defense Type
- Best Formation 2 - Snake Formation: 3 to 5 Units, Defense Type
- Best Formation 3 - Radial Formation: 1 to 5 Units, Balanced Type
- Support Skill - Destructive Flute (笛音打破): Attacks a specified enemy unit.
Dynasty Warriors: Overlords[]
- Main Attacks
- Strong Attack 1 (Dash): Hurts foes by producing multiple hearts that quickly coalesce into a much larger one in size. Zhenji then sends the large heart flying forward like a projectile. Deals a total of 240% attack damage. Its bonus effect enables the first hit to deal 44% attack damage to elite enemies while inflicting them with a debuff that increases the amount of damage they take by 18% for 8 seconds.
- Strong Attack 1 (Break): Twirls around while playing the flute to unleash a radial sound wave, inflicting 150% attack damage in the process. Its bonus effect allows it to deal an additional 380% attack damage on hit and greatly reduces their super armor bar. The effect itself triggers every 30 seconds.
- Strong Attack 1 (Armor): Spins once before conjuring a large ice crystal and breaking it, causing 180% attack damage to foes in front of Zhenji. Its bonus effect grants nearby friendly units a shield that adds a 9% bonus to their health, a 30% damage reduction, and a minor super armor effect. It lasts for 8 seconds and triggers every 40 seconds.
- Strong Attack 1 (Gather): Produces a disruptive sound wave while spinning in a seductive manner, then causes it to burst into pink petals. Deals 290% attack damage to surrounding opponents. Its bonus effect deals an additional 18% damage to all enemy troops within range and pulls them closer to the user. The effect itself triggers every 10 seconds.
- Strong Attack 2: Lifts foes into the air with a somersault kick while dealing 160% attack damage to them.
- Strong Attack 3: Crouches down and generates a radial sound wave that deals 150% attack damage to enemies while weakening them momentarily.
- Strong Attack 4: Slides forward while generating a wide sound wave that repels nearby foes. Deals 190% attack damage with a chance of weakening targets.
- Strong Attack 5: Produces a whirlwind-shaped sound wave while pivoting around. Inflicts 230% attack damage to foes and sends them high up into the air.
- Strong Attack 6: Releases a powerful radial sound wave, then fires a sound sphere forward traveling at a good distance. Deals a total of 262% attack damage with a chance of weakening targets. May also freeze foes upon contact.
- Normal Attack 1: Swings flute towards the left, dealing 80% attack damage. Has a chance of slowing foes down.
- Normal Attack 2: Lands a rightward strike that inflicts 90% attack damage to targets. Has a chance of slowing foes down.
- Normal Attack 3: Performs a graceful sweeping kick that deals 120% attack damage. Has a chance of slowing foes down.
- Normal Attack 4: Does a spinning kick that inflicts 140% attack damage. Has a chance of slowing foes down.
- Normal Attack 5: Releases a radial sound wave that deals 160% attack damage to nearby enemies. Has a chance of slowing foes down.
- Normal Attack 6: Unleashes a stronger sound wave that deals 200% attack damage to targets in front of Zhenji. Has a chance of slowing foes down.
- Special Attacks
- EX Attack: Tosses flute forward like a boomerang, dealing 350% attack damage to enemies with a chance of weakening them. Good for softening up the defenses of enemy officers.
- Musou Attack: Performing a rendition of her Icy Rain Musou attack, Zhenji raises her flute up and calls down raining icicles that produce music notes upon hitting the ground. Inflicts 655% attack damage to foes while freezing some of them.
- Auxiliary Attacks
- Dash Attack: Smacks foes with flute before pausing briefly.
- Switch Attack: Does a rotating swipe that leaves behind bright purple streaks upon landing. Only used in certain competitive modes.
- Counter Attack: Dazes foes the moment they hit while blocking.
- Evasion: Flips swiftly at a low angle to avoid enemy attacks.
- Horse Attacks
- Horse Normal Attack: Swings flute repeatedly to the right while on horseback.
- Horse Kick Attack: Has horse unleash powerful kicks with its forelegs. Has a cooldown time of 8 seconds.
- Horse Stomp Attack: Has horse stomp the ground hard. Has a cooldown time of 6 seconds.
- Horse Musou Attack: Commands horse to charge forward at high speed for a short duration of time.
- General Tactics
- River Goddess: Deals 6% more damage to slowed or frozen enemies. Effects increase the higher Zhenji's star ranking becomes.
- Intimidating Beauty: Imbues charge attacks with a 40% chance of weakening enemies. Chance increases the higher Zhenji's star ranking becomes.
- Python Chignon: Gives EX attack a 10% chance of breaking the enemy's guard while stiffening foes with super armor and forcing them to take 32% more damage for 6 seconds. Both chance and effect increase the higher Zhenji's star ranking becomes.
- Combat Soul Skills
- Heaven Combat Soul Skill: Causes weakened enemies nearby to be 20% less resistant to the freeze status for 30 seconds right after performing a Musou attack. Bonus increases the higher the combat soul's ranking rises.
- Earth Combat Soul Skill: Recovers 0.2% health and 2 Musou points for 1 second whenever nearby allies hit weakened foes. Bonus increases the higher the combat soul's ranking rises.
- Human Combat Soul Skill: Imbues first charge attack with an additional debuff that decreases the attack power of weakened foes near Zhenji by 2% while slightly reducing their anti-super armor effect for 3 seconds. Has a cooldown time of 15 seconds. Bonus increases the higher the combat soul's ranking rises.
- Skin Skills
- Suit Skill: Causes nearby enemies afflicted with debuffs to lose 6% penetration.
- Ornament Skill: Gains a 7% boost in attack for 10 seconds after hitting frozen enemies.
- Horse Skills
- Shouting Thunder: Causes Musou attack to grant friendly units within 10 meters a 15 second shield effect of 4.8% maximum health.
- Divinity: Causes Musou attack to grant friendly units within 10 meters a 15 second shield effect of 7.2% maximum health.
- Clustered Gleam: Causes Musou attack to grant friendly units within 10 meters a 15 second shield effect of 12% maximum health.
- Dilu: Causes Musou attack to grant friendly units within 10 meters a 15 second shield effect of 12% maximum health.
- Ghost Candle: Causes Musou attack to grant friendly units within 10 meters a 15 second shield effect of 12% maximum health.
- Purple Sun: Increases damage dealt in battle by 10%.
- Team Combination
- Different Beauties
- Required Characters: Zhenji, Lianshi
- Bonus: +13,333 Health, +1,058 Attack
- Flying Snow
- Required Characters: Zhenji, Guo Jia
- Bonus: +13,333 Health, +1,058 Attack
- Special Skill: Gives attacks a 14% chance of summoning extremely cold ice to strike the enemy, dealing 240% attack as extra damage and freezing them for 3 seconds. Has a 4 second cooldown time.
- Jade Bowl of Ice
- Required Characters: Zhenji, Cai Wenji
- Bonus: +13,333 Health, +1,058 Attack
- His Era
- Required Characters: Zhenji, Sima Yi
- Bonus: +13,333 Health, +1,058 Attack
- One-Hit Wonder
- Required Characters: Zhenji, Cao Ren
- Bonus: +8,356 Health, +663 Attack
- Family Reputation
- Required Characters: Zhang He, Zhenji, Yuan Shao
- Bonus: +20,000 Health, +1,587 Attack
Warriors Orochi 3[]
Zhenji retains her weapon moveset from Dynasty Warriors 7 albeit with some changes and additions.
- Team Abilities
- Ability 1 - Technique: Increases abilities of Technique-type warriors.
- Ability 2 - Recovery: Accelerates life recovery while inactive. Only available in Warriors Orochi 3 Ultimate.
- Special Attacks
- Musou Attack: : Zhenji performs Crystal Flowers as their ground Musou attack.
- Counter Attack/Break Guard: Counter + L1 + : Quickly swats away an enemy's attack, causing them to stagger briefly.
- Assist Attack: Counter + L1 or R1: Zhenji performs the fourth charge attack to assist a teammate while surrounded within an updraft of wind for extra coverage.
- Grounded Type Action: R1: Slaps enemies with flute repeatedly, then plays a radial sound wave that propels enemies into the air.
- Midair Type Action: R1: Plays a tune that releases multiple purple spheres that burst into sound waves upon coming into contact with foes or the ground itself.
- Shift Step: Direction + L1 + : Performs a sidestep strafe primarily used for evasive purposes. Can be canceled into an instant dash attack by tapping while in shift step position. In Ultimate, pressing upon being hit will cause the user to automatically back away from their attacker.
- Normal Strategy Card: Frosty Flower (氷華の虜; lit. "Ice Flower's Captive"): Plants an ice flower on the ground. Any foe that steps on it will be knocked down by an eruption of ice shards. Multiple ice flowers can be set up throughout the area provided that the user has enough BP. Becomes more effective if the current officer happens to be endowed with the Ice attribute, giving it additional synergy with other ice-based cards.
- Golden Strategy Card: Intense Melody (凛然たる調べ; lit. "Commanding Song"): Reduces the opponent's BP. Becomes more effective if the opponent is afflicted with a status ailment.
- Team Attacks
- Triple Rush 1: Sends out a mobile shockwave forward via rising kick.
- Triple Rush 2: Juggles enemies by playing flute in front of them continuously.
- Triple Rush 3: Hurls a wide energy wave on the ground below, causing nearby foes to scatter.
- Unique Triple Rush 1: If Zhenji is paired up with Yueying and Lianshi, the three of them will be able to perform a unique triple rush attack together. For her part, Zhenji begins the assault by playing her flute to release a continuous sound wave.
- Unique Triple Rush 2: Should Zhenji have Cai Wenji and Motochika Chōsokabe as her teammates, they can unleash a unique triple rush attack that demonstrates their collective musical prowess. Zhenji contributes to the combo by continuously playing her flute while waving her hips slightly, creating a sound wave that sends surrounding foes airborne.
Fighting Style[]
Her Online Z counterpart has some distinct attacks not found in the crimson flute moveset. The sixth charge works similarly to Zhenji's old sixth charge attack from Dynasty Warriors 5 with the inclusion of sound bubbles to further overwhelm foes.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Zhenji is affiliated with the flute in this title. When equipped with it, Zhenji can perform the following unique attacks listed below.
- EX Attack 1: : Zhenji throws her flute forward like a boomerang, then emits an aura that temporarily raises her attack speed and movement speed.
- EX Attack 2: : Grabs an enemy and isolates them by generating a sudden burst to knock away other foes. Once alone with her victim, Zhenji proceeds to hit them with a fierce roundhouse kick that produces a radial shockwave. Introduced in Xtreme Legends.
- Musou Attack - Icy Rain (氷雨招来; lit. "Ice Rain Invitation"): : Raises flute upward to summon ice crystals raining down around the area. Enemies struck by the crystals will either drop down or be frozen solid.
- Alternate Musou Attack - Crystal Flowers (氷華; lit. "Ice Blossoms"): R1 + : Zhenji plays her flute while dancing in place, causing pale blue petals to fly out and small sound waves to pop up repeatedly around her. Enemies caught by her song are juggled continuously before being flung away at a considerable distance. Has a chance of freezing targets.
- Aerial Musou Attack - Heart of Ice (氷踵; lit. "Ice Heel"): : Drops down on the floor and plays a haunting tune that causes nearby enemies to faint or be frozen. If an opponent is very close by, Zhenji will smack them down and step on their body mercilessly after playing her song.
- Rage Attack: Slaps enemy across the face several times, then finishes the attack by playing flute once while twirling and brandishing it to generate a sudden burst of energy outward. The attack cycle takes cues from Zhenji's old third charge attack from the fourth and fifth games.
- True Rage Attack: Should Zhenji perform a 100-hit combo during her Rage attack, she will start hopping around playing a devastating song that unleashes powerful sound waves while spinning continuously. It ends with her pausing to deliver several side kicks to one side and a hopping one to the other before triggering the default finisher.
Dynasty Warriors 8: Xtreme Legends[]
- Bodyguard Skills
- Battle Skill - Fire Attack: Starts a fire at the designated location. Its effect is powerful, but lasts only a short time.
- Assistance Skill - Energy: Restores one unit of the player's Musou when they are near death.
- Rouse Skill - Recovery: Restores the health of bodyguards when they are near death.
Dynasty Warriors 8: Empires[]
- Ways of Life Skills
- Ways of Life - Seductive Beauty: Resourceful Type, 4,000 Employment Cost
- Fixed Strategy - Great Banquet: Holds a large banquet with other officers to increase friendliness rating.
- Stratagem Card 1 - Wings of Destiny: Increases speed for 40 seconds.
- Stratagem Card 2 - Spot Turret: Places a turret that increases the durability of allied bases including the main camp.
- Stratagem Card 3 - Recovery Turret: Places a turret that enables an allied base to heal the user and their allies within a 50 meter radius.
- Stratagem Card 4 - Affection: Uses troop strength to restore the health of the user and their allies. Increases their attack and defense for 30 seconds.
- Stratagem Card 5 - Reinforcements: Calls for reinforcements and commands them to attack enemy territory from multiple points.
- Awarded Stratagem Card - Mystic Fog: Sprays a blue eldritch fog around the user for 20 seconds, slowing down any unit nearby.
Shin Sangoku Musou Blast[]
- Original Card
- Unit Type: Archer
- Musou - Blizzard Melody (氷嵐曲): Releases multiple sound waves at all directions, then conjures large icicles from the ground.
- Skill - Beautiful Smile (艶やかな笑み): Fills Musou gauge by 3 levels.
- Team Effect - Wei Endurance Formation: Regenerates health via Musou attacks and skills in proportion to the amount of Wei officers on the team.
Dynasty Warriors: Godseekers[]
- Type Ability
- Movement Flexibility: Allows for more mobility by ignoring an enemy unit's zone of control.
- Normal Attacks
- Flowery Arrangement (華奏; lit. "Blossoming Performance"): Hits surrounding foes. Lowers enemy's defense by 10%.
- (媛奏; lit. "Enchanting Performance"): Hits surrounding foes. Lowers enemy's spirit by 10%.
- (篭奏; lit. "Captivating Performance"): Hits multiple foes. Lowers enemy's attack by 10%.
- Zither Strike (琴奏; lit. "Zither Performance"): Hits multiple foes. Lowers enemy's mobility by 1.
- EX Attacks
- Flowery Arrangement EX (華奏Ex; lit. "Blossoming Performance EX"): Hits surrounding foes. Lowers enemy's attack and defense by 10%.
- (媛奏Ex; lit. "Enchanting Performance EX"): Hits multiple foes. Lowers enemy's attack and spirit by 10%.
- Musou Attacks
- Icy Rain (氷雨招来; lit. "Ice Rain Invitation"): Hits multiple foes. Has a chance of freezing enemies.
- Crystal Flowers (氷華; lit. "Ice Blossoms"): Hits multiple foes. Has a chance of freezing enemies. Lowers enemy's spirit by 10%.
- Heart of Ice (氷踵; lit. "Ice Heel"): Hits multiple foes. Has a chance of freezing enemies.
- Red Skills
- First Strike: Increases strength by 50% and mobility by 2 for one turn only.
- Close Quarters: Increases defense against close-range attacks, but weakens it against long-range attacks.
- Remoteness: Increases defense against long-range attacks, but weakens it against close-range attacks.
- Swift Foot: Increases mobility by 1.
- Fearless Leader: Increases critical hit rate when allied morale is low.
- Musou Master: Increases attack strength of Musou attacks.
- Blue Skills
- Relentless: Increases the effect of state reductions when the character attacks the enemy by 5%.
- Relentless Duo: Increases the effect of state reductions when the character attacks the enemy by 10%.
- Relentless Ultra: Increases the effect of state reductions when the character attacks the enemy by 20%.
- Stun Effect: Occasionally induces enemies into a stunned state with attacks.
- Frighten Effect: Occasionally induces enemies into a frightened state with attacks.
- Burn Effect: Occasionally induces enemies into a burnt state with attacks.
- Freeze Effect: Occasionally induces enemies into a frozen state with attacks.
- Shock Effect: Occasionally induces enemies into a shocked state with attacks.
- Poison Effect: Occasionally induces enemies into a poisoned state with attacks.
- Enfeeble: Reduces the enemy's Musou gauge by 50%.
- Green Skills
- Recovery: Restores the health of the unit and any allied units within 1 adjacent square by 5% at the start of each turn.
- Recovery Duo: Restores the health of the unit and any allied units within 1 adjacent square by 10% at the start of each turn.
- Recovery Ultra: Restores the health of the unit and any allied units within 1 adjacent square by 15% at the start of each turn.
- Purification: Removes influences from the unit and any allied units within 1 adjacent square with a success rate of 50% at the start of each turn.
- Strength Vessel: Increases the strength of the unit and any allied units within 1 adjacent square by 5%.
- Defense Vessel: Increases the defense of the unit and any allied units within 1 adjacent square by 5%.
- Dexterity Vessel: Increases the dexterity of the unit and any allied units within 1 adjacent square by 5%.
- Agility Vessel: Increases the agility of the unit and any allied units within 1 adjacent square by 5%.
- Spirit Vessel: Increases the spirit of the unit and any allied units within 1 adjacent square by 5%.
- Furor: Increases the energy of units in Synchro Mode.
- Bolt: Increases the mobility of units in Synchro Mode.
- Purple Skills
- Health Springs: Increases the amount of health restored by 20%.
- Musou Springs: Increases the amount of Musou restored by 20%.
- Learner: Increases experience earned by 30%.
- Learner Duo: Increases experience earned by 50%.
- Learner Ultra: Increases experience earned by 100%.
- Flurry: Increases the charge during attacks by 10%.
- Flurry Duo: Increases the charge during attacks by 30%.
- Flurry Ultra: Increases the charge during attacks by 50%.
- Merciless: Enables character to occasionally defeat an enemy unit in a single attack.
Dynasty Warriors: Unleashed[]
- Main Attacks
- Strong Attack 1 - Beautiful Note (絢音; lit. "Dazzling Sound"): Glides forward on the ground while emitting a sound wave to damage the enemy. Has a cooldown time of 16 seconds (10 seconds in the Japanese server).
- Strong Attack 2 - Splendid Spin (麗旋; lit. "Beautiful Twirl"): Plays flute to create multiple sound waves followed by a vertical funnel of sound. Damages surrounding enemies and decreases their defense power momentarily. Has a cooldown time of 20 seconds (16 seconds in the Japanese server).
- Strong Attack 3 - Dazzling Speed (綺速; lit. "Elegant Haste"): Flings flute like a boomerang to damage enemies from a short distance. Also increases personal attack speed by 30% for 10 seconds. In the Japanese server, it instead lowers the enemy's mobility. Has a cooldown time of 25 seconds (16 seconds in the Japanese server).
- Strong Attack 4 - Ravishing Dance (魅; lit. "Fascination"): Lets out a sound wave, then forces a nearby enemy to dance one-on-one before kicking them away. Disperses surrounding foes instantly. In the Japanese server, it also reduces their attack speed temporarily. Has a cooldown time of 31 seconds (20 seconds in the Japanese server).
- Normal Attack: Performs their preferred weapon's normal attack string.
- Special Attacks
- Musou Attack - Crystal Flowers (氷華; lit. "Ice Blossoms"): Engulfs the enemy in a torrent of ice crystals while playing the flute and dancing along. Freezes surviving targets in an instant. Gets overriden by the character's Rage attack once all three Musou gauges have been filled up.
- Musou Rage Attack: Performs Rage attack once all three Musou gauges have been filled up.
- Switch Attack: Twirls around in mid-air while generating a radial sound wave.
- Special Maneuver - Dodge: Quickly slides on both knees while playing flute to evade enemy attacks.
- Team Attacks
- Triple Attack 3: Performs a shortened version of Beautiful Note to contribute to the combo.
- Global Server-Exclusive Passive Skills
- Primary Skill - Song of the Goddess Luo: Increases max health points of all officers by 10%.
- Secondary Skill: Increases attack of dodge-type officers by 15%.
- Tertiary Skill: Decreases skill cooldown of Wei officers by 15%.
- Japanese Server-Exclusive Passive Skills
- Primary Skill: Increases overall speed by 10%. Activates after filling up one Musou bar.
- Secondary Skill: Increases critical chance for normal attacks by 60%. Activates after filling up two Musou bars.
- Team Combination
- Beauty of Wei (曹魏の美女; "Beauties of Cao Wei")
- Required Characters: Zhenji, Cai Wenji
- Bonus: Critical Chance +4%, Element Advantage +4.5%
- Divine Beauty (傾国傾城; "Ruinous Beauties")
- Required Characters: Zhenji, Diaochan
- Bonus: Element Advantage +5%, Attack Speed +4%
- Queen Wenzhao (密なる調べ; "Closer Inspection")
- Required Characters: Cao Pi, Zhenji
- Bonus: Element Advantage +5%, Musou Generation +3.5%
- All-Time Beauty (絶世の風華; "Peerless Grace")
- Required Characters: Zhenji, Cai Wenji, Wang Yuanji
- Bonus: Attack Speed +3.5%, Element Advantage +3.5% (+3% in the Japanese server), Musou Generation +3.5% (+7% in the Japanese server)
- Team Attack: Zhenji will be able to perform a triple attack if she happens to be partnered with Cai Wenji and Wang Yuanji. She is the last to act during the whole combo. Only applies to the global server.
Warriors Orochi 4[]
While retaining the same moveset from Dynasty Warriors 8: Xtreme Legends, Zhenji wields the Trident as their sacred treasure in this title. When equipped with it, Zhenji can perform the following attacks listed below.
- Special Attacks
- Musou Attack: : Zhenji performs Crystal Flowers as their ground Musou attack.
- Normal Magic: R1 + : Conjures a large tidal wave to ride on, sweeping away enemies within the user's path. Can be canceled by tapping . Despite its ability to breach the enemy's guard, the magic's low attack power means it will mostly be used for crowd clearing or evading stronger foes.
- Charge Magic: R1 + : Launches forward multiple geysers in a row while surrounding the user within a streaming ring of water for 5 seconds. Cannot be blocked against and even hits downed foes. Provides additional protection and may also interfere with the enemy's attacks.
- Unique Magic: R1 + : Zhenji causes several glaciers to materialize in front of her, then causes them to break into fragments with a single heel stomp.
- Summon Magic: R1 + : Summons mount to Zhenji's side.
- Miscellaneous Skills
- Unity Magic Bonus: Power +4, Technique +4, Speed +1
- Musou Effect - Revive: Grants nearby allies the ability to be revived from the location they were last in once. Only applies in Battle Arena.
- Divine Blessing 1 - Raid: Increases movement speed and defense power for 5 seconds after switching. Only applies in Battle Arena.
- Divine Blessing 2 - Divine Bow: Increases attack speed and magic attack power. Only applies in Battle Arena.
- Infinity Support Skill - Crystals: Increases the possibility of obtaining crystals. Only applies in Infinity Mode.
- Type Skills
- Critical Hit: Passive: Causes attacks to inflict more damage against airborne enemies.
- Spirit Charge: Attack + : Cancels most attacks into a spirit charge that breaks through the enemy's guard while consuming a portion of Musou.
- Type Upgrade Skill 1 - Flak: Increases damage inflicted upon airborne enemies.
- Type Upgrade Skill 2 - Torrent: Enhances the character's switch combo.
- Type Upgrade Skill 3 - Shadow Blade: Increases damage caused by spirit charges.
- Type Upgrade Skill 4 - Shadowless: Enables the character to sometimes conserve Musou when doing a spirit charge.
- Type Upgrade Skill 5 - Tempered: Temporarily increases defense when somersaulting with little health left.
- Team Combination
- Battlefield Musicians (戦場の旋律; lit. "Melodies of the Battlefield"): Deploying Zhenji together with Cai Wenji, Motochika Chōsokabe, and Kojūrō Katakura will have their team's attack power be doubled every 300 KOs.
- Voluptuous Beauties (妖艶なる美姫): Deploying Zhenji together with Nō and Da Ji will have their team's movement speed be doubled every 300 KOs.
Fighting Style[]
Keys: | Flow Attack • | Reactive Attack • | Musou • | Jump/Mount |
Base Game[]
Zhenji is affiliated with the chain whip and iron flute in this title. When equipped with them, Zhenji can perform the following unique attacks listed below.
- Unique Attacks
- Unique Flow Attack Finisher (Chain Whip): Enemy Downed + : Delivers several rapid kicks done sideways, ending the assault with a leftward kick that leaves foes stunned for a brief moment. This move uses the additional finishing motion for Zhenji's True Rage attack in the eighth title.
- Unique Flow Attack Finisher (Iron Flute): Enemy Downed + : Zhenji's finisher has her generate blue petals as she swats nearby enemies down and crushes them underfoot with one of her heels, producing a radial shockwave in the process. Takes cues from her Heart of Ice Musou attack in the eighth installment.
- Unique Trigger Attack (Chain Whip): R1 + : Hops forward to deliver an upward flying kick that launches enemies into the air. Has some similarities to Zhenji's original dash attack in the older games.
- Unique Trigger Attack (Iron Flute): R1 + : Produces a stream of sound waves by playing flute, then delivers a roundhouse kick while surrounded by blue and violet petals. If this attack connects to an opponent successfully, Zhenji will send out two ultrasonic sound wave balls forward as well.
- Special Technique: R1 + : Harshly strikes the ground with whip to generate an ice geyser that bursts into smaller shards. The animation is based on the chain whip's first charge attack from the previous games.
- Musou Attack: : Flails whip back and forth repeatedly while sauntering casually. Zhenji then delays a bit before delivering an icy slash followed by a wide spin kick that sends out a frigid wave forward. Also, pale blue and violet petals trail around Zhenji for the duration of the move's finisher.
- Aerial Musou Attack: : Conjures an icy tornado that freezes foes solid before causing them to collapse on the ground. Treated as an aerial version of Zhenji's Icy Rain Musou attack from past installments.
- Horse Maneuvers
- Summon Horse: L2: Summon horse to the battlefield. Holding L2 as the horse approaches will allow the character to automatically mount them.
- Auto-Run: Riding Mode + L2: Automatically runs towards a specified destination. If a destination has not been set, the horse will instead run towards the location of the player's currently selected mission.
- Sprint: Riding Mode + Direction + R1: Causes horse to run at a faster pace. Doing so depletes their stamina each time.
- Jump: Riding Mode + Direction + R2: Causes horse to jump high while running.
- Horse Fast Attack: Riding Mode + : Performs a fast and seamless attack while mounted. The attack itself varies depending on what type of weapon is equipped and whether the enemy is grounded or airborne.
- Horse Trigger Attack: Riding Mode + : Performs an attack that sends enemies flying into the air. May vary depending on what type of weapon is equipped.
- Horse Musou Attack: Riding Mode + : Causes horse to sprint by consuming Musou instead of stamina.
- Dismount Horse: Riding Mode + : Dismounts from horse and resumes default fighting stance.
- Bow Maneuvers
- Shooting Mode: 🡻: Pulls out bow and assumes archery stance. Can be cancelled by tapping 🡻 again.
- Switch Arrows: 🡸 or 🡺: Switches between different types of arrows.
- Bow Attack: Shooting Mode + : Fires current arrow at a target. Can lock on targets by tapping R3.
- Lower Bow: Shooting Mode + : Lowers bow while squatting down.
Dynasty Warriors 9: Empires[]
- Officer Skills
- Secret Plan - Icy Domain (氷雪の調べ; lit. "Ice Snow Melody"): Unleashes a moderate ice attack and nullifies the effects of active secret plans.
- Military Unit: Cavalry
- Title: Radiant Allure (玉肌花貌; lit. "Skin Like Jade and Flowers")
- Unique Political Ploy - Great Taxation: Collects gold and supplies from all owned areas while decreasing their defense level by 15.
- Reputation Bonus: Brave +25%, Ingenious +50%, Eloquent +80%, Benevolent -50%, Evil +80%
Shin Sangoku Musou Apuri[]
- Base Attacks
- Normal Attack: Performs unique flow attack string from the base game using the iron flute. Available by default.
- Aerial Attack: Performs aerial flow attack string from the base game.
- Repel Attack: Performs knock-down trigger attack from the base game to repel foes.
- Launch Attack: Performs launch trigger attack from the base game to lift foes into the air. Can be followed up with aerial flow hit string activated by repeatedly tapping the normal attack icon.
- Stun Attack: Performs stun trigger attack from the base game to daze foes momentarily. Can be followed up with stun flow hit string activated by repeatedly tapping the normal attack icon.
- Guard Break Attack: Performs guard break attack from the base game to break the enemy's guard. Can be followed up with down flow hit string activated by repeatedly tapping the normal attack icon.
- Chain Attack: Performs down flow attack from the base game to repeatedly strike at foes. Does heavy damage, but cannot deplete the target's spirit. This move is mostly available to attack-type versions of Zhenji.
- Endurance Attack: Performs separating attack from the base game while generating a protective aura that temporarily boosts defense. This move is mostly available to defense-type versions of Zhenji.
- Sneak Attack: Performs dash attack from the base game to inflict heavy damage on the opponent's spirit. This move is mostly available to speed-type versions of Zhenji.
- Missile Attack: Leaps into the air and fires a projectile that turns into a large tornado upon hitting the ground. Does decent damage from a distance, but cannot deplete the target's spirit. This move is mostly available to snipe-type versions of Zhenji.
- Recover Attack: Performs separating attack from the base game while generating a healing circle that gradually restores health. Has no elemental variations with each upgraded version. This move is mostly available to special-type versions of Zhenji.
- Special Attacks
- Unique Attack 1 - Ice Blossoms (氷華): Performs special technique from the base game. Available by default.
- Unique Attack 2 - Ice Kick (氷蹴): Performs unique trigger from the base game using the iron flute. Initially available for UR rank versions of its user, this move can be learned upon reaching level 170.
- Musou Attack: Performs Musou attack from base game minus the looping animation. Consumes one full Musou gauge.
- Aerial Musou Attack: Performs aerial Musou attack from base game. Consumes one full Musou gauge.
- Super Musou Attack: Performs full Musou attack from base game. Consumes two full Musou gauges.
- Auxiliary Attacks
- Counter Attack: Performs counter attack from the base game by tapping the orange counter icon near the opponent once it pops up.
- Finishing Attack: Performs finishing attack from the base game by tapping the golden finisher icon that appears once the opponent's spirit has been fully depleted.
- Normal Evasion: Does a normal evasion maneuver on the ground to avoid enemy attacks. Can only be performed by attack-type and special-type versions of Zhenji.
- Swift Evasion: Hovers in the air to avoid enemy attacks in an instant. Can only be performed by speed-type and snipe-type versions of Zhenji.
- Piercing Evasion: Charges forth while hunched to avoid enemy attacks while dealing chip damage to foes blocking the way. Can only be performed by defense-type versions of Zhenji.
Normal Version Attacks[]
- Class Type: Attack
Mystic Version Attacks[]
- Class Type: Speed
Abyss Version Attacks[]
- Class Type: Defense
Dynasty Warriors 3 Version Attacks[]
- Class Type: Snipe
Other Skills[]
- Memory Abilities
- Blooming on the Latest Cushion (次代の褥に咲く)
- Characters: Zhenji
- Rank: R
- Bonus: +205 Musou
- Skill - Steadfast (堅牢): Reduces damage from officers by 7%.
- Flower Blossoming on a Steep Path (峻厳なる道に咲く花)
- Characters: Zhenji
- Rank: SSR
- Bonus: +243 Defense, +243 Musou, +243 Willpower
- Skill - Steadfast (堅牢): Reduces damage from officers by 15%.
- Melody-Filled Garden (旋律満ちる庭)
- Characters: Zhenji, Cai Wenji, Xin Xianying
- Rank: SSR
- Bonus: +386 Attack, +386 Health, +386 Musou
- Skill - Heal (快癒): Recovers 10 health points every 4 seconds.
- Plucked Flower (摘花)
- Characters: Cao Pi, Zhenji
- Rank: SSR
- Bonus: +257 Health, +257 Musou, +257 Willpower
- Skill - Heal (快癒): Recovers 10 health points every 4 seconds.
- Beautiful Flower - Dynasty Warriors 8 (麗しの華)
- Characters:
- Rank: UR
- Bonus: +783 Attack, +783 Defense
- Skill 1 - Recover (快復): Recovers 10 Musou points every 4 seconds.
- Skill 2 - Technique (技撃): Increases skill attack damage by 10%.
- Beautiful Flower - Dynasty Warriors: Godseekers (麗しの華 『英傑伝』)
- Characters: Zhenji
- Rank: UR
- Bonus: +1,131 Attack, +1,131 Health, +1,131 Musou
- Skill 1 - Restore (全快): Recovers 10 health and Musou points every 4 seconds.
- Skill 2 - Absorb (吸活): Recovers 9 Musou points every 2 seconds.
- Team Combination
- Soaring Phoenix (鳳凰于飛)
- Required Characters: Cao Pi, Zhenji
- Bonus: +100 Attack, +50 Willpower
- Beauties of Guandu (官渡の美)
- Required Characters: Zhang He, Zhenji, Yuan Shao
- Bonus: +100 Attack, +50 Health, +50 Musou
- Poem of Hope (希望の詩)
- Required Characters: Zhenji, Cai Wenji, Xin Xianying
- Bonus: +100 Defense, +50 Health, +50 Musou
Fighting Style[]
Cai Wenji is affiliated with the erhu in this title.
- Skills
- Fury Awakening Aura: Causes blue misty light to enshroud Cai Wenji while a golden crescent forms from her back to complete the fury transformation. Can be imbued with additional effects via certain chi skills.
- Support Skill - Health Recovery: Restores an ally's health by a moderate amount.
- Team Ability - Awakening Boost: Increases amount of awakening points gained when slaying enemies.
- Card: Strategist Type, Wood Element, +16 to Academy
- Enemy-Only Attacks
- Enemy-Only Attack: Charges up and fires several long lasers traveling at multiple directions.
Fighting Style[]
When controlled by the AI in Strikeforce, Cai Wenji's attacks will be imbued with the yang element by default.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Cai Wenji is affiliated with the harp in this title. When equipped with it, Cai Wenji can perform the following unique attacks listed below.
- EX Attack: : Plays a tune that causes miniature moons of light to rain down around Cai Wenji continuously, leaving her extra room to perform another attack.
- Musou Attack - Amber Light (琥珀光): : Spins in place to produce gentle winds and a surge of golden light underneath Cai Wenji's feet. This move knocks down nearby foes and restores a portion of health for Cai Wenji and her allies.
- Alternate Musou Attack - Jade Light (翡翠光): R1 + : Cai Wenji plays her harp and sends out green glowing mist which repeatedly hits opponents in front of her. Although Cai Wenji remains stationary for the duration of the attack, the trajectory she is facing can easily be maneuvered.
- Notable Skills
- Power Up +: Increases power by a medium amount.
- Elemental Attack Up: Increases elemental effects when attacking.
- Attack Range Up: Increases attack range.
- Harp Master: Gains expertise at wielding the harp.
Dynasty Warriors 7: Xtreme Legends[]
- Titles
- Lieutenant General (偏将軍) - Slightly increases Legend Mode rewards.
- Defense General (典軍校尉) - Slightly increases damage inflicted on enemies when using EX weapons.
- River General (横江将軍) - Marginally increases attack and defense against officers when using speed-type weapons.
- Campaign General (討逆将軍) - Marginally absorbs health from enemies when damaging them using speed-type weapons.
- Front General (前将軍) - Moderately increases defense against projectile and shockwave attacks when using power-type weapons.
- Minister of the Interior (侍中) - Improves the quality of sword and shield power-ups dropped by enemies.
- Grand Commander (太尉) - Moderately increases damage inflicted on enemies when using speed-type weapons.
- Queen (輔国大将軍) - Significantly absorbs health from enemies when damaging them using EX weapons.
Dynasty Warriors 7: Empires[]
- Officer Skills
- Fame Type: Kind
- Ruler Special Command 1 - Three Visits: Convinces an officer to join by paying respects to them. Increases kind fame by 3,000 when used.
- Ruler Special Command 2 - Compassion: Convinces an enemy territory with a low happiness rating to defect. Increases kind fame by 5,000 when used.
Dynasty Warriors Next[]
Cai Wenji is affiliated with the harp in this title.
- Unique Attacks
- EX Attack: : Serves the same function like in the base game.
- Musou Attack: : Cai Wenji performs Jade Light as their main Musou attack with the game classifying it as a Multi-Strike type.
- Speed Musou Attack - Mental: Tap Both Sides of Screen: Cai Wenji creates a controllable sphere of sound waves to attack the opponent repeatedly. It ends with the sphere bursting into a mid-range sound wave.
- Direct Breaks
- Direct Break (Default) - Archers: Causes a rain of arrows to surround the player, damaging enemies within close proximity.
- Direct Break (Alternate) - Sorcerers: Conjures a wall of lightning around the player, shocking nearby foes.
- Direct Break (Downloadable) - Cavalry: Commands a group of cavalry units to charge forward.
- Stratagems
- Stratagem Card (Default) - Unusual Request (妙なる調べ; lit. "Odd Melody"): Enables player to jump while doing strong attacks.
- Stratagem Card (Alternate) - Defensive Melody (守護の旋律): Greatly increases player's defense, but greatly decreases attack in turn.
- Stratagem Card (Downloadable) - Clear of Thought (頭脳明晰; lit. "Mental Sharpness"): Imbues the attacks of allied bow troops with the element of ice.
- Allied Stratagem: If deployed as a playable officer, Cai Wenji will play a soothing melody to keep enemy forces from invading for a set period of time and sway the player to become a more virtuous ruler. Has a chance of happening from time to time.
Shin Sangoku Musou Online Z[]
Made playable via spirit item, Cai Wenji's moveset uses a weapon that did not get released for player avatars.
- Main Attacks
- Charge Attack 1: Summons five orbs of light in a fan formation and slams them to the ground, causing them to burst violently for a few seconds.
- Charge Attack 2: Does a leaping kick that sends an enemy airborne.
- Charge Attack 3: Rapidly fires off multiple light projectiles while standing still strumming repeatedly. The user ends the barrage with a frontal sound wave being flung at a close distance.
- Charge Attack 4: Emits a whirlwind-like sound wave that knocks nearby enemies away.
- Charge Attack 5: Releases a whirlwind-like sound wave that sends multiple foes airborne, leaving them vulnerable to incoming combos.
- Charge Attack 6: Twirls about once, creating a large sound wave that spreads out radially and a second one covering the user's frontal side momentarily.
- Normal Attack: Generates a series of radial sound waves while trudging about, finishing the combo off with a larger sound wave.
- Evolution Attack: Kneels down and strums the harp repeatedly to produce whirlwind-like sound waves to lift approaching enemies into the air.
- Musou Attacks
- Musou Attack: Releases an energy burst that burns and dazes foes before performing Cai Wenji's Jade Light Musou attack from Dynasty Warriors 7.
- Auxiliary Attacks
- Dash Attack: Emits a sound wave while hopping about.
- Jump Attack: Releases a sound wave in front of the user.
- Jump Charge: Flips forward and releases a large sound wave while posing momentarily.
- Special Abilities
- Domestic Bonus: +10 to Technology
- Battle Bonus: +7 to Defense
- Best Formation 1 - Round Formation: 1 to 5 Units, Defense Type
- Best Formation 2 - Crescent Formation: 3 to 5 Units, Offense Type
- Best Formation 3 - Crane Formation: 3 to 5 Units, Balanced Type
- Support Skill - Melancholic Poem (悲憤詩): Briefly lowers all enemy units' attack and defense by 5%.
Dynasty Warriors: Overlords[]
- Main Attacks
- Strong Attack 1 (Dash): Spins around while strumming harp to fire a blue sound sphere that travels slowly before suddenly bursting forth at great speed. Inflicts 180% attack damage. Its bonus effect enables the first hit to deal 44% attack damage to elite enemies while inflicting them with a debuff that increases the amount of damage they take by 18% for 8 seconds.
- Strong Attack 1 (Break): Generates a short-ranged sound ripple to deal 170% attack damage to enemies in front of Cai Wenji. Its bonus effect allows it to deal an additional 380% attack damage on hit and greatly reduces their super armor bar. The effect itself triggers every 30 seconds.
- Strong Attack 1 (Armor): Dances backwards while producing a medium-sized sound sphere that explodes into music notes after traveling within a short distance, inflicting 230% attack damage to foes at the front. Its bonus effect grants nearby friendly units a shield that adds a 9% bonus to their health, a 30% damage reduction, and a minor super armor effect. It lasts for 8 seconds and triggers every 40 seconds.
- Strong Attack 1 (Gather): Briefly levitates harp before strumming it with both hands crossed, unleashing a minor vertical sound wave followed by a much larger radial one. Deals a total of 160% attack damage towards surrounding opponents. Its bonus effect deals an additional 18% damage to all enemy troops within range and pulls them closer to the user. The effect itself triggers every 10 seconds.
- Strong Attack 2: Launches a leaping kick before unleashing a radial sound wave while spin jumping. Deals 210% attack damage to foes and launches them airborne.
- Strong Attack 3: Plucks harp with both hands to rapidly send out mini projectiles followed by a powerful sound sphere launched forward, dealing a total of 300% attack damage to foes.
- Strong Attack 4: Releases a radial sound wave to inflict 200% attack damage to foes and scatter them.
- Strong Attack 5: Unleashes a radial sound wave to disrupt nearby foes and lift them up high. Deals a total of 170% attack damage in the process. Has weaker damage output than the fourth charge, but makes up for it with better coverage.
- Strong Attack 6: Rakes harp with left hand to unleash a massive radial sound wave while spinning, then fires a large sound sphere traveling forward. Deals a total of 220% attack damage and has a chance of freezing targets.
- Normal Attack 1: Fires a sound sphere that bursts into a sound wave upon hitting a foe, dealing 50% attack damage. Cannot stiffen rival players in competitive modes.
- Normal Attack 2: Works similarly to the first normal attack and even has the same damage output.
- Normal Attack 3: Works similarly to the first normal attack, though it deals 60% attack damage.
- Normal Attack 4: Works similarly to the first normal attack, though it deals 80% attack damage.
- Normal Attack 5: Works similarly to the first normal attack, though it deals 100% attack damage.
- Normal Attack 6: Works similarly to the first normal attack, but releases a stronger sphere that deals 140% attack damage.
- Special Attacks
- EX Attack: Causes shards of ice to fall down and hit the enemy, dealing a total of 300% attack damage with a chance of freezing enemies solid. This move can also buff Cai Wenji and other party members if her Earth Combat Soul skill has been activated.
- Musou Attack: Performing a rendition of her Amber Light Musou attack, Cai Wenji dances around while generating music notes that spiral around her, damaging surrounding enemies with 560% attack damage and healing nearby allies with 120% of her attack power as its base output.
- Auxiliary Attacks
- Dash Attack: Unleashes several sound waves in a row while hopping forward.
- Switch Attack: Strums harp to release a radial sound wave upon landing on the ground. Only used in certain competitive modes.
- Counter Attack: Dazes foes the moment they hit while blocking.
- Evasion: Dashes forth slightly to avoid incoming enemy attacks.
- Horse Attacks
- Horse Normal Attack: Unleashes several sound waves in a row while riding on horseback.
- Horse Kick Attack: Has horse unleash powerful kicks with its forelegs. Has a cooldown time of 8 seconds.
- Horse Stomp Attack: Has horse stomp the ground hard. Has a cooldown time of 6 seconds.
- Horse Musou Attack: Commands horse to charge forward at high speed for a short duration of time.
- General Tactics
- Song of Lament: Increases healing effect in battle by 8%. Effects increase the higher Cai Wenji's star ranking becomes.
- Petition: Increases attack in battle by 9%. Effects increase the higher Cai Wenji's star ranking becomes.
- Lingering Song: Causes EX attack to grant nearby allies an 8 second protective buff that absorbs damage equal to 80% of attack.
- Combat Soul Skills
- Heaven Combat Soul Skill: Causes Musou attack to heal teammates with less than 40% maximum health for 126% of output value. Bonus increases the higher the combat soul's ranking rises.
- Earth Combat Soul Skill: Prolongs EX attack's freezing effect by 1 second and causes teammates affected by the Lingering Song tactic to deal 17% more damage against frozen foes. Freeze duration and bonus increase the higher the combat soul's ranking rises.
- Human Combat Soul Skill: Recovers 133 Musou points instantly and gains a 6% attack boost for 10 seconds once maximum health drops below 50%. Has a cooldown time of 30 seconds. Both bonuses increase the higher the combat soul's ranking rises.
- Skin Skills
- Suit Skill: Empowers nearby allies with a buff that increases both their attack and defense by 8% for 20 seconds so long as Cai Wenji's maximum health is below 50%. Has a cooldown time of 60 seconds.
- Ornament Skill: Gains a 7% boost in attack for 10 seconds after hitting frozen enemies.
- Exclusive Suit Skills
- The following skills only take effect if Cai Wenji is equipped with her Icy Heart costume.
- Frostbite: Imbues all moves with a special effect.
- Orb of Phoenix: Gains 5 stacks of orb energy once a Musou slot has been filled. Performing a charge attack uses up one stack while inflicting the Phoenix status on foes for 10 seconds. Targets affected by this debuff suffer a 30% reduction in speed for 6 seconds if damaged while the individual who attacked them recovers health points equal to 20% of their damage output.
- Horse Skills
- Yellow Dust: Causes allies within 15 meters to gain a 6% life steal boost.
- Glory: Causes allies within 15 meters to gain a 9% life steal boost.
- Clustered Gleam: Causes allies within 15 meters to gain a 15% life steal boost.
- Ghost Candle: Causes allies within 15 meters to gain a 15% life steal boost.
- Shadow Runner: Causes allies within 15 meters to gain a 15% life steal boost.
- Purple Sun: Increases damage dealt in battle by 10%.
- Team Combination
- Ephemeral
- Required Characters: Xiahou Yuan, Cai Wenji
- Bonus: +13,333 Health, +1,058 Attack
- Jade Bowl of Ice
- Required Characters: Zhenji, Cai Wenji
- Bonus: +13,333 Health, +1,058 Attack
- Mutual Appreciation
- Required Characters: Cao Cao, Cai Wenji
- Bonus: +13,333 Health, +1,058 Attack
- Joint Skill: If paired up with Cao Cao, Cai Wenji will be able to perform a unique joint attack alongside her. She starts the attack by strumming her harp continuously while sitting down, generating a stream of music notes surrounding her. Cao Cao walks up to her and turns the ground they are standing on into a floating platform of ice which Cai Wenji helps shape with her constant playing. As the pair summon a glyph representing the Chinese astrological chart, they manipulate floating glaciers to rain down heavily on the ground to devastate foes below.
- The Special One
- Required Characters: Cai Wenji, Jia Xu
- Bonus: +13,333 Health, +1,058 Attack
- Valley of Orchards
- Required Characters: Cai Wenji, Diaochan
- Bonus: +10,111 Health, +802 Attack
- Ethereal
- Required Characters: Zhang Liao, Cai Wenji, Wang Yi
- Bonus: +16,778 Health, +1,332 Attack
- Special Skill: Gives attacks a 14% chance of summoning extremely cold ice to strike the enemy, dealing 240% attack as extra damage and freezing them for 3 seconds. Has a 4 second cooldown time.
- Joy of Delusion
- Required Characters: Cai Wenji, Wang Yi, Guo Jia
- Bonus: +16,778 Health, +1,332 Attack
Warriors Orochi 3[]
Cai Wenji retains her weapon moveset from Dynasty Warriors 7 albeit with some changes and additions.
- Changed Attacks
- Jump Attack: : Strums harp to produce small sound waves traveling to the ground.
- Jump Charge: : Flips forward and emits a wide surrounding sound wave upon landing. This attack initially served as the harp moveset's jump attack, but now serves as Cai Wenji's jump charge.
- Team Abilities
- Ability 1 - Wonder: Increases abilities of Wonder-type warriors.
- Ability 2 - Impact: Refills Musou by a set amount for every 100 KOs per member. Only available in Warriors Orochi 3 Ultimate.
- Special Attacks
- Musou Attack: : Cai Wenji performs Jade Light as their ground Musou attack.
- Counter Attack/Break Guard: Counter + L1 + : Quickly swats away an enemy's attack, causing them to stagger briefly.
- Assist Attack: Counter + L1 or R1: Cai Wenji performs the fourth charge attack to assist a teammate while surrounded within an updraft of wind for extra coverage.
- Grounded Type Action: R1: Cai Wenji kneels back to her left and plays an alluring melody while emanating golden petals, stunning nearby enemies within range.
- Midair Type Action: R1: Hovers in mid-air and sends down three sets of purple spheres thrice. Each sphere emits sound waves upon bursting through contact and will drain the target's health, though it cannot pass through foes or objects. Note that the amount of healing this move provides gets nerfed when playing in Duel Mode.
- Spirit Charge: Attack + : Leans forward while doing a sudden hovering dash. Can pierce through the enemy's guard. Consumes a portion of Musou when executed.
- Normal Strategy Card: Healing Harmony (癒しの旋律): Restores a portion of the whole team's health. Can be used multiple times until triggered.
- Golden Strategy Card: Aria of Unity (団結の調べ; lit. "Uniting Melody"): Increases the current officer's attack power. Rendered more effective the less health the user has.
- Team Attacks
- Triple Rush 1: Delivers a mobile shockwave forward via upward kick.
- Triple Rush 2: Juggles enemies repeatedly by playing harp right close to them while in mid-air.
- Triple Rush 3: Strums harp to unleash a massive energy wave headed to the ground, dispersing enemy crowds below.
- Unique Triple Rush: If paired up with Zhenji and Motochika Chōsokabe, Cai Wenji will be able to perform a unique triple rush attack alongside the two of them. Cai Wenji herself contributes to the attack by leaping up and strumming her harp repeatedly to fire three sets of sound spheres downward at the enemies below.
Fighting Style[]
Cai Wenji's attacks in Shin Sangoku Musou Online Z are mostly left unchanged. The sound waves emitted by each hit provides impressive range, making the attack string alone suitable for crowd clearing. The evolution attack has launching capabilities, though it affixes the user in one spot while being performed.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Cai Wenji is affiliated with the harp in this title. When equipped with it, Cai Wenji can perform the following unique attacks listed below.
- EX Attack 1: : Plays a tune that causes miniature moons of light to rain down around Cai Wenji continuously for 5 seconds, leaving her extra room to perform another attack.
- EX Attack 2: : Lobs three sound spheres on the ground. These spheres emit sound waves when struck by the harp moveset's normal attacks. Each sphere typically lasts for about 10 seconds and more can always be produced. Introduced in Xtreme Legends.
- Musou Attack - Amber Light (琥珀光): : Spins in place to produce gentle winds and a surge of golden light underneath Cai Wenji's feet. This move knocks down nearby foes and restores a portion of health for Cai Wenji's allies. It can no longer heal her like it did in the seventh game.
- Alternate Musou Attack - Jade Light (翡翠光): R1 + : Cai Wenji plays her harp and sends out green glowing mist which repeatedly hits opponents in front of her. Although Cai Wenji remains stationary for the duration of the attack, the trajectory she is facing can easily be maneuvered.
- Aerial Musou Attack - Crimson Light (紅玉光; lit. "Ruby Light"): : Plays a tune that produces two dark-hued sonic waves orbiting around Cai Wenji counterclockwise before splitting apart in different directions upon landing.
- Rage Attack: Continuously produce massive sound waves in a row while walking. It ends with a burst of energy released by a single tune played while kneeling.
- True Rage Attack: If Cai Wenji performs 100 or more hits during her Rage attack, she will change her attack pattern by spinning around several times converting the sound waves from her harp into electric cyclones.
Dynasty Warriors 8: Xtreme Legends[]
- Bodyguard Skills
- Battle Skill - Poison Trap: Sets a poison trap at the designated location. Its effect is weak, but lasts a long time.
- Assistance Skill - Protect: Increases the player's defense power when they are near death.
- Rouse Skill - Assault: Increases the attack power of bodyguards when they are near death.
Dynasty Warriors 8: Empires[]
- Ways of Life Skills
- Ways of Life - Keen Eyed General: Resourceful Type, +1 to Virtue, 3,000 Employment Cost
- Fixed Strategy - Forced Conscription: Uses up resources to recruit a good amount of troops against their will.
- Stratagem Card 1 - Bowman Turret: Places a turret that fires down arrows on enemy bases within a 75 meter raidus.
- Stratagem Card 2 - Healing Turret: Places a turret that enables an allied base to heal the user and their allies within a 30 meter radius.
- Stratagem Card 3 - Catapult: Damages spot turrents on enemy bases within a 50 meter radius.
- Stratagem Card 4 - Snow Altar: Places an altar to change the weather to snow. Increases the stratagem gauge of allies near it. During gales or storms, the weather will change to blizzard instead.
- Stratagem Card 5 - Wing Formation: Increases defense of all allied units for 90 seconds. Requires an allied unit to temporarily withdraw for card to take effect.
- Awarded Stratagem Card - Osmosis: Enables the user to spot enemy ambushes and base traps within the area for 60 seconds.
Dynasty Warriors: Unleashed[]
- Main Attacks
- Strong Attack 1 - Jade Chimes (翠玉響; lit. "Jade Sound"): Twirls around and plays harp to unleash a sonic blast that sends the enemy flying. In the Japanese server, this move also lowers their attack speed momentarily. Has a cooldown time of 13 seconds (12 seconds in the Japanese server).
- Strong Attack 2 - Crescent Leap (弦月躍; lit. "Stringed Moon Jump"): Launches the enemy into the air with a kick that produces a misty projectile flying up, then emits a bright sound wave that improves Cai Wenji's defense power by 25% for 10 seconds. The Japanese server boosts the buff's effect to 50% for 5 seconds. Has a cooldown time of 16 seconds (also 16 seconds in the Japanese server).
- Strong Attack 3 - Flaming Soul (燃魂墜; lit. "Burning Soul Crash"): Releases a sound wave that causes flaming spheres to slowly rain down on the ground one by one, setting enemies below on fire. Has a cooldown time of 20 seconds (also 20 seconds in the Japanese server).
- Strong Attack 4 - Obsidian Ring (黒曜響; lit. "Obsidian Sound"): Conjures a powerful sound wave while arching back gracefully, then fires three glowing orbs that explode into spherical sound waves. Has a cooldown time of 25 seconds (24 seconds in the Japanese server).
- Normal Attack: Performs their preferred weapon's normal attack string.
- Special Attacks
- Musou Attack - Amber Light (琥珀光): Unleashes a bright golden sound wave to send surrounding enemies airborne. In the Japanese server, this move also lowers their attack speed momentarily. Gets overriden by the character's Rage attack once all three Musou gauges have been filled up.
- Musou Rage Attack: Performs Rage attack once all three Musou gauges have been filled up.
- Switch Attack: Drops down on the floor and releases a sound wave that scatters surrounding foes.
- Special Maneuver - Shield: Projects a barrier to negate damage and debuffs.
- Team Attacks
- Triple Attack 2: Performs switch attack to contribute to the combo.
- Global Server-Exclusive Passive Skills
- Primary Skill - Hymn of the Lute: Increases defense of all officers by 10%.
- Secondary Skill: Increases max health points of shield-type officers by 15%.
- Tertiary Skill: Decreases skill cooldown of Wei officers by 15%.
- Japanese Server-Exclusive Passive Skills
- Primary Skill: Increases overall speed by 10%. Activates after filling up one Musou bar.
- Secondary Skill: Decreases skill cooldown by 20%. Activates after filling up two Musou bars.
- Team Combination
- Beauty of Wei (曹魏の美女; "Beauties of Cao Wei")
- Required Characters: Zhenji, Cai Wenji
- Bonus: Critical Chance +4%, Element Advantage +4.5%
- Music Masters (魅惑の音律; "Enticing Tune")
- Required Characters: Cai Wenji, Zhou Yu
- Bonus: Element Advantage +5%, Shield Damage +4.5%
- Wise Scholars (博学多聞; "Those With Extensive Knowledge")
- Required Characters: Cai Wenji, Yueying
- Bonus: Musou Generation +4.5%, Shield Damage +4%
- All-Time Beauty (絶世の風華; "Peerless Grace")
- Required Characters: Zhenji, Cai Wenji, Wang Yuanji
- Bonus: Attack Speed +3.5%, Element Advantage +3.5% (+3% in the Japanese server), Musou Generation +3.5% (+7% in the Japanese server)
- Team Attack: Cai Wenji will be able to perform a triple attack if she happens to be partnered with Zhenji and Wang Yuanji. She is the second to act during the whole combo. Only applies to the global server.
Warriors Orochi 4[]
While retaining the same moveset from Dynasty Warriors 8: Xtreme Legends, Cai Wenji wields the Nectar as their sacred treasure in this title. When equipped with it, Cai Wenji can perform the following attacks listed below.
- Special Attacks
- Musou Attack: : Cai Wenji performs Jade Light as their ground Musou attack.
- Normal Magic: R1 + : Releases a blue ball of light that turns into a vortex of water upon being near potential targets, sucking their bodies in and leaving them susceptible to regular attacks. The ball's traveling speed is slow by default, but does become faster when activated while running. Though its ability to home in on foes is exceptional, it will not respond to downed enemies.
- Charge Magic: R1 + : Locks unto enemies surrounding the user and launches light projectiles that send them flying. The more enemies caught by this spell, the more damage it can inflict, making it a better alternative to certain unique magic attacks.
- Unique Magic: R1 + : Cai Wenji twirls around while pouring the Nectar's contents around her, then strums her harp to make the liquid produce ice branches and glacial spikes that spread out throughout the vicinity.
- Summon Magic: R1 + : Summons mount to Cai Wenji's side.
- Miscellaneous Skills
- Unity Magic Bonus: Power +3, Technique +2, Speed +4
- Musou Effect - Revive: Grants nearby allies the ability to be revived from the location they were last in once. Only applies in Battle Arena.
- Divine Blessing 1 - Ambush: Increases attack speed and charge attack power. Also temporarily increases movement speed for 5 seconds after switching. Only applies in Battle Arena.
- Divine Blessing 2 - Fleet-foot: Increases movement speed and attack speed. Also recovers health after switching. Only applies in Battle Arena.
- Infinity Support Skill - Crystals: Increases the possibility of obtaining crystals. Only applies in Infinity Mode.
- Type Skills
- Critical Combo: Passive: Extends the duration of combo chains by 2 seconds and increases damage dealt after performing 300 or more hits.
- Aerial Thrust: : Performs an air dash while jumping forward. Can be used to jump cancel attacks.
- Type Upgrade Skill 1 - Swiftness: Allows the character to perform two aerial thrusts in a row.
- Type Upgrade Skill 2 - Acrobat: Increases the power of the first hit after doing an aerial thrust.
- Type Upgrade Skill 3 - Illusion: Allows the character to escape attacks by pressing to somersault.
- Type Upgrade Skill 4 - Impenetrable: Enables enemy attacks from behind to be guarded against.
- Type Upgrade Skill 5 - Escaper: Temporarily increases speed when somersaulting with little health left.
- Team Combination
- Battlefield Musicians (戦場の旋律; lit. "Melodies of the Battlefield"): Deploying Cai Wenji together with Zhenji, Motochika Chōsokabe, and Kojūrō Katakura will have their team's attack power be doubled every 300 KOs.
Sangokushi Puzzle Taisen[]
As a collaboration character, Dynasty Warriors Cai Wenji is given the following abilities.
- Unit: Cavalry
- Skill - Melody Crossing the Heavens (天下渡る旋律): Changes all units' influence to Wei, Han, or Horde.
- Strategy - Inspiring Timbre (心奮わす音色): Triples cavalry-type officers' attack power upon inflicting more than 5 consecutive attacks.
Fighting Style[]
Keys: | Flow Attack • | Reactive Attack • | Musou • | Jump/Mount |
Base Game[]
Cai Wenji is affiliated with the chain whip in this title. When equipped with it, Cai Wenji can perform the following unique attacks listed below.
- Unique Attacks
- Unique Flow Attack Finisher: Enemy Stunned + : Cai Wenji draws a circle with her whip to produce a bursting shockwave while releasing light blue and violet petals. Foes in front of her will be violently launched to the air.
- Unique Trigger Attack: R1 + : Generates a funnel of wind by constantly twirling whip around in a circle. The attack ends with the funnel bursting into a circle of wind that dizzies enemies nearby.
- Special Technique: R1 + : Cai Wenji turns the other way and unleashes a multi-layered radial shockwave infused with the wind element while accompanied by pale blue and violet petals. She then faces the front again and bows while releasing more petals in the process. Foes struck by this attack will be momentarily stunned while receiving wind-based damage.
- Musou Attack: : Repeatedly hits foes with gentle spin slashes while enveloped within a slight breeze. Cai Wenji then twirls around counterclockwise to conjure a large gust trailing with pale blue and violet petals. Foes struck by this attack receive wind damage while collapsing to the ground. Motions are taken from Cai Wenji's Amber Light Musou attack from past installments.
- Aerial Musou Attack: : Twirls whip around downward continuously, with each hit juggling enemies while freezing them at the same time. It ends with Cai Wenji launching a wide leftward swipe to knock her victims away before landing.
- Horse Maneuvers
- Summon Horse: L2: Summon horse to the battlefield. Holding L2 as the horse approaches will allow the character to automatically mount them.
- Auto-Run: Riding Mode + L2: Automatically runs towards a specified destination. If a destination has not been set, the horse will instead run towards the location of the player's currently selected mission.
- Sprint: Riding Mode + Direction + R1: Causes horse to run at a faster pace. Doing so depletes their stamina each time.
- Jump: Riding Mode + Direction + R2: Causes horse to jump high while running.
- Horse Fast Attack: Riding Mode + : Performs a fast and seamless attack while mounted. The attack itself varies depending on what type of weapon is equipped and whether the enemy is grounded or airborne.
- Horse Trigger Attack: Riding Mode + : Performs an attack that sends enemies flying into the air. May vary depending on what type of weapon is equipped.
- Horse Musou Attack: Riding Mode + : Causes horse to sprint by consuming Musou instead of stamina.
- Dismount Horse: Riding Mode + : Dismounts from horse and resumes default fighting stance.
- Bow Maneuvers
- Shooting Mode: 🡻: Pulls out bow and assumes archery stance. Can be cancelled by tapping 🡻 again.
- Switch Arrows: 🡸 or 🡺: Switches between different types of arrows.
- Bow Attack: Shooting Mode + : Fires current arrow at a target. Can lock on targets by tapping R3.
- Lower Bow: Shooting Mode + : Lowers bow while squatting down.
Dynasty Warriors 9: Empires[]
- Officer Skills
- Secret Plan - Uplifting Melody (鼓舞の旋律): Unleashes a powerful wind attack and fills Musou gauge by a moderate amount.
- Military Unit: Cavalry
- Title: Charming Adept (麗しの才人; lit. "Beautiful Genius")
- Unique Political Ploy - Tuntian: Increases achievements of one officer by 1,500 while gaining supplies.
- Reputation Bonus: Brave +25%, Ingenious +50%, Eloquent +80%, Benevolent +80%, Evil -50%
Shin Sangoku Musou Apuri[]
- Base Attacks
- Normal Attack: Performs unique flow attack string from the base game using the chain whip. Available by default.
- Aerial Attack: Performs aerial flow attack string from the base game.
- Repel Attack: Performs knock-down trigger attack from the base game to repel foes.
- Launch Attack: Performs launch trigger attack from the base game to lift foes into the air. Can be followed up with aerial flow hit string activated by repeatedly tapping the normal attack icon.
- Stun Attack: Performs stun trigger attack from the base game to daze foes momentarily. Can be followed up with stun flow hit string activated by repeatedly tapping the normal attack icon.
- Guard Break Attack: Performs guard break attack from the base game to break the enemy's guard. Can be followed up with down flow hit string activated by repeatedly tapping the normal attack icon.
- Chain Attack: Performs down flow attack from the base game to repeatedly strike at foes. Does heavy damage, but cannot deplete the target's spirit. This move is mostly available to attack-type versions of Cai Wenji.
- Endurance Attack: Performs separating attack from the base game while generating a protective aura that temporarily boosts defense. This move is mostly available to defense-type versions of Cai Wenji.
- Sneak Attack: Performs dash attack from the base game to inflict heavy damage on the opponent's spirit. This move is mostly available to speed-type versions of Cai Wenji.
- Missile Attack: Leaps into the air and fires a projectile that turns into a large tornado upon hitting the ground. Does decent damage from a distance, but cannot deplete the target's spirit. This move is mostly available to snipe-type versions of Cai Wenji.
- Recover Attack: Performs separating attack from the base game while generating a healing circle that gradually restores health. Has no elemental variations with each upgraded version. This move is mostly available to special-type versions of Cai Wenji.
- Special Attacks
- Unique Attack 1 - Jade Light (翡翠光): Performs special technique from the base game. Available by default.
- Unique Attack 2 - Performance Wave (奏衝波): Performs unique trigger from the base game using the chain whip. Initially available for UR rank versions of its user, this move can be learned upon reaching level 170.
- Musou Attack: Performs Musou attack from base game minus the looping animation. Consumes one full Musou gauge.
- Aerial Musou Attack: Performs aerial Musou attack from base game. Consumes one full Musou gauge.
- Super Musou Attack: Performs full Musou attack from base game. Consumes two full Musou gauges.
- Auxiliary Attacks
- Counter Attack: Performs counter attack from the base game by tapping the orange counter icon near the opponent once it pops up.
- Finishing Attack: Performs finishing attack from the base game by tapping the golden finisher icon that appears once the opponent's spirit has been fully depleted.
- Normal Evasion: Does a normal evasion maneuver on the ground to avoid enemy attacks. Can only be performed by attack-type and special-type versions of Cai Wenji.
- Swift Evasion: Hovers in the air to avoid enemy attacks in an instant. Can only be performed by speed-type and snipe-type versions of Cai Wenji.
- Piercing Evasion: Charges forth while hunched to avoid enemy attacks while dealing chip damage to foes blocking the way. Can only be performed by defense-type versions of Cai Wenji.
Normal Version Attacks[]
- Class Type: Attack
Mystic Version Attacks[]
- Class Type: Defense
Abyss Version Attacks[]
- Class Type: Snipe
Fairy Tale Version Attacks[]
- Class Type: Special
Hostess Version Attacks[]
- Class Type: Snipe
Other Skills[]
- Memory Abilities
- Talented Woman's Archives (才媛の書庫)
- Characters: Cai Wenji
- Rank: N
- Bonus: +197 Defense
- A Night of Poetry (詩情湧く夜)
- Characters: Cao Cao, Cai Wenji
- Rank: SSR
- Bonus: +386 Attack, +386 Musou, +386 Willpower
- Skill - Recover (快復): Recovers 10 Musou points every 4 seconds.
- Melody-Filled Garden (旋律満ちる庭)
- Characters: Zhenji, Cai Wenji, Xin Xianying
- Rank: SSR
- Bonus: +386 Attack, +386 Health, +386 Musou
- Skill - Heal (快癒): Recovers 10 health points every 4 seconds.
- Music-Resonating Night (旋律響く夜)
- Characters: Cai Wenji
- Rank: SSR
- Bonus: +243 Attack, +243 Defense, +243 Health
- Skill - Anti-Equipment (防備): Reduces damage from siege weapons by 15%.
- Melancholic Female Genius - Dynasty Warriors 8 (憂いの才女)
- Characters: Cai Wenji
- Rank: UR
- Bonus: +980 Attack, +980 Musou, +980 Willpower
- Skill 1 - Technique (技撃): Increases skill attack damage by 10%.
- Skill 2 - Rampage (乱撃): Increases Musou attack damage by 18%.
- Team Combination
- Filled With Poetic Inspiration (詩興、胸中に満ち)
- Required Characters: Cai Wenji, Yu Jin
- Bonus: +50 Defense, +100 Willpower
- Poem of Hope (希望の詩)
- Required Characters: Zhenji, Cai Wenji, Xin Xianying
- Bonus: +100 Defense, +50 Health, +50 Musou
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Jia Xu is affiliated with the chain and sickle in this title. When equipped with it, Jia Xu can perform the following unique attacks listed below.
- EX Attack: : Does a low swinging swipe to the left followed by a diagonal flaming slash that burns foes while sending them flying at the same time.
- Musou Attack - Phantom Fire (分身火旋撃; lit. "Clone Fire Vortex Attack"): : Jia Xu performs a reversed crouching somersault while creating two clones of himself on each side. He and his clones then send out their sickles to generate three flaming whirlwinds forward.
- Alternate Musou Attack - Shadow Strike (火影; lit. "Flaming Shadow"): R1 + : Wraps sickle chain around opponent's neck to pull them closer against their will. Jia Xu then proceeds to inflict a few dashing swipes on them before ending the attack with a sweeping slash that leaves him kneeling down.
- Notable Skills
- Attack Up +: Increases attack by a medium amount.
- Speed Up ++: Increases speed by a large amount.
- Attack Range Up: Increases attack range.
- Elemental Invulnerability: Nullifies enemy elemental attacks.
Dynasty Warriors 7: Xtreme Legends[]
- Titles
- Lieutenant General (偏将軍) - Slightly increases Legend Mode rewards.
- Defense General (典軍校尉) - Slightly increases damage inflicted on enemies when using EX weapons.
- River General (横江将軍) - Marginally increases attack and defense against officers when using speed-type weapons.
- Campaign General (討逆将軍) - Marginally absorbs health from enemies when damaging them using speed-type weapons.
- Strategist (軍師) - Significantly increases chances of receiving trade goods.
- Master Strategist (尚書令) - Slightly absorbs health from enemies when damaging them using speed-type weapons.
- Grand Commander (太尉) - Moderately increases damage inflicted on enemies when using speed-type weapons.
- Lord Grand Marshal (大司馬) - Very significantly increases defense against projectile and shockwave attacks when using EX weapons.
Dynasty Warriors 7: Empires[]
- Officer Skills
- Fame Type: Evil
- Subordinate Special Command - Betray: Colludes with another kingdom to turn against own side. Increases evil fame by 5,000 when used.
- Ruler Special Command - Party: Spends a vast amount of resources to throw a party for all officers. Increases both evil fame and affluent fame by 1,000 when used.
Dynasty Warriors Next[]
Jia Xu is affiliated with the chain and sickle in this title.
- Unique Attacks
- EX Attack: : Serves the same function like in the base game.
- Musou Attack: : Jia Xu performs Phantom Fire as their main Musou attack with the game classifying it as a Multi-Strike type.
- Speed Musou Attack - Whirlwind: Tap Both Sides of Screen: Jia Xu produces a whirlwind by flailing his sickle at various directions, then thrusts forward to unleash a powerful tornado upon ending the attack. Tracing the attack's movements causes the whirlwind to grow larger and produce thin slash marks.
- Direct Breaks
- Direct Break (Default) - Bombardiers: Calls a group of bombardiers to throw explosives in tandem.
- Direct Break (Alternate) - Swordsmen: Commands a group of swordsmen to perform a joint melee assault.
- Direct Break (Downloadable) - Pandas: Causes a group of pandas to charge at the enemy.
- Stratagems
- Stratagem Card (Default) - Brilliant Tactician (謀士の打算; lit. "Schemer's Calculations"): Decreases stratagem cost by 25%.
- Stratagem Card (Alternate) - Crafty Approach (巧妙な一手): Increases player's attack range.
- Stratagem Card (Downloadable) - Brilliant Plan (用務員の企み; lit. "Custodian's Scheme"): Prolongs the effects of ability-boosting items.
- Allied Stratagem: If deployed as a playable officer, Jia Xu will prepare a surprise attack that sets fire on the first enemy base the player enters during battle. Has a chance of happening from time to time.
Shin Sangoku Musou VS[]
Jia Xu is affiliated with the chain and sickle in this title, though his EX attack and second Musou attack are absent.
- Changed Attacks
- Charge Attack 1: X: Hacks through the enemy ranks.
- Charge Attack 3: Y Y X: Does a rotating kick sideways to the right.
- Charge Attack 4: Y Y Y X: Hurls sickle around Jia Xu like a boomerang.
- Charge Attack 6: Y Y Y Y Y X: Flails weapon above in a circular motion for a few times.
- Jump Charge: B X: Flips in mid-air before striking the ground to release a mobile shockwave traveling forward.
- Additional Attacks
- Ranged Attack: Lock-On Enemy + Y: Spins sickle forward at a distance, causing it to continuously rip the target apart.
- Ranged Charge: Lock-On Enemy + X: Sets up a mine that explodes once the target steps on it. Multiple mines can be set up so long as Jia Xu distances himself from his opponent.
- Strong Charge Attack: Hold X During Charge Attack: Prolongs charge attack to further strengthen its damage output. Can break through the enemy's guard.
- Evasion: R: Flips in the air to evade enemy attacks.
- Musou Attacks
- Normal Musou Skill - Concealment (隠密): ZL or Y + B: Becomes invisible to others.
- Rare Musou Skill - Volley (矢雨): ZL or Y + B: Causes arrows to rain down all over the surrounding area.
- Musou Attack: A: Jia Xu performs Phantom Fire as their ground Musou attack.
- Musou Rush: Hold A: Jia Xu duels an enemy officer through one of several mini-games that tests their individual reflexes against one another. Should the opponent lose, Jia Xu will perform a crouching sweep kick to knock the opponent into the air before hitting them with a mobile shockwave via leaping slam and a distant sickle toss. At the blink of an eye, he then swiftly charges through his victim several times in varying directions like a phantom. If the opponent wins, Jia Xu will tumble back on the ground without hurting their target. This also happens after winning a Musou Rush mini-game initiated by the opponent. Can only be used if a hostile officer happens to be nearby.
- Team Combination
- Counselor Bond (参謀の絆)
- Required Characters: Cao Cao, Cao Pi, Jia Xu
- Personal Tactic - Siege Plan (攻城の計): Greatly reduces the endurance gauge of every enemy stronghold.
- Triangle (さんかく)
- Required Characters: Jia Xu, Zhang Jiao, Meng Huo
- Personal Tactic - Siege Plan (攻城の計): Greatly reduces the endurance gauge of every enemy stronghold.
Shin Sangoku Musou Online Z[]
Made playable via spirit item, Jia Xu's moveset uses a weapon that did not get released for player avatars. Attacks are based on his Warriors Orochi 3 incarnation.
- Main Attacks
- Charge Attack 1: Performs a quick lunging slash. Can break through the enemy's guard.
- Charge Attack 2: Sends nearby foes airborne via upward sickle toss.
- Charge Attack 3: Performs a rotating kick sideways on the right.
- Charge Attack 4: Throws sickle around the user like a boomerang, knocking away surrounding enemies.
- Charge Attack 5: Wraps chain around enemies, violently yanks them upward, then creates a small tremor that send them flying. Tapping again has the user do a low circular swipe followed up by an upward flaming slash.
- Charge Attack 6: Flails weapon in a circular motion several times, producing multiple radial shockwaves along the way.
- Normal Attack: Launches a frontal diagonal swing from left and right, then delivers several flail tosses done differently. The first toss has the sickle whipped forward in a circle, the second dragging the weapon to the rear from the user's left side, the third being thrusted forth in a straight line, and the last one flailed towards the front at a rightward angle.
- Evolution Attack: Extends the normal attack string by cycling back to the second hit sequence.
- Musou Attacks
- Musou Attack: Releases an energy burst that burns and dazes foes before performing Jia Xu's Shadow Strike Musou attack from Dynasty Warriors 7. Does not need a target to activate unlike in the main games.
- Auxiliary Attacks
- Dash Attack: Turns around and flails sickle to the right in a circle before retracting it.
- Jump Attack: Extends sickle downward while leaping in the air.
- Jump Charge: Descends down slowly before unleashing an impactful blast using sickle.
- Special Abilities
- Domestic Bonus: +10 to Commerce
- Battle Bonus: +7 to Defense
- Best Formation 1 - Crane Formation: 3 to 5 Units, Balanced Type
- Best Formation 2 - Round Formation: 1 to 5 Units, Defense Type
- Best Formation 3 - Geese Formation: 5 Units, Balanced Type
- Support Skill - Precise Suggestion (的確な献策): Neutralizes the enemy army's stat buffs.
Dynasty Warriors: Overlords[]
- Main Attacks
- Strong Attack 1 (Dash): Hurls sickle towards the ground and causes it to spin continuously like a razor, dealing 230% attack damage to enemies in front. Its bonus effect enables the first hit to deal 44% attack damage to elite enemies while inflicting them with a debuff that increases the amount of damage they take by 18% for 8 seconds.
- Strong Attack 1 (Break): Rolls forward and launches a piercing kick while crouching, dealing 170% attack damage. Its bonus effect allows it to deal an additional 380% attack damage on hit and greatly reduces their super armor bar. The effect itself triggers every 30 seconds.
- Strong Attack 1 (Armor): Performs a feint attack by lifting sickle up before swinging it horizontally while hopping back, then delivers a swift kick to the front. Inflicts a total of 240% attack damage. Its bonus effect grants nearby friendly units a shield that adds a 9% bonus to their health, a 30% damage reduction, and a minor super armor effect. It lasts for 8 seconds and triggers every 40 seconds.
- Strong Attack 1 (Gather): Rotates weapon clockwise once, then twirls it counterclockwise twice while crouching down. Deals a total of 230% attack damage. Its bonus effect deals an additional 18% damage to all enemy troops within range and pulls them closer to the user. The effect itself triggers every 10 seconds.
- Strong Attack 2: Hurls sickle on the right vertically in a backhanded motion to send nearby foes airborne before slamming it on the ground, inflicting a total of 170% attack damage.
- Strong Attack 3: Launches a strong punch to daze foes and inflict them with 200% attack damage.
- Strong Attack 4: Lands powerful criss-crossing slashes done four times in varying angles. Deals 220% attack damage.
- Strong Attack 5: Hurls sickle on the ground and grinds it continuously, then released it to produce an impacting tremor that inflicts 230% attack damage to foes while lifting them up high.
- Strong Attack 6: Does a spin hope before unleashing a wide cricular slash, dealing 300% attack damage to nearby foes with a chance of setting them on fire.
- Normal Attack 1: Hacks at the enemy horizontally to the lower left. Deals 80% attack damage.
- Normal Attack 2: Lands a rightward horizontal slice that deals 80% attack damage to foes in front.
- Normal Attack 3: Swings sickle while pivoting to inflict 100% attack damage to nearby enemies.
- Normal Attack 4: Flings weapon forth diagonally towards the lower left, dealing 100% attack damage.
- Normal Attack 5: Briefly thrusts sickle forth like a boomerang, dealing 120% attack damage in the process.
- Normal Attack 6: Does a broad ascending diagonal slash that inflicts 180% attack damage to enemies in front of Jia Xu.
- Special Attacks
- EX Attack: Performs a low sweeping kick that knocks over foes and throws them upward in time to launch an upward sickle slash, dealing 430% attack damage in the process.
- Musou Attack: Performing a rendition of his Phantom Fire Musou attack, Jia Xu pulls away his weapon and rolls back, then hurls three flying sickles that briefly spin in place. Deals a total of 820% attack damage to foes in front.
- Auxiliary Attacks
- Dash Attack: Spins around before unleashing a wide rightward swing.
- Switch Attack: Flings sickle vertically while hopping briefly upon dropping down on the ground. Only used in certain competitive modes.
- Counter Attack: Dazes foes the moment they hit while blocking.
- Evasion: Rolls quickly on the ground to instantly avoid attacks from enemies.
- Horse Attacks
- Horse Normal Attack: Rotates flail continuously towards the right.
- Horse Kick Attack: Has horse unleash powerful kicks with its forelegs. Has a cooldown time of 8 seconds.
- Horse Stomp Attack: Has horse stomp the ground hard. Has a cooldown time of 6 seconds.
- Horse Musou Attack: Commands horse to charge forward at high speed for a short duration of time.
- General Tactics
- Blade: Increases attack in battle by 4%. Effects increase the higher Jia Xu's star ranking becomes.
- Bone-Deep: Increases damage against foes inflicted with armor break by 8%.
- Trauma: Gains one stack of Bone Picking upon accumulating combo hits with multiples of 5. Each stack increases penetration by 3% and can be stacked up to 5 times for 5 seconds.
- Combat Soul Skills
- Heaven Combat Soul Skill: Inflicts 40% extra damage after accumulating a full stack of the Bone Picking effect. Bonus increases the higher the combat soul's ranking rises.
- Earth Combat Soul Skill: Deals 13% extra damage for every stack of bone picking gained. Also causes EX attack to acquire 2 stacks of bone picking per usage. Bonus increases the higher the combat soul's ranking rises.
- Human Combat Soul Skill: Causes charge attacks to provide a 20% life steal effect for 6 seconds while inflicting armor break on the target. Has a cooldown time of 20 seconds. Bonus increases the higher the combat soul's ranking rises.
- Skin Skills
- Suit Skill: Recovers 0.1% of maximum health once each stack of the bone picking effect expires.
- Ornament Skill: Causes normal attacks to have an 11% additional chance of granting one stack of the bone picking status. Has a cooldown time of 10 seconds.
- Horse Skills
- Dark Brown: Increases normal attack damage by 2% for 3 seconds, stacking up to 10 times.
- Goose Chirp: Increases normal attack damage by 3% for 3 seconds, stacking up to 10 times.
- Clustered Gleam: Increases normal attack damage by 5% for 3 seconds, stacking up to 10 times.
- Dilu: Increases normal attack damage by 5% for 3 seconds, stacking up to 10 times.
- Ghost Candle: Increases normal attack damage by 5% for 3 seconds, stacking up to 10 times.
- Purple Sun: Increases damage dealt in battle by 10%.
- Team Combination
- Affinity
- Required Characters: Cao Pi, Jia Xu
- Bonus: +13,333 Health, +1,058 Attack
- New Path
- Required Characters: Jia Xu, Pang De
- Bonus: +13,333 Health, +1,058 Attack
- The Ambush
- Required Characters: Dian Wei, Jia Xu
- Bonus: +13,333 Health, +1,058 Attack
- The Special One
- Required Characters: Cai Wenji, Jia Xu
- Bonus: +13,333 Health, +1,058 Attack
Warriors Orochi 3[]
Jia Xu retains his weapon moveset from Dynasty Warriors 7 albeit with some changes and additions.
- Changed Attacks
- Charge Attack 1: : Hacks through the enemy ranks.
- Charge Attack 2: : Launches sickle upward and drives it into the ground before dragging it back up.
- Charge Attack 3: : Does a rotating kick sideways to the right.
- Charge Attack 4: : Hurls sickle around Jia Xu like a boomerang.
- Charge Attack 6: : Flails weapon above in a circular motion for a few times.
- Jump Charge: : Pierces sickle into the earth, causing fissures to rise up.
- Team Abilities
- Ability 1 - Dexterity: Reduces the damage received from enemy combos for all team members.
- Ability 2 - Solidity: Reduces the damage received from enemy officers for all team members. Only available in Warriors Orochi 3 Ultimate.
- Special Attacks
- Musou Attack: : Jia Xu performs Phantom Fire as their ground Musou attack.
- Counter Attack/Break Guard: Counter + L1 + : Quickly swats away an enemy's attack, causing them to stagger briefly.
- Assist Attack: Counter + L1 or R1: Jia Xu performs the fourth charge attack to assist a teammate while surrounded within an updraft of wind for extra coverage.
- Grounded Type Action: R1: Tosses sickle forward like a boomerang, then uses it to deliver several quick swipes upon its return.
- Midair Type Action: R1: Propels forward in the air while flailing sickle to the front vertically, clearing out foes below Jia Xu. Works best at a lower air altitude.
- Aerial Thrust: : Performs a forward flip to lengthen own jumping abilities.
- Normal Strategy Card: Tricky Scheme (翻弄の策; lit. "Trifling Ploy"): Reduces the opponent's Musou. Becomes more effective if the target is currently afflicted with a status ailment.
- Golden Strategy Card: Strategist's Trade (策士の取引): Gains 3 BP while gradually depleting a third of the user's health while regenerating the enemy's own life. Despite the risks involved, it can be immensely useful when paired together with certain cards.
- Team Attacks
- Triple Rush 1: Thrusts weapon forward to release a mobile shockwave traveling on the ground.
- Triple Rush 2: Twirls sickle around several times in a row while up in the air.
- Triple Rush 3: Swings sickle with enough force to send out a wide energy wave headed towards the earth.
- Unique Triple Rush: If Jia Xu's teammates comprise of Hanbei Takenaka and Kanbei Kuroda, he can perform a unique triple rush attack alongside the two other strategists. He contributes to their array of tactics by triggering an explosion at the focal point of the attack.
Fighting Style[]
Made playable via spirit item in Shin Sangoku Musou Online Z, some of Jia Xu's grappling attacks have been altered to accomodate the game's more limited battle mechanics.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Jia Xu is affiliated with the chain and sickle in this title. When equipped with it, Jia Xu can perform the following unique attacks listed below.
- EX Attack 1: : Does a low swinging swipe to the left followed by a diagonal flaming slash that burns foes while sending them flying at the same time.
- EX Attack 2: : Drags several foes into the air with multiple criss-crossing slashes that leave behind dark-colored trails, ending the attack with a full swing from upper left to lower right before landing. Introduced in Xtreme Legends.
- Musou Attack - Phantom Fire (分身火旋撃; lit. "Clone Fire Vortex Attack"): : Jia Xu performs a reversed crouching somersault while creating two clones of himself on each side. He and his clones then send out their sickles to generate three flaming whirlwinds forward.
- Alternate Musou Attack - Shadow Strike (火影; lit. "Flaming Shadow"): R1 + : Wraps sickle chain around opponent's neck to pull them in closer. Once they are near his grasp, Jia Xu proceeds to inflict a few blinking swipes on them before ending the attack with a sweeping slash that leaves him kneeling down. Each hit causes fire damage to targets.
- Aerial Musou Attack - Shadowblink (瞬影; lit. "Blinking Shadow"): : Warps into the ground and surprises nearby opponents with a swift slash that blows them back. This attack is made stronger in Xtreme Legends.
- Rage Attack: Delivers low horizontal slashes from left to right several times while skidding back and forth. The attack ends with a sharp strike on the ground, causing the impact to emit a radial energy burst around the vicinity.
- True Rage Attack: By performing a 100-hit combo during a Rage attack, Jia Xu will repeatedly pull off crosswise slashes to the lower right and lower left while dashing in short spurts, finishing it off with one more set while standing still.
Dynasty Warriors 8: Xtreme Legends[]
- Bodyguard Skills
- Battle Skill - Ambush: Lays an ambush at the designated location and attacks enemies that come near. Confuses victims and may even get them to drop items.
- Assistance Skill - Growth: Causes enemies to occasionally drop growth items when defeated.
- Rouse Skill - Assault: Increases the attack power of bodyguards when they are near death.
Dynasty Warriors 8: Empires[]
- Ways of Life Skills
- Ways of Life - Duplicitous Joker: Resourceful Type, -1 to Virtue, 4,500 Employment Cost
- Fixed Strategy - Rumours: Spreads rumors to sow discontent in territories owned by other factions.
- Stratagem Card 1 - Wind Altar: Places an altar to change the weather from sunny to gale, rain to storm, or snow to blizzard. Increases the stratagem gauge of allies near it.
- Stratagem Card 2 - Base Traps: Rigs an allied base with explosives that detonate once enemies enter it. Cannot be used if enemies are already inside.
- Stratagem Card 3 - Enhanced Traps: Rigs an allied base with powerful explosives that detonate once enemies enter it. Cannot be used if enemies are already inside.
- Stratagem Card 4 - Thunderstorm: Causes a lightning storm across the entire battlefield to damage all enemies for 60 seconds. Becomes more effective during rain, storms, snows, and blizzards. Requires 3 allied units to temporarily withdraw for card to take effect.
- Stratagem Card 5 - Gale: Summons strong gales to damage enemies and force some of them to withdraw. Becomes more effective during gales, storms, and blizzards. Requires 2 allied units to temporarily withdraw for card to take effect.
- Awarded Stratagem Card - Blast: Sets off powerful explosions to damage both enemies and bases. Best used against constructions.
Dynasty Warriors: Godseekers[]
- Type Ability
- Movement Flexibility: Allows for more mobility by ignoring an enemy unit's zone of control.
- Normal Attacks
- Gatefall (閻堕; lit. "Gate Drop"): Hits multiple foes. Lowers enemy's defense by 10%.
- Sudden Brake (刹閻; lit. "Temple Gate"): Hits multiple foes.
- Rear Gates (回閻; lit. "Surrounding Gate"): Hits multiple foes.
- (葬閻; lit. "Burial Gate"): Hits multiple foes. Lowers enemy's power by 10%.
- EX Attacks
- Gatefall EX (閻堕Ex; lit. "Gate Drop EX"): Hits multiple foes. Lowers enemy's defense by 10%.
- Rear Gates EX (回閻Ex; lit. "Surrounding Gate EX"): Hits multiple foes. Has a chance of poisoning enemies.
- Musou Attacks
- Phantom Fire (分身火旋撃; lit. "Clone Fire Vortex Attack"): Hits multiple foes. Has a chance of burning enemies.
- Shadow Strike (火影; lit. "Flaming Shadow"): Hits multiple foes. Has a chance of burning enemies.
- Shadowblink (瞬影; lit. "Blinking Shadow"): Hits a single foe.
- Red Skills
- First Strike: Increases strength by 50% and mobility by 2 for one turn only.
- Close Quarters: Increases defense against close-range attacks, but weakens it against long-range attacks.
- Remoteness: Increases defense against long-range attacks, but weakens it against close-range attacks.
- Swift Foot: Increases mobility by 1.
- Fearless Leader: Increases critical hit rate when allied morale is low.
- Musou Master: Increases attack strength of Musou attacks.
- Blue Skills
- Relentless: Increases the effect of state reductions when the character attacks the enemy by 5%.
- Relentless Duo: Increases the effect of state reductions when the character attacks the enemy by 10%.
- Relentless Ultra: Increases the effect of state reductions when the character attacks the enemy by 20%.
- Stun Effect: Occasionally induces enemies into a stunned state with attacks.
- Frighten Effect: Occasionally induces enemies into a frightened state with attacks.
- Burn Effect: Occasionally induces enemies into a burnt state with attacks.
- Freeze Effect: Occasionally induces enemies into a frozen state with attacks.
- Shock Effect: Occasionally induces enemies into a shocked state with attacks.
- Poison Effect: Occasionally induces enemies into a poisoned state with attacks.
- Enfeeble: Reduces the enemy's Musou gauge by 50%.
- Green Skills
- Recovery: Restores the health of the unit and any allied units within 1 adjacent square by 5% at the start of each turn.
- Recovery Duo: Restores the health of the unit and any allied units within 1 adjacent square by 10% at the start of each turn.
- Recovery Ultra: Restores the health of the unit and any allied units within 1 adjacent square by 15% at the start of each turn.
- Purification: Removes influences from the unit and any allied units within 1 adjacent square with a success rate of 50% at the start of each turn.
- Strength Vessel: Increases the strength of the unit and any allied units within 1 adjacent square by 5%.
- Defense Vessel: Increases the defense of the unit and any allied units within 1 adjacent square by 5%.
- Dexterity Vessel: Increases the dexterity of the unit and any allied units within 1 adjacent square by 5%.
- Agility Vessel: Increases the agility of the unit and any allied units within 1 adjacent square by 5%.
- Spirit Vessel: Increases the spirit of the unit and any allied units within 1 adjacent square by 5%.
- Furor: Increases the energy of units in Synchro Mode.
- Bolt: Increases the mobility of units in Synchro Mode.
- Purple Skills
- Health Springs: Increases the amount of health restored by 20%.
- Musou Springs: Increases the amount of Musou restored by 20%.
- Learner: Increases experience earned by 30%.
- Learner Duo: Increases experience earned by 50%.
- Learner Ultra: Increases experience earned by 100%.
- Flurry: Increases the charge during attacks by 10%.
- Flurry Duo: Increases the charge during attacks by 30%.
- Flurry Ultra: Increases the charge during attacks by 50%.
- Merciless: Enables character to occasionally defeat an enemy unit in a single attack.
Dynasty Warriors: Unleashed[]
Jia Xu is only available in the Japanese server of the game, so rules and features pertaining to the global servers do not apply to him.
- Main Attacks
- Strong Attack 1 - Aeon Shadow (劫影): Launches a frontal strike before doing spin hopping and flailing sickle on the ground to produce a tremor. Also raises critical chance by 50% for 5 seconds. Has a cooldown time of 13 seconds.
- Strong Attack 2 - Shining Shadow (閃影): Flails weapon around in a spherical manner several times, sending surrounding enemies flying. Has a cooldown time of 16 seconds.
- Strong Attack 3 - Sky Shadow (空影): Hits enemies with a frontal strike, a flailing thrust, a short charge, several criss-crossing swipes in mid-air, and an aerial spin slash done vertically before landing. Has a cooldown time of 20 seconds.
- Strong Attack 4 - Burning Shadow (焔影): Rotates sickle around horizontally and vertically before launching a sweeping spin kick and an ascending vertical strike. The purple flames emitted by the second phase of the attack can burn foes and cause them to gradually lose health for a brief moment. Has a cooldown time of 25 seconds.
- Normal Attack: Performs their preferred weapon's normal attack string.
- Special Attacks
- Musou Attack - Phantom Fire (分身火旋撃; lit. "Clone Fire Vortex Attack"): Hurls sickle forward and causes it to spin in place while releasing trails of blue-colored flames. At the same time, two phantom clones pop in and do the same, expanding the attack's overall range. Gets overriden by the character's Rage attack once all three Musou gauges have been filled up.
- Musou Rage Attack: Performs Rage attack once all three Musou gauges have been filled up.
- Switch Attack: Has a cooldown time of 15 seconds.
- Special Maneuver - Shield: Projects a barrier to negate damage and debuffs.
- Passive Skills
- Primary Skill: Causes normal attacks to inflict 30% fire damage for 5 seconds. Activates after filling up one Musou bar.
- Secondary Skill: Increases Musou regeneration by 60%. Activates after filling up two Musou bars.
- Team Combination
- Ingenuity of the Chaotic Era (乱世の謀才)
- Required Characters: Cao Cao, Jia Xu
- Bonus: Attack Speed +5%, Skill Cooldown -4.5%
- Masterminds of Strategy (戦略の鬼才)
- Required Characters: Jia Xu, Guo Jia
- Bonus: Defense +4%, Max Health +5%
- Well-Acquainted Under the Heavens (天下に通暁す)
- Required Characters: Cao Pi, Jia Xu
- Bonus: Defense +5%, Critical Chance +7%
- Strategists of the Chaotic Era (乱世の謀士)
- Required Characters: Jia Xu, Zhuge Liang, Sima Yi
- Bonus: Max Health +4%, Shield Damage +8%, Critical Damage +8%
Warriors Orochi 4[]
While retaining the same moveset from Dynasty Warriors 8: Xtreme Legends, Jia Xu wields the Dáinsleif as their sacred treasure in this title. When equipped with it, Jia Xu can perform the following attacks listed below.
- Special Attacks
- Musou Attack: : Jia Xu performs Phantom Fire as their ground Musou attack.
- Normal Magic: R1 + : Conjures a magic circle by raising Dáinsleif upward, releasing a radial shockwave and generating three clones of the user to aid them in battle. The clones themselves will act on their own before bursting into smoke after 13 seconds have passed. Since they count as separate units, the player will be able to benefit from their presence if equipped with a weapon that has the Assembly attribute.
- Charge Magic: R1 + : Targets visible enemies within a horizontal line regardless of distance. Once locked on and activated, the targets are swept into the air before being knocked away via leftward slash. This attack cannot be blocked and will even hit downed foes.
- Unique Magic: R1 + : Jia Xu sends Dáinsleif underground before rolling back. Upon snapping his fingers, several sharp spikes immediately protrude from the ground, launching enemies up into the air.
- Summon Magic: R1 + : Summons mount to Jia Xu's side.
- Miscellaneous Skills
- Unity Magic Bonus: Power +4, Technique +1, Speed +4
- Musou Effect - Repel: Forces surrounding enemy players to be returned to their main base. Only applies in Battle Arena.
- Divine Blessing 1 - Assail: Increases attack speed, normal attack power, and charge attack power. Only applies in Battle Arena.
- Divine Blessing 2 - Octahedron: Increases normal attack power and charge attack power. Also recovers health after switching. Only applies in Battle Arena.
- Infinity Support Skill - Gems: Increases the amount of gems received. Only applies in Infinity Mode.
- Type Skills
- Critical Combo: Passive: Extends the duration of combo chains by 2 seconds and increases damage dealt after performing 300 or more hits.
- Aerial Thrust: : Performs an air dash while jumping forward. Can be used to jump cancel attacks.
- Type Upgrade Skill 1 - Swiftness: Allows the character to perform two aerial thrusts in a row.
- Type Upgrade Skill 2 - Acrobat: Increases the power of the first hit after doing an aerial thrust.
- Type Upgrade Skill 3 - Illusion: Allows the character to escape attacks by pressing to somersault.
- Type Upgrade Skill 4 - Impenetrable: Enables enemy attacks from behind to be guarded against.
- Type Upgrade Skill 5 - Escaper: Temporarily increases speed when somersaulting with little health left.
- Team Combination
- Genius Strategists (神謀鬼算; lit. "Divine Plot Demonic Calculations"): Deploying Jia Xu together with Zhou Yu, Zhuge Liang, Hanbei Takenaka, and Motonari Mōri will provide their team with a Tear of the Gods at the beginning of battle.
Fighting Style[]
Keys: | Flow Attack • | Reactive Attack • | Musou • | Jump/Mount |
Base Game[]
Jia Xu is affiliated with the chain and sickle in this title. When equipped with it, Jia Xu can perform the following unique attacks listed below.
- Unique Attacks
- Unique Flow Attack Finisher: Enemy Stunned + : Jia Xu hacks at the enemy in a criss-crossing manner thrice while rushing forth, then does a spin hop that leads up to a shockwave-producing aerial swipe. This move is partially derived from his second EX attack in Dynasty Warriors 8.
- Unique Trigger Attack: R1 + : Hurls sickle forward and spins it in place continuously, eviscerating foes repeatedly until they are knocked down by a strong flailing smash.
- Special Technique: R1 + : Does a sweeping spin kick before doing a rising slash towards the upper left. Launches nearby foes while poisoning them at the same time. This move is taken from his first EX attack in the previous two games.
- Musou Attack: : Delivers wide horizontal slashes from left to right multiple times while skidding back and forth. Jia Xu then proceeds to toss his weapon at the enemy before zipping into them repeatedly at the blink of an eye, ending the rapid assault with a fierce crouching slash. Note that each hit is imbued with the slash element, enabling them to deal heavier damage against stronger foes. Combines aspects of Jia Xu's Rage attack and Shadow Strike Musou from the past installment.
- Aerial Musou Attack: : Suddenly warps to the ground and launches a multi-hitting strike that leaves targets poisoned momentarily. An adapted version of Jia Xu's Shadowblink Musou attack from the eighth game.
- Horse Maneuvers
- Summon Horse: L2: Summon horse to the battlefield. Holding L2 as the horse approaches will allow the character to automatically mount them.
- Auto-Run: Riding Mode + L2: Automatically runs towards a specified destination. If a destination has not been set, the horse will instead run towards the location of the player's currently selected mission.
- Sprint: Riding Mode + Direction + R1: Causes horse to run at a faster pace. Doing so depletes their stamina each time.
- Jump: Riding Mode + Direction + R2: Causes horse to jump high while running.
- Horse Fast Attack: Riding Mode + : Performs a fast and seamless attack while mounted. The attack itself varies depending on what type of weapon is equipped and whether the enemy is grounded or airborne.
- Horse Trigger Attack: Riding Mode + : Performs an attack that sends enemies flying into the air. May vary depending on what type of weapon is equipped.
- Horse Musou Attack: Riding Mode + : Causes horse to sprint by consuming Musou instead of stamina.
- Dismount Horse: Riding Mode + : Dismounts from horse and resumes default fighting stance.
- Bow Maneuvers
- Shooting Mode: 🡻: Pulls out bow and assumes archery stance. Can be cancelled by tapping 🡻 again.
- Switch Arrows: 🡸 or 🡺: Switches between different types of arrows.
- Bow Attack: Shooting Mode + : Fires current arrow at a target. Can lock on targets by tapping R3.
- Lower Bow: Shooting Mode + : Lowers bow while squatting down.
Dynasty Warriors 9: Empires[]
- Officer Skills
- Secret Plan - Prudent Plan (打算的な妙策; lit. "Calculating Scheme"): Unleashes a powerful ice attack and restores a low portion of own health.
- Military Unit: Cavalry
- Title: Zealous Hustler (詭計百出; "Hundreds of Schemes")
- Unique Political Ploy - Estrangement Plot: Sows distrust between rulers and officers of a different faction.
- Reputation Bonus: Commanding +25%, Ingenious +80%, Eloquent +50%, Benevolent -50%, Evil +80%
Shin Sangoku Musou Apuri[]
- Base Attacks
- Normal Attack: Performs unique flow attack string from the base game using the chain and sickle. Available by default.
- Aerial Attack: Performs aerial flow attack string from the base game.
- Repel Attack: Performs knock-down trigger attack from the base game to repel foes.
- Launch Attack: Performs launch trigger attack from the base game to lift foes into the air. Can be followed up with aerial flow hit string activated by repeatedly tapping the normal attack icon.
- Stun Attack: Performs stun trigger attack from the base game to daze foes momentarily. Can be followed up with stun flow hit string activated by repeatedly tapping the normal attack icon.
- Guard Break Attack: Performs guard break attack from the base game to break the enemy's guard. Can be followed up with down flow hit string activated by repeatedly tapping the normal attack icon.
- Chain Attack: Performs down flow attack from the base game to repeatedly strike at foes. Does heavy damage, but cannot deplete the target's spirit. This move is mostly available to attack-type versions of Jia Xu.
- Endurance Attack: Performs separating attack from the base game while generating a protective aura that temporarily boosts defense. This move is mostly available to defense-type versions of Jia Xu.
- Sneak Attack: Performs dash attack from the base game to inflict heavy damage on the opponent's spirit. This move is mostly available to speed-type versions of Jia Xu.
- Missile Attack: Leaps into the air and fires a projectile that turns into a large tornado upon hitting the ground. Does decent damage from a distance, but cannot deplete the target's spirit. This move is mostly available to snipe-type versions of Jia Xu.
- Recover Attack: Performs separating attack from the base game while generating a healing circle that gradually restores health. Has no elemental variations with each upgraded version. This move is mostly available to special-type versions of Jia Xu.
- Special Attacks
- Unique Attack 1 - Blinking Shadow (瞬影): Performs special technique from the base game. Available by default.
- Unique Attack 2 - Shipped Shadow (隻影): Performs unique trigger from the base game using the chain and sickle. Initially available for UR rank versions of its user, this move can be learned upon reaching level 170.
- Musou Attack: Performs Musou attack from base game minus the looping animation. Consumes one full Musou gauge.
- Aerial Musou Attack: Performs aerial Musou attack from base game. Consumes one full Musou gauge.
- Super Musou Attack: Performs full Musou attack from base game. Consumes two full Musou gauges.
- Auxiliary Attacks
- Counter Attack: Performs counter attack from the base game by tapping the orange counter icon near the opponent once it pops up.
- Finishing Attack: Performs finishing attack from the base game by tapping the golden finisher icon that appears once the opponent's spirit has been fully depleted.
- Normal Evasion: Does a normal evasion maneuver on the ground to avoid enemy attacks. Can only be performed by attack-type and special-type versions of Jia Xu.
- Swift Evasion: Hovers in the air to avoid enemy attacks in an instant. Can only be performed by speed-type and snipe-type versions of Jia Xu.
- Piercing Evasion: Charges forth while hunched to avoid enemy attacks while dealing chip damage to foes blocking the way. Can only be performed by defense-type versions of Jia Xu.
Normal Version Attacks[]
- Class Type: Special
Mystic Version Attacks[]
- Class Type: Defense
Abyss Version Attacks[]
- Class Type: Attack
Fairy Tale Version Attacks[]
- Class Type: Speed
Other Skills[]
- Memory Abilities
- Flawless Man (失策無き男)
- Characters: Jia Xu
- Rank: R
- Bonus: +205 Defense
- Skill - Anti-Beast (防獣): Reduces damage from animals by 7%.
- Army Strategists Playing Around (軍師の戯れ)
- Characters: Jia Xu, Xun You
- Rank: SSR
- Bonus: +257 Attack, +257 Defense, +257 Health
- Skill - Heal (快癒): Recovers 10 health points every 4 seconds.
- Gathering at the Path to Conquest (覇道に集いし才)
- Characters: Jia Xu, Guo Jia, Xun Yu, Man Chong, Xun You
- Rank: SSR
- Bonus: +514 Attack, +386 Musou, +257 Willpower
- Skill - Drain (吸生): Recovers 15 health points every 2 seconds.
- Team Combination
- Clever Unorthodoxy (軽妙洒脱)
- Required Characters: Jia Xu, Guo Jia
- Bonus: +50 Defense, +100 Musou
- Eccentric Friendship (奇抜な友誼)
- Required Characters: Jia Xu, Xun You
- Bonus: +100 Defense, +50 Musou
- Under the Blue Sky (蒼天の下に)
- Required Characters: Cao Pi, Jia Xu
- Bonus: +50 Attack, +100 Musou
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
- Main Attacks
- Charge Attack 1: : Does a shockwave-inducing stomp that knocks over nearby enemies. Cannot activate elemental effects provided by orbs.
- Charge Attack 2: : Swings right halberd upward, lifting opponents up to the air. Cannot activate elemental effects provided by orbs.
- Charge Attack 3: : Does downward strikes that have both picks being directed to the left and right repeatedly, ending the barrage with a leftward swipe to the front. The last hit stuns foes momentarily.
- Charge Attack 4: : Performs a rotating strike with both picks held horizontally. Knocks away foes in front of Pang De.
- Charge Attack 5: : Plunges both picks to the ground to produce an impacting launcher, flinging surrounding foes high up into the air.
- Charge Attack 6: : Charges forward with both halberds outstretched, then crosses them inward upon stopping.
- Normal Attack 1: : Swings both picks to the left and right twice with the last two hits being more full in semi-rotation.
- Normal Attack 2: : Similar to the first normal attack string, but adds a clockwise spin swing with both picks held in the same direction.
- Normal Attack 3: : Similar to the second normal attack string, but adds an outward cross swing with the two picks pointed down at each side.
- Evolution Attack: : Extends the normal attack string by cycling back to the third hit sequence.
- Musou Attacks
- Musou Attack: : Does several swings to the right and left repeatedly while remaining stationary, ending the combo with a powerful rightward slash.
- True Musou Attack: Low Health + : Similar to the normal Musou animation, but finishes the attack with a hopping ground stab using both halberds. The resulting impact unleashes a massive radial shockwave that sends surrounding foes flying.
- Auxiliary Attacks
- Dash Attack: Dashing + : Lands a round swipe that leaves the user facing the rear while sliding briefly.
- Jump Attack: : Does an outward swipe with both picks while leaping in the air.
- Jump Charge: : Attacks foes below with an aerial roll.
- Parry: L1 + : Instantly performs the fourth charge attack to counter incoming blows.
- Horse Attacks
- Horse Charge Attack: : Lands a powerful rear swing to each side simultaneously using both halberds. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack: : Does several alternating swings to the right side.
- Horse Musou Attack: : Unleashes continuous quick swipes to the right while riding horse, ending the barrage with a radial shockwave emitted via double swing.
- Bow Attacks
- Normal Shot: Hold R1 + : Shoots a normal arrow.
- Charge Shot: Hold R1 + : Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 + : Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Dynasty Warriors 5: Xtreme Legends[]
- Xtreme Mode Skills
- Special Ability - Armor Power-Up: Doubles party's defense power for 30 seconds. Occurs randomly.
- Destiny Mode Skills
- Favored Action: Rallying Troops
- Taught Skill Type: Archery
Dynasty Warriors 5: Empires[]
Pang De gains additional abilities and traits in this title.
- Weapon Type: Spear
- Skill - Rush: Focuses on defeating nearby enemy officers.
- Proposed Policy 1 - Replenish+: Restores 1,000 troops to all officers.
- Proposed Policy 2 - Blockade: Interferes with enemy reinforcements for 1 turn, preventing them from joining a battle.
Dynasty Warriors: Online[]
Although Pang De's moveset is available for player avatars to make use of, the actual character can be temporarily controlled by using their corresponding spirit item.
- Domestic Bonus: +10 to Military
- Battle Bonus: +7 to Defense
Dynasty Warriors Vol. 2[]
Pang De gains additional abilities and traits in this title.
- Ability - Rally +: Restores the player's morale by 1.5 gauges.
- Support Skill 1 - Fill Musou: Gradually refills the party's Musou gauge.
- Support Skill 2 - Fortify: Doubles the party's defense power for 30 seconds at the start of battle.
- Team Combination
- Xi Gentlemen (西涼の士)
- Required Characters: Ma Chao, Pang De
- Bonus: +28 Attack, +28 Defense
Warriors Orochi[]
- Modified Attacks
- Charge Attack 1: : The bursting stomp effect has less range than it did in the base game, though it now inflicts elemental damage. The sequel removes that particular trait entirely. It also shrouds Pang De with a green aura that enables him to both repel and damage foes that come into contact with him for a brief moment.
- Charge Attack 2: : Functions similarly to its base game incarnation, but can break through the enemy's guard.
- Jump Charge: : Functions similarly to its base game incarnation, though it can no longer be guarded against.
- New Attacks
- Special Attack: R1: Plows over enemies with a full body charge while covered within a blue aura. Pang De cannot be attacked or interrupted when performing this move. Consumes 40 Musou points.
- Hyper Armor: Prevents enemies from interrupting combos with normal attacks.
- Team Abilities
- Ability 1 - Potence: Increases the team's attack.
- Ability 2 - Power: Increases attack of Power-type characters.
- Ability 3 - Acclaim: Increases experience points gained.
- Ability 4 - Awakening: Increases damage done by Musou-based attacks.
Warriors Orochi 2[]
- Team Attacks
- Assist Attack: Counter + L1 + or : Pang De performs his sixth charge attack to assist a teammate. Consumes a portion of Musou.
- Triple Attack 1: Low Health + L2 + R2 + : Sends a fierce gust of wind traveling forward.
- Triple Attack 2: Low Health + L2 + R2 + : Generates a pillar of ferocious wind by stabbing the ground.
- Triple Attack 3: Low Health + L2 + R2 + : Swings both weapons to produce air currents traveling at mid-range.
- Triple Attack Finisher: Pang De unleashes three hefty swings done back and forth, then fiercely stabs the bottom tips of his halberds to the ground on each side. As the whole team finishes up, a bright pillar of light generates at the intersection of their attack range and engulfs the surrounding area. Enemies caught by the blast sustain massive damage while being flung to the air and set on fire.
- Strategy - Shield: Increases the defense of the allied commander.
Fighting Style[]
When controlled by the AI in Dynasty Warriors 5, most of Pang De's charge attacks will be imbued with the light element by default.
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Pang De is affiliated with the twin axes in this title. When equipped with it, Pang De can perform the following unique attacks listed below.
- EX Attack: : Produces a dust storm cyclone by twirling both axes together, then violently strikes the ground to create a pillar of dirt.
- Musou Attack - Sandstorm (爆砂断; lit. "Sandblasting Breaker"): : Twirls right-handed axe momentarily before swinging it hard on the ground, creating an explosive area of effect in front of Pang De. Nearby foes will be flung high into the air as a result.
- Alternate Musou Attack - Xiliang Charge (砂暴大征陣; lit. "Sandstorm Grand Expedition"): R1 + : Pang De appears on horseback, then charges forward with four other riders while surrounded by an aura. He then delivers four swings and one large cross slash to the front before dismounting from his horse as it disappears with the other riders.
- Notable Skills
- Defense Up ++: Increases defense by a large amount.
- Attack Range Up: Increases attack range.
- Twin Axes Master: Gains expertise at wielding the twin axes.
- Horsemanship: Keeps user from being knocked off of horses less often.
- Titles
- Lieutenant General (偏将軍) - Slightly increases Legend Mode rewards.
- Defense General (典軍校尉) - Slightly increases damage inflicted on enemies when using EX weapons.
- River General (横江将軍) - Marginally increases attack and defense against officers when using speed-type weapons.
- Campaign General (討逆将軍) - Marginally absorbs health from enemies when damaging them using speed-type weapons.
- Front General (前将軍) - Moderately increases defense against projectile and shockwave attacks when using power-type weapons.
- General Who Pacifies the West (鎮西将軍) - Slightly increases attack and defense against officers when using speed-type weapons.
- Cavalier General (驃騎将軍) - Moderately increases damage inflicted on enemies when using power-type weapons.
- Commander General (大将軍) - Moderately increases attack and defense against officers when using power-type weapons.
Dynasty Warriors 7: Empires[]
Pang De is affiliated with the mace in this title. When equipped with it, Pang De can perform the following unique attacks listed below.
- EX Attack: : Strikes the earth with a smash powerful enough to produce a wide tremor that sends foes flying away.
- Musou Attack - Terrain Excavator (爆砂断; lit. "Sandblasting Breaker"): : Twirls mace momentarily before swinging it hard on the ground twice, causing the ground in front of Pang De to quake immensely. Nearby foes will be flung high into the air as a result.
- Alternate Musou Attack - Conquering Army (砂暴大征陣; lit. "Sandstorm Grand Expedition"): R1 + : Pang De appears on horseback, then charges forward with four other riders while surrounded by an aura. He then delivers four swings and one wide slash to the right before dismounting from his horse as it disappears with the other riders.
- Officer Skills
- Fame Type: Brave
- Subordinate Special Command 1 - Search: Searches for a capable free officer and invites them to join. Increases brave fame by 2,000 when used.
- Subordinate Special Command 2 - Rebel: Start a rebellion together with a sworn sibling or spouse. Increases brave fame by 5,000 and evil fame by 1,500 when used.
Dynasty Warriors Next[]
Pang De is affiliated with the mace in this title.
- Unique Attacks
- EX Attack: : Twirls mace around momentarily, then slams it into the ground.
- Musou Attack: : Pang De performs Sandstorm as their main Musou attack with the game classifying it as a Multi-Strike type.
- Speed Musou Attack - Shock: Tap Both Sides of Screen: Pang De drives his mace into the earth repeatedly, causing tremors to erupt in front of him. Following the attack's rhythm causes the shockwaves to become stronger and produce blue-colored dust.
- Direct Breaks
- Direct Break (Default) - Cavalry: Commands a group of cavalry units to charge forward.
- Direct Break (Alternate) - Pikemen: Causes a group of pikemen to strike the earth, causing multiple shockwaves to travel forth.
- Direct Break (Downloadable) - Shield Troop: Envelops the player within a protective barrier, inflicting damage to surrounding foes.
- Stratagems
- Stratagem Card (Default) - Unwavering Spirit (揺るがぬ士魂): Greatly increases player's attack, but decreases attack speed in turn.
- Stratagem Card (Alternate) - Spirit of Xiliang (西涼の魂): Greatly increases player's mounted attack.
- Stratagem Card (Downloadable) - Icy Protector (氷上の守護神; lit. "Tutelary of the Ice Rink"): Greatly increases defense of allied main camp.
- Allied Stratagem: If deployed as a playable officer, Pang De will lend the player a unit of cavalry troops to lead into battle. Has a chance of happening from time to time.
Shin Sangoku Musou Online Z[]
Pang De's Shin Sangoku Musou Online Z incarnation uses a weapon that did not get released for player avatars.
- Main Attacks
- Charge Attack 1: Slams mace on the ground.
- Charge Attack 2: Knocks enemies into the air with a diagonal upward swipe.
- Charge Attack 3: Jabs forward with the blunt end of the weapon, then launches a swing from right to left. Tap repeatedly to add more jabs.
- Charge Attack 4: Performs a rotating swing done counterclockwise to knock foes away.
- Charge Attack 5: Hops forward and smashes the ground to produce a tremor powerful enough to launch foes high up into the air. Tapping twice causes the user to twirl mace around while emitting a blue aura, then slams it into the ground to release a blue shockwave traveling forward.
- Charge Attack 6: Does a counterclockwise spin slash followed by a short thrust that sends out a blue traveling shockwave.
- Normal Attack: Delivers two counterclockwise swipes followed by a swing done clockwise, then repeats the process for the second half of the combo.
- Evolution Attack: Inflicts another counterclockwise strike leading up to a hopping spin slash and arcing swing.
- Musou Attacks
- Musou Attack: Releases an energy burst that burns and dazes foes before performing Pang De's Sandstorm Musou attack from Dynasty Warriors 7: Empires.
- Auxiliary Attacks
- Dash Attack: Does a sweeping swing towards the right while pausing briefly.
- Jump Attack: Swings mace at a low arc while leaping up in the air.
- Jump Charge: Descends down and slams the earth to create a powerful launching impact.
- Special Abilities
- Best Formation 1 - Crescent Formation: 3 to 5 Units, Offense Type
- Best Formation 2 - Scale Formation: 1 to 5 Units, Offense Type
- Best Formation 3 - Crane Formation: 3 to 5 Units, Balanced Type
- Support Skill - Steadfast Vassal (揺るがぬ士): Briefly raises all allied units' defense power by 5%.
Dynasty Warriors: Overlords[]
- Main Attacks
- Strong Attack 1 (Dash): Raises mace up high before pounding it on the earth to release a purple mobile shockwave that inflicts 180% attack damage to foes caught within its short trajectory. Its bonus effect enables the first hit to deal 44% attack damage to elite enemies while inflicting them with a debuff that increases the amount of damage they take by 18% for 8 seconds.
- Strong Attack 1 (Break): Briefly twirls mace while pivoting around, then plunges it hard on the ground to produce fissures brimming with bright purple energy. Deals 150% attack damage in the process. Its bonus effect allows it to deal an additional 380% attack damage on hit and greatly reduces their super armor bar. The effect itself triggers every 30 seconds.
- Strong Attack 1 (Armor): Delivers an upward diagonal swing followed by a ground smash that produces fissures. Deals 210% attack damage. Its bonus effect grants nearby friendly units a shield that adds a 9% bonus to their health, a 30% damage reduction, and a minor super armor effect. It lasts for 8 seconds and triggers every 40 seconds.
- Strong Attack 1 (Gather): Performs a full circular slash with both hands before stomping the ground to generate a radial shockwave. Inflicts 180% attack damage to surrounding enemies. Its bonus effect deals an additional 18% damage to all enemy troops within range and pulls them closer to the user. The effect itself triggers every 10 seconds.
- Strong Attack 2: Turns sideways before striking at foes with an upward diagonal swipe. Deals 210% attack damage on them.
- Strong Attack 3: Jabs bottom tip of weapon twice before launching a wide momentous strike that inflicts 280% attack damage.
- Strong Attack 4: Performs a two-handed sweeping strike to the left. Deals 170% attack damage to foes while knocking them away.
- Strong Attack 5: Does a leaping overhead swing strong enough to send enemies in front of Pang De airborne. Deals 190% attack damage in the process.
- Strong Attack 6: Unleashes a spinning slash while shrouded within a cyclone, then releases it in the form of a purple-colored wind funnel traveling forward. Inflicts a total of 300% attack damage to enemies in front.
- Normal Attack 1: Does a sweeping horizontal swing to the left that deals 80% attack damage.
- Normal Attack 2: Launches another horizontal swing in the same direction to inflict 80% attack damage to foes.
- Normal Attack 3: Lands a backhanded rightward swing to deal 90% attack damage.
- Normal Attack 4: Turns around to unleash a slanted strike, dealing 100% attack damage towards enemies.
- Normal Attack 5: Holds mace upward and lands an ascending diagonal swipe that inflicts 120% attack damage to enemies in front.
- Normal Attack 6: Jumps up and turns around to launch a powerful smash attack. Deals 170% attack damage in the process.
- Special Attacks
- EX Attack: Delivers a powerful overhead swing that produces a shockwave slam. Deals a total of 350% attack damage while granting a 16% Musou recovery bonus that lasts for 6 seconds.
- Musou Attack: Performing a rendition of his Terrain Excavator Musou attack, Pang De holds his mace while charging and smashes it on the ground twice, dealing a total of 910% attack damage and bestowing him with a 6% defense buff that lasts for 8 seconds.
- Auxiliary Attacks
- Dash Attack: Lands a quick rotating swipe while sliding for a brief moment.
- Switch Attack: Leaps down and pounds the earth hard to generate a slam effect. Only used in certain competitive modes.
- Counter Attack: Dazes foes the moment they hit while blocking.
- Evasion: Swiftly rolls on the floor to evade attacks from the enemy in an instant.
- Horse Attacks
- Horse Normal Attack: Swings weapon to the right back and forth repeatedly.
- Horse Kick Attack: Has horse unleash powerful kicks with its forelegs. Has a cooldown time of 8 seconds.
- Horse Stomp Attack: Has horse stomp the ground hard. Has a cooldown time of 6 seconds.
- Horse Musou Attack: Commands horse to charge forward at high speed for a short duration of time.
- General Tactics
- Ferrous Armor: Increases defense in battle by 4%. Effects increase the higher Pang De's star ranking becomes.
- Yongyi: Increases anti-super armor and anti-blocking capabilities by 8%. Effects increase the higher Pang De's star ranking becomes.
- Thunderage: Provides Pang De with a stack of the static effect each time he hits an enemy. Upon accumulating 15 stacks, he consumes all of it to generate an electric field that lasts for 6 seconds, dealing damage equal to 40% of defense per second on foes within the field's boundary.
- Combat Soul Skills
- Heaven Combat Soul Skill: Increases defense by 20% when electric field effect is activated. Bonus increases the higher the combat soul's ranking rises.
- Earth Combat Soul Skill: Inflicts enemies inside electric field with additional debuffs. The first effect causes them to lose 93 block points and 30% speed for 6 seconds after they attempt to dodge while the second one has enemy officers lose 21 extra super armor when attacked once per second. Reductions for both blocking and super armor become greater the higher the combat soul's ranking rises.
- Human Combat Soul Skill: Causes EX attack and Musou attack to inflict a debuff that decreases the target's speed by 30% and damage output by 12.5% for 8 seconds. Damage reduction increases the higher the combat soul's ranking rises.
- Skin Skills
- Suit Skill: Gains a 6% boost in defense for 8 seconds after hitting enemies who have more than 50% of their maximum health.
- Ornament Skill: Causes charge attacks to drain 1% of the enemy's health. Has a cooldown time of 10 seconds.
- Horse Skills
- Hidden Crow: Recovers health equal to 20% of attack for 5 seconds when maximum health drops to 20%. Has a cooldown time of 20 seconds.
- Static Night: Recovers health equal to 30% of attack for 5 seconds when maximum health drops to 20%. Has a cooldown time of 20 seconds.
- Clustered Gleam: Recovers health equal to 50% of attack for 5 seconds when maximum health drops to 20%. Has a cooldown time of 20 seconds.
- Ghost Candle: Recovers health equal to 50% of attack for 5 seconds when maximum health drops to 20%. Has a cooldown time of 20 seconds.
- Shadow Runner: Recovers health equal to 50% of attack for 5 seconds when maximum health drops to 20%. Has a cooldown time of 20 seconds.
- Purple Sun: Increases damage dealt in battle by 10%.
- Team Combination
- New Path
- Required Characters: Jia Xu, Pang De
- Bonus: +13,333 Health, +1,058 Attack
- Parting of Ways
- Required Characters: Pang De, Ma Chao
- Bonus: +13,333 Health, +1,058 Attack
- Winner of the Battle
- Required Characters: Pang De, Guan Ping
- Bonus: +8,356 Health, +663 Attack
Warriors Orochi 3[]
Pang De retains his weapon moveset from Dynasty Warriors Next albeit with some changes and additions.
- Changed Attacks
- Jump Charge: : Slams weapon into the ground, causing nearby foes to lose their footing.
- Team Abilities
- Ability 1 - Potence: Increases attack strength for all team members.
- Ability 2 - Fellowship: Increases damage inflicted with switch combos for all team members. Only available in Warriors Orochi 3 Ultimate.
- Special Attacks
- Musou Attack: : Pang De performs Sandstorm as their ground Musou attack.
- Counter Attack/Break Guard: Counter + L1 + : Quickly swats away an enemy's attack, causing them to stagger briefly.
- Assist Attack: Counter + L1 or R1: Pang De performs the fourth charge attack to assist a teammate while surrounded within an updraft of wind for extra coverage.
- Grounded Type Action: R1: Spins mace around before driving it into the earth. After performing the smash, temporary dust geysers will rapidly follow Pang De around, providing him with coverage support.
- Midair Type Action: R1: Swings weapon up and down diagonally three times in a row while airborne, with the last hit hurling affected enemies away.
- Hyper Armor: Passive: Prevents enemies from interrupting combos with normal attacks.
- Normal Strategy Card: Dutiful Officer (士の本分; lit. "Officer's Duty"): Reduces the current officer's defense power in exchange for increasing their attack power.
- Golden Strategy Card: Cavalry Expedition (騎兵隊遠征): Summons three horses in a row to rush at the opponent.
- Team Attacks
- Triple Rush 1: Delivers a batting strike to unleash a mobile shockwave zipping from the ground.
- Triple Rush 2: Swings mace heftily back and forth while in mid-air.
- Triple Rush 3: Does an overhead strike to send out a massive energy wave down on the ground, dispersing surrounding foes below.
- Unique Triple Rush: Pang De can perform a triple rush attack unique to him if he happens to be paired up with his former compatriots Ma Chao and Ma Dai. For his part, he drops down to the ground hard enough to produce a mighty tremor before delivering an ascending strike that causes dirt to fly out.
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Pang De is affiliated with the mace in this title. When equipped with it, Pang De can perform the following unique attacks listed below.
- EX Attack 1: : Strikes the earth with a smash powerful enough to produce a wide tremor that sends foes flying away.
- EX Attack 2: : Launches enemies by slamming mace into the ground twice, then casts them down with an overhead swing while in mid-air. Introduced in Xtreme Legends.
- Musou Attack - Terrain Excavator (爆砂断; lit. "Sandblasting Breaker"): : Twirls mace momentarily before swinging it hard on the ground twice, causing the ground in front of Pang De to quake immensely. Nearby foes will be flung high into the air as a result.
- Alternate Musou Attack - Conquering Army (砂暴大征陣; lit. "Sandstorm Grand Expedition"): R1 + : Pang De appears on horseback, then charges forward with four other riders while surrounded by an aura. He then delivers four swings and one wide slash to the right before dismounting from his horse as it disappears with the other riders. Cannot be guarded against.
- Aerial Musou Attack - Sandblaster (砂岩隆断; lit. "Sandstone Ridge"): : Stabs weapon unto the ground, causing a light-emitting tremor to erupt from it and send enemies below airborne.
- Rage Attack: Launches a series of powerful blows done in a circular motion while moving forward. At the end of the attack, Pang De unleashes a fierce strike that sends out a sudden burst of energy flowing outward several times.
- True Rage Attack: Should Pang De perform a 100-hit combo right in the middle of his Rage attack, he will do a leaping diagonal strike followed by a downward slam repeatedly before pounding the earth repeatedly .
Dynasty Warriors 8: Xtreme Legends[]
- Bodyguard Skills
- Battle Skill - Fire Attack: Starts a fire at the designated location. Its effect is powerful, but lasts only a short time.
- Assistance Skill - Healing: Slowly restores the player's health when they are near death.
- Rouse Skill - Assault: Increases the attack power of bodyguards when they are near death.
Dynasty Warriors 8: Empires[]
- Ways of Life Skills
- Ways of Life - Elite Warrior: Brave Type, 2,500 Employment Cost
- Fixed Strategy - Mass Donation: Donates supplies and money to the people in every territory owned.
- Stratagem Card 1 - Ice Strike: Unleashes an icy force to freeze or juggle enemies. Becomes more effective during snow or blizzards.
- Stratagem Card 2 - Poison Mist: Sprays a green mist around the user for 20 seconds, damaging any unit nearby.
- Stratagem Card 3 - Coercion: Negates any stratagem effect used by enemies while stunning them momentarily.
- Stratagem Card 4 - Archer Turret: Places a turret that fires down arrows on enemy bases within a 50 meter raidus.
- Awarded Stratagem Card - Dragnet: Captures one enemy officer in battle within 60 seconds.
Dynasty Warriors: Unleashed[]
Pang De is only available in the Japanese server of the game, so rules and features pertaining to the global servers do not apply to him.
- Main Attacks
- Strong Attack 1 - Crumbling Rock Breaker (裂石破): Hops up and strikes the ground hard to produce a slamming effect while increasing attack power by 50% for 5 seconds. Has a cooldown time of 14 seconds.
- Strong Attack 2 - Piercing Air Twister (突風旋): Performs three quick jabs using the mace's bottom tip, then delivers a frontal swing and a leaping slam. Has a cooldown time of 15 seconds.
- Strong Attack 3 - Parting Wave Crusher (分波砕): Produces a whirlwind via mighty swing and sends out a stream of blue-colored wind forward to attack foes from a distance. Also reduces the enemy's defense power by 50% for 5 seconds. Has a cooldown time of 16 seconds.
- Strong Attack 4 - Skyward Raid (空天襲): Launches two ground slams before leaping up to deliver an arcing swing. Has a cooldown time of 20 seconds.
- Normal Attack: Performs their preferred weapon's normal attack string.
- Special Attacks
- Musou Attack - Terrain Excavator (爆砂断; lit. "Sandblasting Breaker"): Launches two powerful ground slams in a row, sending nearby foes airborne. Gets overriden by the character's Rage attack once all three Musou gauges have been filled up.
- Musou Rage Attack: Performs Rage attack once all three Musou gauges have been filled up.
- Switch Attack: Slams the earth hard to produce a wide slam that leaves behind blue-colored fissures. Has a cooldown time of 15 seconds.
- Special Maneuver - Repel: Knocks away surrounding foes and stuns them.
- Passive Skills
- Primary Skill: Recovers 0.3% of health per second. Activates after filling up one Musou bar.
- Secondary Skill: Recovers 0.5% of health per normal hit. Activates after filling up two Musou bars.
- Team Combination
- Value of Loyalty (忠義の価値)
- Required Characters: Cao Cao, Pang De
- Bonus: Attack Speed +5%, Musou Generation +9%
- Impressive Military (卓越した武)
- Required Characters: Xu Huang, Pang De
- Bonus: Attack +4%, Critical Damage +8%
- Steadfast Subjects (忠義の臣)
- Required Characters: Cao Ren, Pang De
- Bonus: Element Advantage +4%, Skill Cooldown -4.5%
- Western Liang Coalition (西涼連合軍)
- Required Characters: Ma Chao, Ma Dai, Pang De
- Bonus: Attack +3%, Critical Damage +7%, Attack Speed +4%
- Steadfast Subjects (忠義の臣)
- Required Characters: Xu Huang, Cao Ren, Pang De
- Bonus: Attack +3.5%, Element Advantage +3.5%, Critical Chance +5%
Warriors Orochi 4[]
While retaining the same moveset from Dynasty Warriors 8: Xtreme Legends, Pang De wields the Mjölnir as their sacred treasure in this title. When equipped with it, Pang De can perform the following attacks listed below.
- Special Attacks
- Musou Attack: : Pang De performs Conquering Army as their ground Musou attack.
- Normal Magic: R1 + : Flings Mjölnir forward towards the ground, emitting a powerful electric burst. Enemies sent airborne by this attack get struck by brief lightning bolts afterwards. The bolts themselves are able to hit downed foes, but can be guarded against. This magic is compatible with characters who specialize in fast attacks.
- Charge Magic: R1 + : Jumps into the air and conjures a magic circle that calls down lightning to smite foes on a designated spot. Can be aimed by having a target appear on the ground via zoomed-in lock-on view.
- Unique Magic: R1 + : Pang De empowers his mace with the power of Mjölnir, coating it in golden electricity. He then strikes the earth hard, producing an intense pillar of lightning accompanied by several lesser bolts showering around the area. In the Japanese script, he gives the attack a name of its own (襲砂断雷陣; lit. "Raiding Sand Shear Lightning Formation").
- Summon Magic: R1 + : Summons mount to Pang De's side.
- Miscellaneous Skills
- Unity Magic Bonus: Power +4, Technique +3, Speed +2
- Musou Effect - Empower: Temporarily raises attack, defense, and hit speed. Only applies in Battle Arena.
- Divine Blessing 1 - Blitz: Increases movement speed, normal attack power, and charge attack power. Only applies in Battle Arena.
- Divine Blessing 2 - Assail: Increases attack speed, normal attack power, and charge attack power. Only applies in Battle Arena.
- Infinity Support Skill - Crystals: Increases the possibility of obtaining crystals. Only applies in Infinity Mode.
- Type Skills
- Hyper Armor: Passive: Prevents enemies from interrupting combos with normal attacks.
- Guard Cancel: Holding L1: Cancels most attacks into a guarding stance, providing more opportunities to defend against enemy attacks.
- Type Upgrade Skill 1 - Break: Grants all charge attacks guard-breaking properties.
- Type Upgrade Skill 2 - Steadfast: Enables the character to guard against all types of attacks.
- Type Upgrade Skill 3 - Resilience: Increases defense when armor is active.
- Type Upgrade Skill 4 - Reflex: Increases damage of first hit performed after doing a guard cancel.
- Type Upgrade Skill 5 - Eruptive: Temporarily increases attack when somersaulting with little health left.
- Team Combination
- Liang Warriors (涼州の士; "Warriors of Liang Province"): Deploying Pang De together with Ma Chao, Ma Dai, and Dong Zhuo will have their team's attack power be doubled every 300 KOs.
Fighting Style[]
Keys: | Flow Attack • | Reactive Attack • | Musou • | Jump/Mount |
Base Game[]
Pang De is affiliated with the mace in this title. When equipped with it, Pang De can perform the following unique attacks listed below.
- Unique Attacks
- Unique Flow Attack Finisher: Enemy Stunned + : Performs a rotating swing to juggle foes before launching them higher by doing a slam attack on the lower left. Pang De does another slam to the lower right before leaping up and casting his victim to the ground hard with a downward strike. Takes cues from his second EX attack in Dynasty Warriors 8: Xtreme Legends.
- Unique Trigger Attack: R1 + : Unleashes a spin slash followed by an overhead smash that sends nearby enemies flying into the air. Based on the mace moveset's fifth charge in the eighth installment. The version 1.16 update strengthens this attack's launching effect, making it more reliable for taking out stronger foes.
- Special Technique: R1 + : Strikes the earth with a powerful smash to produce a red shockwave traveling forward and leaving behind fissure trails. Imbued with the slash element, this move is based on Pang De's first EX attack in the eighth installment. In the Japanese script, he gives this move a name similar to his old Musou attack (裂砂断; lit. "Rending Sand Cut").
- Musou Attack: : Launches a series of wide blows aimed to the lower left while dashing briefly with each hit. The move's finisher has Pang De pivot briefly before slamming the ground hard twice with each swing accompanied by fiery streaks. Launches surrounding enemies to the air while setting them on fire. Based on Pang De's Terrain Excavator Musou attack from the eighth title.
- Aerial Musou Attack: : Stabs weapon unto the ground, causing an air blast to erupt and send nearby opponents sky high as they sustain wind damage along the way. Derived from Pang De's Sandblaster Musou in the last game.
- Horse Maneuvers
- Summon Horse: L2: Summon horse to the battlefield. Holding L2 as the horse approaches will allow the character to automatically mount them.
- Auto-Run: Riding Mode + L2: Automatically runs towards a specified destination. If a destination has not been set, the horse will instead run towards the location of the player's currently selected mission.
- Sprint: Riding Mode + Direction + R1: Causes horse to run at a faster pace. Doing so depletes their stamina each time.
- Jump: Riding Mode + Direction + R2: Causes horse to jump high while running.
- Horse Fast Attack: Riding Mode + : Performs a fast and seamless attack while mounted. The attack itself varies depending on what type of weapon is equipped and whether the enemy is grounded or airborne.
- Horse Trigger Attack: Riding Mode + : Performs an attack that sends enemies flying into the air. May vary depending on what type of weapon is equipped.
- Horse Musou Attack: Riding Mode + : Causes horse to sprint by consuming Musou instead of stamina.
- Dismount Horse: Riding Mode + : Dismounts from horse and resumes default fighting stance.
- Bow Maneuvers
- Shooting Mode: 🡻: Pulls out bow and assumes archery stance. Can be cancelled by tapping 🡻 again.
- Switch Arrows: 🡸 or 🡺: Switches between different types of arrows.
- Bow Attack: Shooting Mode + : Fires current arrow at a target. Can lock on targets by tapping R3.
- Lower Bow: Shooting Mode + : Lowers bow while squatting down.
Dynasty Warriors 9: Empires[]
- Officer Skills
- Secret Plan - Warrior Slash (士の斬撃; lit. "Officer's Slash Attack"): Unleashes a weak slash attack and fills secret plan gauge for plans not in use by a low amount while reducing a low portion of own health.
- Military Unit: Cavalry
- Title: Baima General (白馬将軍)
- Unique Political Ploy - Great Military Exercise: Increases achievements of all officers within the target area by 1,200.
- Reputation Bonus: Brave +50%, Commanding +80%, Ingenious +25%, Benevolent +80%, Evil -50%
Shin Sangoku Musou Apuri[]
- Base Attacks
- Normal Attack: Performs unique flow attack string from the base game using the mace. Available by default.
- Aerial Attack: Performs aerial flow attack string from the base game.
- Repel Attack: Performs knock-down trigger attack from the base game to repel foes.
- Launch Attack: Performs launch trigger attack from the base game to lift foes into the air. Can be followed up with aerial flow hit string activated by repeatedly tapping the normal attack icon.
- Stun Attack: Performs stun trigger attack from the base game to daze foes momentarily. Can be followed up with stun flow hit string activated by repeatedly tapping the normal attack icon.
- Guard Break Attack: Performs guard break attack from the base game to break the enemy's guard. Can be followed up with down flow hit string activated by repeatedly tapping the normal attack icon.
- Chain Attack: Performs down flow attack from the base game to repeatedly strike at foes. Does heavy damage, but cannot deplete the target's spirit. This move is mostly available to attack-type versions of Pang De.
- Endurance Attack: Performs separating attack from the base game while generating a protective aura that temporarily boosts defense. This move is mostly available to defense-type versions of Pang De.
- Sneak Attack: Performs dash attack from the base game to inflict heavy damage on the opponent's spirit. This move is mostly available to speed-type versions of Pang De.
- Missile Attack: Leaps into the air and fires a projectile that turns into a large tornado upon hitting the ground. Does decent damage from a distance, but cannot deplete the target's spirit. This move is mostly available to snipe-type versions of Pang De.
- Recover Attack: Performs separating attack from the base game while generating a healing circle that gradually restores health. Has no elemental variations with each upgraded version. This move is mostly available to special-type versions of Pang De.
- Special Attacks
- Unique Attack 1 - Sandstone Ridge (砂岩隆断): Performs special technique from the base game. Available by default.
- Unique Attack 2 - Rigid Sand Cleave (剛砂断): Performs unique trigger from the base game using the mace. Initially available for UR rank versions of its user, this move can be learned upon reaching level 170.
- Musou Attack: Performs Musou attack from base game minus the looping animation. Consumes one full Musou gauge.
- Aerial Musou Attack: Performs aerial Musou attack from base game. Consumes one full Musou gauge.
- Super Musou Attack: Performs full Musou attack from base game. Consumes two full Musou gauges.
- Auxiliary Attacks
- Counter Attack: Performs counter attack from the base game by tapping the orange counter icon near the opponent once it pops up.
- Finishing Attack: Performs finishing attack from the base game by tapping the golden finisher icon that appears once the opponent's spirit has been fully depleted.
- Normal Evasion: Does a normal evasion maneuver on the ground to avoid enemy attacks. Can only be performed by attack-type and special-type versions of Pang De.
- Swift Evasion: Hovers in the air to avoid enemy attacks in an instant. Can only be performed by speed-type and snipe-type versions of Pang De.
- Piercing Evasion: Charges forth while hunched to avoid enemy attacks while dealing chip damage to foes blocking the way. Can only be performed by defense-type versions of Pang De.
Normal Version Attacks[]
- Class Type: Defense
Mystic Version Attacks[]
- Class Type: Attack
Abyss Version Attacks[]
- Class Type: Snipe
Other Skills[]
- Memory Abilities
- Soul of a Loyal Warrior (忠烈の士魂)
- Characters: Pang De
- Rank: N
- Bonus: +197 Defense
- Breeze of Xiliang (西涼の風)
- Characters: Pang De, Ma Chao, Ma Dai
- Rank: SSR
- Bonus: +257 Attack, +257 Defense, +257 Musou
- Skill - Heal (快癒): Recovers 10 health points every 4 seconds.
- Team Combination
- Walking on the Path of Righteousness (正道を往く)
- Required Characters: Pang De, Yu Jin
- Bonus: +100 Defense, +50 Health
- Running Through Xiliang (西涼を駆ける)
- Required Characters: Pang De, Ma Chao, Ma Dai
- Bonus: +100 Defense, +50 Health, +50 Musou
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Wang Yi is affiliated with the trishula in this title. When equipped with it, Wang Yi can perform the following unique attacks listed below.
- EX Attack: : Rushes forward with a chain of quick slashes done back and forth. It ends with Wang Yi performing a sweeping strike that disperses the enemy in various directions.
- Musou Attack - Mordant Fang (斬牙; lit. "Slicing Fangs"): : Rushes forward and somersault kicks opponents into the air while producing a misty blue pillar in her wake, then delivers an outward cross slash to cast them down afterwards.
- Aerial Musou Attack - Deadly Fang (襲牙; lit. "Advancing Fangs"): : Dives down and aims both trishulas at a diagonal angle. If Wang Yi successfully connects with an opponent, she will stab them with one of her trishulas and twirls herself into a kneeling position. She then gloats while stabbing her victim with the other trishula. Cannot be blocked against.
- Notable Skills
- Attack Up +: Increases attack by a medium amount.
- Attack Range Up: Increases attack range.
- Trishula Master: Gains expertise at wielding the trishula.
- Officer Assassin: Increases attack and defense when fighting officers.
- Titles
- Lieutenant General (偏将軍) - Slightly increases Legend Mode rewards.
- Defense General (典軍校尉) - Slightly increases damage inflicted on enemies when using EX weapons.
- River General (横江将軍) - Marginally increases attack and defense against officers when using speed-type weapons.
- Campaign General (討逆将軍) - Marginally absorbs health from enemies when damaging them using speed-type weapons.
- Front General (前将軍) - Moderately increases defense against projectile and shockwave attacks when using power-type weapons.
- Minister of the Interior (侍中) - Improves the quality of sword and shield power-ups dropped by enemies.
- Grand Commander (太尉) - Moderately increases damage inflicted on enemies when using speed-type weapons.
- Empress (渭陽君) - Moderately decreases damage taken from enemies when using speed-type weapons.
Dynasty Warriors 7: Empires[]
- Officer Skills
- Fame Type: Wise
- Subordinate Special Command 1 - Slander: Advises a ruler with a very high friendship rating to banish an officer from their service. Increases wise fame by 1,500 and evil fame by 1,000 when used.
- Subordinate Special Command 2 - Alienate: Creates distrust between the ruler of another kingdom and its officers. Increases wise fame by 3,000 when used. Also available as a special command for rulers.
Dynasty Warriors Next[]
Wang Yi is affiliated with the trishula in this title.
- Unique Attacks
- EX Attack: : Serves the same function like in the base game.
- Musou Attack: : Wang Yi performs Mordant Fang as their main Musou attack with the game classifying it as a Throw type.
- Speed Musou Attack - Blast: Tap Both Sides of Screen: Wang Yi charges at the opponent at medium speed while surrounded by blue-colored energy. She then ends the attack with an ascending criss-cross slash.
- Direct Breaks
- Direct Break (Default) - Swordsmen: Commands a group of swordsmen to perform a joint melee assault.
- Direct Break (Alternate) - Tigers: Summons several tigers that emit a shockwave-inducing howl.
- Direct Break (Downloadable) - Sorcerers: Conjures a wall of lightning around the player, shocking nearby foes.
- Stratagems
- Stratagem Card (Default) - Blade of Vengeance (復讐の妖刃; lit. "Demonic Blade of Revenge"): Greatly increases player's attack speed.
- Stratagem Card (Alternate) - Crazed Determination (狂おしき思い; lit. "Insane Feelings"): Greatly increases player's attack, but greatly decreases defense in turn.
- Stratagem Card (Downloadable) - Dance of Emotion (情念の舞踏; lit. "Passionate Dance"): Greatly increases allied officers' attack.
- Allied Stratagem: If deployed as a playable officer, Wang Yi will bring more wine to make it appear at an increased rate during battle. Has a chance of happening from time to time.
Shin Sangoku Musou Online Z[]
Made playable via spirit item, Wang Yi's moveset uses many of the same attacks offered by the trishula moveset albeit with some differences.
- Modified Attacks
- Charge Attack 1: Performs a backflip kick followed by a frontal kick. Later updates add a flaming trail to the second kick.
- Charge Attack 3: Similar to what the trishula moveset has access to, but adds an extension in which the user runs forward and unleashes several criss-crossing slashes trailing with blue streaks. The attack ends with one last diagonal slash.
- Charge Attack 4: Similar to what the trishula moveset has access to, but produces a more eruptive orange fissure instead. Later updates tone down the effects to make it more viewable.
- Charge Attack 5: Similar to what the trishula moveset has access to, but the animation producing the whirlwind is a backflip attack. More recent updates replace the tornado with a round fiery slash sent to the left.
- Charge Attack 6: This move is identical to the eclipse charge attack, though later updates give it a fiery effect to differentiate it from what player avatars normally gain access to.
- Musou Attack: Releases an energy burst that burns and dazes foes before performing Wang Yi's Mordant Fang Musou attack from Dynasty Warriors 7: Xtreme Legends.
- Special Abilities
- Domestic Bonus: +10 to Technology
- Battle Bonus: +7 to Attack
- Best Formation 1 - Snake Formation: 3 to 5 Units, Defense Type
- Best Formation 2 - Radial Formation: 1 to 5 Units, Balanced Type
- Best Formation 3 - Crescent Formation: 3 to 5 Units, Offense Type
- Support Skill - Vengeful Blade (復讐の刃): Attacks all enemy units.
Dynasty Warriors: Overlords[]
- Main Attacks
- Strong Attack 1 (Dash): Launches a sweeping slash while spinning at a low angle, then ends the move with a cross swipe. Inflicts 200% attack damage to foes caught in Wang Yi's path. Its bonus effect enables the first hit to deal 44% attack damage to elite enemies while inflicting them with a debuff that increases the amount of damage they take by 18% for 8 seconds.
- Strong Attack 1 (Break): Does a somersault kick that produces blue fissures on the ground, then follows up with a forward kick to pierce through the opponent. Deals a total of 240% attack damage. Its bonus effect allows it to deal an additional 380% attack damage on hit and greatly reduces their super armor bar. The effect itself triggers every 30 seconds.
- Strong Attack 1 (Armor): Hits foes with a sweeping roundhouse kick followed by a back kick. Inflicts a total of 190% attack damage. Its bonus effect grants nearby friendly units a shield that adds a 9% bonus to their health, a 30% damage reduction, and a minor super armor effect. It lasts for 8 seconds and triggers every 40 seconds.
- Strong Attack 1 (Gather): Performs two low spin slashes with the first one done clockwise and the second one counterclockwise, dealing a total of 200% attack damage in the process. Its bonus effect deals an additional 18% damage to all enemy troops within range and pulls them closer to the user. The effect itself triggers every 10 seconds.
- Strong Attack 2: Flings nearby foes into the air by brandishing trishulas horizontally and vertically, dealing 180% attack damage.
- Strong Attack 3: Performs a butterfly kick followed by a forceful slash to the lower left while crouching. Deals a total of 180% attack damage.
- Strong Attack 4: Somersaults into the air and stabs the ground with both trishulas upon landing, inflicting 220% attack damage on enemies.
- Strong Attack 5: Generates a blue whirlwind while doing a somersault kick to launch foes into the air at a higher altitude. Deals 170% attack damage.
- Strong Attack 6: Tosses both trishulas like boomerangs and manipulates them to symmetrically orbit around Wang Yi, inflicting a total of 230% attack damage to surrounding foes.
- Normal Attack 1: Does a twirling leftward swipe that deals 70% attack damage to foes in front.
- Normal Attack 2: Uses left trishula to strike at enemies horizontally, dealing 80% attack damage.
- Normal Attack 3: Wields right trishula towards the left to prolong the combo while inflicting 100% attack damage.
- Normal Attack 4: Performs a slanted spinning swipe using right trishula, dealing 120% attack damage to enemies.
- Normal Attack 5: Brandishes both trishulas sideways in circles to inflict 140% attack damage.
- Normal Attack 6: Lands a thrusting cross slash that deals 190% attack damage to foes caught within range.
- Special Attacks
- EX Attack: Moves forth quickly and continuously hacks at foes in rapid succession, ending the barrage with a cross swipe. Deals a total of 430% attack damage while slowing targets down momentarily.
- Musou Attack: Performing a rendition of her Mordant Fang Musou attack, Wang Yi delivers an overhead kick to knock enemies into the air before devastating them with a fierce cross slash. If the attack fails to connect, Wang Yi will simply somersault into the air while leaving behind three fissure lines traveling outward in front of her. Deals a total of 910% attack damage.
- Auxiliary Attacks
- Dash Attack: Launches a cross slash with both trishulas while sliding briefly.
- Switch Attack: Repels nearby enemies with a crouching cross swipe upon landing down. Only used in certain competitive modes.
- Counter Attack: Dazes foes the moment they hit while blocking.
- Evasion: Flips quickly at a low altitude to avoid enemy attacks instantly.
- Horse Attacks
- Horse Normal Attack: Swings both trishulas to the right side repeatedly.
- Horse Kick Attack: Has horse unleash powerful kicks with its forelegs. Has a cooldown time of 8 seconds.
- Horse Stomp Attack: Has horse stomp the ground hard. Has a cooldown time of 6 seconds.
- Horse Musou Attack: Commands horse to charge forward at high speed for a short duration of time.
- General Tactics
- Thrust: Increases penetration in battle by 4%. Effects increase the higher Wang Yi's star ranking becomes.
- Freezing Frost: Causes EX attack to inflict the biting cold ailment on foes, reducing their mobility by 2% for 2 seconds. Can be stacked up to 8 times for additional effect, though normal hits deduct each stack in exchange for dealing 58% more damage. If a target with 8 stacks of biting cold loses all of them, they will instantly be frozen for 1 second.
- Combat Soul Skills
- Heaven Combat Soul Skill: Turns dash attacks into critical hits every 10 seconds while dealing 60% more critical damage. Bonus increases the higher the combat soul's ranking rises.
- Earth Combat Soul Skill: Gains a 5% attack boost per 2 seconds of dashing forth, lasting for a duration of 6 seconds. Can be stacked up to 5 times. Bonus increases the higher the combat soul's ranking rises.
- Human Combat Soul Skill: Causes charge attacks to deal 21% more damage within 10 seconds of Wang Yi being hit by an enemy. Bonus increases the higher the combat soul's ranking rises.
- Skin Skills
- Suit Skill: Causes normal attacks, charge attacks, and dash attack to deal 6% more damage.
- Ornament Skill: Gains a 5% defense boost while imbuing dash attack with the ability to immobilize foes so long as Wang Yi's maximum health is below 50%.
- Horse Skills
- Golden Scale: Causes EX attack to deal 36% more damage to frozen and slowed enemies for 10 seconds.
- Bachong: Causes EX attack to deal 54% more damage to frozen and slowed enemies for 10 seconds.
- Purple Sun: Increases damage dealt in battle by 10%.
- Team Combination
- Nightmare Blossom
- Required Characters: Wang Yi, Ma Chao
- Bonus: +10,111 Health, +802 Attack
- Joint Skill: Wang Yi performs a special coordinated attack with Ma Chao in which the two warriors fervently duel one another while inflicting collateral damage to nearby foes. The duel begins with Wang Yi delivering two advancing swipes before somersaulting away from Ma Chao's counterattack and blocking his overhead strike. She then tosses several ice picks that Ma Chao rebounds to several enemies surrounding him. After ducking one of his attacks, she twirls around before delivering a powerful high kick that sends him airborne. As he points his spear at her in retaliation, Wang Yi leaps up and points both of her trishulas at him. Their final clash triggers bursts of blue and green energy waves that coalesce into an explosive ball of light to devastate remaining targets.
- Wine Under the Moon
- Required Characters:
- Bonus: +6,889 Health, +547 Attack
- Ethereal
- Required Characters: Zhang Liao, Cai Wenji, Wang Yi
- Bonus: +16,778 Health, +1,332 Attack
- Special Skill: Gives attacks a 14% chance of summoning extremely cold ice to strike the enemy, dealing 240% attack as extra damage and freezing them for 3 seconds. Has a 4 second cooldown time.
- Joy of Delusion
- Required Characters: Cai Wenji, Wang Yi, Guo Jia
- Bonus: +16,778 Health, +1,332 Attack
Warriors Orochi 3[]
Wang Yi retains her weapon moveset from Dynasty Warriors 7: Xtreme Legends albeit with some changes and additions.
- Changed Attacks
- Jump Charge: : Lands a powerful kick on the earth, producing a small tremor beneath feet.
- Team Abilities
- Ability 1 - Efficacy: Increases damage inflicted upon enemy officers for all team members.
- Ability 2 - Speed: Increases abilities of Speed-type warriors. Only available in Warriors Orochi 3 Ultimate.
- Special Attacks
- Musou Attack: : Wang Yi performs Mordant Fang as their ground Musou attack.
- Counter Attack/Break Guard: Counter + L1 + : Quickly swats away an enemy's attack, causing them to stagger briefly.
- Assist Attack: Counter + L1 or R1: Wang Yi performs the fourth charge attack to assist a teammate while surrounded within an updraft of wind for extra coverage.
- Grounded Type Action: R1: Leaps forward and quickly slashes the enemy horizontally three times in a row. Works effectively in clearing away weaker crowds.
- Midair Type Action: R1: Throws both weapons forward downward while somersaulting back in mid-air. Razor wind rings briefly form around Wang Yi's weapons as they get tossed in diverging directions.
- Aerial Thrust: : Flips in mid-air to lengthen own jumping prowess while evading more foes.
- Normal Strategy Card: Fangs of Retribution (報復の牙): Fires a dart that produces a blue pillar of energy upon hitting the opponent. Becomes more effective if the target is currently afflicted with a status ailment. Due to its narrow aim, players must ensure they are directly facing their target before activating this card.
- Golden Strategy Card: Blade of Enmity (怨嗟の刃): Sends out a single dart to damage the opponent and immobilize them momentarily. Like with the Fangs of Retribution, this attack must be carefully aimed first due to its limited range.
- Team Attacks
- Triple Rush 1: Does an upward strike that unleashes a mobile shockwave traveling on the ground.
- Triple Rush 2: Lands several short swings done back and forth.
- Triple Rush 3: Sends down a massive energy wave by twirling both weapons in an outward manner.
- Unique Triple Rush: Wang Yi is able to unleash a unique triple rush attack if she happens to be paired up with Oichi and Nō. When her turn to attack comes, Wang Yi caresses one of her trishulas before unleashing a swift strike to land a clean hit against the enemies surrounding her.
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Wang Yi is affiliated with the trishula in this title. When equipped with it, Wang Yi can perform the following unique attacks listed below.
- EX Attack 1: : Rushes forward with a chain of quick slashes done back and forth. It ends with Wang Yi performing a sweeping strike that disperses the enemy in various directions.
- EX Attack 2: : Runs towards a nearby foe and slashes at them while crouching, continuing the assault by quickly performing a reverse spinning kick. Introduced in Xtreme Legends.
- Musou Attack - Slicing Fangs (斬牙): : Rushes forward and somersault kicks opponents into the air while producing a misty blue pillar in her wake, then delivers an outward cross slash to cast them down afterwards. If Wang Yi is unable to connect the attack with an enemy, she will instead leap up high while releasing three fissures that emit violet blue flames in their wake. This move had a bug that made parts of it do no damage, though it has since been fixed in the 1.02 version patch.
- Alternate Musou Attack - Destructive Fangs (滅牙): R1 + : Somersaults far behind the enemy ranks and knocks them away with a single dashing strike while facing the other way afterwards. A bug made this attack less effective in terms of damage output, though the 1.02 version update fixes that problem.
- Aerial Musou Attack - Striking Fangs (襲牙; lit. "Advancing Fangs"): : Dives down and aims both trishulas at a diagonal angle. If Wang Yi successfully connects with an opponent, she will stab them with one of her trishulas and twirls herself into a kneeling position. She then gloats while stabbing her victim with the other trishula. Cannot be blocked against. Has an innate cyclone element for the hits that come after the attack successfully connects.
- Rage Attack: Repeatedly slashes crosswise with both weapons at the same time while sprinting forward. Right after pausing for a brief moment, Wang Yi does a ground stab with one trishula that releases a radial burst of energy in all directions.
- True Rage Attack: Upon accumulating 100 hits in the middle of a rage attack, the normal attack pattern used by Wang Yi is replaced by continuous sliding spin slashes accompanied by several swings from left to right after standing still near the end of the combo.
Dynasty Warriors 8: Xtreme Legends[]
- Bodyguard Skills
- Battle Skill - Assist Main Unit: Moves immediately to the allied commander. If there is no allied commander present, the user will move to the player's position instead.
- Assistance Skill - Growth: Causes enemies to occasionally drop growth items when defeated.
- Rouse Skill - Protect: Increases the defense power of bodyguards when they are near death.
Dynasty Warriors 8: Empires[]
Wang Yi is affiliated with the emei piercers in this title. When equipped with it, Wang Yi can perform the following unique attacks listed below.
- EX Attack 1: : Wang Yi launches herself and her opponent into the air via somersault kick, then does a double outward slash wide enough to knock away surrounding enemies. Takes cues from her old Slicing Fangs Musou attack.
- EX Attack 2: : Performs a somersault kick to send an enemy airborne, then swiftly stabs them to the ground. The motions are partially inspired from Wang Yi's old Striking Fangs Musou attack.
- Musou Attack - Mad Dash (冥来; lit. "Underworld Arrival"): : Wang Yi skids forward in a zigzag motion and impales her enemies with multiple needles of energy. Once done with moving, she causes them to disperse into streaks of light aimed at different directions, devastating the affected opponents while covering her position for a brief moment.
- Alternate Musou Attack - Heart Stopper (滅心堕獄; lit. "Destroying Heart Hellbound"): R1 + : Stabs an enemy with one piercer, then uses the other to slash upward. The resulting slash causes an aftershock effect that causes surrounding foes to lose their footing and fall down.
- Aerial Musou Attack - Clutch of Despair (殲望; lit. "Killing Hope"): : Dives unto an enemy target and slashes them fiercely from behind, knocking away any nearby opponents in the process. Wang Yi knocks them down a second time by leaping into the air afterwards.
- Rage Attack: Wang Yi twirls both piercers back and forth rapidly several times while moving about, ending the attack by stabbing her weapons on the ground to produce both massive tremors and a sizable burst of energy around her.
- True Rage Attack: Performing 100 hits during a Rage attack will have Wang Yi run even faster while twirling her piercers at both sides repeatedly, generating a loop of electricity around her. Upon stopping, she then repeatedly swirls her arms clockwise while rotating both weapons simultaneously.
- Ways of Life Skills
- Ways of Life - Keen Eyed General: Resourceful Type, +1 to Virtue, 3,000 Employment Cost
- Fixed Strategy - Forced Conscription: Uses up resources to recruit a good amount of troops against their will.
- Stratagem Card 1 - Bowman Turret: Places a turret that fires down arrows on enemy bases within a 75 meter raidus.
- Stratagem Card 2 - Healing Turret: Places a turret that enables an allied base to heal the user and their allies within a 30 meter radius.
- Stratagem Card 3 - Catapult: Damages spot turrents on enemy bases within a 50 meter radius.
- Stratagem Card 4 - Snow Altar: Places an altar to change the weather to snow. Increases the stratagem gauge of allies near it. During gales or storms, the weather will change to blizzard instead.
- Stratagem Card 5 - Wing Formation: Increases defense of all allied units for 90 seconds. Requires an allied unit to temporarily withdraw for card to take effect.
- Awarded Stratagem Card - Osmosis: Enables the user to spot enemy ambushes and base traps within the area for 60 seconds.
Shin Sangoku Musou Blast[]
- Original Card
- Unit Type: Infantry
- Musou - Slicing Fangs (斬牙): Launches enemies into the air via tornado and performs a wide aerial slash with both weapons.
- Skill - Raid (襲撃): Inflicts minimal damage against enemies while increasing movement speed for 60 seconds.
- Team Effect - Wei Attacking Formation: Increases effectiveness of Musou attacks and skills in proportion to the amount of Wei officers on the team.
Dynasty Warriors: Unleashed[]
- Main Attacks
- Strong Attack 1 - Row of Fangs (連牙; lit. "Chain Fangs"): Performs a somersault kick before whirling weapons around while rolling forward, ending the attack with a sudden shockwave burst. Has a cooldown time of 16 seconds (16 seconds in the Japanese server).
- Strong Attack 2 - Diving Fang (墜牙; lit. "Falling Fangs"): Swings back and forth before somersaulting in time to stab the ground. Also improves attack power by 10% for 10 seconds. In the Japanese server, the move instead lowers the enemy's total health temporarily. Has a cooldown time of 20 seconds (16 seconds in the Japanese server).
- Strong Attack 3 - Rushing Fang (衝牙; lit. "Clashing Fangs"): Launches several round slashes before dashing forward and continuing the flurry of hits, sending nearby enemies flying and dealing them heavy damage. It also deals additional shield damage in the Japanese server. Has a cooldown time of 25 seconds (24 seconds in the Japanese server).
- Strong Attack 4 - Whirlwind Fang (旋牙; lit. "Pivoting Fangs"): Hurls both weapons at the enemy, causing them to spin rapidly in a circle before returning back to Wang Yi who ends the move with a single powerful slash. In the Japanese server, it also increases attack speed by 50% for 5 seconds. Has a cooldown time of 31 seconds (24 seconds in the Japanese server).
- Normal Attack: Performs their preferred weapon's normal attack string.
- Special Attacks
- Musou Attack - Slicing Fangs (斬牙): Lifts the enemy into the air with a shockwave force and drops a wide blue energy wave on them before landing back down. Gets overriden by the character's Rage attack once all three Musou gauges have been filled up.
- Musou Rage Attack: Performs Rage attack once all three Musou gauges have been filled up.
- Switch Attack: Backflips in mid-air before landing a sweeping strike on the floor.
- Special Maneuver - Dodge: Rushes forward to avoid incoming attacks.
- Team Attacks
- Triple Attack 1: Performs a shortened version of Row of Fangs to contribute to the combo.
- Triple Attack 3: Performs a shortened version of Diving Fang to contribute to the combo.
- Global Server-Exclusive Passive Skills
- Primary Skill - Demon Blossom of Vengeance: Increases critical chance of all officers by 10%.
- Secondary Skill: All officers have a chance to reflect 15% of damage caused by the enemy.
- Tertiary Skill: Decreases skill cooldown of Wei officers by 15%.
- Japanese Server-Exclusive Passive Skills
- Primary Skill: Increases critical chance for normal attacks by 30%. Activates after filling up one Musou bar.
- Secondary Skill: Recovers 0.6% of health per second. Activates after filling up two Musou bars.
- Team Combination
- Female Heroes (才色兼備; "Gifted in Multiple Talents")
- Required Characters: Wang Yi, Yueying
- Bonus: Critical Chance +5%, Musou Generation +4%
- Ji's Grudge (終わらぬ復讐; "Never-Ending Vengeance")
- Required Characters: Wang Yi, Ma Chao
- Bonus: Skill Cooldown -3.5%, Critical Damage +5%
- Flower of War (戦場を咲く花; "Flowers Blooming on the Battlefield")
- Required Characters: Wang Yi, Bao Sanniang, Wang Yuanji
- Bonus: Critical Chance +3.5%, Critical Damage +3% (+6% in the Japanese server), Defense +3%
- Team Attack: Wang Yi will be able to perform a triple attack if she happens to be partnered with Bao Sanniang and Wang Yuanji. She is the first to act during the whole combo. Only applies to the global server.
- Global Server-Exclusive Team Combination
- Girl Power
- Required Characters: Wang Yi, Sun Shangxiang, Zhurong
- Bonus: Attack Speed +3.5%, Critical Damage +3.5%, Max Health +4%
- Team Attack: Wang Yi will be able to perform a triple attack if she happens to be partnered with Sun Shangxiang and Zhurong. She is the last to act during the whole combo. Only applies to the global server.
- Japanese Server-Exclusive Team Combination
- Adult Drinking Banquet (大人の酒宴)
- Required Characters: Wang Yi, Guo Jia
- Bonus: Max Health +4.5%, Element Advantage +5%
- Wandering Beauties (彷徨える美女)
- Required Characters: Wang Yi, Lu Lingqi
- Bonus: Critical Damage +4%, Element Advantage +5%
Warriors Orochi 4[]
While retaining the same moveset from Dynasty Warriors 8: Empires, Wang Yi wields the Harpe as their sacred treasure in this title. When equipped with it, Wang Yi can perform the following attacks listed below.
- Special Attacks
- Musou Attack: : Wang Yi performs Mad Dash as their ground Musou attack.
- Normal Magic: R1 + : Conjures a cyclone that sweeps enemies off their feet while ensnaring them briefly. Has fairly wide range and can be used to catch enemy officers off-guard. Can also be strengthened with certain weapon attributes.
- Charge Magic: R1 + : Summons a tornado that moves according to the user's command before dissipating in one massive gust, launching affected targets high up into the air. This spell cannot send monsters airborne, though it can damage them repeatedly.
- Unique Magic: R1 + : Wang Yi briefly twirls the Harpe before hurling it vertically like a boomerang. As the attack sucks in foes and juggles them repeatedly, Wang Yi backflips to the air before warping to the treasure's location and grabbing it back.
- Summon Magic: R1 + : Summons mount to Wang Yi's side.
- Miscellaneous Skills
- Unity Magic Bonus: Power +4, Technique +1, Speed +4
- Musou Effect - Empower: Temporarily raises attack, defense, and hit speed. Only applies in Battle Arena.
- Divine Blessing 1 - Breakneck: Increases movement speed and attack speed. Only applies in Battle Arena.
- Divine Blessing 2 - Assail: Increases attack speed, normal attack power, and charge attack power. Only applies in Battle Arena.
- Infinity Support Skill - Gems: Increases the amount of gems received. Only applies in Infinity Mode.
- Type Skills
- Critical Combo: Passive: Extends the duration of combo chains by 2 seconds and increases damage dealt after performing 300 or more hits.
- Aerial Thrust: : Performs an air dash while jumping forward. Can be used to jump cancel attacks.
- Type Upgrade Skill 1 - Swiftness: Allows the character to perform two aerial thrusts in a row.
- Type Upgrade Skill 2 - Acrobat: Increases the power of the first hit after doing an aerial thrust.
- Type Upgrade Skill 3 - Illusion: Allows the character to escape attacks by pressing to somersault.
- Type Upgrade Skill 4 - Impenetrable: Enables enemy attacks from behind to be guarded against.
- Type Upgrade Skill 5 - Escaper: Temporarily increases speed when somersaulting with little health left.
Fighting Style[]
Keys: | Flow Attack • | Reactive Attack • | Musou • | Jump/Mount |
Base Game[]
Wang Yi is affiliated with the wheels and emei piercers in this title. When equipped with them, Wang Yi can perform the following unique attacks listed below.
- Unique Attacks
- Unique Flow Attack Finisher (Wheels): Enemy Downed + : Runs towards a nearby foe and spin slashes them while crouching, leaving behind multiple slash trails to eviscerate more enemies along the way. Partially derived from Wang Yi's second EX attack in the previous installment.
- Unique Flow Attack Finisher (Emei Piercers): Enemy Standing + : Stabs a nearby foe's neck with one piercer, then rotates around their body in mid-air before somersaulting over them to perform a dropping cross swipe. Based on the emei piercer moveset's third charge attack from the eighth title.
- Unique Trigger Attack (Wheels): R1 + : Rolls into the air and strikes the ground with both wheels to knock down foes in front of Wang Yi. Borrows motions from the trishula moveset's fourth charge attack in previous games.
- Unique Trigger Attack (Emei Piercers): R1 + : Uses right emei piercer to stab nearby foe. Quick to use, though its narrow range limits its effectiveness.
- Special Technique: R1 + : Rushes forward and swings both wheels back and forth, creating multiple dark red lines that inflict slash-based damage on foes impeding Wang Yi's way. Based on her first EX attack in the previous two games.
- Musou Attack: : Wang Yi performs a powerful maneuver by tossing wheels forward, then tosses her weapons, creating red streaks that inflict slash damage.
- Aerial Musou Attack: : Leaps over a group of enemies and surprises them with a sweeping slice while sliding on the ground. Has elements of Wang Yi's Destructive Fangs Musou, though this incarnation of the move can now cause slash-based damage.
- Horse Maneuvers
- Summon Horse: L2: Summon horse to the battlefield. Holding L2 as the horse approaches will allow the character to automatically mount them.
- Auto-Run: Riding Mode + L2: Automatically runs towards a specified destination. If a destination has not been set, the horse will instead run towards the location of the player's currently selected mission.
- Sprint: Riding Mode + Direction + R1: Causes horse to run at a faster pace. Doing so depletes their stamina each time.
- Jump: Riding Mode + Direction + R2: Causes horse to jump high while running.
- Horse Fast Attack: Riding Mode + : Performs a fast and seamless attack while mounted. The attack itself varies depending on what type of weapon is equipped and whether the enemy is grounded or airborne.
- Horse Trigger Attack: Riding Mode + : Performs an attack that sends enemies flying into the air. May vary depending on what type of weapon is equipped.
- Horse Musou Attack: Riding Mode + : Causes horse to sprint by consuming Musou instead of stamina.
- Dismount Horse: Riding Mode + : Dismounts from horse and resumes default fighting stance.
- Bow Maneuvers
- Shooting Mode: 🡻: Pulls out bow and assumes archery stance. Can be cancelled by tapping 🡻 again.
- Switch Arrows: 🡸 or 🡺: Switches between different types of arrows.
- Bow Attack: Shooting Mode + : Fires current arrow at a target. Can lock on targets by tapping R3.
- Lower Bow: Shooting Mode + : Lowers bow while squatting down.
Dynasty Warriors 9: Empires[]
- Officer Skills
- Secret Plan - Enchanting Frostblades (妖花の氷刃; lit. "Bewitching Flower's Ice Blades"): Unleashes a powerful ice attack and nullifies the effects of active secret plans.
- Military Unit: Archer
- Title: Endless Courage (勇猛果敢; "Brave and Courageous")
- Unique Political Ploy - Great Military Exercise: Increases achievements of all officers within the target area by 1,200.
- Reputation Bonus: Brave +50%, Commanding +80%, Ingenious +25%, Benevolent +80%, Evil -50%
Shin Sangoku Musou Apuri[]
- Base Attacks
- Normal Attack: Performs unique flow attack string from the base game using the emei piercers. Available by default.
- Aerial Attack: Performs aerial flow attack string from the base game.
- Repel Attack: Performs knock-down trigger attack from the base game to repel foes.
- Launch Attack: Performs launch trigger attack from the base game to lift foes into the air. Can be followed up with aerial flow hit string activated by repeatedly tapping the normal attack icon.
- Stun Attack: Performs stun trigger attack from the base game to daze foes momentarily. Can be followed up with stun flow hit string activated by repeatedly tapping the normal attack icon.
- Guard Break Attack: Performs guard break attack from the base game to break the enemy's guard. Can be followed up with down flow hit string activated by repeatedly tapping the normal attack icon.
- Chain Attack: Performs down flow attack from the base game to repeatedly strike at foes. Does heavy damage, but cannot deplete the target's spirit. This move is mostly available to attack-type versions of Wang Yi.
- Endurance Attack: Performs separating attack from the base game while generating a protective aura that temporarily boosts defense. This move is mostly available to defense-type versions of Wang Yi.
- Sneak Attack: Performs dash attack from the base game to inflict heavy damage on the opponent's spirit. This move is mostly available to speed-type versions of Wang Yi.
- Missile Attack: Leaps into the air and fires a projectile that turns into a large tornado upon hitting the ground. Does decent damage from a distance, but cannot deplete the target's spirit. This move is mostly available to snipe-type versions of Wang Yi.
- Recover Attack: Performs separating attack from the base game while generating a healing circle that gradually restores health. Has no elemental variations with each upgraded version. This move is mostly available to special-type versions of Wang Yi.
- Special Attacks
- Unique Attack 1 - Striking Fangs (襲牙): Performs special technique from the base game. Available by default.
- Unique Attack 2 - Hell (奈落): Performs unique trigger from the base game using the emei piercers. Initially available for UR rank versions of its user, this move can be learned upon reaching level 170.
- Musou Attack: Performs Musou attack from base game minus the looping animation. Consumes one full Musou gauge.
- Aerial Musou Attack: Performs aerial Musou attack from base game. Consumes one full Musou gauge.
- Super Musou Attack: Performs full Musou attack from base game. Consumes two full Musou gauges.
- Auxiliary Attacks
- Counter Attack: Performs counter attack from the base game by tapping the orange counter icon near the opponent once it pops up.
- Finishing Attack: Performs finishing attack from the base game by tapping the golden finisher icon that appears once the opponent's spirit has been fully depleted.
- Normal Evasion: Does a normal evasion maneuver on the ground to avoid enemy attacks. Can only be performed by attack-type and special-type versions of Wang Yi.
- Swift Evasion: Hovers in the air to avoid enemy attacks in an instant. Can only be performed by speed-type and snipe-type versions of Wang Yi.
- Piercing Evasion: Charges forth while hunched to avoid enemy attacks while dealing chip damage to foes blocking the way. Can only be performed by defense-type versions of Wang Yi.
Normal Version Attacks[]
- Class Type: Speed
Mystic Version Attacks[]
- Class Type: Attack
Abyss Version Attacks[]
- Class Type: Snipe
Dudou Version Attacks[]
- Class Type: Defense
Other Skills[]
- Memory Abilities
- Flower Garden of the Abyss (深淵の花園)
- Characters: Wang Yi
- Rank: R
- Bonus: +205 Musou
- Skill - Fortitude (堅固): Reduces damage from soldiers by 7%.
- Secret Thoughts (秘めた想い)
- Characters: Zhang Fei, Ma Chao, Xiahouji, Wang Yi
- Rank: SSR
- Bonus: +514 Attack, +514 Willpower
- Skill - Heal (快癒): Recovers 15 health points every 4 seconds.
- Bewitching Flower Blooming in Vengeance - Dynasty Warriors 8 (復讐に咲く妖花)
- Characters: Wang Yi
- Rank: UR
- Bonus: +713 Defense, +713 Health, +713 Musou
- Skill 1 - Restore (全快): Recovers 10 health and Musou points every 4 seconds.
- Skill 2 - Rampage (乱撃): Increases Musou attack damage by 18%.
- Team Combination
- Adult Socialization (大人の付き合い)
- Required Characters: Wang Yi, Guo Jia
- Bonus: +50 Musou, +100 Willpower
- Crimson Inevitability (深紅の因縁)
- Required Characters: Wang Yi, Ma Chao
- Bonus: +100 Musou, +50 Willpower
- Lonely Flowers (孤高の花)
- Required Characters: Wang Yi, Lu Lingqi
- Bonus: +100 Musou, +50 Willpower
- Moonlit Night Thirst (月夜の渇き)
- Required Characters: Wang Yi, Cao Xiu
- Bonus: +100 Musou, +50 Willpower
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Guo Jia is affiliated with the orb and scepter in this title. When equipped with it, Guo Jia can perform the following unique attacks listed below.
- EX Attack: : Throws a single orb into the air, then performs a crouching upward thrust to send out any remaining orbs in the same direction, causing them to collide with the initial orb and drop down on the ground in front of Guo Jia.
- Musou Attack - Potshot (秘打激震砲; lit. "Secret Striking Extreme Quake Artillery"): : Creates a large multi-hitting ball of energy to suck in and entrap surrounding foes before detonating. Guo Jia can move around freely as the ball lures in more enemies.
- Aerial Musou Attack - Dodgeball (麗打乱気流; lit. "Beautiful Striking Riot Air Current"): : Conjures five blue balls before smacking them below. They immediately bounce and hit foes from a myriad of different directions, juggling them continuously before disappearing one by one.
- Notable Skills
- Defense Up ++: Increases defense by a large amount.
- Elemental Attack Up: Increases elemental effects when attacking.
- Attack Range Up: Increases attack range.
- Orb and Scepter Master: Gains expertise at wielding the orb and scepter.
- Titles
- Lieutenant General (偏将軍) - Slightly increases Legend Mode rewards.
- Defense General (典軍校尉) - Slightly increases damage inflicted on enemies when using EX weapons.
- River General (横江将軍) - Marginally increases attack and defense against officers when using speed-type weapons.
- Campaign General (討逆将軍) - Marginally absorbs health from enemies when damaging them using speed-type weapons.
- Strategist (軍師) - Significantly increases chances of receiving trade goods.
- Master Strategist (尚書令) - Slightly absorbs health from enemies when damaging them using speed-type weapons.
- Grand Commander (太尉) - Moderately increases damage inflicted on enemies when using speed-type weapons.
- Lord Grand Marshal (大司馬) - Very significantly increases defense against projectile and shockwave attacks when using EX weapons.
Dynasty Warriors 7: Empires[]
- Officer Skills
- Fame Type: Wise
- Subordinate Special Command 1 - Slander: Advises a ruler with a very high friendship rating to banish an officer from their service. Increases wise fame by 1,500 and evil fame by 1,000 when used.
- Subordinate Special Command 2 - Alienate: Creates distrust between the ruler of another kingdom and its officers. Increases wise fame by 3,000 when used. Also available as a special command for rulers.
Dynasty Warriors Next[]
Guo Jia is affiliated with the orb and scepter in this title.
- Unique Attacks
- EX Attack: : Serves the same function like in the base game.
- Musou Attack: : Guo Jia performs Potshot as their main Musou attack with the game classifying it as a Multi-Strike type.
- Speed Musou Attack - Salvo: Tap Both Sides of Screen: Guo Jia causes several orbs to rebound horizontally at high speed. The attack ends with him expanding one of his orbs in size before bursting right in front of him.
- Direct Breaks
- Direct Break (Default) - Sorcerers: Conjures a wall of lightning around the player, shocking nearby foes.
- Direct Break (Alternate) - Spearmen: Causes a group of spearmen to charge with spears pointed forward.
- Direct Break (Downloadable) - Bombardiers: Calls a group of bombardiers to throw explosives in tandem.
- Stratagems
- Stratagem Card (Default) - Inspiring Talent (才子の鼓吹; lit. "Gifted Scholar's Inspiration"): Greatly increases the attack of allied units near the player.
- Stratagem Card (Alternate) - Key to Victory (十勝十敗の説; lit. "Theory of 10 Wins and Losses"): Provides player with more bases at the start of a battle.
- Stratagem Card (Downloadable) - Princely Smile (王子の微笑; lit. "Prince's Smile"): Causes allied infantry troops to fight more aggressively.
- Allied Stratagem: If deployed as a playable officer, Guo Jia will motivate himself and increase his own attack power, defense power, movement speed, and hit speed depending on how many female officers are participating in battle. Has a chance of happening from time to time.
Shin Sangoku Musou Online Z[]
- Special Abilities
- Domestic Bonus: +10 to Military
- Battle Bonus: +7 to Defense
- Best Formation 1 - Snake Formation: 3 to 5 Units, Defense Type
- Best Formation 2 - Radial Formation: 1 to 5 Units, Balanced Type
- Best Formation 3 - Crescent Formation: 3 to 5 Units, Offense Type
- Support Skill - Hedonistic Genius (享楽の才): Briefly raises all allied units' attack power by 5%.
Dynasty Warriors: Overlords[]
- Main Attacks
- Strong Attack 1 (Dash): Lobs an ice ball forward before jabbing at it, causing it to multiply into three balls that fly outward in diverging directions. Inflicts 198% attack damage in the process. Also produces an ice ball that briefly revolves around Guo Jia. Its bonus effect enables the first hit to deal 44% attack damage to elite enemies while inflicting them with a debuff that increases the amount of damage they take by 18% for 8 seconds.
- Strong Attack 1 (Break): Produces an ice ball revolving around Guo Jia, with the sudden burst dealing 110% attack damage to nearby foes. Additional balls can be produced through repeated usage. Its bonus effect allows it to deal an additional 380% attack damage on hit and greatly reduces their super armor bar. The effect itself triggers every 30 seconds.
- Strong Attack 1 (Armor): Conjures three glowing ice balls that converge together before shattering, producing a powerful shockwave that hits foes with 288% attack damage. Also produces an ice ball that briefly revolves around Guo Jia. Its bonus effect grants nearby friendly units a shield that adds a 9% bonus to their health, a 30% damage reduction, and a minor super armor effect. It lasts for 8 seconds and triggers every 40 seconds.
- Strong Attack 1 (Gather): Conjures five ice balls that ricochet around Guo Jia in different directions. Deals a total of 358% attack damage to nearby enemies. Also produces an ice ball that briefly revolves around Guo Jia. Its bonus effect deals an additional 18% damage to all enemy troops within range and pulls them closer to the user. The effect itself triggers every 10 seconds.
- Strong Attack 2: Flings nearby foes into the air via upward strike that sends out sand, dealing 160% attack damage in the process. Also produces an ice ball that briefly revolves around Guo Jia.
- Strong Attack 3: Launches a crouching swipe that inflicts 180% attack damage to foes. Also produces three ice balls that briefly revolve around Guo Jia.
- Strong Attack 4: Knocks enemies away by shooting out a single ice ball forward, dealing 175% attack damage in the process. Gains more coverage when additional ice balls are produced beforehand.
- Strong Attack 5: Sends opponents airborne by hitting them with an ice ball that ricochets up and down, dealing 150% attack damage. Gains more coverage when additional ice balls are produced beforehand.
- Strong Attack 6: Sends out two orbs that skid around briefly in opposing directions, inflicting 240% attack damage to enemies. Gains more coverage when additional ice balls are produced beforehand.
- Normal Attack 1: Swings weapon leftward to deal 80% attack damage. Has a chance of slowing down foes.
- Normal Attack 2: Hits foes with a pivoting strike to the left, dealing 80% attack damage in the process. Has a chance of slowing down foes.
- Normal Attack 3: Does a smack to the left that deals 100% attack damage. Has a chance of slowing down foes.
- Normal Attack 4: Lands a rightward strike, inflicting 120% attack damage to enemies. Has a chance of slowing down foes.
- Normal Attack 5: Launches multiple frontal jabs that deal 220% attack damage in the process. Has a chance of slowing down foes.
- Normal Attack 6: Hits enemies with a powerful diagonal slash to inflict 220% attack damage. Has a chance of slowing down foes.
- Special Attacks
- EX Attack: Tosses up an ice ball and shoots it at the sky. As it lands down, the sudden force inflicts 450% attack damage to nearby foes while having a chance of freezing them solid. Gains more coverage when additional ice balls are produced beforehand.
- Musou Attack: Performing a rendition of his Potshot Musou attack, Guo Jia conjures an orb with a snowflake symbol embedded inside to suck in enemies continuously, dealing a total of 523% attack damage to them while being free to perform other moves at the same time.
- Auxiliary Attacks
- Dash Attack: Thrusts scepter forward to release an ice ball.
- Switch Attack: Drops down and unleashes a wide diagonal slash towards the lower right. Only used in certain competitive modes.
- Counter Attack: Dazes foes the moment they hit while blocking.
- Evasion: Swiftly rolls on the ground to duck enemy hits.
- Horse Attacks
- Horse Normal Attack: Swings scepter repeatedly on the right while on horseback.
- Horse Kick Attack: Has horse unleash powerful kicks with its forelegs. Has a cooldown time of 8 seconds.
- Horse Stomp Attack: Has horse stomp the ground hard. Has a cooldown time of 6 seconds.
- Horse Musou Attack: Commands horse to charge forward at high speed for a short duration of time.
- General Tactics
- Prepared: Increases Musou regeneration in battle by 4%. Effects increase the higher Guo Jia's star ranking becomes.
- Cold Gale: Deals 12% more damage to slowed or frozen enemies. Effects increase the higher Guo Jia's star ranking becomes.
- Plotting: Automatically summons an ice ball every 6 seconds with the maximum amount released increased by 1.
- Solved Mystery: Increases charge attack by 4% for 10 seconds every time an ice ball is summoned. Effects can stack.
- Combat Soul Skills
- Heaven Combat Soul Skill: Causes ice ball explosions triggered by EX attack to have a 40% chance of inflicting a biting effect stack that reduces movement speed by 3% for 10 seconds. It also enables Guo Jia to deal 10% true damage while gaining two ice balls. Targets with 2 or more stacks of biting will be frozen for 3 seconds. Damage bonus increases the higher the combat soul's ranking rises.
- Earth Combat Soul Skill: Boosts damage output of ice balls encircling Guo Jia by 45% while restoring 16% Musou. Both bonuses increase the higher the combat soul's ranking rises.
- Human Combat Soul Skill: Gains 4 ice balls after performing Musou attack while also making affected targets 14% more vulnerable to damage for 10 seconds. Bonus increases the higher the combat soul's ranking rises.
- Star Combat Soul Skill: Causes released ice balls to deal 29% additional true damage. Has a cooldown time of 5 seconds. Bonus increases the higher the combat soul's ranking rises.
- Skin Skills
- Suit Skill: Takes 1% less damage within 10 seconds for every ice ball summoned.
- Ornament Skill: Causes Musou attack to deal 14% more damage.
- Exclusive Suit Skills
- The following skills only take effect if Guo Jia is equipped with his Scooper costume.
- Plume: Causes all moves to have a plume effect.
- Clear Sky Plume: Spawns 1 peacock plume for 40 seconds after summoning 10 circling ice balls in a row. Upon taking non-lethal damage with 10% of health left, Guo Jia will receive a 10 second buff that allows him to convert 15% of damage output into persistent damage in proportion to 1% of his maximum health. Up to 5 peacock plumes can be stocked at a time.
- Peacock Rajas Bomb: Consumes 2 peacock plumes to produce a Rajas bomb via first charge attack. By performing an EX attack or the fourth to sixth charge attacks, the bomb will explode and stun nearby foes. It also lowers their resistance to the freeze status by 200 points every 10 seconds. Enemy officers affected by the bomb will instead receive 30% additional damage from incoming attacks.
- Horse Skills
- Glitter: Instantly recovers 250 Musou points after performing Musou attack. Has a cooldown time of 40 seconds.
- Shining Glint: Instantly recovers 250 Musou points after performing Musou attack. Has a cooldown time of 40 seconds.
- Purple Sun: Increases damage dealt in battle by 10%.
- Team Combination
- Clear Sighted
- Required Characters: Guo Jia, Yuan Shao
- Bonus: +13,333 Health, +1,058 Attack
- Drinking Alone by Moonlight
- Required Characters: Cao Cao, Guo Jia
- Bonus: +13,333 Health, +1,058 Attack
- Flying Snow
- Required Characters: Zhenji, Guo Jia
- Bonus: +13,333 Health, +1,058 Attack
- Special Skill: Gives attacks a 14% chance of summoning extremely cold ice to strike the enemy, dealing 240% attack as extra damage and freezing them for 3 seconds. Has a 4 second cooldown time.
- Like the Morning Dew
- Required Characters: Dian Wei, Guo Jia
- Bonus: +13,333 Health, +1,058 Attack
- Joy of Delusion
- Required Characters: Cai Wenji, Wang Yi, Guo Jia
- Bonus: +16,778 Health, +1,332 Attack
- Worldwide Strategy
- Required Characters: Guo Jia, Zhou Yu, Lu Xun, Zhuge Liang, Pang Tong
- Bonus: +33,333 Health, +2,646 Attack
Warriors Orochi 3[]
Guo Jia retains his weapon moveset from Dynasty Warriors 7: Xtreme Legends albeit with some changes and additions.
- Changed Attacks
- Jump Charge: : Shoots several orbs on the ground, causing them to ricochet back into the air.
- Team Abilities
- Ability 1 - Dexterity: Reduces the damage received from enemy combos for all team members.
- Ability 2 - Solidity: Reduces the damage received from enemy officers for all team members. Only available in Warriors Orochi 3 Ultimate.
- Special Attacks
- Musou Attack: : Guo Jia performs Potshot as their ground Musou attack.
- Counter Attack/Break Guard: Counter + L1 + : Quickly swats away an enemy's attack, causing them to stagger briefly.
- Assist Attack: Counter + L1 or R1: Guo Jia performs the fourth charge attack to assist a teammate while surrounded within an updraft of wind for extra coverage.
- Grounded Type Action: R1: Releases several orbs that briefly float forward, then delivers a back jumping strike that causes the orbs to ricochet back and forth.
- Midair Type Action: R1: Shoots a glowing orb that explodes on the ground, sending nearby enemies flying.
- Spirit Charge: Attack + : Launches a hovering thrust attack to instantly break through the enemy's defenses. Consumes a portion of Musou when executed.
- Normal Strategy Card: Moment's Pleasure (刹那の愉しみ; lit. "Ephemeral Entertainment"): Sets up a dusty landmine that triggers a violent tremor if an opponent steps on it. Despite costing no BP, its slow CT means that only one can be planted at a time.
- Golden Strategy Card: Before the Banquet (一夜の宴; lit. "One Night Feast"): Renders the player's next card more effective. However, it also disables their ability to switch characters while preventing the current officer from moving. Its effect is better off used in tandem with attack cards that have decent range.
- Team Attacks
- Triple Rush 1: Sends out a mobile shockwave zipping from the ground towards approaching foes.
- Triple Rush 2: Lands several jabs in a row while up in the air.
- Triple Rush 3: Unleashes a massive energy wave to the ground below, causing surrounding foes to be scattered in the process.
- Unique Triple Rush: If Guo Jia is paired up with Xingcai and Ina, he will be able to do a unique triple rush attack together with him. He contributes to the assault by sending out multiple balls bouncing to the air while adjusting his weapon momentarily to unleash one last ball via upward thrust.
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Guo Jia is affiliated with the orb and scepter in this title. When equipped with it, Guo Jia can perform the following unique attacks listed below.
- EX Attack 1: : Throws a single orb into the air, then performs a crouching upward thrust to send out any remaining orbs in the same direction, causing them to collide with the initial orb and drop down on the ground in front of Guo Jia.
- EX Attack 2: : After sending out two zigzagging orbs during the charge attack, Guo Jia collides them with four more resulting in all six scattering in different directions throughout the area. Introduced in Xtreme Legends.
- Musou Attack - Fearsome Blast (秘打激震砲; lit. "Secret Striking Extreme Quake Artillery"): : Creates a large multi-hitting ball of energy to suck in and entrap surrounding foes for 6 seconds before detonating. Guo Jia can move around freely as the ball lures in more enemies.
- Alternate Musou Attack - Chaotic Strike (禁打激震砲; lit. "Forbidden Striking Extreme Quake Artillery"): R1 + : Jabs at a foe and lifts them into the air via wide swing, then shoots out three steel balls upward followed by another one sent at a higher trajectory. If the attack fails to connect properly, Guo Jia will simply cause three orbs to rise up from the ground. Its power is significantly improved upon in the 1.04 update patch.
- Aerial Musou Attack - Chaotic Turbulence (麗打乱気流; lit. "Beautiful Striking Riot Air Current"): : Conjures five blue balls before smacking them below. They immediately bounce and hit foes from a myriad of different directions, juggling them continuously before disappearing one by one.
- Rage Attack: Spins around hitting nearby enemies multiple times with weapon engulfed in golden flames. During the climax of the attack, Guo Jia releases several balls and scatters them with enough force to create a sudden burst of energy within the area.
- True Rage Attack: Performing 100 or more hits during a Rage attack will have Guo Jia shoot out a stream of balls repeatedly while still spinning forward before rapidly thrusting weapon several times near the end of the cycle.
Dynasty Warriors 8: Xtreme Legends[]
- Bodyguard Skills
- Battle Skill - Emergency Support: Causes items to appear upon approaching the user.
- Assistance Skill - Assault: Increases the player's attack power when they are near death.
- Rouse Skill - Recovery: Restores the health of bodyguards when they are near death.
Dynasty Warriors 8: Empires[]
- Ways of Life Skills
- Ways of Life - Unparalled Strategist: Resourceful Type, -1 to Virtue, 5,000 Employment Cost
- Fixed Strategy - Threaten: Forces another faction to surrender and be taken over by the user's kingdom.
- Stratagem Card 1 - Wind Altar: Places an altar to change the weather from sunny to gale, rain to storm, or snow to blizzard. Increases the stratagem gauge of allies near it.
- Stratagem Card 2 - Archer Ambush: Orders archers to conceal themselves in the user's current location and ambush approaching enemies to confuse them. Cannot be used when near enemies, inside bases, or in water. Only one ambush may be set at a time.
- Stratagem Card 3 - False Orders: Turns the nearest instant base into an allied base by releasing false orders.
- Stratagem Card 4 - Inferno: Sets fire to all enemy bases and cause continuous damage to enemy troops and bases for 90 seconds. Becomes more effective during gales and ineffective during rain or snow. Requires 2 allied units to temporarily withdraw for card to take effect.
- Awarded Stratagem Card - Hailstorm: Causes a hailstorm across the entire battlefield to damage all enemy bases. Becomes more effective during snow and blizzard. Requires 2 allied units to temporarily withdraw for card to take effect.
Shin Sangoku Musou Blast[]
- Original Card
- Unit Type: Archer
- Musou - Freeze Striking Extermination Glacier (凍打殲滅氷河): Causes two orbs to bounce up and down before creating rows of icicles in their wake.
- Skill - Current Striking Snow Flower Array (流打雪華道): Conjures a block of ice to damage and freeze enemies within range.
- Team Effect - Wei Attacking Formation: Increases effectiveness of Musou attacks and skills in proportion to the amount of Wei officers on the team.
- "Composed Strategist" Card
- Unit Type: Archer
- Musou - Cold Striking Extermination Glacier (凍打殲滅氷河): Causes two orbs to bounce up and down before creating rows of icicles in their wake.
- Skill - Celebration Striking Thousand Cavalry Frost (典打千騎凍結): Conjures a block of ice to damage and freeze enemies within range. Restores health and base points.
- Team Effect - Wei Attacking Formation: Increases effectiveness of Musou attacks and skills in proportion to the amount of Wei officers on the team.
Dynasty Warriors: Godseekers[]
- Type Ability
- Health Recovery: Restores a portion of health at the start of every turn.
- Normal Attacks
- Flying Brace (飛振; lit. "Arcing Swing"): Hits a single foe. Lowers enemy's spirit by 10%.
- Rotating Brace (旋振; lit. "Revolving Swing"): Hits a single foe.
- Soaring Orb (飛渕球; lit. "Flying Deep Ball"): Hits multiple foes.
- Piercing Orb (貫吼球; lit. "Piercing Roar Ball"): Hits multiple foes.
- EX Attacks
- Rotating Brace EX (旋振Ex; lit. "Revolving Swing EX"): Hits a single foe. Has a chance of frightening enemies.
- Piercing Orb EX (貫吼球Ex; lit. "Piercing Roar Ball EX"): Hits multiple foes. Has a chance of fainting enemies.
- Musou Attacks
- Fearsome Blast (秘打激震砲; lit. "Secret Striking Extreme Quake Artillery"): Hits multiple foes. Lowers enemy's mobility by 1.
- Chaotic Strike (禁打激震砲; lit. "Forbidden Striking Extreme Quake Artillery"): Hits multiple foes.
- Chaotic Turbulence (麗打乱気流; lit. "Beautiful Striking Riot Air Current"): Hits multiple foes.
- Red Skills
- Swift Foot: Increases mobility by 1.
- Musou Master: Increases attack strength of Musou attacks.
- Health Upgrade: Increases health by 10%.
- Strength Upgrade: Increases strength by 10%.
- Defense Upgrade: Increases defense by 10%.
- Dexterity Upgrade: Increases dexterity by 10%.
- Agility Upgrade: Increases agility by 10%.
- Spirit Upgrade: Increases spirit by 10%.
- Blue Skills
- Deflection: Reflects all the reductions of the parameters to the enemy that attacked the character.
- Relentless: Increases the effect of state reductions when the character attacks the enemy by 5%.
- Relentless Duo: Increases the effect of state reductions when the character attacks the enemy by 10%.
- Relentless Ultra: Increases the effect of state reductions when the character attacks the enemy by 20%.
- Stun Effect: Occasionally induces enemies into a stunned state with attacks.
- Frighten Effect: Occasionally induces enemies into a frightened state with attacks.
- Burn Effect: Occasionally induces enemies into a burnt state with attacks.
- Freeze Effect: Occasionally induces enemies into a frozen state with attacks.
- Shock Effect: Occasionally induces enemies into a shocked state with attacks.
- Poison Effect: Occasionally induces enemies into a poisoned state with attacks.
- Strength Pulse: Reduces the strength of enemies within 1 adjacent square by 10%.
- Defense Pulse: Reduces the defense of enemies within 1 adjacent square by 10%.
- Dexterity Pulse: Reduces the dexterity of enemies within 1 adjacent square by 10%.
- Agility Pulse: Reduces the agility of enemies within 1 adjacent square by 10%.
- Spirit Pulse: Reduces the spirit of enemies within 1 adjacent square by 10%.
- Green Skills
- Synchro Fountain: Restores 5% of the Synchro gauge at the start of each turn.
- Strength Vessel: Increases the strength of the unit and any allied units within 1 adjacent square by 5%.
- Defense Vessel: Increases the defense of the unit and any allied units within 1 adjacent square by 5%.
- Dexterity Vessel: Increases the dexterity of the unit and any allied units within 1 adjacent square by 5%.
- Agility Vessel: Increases the agility of the unit and any allied units within 1 adjacent square by 5%.
- Spirit Vessel: Increases the spirit of the unit and any allied units within 1 adjacent square by 5%.
- Ennui: Completely restores character's health when an allied unit is defeated.
- Retaliation: Completely restores character's Musou gauge when an allied unit is defeated.
- Purple Skills
- Health Springs: Increases the amount of health restored by 20%.
- Musou Springs: Increases the amount of Musou restored by 20%.
- Learner: Increases experience earned by 30%.
- Learner Duo: Increases experience earned by 50%.
- Learner Ultra: Increases experience earned by 100%.
- Perception: Increases the amount of SP earned when defeating an enemy unit by 3.
- Concentration: Switches character's strength and spirit parameters on even-numbered turns.
- Shapeshifter: Changes the character's unit type to match the attacking enemy.
- Nothingness: Disables any influences the unit is affected by.
Dynasty Warriors: Unleashed[]
- Main Attacks
- Strong Attack 1 - Instant Charge (瞬打突進撃; lit. "Blink Striking Charge Attack"): Hurls wrecking ball straight at the enemy to deal damage and gain 10 Musou points (15 in the Japanese server). Has a cooldown time of 13 seconds (10 seconds in the Japanese server).
- Strong Attack 2 - Power Launch (猛打高飛襲; lit. "Ferocious Striking High Flying Raid"): Swings two wrecking balls around and hurls them upward as they zigzag symmetrically together. In the Japanese server, it also increases Guo Jia's attack speed by 50% for 5 seconds. Has a cooldown time of 16 seconds (also 16 seconds in the Japanese server).
- Strong Attack 3 - Crafty Break (巧打横断破; lit. "Clever Striking Side Fracture"): Conjures three wrecking balls to spin around briefly before hurling them to the air while kneeling. After a split second, a large wrecking ball comes crashing down on the ground, damaging nearby opponents and decreasing their defense power temporarily. In the Japanese server, it has been reassigned to the fourth charge move slot and can freeze foes. Has a cooldown time of 20 seconds (24 seconds in the Japanese server).
- Strong Attack 4 - Pulverize (裂打爆散流; lit. "Fissure Striking Burst Flow"): Summons four wrecking balls that coalesce together before being thrusted at. The sudden impact triggers a massive radial shockwave, sending surrounding foes flying instantly. In the Japanese server, it has been reassigned to the third charge move slot and can lower the target's movement speed. Has a cooldown time of 25 seconds (16 seconds in the Japanese server).
- Normal Attack: Performs their preferred weapon's normal attack string.
- Special Attacks
- Musou Attack - Chaotic Strike (禁打激震砲; lit. "Forbidden Striking Extreme Quake Artillery"): Generates a multi-layered radial shockwave before launching a barrage of wrecking balls with the last one fired more powerfully for extra range. In the Japanese version, it can also slow down the enemy's mobility for a brief moment. Gets overriden by the character's Rage attack once all three Musou gauges have been filled up.
- Musou Rage Attack: Performs Rage attack once all three Musou gauges have been filled up.
- Switch Attack: Shoots several wrecking balls in a row at a downward angle, causing each one to ricochet into the air upon making impact with the ground.
- Special Maneuver - Shield: Projects a barrier to negate damage and debuffs.
- Team Attacks
- Triple Attack 3: Performs a shortened version of Power Launch to contribute to the combo.
- Enemy-Only Attacks
- Enemy-Only Attack 1: As the final boss of the Xu Defense scenario, Guo Jia will fire four wrecking balls individually at different directions.
- Enemy-Only Attack 2: Hurls four wrecking balls to the front in a fan spread, then releases two sets of three balls to the right and left simultaneously twice in a row. Guo Jia will only use this move if he loses half of his maximum health.
- Enemy-Only Attack 3: Sends down a giant wrecking ball to come crashing down to the front. Guo Jia will only use this move if he loses half of his maximum health.
- Global Server-Exclusive Passive Skills
- Primary Skill - Falling Prodigy: Increases Musou regeneration of all officers by 10%.
- Secondary Skill: Decreases skill cooldown of shield-type officers by 15%.
- Tertiary Skill: Increases element advantage of Wei officers by 40%.
- Japanese Server-Exclusive Passive Skills
- Primary Skill: Increases critical chance for charge skill attacks by 20%. Activates after filling up one Musou bar.
- Secondary Skill: Increases Musou regeneration by 60%. Activates after filling up two Musou bars.
- Team Combination
- Best Strategist (刹那の夢; "Momentary Dream")
- Required Characters: Cao Cao, Guo Jia
- Bonus: Skill Cooldown -5%, Musou Generation +4%
- Envied Prodigy (薄命の逸材; "Short-Lived Men of Talent")
- Required Characters: Guo Jia, Sun Ce
- Bonus: Max Health +5%, Musou Generation +4.5%
- Terminal Illness (不治の病; "Terminally Ill")
- Required Characters: Guo Jia, Guo Huai
- Bonus: Defense +5%, Element Advantage +4%
- Young Martyrs (早世の英傑; "Heroes Who Die Early")
- Required Characters: Guo Jia, Sun Jian
- Bonus: Critical Damage +4%, Musou Generation +5%
- Battlefield Beau (戦場の好男子; "Attractive Men of the Battlefield")
- Required Characters: Guo Jia, Ling Tong, Jiang Wei
- Bonus: Critical Chance +3%, Critical Damage +3.5% (+7% in the Japanese server), Musou Generation +3% (+6% in the Japanese server)
- Big Dreamers (儚き俊傑; "Short-Lived Genius")
- Required Characters: Guo Jia, Zhou Yu, Pang Tong
- Bonus: Skill Cooldown -4%, Musou Generation +3.5% (+8% in the Japanese server), Max Health +4.5%
- Team Attack: Guo Jia will be able to perform a triple attack if he happens to be partnered with Zhou Yu and Pang Tong. He is the last to act during the whole combo. Only applies to the global server.
- Grand Strategist (大軍事家; "Great Military Strategists")
- Required Characters: Guo Jia, Lu Xun, Zhuge Liang
- Bonus: Skill Cooldown -3.5%, Critical Chance +4%, Musou Generation +4% (+8% in the Japanese server)
- Team Attack: Guo Jia will be able to perform a triple attack if he happens to be partnered with Lu Xun and Zhuge Liang. He is the last to act during the whole combo. Only applies to the global server.
- Japanese Server-Exclusive Team Combination
- Adult Drinking Banquet (大人の酒宴)
- Required Characters: Wang Yi, Guo Jia
- Bonus: Max Health +4.5%, Element Advantage +5%
- Masterminds of Strategy (戦略の鬼才)
- Required Characters: Jia Xu, Guo Jia
- Bonus: Defense +4%, Max Health +5%
- Toxic Advisor (不良軍師)
- Required Characters: Guo Jia, Fa Zheng
- Bonus: Critical Chance +5%, Critical Damage +3.5%
Warriors Orochi 4[]
While retaining the same moveset from Dynasty Warriors 8: Xtreme Legends, Guo Jia wields the Brísingamen as their sacred treasure in this title. When equipped with it, Guo Jia can perform the following attacks listed below.
- Special Attacks
- Musou Attack: : Guo Jia performs Fearsome Blast as their ground Musou attack.
- Normal Magic: R1 + : Releases a fiery wave while running forth, setting nearby enemies on fire. Its coverage makes it ideal for breaking through enemy crowds or escaping them outright. Update 1.05 increases the spell's damage output.
- Charge Magic: R1 + : Levitates Brísingamen in front, then charges up a beam of light emanating from both palms. For the duration of the attack, players will remain stationary and can only move the beam's trajectory using the analog stick. Update 1.05 enhances the move's overall damage and directional maneuverability, but adds a knockback effect to somewhat nerf its usage.
- Unique Magic: R1 + : Guo Jia uses his scepter to position Brísingamen before launching several fiery orbs into it, creating a massive tornado of fire as the orbs ricochet in tandem.
- Summon Magic: R1 + : Summons mount to Guo Jia's side.
- Miscellaneous Skills
- Unity Magic Bonus: Power +1, Technique +4, Speed +4
- Musou Effect - Repel: Forces surrounding enemy players to be returned to their main base. Only applies in Battle Arena.
- Divine Blessing 1 - Scattershot: Increases attack speed, charge attack power, and magic attack power. Only applies in Battle Arena.
- Divine Blessing 2 - Thorn: Increases charge attack power and magic attack power. Also recovers health after switching. Only applies in Battle Arena.
- Infinity Support Skill - Gems: Increases the amount of gems received. Only applies in Infinity Mode.
- Type Skills
- Critical Combo: Passive: Extends the duration of combo chains by 2 seconds and increases damage dealt after performing 300 or more hits.
- Aerial Thrust: : Performs an air dash while jumping forward. Can be used to jump cancel attacks.
- Type Upgrade Skill 1 - Swiftness: Allows the character to perform two aerial thrusts in a row.
- Type Upgrade Skill 2 - Acrobat: Increases the power of the first hit after doing an aerial thrust.
- Type Upgrade Skill 3 - Illusion: Allows the character to escape attacks by pressing to somersault.
- Type Upgrade Skill 4 - Impenetrable: Enables enemy attacks from behind to be guarded against.
- Type Upgrade Skill 5 - Escaper: Temporarily increases speed when somersaulting with little health left.
- Team Combination
- Wine and War (戦と酒と): Deploying Guo Jia together with Sun Quan, Zhang Fei, Kenshin Uesugi, and Masanori Fukushima will provide their team with a Tear of the Gods at the beginning of battle.
Quiz Battle Toukiden[]
- Original Card
- Mitama Type: Vacuum
- Hayafuri - Pursuit (Medium) (猛追撃【中】): Raises attack power of all Mitama by a medium amount.
- Tamafuri - Full Second Attack (Small) (渾身ノ弐撃【小】): Doubles attack of all Mitama for a small period of time.
- Skill 1~2 - Attack Up 5 (攻撃力上昇【伍】): Raises attack power by 500.
- Skill 3 - High Morale 3 (意気揚々【参】): Raises damage output of all Mitama during musuhi sequence by 3%.
- Skill 4 - Musuhi Up: Tamafuri (ムスヒノ刻上昇・タマフリ): Fills up musuhi gauge by activating tamafuri.
- Skill 5 - Stamina 6 (体力上昇【六】): Raises health points by 600.
- "Genius at a Banquet" Card
- Mitama Type: Vacuum
- Hayafuri - Fearsome Blast (秘打激震砲): Raises attack power of all Mitama by a large amount.
- Tamafuri - Chaotic Strike (禁打乱壊衝): Doubles attack of all Mitama for a medium period of time.
- Skill 1~2 - Attack Up 5 (攻撃力上昇【伍】): Raises attack power by 500.
- Skill 3 - High Morale 3 (意気揚々【参】): Raises damage output of all Mitama during musuhi sequence by 3%.
- Skill 4 - Musuhi Up: Tamafuri (ムスヒノ刻上昇・タマフリ): Fills up musuhi gauge by activating tamafuri.
- Skill 5 - Stamina 6 (体力上昇【六】): Raises health points by 600.
- Skill 6 - Attack Up 8 (攻撃力上昇【八】): Raises attack power by 800.
Fighting Style[]
Keys: | Flow Attack • | Reactive Attack • | Musou • | Jump/Mount |
Base Game[]
Guo Jia is affiliated with the staff in this title. When equipped with it, Guo Jia can perform the following unique attacks listed below.
- Unique Attacks
- Unique Flow Attack Finisher: Enemy Downed + : Does a low sweeping spin kick to briefly unbalance foes, then launches a powerful jab to knock them down instantly.
- Unique Trigger Attack: R1 + : Rapidly twirls staff upward with one hand to suck in nearby foes and daze them momentarily.
- Special Technique: R1 + : Jabs the ground repeatedly while standing on one leg to cause multiple icicles to come flying out from the ground twice.
- Musou Attack: : Delivers multiple frontal jabs while stepping forth with each strike. Guo Jia then proceeds to land two powerful strikes to the upper right and upper left before landing a strong thrust to send enemies flying away. The finishing motions are all imbued with the wind element.
- Aerial Musou Attack: : Performs several downward pokes that cause icicles to rain down on enemies below. Guo Jia ends the barrage with a wide swing before leaping back to the ground. Shares similarities with Zhou Yu's Meteor Shower Musou attack from past games.
- Horse Maneuvers
- Summon Horse: L2: Summon horse to the battlefield. Holding L2 as the horse approaches will allow the character to automatically mount them.
- Auto-Run: Riding Mode + L2: Automatically runs towards a specified destination. If a destination has not been set, the horse will instead run towards the location of the player's currently selected mission.
- Sprint: Riding Mode + Direction + R1: Causes horse to run at a faster pace. Doing so depletes their stamina each time.
- Jump: Riding Mode + Direction + R2: Causes horse to jump high while running.
- Horse Fast Attack: Riding Mode + : Performs a fast and seamless attack while mounted. The attack itself varies depending on what type of weapon is equipped and whether the enemy is grounded or airborne.
- Horse Trigger Attack: Riding Mode + : Performs an attack that sends enemies flying into the air. May vary depending on what type of weapon is equipped.
- Horse Musou Attack: Riding Mode + : Causes horse to sprint by consuming Musou instead of stamina.
- Dismount Horse: Riding Mode + : Dismounts from horse and resumes default fighting stance.
- Bow Maneuvers
- Shooting Mode: 🡻: Pulls out bow and assumes archery stance. Can be cancelled by tapping 🡻 again.
- Switch Arrows: 🡸 or 🡺: Switches between different types of arrows.
- Bow Attack: Shooting Mode + : Fires current arrow at a target. Can lock on targets by tapping R3.
- Lower Bow: Shooting Mode + : Lowers bow while squatting down.
Dynasty Warriors 9: Empires[]
- Officer Skills
- Secret Plan - Frigid Brawl (大氷大乱計; lit. "Great Ice Rebellion Plot"): Unleashes a moderate ice attack and restores a low portion of own health. Also nullifies the effects of active secret plans.
- Military Unit: Cavalry
- Title: Blink of Fate (兵貴神速; "Speed Matters to Soldiers")
- Unique Political Ploy - Wall Destroyed: Damages areas owned by another faction while decreasing their defense level by 15.
- Reputation Bonus: Commanding +25%, Ingenious +80%, Eloquent +50%, Benevolent +80%, Evil -50%
Shin Sangoku Musou Apuri[]
- Base Attacks
- Normal Attack: Performs unique flow attack string from the base game using the staff. Available by default.
- Aerial Attack: Performs aerial flow attack string from the base game.
- Repel Attack: Performs knock-down trigger attack from the base game to repel foes.
- Launch Attack: Performs launch trigger attack from the base game to lift foes into the air. Can be followed up with aerial flow hit string activated by repeatedly tapping the normal attack icon.
- Stun Attack: Performs stun trigger attack from the base game to daze foes momentarily. Can be followed up with stun flow hit string activated by repeatedly tapping the normal attack icon.
- Guard Break Attack: Performs guard break attack from the base game to break the enemy's guard. Can be followed up with down flow hit string activated by repeatedly tapping the normal attack icon.
- Chain Attack: Performs down flow attack from the base game to repeatedly strike at foes. Does heavy damage, but cannot deplete the target's spirit. This move is mostly available to attack-type versions of Guo Jia.
- Endurance Attack: Performs separating attack from the base game while generating a protective aura that temporarily boosts defense. This move is mostly available to defense-type versions of Guo Jia.
- Sneak Attack: Performs dash attack from the base game to inflict heavy damage on the opponent's spirit. This move is mostly available to speed-type versions of Guo Jia.
- Missile Attack: Leaps into the air and fires a projectile that turns into a large tornado upon hitting the ground. Does decent damage from a distance, but cannot deplete the target's spirit. This move is mostly available to snipe-type versions of Guo Jia.
- Recover Attack: Performs separating attack from the base game while generating a healing circle that gradually restores health. Has no elemental variations with each upgraded version. This move is mostly available to special-type versions of Guo Jia.
- Special Attacks
- Unique Attack 1 - Icicle Turbulent Flow (氷柱乱気流): Performs special technique from the base game. Available by default.
- Unique Attack 2 - Stormy Weather Great Violent Tempest (荒天大暴嵐): Performs unique trigger from the base game using the staff. Initially available for UR rank versions of its user, this move can be learned upon reaching level 170.
- Musou Attack: Performs Musou attack from base game minus the looping animation. Consumes one full Musou gauge.
- Aerial Musou Attack: Performs aerial Musou attack from base game. Consumes one full Musou gauge.
- Super Musou Attack: Performs full Musou attack from base game. Consumes two full Musou gauges.
- Auxiliary Attacks
- Counter Attack: Performs counter attack from the base game by tapping the orange counter icon near the opponent once it pops up.
- Finishing Attack: Performs finishing attack from the base game by tapping the golden finisher icon that appears once the opponent's spirit has been fully depleted.
- Normal Evasion: Does a normal evasion maneuver on the ground to avoid enemy attacks. Can only be performed by attack-type and special-type versions of Guo Jia.
- Swift Evasion: Hovers in the air to avoid enemy attacks in an instant. Can only be performed by speed-type and snipe-type versions of Guo Jia.
- Piercing Evasion: Charges forth while hunched to avoid enemy attacks while dealing chip damage to foes blocking the way. Can only be performed by defense-type versions of Guo Jia.
Normal Version Attacks[]
- Class Type: Snipe
Mystic Version Attacks[]
- Class Type: Special
Abyss Version Attacks[]
- Class Type: Speed
Billiards Version Attacks[]
- Class Type: Attack
Other Skills[]
- Memory Abilities
- Nobleman of Pleasure (享楽の貴公子)
- Characters: Guo Jia
- Rank: SR
- Bonus: +227 Attack, +227 Willpower
- Skill - Steadfast (堅牢): Reduces damage from officers by 15%.
- Dreams of Bygone Days (在りし日の夢)
- Characters: Guo Jia
- Rank: SSR
- Bonus: +243 Defense, +243 Health, +7 Speed
- Skill - Heal (快癒): Recovers 7 health points every 6 seconds.
- Dreams of Bygone Days "Sasshū Sangokushi ~Zetsuei~ Collaboration Version" (在りし日の夢 「薩州 三國志~絶影~」コラボ ver.)
- Characters: Guo Jia
- Rank: SSR
- Bonus: +257 Attack, +257 Defense, +257 Health
- Skill - Fine Wine (美酒): Recovers 12 Musou points every 4 seconds.
- Gathering at the Path to Conquest (覇道に集いし才)
- Characters: Jia Xu, Guo Jia, Xun Yu, Man Chong, Xun You
- Rank: SSR
- Bonus: +514 Attack, +386 Musou, +257 Willpower
- Skill - Drain (吸生): Recovers 15 health points every 2 seconds.
- Hedonistic Prodigy - Dynasty Warriors 8 (享楽の才子 『7』)
- Characters: Guo Jia
- Rank: UR
- Bonus: +1,691 Attack, +1,691 Musou
- Skill 1 - Absorb (吸活): Recovers 9 Musou points every 2 seconds.
- Skill 2 - Rampage (乱撃): Increases Musou attack damage by 18%.
- Inventor's Quarters (発明家の部屋)
- Characters: Guo Jia, Man Chong
- Rank: UR
- Bonus: +847 Attack, +847 Health, +847 Musou
- Skill 1 - Absorb (吸活): Recovers 9 Musou points every 2 seconds.
- Skill 2 - Rampage (乱撃): Increases Musou attack damage by 18%.
- Shining Commander (輝ける将星)
- Characters: Guo Jia, Lu Xun, Fa Zheng, Zhong Hui
- Rank: UR
- Bonus: +847 Attack, +847 Defense, +847 Willpower
- Skill 1 - Restore (全快): Recovers 10 health and Musou points every 4 seconds.
- Skill 2 - Technique (技撃): Increases skill attack damage by 10%.
- Team Combination
- Adult Socialization (大人の付き合い)
- Required Characters: Wang Yi, Guo Jia
- Bonus: +50 Musou, +100 Willpower
- Clever Unorthodoxy (軽妙洒脱)
- Required Characters: Jia Xu, Guo Jia
- Bonus: +50 Defense, +100 Musou
- Dream of Fulfilling the Cause (大業成就の夢)
- Required Characters: Cao Cao, Guo Jia
- Bonus: +50 Health, +100 Musou
- Flowers That Attract Butterflies (蝶を誘う花)
- Required Characters: Guo Jia, Lu Xun, Guan Suo
- Bonus: +50 Health, +100 Musou, +50 Willpower
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Yue Jin is affiliated with the dual hookblades in this title. When equipped with it, Yue Jin can perform the following unique attacks listed below.
- EX Attack 1: : Does a rising slash followed by a horizontal slice upon landing, knocking foes away in an instant.
- EX Attack 2: : Performs a series of low arcing slashes while zigzagging into the air. Introduced in Xtreme Legends.
- Musou Attack - Instant Charge (瞬身鋭鉤; lit. "Instant Sharp Hook"): : Skates around the area in a zigzagging manner, inflicting several slashes once with each change in direction before using both hookblades to brake in the end.
- Alternate Musou Attack - Flurried Strike (震身連斬; lit. "Shaking Body Rapid Slash"): R1 + : Devastates nearby enemies with several tumbles, scooping up any in the way. Yue Jin then jumps in mid-air slashing at varying angles before finishing his assault with a wide downward slash.
- Aerial Musou Attack - Star Slicer (斬鉤星墜; lit. "Slicing Hook Comet Drop"): : Does a diving attack that produces a shockwave powerful enough to eject surrounding opponents into the air.
- Rage Attack: Performs a series of fast cartwheel kicks accompanied by several overhead slices. At the end of the assault, Yue Jin emits a powerful surge of energy through a single cross slash.
- True Rage Attack: Upon inflicting 100 or more hits during his Rage attack, Yue Jin will dash forward continuously while holding both hookblades outward as they become engulfed in flames for the duration of the attack. Once the cycle is nearly over, he stops in time to deliver a few more round swipes back and forth.
Dynasty Warriors 8: Xtreme Legends[]
- Bodyguard Skills
- Battle Skill - Gather Supplies: Extends the time limit in accordance with the current number of enemies defeated by the player.
- Assistance Skill - Rally: Slowly restores the player Musou when they are near death.
- Rouse Skill - Assault: Increases the attack power of bodyguards when they are near death.
Dynasty Warriors 8: Empires[]
- Ways of Life Skills
- Ways of Life - Trustworthy Hero: Brave Type, 3,000 Employment Cost
- Fixed Strategy - Great Banquet: Holds a large banquet with other officers to increase friendliness rating.
- Stratagem Card 1 - Thunder Strike: Unleashes a lightning bolt to shock enemies. Becomes more effective during rain, storms, snow, and blizzards.
- Stratagem Card 2 - Immovable: Prevents knockbacks and damage from enemies for 15 seconds.
- Stratagem Card 3 - Swift Raid: Instantly transports the user to the front lines.
- Stratagem Card 4 - Recovery: Completely recovers health.
- Stratagem Card 5 - Snake Formation: Increases speed of all allied units for 90 seconds. Requires an allied unit to temporarily withdraw for card to take effect.
- Awarded Stratagem Card - Swift Raid: Instantly transports the user to the front lines.
Shin Sangoku Musou Blast[]
- Original Card
- Unit Type: Infantry
- Musou - Instant Sharp Hook (瞬身鋭鉤): Performs two alternating slashes, two sweeping strikes, and ends the assault with a wide energy wave. Increases movement speed for 60 seconds.
- Skill - Godspeed Assault (神速突撃): Increases attack power and movement speed for 60 seconds.
- Team Effect - Wei Godspeed Formation: Reduces cooldown time for Musou attacks and skills in proportion to the amount of Wei officers on the team.
Dynasty Warriors: Godseekers[]
- Type Ability
- Attack Compensation: Increases attack in proportion to the amount of health lost.
- Normal Attacks
- Grounded Choice (地抉; lit. "Earth Gouge"): Hits multiple foes. Lowers enemy's speed by 10%.
- Arrested Motion (拘迅; lit. "Restraining Rush"): Hits multiple foes.
- Maxiliary Flash (薙閃牙; lit. "Sharp Flash Fang"): Hits multiple foes.
- Exploding Fist (転爆坑; lit. "Detonation Mine"): Hits multiple foes.
- EX Attacks
- Grounded Choice EX (地抉Ex; lit. "Earth Gouge EX"): Hits multiple foes. Lowers enemy's speed by 10%.
- Arrested Motion EX (拘迅Ex; lit. "Restraining Rush EX"): Hits multiple foes. Lowers enemy's defense by 10%.
- Musou Attacks
- Instant Charge (瞬身鋭鉤; lit. "Instant Sharp Hook"): Hits multiple foes.
- Flurried Strike (震身連斬; lit. "Shaking Body Rapid Slash"): Hits multiple foes. Has a chance of fainting enemies.
- Star Slicer (斬鉤星墜; lit. "Slicing Hook Comet Drop"): Hits multiple foes. Has a chance of fainting enemies.
- Red Skills
- Flash: Increases critical hit rate by 15%.
- Flash Duo: Increases critical hit rate by 30%.
- Flash Ultra: Increases critical hit rate by 50%.
- Swift Foot Ultra: Increases mobility by 2.
- Double-Edge: Increases strength by 20%, but decreases defense by 20%.
- Unstoppable: Increases mobility by 1 on odd-numbered turns.
- Fearless Leader: Increases critical hit rate when allied morale is low.
- Musou Master: Increases attack strength of Musou attacks.
- Leech Blade: Uses 10% of the damage the character inflicts to restore health.
- Blue Skills
- Stun Effect: Occasionally induces enemies into a stunned state with attacks.
- Frighten Effect: Occasionally induces enemies into a frightened state with attacks.
- Burn Effect: Occasionally induces enemies into a burnt state with attacks.
- Freeze Effect: Occasionally induces enemies into a frozen state with attacks.
- Shock Effect: Occasionally induces enemies into a shocked state with attacks.
- Poison Effect: Occasionally induces enemies into a poisoned state with attacks.
- Roar: Reduces the enemy's morale based on the number of units defeated during Synchro Mode.
- Green Skills
- Health Fountain: Restores 10% of health at the start of each turn.
- Musou Fountain: Restores 10% of the Musou gauge at the start of each turn.
- Pugnacity: Restores the Musou gauge of the unit and any allied units within 1 adjacent square by 5% at the start of each turn.
- Pugnacity Duo: Restores the Musou gauge of the unit and any allied units within 1 adjacent square by 10% at the start of each turn.
- Pugnacity Ultra: Restores the Musou gauge of the unit and any allied units within 1 adjacent square by 15% at the start of each turn.
- Windstorm: Increases the damage of Synchro attacks.
- Inspiration: Makes it easier to increase morale after defeating an enemy unit.
- Purple Skills
- Learner: Increases experience earned by 30%.
- Learner Duo: Increases experience earned by 50%.
- Learner Ultra: Increases experience earned by 100%.
- Flurry: Increases the charge during attacks by 10%.
- Flurry Duo: Increases the charge during attacks by 30%.
- Flurry Ultra: Increases the charge during attacks by 50%.
- Stun Attack: Increases damage to enemies in a stunned state by 30%.
- Frighten Attack: Increases damage to enemies in a frightened state by 30%.
- Burn Attack: Increases damage to enemies in a burnt state by 30%.
- Freeze Attack: Increases damage to enemies in a frozen state by 30%.
- Shock Attack: Increases damage to enemies in a shocked state by 30%.
- Poison Attack: Increases damage to enemies in a poisoned state by 30%.
Dynasty Warriors: Unleashed[]
- Main Attacks
- Strong Attack 1 - Reverse Sickle (廻身鉤; lit. "Reverse Body Hook"): Performs a powerful spin slash while skidding in a small circle. Has a cooldown time of 16 seconds (10 seconds in the Japanese server).
- Strong Attack 2 - Double Sickle (双鉤合撃; lit. "Twin Hook Joint Blow"): Links both hookblades together to slash the enemy and cause them to bleed. Useful for weakening foes with strong defenses. Has a cooldown time of 20 seconds (10 seconds in the Japanese server).
- Strong Attack 3 - Leap and Dive (縦身衝撃; lit. "Upright Body Impact"): Quickly leaps forward while perform a variety of spin slashes that cause nearby enemies to scatter. Also deals additional shield damage in the Japanese server. Has a cooldown time of 25 seconds (16 seconds in the Japanese server).
- Strong Attack 4 - Leaping Barrage (躍身連劈; lit. "Skipping Body Rapid Chop"): Unleashes rotating slashes that reduces the enemy's defense power while gradually ascending to the air. Also reduces the enemy's defense by 50% for 5 seconds in the Japanese server. Has a cooldown time of 31 seconds (20 seconds in the Japanese server).
- Normal Attack: Performs their preferred weapon's normal attack string.
- Special Attacks
- Musou Attack - Flurried Strike (震身連斬; lit. "Shaking Body Rapid Slash"): Tumbles forward while delivering strong rolling slashes, then performs a spinning somersault while sending out circular cuts in all directions. The attack ends with Yue Jin unleashing a large energy wave downward before landing. In the Japanese server, it also has an additional effect of healing injuries. Gets overriden by the character's Rage attack once all three Musou gauges have been filled up.
- Musou Rage Attack: Performs Rage attack once all three Musou gauges have been filled up.
- Switch Attack: Strikes the floor with enough force to produce a powerful impact surrounded by small metallic sparks.
- Special Maneuver - Dodge: Flips forward to evade incoming attacks.
- Team Attacks
- Triple Attack 1: Performs a shortened version of Reverse Sickle to contribute to the combo.
- Global Server-Exclusive Passive Skills
- Primary Skill - First on the Wall: Increases shield damage of all officers by 10%.
- Secondary Skill: Increases attack speed of dodge-type officers by 15%.
- Tertiary Skill: Decreases skill cooldown of Wei officers by 15%.
- Japanese Server-Exclusive Passive Skills
- Primary Skill: Increases critical chance for normal attacks by 30%. Activates after filling up one Musou bar.
- Secondary Skill: Recovers 0.6% of health per second. Activates after filling up two Musou bars.
- Team Combination
- Cao Followers (合肥の双璧; "The Two Walls of Hefei")
- Required Characters: Yue Jin, Li Dian
- Bonus: Max Health +3.5%, Critical Damage +4.5% (+5% in the Japanese server)
- 5 Wei Generals (曹操の功臣; "Meritorious Vassals of Cao Cao")
- Required Characters: Zhang Liao, Yue Jin, Yu Jin
- Bonus: Attack Speed +4%, Critical Damage +4.5% (+7% in the Japanese server), Musou Generation +3.5% (+9% in the Japanese server)
- Famous Victory (合肥の英雄; "Heroes of Hefei")
- Required Characters: Zhang Liao, Yue Jin, Li Dian
- Bonus: Attack Speed +3.5%, Skill Cooldown -3%, Critical Damage +4.5% (+9% in the Japanese server)
- Team Attack: Yue Jin will be able to perform a triple attack if he happens to be partnered with Zhang Liao and Li Dian. He is the first to act during the whole combo. Only applies to the global server.
- Japanese Server-Exclusive Team Combination
- Antagonistic Officers (拮抗する武)
- Required Characters: Yue Jin, Ling Tong
- Bonus: Skill Cooldown -3.5%, Critical Damage +5%
- Left General and Right General (左将軍と右将軍)
- Required Characters: Yue Jin, Yu Jin
- Bonus: Skill Cooldown -5%, Element Advantage +4%
Warriors Orochi 4[]
While retaining the same moveset from Dynasty Warriors 8: Xtreme Legends, Yue Jin wields the Talaria as their sacred treasure in this title. When equipped with it, Yue Jin can perform the following attacks listed below.
- Special Attacks
- Musou Attack: : Yue Jin performs Flurried Strike as their ground Musou attack.
- Normal Magic: R1 + : Stomps at enemies while leaping in the air. The user can remain airborne indefinitely so long as there are more foes to land on. In the original version, the third stomp emitted a shockwave to damage surrounding foes and could be canceled with jump attacks. Ultimate changes it into a launcher used to send enemies airborne.
- Charge Magic: R1 + : Levitates up into the air for a bit, ready to swoop down slightly for a high-speed diving kick forward. Cannot be blocked against and also hits downed foes. Carries targets forward, though somewhat ineffective against immovable units. Associated wielders of Talaria also have the privilege of activating this spell in the air.
- Unique Magic: R1 + : Yue Jin utilizes Talaria to dash and hack numerous enemies with blinding speed, then hops back into view with his landing producing a shockwave that sends surviving foes flying away.
- Summon Magic: R1 + : Summons mount to Yue Jin's side.
- Miscellaneous Skills
- Unity Magic Bonus: Power +4, Technique +1, Speed +4
- Musou Effect - Repel: Forces surrounding enemy players to be returned to their main base. Only applies in Battle Arena.
- Divine Blessing 1 - Blitz: Increases movement speed, normal attack power, and charge attack power. Only applies in Battle Arena.
- Divine Blessing 2 - Fortitude: Increases attack speed. Also temporarily increases movement speed and defense power for 2 seconds after switching. Only applies in Battle Arena.
- Infinity Support Skill - Weapons: Increases the possibility of obtaining weapons. Only applies in Infinity Mode.
- Type Skills
- Critical Combo: Passive: Extends the duration of combo chains by 2 seconds and increases damage dealt after performing 300 or more hits.
- Aerial Thrust: : Performs an air dash while jumping forward. Can be used to jump cancel attacks.
- Type Upgrade Skill 1 - Swiftness: Allows the character to perform two aerial thrusts in a row.
- Type Upgrade Skill 2 - Acrobat: Increases the power of the first hit after doing an aerial thrust.
- Type Upgrade Skill 3 - Illusion: Allows the character to escape attacks by pressing to somersault.
- Type Upgrade Skill 4 - Impenetrable: Enables enemy attacks from behind to be guarded against.
- Type Upgrade Skill 5 - Escaper: Temporarily increases speed when somersaulting with little health left.
Fighting Style[]
Keys: | Flow Attack • | Reactive Attack • | Musou • | Jump/Mount |
Base Game[]
Yue Jin is affiliated with the twin rods and dual hookblades in this title. When equipped with them, Yue Jin can perform the following unique attacks listed below.
- Unique Attacks
- Unique Flow Attack Finisher (Twin Rods): Enemy Standing + : Does a sweeping horizontal strike while sliding in small circles, knocking down enemies in the way. Based on the dual hookblades moveset's fourth charge attack from the previous installment.
- Unique Flow Attack Finisher (Dual Hookblades): Enemy Downed + : Does a back handspring that releases a vertical energy wave forward, then charges forth at high-speed while dragging both hookblades on the ground. It ends with Yue Jin lifting his weapons upward, causing nearby foes to spiral up in the air. The charging portion of the attack can be prolonged via additional button input.
- Unique Trigger Attack (Twin Rods): R1 + : Launches a leaping strike with both rods followed by a swooping dive attack to quickly cast down airborne foes. This move borrows motions from Yue Jin's first EX attack in the previous game.
- Unique Trigger Attack (Dual Hookblades): R1 + : Tumbles back before rushing forth to deliver a strong upward slice done diagonally. Stuns nearby foes briefly, leaving them vulnerable to incoming flow attacks.
- Special Technique: R1 + : Performs a series of low arcing slashes while zigzagging into the air with each aerial step producing electric radial shockwaves. Adapted from Yue Jin's second EX attack in Dynasty Warriors 8: Xtreme Legends.
- Musou Attack: : Unleashes several rod swings from one direction to the other while skidding forth repeatedly. It ends with Yue Jin launching a barrage of somersault strikes that produce rapid wind-infused radial shockwaves, upside-down spin slashes that generate a powerful cyclone, and a diagonal strike casting foes down hard while inflicting wind damage on their battered bodies. Takes cues from his Flurried Strike Musou attack in the previous installment.
- Aerial Musou Attack: : Does an electrifying dive attack that produces a lightning radial shockwave to send surrounding opponents flying away. Based on Yue Jin's Star Slicer Musou attack from the last game.
- Horse Maneuvers
- Summon Horse: L2: Summon horse to the battlefield. Holding L2 as the horse approaches will allow the character to automatically mount them.
- Auto-Run: Riding Mode + L2: Automatically runs towards a specified destination. If a destination has not been set, the horse will instead run towards the location of the player's currently selected mission.
- Sprint: Riding Mode + Direction + R1: Causes horse to run at a faster pace. Doing so depletes their stamina each time.
- Jump: Riding Mode + Direction + R2: Causes horse to jump high while running.
- Horse Fast Attack: Riding Mode + : Performs a fast and seamless attack while mounted. The attack itself varies depending on what type of weapon is equipped and whether the enemy is grounded or airborne.
- Horse Trigger Attack: Riding Mode + : Performs an attack that sends enemies flying into the air. May vary depending on what type of weapon is equipped.
- Horse Musou Attack: Riding Mode + : Causes horse to sprint by consuming Musou instead of stamina.
- Dismount Horse: Riding Mode + : Dismounts from horse and resumes default fighting stance.
- Bow Maneuvers
- Shooting Mode: 🡻: Pulls out bow and assumes archery stance. Can be cancelled by tapping 🡻 again.
- Switch Arrows: 🡸 or 🡺: Switches between different types of arrows.
- Bow Attack: Shooting Mode + : Fires current arrow at a target. Can lock on targets by tapping R3.
- Lower Bow: Shooting Mode + : Lowers bow while squatting down.
Dynasty Warriors 9: Empires[]
- Officer Skills
- Secret Plan - First Spear (一番槍): Temporarily increases own attack by a low amount and fills Musou gauge by a moderate amount.
- Military Unit: Infantry
- Title: Frontrunner (一番槍; lit. "First Spear")
- Reputation Bonus: Brave +80%, Commanding +50%, Eloquent +25%, Benevolent +80%, Evil -50%
Shin Sangoku Musou Apuri[]
- Base Attacks
- Normal Attack: Performs unique flow attack string from the base game using the dual hookblades. Available by default.
- Aerial Attack: Performs aerial flow attack string from the base game.
- Repel Attack: Performs knock-down trigger attack from the base game to repel foes.
- Launch Attack: Performs launch trigger attack from the base game to lift foes into the air. Can be followed up with aerial flow hit string activated by repeatedly tapping the normal attack icon.
- Stun Attack: Performs stun trigger attack from the base game to daze foes momentarily. Can be followed up with stun flow hit string activated by repeatedly tapping the normal attack icon.
- Guard Break Attack: Performs guard break attack from the base game to break the enemy's guard. Can be followed up with down flow hit string activated by repeatedly tapping the normal attack icon.
- Chain Attack: Performs down flow attack from the base game to repeatedly strike at foes. Does heavy damage, but cannot deplete the target's spirit. This move is mostly available to attack-type versions of Yue Jin.
- Endurance Attack: Performs separating attack from the base game while generating a protective aura that temporarily boosts defense. This move is mostly available to defense-type versions of Yue Jin.
- Sneak Attack: Performs dash attack from the base game to inflict heavy damage on the opponent's spirit. This move is mostly available to speed-type versions of Yue Jin.
- Missile Attack: Leaps into the air and fires a projectile that turns into a large tornado upon hitting the ground. Does decent damage from a distance, but cannot deplete the target's spirit. This move is mostly available to snipe-type versions of Yue Jin.
- Recover Attack: Performs separating attack from the base game while generating a healing circle that gradually restores health. Has no elemental variations with each upgraded version. This move is mostly available to special-type versions of Yue Jin.
- Special Attacks
- Unique Attack 1 - Shaking Body Rapid Slash (震身連斬): Performs special technique from the base game. Available by default.
- Unique Attack 2 - Skipping Body Slash Hook (躍身斬鉤): Performs unique trigger from the base game using the dual hookblades. Initially available for UR rank versions of its user, this move can be learned upon reaching level 170.
- Musou Attack: Performs Musou attack from base game minus the looping animation. Consumes one full Musou gauge.
- Aerial Musou Attack: Performs aerial Musou attack from base game. Consumes one full Musou gauge.
- Super Musou Attack: Performs full Musou attack from base game. Consumes two full Musou gauges.
- Auxiliary Attacks
- Counter Attack: Performs counter attack from the base game by tapping the orange counter icon near the opponent once it pops up.
- Finishing Attack: Performs finishing attack from the base game by tapping the golden finisher icon that appears once the opponent's spirit has been fully depleted.
- Normal Evasion: Does a normal evasion maneuver on the ground to avoid enemy attacks. Can only be performed by attack-type and special-type versions of Yue Jin.
- Swift Evasion: Hovers in the air to avoid enemy attacks in an instant. Can only be performed by speed-type and snipe-type versions of Yue Jin.
- Piercing Evasion: Charges forth while hunched to avoid enemy attacks while dealing chip damage to foes blocking the way. Can only be performed by defense-type versions of Yue Jin.
Normal Version Attacks[]
- Class Type: Speed
Mystic Version Attacks[]
- Class Type: Special
Abyss Version Attacks[]
- Class Type: Snipe
Other Skills[]
- Memory Abilities
- First Spear's Whirling Rage (疾風怒涛の一番槍)
- Characters: Yue Jin
- Rank: N
- Bonus: +197 Health
- Abundant Knowledge (累々たる叡知)
- Characters: Yue Jin, Li Dian, Man Chong
- Rank: SSR
- Bonus: +243 Defense, +243 Health, +243 Musou
- Skill - Steadfast (堅牢): Reduces damage from officers by 30%.
- Five Generals of Wei (魏の五大将軍)
- Characters: Zhang Liao, Xu Huang, Zhang He, Yue Jin, Yu Jin
- Rank: UR
- Bonus: +579 Attack, +579 Health, +579 Willpower
- Skill 1 - Recover (快復): Recovers 10 Musou points every 4 seconds.
- Skill 2 - Ground Assault (地撃): Increases normal attack damage by 18%.
- Team Combination
- Courageous Battle of Guandu (官渡の勇戦)
- Required Characters: Yue Jin, Yu Jin
- Bonus: +100 Health, +50 Willpower
- First Spear's Premonition (一番槍の予感)
- Required Characters: Yue Jin, Li Dian
- Bonus: +100 Health, +50 Musou
- Famous Officers of Hefei (合肥の名将)
- Required Characters: Zhang Liao, Yue Jin, Li Dian
- Bonus: +50 Attack, +100 Health, +50 Willpower
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Li Dian is affiliated with the wheeled halberd in this title. When equipped with it, Li Dian can perform the following unique attacks listed below.
- EX Attack 1: : Delivers a fierce diagonal slash to the right that may freeze opponents solid.
- EX Attack 2: : Leaps high up into the air and swings weapon horizontally to the right before driving it unto the ground to produce a powerful tremor. Introduced in Xtreme Legends.
- Musou Attack - Imperial Fire (炎帝; lit. "Burning Emperor"): : Swings weapon forward, sending out two spinning discs to slash enemies in the front from a distance. Xtreme Legends adds a fiery effect the moment Li Dian releases his weapon's discs while the 1.02 update patch makes the whole attack stronger.
- Alternate Musou Attack - Royal Lightning (雷公; lit. "Electric Duke"): R1 + : Releases lightning-imbued spinning discs that randomly rotate in front of Li Dian, causing streaks of electricity to follow their trails. The halberd's shaft is then used as a lightning rod to attract several bolts when the discs return back in place. The 1.02 update patch makes this attack stronger.
- Aerial Musou Attack - Regal Wind (風伯; lit. "Wind Count"): : Drops two spinning discs that diagonally descend upon the enemy ranks, slicing them for a short moment. This attack is made more damaging in the 1.02 update patch.
- Rage Attack: Attacks enemies with multiple spin slashes done in alternating angles. It ends with Li Dian grinding the opposition momentarily before blowing them away with a radial burst of energy from his free hand.
- True Rage Attack: Performing a 100-hit combo during a Rage attack will have Li Dian rotate continuously while dragging halberd on the ground as it radiates electric currents, eventually spinning faster upon remaining stationary near the cycle's completion.
Dynasty Warriors 8: Xtreme Legends[]
- Bodyguard Skills
- Battle Skill - Summon Enemy: Temporarily leaves through the nearest exit, then lures in a large quantity of enemy troops along the way.
- Assistance Skill - Energy: Restores one unit of the player's Musou when they are near death.
- Rouse Skill - Assault: Increases the attack power of bodyguards when they are near death.
Dynasty Warriors 8: Empires[]
- Ways of Life Skills
- Ways of Life - High Spirited Commander: Brave Type, 3,000 Employment Cost
- Fixed Strategy - Large Draft: Uses up plenty of resources to recruit a large amount of troops.
- Stratagem Card 1 - Lightning Speed: Increases hit speed and movement speed for 40 seconds.
- Stratagem Card 2 - Coercion: Negates any stratagem effect used by enemies while stunning them momentarily.
- Stratagem Card 3 - Swift Raid: Instantly transports the user to the front lines.
- Stratagem Card 4 - Inferno: Sets fire to all enemy bases and cause continuous damage to enemy troops and bases for 90 seconds. Becomes more effective during gales and ineffective during rain or snow. Requires 2 allied units to temporarily withdraw for card to take effect.
- Awarded Stratagem Card - Concentration: Fills up the rage gauge.
Dynasty Warriors: Godseekers[]
- Type Ability
- Critical Bonus: Increases the probability of landing a critical hit when attacking.
- Normal Attacks
- Sturdy Brace (豪振; lit. "Bold Shake"): Hits multiple foes.
- Spinning Vortex (旋輪; lit. "Spinning Wheel"): Hits multiple foes.
- Soaring Ring (飛輪; lit. "Flying Wheel"): Hits multiple foes.
- Floral Apex (喧輪; lit. "Loud Wheel"): Hits multiple foes.
- EX Attacks
- Sturdy Brace EX (豪振Ex; lit. "Bold Shake EX"): Hits multiple foes. Lowers enemy's mobility by 1.
- Spinning Vortex EX (喧輪Ex; lit. "Loud Wheel EX"): Hits multiple foes. Has a chance of fainting enemies.
- Musou Attacks
- Imperial Fire (炎帝; lit. "Burning Emperor"): Hits multiple foes. Has a chance of burning enemies.
- Royal Lightning (雷公; lit. "Electric Duke"): Hits multiple foes. Has a chance of paralyzing enemies.
- Regal Wind (風伯; lit. "Wind Count"): Hits multiple foes. Has a chance of fainting enemies.
- Red Skills
- Hammer of Ruin: Increases damage of attacks against siege weapons by 300%.
- Flash: Increases critical hit rate by 15%.
- Flash Duo: Increases critical hit rate by 30%.
- Flash Ultra: Increases critical hit rate by 50%.
- First Strike: Increases strength by 50% and mobility by 2 for one turn only.
- Swift Foot: Increases mobility by 1.
- Last Stand: Decreases amount of energy used for attack by 1 when health is less than 30%. However, it can never be lower than 1.
- Musou Master: Increases attack strength of Musou attacks.
- Blue Skills
- Deflection: Reflects all the reductions of the parameters to the enemy that attacked the character.
- Induce State: Increases the chances of influencing enemy state by 10%.
- Influence Duo: Increases the chances of influencing enemy state by 20%.
- Influence Ultra: Increases the chances of influencing enemy state by 30%.
- Stun Effect: Occasionally induces enemies into a stunned state with attacks.
- Frighten Effect: Occasionally induces enemies into a frightened state with attacks.
- Burn Effect: Occasionally induces enemies into a burnt state with attacks.
- Freeze Effect: Occasionally induces enemies into a frozen state with attacks.
- Shock Effect: Occasionally induces enemies into a shocked state with attacks.
- Poison Effect: Occasionally induces enemies into a poisoned state with attacks.
- Break Defense: Causes attacks to break through the enemy's guard.
- Green Skills
- Recovery: Restores the health of the unit and any allied units within 1 adjacent square by 5% at the start of each turn.
- Recovery Duo: Restores the health of the unit and any allied units within 1 adjacent square by 10% at the start of each turn.
- Recovery Ultra: Restores the health of the unit and any allied units within 1 adjacent square by 15% at the start of each turn.
- Furor: Increases the energy of units in Synchro Mode.
- Bolt: Increases the mobility of units in Synchro Mode.
- Proficiency: Increases the effective area of items used.
- Purple Skills
- Learner: Increases experience earned by 30%.
- Learner Duo: Increases experience earned by 50%.
- Learner Ultra: Increases experience earned by 100%.
- Stun Attack: Increases damage to enemies in a stunned state by 30%.
- Frighten Attack: Increases damage to enemies in a frightened state by 30%.
- Burn Attack: Increases damage to enemies in a burnt state by 30%.
- Freeze Attack: Increases damage to enemies in a frozen state by 30%.
- Shock Attack: Increases damage to enemies in a shocked state by 30%.
- Poison Attack: Increases damage to enemies in a poisoned state by 30%.
- Merciless: Enables character to occasionally defeat an enemy unit in a single attack.
- Thievery: Steals items from enemies the character attacks.
Dynasty Warriors: Unleashed[]
- Main Attacks
- Strong Attack 1 - Wheels of War (戦輪連撃; lit. "Battle Wheel Chain Attack"): Sends out a flaming wheel forward before delivering a diagonal strike to knock away foes. In the Japanese server, it also lowers the enemy's mobility briefly. Has a cooldown time of 20 seconds (16 seconds in the Japanese server).
- Strong Attack 2 - Unleash the Chariots (双輪解放; lit. "Twin Wheel Release"): Releases two flaming wheels via criss-crossing swipes to attack the enemy. Also improves Li Dian's critical chance by 25% for 10 seconds. Has a cooldown time of 25 seconds (16 seconds in the Japanese server).
- Strong Attack 3 - Wheels of Frost (氷輪撃; lit. "Ice Wheel Attack"): Launches a war wheel traveling forward in a vertical manner, then delivers a frigid overhead slam for good measure. Can freeze enemies instantly. Has a cooldown time of 31 seconds (20 seconds in the Japanese server).
- Strong Attack 4 - Spinning Wheel (旋輪空舞; lit. "Spinning Wheel Sky Dance"): Sends the enemy flying with two charged war wheels, then leaps in mid-air to cleave the ground while briefly generating a shockwave pillar. Foes caught within the attack's range will be scattered instantly. In the Japanese server, this attack can also lower the target's attack speed. Has a cooldown time of 38 seconds (20 seconds in the Japanese server).
- Normal Attack: Performs their preferred weapon's normal attack string.
- Special Attacks
- Musou Attack - Imperial Fire (炎帝; lit. "Burning Emperor"): Swings a flaming war wheel around, generating a fiery vortex that sends surrounding foes flying away in an instant. Gets overriden by the character's Rage attack once all three Musou gauges have been filled up.
- Musou Rage Attack: Performs Rage attack once all three Musou gauges have been filled up.
- Switch Attack: Drives weapon on the ground to produce an impact powerful enough to blow away surrounding enemies.
- Special Maneuver - Repel: Knocks away surrounding foes and stuns them.
- Team Attacks
- Triple Attack 1: Performs a shortened version of Wheels of Frost to contribute to the combo.
- Triple Attack 2: Performs switch attack to contribute to the combo.
- Global Server-Exclusive Passive Skills
- Primary Skill - Dashing Brilliance: Decreases skill cooldown for all officers by 10%.
- Secondary Skill: Increases max health points of repel-type officers by 15%.
- Tertiary Skill: Increases critical damage of Wei officers by 30%.
- Japanese Server-Exclusive Passive Skills
- Primary Skill: Decreases damage taken by 20%. Activates after filling up one Musou bar.
- Secondary Skill: Increases overall speed by 20%. Activates after filling up two Musou bars.
- Team Combination
- Cao Followers (合肥の双璧; "The Two Walls of Hefei")
- Required Characters: Yue Jin, Li Dian
- Bonus: Max Health +3.5%, Critical Damage +4.5% (+5% in the Japanese server)
- Villains (爪牙の臣; "Claw and Fang Vassals")
- Required Characters: Zhang Liao, Li Dian
- Bonus: Attack Speed +4.5%, Skill Cooldown -3%
- Famous Victory (合肥の英雄; "Heroes of Hefei")
- Required Characters: Zhang Liao, Yue Jin, Li Dian
- Bonus: Attack Speed +3.5%, Skill Cooldown -3%, Critical Damage +4.5% (+9% in the Japanese server)
- Team Attack: Li Dian will be able to perform a triple attack if he happens to be partnered with Zhang Liao and Yue Jin. He is the second to act during the whole combo. Only applies to the global server.
- Go Vanguard (博望坡の将星; "Commanders of Bowangpo")
- Required Characters: Xiahou Dun, Li Dian, Yu Jin
- Bonus: Critical Chance +3.5%, Attack Speed +4%, Skill Cooldown -4%
- Team Attack: Li Dian will be able to perform a triple attack if he happens to be partnered with Xiahou Dun and Yu Jin. He is the first to act during the whole combo. Only applies to the global server.
- Grace and Charm (風流洒脱; "Elegance and Flair")
- Required Characters: Li Dian, Ling Tong, Guan Suo
- Bonus: Attack +3.5%, Skill Cooldown -4%, Shield Damage +4% (+9% in the Japanese server)
- Heroism (豪気なる英傑; "Daring Heroes")
- Required Characters: Li Dian, Sun Ce, Sima Zhao
- Bonus: Defense +4.5%, Shield Damage +3.5% (+7% in the Japanese server), Critical Damage +4% (+8% in the Japanese server)
Warriors Orochi 4[]
While retaining the same moveset from Dynasty Warriors 8: Xtreme Legends, Li Dian wields the Harpe as their sacred treasure in this title. When equipped with it, Li Dian can perform the following attacks listed below.
- Special Attacks
- Musou Attack: : Li Dian performs Royal Lightning as their ground Musou attack.
- Normal Magic: R1 + : Conjures a cyclone that sweeps enemies off their feet while ensnaring them briefly. Has fairly wide range and can be used to catch enemy officers off-guard. Can also be strengthened with certain weapon attributes.
- Charge Magic: R1 + : Summons a tornado that moves according to the user's command before dissipating in one massive gust, launching affected targets high up into the air. This spell cannot send monsters airborne, though it can damage them repeatedly.
- Unique Magic: R1 + : Li Dian sets Harpe up in front of him to make it spin around continuously like a ferocious circle of wind. He then causes it to burst into a radial shockwave via powerful swing using his default weapon.
- Summon Magic: R1 + : Summons mount to Li Dian's side.
- Miscellaneous Skills
- Unity Magic Bonus: Power +4, Technique +4, Speed +1
- Musou Effect - Empower: Temporarily raises attack, defense, and hit speed. Only applies in Battle Arena.
- Divine Blessing 1 - Fleet-foot: Increases movement speed and attack speed. Also recovers health after switching. Only applies in Battle Arena.
- Divine Blessing 2 - Breakneck: Increases movement speed and attack speed. Only applies in Battle Arena.
- Infinity Support Skill - Gems: Increases the amount of gems received. Only applies in Infinity Mode.
- Type Skills
- Hyper Armor: Passive: Prevents enemies from interrupting combos with normal attacks.
- Guard Cancel: Holding L1: Cancels most attacks into a guarding stance, providing more opportunities to defend against enemy attacks.
- Type Upgrade Skill 1 - Break: Grants all charge attacks guard-breaking properties.
- Type Upgrade Skill 2 - Steadfast: Enables the character to guard against all types of attacks.
- Type Upgrade Skill 3 - Resilience: Increases defense when armor is active.
- Type Upgrade Skill 4 - Reflex: Increases damage of first hit performed after doing a guard cancel.
- Type Upgrade Skill 5 - Eruptive: Temporarily increases attack when somersaulting with little health left.
Fighting Style[]
Keys: | Flow Attack • | Reactive Attack • | Musou • | Jump/Mount |
Base Game[]
Li Dian is affiliated with the crescent blade and crescent edge in this title. When equipped with them, Li Dian can perform the following unique attacks listed below.
- Unique Attacks
- Unique Flow Attack Finisher (Crescent Blade): Enemy Stunned + : Li Dian spins around once before unleashing a wide energy wave traveling forward at a considerable distance. Launches nearby foes into the air instantly.
- Unique Flow Attack Finisher (Crescent Edge): Enemy Standing + : Sends foes airborne by poking upward with the crescent edge's bottom shaft before casting them down hard using the weapon's shovel head. Using this move will enhance Li Dian's next flow attack.
- Unique Trigger Attack (Crescent Blade): R1 + : Performs a sweeping diagonal strike to the lower right before doing the same to the lower left, producing a mobile shockwave that mows down enemies impeding its path.
- Unique Trigger Attack (Crescent Edge): R1 + : Li Dian punts the crescent edge's shovel head to help kickstart his circular swing attack, dazing multiple foes in the process and leaving them vulnerable to stun-based flow attacks.
- Special Technique: R1 + : Leaps high up into the air and swings weapon horizontally towards the right before driving it unto the ground to produce a wind-based radial shockwave. Derived from Li Dian's second EX attack in Dynasty Warriors 8: Xtreme Legends.
- Musou Attack: : Lands two slashes aimed to the upper right and lower right before pivoting to repeat the process continuously. Li Dian then delivers a wide round slash followed by an overhead slicing motion with both hits inflicting electrical damage. The finisher's activation motion is taken from Li Dian's Rage attack in the eighth game.
- Aerial Musou Attack: : Performs an overhead slash while somersaulting in mid-air, then dives to the ground to unleash a slamming strike. Each hit is imbued with the ice element, enabling them to freeze foes solid and weaken their defenses.
- Horse Maneuvers
- Summon Horse: L2: Summon horse to the battlefield. Holding L2 as the horse approaches will allow the character to automatically mount them.
- Auto-Run: Riding Mode + L2: Automatically runs towards a specified destination. If a destination has not been set, the horse will instead run towards the location of the player's currently selected mission.
- Sprint: Riding Mode + Direction + R1: Causes horse to run at a faster pace. Doing so depletes their stamina each time.
- Jump: Riding Mode + Direction + R2: Causes horse to jump high while running.
- Horse Fast Attack: Riding Mode + : Performs a fast and seamless attack while mounted. The attack itself varies depending on what type of weapon is equipped and whether the enemy is grounded or airborne.
- Horse Trigger Attack: Riding Mode + : Performs an attack that sends enemies flying into the air. May vary depending on what type of weapon is equipped.
- Horse Musou Attack: Riding Mode + : Causes horse to sprint by consuming Musou instead of stamina.
- Dismount Horse: Riding Mode + : Dismounts from horse and resumes default fighting stance.
- Bow Maneuvers
- Shooting Mode: 🡻: Pulls out bow and assumes archery stance. Can be cancelled by tapping 🡻 again.
- Switch Arrows: 🡸 or 🡺: Switches between different types of arrows.
- Bow Attack: Shooting Mode + : Fires current arrow at a target. Can lock on targets by tapping R3.
- Lower Bow: Shooting Mode + : Lowers bow while squatting down.
Dynasty Warriors 9: Empires[]
- Officer Skills
- Secret Plan - Zero-Degree Strategy (冴え渡る秘策; lit. "Freezing Secret Plan"): Unleashes a weak ice attack and fills secret plan gauge for plans not in use by a low amount. Also nullifies the effects of active secret plans.
- Military Unit: Archer
- Title: Perceptive Eye (慧眼の士; lit. "Sharp-Eyed Warrior")
- Unique Political Ploy - Grand Banquet: Holds a banquet to increase friendship with all officers by 10.
- Reputation Bonus: Brave +25%, Commanding +80%, Ingenious +50%, Benevolent +80%, Evil -50%
Shin Sangoku Musou Apuri[]
- Base Attacks
- Normal Attack: Performs unique flow attack string from the base game using the crescent edge. Available by default.
- Aerial Attack: Performs aerial flow attack string from the base game.
- Repel Attack: Performs knock-down trigger attack from the base game to repel foes.
- Launch Attack: Performs launch trigger attack from the base game to lift foes into the air. Can be followed up with aerial flow hit string activated by repeatedly tapping the normal attack icon.
- Stun Attack: Performs stun trigger attack from the base game to daze foes momentarily. Can be followed up with stun flow hit string activated by repeatedly tapping the normal attack icon.
- Guard Break Attack: Performs guard break attack from the base game to break the enemy's guard. Can be followed up with down flow hit string activated by repeatedly tapping the normal attack icon.
- Chain Attack: Performs down flow attack from the base game to repeatedly strike at foes. Does heavy damage, but cannot deplete the target's spirit. This move is mostly available to attack-type versions of Li Dian.
- Endurance Attack: Performs separating attack from the base game while generating a protective aura that temporarily boosts defense. This move is mostly available to defense-type versions of Li Dian.
- Sneak Attack: Performs dash attack from the base game to inflict heavy damage on the opponent's spirit. This move is mostly available to speed-type versions of Li Dian.
- Missile Attack: Leaps into the air and fires a projectile that turns into a large tornado upon hitting the ground. Does decent damage from a distance, but cannot deplete the target's spirit. This move is mostly available to snipe-type versions of Li Dian.
- Recover Attack: Performs separating attack from the base game while generating a healing circle that gradually restores health. Has no elemental variations with each upgraded version. This move is mostly available to special-type versions of Li Dian.
- Special Attacks
- Unique Attack 1 - Wind Count (風伯): Performs special technique from the base game. Available by default.
- Unique Attack 2 - Ice Monarch (水皇): Performs unique trigger from the base game using the crescent edge. Initially available for UR rank versions of its user, this move can be learned upon reaching level 170.
- Musou Attack: Performs Musou attack from base game minus the looping animation. Consumes one full Musou gauge.
- Aerial Musou Attack: Performs aerial Musou attack from base game. Consumes one full Musou gauge.
- Super Musou Attack: Performs full Musou attack from base game. Consumes two full Musou gauges.
- Auxiliary Attacks
- Counter Attack: Performs counter attack from the base game by tapping the orange counter icon near the opponent once it pops up.
- Finishing Attack: Performs finishing attack from the base game by tapping the golden finisher icon that appears once the opponent's spirit has been fully depleted.
- Normal Evasion: Does a normal evasion maneuver on the ground to avoid enemy attacks. Can only be performed by attack-type and special-type versions of Li Dian.
- Swift Evasion: Hovers in the air to avoid enemy attacks in an instant. Can only be performed by speed-type and snipe-type versions of Li Dian.
- Piercing Evasion: Charges forth while hunched to avoid enemy attacks while dealing chip damage to foes blocking the way. Can only be performed by defense-type versions of Li Dian.
Normal Version Attacks[]
- Class Type: Attack
Mystic Version Attacks[]
- Class Type: Defense
Abyss Version Attacks[]
- Class Type: Special
Knight Version Attacks[]
- Class Type: Snipe
Other Skills[]
- Memory Abilities
- Twilight Premonition (黄昏の予感)
- Characters: Li Dian
- Rank: N
- Bonus: +197 Attack
- Abundant Knowledge (累々たる叡知)
- Characters: Yue Jin, Li Dian, Man Chong
- Rank: SSR
- Bonus: +243 Defense, +243 Health, +243 Musou
- Skill - Steadfast (堅牢): Reduces damage from officers by 30%.
- Final Letter (最後の手紙)
- Characters: Li Dian
- Rank: SSR
- Bonus: +243 Attack, +243 Musou, +243 Willpower
- Skill - Fortitude (堅固): Reduces damage from soldiers by 15%.
- Team Combination
- First Spear's Premonition (一番槍の予感)
- Required Characters: Yue Jin, Li Dian
- Bonus: +100 Health, +50 Musou
- Hanging by a Hair (逃げ切り危機一髪)
- Required Characters: Xiahou Dun, Li Dian
- Bonus: +100 Attack, +50 Defense
- Death Battle of the Eight Gates Formation (八門金鎖の死闘)
- Required Characters: Cao Ren, Li Dian, Xu Shu
- Bonus: +100 Attack, +50 Defense, +50 Health
- Famous Officers of Hefei (合肥の名将)
- Required Characters: Zhang Liao, Yue Jin, Li Dian
- Bonus: +50 Attack, +100 Health, +50 Willpower
- The Glimmer of a Fading Life (薄命の輝き)
- Required Characters: Cao Pi, Li Dian, Zhou Yu
- Bonus: +100 Attack, +50 Health, +50 Willpower
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Yu Jin is affiliated with the war trident in this title. When equipped with it, Yu Jin can perform the following unique attacks listed below.
- EX Attack 1: : Leaps up high into the air and stabs trident to the ground, causing foes to disperse.
- EX Attack 2: : Does a criss-cross slicing motion before using the intersection of the trail to perform a strong thrust, sending enemies flying away from Yu Jin.
- Musou Attack - Cauterization (灼絶; lit. "Scorching"): : Yu Jin coats his trident in flames and unleashes a fire pillar that explodes once he hits it with an aerial slash. Burns foes and sends them scattering.
- Alternate Musou Attack - Hell Blade (獄刃): R1 + : Imbues weapon with dark energy before releasing it in the form of a large mobile shockwave traveling on the ground. Has an innate slash attribute which enables it to instantly kill off weaker enemies or heavily damage strong enemy officers.
- Aerial Musou Attack - Thunder Slash (雷断; lit. "Thunder Cleave"): : Hurls a huge bolt of lightning into enemy crowds below and disperses them in an instant.
- Rage Attack: Unleashes continuous downward slashes to the lower left and lower right while stepping forward. The assault ends with Yu Jin performing a fierce swipe that sends out a massive radial shockwave across the area.
- True Rage Attack: Should Yu Jin accumulate over 100 hits during a Rage attack, he will change his attack pattern into a series of wider horizontal swings followed by several frontal slashes done back and forth while remaining stationary.
- Bodyguard Skills
- Battle Skill - Summon Enemy: Temporarily leaves through the nearest exit, then lures in a large quantity of enemy troops along the way.
- Assistance Skill 1 - Energy: Restores one unit of the player's Musou when they are near death.
- Assistance Skill 2 - Assault: Increases the player's attack power when they are near death.
Dynasty Warriors 8: Empires[]
- Ways of Life Skills
- Ways of Life - Outstanding Talent: Brave Type, 3,500 Employment Cost
- Fixed Strategy - Recuperate: Greatly restores an officer's fatigue level.
- Stratagem Card 1 - Heightened Defense: Increases the defense of the user and their nearby allies for 20 seconds.
- Stratagem Card 2 - Iron Walls: Recovers the health of allies and increases their defense within an allied base for 60 seconds. Cancels negative effects or tactical attacks.
- Stratagem Card 3 - Osmosis: Enables the user to spot enemy ambushes and base traps within the area for 60 seconds.
- Stratagem Card 4 - Dragnet: Captures one enemy officer in battle within 60 seconds.
- Stratagem Card 5 - Snake Formation: Increases speed of all allied units for 90 seconds. Requires an allied unit to temporarily withdraw for card to take effect.
- Awarded Stratagem Card - Wing Formation: Increases defense of all allied units for 90 seconds. Requires an allied unit to temporarily withdraw for card to take effect.
Dynasty Warriors: Godseekers[]
- Type Ability
- Frontal Defense: Halves damage caused by melee attacks taken from the front.
- Normal Attacks
- Hoarfrost Blade (霜刃; lit. "Frost Blade"): Hits a single foe.
- Thunderclap Strike (霹靂; lit. "Thunderclap"): Hits a single foe. Has a chance of paralyzing enemies.
- Glinting Flame (炎閃; lit. "Fiery Flash"): Hits multiple foes.
- Snowy Torment (雪苛): Hits multiple foes.
- EX Attacks
- Hoarfrost Blade EX (霜刃Ex; lit. "Frost Blade EX"): Hits a single foe. Lowers enemy's defense by 10%.
- Glinting Flame EX (炎閃Ex; lit. "Fiery Flash EX"): Hits multiple foes. Has a chance of frightening enemies.
- Musou Attacks
- Cauterization (灼絶; lit. "Scorching"): Hits multiple foes. Has a chance of burning enemies.
- Hell Blade (獄刃): Hits multiple foes.
- Thunder Slash (雷断; lit. "Thunder Cleave"): Hits multiple foes. Has a chance of paralyzing enemies.
- Red Skills
- Close Quarters: Increases defense against close-range attacks, but weakens it against long-range attacks.
- Remoteness: Increases defense against long-range attacks, but weakens it against close-range attacks.
- Swift Foot Ultra: Increases mobility by 2.
- Double-Edge: Increases strength by 20%, but decreases defense by 20%.
- Last Stand: Decreases amount of energy used for attack by 1 when health is less than 30%. However, it can never be lower than 1.
- Musou Master: Increases attack strength of Musou attacks.
- Leech Blade: Uses 10% of the damage the character inflicts to restore health.
- Bloodless Might: Increases strength by 25% when health is full.
- Blue Skills
- Relentless: Increases the effect of state reductions when the character attacks the enemy by 5%.
- Relentless Duo: Increases the effect of state reductions when the character attacks the enemy by 10%.
- Relentless Ultra: Increases the effect of state reductions when the character attacks the enemy by 20%.
- Stun Effect: Occasionally induces enemies into a stunned state with attacks.
- Frighten Effect: Occasionally induces enemies into a frightened state with attacks.
- Burn Effect: Occasionally induces enemies into a burnt state with attacks.
- Freeze Effect: Occasionally induces enemies into a frozen state with attacks.
- Shock Effect: Occasionally induces enemies into a shocked state with attacks.
- Poison Effect: Occasionally induces enemies into a poisoned state with attacks.
- Strength Pulse: Reduces the strength of enemies within 1 adjacent square by 10%.
- Defense Pulse: Reduces the defense of enemies within 1 adjacent square by 10%.
- Dexterity Pulse: Reduces the dexterity of enemies within 1 adjacent square by 10%.
- Agility Pulse: Reduces the agility of enemies within 1 adjacent square by 10%.
- Spirit Pulse: Reduces the spirit of enemies within 1 adjacent square by 10%.
- Linkage: Reduces the mobility of enemies within 1 adjacent square by 1.
- Green Skills
- Health Fountain: Restores 10% of health at the start of each turn.
- Musou Fountain: Restores 10% of the Musou gauge at the start of each turn.
- Pugnacity: Restores the Musou gauge of the unit and any allied units within 1 adjacent square by 5% at the start of each turn.
- Pugnacity Duo: Restores the Musou gauge of the unit and any allied units within 1 adjacent square by 10% at the start of each turn.
- Pugnacity Ultra: Restores the Musou gauge of the unit and any allied units within 1 adjacent square by 15% at the start of each turn.
- Windstorm: Increases the damage of Synchro attacks.
- Proficiency: Increases the effective area of items used.
- Inspiration: Makes it easier to increase morale after defeating an enemy unit.
- Purple Skills
- Learner: Increases experience earned by 30%.
- Learner Duo: Increases experience earned by 50%.
- Learner Ultra: Increases experience earned by 100%.
- Perseverance: Enables the character to survive a fatal blow when health is 30% or more.
- Resilient: Prevents enemies from landing a critical hit on the character.
Dynasty Warriors: Unleashed[]
- Main Attacks
- Strong Attack 1 - Thundershock (雷震; lit. "Thunderstorm"): Bashes foes with lightning-infused strikes before ejecting them with a sudden circular gust. In the Japanese server, it has been reassigned to the third charge move slot. Has a cooldown time of 16 seconds (also 16 seconds in the Japanese server).
- Strong Attack 2 - Icestrike (氷撃; lit. "Ice Blow"): Imbues weapon with ice before launching continuous spin slashes that freeze nearby enemies. In the Japanese server, it has been reassigned to the first charge move slot. Has a cooldown time of 20 seconds (12 seconds in the Japanese server).
- Strong Attack 3 - Furious Leap (猛躍): Performs a slanted spin slash followed by an impactful ground slam after leaping into the air. Sends nearby opponents flying away. In the Japanese server, it has been reassigned to the second charge move slot and can weaken an enemy's defense for a brief moment. Has a cooldown time of 25 seconds (12 seconds in the Japanese server).
- Strong Attack 4 - Malevolent Cleave (悪斬): Hits the enemy with a frontal slice, two criss-crossing swipes, and a charge thrust that produces a blue shockwave. Also inflicts a debuff that reduces the target's defense power temporarily. Has a cooldown time of 31 seconds (16 seconds in the Japanese server).
- Normal Attack: Performs their preferred weapon's normal attack string.
- Special Attacks
- Musou Attack - Hell Blade (獄刃): Charges up weapon with an ominous red energy while twirling it, then strikes the ground to unleash a powerful shockwave moving forward. The Japanese server gives it additional shield damage. Gets overriden by the character's Rage attack once all three Musou gauges have been filled up.
- Musou Rage Attack: Performs Rage attack once all three Musou gauges have been filled up.
- Switch Attack: Lands an overhead strike on the earth to produce a powerful impact.
- Special Maneuver - Dodge: Dashes forward to avoid incoming attacks.
- Team Attacks
- Triple Attack 2: Performs switch attack to contribute to the combo.
- Global Server-Exclusive Passive Skills
- Primary Skill - Mountainous Bastion: Increases defense of all officers by 10%.
- Secondary Skill: Increases attack speed of dodge-type officers by 15%.
- Tertiary Skill: Increases max health points of Wei officers by 30%.
- Japanese Server-Exclusive Passive Skills
- Primary Skill: Increases normal attack speed by 25%. Activates after filling up one Musou bar.
- Secondary Skill: Increases Musou regeneration by 60%. Activates after filling up two Musou bars.
- Team Combination
- 5 Wei Generals (曹操の功臣; "Meritorious Vassals of Cao Cao")
- Required Characters: Zhang Liao, Yue Jin, Yu Jin
- Bonus: Attack Speed +4%, Critical Damage +4.5% (+7% in the Japanese server), Musou Generation +3.5% (+9% in the Japanese server)
- Go Vanguard (博望坡の将星; "Commanders of Bowangpo")
- Required Characters: Xiahou Dun, Li Dian, Yu Jin
- Bonus: Critical Chance +3.5%, Attack Speed +4%, Skill Cooldown -4%
- Team Attack: Yu Jin will be able to perform a triple attack if he happens to be partnered with Xiahou Dun and Li Dian. He is the second to act during the whole combo. Only applies to the global server.
- Japanese Server-Exclusive Team Combination
- Clash at Guandu (官渡の攻防)
- Required Characters: Yu Jin, Yuan Shao
- Bonus: Attack +4.5%, Shield Damage +8%
- Guardians of Wei (魏の守将)
- Required Characters: Cao Ren, Yu Jin
- Bonus: Max Health +5%, Critical Chance +4%
- Left General and Right General (左将軍と右将軍)
- Required Characters: Yue Jin, Yu Jin
- Bonus: Skill Cooldown -5%, Element Advantage +4%
Warriors Orochi 4[]
While retaining the same moveset from Dynasty Warriors 8: Xtreme Legends, Yu Jin wields the Cerberus as their sacred treasure in this title. When equipped with it, Yu Jin can perform the following attacks listed below.
- Special Attacks
- Musou Attack: : Yu Jin performs Hell Blade as their ground Musou attack.
- Normal Magic: R1 + : Sends out a trail of ice that freezes enemies in front of the user at a considerable distance. Can hit foes within a fairly wide range while immobilizing them. Best used for quickly thinning out enemy crowds or escaping them outright.
- Charge Magic: R1 + : Locks unto visible foes and pelts them with an array of tracking ice spheres while standing still. Enemies struck by the spheres will be flung into the air momentarily before falling down. Can also hit collapsed foes, giving the attack combo building potential.
- Unique Magic: R1 + : Yu Jin commands the barking Cerberus heads to charge forward at a considerable distance while clearing out the enemies blocking their way.
- Summon Magic: R1 + : Summons mount to Yu Jin's side.
- Miscellaneous Skills
- Unity Magic Bonus: Power +4, Technique +3, Speed +2
- Musou Effect - Empower: Temporarily raises attack, defense, and hit speed. Only applies in Battle Arena.
- Divine Blessing 1 - Breakneck: Increases movement speed and attack speed. Only applies in Battle Arena.
- Divine Blessing 2 - Scattershot: Increases attack speed, charge attack power, and magic attack power. Only applies in Battle Arena.
- Infinity Support Skill - Weapons: Increases the possibility of obtaining weapons. Only applies in Infinity Mode.
- Type Skills
- Hyper Armor: Passive: Prevents enemies from interrupting combos with normal attacks.
- Guard Cancel: Holding L1: Cancels most attacks into a guarding stance, providing more opportunities to defend against enemy attacks.
- Type Upgrade Skill 1 - Break: Grants all charge attacks guard-breaking properties.
- Type Upgrade Skill 2 - Steadfast: Enables the character to guard against all types of attacks.
- Type Upgrade Skill 3 - Resilience: Increases defense when armor is active.
- Type Upgrade Skill 4 - Reflex: Increases damage of first hit performed after doing a guard cancel.
- Type Upgrade Skill 5 - Eruptive: Temporarily increases attack when somersaulting with little health left.
Fighting Style[]
Keys: | Flow Attack • | Reactive Attack • | Musou • | Jump/Mount |
Base Game[]
Yu Jin is affiliated with the war trident in this title. When equipped with it, Yu Jin can perform the following unique attacks listed below.
- Unique Attacks
- Unique Flow Attack Finisher: Enemy Airborne + : Yu Jin finished up his aerial flow attack by dragging the enemy down via dropping ground stab with his trident. This move is based on his first EX attack in the previous game.
- Unique Trigger Attack: R1 + : Unleashes two diagonal slashes aimed at the lower left and lower right before delivering a powerful charge thrust that dizzies foes. Based on Yu Jin's second EX attack in the previous installment.
- Special Technique: R1 + : Strikes the ground to release a large poisonous shockwave traveling forward and leaving behind fissures in its wake. This attack is based on Yu Jin's Hell Blade Musou from the previous installment.
- Musou Attack: : Unleashes continuous downward slashes to the lower left and lower right while stepping forward. It ends with Yu Jin coating his trident in flames and landing a fiery overhead strike followed by a leaping slash that causes jets of fire to erupt from the ground. Combines aspects of his Rage attack and Cauterization Musou from the last Xtreme Legends expansion.
- Aerial Musou Attack: : Does a downward slash in the air that conjures a pillar of lightning on the earth, causing foes below to instantly scatter. Directly based on Yu Jin's Thunder Slash Musou from the previous game's expansion.
- Horse Maneuvers
- Summon Horse: L2: Summon horse to the battlefield. Holding L2 as the horse approaches will allow the character to automatically mount them.
- Auto-Run: Riding Mode + L2: Automatically runs towards a specified destination. If a destination has not been set, the horse will instead run towards the location of the player's currently selected mission.
- Sprint: Riding Mode + Direction + R1: Causes horse to run at a faster pace. Doing so depletes their stamina each time.
- Jump: Riding Mode + Direction + R2: Causes horse to jump high while running.
- Horse Fast Attack: Riding Mode + : Performs a fast and seamless attack while mounted. The attack itself varies depending on what type of weapon is equipped and whether the enemy is grounded or airborne.
- Horse Trigger Attack: Riding Mode + : Performs an attack that sends enemies flying into the air. May vary depending on what type of weapon is equipped.
- Horse Musou Attack: Riding Mode + : Causes horse to sprint by consuming Musou instead of stamina.
- Dismount Horse: Riding Mode + : Dismounts from horse and resumes default fighting stance.
- Bow Maneuvers
- Shooting Mode: 🡻: Pulls out bow and assumes archery stance. Can be cancelled by tapping 🡻 again.
- Switch Arrows: 🡸 or 🡺: Switches between different types of arrows.
- Bow Attack: Shooting Mode + : Fires current arrow at a target. Can lock on targets by tapping R3.
- Lower Bow: Shooting Mode + : Lowers bow while squatting down.
Dynasty Warriors 9: Empires[]
- Officer Skills
- Secret Plan - Stern Blow (峻厳なる一手; lit. "Severe Move"): Unleashes a weak lightning attack with each activation increasing its strength.
- Military Unit: Archer
- Title: Unconquerable (常勝将軍; lit. "Ever Victorious General")
- Unique Political Ploy - Great Military Exercise: Increases achievements of all officers within the target area by 1,200.
- Reputation Bonus: Brave +50%, Commanding +80%, Ingenious +25%, Benevolent +80%, Evil -50%
Shin Sangoku Musou Apuri[]
- Base Attacks
- Normal Attack: Performs unique flow attack string from the base game using the war trident. Available by default.
- Aerial Attack: Performs aerial flow attack string from the base game.
- Repel Attack: Performs knock-down trigger attack from the base game to repel foes.
- Launch Attack: Performs launch trigger attack from the base game to lift foes into the air. Can be followed up with aerial flow hit string activated by repeatedly tapping the normal attack icon.
- Stun Attack: Performs stun trigger attack from the base game to daze foes momentarily. Can be followed up with stun flow hit string activated by repeatedly tapping the normal attack icon.
- Guard Break Attack: Performs guard break attack from the base game to break the enemy's guard. Can be followed up with down flow hit string activated by repeatedly tapping the normal attack icon.
- Chain Attack: Performs down flow attack from the base game to repeatedly strike at foes. Does heavy damage, but cannot deplete the target's spirit. This move is mostly available to attack-type versions of Yu Jin.
- Endurance Attack: Performs separating attack from the base game while generating a protective aura that temporarily boosts defense. This move is mostly available to defense-type versions of Yu Jin.
- Sneak Attack: Performs dash attack from the base game to inflict heavy damage on the opponent's spirit. This move is mostly available to speed-type versions of Yu Jin.
- Missile Attack: Leaps into the air and fires a projectile that turns into a large tornado upon hitting the ground. Does decent damage from a distance, but cannot deplete the target's spirit. This move is mostly available to snipe-type versions of Yu Jin.
- Recover Attack: Performs separating attack from the base game while generating a healing circle that gradually restores health. Has no elemental variations with each upgraded version. This move is mostly available to special-type versions of Yu Jin.
- Special Attacks
- Unique Attack 1 - Hell Blade (獄刃): Performs special technique from the base game. Available by default.
- Unique Attack 2 - Guilt Break (罪断): Performs unique trigger from the base game using the war trident. Initially available for UR rank versions of its user, this move can be learned upon reaching level 170.
- Musou Attack: Performs Musou attack from base game minus the looping animation. Consumes one full Musou gauge.
- Aerial Musou Attack: Performs aerial Musou attack from base game. Consumes one full Musou gauge.
- Super Musou Attack: Performs full Musou attack from base game. Consumes two full Musou gauges.
- Auxiliary Attacks
- Counter Attack: Performs counter attack from the base game by tapping the orange counter icon near the opponent once it pops up.
- Finishing Attack: Performs finishing attack from the base game by tapping the golden finisher icon that appears once the opponent's spirit has been fully depleted.
- Normal Evasion: Does a normal evasion maneuver on the ground to avoid enemy attacks. Can only be performed by attack-type and special-type versions of Yu Jin.
- Swift Evasion: Hovers in the air to avoid enemy attacks in an instant. Can only be performed by speed-type and snipe-type versions of Yu Jin.
- Piercing Evasion: Charges forth while hunched to avoid enemy attacks while dealing chip damage to foes blocking the way. Can only be performed by defense-type versions of Yu Jin.
Normal Version Attacks[]
- Class Type: Defense
Mystic Version Attacks[]
- Class Type: Special
Abyss Version Attacks[]
- Class Type: Speed
Other Skills[]
- Memory Abilities
- Isolated Oath (孤独なる宣誓)
- Characters: Yu Jin
- Rank: R
- Bonus: +205 Defense
- Skill - Fortitude (堅固): Reduces damage from soldiers by 7%.
- Five Generals of Wei (魏の五大将軍)
- Characters: Zhang Liao, Xu Huang, Zhang He, Yue Jin, Yu Jin
- Rank: UR
- Bonus: +579 Attack, +579 Health, +579 Willpower
- Skill 1 - Recover (快復): Recovers 10 Musou points every 4 seconds.
- Skill 2 - Ground Assault (地撃): Increases normal attack damage by 18%.
- Team Combination
- Courageous Battle of Guandu (官渡の勇戦)
- Required Characters: Yue Jin, Yu Jin
- Bonus: +100 Health, +50 Willpower
- Filled With Poetic Inspiration (詩興、胸中に満ち)
- Required Characters: Cai Wenji, Yu Jin
- Bonus: +50 Defense, +100 Willpower
- Unwavering Mind (動じぬ心)
- Required Characters: Yu Jin, Man Chong
- Bonus: +50 Defense, +100 Health
- Walking on the Path of Righteousness (正道を往く)
- Required Characters: Pang De, Yu Jin
- Bonus: +100 Defense, +50 Health
Fighting Style[]
Keys: | Normal Attack • | Charge Attack • | Musou • | Jump/Mount |
Base Game[]
Xun Yu is affiliated with the formation wand in this title. When equipped with it, Xun Yu can perform the following unique attacks listed below.
- EX Attack 1: : Tosses two wands spinning forward at a considerable distance before landing in parallel to one another, immediately connecting with another wand placed by Xun Yu to form a trap in the shape of an isosceles triangle.
- EX Attack 2: : Causes lightning to come traveling down on the enemy in front of Xun Yu. Good for quickly clearing smaller crowds.
- Musou Attack - Divine Emperor Formation (流煌陣; lit. "Flowing Shine Formation"): : Xun Yu throws his wand into the air, causing numerous needles of light to rain down within his position. The attack leaves behind six wands forming a hexagon.
- Alternate Musou Attack - Comet Formation (天煌翔覇陣; lit. "Heavenly Bright Soaring Conqueror Formation"): R1 + : Hurls blue-colored energy waves towards the opponent three times in a row: first to the left, then to the right, and another to the center. Also activates previously placed traps, making it ideal to use alongside Xun Yu's Divine Emperor Formation Musou.
- Aerial Musou Attack - Heavenly Warrior Squad (天武覇陣; lit. "Heavenly Military Conqueror Formation"): : Attacks enemies below with two pairs of spinning wands traveling divergently; each one lands to form a rectangular-shaped trap which Xun Yu immediately activates before descending. The trap can also activate weapon elements.
- Rage Attack: Xun Yu uses side swipes to disperse a trap and generate a large radial shockwave, ending his assault with a square-shaped trap.
- True Rage Attack: Performing a 100-hit combo during a Rage attack will make Xun Yu hover above the ground while surrounded by six powered wands moving clockwise. Near the end of the attack sequence, he then fires a stream of energy waves forward before triggering the normal finisher.
Dynasty Warriors 8: Empires[]
- Ways of Life Skills
- Ways of Life - Aide to Kings: Resourceful Type, +1 to Virtue, 4,500 Employment Cost
- Fixed Strategy - Threaten: Forces another faction to surrender and be taken over by the user's kingdom.
- Stratagem Card 1 - Concentration: Fills up the rage gauge.
- Stratagem Card 2 - Recuperate: Recovers health and fills up all Musou bars.
- Stratagem Card 3 - Bowman Turret: Places a turret that fires down arrows on enemy bases within a 75 meter raidus.
- Stratagem Card 4 - Osmosis: Enables the user to spot enemy ambushes and base traps within the area for 60 seconds.
- Stratagem Card 5 - Flood: Causes a flood across the entire battlefield to destroy a number of instant bases. Becomes more effective during rain, storms, snows, and blizzards. Requires an allied unit to temporarily withdraw for card to take effect.
- Stratagem Card 6 - Hailstorm: Causes a hailstorm across the entire battlefield to damage all enemy bases. Becomes more effective during snow and blizzard. Requires 2 allied units to temporarily withdraw for card to take effect.
- Awarded Stratagem Card - Thunderstorm: Causes a lightning storm across the entire battlefield to damage all enemies for 60 seconds. Becomes more effective during rain, storms, snows, and blizzards. Requires 3 allied units to temporarily withdraw for card to take effect.
Shin Sangoku Musou Blast[]
Xun Yu is affiliated with the general's sword as a rare officer in this title, though his super rare appearance utilizes his main weapon from the original game.
- Original Card
- Unit Type: Archer
- Musou - Ice Plan Cold Fang Formation (氷計凍牙陣): Hits enemies with a barrage of giant icicles.
- Skill - Great Ice Plan (大氷計): Conjures a block of ice to damage and freeze enemies within range.
- Team Effect - Wei Attacking Formation: Increases effectiveness of Musou attacks and skills in proportion to the amount of Wei officers on the team.
- "Supporter of Rulers" Card
- Unit Type: Archer
- Musou - Cobalt Flowing Shine Formation (蒼流煌陣): Conjures blue projectiles falling from the sky before unleashing an instant wall trap around the user.
- Skill - Sabotage Plan (破陣計): Destroys all obstacles and siege weapons.
- Team Effect - Wei Godspeed Formation: Reduces cooldown time for Musou attacks and skills in proportion to the amount of Wei officers on the team.
- "Holy Night" Card
- Unit Type: Archer
- Musou - Cobalt Flowing Shine Formation (蒼流煌陣): Conjures blue projectiles falling from the sky before unleashing an instant wall trap around the user.
- Skill - Ambush Captive Tiger Plan (埋伏捕虎の計): Destroys all obstacles and siege weapons while increasing Musou recovery by 3.
- Team Effect - Wei Godspeed Formation: Reduces cooldown time for Musou attacks and skills in proportion to the amount of Wei officers on the team.
Dynasty Warriors: Godseekers[]
- Type Ability
- Health Recovery: Restores a portion of health at the start of every turn.
- Normal Attacks
- Brilliant Staff (輝杖; lit. "Shining Cane"): Hits a single foe. Lowers enemy's spirit by 10%.
- Soaring Staff (翔杖): Hits a single foe.
- Dancing Staff (連舞杖; lit. "Continuous Dancing Cane"): Hits multiple foes.
- Flying Staff (穿飛杖; lit. "Drill Flying Cane"): Hits multiple foes. Lowers enemy's spirit by 10%.
- EX Attacks
- Soaring Staff EX (翔杖Ex): Hits multiple foes.
- Dancing Staff EX (連舞杖Ex; lit. "Continuous Dancing Cane EX"): Hits multiple foes. Has a chance of paralyzing enemies.
- Musou Attacks
- Divine Emperor Formation (流煌陣; lit. "Flowing Shine Formation"): Hits surrounding foes. Has a chance of paralyzing enemies. Lowers enemy's spirit by 10%.
- Comet Formation (天煌翔覇陣; lit. "Heavenly Bright Soaring Conqueror Formation"): Hits multiple foes. Has a chance of paralyzing enemies. Lowers enemy's power by 10%.
- Heavenly Warrior Squad (天武覇陣; lit. "Heavenly Military Conqueror Formation"): Hits multiple foes. Has a chance of paralyzing enemies. Lowers enemy's spirit by 10%.
- Red Skills
- Swift Foot: Increases mobility by 1.
- Musou Master: Increases attack strength of Musou attacks.
- Health Upgrade: Increases health by 10%.
- Strength Upgrade: Increases strength by 10%.
- Defense Upgrade: Increases defense by 10%.
- Dexterity Upgrade: Increases dexterity by 10%.
- Agility Upgrade: Increases agility by 10%.
- Spirit Upgrade: Increases spirit by 10%.
- Blue Skills
- Deflection: Reflects all the reductions of the parameters to the enemy that attacked the character.
- Relentless: Increases the effect of state reductions when the character attacks the enemy by 5%.
- Relentless Duo: Increases the effect of state reductions when the character attacks the enemy by 10%.
- Relentless Ultra: Increases the effect of state reductions when the character attacks the enemy by 20%.
- Stun Effect: Occasionally induces enemies into a stunned state with attacks.
- Frighten Effect: Occasionally induces enemies into a frightened state with attacks.
- Burn Effect: Occasionally induces enemies into a burnt state with attacks.
- Freeze Effect: Occasionally induces enemies into a frozen state with attacks.
- Shock Effect: Occasionally induces enemies into a shocked state with attacks.
- Poison Effect: Occasionally induces enemies into a poisoned state with attacks.
- Strength Pulse: Reduces the strength of enemies within 1 adjacent square by 10%.
- Defense Pulse: Reduces the defense of enemies within 1 adjacent square by 10%.
- Dexterity Pulse: Reduces the dexterity of enemies within 1 adjacent square by 10%.
- Agility Pulse: Reduces the agility of enemies within 1 adjacent square by 10%.
- Spirit Pulse: Reduces the spirit of enemies within 1 adjacent square by 10%.
- Green Skills
- Synchro Fountain: Restores 5% of the Synchro gauge at the start of each turn.
- Strength Vessel: Increases the strength of the unit and any allied units within 1 adjacent square by 5%.
- Defense Vessel: Increases the defense of the unit and any allied units within 1 adjacent square by 5%.
- Dexterity Vessel: Increases the dexterity of the unit and any allied units within 1 adjacent square by 5%.
- Agility Vessel: Increases the agility of the unit and any allied units within 1 adjacent square by 5%.
- Spirit Vessel: Increases the spirit of the unit and any allied units within 1 adjacent square by 5%.
- Ennui: Completely restores character's health when an allied unit is defeated.
- Retaliation: Completely restores character's Musou gauge when an allied unit is defeated.
- Purple Skills
- Health Springs: Increases the amount of health restored by 20%.
- Musou Springs: Increases the amount of Musou restored by 20%.
- Learner: Increases experience earned by 30%.
- Learner Duo: Increases experience earned by 50%.
- Learner Ultra: Increases experience earned by 100%.
- Perception: Increases the amount of SP earned when defeating an enemy unit by 3.
- Concentration: Switches character's strength and spirit parameters on even-numbered turns.
- Shapeshifter: Changes the character's unit type to match the attacking enemy.
- Nothingness: Disables any influences the unit is affected by.
Warriors Orochi 4[]
While retaining the same moveset from Dynasty Warriors 8: Empires, Xun Yu wields the Caduceus as their sacred treasure in this title. When equipped with it, Xun Yu can perform the following attacks listed below.
- Special Attacks
- Musou Attack: : Xun Yu performs Divine Emperor Formation as their ground Musou attack.
- Normal Magic: R1 + : Releases ten electric spheres that travel down in an arc, bursting into lightning bolts upon hitting the ground. Can be rather tricky to aim against enemies at close range due to its orbital trajectory.
- Charge Magic: R1 + : Warps Caduceus to a specific location and causes it to generate a beam of golden light on the ground, triggering a powerful explosive force.
- Unique Magic: R1 + : Xun Yu conjures four wands to form a square-shaped trap, causing damage to enemies inside or near its perimeter.
- Summon Magic: R1 + : Summons mount to Xun Yu's side.
- Miscellaneous Skills
- Unity Magic Bonus: Power +3, Technique +2, Speed +4
- Musou Effect - Repel: Forces surrounding enemy players to be returned to their main base. Only applies in Battle Arena.
- Divine Blessing 1 - Divine Bow: Increases attack speed and magic attack power. Only applies in Battle Arena.
- Divine Blessing 2 - Radiance: Increases magic attack power. Also recovers health after switching. Only applies in Battle Arena.
- Infinity Support Skill - Crystals: Increases the possibility of obtaining crystals. Only applies in Infinity Mode.
- Type Skills
- Critical Combo: Passive: Extends the duration of combo chains by 2 seconds and increases damage dealt after performing 300 or more hits.
- Aerial Thrust: : Performs an air dash while jumping forward. Can be used to jump cancel attacks.
- Type Upgrade Skill 1 - Swiftness: Allows the character to perform two aerial thrusts in a row.
- Type Upgrade Skill 2 - Acrobat: Increases the power of the first hit after doing an aerial thrust.
- Type Upgrade Skill 3 - Illusion: Allows the character to escape attacks by pressing to somersault.
- Type Upgrade Skill 4 - Impenetrable: Enables enemy attacks from behind to be guarded against.
- Type Upgrade Skill 5 - Escaper: Temporarily increases speed when somersaulting with little health left.
Fighting Style[]
Keys: | Flow Attack • | Reactive Attack • | Musou • | Jump/Mount |
Base Game[]
Xun Yu is affiliated with the throwing knives in this title. When equipped with it, Xun Yu can perform the following unique attacks listed below.
- Unique Attacks
- Unique Flow Attack Finisher: Enemy Airborne + : Xun Yu turns around in mid-air and launches two sets of lightning-infused knives simultaneously. One set is thrown in a downward fan arc while the other is hurled higher at a semi-radial pattern.
- Unique Trigger Attack: R1 + : Hurls two volleys of six knives to the air, dizzying foes in the process. The charged version of this attack doubles the amount of knives thrown while expanding their range to a semi-circular pattern. This move borrows aspects of the formation wand moveset's fifth charge attack from Dynasty Warriors 8: Empires.
- Special Technique: R1 + : Releases two volleys of five knives thrown at a fan arc, then utilizes the sparks they leave behind to conjure three lightning bolts arranged in a triangular pattern. Foes struck by the bolts will be momentarily stunned.
- Musou Attack: : Xun Yu throws twelve knives at a fan arc, causing the ground to glow purple and sparks.
- Aerial Musou Attack: : Methodically tosses dozens of knives infused with lightning to the ground, forming an electric cross pattern in the process. As the planted knives pulsate with electrical currents, Xun Yu tosses a single knife at the center of the cross, producing a large bolt that multiplies itself towards the four ends of the knife formation.
- Horse Maneuvers
- Summon Horse: L2: Summon horse to the battlefield. Holding L2 as the horse approaches will allow the character to automatically mount them.
- Auto-Run: Riding Mode + L2: Automatically runs towards a specified destination. If a destination has not been set, the horse will instead run towards the location of the player's currently selected mission.
- Sprint: Riding Mode + Direction + R1: Causes horse to run at a faster pace. Doing so depletes their stamina each time.
- Jump: Riding Mode + Direction + R2: Causes horse to jump high while running.
- Horse Fast Attack: Riding Mode + : Performs a fast and seamless attack while mounted. The attack itself varies depending on what type of weapon is equipped and whether the enemy is grounded or airborne.
- Horse Trigger Attack: Riding Mode + : Performs an attack that sends enemies flying into the air. May vary depending on what type of weapon is equipped.
- Horse Musou Attack: Riding Mode + : Causes horse to sprint by consuming Musou instead of stamina.
- Dismount Horse: Riding Mode + : Dismounts from horse and resumes default fighting stance.
- Bow Maneuvers
- Shooting Mode: 🡻: Pulls out bow and assumes archery stance. Can be cancelled by tapping 🡻 again.
- Switch Arrows: 🡸 or 🡺: Switches between different types of arrows.
- Bow Attack: Shooting Mode + : Fires current arrow at a target. Can lock on targets by tapping R3.
- Lower Bow: Shooting Mode + : Lowers bow while squatting down.
Dynasty Warriors 9: Empires[]
- Officer Skills
- Secret Plan - (神雷転用の計; lit. "Divine Thunder Diversion Ploy"): Unleashes a powerful lightning attack and fills secret plan gauge for plans not in use by a low amount.
- Military Unit: Infantry
- Title: Revered Advisor (王佐の才; lit. "Talent of the King's Aide")
- Unique Political Ploy - Tuntian: Increases achievements of one officer by 1,500 while gaining supplies.
- Reputation Bonus: Brave +25%, Ingenious +50%, Eloquent +80%, Benevolent +80%, Evil -50%
Shin Sangoku Musou Apuri[]
- Base Attacks
- Normal Attack: Performs unique flow attack string from the base game using the throwing knives. Available by default.
- Aerial Attack: Performs aerial flow attack string from the base game.
- Repel Attack: Performs knock-down trigger attack from the base game to repel foes.
- Launch Attack: Performs launch trigger attack from the base game to lift foes into the air. Can be followed up with aerial flow hit string activated by repeatedly tapping the normal attack icon.
- Stun Attack: Performs stun trigger attack from the base game to daze foes momentarily. Can be followed up with stun flow hit string activated by repeatedly tapping the normal attack icon.
- Guard Break Attack: Performs guard break attack from the base game to break the enemy's guard. Can be followed up with down flow hit string activated by repeatedly tapping the normal attack icon.
- Chain Attack: Performs down flow attack from the base game to repeatedly strike at foes. Does heavy damage, but cannot deplete the target's spirit. This move is mostly available to attack-type versions of Xun Yu.
- Endurance Attack: Performs separating attack from the base game while generating a protective aura that temporarily boosts defense. This move is mostly available to defense-type versions of Xun Yu.
- Sneak Attack: Performs dash attack from the base game to inflict heavy damage on the opponent's spirit. This move is mostly available to speed-type versions of Xun Yu.
- Missile Attack: Leaps into the air and fires a projectile that turns into a large tornado upon hitting the ground. Does decent damage from a distance, but cannot deplete the target's spirit. This move is mostly available to snipe-type versions of Xun Yu.
- Recover Attack: Performs separating attack from the base game while generating a healing circle that gradually restores health. Has no elemental variations with each upgraded version. This move is mostly available to special-type versions of Xun Yu.
- Special Attacks
- Unique Attack 1 - Electric Shine Formation (雷煌陣): Performs special technique from the base game. Available by default.
- Unique Attack 2 - Meteor Rubble (流星礫): Performs unique trigger from the base game using the throwing knives. Initially available for UR rank versions of its user, this move can be learned upon reaching level 170.
- Musou Attack: Performs Musou attack from base game minus the looping animation. Consumes one full Musou gauge.
- Aerial Musou Attack: Performs aerial Musou attack from base game. Consumes one full Musou gauge.
- Super Musou Attack: Performs full Musou attack from base game. Consumes two full Musou gauges.
- Auxiliary Attacks
- Counter Attack: Performs counter attack from the base game by tapping the orange counter icon near the opponent once it pops up.
- Finishing Attack: Performs finishing attack from the base game by tapping the golden finisher icon that appears once the opponent's spirit has been fully depleted.
- Normal Evasion: Does a normal evasion maneuver on the ground to avoid enemy attacks. Can only be performed by attack-type and special-type versions of Xun Yu.
- Swift Evasion: Hovers in the air to avoid enemy attacks in an instant. Can only be performed by speed-type and snipe-type versions of Xun Yu.
- Piercing Evasion: Charges forth while hunched to avoid enemy attacks while dealing chip damage to foes blocking the way. Can only be performed by defense-type versions of Xun Yu.
Normal Version Attacks[]
- Class Type: Special
Mystic Version Attacks[]
- Class Type: Speed
Abyss Version Attacks[]
- Class Type: Attack
Knight Version Attacks[]
- Class Type: Snipe
Other Skills[]
- Memory Abilities
- Resplendent Counsel (玲瀧たる進言)
- Characters: Xun Yu
- Rank: SR
- Bonus: +227 Attack, +5 Speed
- Skill - Heal (快癒): Recovers 7 health points every 6 seconds.
- Gathering at the Path to Conquest (覇道に集いし才)
- Characters: Jia Xu, Guo Jia, Xun Yu, Man Chong, Xun You
- Rank: SSR
- Bonus: +514 Attack, +386 Musou, +257 Willpower
- Skill - Drain (吸生): Recovers 15 health points every 2 seconds.
- Seeking Wings to Fly Across the Blue Sky (蒼穹に翼求め)
- Characters: Xun Yu
- Rank: SSR
- Bonus: +243 Defense, +243 Willpower, +243 Musou
- Skill - Anti-Missile (防射): Reduces damage from archers by 15%.
- Ingenuity of the Shining King's Aide - Dynasty Warriors: Godseekers (煌く王佐の才 『英傑伝』)
- Characters: Xun Yu
- Rank: UR
- Bonus: +1,315 Defense, +1,315 Health, +1,315 Musou
- Skill 1 - Restore (全快): Recovers 10 health and Musou points every 4 seconds.
- Skill 2 - Technique (技撃): Increases skill attack damage by 10%.
- Team Combination
- My Zifang (我が子房)
- Required Characters: Cao Cao, Xun Yu
- Bonus: +100 Attack, +50 Musou
- Xun Clan (荀一族)
- Required Characters: Xun Yu, Xun You
- Bonus: +50 Attack, +100 Willpower
Fighting Style[]
Keys: | Flow Attack • | Reactive Attack • | Musou • | Jump/Mount |
Base Game[]
Cao Xiu is affiliated with the splay blade in this title. When equipped with it, Cao Xiu can perform the following unique attacks listed below.
- Unique Attacks
- Unique Flow Attack Finisher: Enemy Stunned + : Cao Xiu rushes forward while covered in multiple round slash marks, then pauses to deliver a wide rightward slash that sends enemies airborne.
- Unique Trigger Attack: R1 + : Spins around while crouching on the floor, then hurls weapon to the air vertically like a boomerang, causing it to launch nearby enemies into the air.
- Special Technique: R1 + : Sends out a stream of icicles jutting out of the ground one by one. Freezes foes in front of Cao Xiu.
- Musou Attack: : Repeatedly unleashes a wild flurry of round slashes while stepping forward. Cao Xiu then proceeds to toss his weapon forward like a boomerang before briefly running to grab it back faster, and deliver several upward cuts followed by a shockwave-producing swing. The finisher's hit motions are all imbued with the wind element.
- Aerial Musou Attack: : Brings out all five blades of fan sword to produce a glacier on the ground, then folds weapon again in time to deliver a leaping slice to break the glacier into smaller ice shards flying at different directions.
- Horse Maneuvers
- Summon Horse: L2: Summon horse to the battlefield. Holding L2 as the horse approaches will allow the character to automatically mount them.
- Auto-Run: Riding Mode + L2: Automatically runs towards a specified destination. If a destination has not been set, the horse will instead run towards the location of the player's currently selected mission.
- Sprint: Riding Mode + Direction + R1: Causes horse to run at a faster pace. Doing so depletes their stamina each time.
- Jump: Riding Mode + Direction + R2: Causes horse to jump high while running.
- Horse Fast Attack: Riding Mode + : Performs a fast and seamless attack while mounted. The attack itself varies depending on what type of weapon is equipped and whether the enemy is grounded or airborne.
- Horse Trigger Attack: Riding Mode + : Performs an attack that sends enemies flying into the air. May vary depending on what type of weapon is equipped.
- Horse Musou Attack: Riding Mode + : Causes horse to sprint by consuming Musou instead of stamina.
- Dismount Horse: Riding Mode + : Dismounts from horse and resumes default fighting stance.
- Bow Maneuvers
- Shooting Mode: 🡻: Pulls out bow and assumes archery stance. Can be cancelled by tapping 🡻 again.
- Switch Arrows: 🡸 or 🡺: Switches between different types of arrows.
- Bow Attack: Shooting Mode + : Fires current arrow at a target. Can lock on targets by tapping R3.
- Lower Bow: Shooting Mode + : Lowers bow while squatting down.
Dynasty Warriors 9: Empires[]
- Officer Skills
- Secret Plan - Frost Barrage (尽忠の氷撃; "Completely Loyal Ice Attack"): Unleashes a weak ice attack and nullifies the effects of active secret plans.
- Military Unit: Archer
- Title: Tireless Steed (千里の駒; lit. "Thousand Miles Horse")
- Reputation Bonus: Brave +80%, Commanding +25%, Ingenious +50%, Benevolent +80%, Evil -50%
Shin Sangoku Musou Apuri[]
- Base Attacks
- Normal Attack: Performs unique flow attack string from the base game using the splay blade. Available by default.
- Aerial Attack: Performs aerial flow attack string from the base game.
- Repel Attack: Performs knock-down trigger attack from the base game to repel foes.
- Launch Attack: Performs launch trigger attack from the base game to lift foes into the air. Can be followed up with aerial flow hit string activated by repeatedly tapping the normal attack icon.
- Stun Attack: Performs stun trigger attack from the base game to daze foes momentarily. Can be followed up with stun flow hit string activated by repeatedly tapping the normal attack icon.
- Guard Break Attack: Performs guard break attack from the base game to break the enemy's guard. Can be followed up with down flow hit string activated by repeatedly tapping the normal attack icon.
- Chain Attack: Performs down flow attack from the base game to repeatedly strike at foes. Does heavy damage, but cannot deplete the target's spirit. This move is mostly available to attack-type versions of Cao Xiu.
- Endurance Attack: Performs separating attack from the base game while generating a protective aura that temporarily boosts defense. This move is mostly available to defense-type versions of Cao Xiu.
- Sneak Attack: Performs dash attack from the base game to inflict heavy damage on the opponent's spirit. This move is mostly available to speed-type versions of Cao Xiu.
- Missile Attack: Leaps into the air and fires a projectile that turns into a large tornado upon hitting the ground. Does decent damage from a distance, but cannot deplete the target's spirit. This move is mostly available to snipe-type versions of Cao Xiu.
- Recover Attack: Performs separating attack from the base game while generating a healing circle that gradually restores health. Has no elemental variations with each upgraded version. This move is mostly available to special-type versions of Cao Xiu.
- Special Attacks
- Unique Attack 1 - Racing Ice (走氷): Performs special technique from the base game. Available by default.
- Unique Attack 2 - Noble Steed Throwing Blade (駿擲刃): Performs unique trigger from the base game using the splay blade. Initially available for UR rank versions of its user, this move can be learned upon reaching level 170.
- Musou Attack: Performs Musou attack from base game minus the looping animation. Consumes one full Musou gauge.
- Aerial Musou Attack: Performs aerial Musou attack from base game. Consumes one full Musou gauge.
- Super Musou Attack: Performs full Musou attack from base game. Consumes two full Musou gauges.
- Auxiliary Attacks
- Counter Attack: Performs counter attack from the base game by tapping the orange counter icon near the opponent once it pops up.
- Finishing Attack: Performs finishing attack from the base game by tapping the golden finisher icon that appears once the opponent's spirit has been fully depleted.
- Normal Evasion: Does a normal evasion maneuver on the ground to avoid enemy attacks. Can only be performed by attack-type and special-type versions of Cao Xiu.
- Swift Evasion: Hovers in the air to avoid enemy attacks in an instant. Can only be performed by speed-type and snipe-type versions of Cao Xiu.
- Piercing Evasion: Charges forth while hunched to avoid enemy attacks while dealing chip damage to foes blocking the way. Can only be performed by defense-type versions of Cao Xiu.
Normal Version Attacks[]
- Class Type: Speed
Mystic Version Attacks[]
- Class Type: Special
Abyss Version Attacks[]
- Class Type: Defense
Other Skills[]
- Memory Abilities
- Devotion That Goes Beyond a Thousand Li (至誠は千里を越えて)
- Characters: Cao Xiu
- Rank: R
- Bonus: +205 Defense
- Skill - Anti-Missile (防射): Reduces damage from archers by 7%.
- Cao Family (曹一族)
- Characters: Cao Cao, Cao Ren, Cao Pi, Cao Xiu
- Rank: SSR
- Bonus: +386 Attack, +386 Defense, +386 Willpower
- Skill - Restore (全快): Recovers 10 health and Musou points every 4 seconds.
- Those Who Look to the Next Generation (次代を見据える者)
- Characters: Cao Pi, Cao Xiu
- Rank: SSR
- Bonus: +243 Attack, +243 Health, +243 Musou
- Skill - Recover (快復): Recovers 7 Musou points every 6 seconds.
- Team Combination
- Like a Brother (兄弟の如く)
- Required Characters: Cao Pi, Cao Xiu
- Bonus: +50 Defense, +100 Willpower
- Moonlit Night Thirst (月夜の渇き)
- Required Characters: Wang Yi, Cao Xiu
- Bonus: +100 Musou, +50 Willpower
Fighting Style[]
Man Chong is affiliated with the orb and scepter as a rare officer in this title, though his super rare appearance utilizes the brush instead.
- Original Card
- Unit Type: Infantry
- Musou - Chilling Strike Technique (凍結打法): Causes two orbs to bounce up and down before creating rows of icicles in their wake.
- Skill - Destructive Tactic (破砕戦法): Increases attack power for 60 seconds while destroying obstacles and siege weapons.
- Team Effect - Wei Attacking Formation: Increases effectiveness of Musou attacks and skills in proportion to the amount of Wei officers on the team.
- "Ever Flexible" Card
- Unit Type: Infantry
- Musou - Single Stroke Iceberg (一筆氷山): Encases nearby enemies in ice.
- Skill - Improvised Plan Announcement (快策披露): Conjures a block of ice to damage and freeze enemies within range. Increases Musou recovery by 3.
- Team Effect - Wei Attacking Formation: Increases effectiveness of Musou attacks and skills in proportion to the amount of Wei officers on the team.
Keys: | Flow Attack • | Reactive Attack • | Musou • | Jump/Mount |
Base Game[]
Man Chong is affiliated with the ballistic spear in this title. When equipped with it, Man Chong can perform the following unique attacks listed below.
- Unique Attacks
- Unique Flow Attack Finisher: Enemy Standing + : Performs a charging thrust attack using the left-handed ballistic spear. Dizzies foes for a brief moment, leaving them open to stun flow attacks.
- Unique Trigger Attack: R1 + : Shoots a projectile with the left-handed ballistic spear, then uses both weapons to fire radially while pivoting clockwise. Foes struck by this attack will be momentarily dazed.
- Special Technique: R1 + : Rapidly fires small fiery projectiles towards the ground in front of Man Chong, creating a series of small-scale explosions from a short distance. Hits more if used against enemies up close.
- Musou Attack: : Unleashes a series of double overhead swings while turning around with each hit. Man Chong briefly steps back to release five detonating projectiles on the ground, then launches a fiery shot to make them explode all at once. Sends foes in front flying while burning them at the same time.
- Aerial Musou Attack: : Performs spiraling slashes that cause both weapons to spew poison around the area. Upon landing, Man Chong unleashes multiple envenomed projectiles fired almost radially while crouching.
- Horse Maneuvers
- Summon Horse: L2: Summon horse to the battlefield. Holding L2 as the horse approaches will allow the character to automatically mount them.
- Auto-Run: Riding Mode + L2: Automatically runs towards a specified destination. If a destination has not been set, the horse will instead run towards the location of the player's currently selected mission.
- Sprint: Riding Mode + Direction + R1: Causes horse to run at a faster pace. Doing so depletes their stamina each time.
- Jump: Riding Mode + Direction + R2: Causes horse to jump high while running.
- Horse Fast Attack: Riding Mode + : Performs a fast and seamless attack while mounted. The attack itself varies depending on what type of weapon is equipped and whether the enemy is grounded or airborne.
- Horse Trigger Attack: Riding Mode + : Performs an attack that sends enemies flying into the air. May vary depending on what type of weapon is equipped.
- Horse Musou Attack: Riding Mode + : Causes horse to sprint by consuming Musou instead of stamina.
- Dismount Horse: Riding Mode + : Dismounts from horse and resumes default fighting stance.
- Bow Maneuvers
- Shooting Mode: 🡻: Pulls out bow and assumes archery stance. Can be cancelled by tapping 🡻 again.
- Switch Arrows: 🡸 or 🡺: Switches between different types of arrows.
- Bow Attack: Shooting Mode + : Fires current arrow at a target. Can lock on targets by tapping R3.
- Lower Bow: Shooting Mode + : Lowers bow while squatting down.
Dynasty Warriors 9: Empires[]
- Officer Skills
- Secret Plan - Poison of Wu (対呉大毒計; lit. "Anti-Wu Great Poison Ploy"): Unleashes a moderate poison attack and fills secret plan gauge for plans not in use by a low amount. Also causes each activation to increase the amount of secret plan gauge required for it.
- Military Unit: Cavalry
- Title: Smiling Schemer (微笑の謀士; lit. "Conspirator's Smile")
- Unique Political Ploy - Wall Destroyed: Damages areas owned by another faction while decreasing their defense level by 15.
- Reputation Bonus: Commanding +25%, Ingenious +80%, Eloquent +50%, Benevolent +80%, Evil -50%
Shin Sangoku Musou Apuri[]
- Base Attacks
- Normal Attack: Performs unique flow attack string from the base game using the ballistic spear. Available by default.
- Aerial Attack: Performs aerial flow attack string from the base game.
- Repel Attack: Performs knock-down trigger attack from the base game to repel foes.
- Launch Attack: Performs launch trigger attack from the base game to lift foes into the air. Can be followed up with aerial flow hit string activated by repeatedly tapping the normal attack icon.
- Stun Attack: Performs stun trigger attack from the base game to daze foes momentarily. Can be followed up with stun flow hit string activated by repeatedly tapping the normal attack icon.
- Guard Break Attack: Performs guard break attack from the base game to break the enemy's guard. Can be followed up with down flow hit string activated by repeatedly tapping the normal attack icon.
- Chain Attack: Performs down flow attack from the base game to repeatedly strike at foes. Does heavy damage, but cannot deplete the target's spirit. This move is mostly available to attack-type versions of Man Chong.
- Endurance Attack: Performs separating attack from the base game while generating a protective aura that temporarily boosts defense. This move is mostly available to defense-type versions of Man Chong.
- Sneak Attack: Performs dash attack from the base game to inflict heavy damage on the opponent's spirit. This move is mostly available to speed-type versions of Man Chong.
- Missile Attack: Leaps into the air and fires a projectile that turns into a large tornado upon hitting the ground. Does decent damage from a distance, but cannot deplete the target's spirit. This move is mostly available to snipe-type versions of Man Chong.
- Recover Attack: Performs separating attack from the base game while generating a healing circle that gradually restores health. Has no elemental variations with each upgraded version. This move is mostly available to special-type versions of Man Chong.
- Special Attacks
- Unique Attack 1 - Cannon Fire Attack (砲炎撃): Performs special technique from the base game. Available by default.
- Unique Attack 2 - Firing Blade Tricks (射刃術策): Performs unique trigger from the base game using the ballistic spear. Initially available for UR rank versions of its user, this move can be learned upon reaching level 170.
- Musou Attack: Performs Musou attack from base game minus the looping animation. Consumes one full Musou gauge.
- Aerial Musou Attack: Performs aerial Musou attack from base game. Consumes one full Musou gauge.
- Super Musou Attack: Performs full Musou attack from base game. Consumes two full Musou gauges.
- Auxiliary Attacks
- Counter Attack: Performs counter attack from the base game by tapping the orange counter icon near the opponent once it pops up.
- Finishing Attack: Performs finishing attack from the base game by tapping the golden finisher icon that appears once the opponent's spirit has been fully depleted.
- Normal Evasion: Does a normal evasion maneuver on the ground to avoid enemy attacks. Can only be performed by attack-type and special-type versions of Man Chong.
- Swift Evasion: Hovers in the air to avoid enemy attacks in an instant. Can only be performed by speed-type and snipe-type versions of Man Chong.
- Piercing Evasion: Charges forth while hunched to avoid enemy attacks while dealing chip damage to foes blocking the way. Can only be performed by defense-type versions of Man Chong.
Normal Version Attacks[]
- Class Type: Special
Mystic Version Attacks[]
- Class Type: Snipe
Abyss Version Attacks[]
- Class Type: Speed
Casual Version Attacks[]
- Class Type: Defense
Other Skills[]
- Memory Abilities
- Reverie Oblivious to Time (夢想に時を忘れて)
- Characters: Man Chong
- Rank: R
- Bonus: +205 Musou
- Skill - Anti-Missile (防射): Reduces damage from archers by 7%.
- Abundant Knowledge (累々たる叡知)
- Characters: Yue Jin, Li Dian, Man Chong
- Rank: SSR
- Bonus: +243 Defense, +243 Health, +243 Musou
- Skill - Steadfast (堅牢): Reduces damage from officers by 30%.
- Gathering at the Path to Conquest (覇道に集いし才)
- Characters: Jia Xu, Guo Jia, Xun Yu, Man Chong, Xun You
- Rank: SSR
- Bonus: +514 Attack, +386 Musou, +257 Willpower
- Skill - Drain (吸生): Recovers 15 health points every 2 seconds.
- One Large Step (大きな一歩)
- Characters: Man Chong
- Rank: SSR
- Bonus: +243 Defense, +243 Health, +243 Willpower
- Skill - Recover (快復): Recovers 7 Musou points every 6 seconds.
- Inventor's Quarters (発明家の部屋)
- Characters: Guo Jia, Man Chong
- Rank: UR
- Bonus: +847 Attack, +847 Health, +847 Musou
- Skill 1 - Absorb (吸活): Recovers 9 Musou points every 2 seconds.
- Skill 2 - Rampage (乱撃): Increases Musou attack damage by 18%.
- Team Combination
- Destined Confrontation (因縁の攻防)
- Required Characters: Man Chong, Sun Quan
- Bonus: +50 Defense, +100 Willpower
- Perfected Trap (完璧な罠)
- Required Characters: Man Chong, Sima Yi
- Bonus: +100 Musou, +50 Willpower
- Unbreachable Castle (不破の城)
- Required Characters: Cao Ren, Man Chong
- Bonus: +50 Attack, +100 Health
- Unwavering Mind (動じぬ心)
- Required Characters: Yu Jin, Man Chong
- Bonus: +50 Defense, +100 Health
Fighting Style[]
Keys: | Flow Attack • | Reactive Attack • | Musou • | Jump/Mount |
Base Game[]
Xun You is affiliated with the steel whip sword in this title. When equipped with it, Xun You can perform the following unique attacks listed below.
- Unique Attacks
- Unique Flow Attack Finisher: Enemy Stunned + : Xun You's finisher has him jump up to do a circular swipe done vertically followed by a slanted swing that produces a radial shockwave. If Xun You uses this flow attack after activating his unique stun trigger move, the rest of his hits including the shockwave will be imbued with the fire element.
- Unique Trigger Attack: R1 + : Imbues weapon with fire, then lashes it diagonally to the right and left before triggering a flaming radial shockwave to burn and stun foes at the same time.
- Special Technique: R1 + : Spins around as weapon briefly entwines Xun You's body, then swings it to unleash a powerful tornado moving at a steady pace before dissipating.
- Musou Attack: : Whips weapon around in a looping motion while walking forward. Xun You then unleashes even faster whipping motions to the front that freeze foes solid before unleashing a massive ice wave forward.
- Aerial Musou Attack: : Lashes blade downward in a wide yet slanted manner back and forth, then extends it towards the ground before landing. Can inflict slash-based damage, making it more effective against strong enemy officers.
- Horse Maneuvers
- Summon Horse: L2: Summon horse to the battlefield. Holding L2 as the horse approaches will allow the character to automatically mount them.
- Auto-Run: Riding Mode + L2: Automatically runs towards a specified destination. If a destination has not been set, the horse will instead run towards the location of the player's currently selected mission.
- Sprint: Riding Mode + Direction + R1: Causes horse to run at a faster pace. Doing so depletes their stamina each time.
- Jump: Riding Mode + Direction + R2: Causes horse to jump high while running.
- Horse Fast Attack: Riding Mode + : Performs a fast and seamless attack while mounted. The attack itself varies depending on what type of weapon is equipped and whether the enemy is grounded or airborne.
- Horse Trigger Attack: Riding Mode + : Performs an attack that sends enemies flying into the air. May vary depending on what type of weapon is equipped.
- Horse Musou Attack: Riding Mode + : Causes horse to sprint by consuming Musou instead of stamina.
- Dismount Horse: Riding Mode + : Dismounts from horse and resumes default fighting stance.
- Bow Maneuvers
- Shooting Mode: 🡻: Pulls out bow and assumes archery stance. Can be cancelled by tapping 🡻 again.
- Switch Arrows: 🡸 or 🡺: Switches between different types of arrows.
- Bow Attack: Shooting Mode + : Fires current arrow at a target. Can lock on targets by tapping R3.
- Lower Bow: Shooting Mode + : Lowers bow while squatting down.
Dynasty Warriors 9: Empires[]
- Officer Skills
- Secret Plan - Dense Frost (緻密な神氷計; lit. "Dense Godly Ice Ploy"): Unleashes a powerful ice attack.
- Military Unit: Archer
- Title: Tranquil Mind (泰然自若; "Calm and Composed")
- Unique Political Ploy - Wall Destroyed: Damages areas owned by another faction while decreasing their defense level by 15.
- Reputation Bonus: Commanding +25%, Ingenious +80%, Eloquent +50%, Benevolent +80%, Evil -50%
Shin Sangoku Musou Apuri[]
- Base Attacks
- Normal Attack: Performs unique flow attack string from the base game using the steel whip sword. Available by default.
- Aerial Attack: Performs aerial flow attack string from the base game.
- Repel Attack: Performs knock-down trigger attack from the base game to repel foes.
- Launch Attack: Performs launch trigger attack from the base game to lift foes into the air. Can be followed up with aerial flow hit string activated by repeatedly tapping the normal attack icon.
- Stun Attack: Performs stun trigger attack from the base game to daze foes momentarily. Can be followed up with stun flow hit string activated by repeatedly tapping the normal attack icon.
- Guard Break Attack: Performs guard break attack from the base game to break the enemy's guard. Can be followed up with down flow hit string activated by repeatedly tapping the normal attack icon.
- Chain Attack: Performs down flow attack from the base game to repeatedly strike at foes. Does heavy damage, but cannot deplete the target's spirit. This move is mostly available to attack-type versions of Xun You.
- Endurance Attack: Performs separating attack from the base game while generating a protective aura that temporarily boosts defense. This move is mostly available to defense-type versions of Xun You.
- Sneak Attack: Performs dash attack from the base game to inflict heavy damage on the opponent's spirit. This move is mostly available to speed-type versions of Xun You.
- Missile Attack: Leaps into the air and fires a projectile that turns into a large tornado upon hitting the ground. Does decent damage from a distance, but cannot deplete the target's spirit. This move is mostly available to snipe-type versions of Xun You.
- Recover Attack: Performs separating attack from the base game while generating a healing circle that gradually restores health. Has no elemental variations with each upgraded version. This move is mostly available to special-type versions of Xun You.
- Special Attacks
- Unique Attack 1 - Blue Wind Slash (蒼風斬): Performs special technique from the base game. Available by default.
- Unique Attack 2 - Scarlet Flame Slash (緋炎斬): Performs unique trigger from the base game using the steel whip sword. Initially available for UR rank versions of its user, this move can be learned upon reaching level 170.
- Musou Attack: Performs Musou attack from base game minus the looping animation. Consumes one full Musou gauge.
- Aerial Musou Attack: Performs aerial Musou attack from base game. Consumes one full Musou gauge.
- Super Musou Attack: Performs full Musou attack from base game. Consumes two full Musou gauges.
- Auxiliary Attacks
- Counter Attack: Performs counter attack from the base game by tapping the orange counter icon near the opponent once it pops up.
- Finishing Attack: Performs finishing attack from the base game by tapping the golden finisher icon that appears once the opponent's spirit has been fully depleted.
- Normal Evasion: Does a normal evasion maneuver on the ground to avoid enemy attacks. Can only be performed by attack-type and special-type versions of Xun You.
- Swift Evasion: Hovers in the air to avoid enemy attacks in an instant. Can only be performed by speed-type and snipe-type versions of Xun You.
- Piercing Evasion: Charges forth while hunched to avoid enemy attacks while dealing chip damage to foes blocking the way. Can only be performed by defense-type versions of Xun You.
Normal Version Attacks[]
- Class Type: Speed
Mystic Version Attacks[]
- Class Type: Defense
Abyss Version Attacks[]
- Class Type: Snipe
Other Skills[]
- Memory Abilities
- Calm and Collected Departure (泰然自若の出陣)
- Characters: Xun You
- Rank: SR
- Bonus: +227 Defense, +227 Willpower
- Skill - Steadfast (堅牢): Reduces damage from officers by 15%.
- Army Strategists Playing Around (軍師の戯れ)
- Characters: Jia Xu, Xun You
- Rank: SSR
- Bonus: +257 Attack, +257 Defense, +257 Health
- Skill - Heal (快癒): Recovers 10 health points every 4 seconds.
- Gathering at the Path to Conquest (覇道に集いし才)
- Characters: Jia Xu, Guo Jia, Xun Yu, Man Chong, Xun You
- Rank: SSR
- Bonus: +514 Attack, +386 Musou, +257 Willpower
- Skill - Drain (吸生): Recovers 15 health points every 2 seconds.
- Team Combination
- Comrades Mourning the World (世を憂う同志)
- Required Characters: Xun You, Diaochan
- Bonus: +50 Defense, +100 Health
- Eccentric Friendship (奇抜な友誼)
- Required Characters: Jia Xu, Xun You
- Bonus: +100 Defense, +50 Musou
- Xun Clan (荀一族)
- Required Characters: Xun Yu, Xun You
- Bonus: +50 Attack, +100 Willpower