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Dynasty Warriors 4

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Dynasty Warriors 4
Dynasty Warriors 4 Case
Developer(s): Omega Force
Publisher(s): Koei
Release Date:
PlayStation 2 Version
Flag of Japan: February 27, 2003
Flag of the United States.svg/Flag of Canada: March 25, 2003
European flag/Flag of Australia: June 27, 2003

Xbox Version

Flag of Japan: September 4, 2003
Flag of the United States.svg/Flag of Canada: September 30, 2003
European flag/Flag of Australia: November 14, 2003

PC Version (Hyper)

Flag of Japan: April 1, 2005
Flag of the United States.svg/Flag of Canada/European flag/Flag of Australia: December 9, 2005
Genre: Hack and Slash
Game Modes: Single Player, Multiplayer
Ratings: ESRB: Rating US-Teen
Platform(s): PlayStation 2, Xbox, PC

Dynasty Warriors 4 (真・三國無双3, Shin Sangoku Musou 3) is the fourth entry in the Dynasty Warriors series and the fifth title made.

GameplayEdit

  • Aerial charge attacks are available. C1s (Tri) are unique to each character and C3s (Square, Square, Tri) are now multi-hitting combos that can be followed by several taps from the Tri button.
  • Power guards (press Square while blocking) are replaced by counterattacks (press Tri while blocking). Performing this action can allow a character to dodge an enemy's attack and momentarily stun them.
  • Characters can announce their names on the field by pressing R3. This surrounds them with an aura and stuns opponents who are close.
  • Weapons can now be leveled up though its own leveling system. As the player defeats enemies, they will gradually gain more Weapon Points (WP). Similar to the stat boosts dropped by officers, players will additionally gain more points for their weapons if they defeat enemies with longer combos. This new system limits the players to one weapon yet it lets their weapons evolve over time to gain more moves and better attack power. The maximum weapon level, which is 10, needs special requirements to unlock.
  • When meeting an enemy officer, there may be a chance that they will be additionally challenged to duel during the officer's introduction sequence. In the upper right hand corner, there will be a small gray gauge that allots a certain amount of time for the player's response. Choosing to accept transports both generals into a private arena that is separated from the main events on the field. Duels become more likely against a particular general if their rivalry with the player intensifies further.
  • Mounts no longer require ranks to ride them and allows players to pick up items while they're on the saddle. It's possible to dismount while the steed is running and they no longer run over allies.
  • Each character has six alternate outfits in this title.
  • Orbs can now be equipped individually onto characters.

ModesEdit

Musou ModeEdit

In this game, the Musou Modes are made for each kingdom and not for individual characters. Each version has its own various stages or "Acts".

Free ModeEdit

Same as most of the other titles.

Edit CharactersEdit

Allows players to make their custom officers or bodyguard unit.

Data BaseEdit

Same as the previous title but includes a short summary of the Three Kingdoms timeline.

CharactersEdit

The game retains all characters from its previous installment, save for Fu Xi and Nu Wa. Those with bolded names are unlocked right from the start. Characters with an asterisk next to their names are new in this title.

Shu Wei Wu Other

ExpansionsEdit

  • Dynasty Warriors 4: Xtreme Legends
  • Dynasty Warriors 4: Empires
  • Dynasty Warriors 4: Hyper - PC conversion of the game for Windows that uses higher resolution graphics. Includes the Japanese and English tracks. Number of enemies appearing on screen can be adjusted in the settings, and enemy A.I. is more enhanced than its PlayStation 2 counterpart.

Spin-OffsEdit

Related MediaEdit

K'md released eight figurines of the cast. Koei released two drama CDs, Fuuen Ranbu and Gunsei Shoubu, based on events from this title. A light novel based on the drama CD's events and characters was also published. A sample can be read online here.

The twelve volume fanbook serialization, Shin Sangoku Musou Tsushin, also used this particular Dynasty Warriors entry as its base. It included commentary from developers, an exclusive illustration made by Hiroyuki Suwahara, stage walkthroughs, "what if?" designs for considered playable generals, and a showcase of letters and fanart from fans. The magazine also featured two characters from the game in each issue, several editorial comics, dream match novelizations between two characters, and mentions of other Three Kingdoms merchandise in Japan.

Aside from the official guide books, character illustration book, and scenario book, Koei officially funded the following publications for this game:

  • Comic Shin Sangoku Musou 3 ~ Battle Illusion Vol. 1 - collection of four panel parody comics created and illustrated by fans. ISBN: 4-7758-0075-2
  • Comic Shin Sangoku Musou 3 ~ Battle Illusion Vol. 2 - ISBN: 4-7758-0076-0
  • Comic Shin Sangoku Musou 3 ~ Battle Illusion Vol. 3 - ISBN: 4-7758-0110-4
  • Comic Shin Sangoku Musou 3 ~ Battle Illusion Vol. 4 - ISBN: 4-7758-0135-X
  • Comic Shin Sangoku Musou 3 ~ Battle Illusion Vol. 5 - ISBN: 4-7758-0136-8
  • Comic Shin Sangoku Musou 3 ~ Battle Illusion Vol. 6 - ISBN: 4-7758-0193-7
  • Comic Shin Sangoku Musou 3 ~ Battle Illusion Vol. 7 - ISBN: 4-7758-0207-0
  • Comic Shin Sangoku Musou 3 ~ Battle Illusion Vol. 8 - ISBN: 4-7758-0208-9
  • Comic Shin Sangoku Musou 3 Anthology ~Ten no Maki~ - collection of four panel parody comics and/or lengthier stories created by fans. Includes themes from the Xtreme Legends expansion as well. ISBN: 4-7758-0137-6
  • Comic Shin Sangoku Musou 3 Anthology ~Chi no Maki~ - ISBN: 4-7758-0138-4
  • Comic Shin Sangoku Musou 3 Anthology ~Jin no Maki~ - ISBN: 4-7758-0139-2

Image SongEdit

Performed by Yuki Koyanagi

AllusionsEdit

GalleryEdit

External LinksEdit

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