Wikia

Koei Wiki

Dynasty Warriors: Gundam 2

Talk3
2,266pages on
this wiki
Dynasty Warriors: Gundam 2
Developer(s): Koei, Omega Force
Publisher(s): Namco Bandai
Release Date:
PlayStation 3 Version
Flag of Japan : December 18, 2008
Flag of the United States.svg / Flag of Canada : April 21, 2009
European flag : April 24, 2009

Xbox 360 Version

Flag of Japan : December 18, 2008
Flag of the United States.svg / Flag of Canada : April 21, 2009
European flag : April 24, 2009

PlayStation 2 Version

Flag of Japan : December 18, 2008
Flag of the United States.svg : April 21, 2009
Genre: Hack and Slash
Game Modes: Single Player, Multiplayer
Ratings: ESRB: Rating US-Teen
Platform(s): PlayStation 3, Xbox 360, PlayStation 2

Dynasty Warriors: Gundam 2 (ガンダム無双2, Gundam Musou 2) is the sequel to Dynasty Warriors: Gundam. It updates the roster, adds more attacks for the characters, and allows characters to pilot even the "grunt" Mobile Suit (MS) units.

GameplayEdit

Depending on the mecha, a Mobile Suit is capable of a six hit combo like Dynasty Warriors 4. Weapon deadlocks, or Duels, are also different and require the player to input a random button sequence in an allotted amount of time. The number of buttons and the amount of time given changes based on the stage's difficulty.

Though the unique CP Attack system has been removed, players can still build it to three levels and high classed Mobile Suits can additionally perform aerial CP attacks. When two friendly ace pilots are near one another and have their RT attack gauge full, they can perform a unique combination attack (known as Combination SP or CP attack) together. While pilots can continue to use various mecha, higher leveled Mobile Suits require a license to use them.

Each mecha now has a part for their arms, legs, and torso. Arms and legs affect a Mobile Suit's offensive power while the torso changes its CP attack (or Musou) rating. Torsos also greatly affect a suit's mobility and defensive rating. Parts are collected by defeating many enemies and have integrated levels. Like the Warriors games, the highest rank for each part is Part 4, which can be unlocked by fulfilling special requirements and difficult missions in Mission Mode. The maximum points that a part can add for any attribute is 100, 200 or 400 (depending on the model and part). Each Mobile Suit also has four skills that the pilot can learn while using them, encouraging the player to try more than one mecha with each character. The updated parts system removes the previous level up system for the Mobile Suits.

The five mechanics have been removed and only Astonaige Medoz returns in this title during Mission Mode. He runs the Mobile Suits Lab, which customizes and builds stronger parts. As the player submits more parts to be overhauled, the Lab itself will level up. With each progressive level, the Lab can manufacture more skills and allow more parts to be worked on. In this screen, players may choose to do one of the following:

  • Attachment - Allocates skills onto a part. These skills only affect the Mobile Suit and cannot be learned by the pilot.
  • Update - Improves the attributes for the designated part. Though useful for making a part reach past its limits, it cannot add something that a part doesn't have. For instance, if the Part starts with zero defense, an update will not add more defense to it.
  • Development - It can leads to the creation for more parts for different Mobile Suits by using an existing part from a random Suit. The results are random, but it has a rare chance of creating Part 4's.

Another new addition to the battles are the giant Mobile Suits, Mobile Armors. These enemies are different than normal foes as their armor is thicker and their offensive power is often higher. To weaken their defenses, players may use a Smash Attack by pressing and holding the Square (or X) button. This attack breaks their armor's resilience and reveals weak points for the player to attack. A well timed RT attack can also produce the same effect. If the player is having trouble, they may choose to destroy a portion of the Mobile Armor's limbs or torso. This is called Partial Destruction and usually limits the attacks their foe can use. Choosing to not rely on Partial Destruction rewards the player with more parts.

Overall, the game has also been given a new visual layout. Whenever possible, the characters' body is shown in a default costume and they generally avoid wearing space helmets. Character portraits showcase more expressions and can be seen when they talk during combat. Amuro, Char, and Haman's outfits change during Story Mode but additional costumes can be unlocked in Mission Mode. These costumes include Milliardo's Zechs Merquise disguise and Loran's "Laura" attire. While playing under these different looks, characters will say additional quotes not heard with their normal costumes.

ModesEdit

Official ModeEdit

The story mode that reenacts iconic moments from the anime series. The sagas from the first game return (Gundam, Zeta Gundam, and ZZ Gundam) with events from the 1988 movie, Mobile Suit Gundam: Char's Counterattack. The player can only select Amuro, Char, Kamille, and Judau in this mode. Amuro and Char are listed twice, one with their younger appearances and another with their looks in Char's Counterattack. Two player co-op is still available. The stories feature different movies than the first title and are also depicted in a different theatrical style.

Completing this mode with these characters makes them and their Mobile Suits available in Mission Mode. Some characters who appear in these sagas can only be unlocked in this mode.

Mission ModeEdit

A revamped version of the previous title's Original Mode, this feature allows players to play other heroes in the Gundam series. It keeps the original, cross-universe stories as well as the mechanic feature. A new concept is the ability to adjust other characters' affinity towards the player's character. The relationships range from "Contemptuous" (worst) to "Friendly" (best). Making friends unlocks more characters and missions. Messages from pilots who want to engage the player or additional Story Missions can be unlocked through the Terminal (an in-game message board for the player). The Terminal can also be used to partake in a Quiz option, which boosts a character's affinity with other pilots based on their answers.

  • Story Missions - original stories different than the first title. Musha Gundam continues to appear but not as a primary antagonist.
  • Free Missions - battles that do not fit into other categories. The first training mission does not affect the character's relations. General requests from sub characters can be found here. This section also includes the "reward" stages, in which the player can unlock by completing hidden objectives.
  • Collection Missions - mid-level events that are mainly dedicated for finding parts.
  • Friendship Missions - any battle that changes characters' view of the player character. The results can occasionally be determined by a pilot's gender. If a character also decides to join a particular faction, their related missions can usually be found here.
  • License Missions - stages that allow players to gain a license to pilot another high class Mobile Suit. More often than not, the original pilot of the mecha will be involved in these stages and require a level of affinity with them to proceed.
  • Extra Missions - harder missions that require a larger setup to unlock. Completing these stages usually unlock the Part 4's for the Mobile Suits.
  • Download Missions - for the PS3 and Xbox 360 ports only, this section includes missions that the player can download online. These missions can sometimes ask players to meet specific criteria to participate in them; a few are set at a certain difficulty level.

In between missions, characters can also check their skills and licenses for other Mobile Suits.

Versus ModeEdit

Pits two players against one another in three unique contests.

  • War - challenges each player to quickly fulfill battle objectives.
  • Sudden Death - players start with a low armor rating and are asked to deal severe damage without shutting down.
  • Hunting - one side is assigned as Hunters and the others are called Targets. The Hunter's goal is to shoot down as many Targets as possible; Targets avoid getting shot down. When a Target gets shot, the roles reverse.

GalleryEdit

Keeps track of the available characters, movies, music, battleships, and Mobile Suits. Excluding the music, each subject has a brief biography about its role in the series. Characters statistics and their Mobile Suits' equipment can also be seen here.

CharactersEdit

Mobile Suit GundamEdit

  • M'Quve
    • Mobile Suit: MS-06 Zaku II

Mobile Suit Gundam ZEdit

  • Jerid Messa
    • Mobile Suit: RX-178 Gundam MK-II (Titans Color)

Mobile Suit Gundam ZZEdit

Mobile Suit Gundam: Char's CounterattackEdit

  • Gyunei Guss
    • Mobile Suit: MSN-04 Sazabi, MSN-03 Jagd Doga (custom)

Mobile Suit Gundam F91Edit

Mobile Suit Victory GundamEdit

Mobile Fighter G GundamEdit

Mobile Suit Gundam WingEdit

Turn A GundamEdit

Mobile Suit Gundam SEED DestinyEdit

  • Lacus Clyne
    • Mobile Suit: ZGMF-X19A Infinite Justice Gundam

Trophies/AchievementsEdit

Regular TrophiesEdit

Trophy Name Unlock Method Trophy Type Xbox Points
Dynasty Warriors - Gundam 2 Trophy 100% of Trophies Obtained! Obtain all of the available trophies. Platinum N/A
Dynasty Warriors - Gundam 2 Trophy 3 All Missions Cleared Clear all missions in Mission Mode. Gold 50
Dynasty Warriors - Gundam 2 Trophy 4 Mission Mode: All Characters Clear Mission Mode with all characters. Gold 50
Dynasty Warriors - Gundam 2 Trophy 5 Playable Characters Complete Acquire all playable characters. Gold 50
Dynasty Warriors - Gundam 2 Trophy 6 Playable Mobile Suits Complete Acquire all playable Mobile Suits. Gold 50
Dynasty Warriors - Gundam 2 Trophy 7 Rank 4 Parts Released Release Rank 4 part for all the Mobile Suits. Gold 50
Dynasty Warriors - Gundam 2 Trophy 10 License Complete Complete all Licenses for any one character. Silver 25
Dynasty Warriors - Gundam 2 Trophy 11 Mission Mode: 15 Characters Clear Mission Mode using 15 characters. Silver 25
Dynasty Warriors - Gundam 2 Trophy 12 Official Mode: All Characters Clear Official Mode with all characters. Silver 50
Dynasty Warriors - Gundam 2 Trophy 13 Pilot Level MAX Achieve Pilot Level 50 with at least one character. Silver 25
Dynasty Warriors - Gundam 2 Trophy 14 Skill Complete Complete all Skills for any one character. Silver 25
Dynasty Warriors - Gundam 2 Trophy 15 Total Missions: 200 Total Missions in Player Record exceeds 200. Silver 50
Dynasty Warriors - Gundam 2 Trophy 16 Total Shot Down: 100000 Total Shot Down in Player Record exceeds 100,000. Silver 50
Dynasty Warriors - Gundam 2 Trophy 20 All Giant Mobile Armor Destroyed Destroy all Giant Mobile Armors. Bronze 25
Dynasty Warriors - Gundam 2 Trophy 21 Battle Ship Gallery Complete Complete the Battle Ship Gallery. Bronze 25
Dynasty Warriors - Gundam 2 Trophy 22 Character Gallery Complete Complete the Character Gallery. Bronze 25
Dynasty Warriors - Gundam 2 Trophy 24 Mission Mode: 1 Character Clear Mission Mode using 1 character. Bronze 25
Dynasty Warriors - Gundam 2 Trophy 26 Mission Mode: 5 Characters Clear Mission Mode using 5 characters. Bronze 25
Dynasty Warriors - Gundam 2 Trophy 25 Mission Mode: 10 Characters Clear Mission Mode using 10 characters. Bronze 25
Dynasty Warriors - Gundam 2 Trophy 27 Mobile Suit Gallery Complete Complete the Mobile Suit Gallery. Bronze 25
Dynasty Warriors - Gundam 2 Trophy 28 Movie Gallery Complete Complete the Movie Gallery. Bronze 25
Dynasty Warriors - Gundam 2 Trophy 29 Official Mode: 1 Character Clear Official Mode using 1 character. Bronze 25
Dynasty Warriors - Gundam 2 Trophy 30 Total Missions: 100 Total Missions in Player Record exceeds 100. Bronze 25
Dynasty Warriors - Gundam 2 Trophy 31 Total Shot Down: 10000 Total Shot Down in Player Record exceeds 10000. Bronze 25

Secret TrophiesEdit

Trophy Name Unlock Method Trophy Type Xbox Points
Dynasty Warriors - Gundam 2 Trophy 2 All Friendship Achieve "Friendship" with all characters. Gold 50
Dynasty Warriors - Gundam 2 Trophy 8 Achieved 500 Ace points Achieve 500 Ace points. Silver 50
Dynasty Warriors - Gundam 2 Trophy 9 Ball, King of Space View the Terminal Event, "King of Space". Silver 25
Dynasty Warriors - Gundam 2 Trophy 17 Zaku Tank, Lord of Land View the Terminal Event, "Lord of Land". Silver 25
Dynasty Warriors - Gundam 2 Trophy 18 Achieved 100 Ace points Achieve 100 Ace points. Bronze 30
Dynasty Warriors - Gundam 2 Trophy 19 Achieved 50 Ace points Achieve 50 Ace points. Bronze 25
Dynasty Warriors - Gundam 2 Trophy 23 Love is the Pulse of the Stars Watch Kamille's ending movie "Love is the Pulse of the Stars". Bronze 25

AllusionsEdit

  • The series' mascot, Haro, can be seen and heard various times in the game. The first version of the mini mecha remains an all recovery item and Lacus's beloved pink Haro can be seen in the Loading and Game Over screens. Haro's voice can be heard during Mission Mode to address new battle objectives. Additionally, Lacus can be seen searching for her Haro in Mission Mode. Her Haro also appears in the game's save icon.
  • The Japanese version of the game aims to end each Official Mode in a similar manner as the original series, even playing an instrumental version of each saga's last song during the game's credits. This was cut in the English version and replaced with an ending narrative to explain the results of the ending's events.
  • Most of the music in the game comes from one of the Gundam sagas. When a character from a particular series is doing well, there is a good chance that a theme from their respective series will play in the background. Certain songs, such as tracks from Char's Counterattack, Turn A Gundam, and many other series, have been cut in the English version (most likely due to copyright reasons).

GalleryEdit

External LinksEdit

Logo koei This article about a Koei game is a stub. You can help the wiki by expanding it.

Around Wikia's network

Random Wiki