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Druid: Daemons of the Mind/Magic

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Magic can be used by the player in Druid: Daemons of the Mind by right-clicking on a target and following the right elemental sequence to cast it. This can only work if the Amulet is fused with the White or Black Gemstones.

Spells are an effective way to damage foes without reprisal, but each use reduces the player's mind points. Hints for each spell are hidden throughout various locations. Note that the Black Gemstone is required in order to cast second order spells and above.

Below is a list of icons displayed on the magic menu.

Icon Magic Description
Magic Icon 1 (DD) Earth Symbolizes the element of earth.
Magic Icon 2 (DD) Water Symbolizes the element of water.
Magic Icon 3 (DD) Fire Symbolizes the element of fire.
Magic Icon 4 (DD) Air Symbolizes the element of air.
Magic Icon 5 (DD) Mind (White) Symbolizes mind magic of White Gemstone.
Magic Icon 6 (DD) Mind (Black) Symbolizes mind magic of Black Gemstone.
Magic Icon 7 (DD) Trigger Activates spell combination.


Spell ListEdit

First Order Spells
Spell 1 (DD) Rock Storm
Type: Offensive
Elements: Earth, Earth, Air
MP Cost: 2
Hint Location: None
Description: A hail of stones strikes the target.
Spell 2 (DD) Fireball
Type: Offensive
Elements: Earth, Fire, Air
MP Cost: 4
Hint Location: None
Description: A burst of flame flies towards the target.
Spell 3 (DD) Poisonous Vapors
Type: Offensive
Elements: Water, Fire, Air
MP Cost: 6
Hint Location: Common Ground - Library
Description: The air surrounding the target turns to poison gas.
Spell 4 (DD) Burning Mist
Type: Offensive
Elements: Water, Air, Fire
MP Cost: 6
Hint Location: None
Description: A mist of flame engulfs the target.
Spell 5 (DD) Minor Heal
Type: Recovery
Elements: Earth, Air, Fire, Water
MP Cost: 7
Hint Location: None
Description: Restores a small portion of the player's health.
Second Order Spells
Spell 6 (DD) Vacuum
Type: Offensive
Elements: Air, Fire, Air, Mind
MP Cost: 8
Hint Location: Common Ground - Library
Description: Chokes the target by sucking away the surrounding air.
Spell 7 (DD) Freeze
Type: Offensive
Elements: Water, Water, Air, Mind
MP Cost: 11
Hint Location: Aneli - Glacier
Description: Shoots a bolt of frost at the enemy.
Spell 8 (DD) Psychic Burn
Type: Offensive
Elements: Fire, Mind, Fire, Mind
MP Cost: 12
Hint Location: Rumi - Cavern
Description: The target's mind is seared by intense psychic power.
Spell 9 (DD) Psychic Crush
Type: Offensive
Elements: Earth, Mind, Fire, Mind
MP Cost: 11
Hint Location: Keown - Astor's Palace
Description: Powerful mental forces crush the target's brain.
Spell 10 (DD) Super Fireball
Type: Offensive
Elements: Mind, Earth, Fire, Air
MP Cost: 8
Hint Location: None
Description: An improved version of the Fireball spell.
Third Order Spells
Spell 5 (DD) Major Heal
Type: Recovery
Elements: Mind, Air, Mind, Air, Mind, Mind
MP Cost: 22
Hint Location: Keown - East Duir House
Description: Restores a large portion of the player's health.
Spell 11 (DD) Kill
Type: Offensive
Elements: Fire, Mind, Mind, Mind, Mind, Mind
MP Cost: 22
Hint Location: Common Ground - Library
Description: Instantly kills the target.


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