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Dynasty Warriors 4

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Dynasty Warriors 4
Dynasty Warriors 4 Case
Developer(s): Omega Force
Publisher(s): Koei
Release Date:
PlayStation 2 Version
Flag of Japan: February 27, 2003
Flag of the United States.svg/Flag of Canada: March 25, 2003
European flag/Flag of Australia: June 27, 2003

Xbox Version

Flag of Japan: September 4, 2003
Flag of the United States.svg/Flag of Canada: September 30, 2003
European flag/Flag of Australia: November 14, 2003

PC Version (Hyper)

Flag of Japan: April 1, 2005
Flag of the United States.svg/Flag of Canada/European flag/Flag of Australia: December 9, 2005
Genre: Hack and Slash
Game Modes: Single Player, Multiplayer
Ratings: CERO: CERO A Rating
ESRB: Rating US-Teen
Platform(s): PlayStation 2, Xbox, PC

Dynasty Warriors 4 (真・三國無双3, Shin Sangoku Musou 3) is the fourth entry in the Dynasty Warriors series and the fifth title made.


  • Aerial charge attacks are available (but they do not fill up Musou on hit). C1s (Tri) are unique to each character and C3s (Square, Square, Tri) are now multi-hitting combos known as charge rushes that can be followed by several taps from the Tri button; some of them can stun or stagger enemies.
  • Power guards (press Square while blocking) are replaced by parries (press Tri while blocking). Performing this action can allow a character to dodge an enemy's attack and immediately trigger a counter attack based on one of their normal moves and charge attacks. There is limited invincibility during the start of the animation which can allow characters to evade attacks, and the counter attack has its hitbox last throughout the whole attacking animation.
  • Guarding no longer causes units to shift their front view towards the attacker when blocking attacks, and instead causes them to continue facing their main blocking direction. Higher ranking units are unable to break lower ranking units' guards with normal hit strings or C1 attacks.
  • Characters can announce their names by pressing R3. It surrounds them with an aura that stuns and breaks the guard of nearby opponents. The move deals minor damage and cannot KO.
  • All officers are given a particular strategy to indicate their effectiveness against other units when controlled by the AI.
  • When meeting an enemy officer, there may be a chance that they will be additionally challenged to duel during the officer's introduction sequence. In the upper right hand corner, there will be a small gray gauge that allots a certain amount of time for the player's response. Choosing to accept transports both generals into a private arena that is separated from the main events on the field. Duels become more likely against a particular general if their rivalry with the player intensifies further.
    • If the player has an amount of rank points below a certain threshold, then fighting a duel to a draw (where neither one wins regardless of HP amount) will cause morale to increase on the player's forces. However, if one is at a high enough rank, a draw (along with refusing one) will instead cause morale to decrease.
  • Mounts no longer require ranks to ride them and allows players to pick up items while they're on the saddle. It's now possible to dismount while the steed is running (as well as perform jump attacks and jump charges during said dismounts) and they no longer run over allies.
  • Weapons can now be leveled up though its own leveling system. As the player defeats enemies, they will gradually gain more Weapon Points (WP). Similar to the stat boosts dropped by officers, players will additionally gain more points for their weapons if they defeat enemies with longer combos. It lets their weapons evolve over time to gain better stats along with it being unique to the character wielding it.
    • The maximum weapon level needs special requirements to unlock.
  • Orbs can now be equipped individually onto characters, and elements all now require a full Musou gauge to activate for most if not all charge attacks. All Level 10 weapons can automatically cause most attacks to activate elements, regardless of Musou Gauge.
  • The character stats reset mechanic from the options menu has been removed.
  • All characters now have an equip-able item limit, being around 4-to-6 depending on the character. However, saddles and the aforementioned orbs are now to be equipped in their own separate slots.
  • Items all have a level system akin to the aforementioned weapons. and their maximum level is 1-to-20. This makes it so items have a more visual indication of being maxed out, as opposed to random high-and-low numbers from the previous installment.
  • Bodyguards orders can be changed in-battle without needing to pause.
  • The Reach stat is no longer a variable item stat like in the previous installment.
  • One new battlefield item has been added.


Musou ModeEdit

In this game, the Musou Modes are made for each kingdom and not for individual characters. Each version has its own various stages or "Acts". Also during each stage preparation, the player(s) can switch characters based on kingdom back at the character selection screen.

Free ModeEdit

Same as most of the other titles. This time however, all stages are now marked with their own difficulty ranking, with 8 marks/stars being the highest difficulty ranking.

Versus Mode Edit

Same as most of the other titles. However, in this installment, two players can no longer select the same character.

Showdown - duke it out 1 on 1 inside one of the Stone Sentinel Maze's sections at Yi Ling.
Encounter - within the barely-lit darkness in Nan Yang Castle's scholar's room, find the opposition via a 1 one 1 and defeat them.
Influence - find the Imperial Seal to call on and/or influence summoned generals in an allied 5 on 5 at Luo Yang's shopping district.
Escort - in Nan Territory's central castle area, protect your own carriages from respective opposing peons while taking out each other, general and/or carriage alike.

Challenge Mode Edit

Same as before, with one challenge from Dynasty Warriors 3: Xtreme Legends also being kept. However, there is now an option to instantly retry current challenge runs from scratch from the pause menu, which will always change up the enemy generals selected for each variable playthrough:

Endurance - in the main fortress of the Nanman Territory via the outer village, defeat as many enemies while you can last and/or before time runs out.
Time Attack - defeat all 100 enemies as fast as you can inside Xu Provice/Xia Pi Castle.
Bridge Melee - A top a huge lone walkway stationed in front of Bai Di Castle's camp at Yi Ling, knock off as many enemy troops as you can before getting knocked off yourself and/or being defeated.
Demolition - Via a portion of Guan Du's map, rush through the stage to demolish all the objects you can, on-field item container and siege weapon alike.

Edit CharactersEdit

Allows players to make their custom officers or bodyguard unit.

Data BaseEdit

Same as the previous title but includes a short summary of the Three Kingdoms timeline.


The game retains all characters from its previous installment, save for Fu Xi and Nu Wa. Those with bolded names are unlocked right from the start. Characters with an asterisk next to their names are new in this title.

Shu Wei Wu Other


  • Dynasty Warriors 4: Xtreme Legends
  • Dynasty Warriors 4: Empires
  • Dynasty Warriors 4: Hyper - PC conversion of the game for Windows that uses higher resolution graphics. Includes the Japanese and English voice options. Number of enemies appearing on screen can be adjusted in the settings, and enemy A.I. is more enhanced than its PlayStation 2 counterpart.


Bugs and Glitches Edit

Buggy grab attacks

All grabs will cause the victim to enter a "being lifted up" state, but if they happen to be left alone without the attacker following up on time (mainly due to a possible gimmick such as a bug or another unit interfering by pushing the attacker out of range) due to the state being solely stationary and not being fully captured onto the attacker's grasp, they will slowly drop down via knockdown with no damage. Some grabs can be bugged if they hit a midair/juggled opponent in that after the grab animation hits someone but does not change and knocks the target back while doing so, the attacker may go on with the throw attack animation anyway without anyone in their grasp.

Related MediaEdit

K'md released eight figurines of the cast. Koei released two drama CDs, Fuuen Ranbu and Gunsei Shoubu, based on events from this title. A light novel based on the drama CD's events and characters was also published. A sample can be read online here.

The twelve volume fanbook serialization, Shin Sangoku Musou Tsushin, also used this particular Dynasty Warriors entry as its base. It included commentary from developers, an exclusive illustration made by Hiroyuki Suwahara, stage walkthroughs, "what if?" designs for considered playable generals, and a showcase of letters and fanart from fans. The magazine also featured two characters from the game in each issue, several editorial comics, dream match novelizations between two characters, and mentions of other Three Kingdoms merchandise in Japan.

Aside from the official guide books, character illustration book, and scenario book, Koei officially funded the following publications for this game:

  • Comic Shin Sangoku Musou 3 ~ Battle Illusion Vol. 1 - collection of four panel parody comics created and illustrated by fans. ISBN: 4-7758-0075-2
  • Comic Shin Sangoku Musou 3 ~ Battle Illusion Vol. 2 - ISBN: 4-7758-0076-0
  • Comic Shin Sangoku Musou 3 ~ Battle Illusion Vol. 3 - ISBN: 4-7758-0110-4
  • Comic Shin Sangoku Musou 3 ~ Battle Illusion Vol. 4 - ISBN: 4-7758-0135-X
  • Comic Shin Sangoku Musou 3 ~ Battle Illusion Vol. 5 - ISBN: 4-7758-0136-8
  • Comic Shin Sangoku Musou 3 ~ Battle Illusion Vol. 6 - ISBN: 4-7758-0193-7
  • Comic Shin Sangoku Musou 3 ~ Battle Illusion Vol. 7 - ISBN: 4-7758-0207-0
  • Comic Shin Sangoku Musou 3 ~ Battle Illusion Vol. 8 - ISBN: 4-7758-0208-9
  • Comic Shin Sangoku Musou 3 Anthology ~Ten no Maki~ - collection of four panel parody comics and/or lengthier stories created by fans. Includes themes from the Xtreme Legends expansion as well. ISBN: 4-7758-0137-6
  • Comic Shin Sangoku Musou 3 Anthology ~Chi no Maki~ - ISBN: 4-7758-0138-4
  • Comic Shin Sangoku Musou 3 Anthology ~Jin no Maki~ - ISBN: 4-7758-0139-2

Image SongEdit

Performed by Yuki Koyanagi



External LinksEdit

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