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The weapon system in Dynasty Warriors 8 is relatively similar to Dynasty Warriors 7's system with several tweaks and new features for its presentation.

In Story Mode, weapons can be bought from the blacksmith during pre-battle camp segments and may vary in quality depending on the level of difficulty chosen. Generic officers now drop weapon boxes containing types already owned by the player whereas unique characters leave behind their signature weapon upon being defeated. Some have rare variations that share the same appearance but come with fixed attributes. Final weapons have returned and can only be obtained in higher difficulty levels such as "Hard" or "Chaos". Players can carry up to 1,000 weapons after unlocking every character.

Weapon seals from the previous title are replaced with a tempering system similar to the Warriors Orochi series. Players can use this system to modify their weapons with 40 different weapon attributes. There are two main forms of tempering: Temper (which fuses two weapons of the same type together using various materials) and Reforge (exchanges three weapons and materials to create two different but stronger weapons).

The resulting attribute change is randomized and players must weigh their customization options carefully. The 1.03 patch update in the Japanese version alleviates this problem somewhat by allowing other attributes to help increase existing ones. Tempering can only be done in Ambition Mode once the blacksmith shop has been appropriately expanded. While weapons are also sold in this mode, they increase in quantity and gain better attributes as the facility's rank becomes higher. This also applies to weapons acquired from other facilities.

A new weapon affinity system is in place with three properties: Heaven (), Earth (), and Man (). They have a triangular relationship for their affinity with one another and are randomly assigned to weapons. Disadvantageous weapons will cause an opponent to receive less damage and immunity to interrupts from attacks while an advantageous one has the opposite effect.

  • Man trumps Heaven.
  • Earth is superior to Man.
  • Heaven has an advantage over Earth.

New weapon affinities provide different effects depending on the weapon type used by the player and their opponents.

  • Storm Rush - Enables player to break enemy guard and attack rapidly. Hits as long as the opponent's weapon affinity is worse and their spirit gauge (represented by a small blue polygon divided into sections) is depleted.
  • Switch Counter - Also known as Variable Counter in the Japanese version. When facing an opponent with an advantageous weapon affinity (symbolized by a red danger mark), the player can perform a counterattack to blow surrounding enemies away whilst switching weapons.
  • Rage - Known in the Japanese version as Awakening Musou. Activated by tapping the R3 button once the Rage bar is filled up, this effect greatly increases the player's stats and allows them to perform a Rage attack. If the attack is used to defeat multiple enemies and exceeds more than a certain amount of hits, it will turn into a True Rage attack which causes the fallen to drop better stat-increasing items. During this state, the player's Musou stacks will merge into a single gauge reminiscent to those seen in past titles.

Universal weapon mastery is affected by the levels of a character using it as an EX weapon. Once obtained and equipped, characters can activate weapon proficiency skills regardless of the character's proficiency. Gender restrictions are removed and players can no longer equip different weapons during battle.

In order to acquire the weapons with special conditions (5~6 stars), the player must be playing as the EX wielder for that weapon in Free or Story Mode.

Weapon TypesEdit

Every weapon type is divided into four different action skills introduced in Dynasty Warriors 7: Xtreme Legends. It also contains the names of their respective EX wielders for this game.

* only available in Dynasty Warriors 8: Xtreme Legends.
** only available in Dynasty Warriors 8: Empires.
*** changes made in Dynasty Warriors 8: Empires.

Wind Master WeaponsEdit

Dasher WeaponsEdit

Shadow Sprinter WeaponsEdit

Diver WeaponsEdit

Weapon CompatibilityEdit

This chart is a list of every character's compatibility rating with specific types of weaponry. The more stars they have, the more damage they can inflict with a particular weapon.

  • ★ - Initial compatibility rank. Boosts weapon attack by 2 points.
  • ★★ - Character must reach Level 10 to be in this rank. Boosts weapon attack by 5 points.
  • ★★★ - Character must reach Level 18 to be in this rank. Boosts weapon attack by 7 points.
  • ★★★★ - Character must reach Level 26 to be in this rank. Boosts weapon attack by 10 points. Can also perform an action skill related to preferred weapon type.
* only available in Dynasty Warriors 8: Xtreme Legends.
** only available in Dynasty Warriors 8: Empires.
Character Whirlwind Dash Shadow Sprint Dive
Xiahou Dun ★★★ ★★★★
Dian Wei ★★★★ ★★
Zhang Liao ★★★★ ★★
Cao Cao ★★ ★★★★
Xu Zhu ★★★★ ★★
Xiahou Yuan ★★★★ ★★
Xu Huang ★★★★ ★★
Zhang He ★★ ★★★★ ★★
Cao Ren ★★★★ ★★ ★★
Cao Pi ★★ ★★ ★★★★
Zhenji ★★ ★★★★ ★★
Pang De ★★★★ ★★
Cai Wenji ★★★★ ★★
Jia Xu ★★★★ ★★
Wang Yi ★★ ★★★★ ★★
Guo Jia ★★★★ ★★
Yue Jin ★★★ ★★★★ ★★
Li Dian ★★★★ ★★
Yu Jin * ★★★★ ★★
Xun Yu ** ★★★★ ★★
Zhou Yu ★★★★ ★★
Lu Xun ★★★★ ★★
Sun Shangxiang ★★ ★★★★ ★★
Gan Ning ★★ ★★★★
Sun Jian ★★ ★★★★
Taishi Ci ★★★★ ★★
Lu Meng ★★★★ ★★ ★★
Huang Gai ★★★★ ★★
Zhou Tai ★★★ ★★★★ ★★
Ling Tong ★★ ★★★★ ★★
Sun Ce ★★★★ ★★
Sun Quan ★★ ★★★★ ★★
Xiaoqiao ★★ ★★★★ ★★
Daqiao ★★ ★★★★ ★★
Ding Feng ★★★★ ★★ ★★
Lianshi ★★★★ ★★ ★★
Lu Su ★★★★ ★★ ★★
Han Dang ★★★★ ★★
Zhu Ran * ★★ ★★★★ ★★
Zhao Yun ★★ ★★ ★★★★
Guan Yu ★★★ ★★ ★★★★
Zhang Fei ★★★ ★★★★
Zhuge Liang ★★★★ ★★
Liu Bei ★★ ★★★★ ★★
Ma Chao ★★★★ ★★
Huang Zhong ★★★ ★★★★ ★★
Wei Yan ★★★★ ★★
Guan Ping ★★★★ ★★
Pang Tong ★★★★ ★★
Yueying ★★★★ ★★ ★★
Jiang Wei ★★ ★★★★ ★★
Xingcai ★★ ★★★★ ★★
Liu Shan ★★ ★★★★ ★★
Ma Dai ★★★★ ★★
Guan Suo ★★★ ★★★★ ★★
Bao Sanniang ★★ ★★★★ ★★
Xu Shu ★★★★ ★★
Zhang Bao ★★★ ★★ ★★★★
Guan Xing ★★ ★★★★ ★★
Guan Yinping ★★★★ ★★
Fa Zheng * ★★★ ★★ ★★★★
Sima Yi ★★ ★★★★
Sima Shi ★★★★ ★★
Sima Zhao ★★ ★★ ★★★★
Deng Ai ★★★★ ★★ ★★
Wang Yuanji ★★ ★★★★ ★★
Zhong Hui ★★ ★★★★ ★★
Zhuge Dan ★★ ★★★★ ★★
Xiahou Ba ★★★★ ★★ ★★
Guo Huai ★★★★ ★★ ★★
Jia Chong ★★ ★★★★ ★★
Zhang Chunhua ★★ ★★★★ ★★
Wen Yang ★★★ ★★★★
Diaochan ★★ ★★★★ ★★
Lu Bu ★★★★ ★★
Dong Zhuo ★★★★ ★★
Yuan Shao ★★ ★★★★ ★★
Zhang Jiao ★★ ★★★★ ★★
Meng Huo ★★★★ ★★
Zhurong ★★★ ★★★★ ★★
Zuo Ci ★★ ★★★★
Chen Gong * ★★★★ ★★
Lu Lingqi * ★★★ ★★★★


Weapon AttributesEdit

This is a list of attributes found in the game. With a maximum of 10 levels per attribute, up to 6 can be attached to a non-rare weapon via tempering. Attributes with special properties have no level capacity.

* indicates attributes found in Xtreme Legends.
Attribute Effects
Normal Attributes
Thorns Inflicts a portion of damage received against the enemy.
Survival Raises attack power while lowering overall health.
Frenzy Raises attack power while lowering overall defense.
Barricade Raises defense power while lowering overall attack.
Aggression (1) Raises damage done by Musou attacks.
Flurry Raises damage as combos go up.
Velocity Raises overall attack speed.
Chain Can maintain combos more easily.
Inferno Burns enemies, gradually diminishing their health over time.
Frost Freezes enemies, preventing them from moving momentarily.
Thunder Electrocutes enemies, doing additional damage against them.
Cyclone Does chip damage against blocking enemies.
Slash May instantly defeat weaker foes and greatly damage enemy officers.
Venom Poisons enemies, leaving them weakened momentarily.
Flash Causes affected foes to explode, inflicting damage to other enemies nearby.
Spurt Raises the chances of enemies dropping the winged boots power-up.
Recovery Heals the user with each attack.
Uplift Attacks help fill up the Musou gauge.
Enlightenment Attacks help fill up the Awakening gauge.
Explosive Generates shockwaves while attacking.
Induction Generates lightning bolts while attacking.
Vigor Releases a protective shockwave when attacked.
Jolt Releases lightning bolts when attacked.
Aggression (2) Raises attack power when equipping two weapons with the same affinity.
Protection Raises defense power when equipping two weapons with the same affinity.
Fear Attacks may cause enemies to flee in terror.
Awe Attacks may cause enemies to faint momentarily.
Morass Attacks may slow down affected enemies.
Jubilation Restores a small portion of health by defeating enemies.
Roar Restores a small portion of Musou by defeating enemies.
Triumph Restores a small portion of the Awakening gauge by defeating enemies.
Whirlwind Raises damage caused by knock back attacks.
Gale * Raises attack power based on the number of enemies defeated by the user.
Comet * Raises the distance enemies are flung by certain attacks.
Thunderclap * The user will not flinch from attacks while running.
Efflorescence * Raises duration of strength boost provided by switch counters.
Conflagration * Causes enemies sent flying to explode when colliding with others.
Special Attributes
Awareness Can block attacks from the rear.
Desperation Doubles attack power when in critical condition.
Resolve Doubles defense power when in critical condition.
Swiftness Doubles movement speed when in critical condition.
Agility Releases a damaging war cry when recovering from an attack in mid-air.
Greed Produces money by attacking blocking enemies.
Fury Enables the use of True Musou regardless of health.
Rigidity The user's guard cannot be broken by any attack.
Battleaxe * Doubles attack power momentarily upon defeating 50 enemies.
Armor Sleeve * Doubles defense power momentarily upon defeating 50 enemies.
War Shoes * Doubles movement speed momentarily upon defeating 50 enemies.
Rakshasa * Lowers health, but increases strength while crushing enemies.
Shining Warrior * Raises attack power the more allies are nearby.


Weapon ListEdit