Dynasty Warriors (PSP)
Dynasty Warriors (PSP) Case
Developer(s): Omega Force
Publisher(s): Koei
Release Date:
Flag of Japan: December 16, 2004
Flag of the United States.svg/Flag of Canada: March 16, 2005
European flag/Flag of Australia: September 1, 2005
Genre: Hack and Slash
Game Modes: Single Player
Ratings: CERO: CERO B Rating
ESRB: Rating US-Teen
PEGI: PEGI 12 Rating
Platform(s): PlayStation Portable

Dynasty Warriors is a PSP port of Dynasty Warriors 4 with tactical elements different from Empires. It was one of the first games to be released during the handheld console's launch.


Unlike the mainstream titles, characters do not retain stat growth and weapon levels after each fight. Instead, their stats are derived from the officers serving under them. The player can bring up to four different officers as bodyguards, each with their own unique traits and biographies. Some officers are able to provide tactical support via abilities, buff the player with passive boosts, or offer skills that prove handy in difficult situations; the D-pad is used for toggling officer skills and activating them.

Command points dictate the quantity and quality of the player's party; the maximum amount increases by clearing a stage. Generic officers are mediocre yet affordable while unique characters offer superior bonuses to compensate for their expensive upkeep. Those who share the same birthplace yield lower costs when deployed together. Battles must be won in order to earn more officers, though certain individuals are only unlocked by fulfilling certain conditions.

Due to the PSP's limitations, battles are segmented into squares which both sides must compete over. Entering a hostile area means fighting enemy troops until their morale or fighting spirit gradually wears down; this can be hastened by eliminating multiple enemies or a single officer. Likewise, the player's fighting spirit dwindles if they lose allies or remain idle. Should it plummet completely, the battle will end in failure and all deployed officers will be lost. The arrival of reinforcements is essential to keep morale high enough for the player to survive.

Time limit is determined by the amount of supplies on hand. These are extended by taking enemy supply depots scattered throughout the map. But due to the more aggressive AI, it is recommended to clear nearby areas first and ensure that no other enemy officers are present.

Fighting raises the player's levels which in turn provide stat boosts and better weapons. Using charge attacks to critically wound dying foes earns more experience points. Reaching Level 10 allows the player to perform a True Musou attack regardless of their current health. Since levels always reset to 1 per battle, claiming enemy territory will often be a top priority before attacking the main camp.

Unlocking CharactersEdit

Certain characters can be unlocked from the game's main mode.


External LinksEdit

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