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ConquestEdit

Conquest is one of the many alternate game modes introduced in Dynasty Warriors: Unleashed. Players must travel throughout the various regions of China and conquer them base by base. They are given a whole month to complete this objective before their progress is reset.

Each province contains a linear set of missions that become progressively harder than the last. Conquering one province unlocks the next, though some areas will only be available through future updates.

Missions are comparatively smaller than normal battles and vary depending on the type of base the player enters. Once an officer has been deployed, they will be unable to join anymore missions until the next day; it is possible to bypass this restriction by spending 40 ingots to restore the selected officer's fatigue.

Mission TypeEdit

Mission Description
Base Icon 1 (DWU) Assassination Eliminate a specified number of officers.
Base Icon 2 (DWU) Guardian Protect the supply cart from enemy attacks.
Base Icon 3 (DWU) Time Trial Defeat a number of troops within the given time limit.
Base Icon 4 (DWU) Three in a Row Fight three playable generals in a row.


RewardsEdit

Clearing every mission within a province rewards players with a conqueror chest. Also, the top 5 players who finish the fastest will receive bonus prizes for their efforts.

Map Rewards
Map Icon - Yi (DWU) Yi 50,000 Coins, 50 Ingots
Map Icon - Jiao (DWU) Jiao 50,000 Coins, 100 Ingots
Map Icon - Jing (DWU) Jing 50,000 Coins, 150 Ingots
Map Icon - Yu (DWU) Yu 80,000 Coins, 200 Ingots
Map Icon - Yang (DWU) Yang 100,000 Coins, 250 Ingots
Map Icon - Xu (DWU) Xu 125,000 Coins, 300 Ingots
Map Icon - Qing (DWU) Qing 200,000 Coins, 350 Ingots

Rank Rewards
1st Place (DWU) 1st 1,500 Ingots, 5★ Legendary Chest (1x), Grind Sacred Spring (15x), Celestial Stone (1x)
2nd Place (DWU) 2nd 1,300 Ingots, 4★ Legendary Chest (2x), Grind Sacred Spring (10x)
3rd Place (DWU) 3rd 1,000 Ingots, 4★ Legendary Chest (1x), Grind Sacred Spring (8x)
4th Place (DWU) 4th 800 Ingots, 3★ Legendary Chest (2x), Grind Sacred Spring (5x)
4th Place (DWU) 5th 500 Ingots, 3★ Legendary Chest (1x), Grind Sacred Spring (3x)


Mission ListEdit

Number Mission Type Best Power Best Team Best Element Reward
1 Assassination 11,050 1 Water 2,000 Coins
2 Assassination 11,100 1 Fire 2,000 Coins
3 Time Trial 11,800 2 Water 2★ Weapon Chest (2x)
4 Guardian 11,850 2 Water 2,200 Experience
5 Assassination 11,900 1 Wood 2,500 Coins
6 Assassination 11,950 1 Fire 2,500 Coins
7 Time Trial 11,650 2 Wood 2★ Weapon Chest (3x)
8 Three in a Row 18,300 3 Fire, Wood 2★ Gem Bag (2x)
9 Assassination 18,300 1 Water 3,000 Coins
10 Guardian 18,350 2 Wood 3,200 Experience
11 Assassination 18,350 1 Wood 3,000 Coins
12 Time Trial 18,600 2 Fire 3★ Weapon Chest (1x)
13 Assassination 18,600 1 Fire 3,500 Coins
14 Assassination 18,650 1 Water 3,500 Coins
15 Three in a Row 19,750 3 Water, Wood 2★ Gem Bag (3x)

Number Mission Type Best Power Best Team Best Element Reward
1 Assassination 20,000 1 Water 4,500 Coins
2 Assassination 20,050 1 Fire 4,500 Coins
3 Time Trial 20,350 2 Water 3★ Weapon Chest (2x)
4 Guardian 20,400 2 Wood 5,000 Experience
5 Assassination 20,450 1 Water 5,500 Coins
6 Assassination 20,500 1 Fire 5,500 Coins
7 Time Trial 29,000 2 Wood 3★ Weapon Chest (3x)
8 Three in a Row 29,650 3 All 2★ Gem Bag (4x)
9 Assassination 29,650 1 Wood 6,500 Coins
10 Guardian 29,700 2 Water 6,000 Experience
11 Assassination 29,700 1 Water 6,500 Coins
12 Time Trial 30,750 2 Wood 3★ Weapon Chest (3x)
13 Assassination 30,800 1 Fire 7,500 Coins
14 Assassination 30,850 1 Fire 7,500 Coins
15 Three in a Row 32,250 3 All 3★ Gem Bag (1x)

Number Mission Type Best Power Best Team Best Element Reward
1 Assassination 34,400 1 Water 9,000 Coins
2 Assassination 34,400 1 Wood 9,000 Coins
3 Time Trial 34,450 2 Water 3★ Weapon Chest (4x)
4 Guardian 34,450 2 Water 10,000 Experience
5 Assassination 34,500 1 Wood 10,500 Coins
6 Assassination 34,500 1 Fire 10,500 Coins
7 Time Trial 34,850 2 Wood 13,000 Coins
8 Guardian 34,850 2 Water, Fire 12,000 Experience
9 Assassination 34,900 1 Wood 13,000 Coins
10 Three in a Row 46,600 3 All 3★ Gem Bag (2x)
11 Assassination 46,650 1 Wood 14,500 Coins
12 Assassination 46,700 1 Wood 14,500 Coins
13 Time Trial 47,300 2 Wood 4★ Weapon Chest (1x)
14 Assassination 47,300 1 Water 16,000 Coins
15 Guardian 47,350 2 Fire, Wood 15,000 Experience
16 Assassination 47,350 1 Water 16,000 Coins
17 Time Trial 49,050 2 Wood 4★ Weapon Chest (2x)
18 Assassination 49,100 1 Fire 18,000 Coins
19 Assassination 49,150 1 Water 20,000 Coins
20 Three in a Row 50,600 3 All 4★ Gem Bag (1x)

Number Mission Type Best Power Best Team Best Element Reward
1 Assassination 52,000 1 Water 20,000 Coins
2 Assassination 52,500 1 Fire 20,000 Coins
3 Time Trial 53,000 2 Water 3★ Weapon Chest (2x)
4 Guardian 53,500 2 Wood 16,000 Experience
5 Assassination 54,000 1 Water 21,000 Coins
6 Assassination 54,500 1 Fire 21,000 Coins
7 Time Trial 55,000 2 Wood 3★ Weapon Chest (3x)
8 Three in a Row 55,500 3 Wood 2★ Gem Bag (2x)
9 Assassination 56,000 1 Wood 22,000 Coins
10 Guardian 56,500 2 Water 17,000 Experience
11 Assassination 57,000 1 Water 22,000 Coins
12 Time Trial 57,500 2 Wood 3★ Weapon Chest (4x)
13 Assassination 58,000 1 Fire 23,000 Coins
14 Assassination 58,500 1 Fire 24,000 Coins
15 Three in a Row 60,000 3 All 3★ Gem Bag (3x)

Number Mission Type Best Power Best Team Best Element Reward
1 Assassination 62,000 1 Water 24,000 Coins
2 Assassination 62,500 1 Wood 24,500 Coins
3 Time Trial 63,000 2 Water 3★ Weapon Chest (5x)
4 Guardian 63,500 2 Water 18,000 Experience
5 Assassination 64,000 1 Wood 25,000 Coins
6 Assassination 64,500 1 Fire 25,500 Coins
7 Time Trial 65,000 2 Wood 26,000 Coins
8 Guardian
9 Assassination
10 Three in a Row
11 Assassination
12 Assassination
13 Time Trial
14 Assassination
15 Guardian
16 Assassination
17 Time Trial
18 Assassination
19 Assassination
20 Three in a Row

Number Mission Type Best Power Best Team Best Element Reward
1 Assassination
2 Assassination
3 Time Trial
4 Guardian
5 Assassination
6 Assassination
7 Time Trial
8 Guardian
9 Assassination
10 Three in a Row
11 Assassination
12 Assassination
13 Time Trial
14 Assassination
15 Guardian
16 Assassination
17 Time Trial
18 Assassination
19 Assassination
20 Three in a Row


Eight GatesEdit

Inspired by the Eight Gates Formation, this mode has challengers enter a sequence of eight gates, three of which open up depending on the cards drawn by the participant. The player's party consists of two officers from their current roster and another player's avatar to serve as their third team member.

Every gate has three designated guardians that need to be defeated in order to open the next one. Should the player lose against the guardians, all gates will be closed off until tomorrow or if the ingot fee for reopening them is paid. Because each gate is more difficult than the last, the player's team is granted a random buff. Any rewards obtained will also be shared with the third officer's owner.

  • Xiu Gate (休門) - The guardians of this gate can only be vanquished with skill buffs and damage over time attacks. Use a battle plan or passive buffs that reduce skill cooldown for attacks that poison or bleed enemies.
  • Jing Gate (景門) - The guardians of this gate are protected by two bodyguards. Defeating one of these bodyguards will cause two more to appear, so it's best to focus on the main targets.
  • Jin Gate (驚門) - This gate is shrouded by a magical mist that disables officer skills, leaving only normal attacks as the sole option of defeating the guardians. The player's best options are to deploy a very strong officer or those with status-afflicting skills.
  • Sheng Gate (生門) - The guardians of this gate have a 10% chance of nullifying damage for 3 seconds upon being hit by an attack. Damage over time skills have no effect here. It is recommended to use officers that have one-hit attack skills.
  • Shang Gate (傷門) - This gate is loaded with traps that will periodically aim for any officer trying to break in. As long as the player has high defense, the traps in this gate will only inflict minimal damage.
  • Du Gate (杜門) - The guardians of this gate are protected by bodyguards and immune to all forms of damage including damage over time effects. Eliminating one bodyguard, however, will inflict 0.2% worth of damage against them.
  • Si Gate (死門) - The guardians of this gate can instantly defeat any officer with one hit. Make use of shield-type officers to avoid attacks or deploy one that can easily breach the enemy's defenses.
  • Kai Gate (開門) - The guardians of this gate only have 1,000 health points. However, officers will only be able to deal minimum damage against them. Damage over time skills have no effect here.

RewardsEdit

Stage 1
  • Silver Coins
  • Tiger Tally
  • Wisdom Chest (S)
Stage 2
  • Silver Coins
  • Tiger Tally
  • Wisdom Chest (M)
Stage 3
  • Silver Coins
  • Tiger Tally
  • Tailor Materials
  • Wisdom Chest (L)

PlanEdit

Mission Description
Plan Icon 1 (DWU) Surprise Attack Provides officers with one Musou bar.
Plan Icon 2 (DWU) Sufficient Decreases skill cooldown time by 30%.
Plan Icon 3 (DWU) On the Go Increases movement speed by 30%.
Plan Icon 4 (DWU) Hypocrite Increases shield damage by 20%.
Plan Icon 5 (DWU) Massive Strikes Increases attack speed by 30%.
Plan Icon 6 (DWU) Rest Well Increases Musou generation by 30%.


Iron AllianceEdit

In this mode, three random players are assigned together to defeat the target boss within a certain time frame. Winning the mission will yield rewards, but the amount of reward slots is limited; this can be bypassed by purchasing additional slots with ingots. Leaders may use the Call function to recruit other players to the battle. Players must have the requisite team power to engage in this mode and its difficulty levels or they will be barred from participating.

Yellow Turbans RebelEdit

Zhang Jiao serves as the boss of this level. He may inflict different unique skills depending on his current health.

  1. Gains immunity to damage over time ailments during the whole battle.
  2. Gains immunity to all status effects when using shield.
  3. Smite - Hits three times and conjures a wall of fire. Coming in contact with the flames will inflict temporary burn damage.
  4. Holy Tornado - Sends forth icicle tornadoes in every direction. Touching them inflicts slow for 15 seconds and bleed for 10 seconds.
  5. Purgatory - Focuses enough energy to conjure a fire storm. Coming in contact with the flames will stun foes for 5 seconds inflict burn damage for 10 seconds. Only used in Hard or Elite.
  6. Blazing God - Launches a massive fire pillar at one officer for 5 seconds.
  7. Armageddon - Focuses momentarily for 10 seconds before unleashing a massive attack.
  8. Eternal Punishment - Causes lightning to strike at a random spot. Players can avoid it by watching out for the attacks area-of-effect indicator.
  9. Proof of God - Swings staff to send out a large blast of fire which then follows Zhang Jiao's trail. Coming in contact with the flames will inflict temporary burn damage. Only used in Elite.

RewardsEdit

Yellow Turbans Rebel (Normal)
  • Turban Chest (S)
  • Honor Chest (Grand Duke)
  • Harmony Chest (S)
Yellow Turbans Rise (Hard)
  • Turban Chest (M)
  • Honor Chest (Crown Prince)
  • Harmony Chest (M)
Yellow Turbans Rage (Elite)
  • Turban Chest (L)
  • Honor Chest (King)
  • Harmony Chest (L)

Mirage ChallengeEdit

Opened by raising lord level to 49, this gameplay mode features an array of random challenges that yield worship rewards for animal festivals. The main objective is to inflict as much damage as possible against the phantom boss within a span of 1 minute. Players are given two free tries daily.

Officers participating in mirage challenges will be entrapped within poisonous mist, causing them to continuously lose health and be unable to perform emergency maneuvers; thus, it is recommended to deploy characters with high health and flat damage values. Transferring to a different mirage challenge is possible, though the resulting mirage is randomized.

Rank Information
Rank C B A S
Damage 0~50,000 50,000~350,000 350,000~600,000 600,000+


Mirage ListEdit

Mirage Effects
Mirage 1 (DWU) Jackal Phantasm Time-based traps in this challenge reduce officer speed for 4 seconds.
Mirage 2 (DWU) Tiger Phantasm Time-based traps in this challenge disable officer skills for 5 seconds.
Mirage 3 (DWU) Fire Phantasm The fire chariot launches timed range attacks that stun officers for 3 seconds.
Mirage 4 (DWU) Ice Phantasm The frost chariot launches timed range attacks that freeze officers for 4 seconds.
Mirage 5 (DWU) Cannon Phantasm The catapult chariot launches timed range attacks that inflict severe damage.


Timed ChallengeEdit

Time-limited battles where players must defeat all enemy officers using special rules to weaken them. Can be attempted 3 times each day.

AscensionEdit

Shu officers in this challenge are immune to debuffs but suffer 5 times more damage from Musou attacks. Enemy peons will sometimes drop Aged Wines to refill the player's Musou gauge.

Requires Xin Xianying as a team member to play. Rewards the player with Divine Scrolls.

The Hero's PathEdit

Wei officers in this challenge are immune to debuffs. While all of them have high dodge rates against critical attacks, they receive 6 times as much damage upon being hit by one. Enemy peons will sometimes drop Jade Seals to raise critical hit rate percentage.

Adds a bonus percentage if Xin Xianying is included in the team. Rewards the player with Silver Coin Pouches.

RighteousnessEdit

Wei officers in this challenge are immune to debuffs but sometimes undergo a state of vulnerability upon being attacked. In this condition, they receive 10 times damage from all kinds of attacks. Enemy peons will sometimes drop Storm Boots which deplete the cooldown time for all used skills.

Rewards the player with Red Badges.

Prevail of HonorEdit

A time-limited event mode where players can earn rewards by earning bravery points. Although the layout and rules are similar to Conquest, side stages are only available to certain officers.

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