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Druid: Daemons of the Mind/Items

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Items in Druid: Daemons of the Mind are mainly used for solving puzzles or helping the player survive. They are typically found in different areas, though some can only be obtained by exchanging them for gold or merging two items together.

To consume restorative items, go to the status screen and click on the protagonist's stomach with the item in question. Clicking on his face will allow the player to examine items instead.

Image Description & Location Usage
Item 1 (DD) Amulet An amulet with a circular recess in the center. Use with the White or Black Gemstones to cast different spells.
Personal Chamber
Item 3 (DD) Principles of Elements A book about the elements and their usage. Instructs the player how to use magic.
Personal Chamber
Item 4 (DD) Legacy of the Druids Contains a welcome note from the three druids.
Personal Chamber
Item 5 (DD) Language of the Elders A book used for understanding the Ogham alphabet. View game manual for the text of this manual.
Personal Chamber
Item 6 (DD) A Celtic Miscellany A lightweight book containing the White Gemstone.
Personal Chamber
Item 7 (DD) White Gemstone A white-colored gemstone blessed with the powers of light. May affect which ending the player gets.
Personal Chamber
Item 9 (DD) Certificate of Health A health certificate used for entering battle arenas.
Druids' Hall South Exit
Item 10 (DD) Stone Bar 1 One of three stone bars used for activating the stone circles of each island. Inscribed with Ogham writings.
Antique Dealer Stall
Item 11 (DD) Prison Key A copper key used for opening the prison gate in the Common Ground.
Prison Entrance
Item 12 (DD) Iron Bar Used as an alternative method of opening the prison gate in the Common Ground.
Prison Entrance
Item 13 (DD) Library Card A used library card. Entitles the player full access to the Common Ground Archives.
Druids' Hall North Exit
Item 14 (DD) Old World Relics Contains hints about the stone circle's secrets. Trade with the antique dealer for a Stone Bar.
Lower Archives Front
Item 15 (DD) Book of Passage A mysterious book that allows players to re-enter the Druids' Hall anytime they wish.
Upper Archives Back
Item 16 (DD) Stone Bar 2 One of three stone bars used for activating the stone circles of each island. Inscribed with Ogham writings.
Arena
Item 17 (DD) Stone Bar 3 One of three stone bars used for activating the stone circles of each island. Inscribed with Ogham writings.
Prison Courtyard
Item 18 (DD) Gold Bracelet A bracelet with inscriptions on the inner ring. Originally owned by Marivonnick's wife.
Prison Courtyard
Item 64 (DD) Metallic Container An empty metallic container used for storing vials of Izran.
Havnar's Room
Item 65 (DD) Keown Core Drilling Contains notes on the drilling site at Keown.
Astor's Room
Item 66 (DD) Outer Five Monoliths A book filled with background information on the five mysterious islands in the game.
Astor's Room
Item 67 (DD) Notes on Missions 1-5 Journal entries of the druids and their activities.
Havnar's Room
Item 68 (DD) Burned Paper Contains confidential information regarding the druids.
Curak's Room
Item 70 (DD) Ornate Metalwork A fancy piece of metalwork. Used for fixing the rocket's control panel at the Common Ground Launch Pad.
Astor's Room
Item 72 (DD) Copper Key A key made of copper. Use on the clock in the Common Ground Prison to open ramp.
Prison Ramp
Item 73 (DD) Pass Card Kreitzer's science pass card. Can be used once to bypass the guards at the Restricted Area.
Prison Cell
Item 74 (DD) Map of the Stars A map used for navigating the stars. Needed to complete the rocket's control panel.
Telescope Room
Item 75 (DD) Locker Key A small locker key. Use on locker at the Common Ground Barracks to find the Science Lab Pass.
Barracks
Item 10 (DD) Secret Stone Bar Stone bar found by Kreitzer. Used for activating the stone circle portal leading to Zynaryx.
Launch Pad
Item 76 (DD) Black Cube Contains enough power to destroy all. Determines which ending the player gets depending on its usage.
Zynaryx

Image Description & Location Usage
Item 19 (DD) Bottle An old bottle washed ashore. Contains a scrap of paper.
Keown Beach
Item 20 (DD) Scrap Paper An old memo from Drem to Ferghus.
Keown Beach
Item 21 (DD) Pail A pail sold by a beachcomber. Has various uses.
Keown Beach
Item 22 (DD) Pail of Sand A pail filled with dry sand.
Keown Beach
Item 23 (DD) Pick Axe A pick axe used for dislodging rocks and other minerals.
Duir North Square
Item 24 (DD) Bread A loaf of bread. Restores a small amount of body points.
Duir North Square
Item 10 (DD) Stone Bar 1 One of three stone bars used for activating the stone circles of each island. Inscribed with Ogham writings.
Duir Fight Ring
Item 25 (DD) Bottle of White Wine Recently bottled. Can be exchanged with the wine maker in his cabin at Keown for sparkling white wine.
West Duir House
Item 26 (DD) Bottle of Red Wine Recently bottled. Can be exchanged with the wine maker in his cabin at Keown for full-bodied red wine.
West Duir House
Item 27 (DD) Tree Sap Tree sap taken from conifers. Merge with Rope to make Pitch-Soaked Rope.
Outside Cabin
Item 28 (DD) Iron Ore Ore extracted from an excavation site. Can be magnetized by merging it with the Sculpted Dagger.
Drill Area
Item 29 (DD) Clock Hand An hour hand. Used for opening a hidden passage within Astor's Palace.
Astor's Palace Stairs
Item 30 (DD) Astor's Key Used for opening a box inside Astor's Room.
Astor's Inner Chamber
Item 31 (DD) Ornate Dipper Owned by Astor. Can be used to obtain objects found in hard to reach places.
Astor's Storeroom
Item 16 (DD) Stone Bar 2 One of three stone bars used for activating the stone circles of each island. Inscribed with Ogham writings.
Astor's Well
Item 33 (DD) Black Gemstone A black-colored gemstone cursed with the powers of darkness. May affect which ending the player gets.
Under Astor's Palace
Item 35 (DD) Damp Note A letter from Tarrick to Tarrian. Some of the ink has been washed off.
Under Astor's Palace
Item 36 (DD) Sculpted Dagger Tarrian's beautifully sculpted dagger. The blade has a strange magnetic pull.
Under Astor's Palace
Item 37 (DD) Rope A bundle of ropes. Merge with Tree Sap to make Pitch-Soaked Rope.
East Duir House
Item 39 (DD) Gold Ring A ring imbued with healing magic. Use on the painting in Havnar's Cave to restore body points.
Astor's Palace Tombs
Item 17 (DD) Stone Bar 3 One of three stone bars used for activating the stone circles of each island. Inscribed with Ogham writings.
Boat Area

Image Description & Location Usage
Item 40 (DD) Elder Root Medicine used for enduring the cold weather of Aneli. Give to Rew for bonus items at the Glacier.
Path to Rime Cliffs
Item 41 (DD) Sharp Icicle An icicle used for solving the puzzle to unlocking Havnar's Audience Chamber.
Rime Cliffs
Item 42 (DD) Herring A frozen herring. Give to the whistling man for background information on the universe.
Rime Cliffs
Item 43 (DD) History of the Druids A book centered on the history of the druids.
Havnar's Library
Item 44 (DD) Spell Book A grimoire containing the elemental combinations needed to cast a spell.
Havnar's Library
Item 45 (DD) Encrypted Note A note written in code. Give to Havnar for 100 coins.
Glacier
Item 46 (DD) Ice Pick A pick used for shattering ice. Can dig up items found at the Glacier and Rime Cliffs.
Havnar's Cave
Item 47 (DD) Empty Bottle An empty vial. Use on the Rowan flowers at Havnar's Cave to collect nectar.
Havnar's Plant Room
Item 48 (DD) Bottle of Nectar Rowan nectar in a vial. The aroma is enough to negate the effects of poison gas.
Havnar's Plant Room
Item 49 (DD) Small Box A small box. Inside is a secret spell.
Glacier Crossroads
Item 50 (DD) Small Key A small-sized key. Use for unlocking the Small Box.
Havnar's Library
Item 69 (DD) Izran Vials A frigid substance for neutralizing chemical reactions. Merge with the Aktram Vials to obtain the Reagent Vial.
Rime Cliffs

Image Description & Location Usage
Item 52 (DD) Willow Twigs Two fresh twigs. Restores a small amount of body points.
Taranis Center
Item 53 (DD) Marivonnick's Note A note from Marivonnick to Ferghus.
Taranis Center
Item 54 (DD) Crucible A heavy crucible with an insulated handle. Merge with Pail of Sand to obtain Crucible with Sand.
Curak's Portrait
Item 55 (DD) Protective Helmet A helmet worn for protection against very high temperatures.
Cavern
Item 58 (DD) Clear Rock A piece of clear rock. Give to the rock collector for the Glass Lens.
Volcano
Item 59 (DD) Glass Lens Finely polished glass lens. Use on broken telescope at the druids' observatory to obtain Map of the Stars.
Taranis Center
Item 60 (DD) Paper Slip An executioner's pass. Used for bypassing the guard at the Common Ground Prison.
Rumi Beach
Item 61 (DD) Sharp Dagger A sharp dagger bearing a message from Lawson.
Rumi Beach
Item 62 (DD) Insulated Container An insulated container used for carrying vials of Aktram.
Curak's Chamber
Item 63 (DD) Aktram Vials A volatile substance for creating rocket fuel. Merge with the Izran Vials to obtain the Reagent Vial.
Rumi Laboratory

Image Description & Location Usage
Item 2 (DD) Coins Currency found throughout different locations of the game. Each digit is worth 10 coins.
Item 8 (DD) Amulet with White Gemstone Amulet with the White Gemstone embedded on it. Allows the player to cast basic spells.
Item 32 (DD) Potion An herbal potion. Restores some body points.
Item 34 (DD) Amulet with Black Gemstone Amulet with the Black Gemstone affixed on it. Enables the player to cast basic and advanced spells.
Item 38 (DD) Pitch-Soaked Rope A bundle of ropes soaked in sap. Used for repairing the boat at Astor's Palace.
Item 51 (DD) Spell Scroll Parchment containing the combinations of a secret spell.
Item 56 (DD) Crucible with Sand A heavy crucible filled with sand. Use it on the lava to make it melt.
Item 57 (DD) Crucible with Melted Sand A heavy crucible filled with melted sand. Used for obtaining the Clear Rock.
Item 71 (DD) Reagent Vial A vial of reagent used for fueling the rocket's engine.


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