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This page contains a list of magic spells used by some of the playable characters in Legion: The Legend of Excalibur. Magic consumes stamina when used. The player can select which spell to cast by tapping Triangle. A character's magic ability increases by leveling up several times.

Fire Sends a fireball flying towards the opponent.
Magic Level 2: Fires spell in a three-way formation.
Magic Level 3: Causes spell to bounce between targets.
Fire Hurls a burning comet right in front of the opponent.
Magic Level 2: Raises coverage and potency of spell.
Magic Level 3: Causes spell to rain down repeatedly below target.
Poison Launches a poisonous projectile at the opponent.
Magic Level 2: Fires spell in a three-way formation.
Magic Level 3: Causes spell to bounce between targets.
Poison Conjures a noxious panel to poison the opponent.
Magic Level 2: Raises coverage and potency of spell.
Magic Level 3: Further raises coverage and potency of spell.

Non-Elemental Sends a stream of healing light to restore health.
Magic Level 2: Fires spell in a three-way formation.
Magic Level 3: Causes spell to bounce between targets.
Lightning Releases an electrifying barrier to paralyze the opponent.
Magic Level 2: Raises coverage and potency of spell.
Magic Level 3: Further raises coverage and potency of spell.
Non-Elemental Creates a sacred barrier to protect nearby allies.
Magic Level 2: Raises coverage and potency of spell.
Magic Level 3: Further raises coverage and potency of spell.
Non-Elemental Creates a sacred barrier to cripple the opponent's attacks.
Magic Level 2: Raises coverage and potency of spell.
Magic Level 3: Further raises coverage and potency of spell.

Ice Sends an ice blast flying towards the opponent.
Magic Level 2: Fires spell in a three-way formation.
Magic Level 3: Causes spell to bounce between targets.
Ice Conjures a chilling field to freeze the opponent.
Magic Level 2: Raises coverage and potency of spell.
Magic Level 3: Further raises coverage and potency of spell.
Lightning Launches an electric surge in front of the opponent.
Magic Level 2: Fires spell in a three-way formation.
Magic Level 3: Causes spell to bounce between targets.
Lightning Hurls a ball of lightning right at the opponent.
Magic Level 2: Raises coverage and potency of spell.
Magic Level 3: Causes spell to rain down repeatedly below target.

Non-Elemental Sends a stream of healing light to restore health.
Magic Level 2: Fires spell in a three-way formation.
Magic Level 3: Causes spell to bounce between targets.
Holy Launches divine symbols right at the opponent.
Magic Level 2: Fires spell in a three-way formation.
Magic Level 3: Causes spell to bounce between targets.
Non-Elemental Creates a sacred barrier to weaken the opponent's defense.
Magic Level 2: Raises coverage and potency of spell.
Magic Level 3: Further raises coverage and potency of spell.
Non-Elemental Creates a sacred barrier to strengthen nearby allies.
Magic Level 2: Raises coverage and potency of spell.
Magic Level 3: Further raises coverage and potency of spell.


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