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Objects are edible items in Prey the Stars and the main means of obtaining points during gameplay.

There are three main tiers based on size: small, medium, and large. Small objects are the first type of items and the easiest to eat. They are denoted by blue-green stars and often come in groups of four. Medium objects are indicated by yellow stars and always come in sets of three. Large objects are represented by red stars and take up one whole square; they often require a max Stomach Gauge Level in order to be eaten.

Power-ups are small and often increase the player character's Stomach Gauge. Normal power-ups usually appear in groups of three while stronger power-ups fill up an entire Stomach Gauge Level upon being consumed. Special power-ups (indicated by a multi-colored star) can turn characters into elemental monsters. The latter two occasionally appear when the time limit is almost over or if the stage is running low on objects.

Occasionally, objects will have elemental properties that require licks to wear down their resistances. Elemental objects have a rare chance of transforming characters into rapid eating machines when eaten. If the player is interested in using abilities, they will need to check each object's elemental properties before completely devouring it. If they break their elemental chain, the ability will be lost.

Objects can and will fall from the sky frequently during missions, especially during versus maps. Their landing spots are marked in the dual screen and accompanied by warning sirens. If the player's character is too tiny, they may get squashed and be forced to revive on a random part of the map. Certain objects on the map have interactive properties, such as pushing a character away if their Stomach Gauge Level is too low.

Objects[]

Physical objects with no elemental affinity whatsoever. The most common type available in the game. Bites work best against them.

Image Object Size Area Bonus
Normal Item 1 (PTS) Cheese Small Food Festival None
Effects: Power-up object.
Normal Item 2 (PTS) Toybox Small Family Crisis None
Effects: Power-up object.
Normal Item 3 (PTS) Checkout Counter Small Mega Center None
Effects: Power-up object.
Normal Item 4 (PTS) Factory Small Rush Hour None
Effects: Power-up object.
Normal Item 5 (PTS) Restaurant Small Adventure Park None
Effects: Power-up object.
Normal Item 6 (PTS) Apple Tree Small Over The Sky None
Effects: Power-up object.
Normal Item 7 (PTS) Mummy Case Small Sand Horizon None
Effects: Power-up object.
Normal Item 8 (PTS) Donut Small Food Festival Speed Up
Effects: Mobile object.
Normal Item 9 (PTS) Strawberry Small Food Festival Water Up
Effects: None
Normal Item 10 (PTS) Carrot Small Food Festival Bite Up
Effects: None
Normal Item 11 (PTS) Egg Small Food Festival None
Effects: None
Normal Item 12 (PTS) Skateboard Small Family Crisis Speed Up
Effects: Mobile object.
Normal Item 13 (PTS) Books Small Family Crisis None
Effects: None
Normal Item 14 (PTS) Vase Small Family Crisis Electric Up
Effects: None
Normal Item 15 (PTS) Blocks Small Family Crisis Bite Up
Effects: None
Normal Item 16 (PTS) Darts Board Small Family Crisis All Up
Effects: Periodically releases darts that repel nearby monsters.
Normal Item 17 (PTS) Bench Small Mega Center None
Effects: None
Normal Item 18 (PTS) Presents Small Mega Center None
Effects: None
Normal Item 19 (PTS) Small Showcase Small Mega Center Lick Up
Effects: None
Normal Item 20 (PTS) Tram Small Treasure Mine Speed Up
Effects: Mobile object.
Normal Item 21 (PTS) Melted Rock Small Treasure Mine Lick Up
Effects: Object appears after the ground shakes continuously.
Normal Item 22 (PTS) Expedition Tools Small Treasure Mine None
Effects: None
Normal Item 23 (PTS) Treasure Small Treasure Mine Lick Up
Effects: None
Normal Item 24 (PTS) Jagged Rock Small Treasure Mine Lick Up
Effects: None
Normal Item 25 (PTS) Police Car Small Rush Hour Speed Up
Effects: Mobile object.
Normal Item 26 (PTS) Streetcar Small Rush Hour Speed Up
Effects: Mobile object.
Normal Item 27 (PTS) House Small Rush Hour Lick Up
Effects: None
Normal Item 28 (PTS) Baseball Field Small Rush Hour All Up
Effects: Repels monsters by launching baseballs sporadically.
Normal Item 29 (PTS) Go-Cart Small Adventure Park Speed Up
Effects: Mobile object.
Normal Item 30 (PTS) Locomotive Small Adventure Park All Up
Effects: Mobile object.
Normal Item 31 (PTS) Haunted House Small Adventure Park All Up
Effects: Occasionally releases phantoms to repel nearby monsters.
Normal Item 32 (PTS) Outdoor Table Small Adventure Park Water Up
Effects: None
Normal Item 33 (PTS) Concession Stand Small Adventure Park Wind Up
Effects: None
Normal Item 34 (PTS) Seaweed Small Water Slider All Up
Effects: None
Normal Item 35 (PTS) Wave Breaker Small Water Slider All Up
Effects: None
Normal Item 36 (PTS) Small Cloud Small Over The Sky Lick Up
Effects: None
Normal Item 37 (PTS) Rainbow Small Over The Sky Wind Up
Effects: None
Normal Item 38 (PTS) Dead Tree Small Sand Horizon Fire Up
Effects: None
Normal Item 39 (PTS) Sand Dune Small Sand Horizon Water Up
Effects: None
Normal Item 40 (PTS) Stone Circle Small Small Small World Lick Up
Effects: None
Normal Item 41 (PTS) Longest Wall Small Small Small World Bite Up
Effects: None
Normal Item 42 (PTS) Shooting Star Small Cosmic Garden Speed Up
Effects: Mobile object.
Normal Item 43 (PTS) Cancer Small Cosmic Garden All Up
Effects: Occasionally spews bubbles to repel monsters close by.
Normal Item 44 (PTS) Scorpius Small Cosmic Garden Bite Up
Effects: None
Normal Item 45 (PTS) Melon Medium Food Festival None
Effects: None
Normal Item 46 (PTS) Foodbag Medium Food Festival None
Effects: None
Normal Item 47 (PTS) Ice-Cream Cup Medium Food Festival None
Effects: None
Normal Item 48 (PTS) Cabbage Medium Food Festival Bite Up
Effects: None
Normal Item 49 (PTS) Chicken Medium Food Festival Bite Up
Effects: None
Normal Item 50 (PTS) Milk Medium Food Festival None
Effects: None
Normal Item 51 (PTS) Sofa Medium Family Crisis Wind Up
Effects: None
Normal Item 52 (PTS) Teddy Bear Medium Family Crisis Bite Up
Effects: None
Normal Item 53 (PTS) Clock Medium Family Crisis Bite Up
Effects: None
Normal Item 54 (PTS) Piano Medium Mega Center Lick Up
Effects: None
Normal Item 55 (PTS) Tent Medium Mega Center Bite+
Effects: None
Normal Item 56 (PTS) Dresses Medium Mega Center Lick Up
Effects: None
Normal Item 57 (PTS) Large Showcase Medium Mega Center Bite Up
Effects: None
Normal Item 58 (PTS) Cave Painting Medium Treasure Mine Lick Up
Effects: None
Normal Item 59 (PTS) Delivery Belt Medium Treasure Mine Lick Up
Effects: None
Normal Item 60 (PTS) Fossil Medium Treasure Mine Bite+
Effects: None
Normal Item 61 (PTS) Crystal Medium Treasure Mine Suck Up
Effects: None
Normal Item 62 (PTS) Tomb Medium Treasure Mine Suck+
Effects: None
Normal Item 63 (PTS) Blue Building Medium Rush Hour Bite+
Effects: None
Normal Item 64 (PTS) School Medium Rush Hour Bite Up
Effects: None
Normal Item 65 (PTS) Brown Building Medium Rush Hour Lick Up
Effects: None
Normal Item 66 (PTS) Beautiful Castle Medium Adventure Park Suck+
Effects: None
Normal Item 67 (PTS) Submarine Rock Medium Water Slider Suck+
Effects: None
Normal Item 68 (PTS) Coral Reef Medium Water Slider Lick+
Effects: None
Normal Item 69 (PTS) Sunken Ship Medium Water Slider All Up
Effects: None
Normal Item 70 (PTS) Sky Gate Medium Over The Sky Suck+
Effects: None
Normal Item 71 (PTS) Sky Pillar Medium Over The Sky Bite+
Effects: None
Normal Item 72 (PTS) Harp Medium Over The Sky All Up
Effects: Periodically emits sound waves that knock monsters away.
Normal Item 73 (PTS) Quicksand Medium Sand Horizon Bite Up
Effects: None
Normal Item 74 (PTS) Obelisk Medium Sand Horizon Bite+
Effects: None
Normal Item 75 (PTS) Mirage Medium Sand Horizon Lick Up
Effects: None
Normal Item 76 (PTS) Sphinx Medium Sand Horizon Suck+
Effects: None
Normal Item 77 (PTS) Cool Gate Medium Small Small World Lick Up
Effects: None
Normal Item 78 (PTS) Leaning Tower Medium Small Small World Lick+
Effects: None
Normal Item 79 (PTS) Indian Palace Medium Small Small World Suck+
Effects: None
Normal Item 80 (PTS) Leo Medium Cosmic Garden Lick+
Effects: None
Normal Item 81 (PTS) Sagittarius Medium Cosmic Garden All Up
Effects: Knocks away monsters by unleashing arrows periodically.
Normal Item 82 (PTS) Nebula Medium Cosmic Garden Bite+
Effects: None
Normal Item 83 (PTS) Saturn Medium Cosmic Garden Suck+
Effects: None
Normal Item 84 (PTS) Globe Large Family Crisis Bite++
Effects: None
Normal Item 85 (PTS) Sky Temple Large Over The Sky Bite++
Effects: None
Normal Item 86 (PTS) Tallest Mountain Large Small Small World Bite++
Effects: None

Objects that mostly consist of water and other kinds of liquid. Continuous licking is necessary to consume these items efficiently.

Image Object Size Area Bonus
Water Item 1 (PTS) Water Well Small Treasure Mine None
Effects: Power-up object.
Water Item 2 (PTS) Whirlpool Small Water Slider None
Effects: Power-up object.
Water Item 3 (PTS) Bermuda Triangle Small Small Small World None
Effects: Power-up object.
Water Item 4 (PTS) Orange Juice Small Food Festival Fire Up
Effects: None
Water Item 5 (PTS) Underground Lake Small Treasure Mine Fire Up
Effects: None
Water Item 6 (PTS) Fire Truck Small Rush Hour Speed Up
Effects: Mobile object. Sprays water in front of monsters close by.
Water Item 7 (PTS) Trees Small Rush Hour Lick Up
Effects: None
Water Item 8 (PTS) Park Small Rush Hour None
Effects: None
Water Item 9 (PTS) Pond Small Rush Hour None
Effects: None
Water Item 10 (PTS) Tropical Tree Small Adventure Park None
Effects: None
Water Item 11 (PTS) Big Shell Small Water Slider Lick Up
Effects: None
Water Item 12 (PTS) Flower Garden Small Over The Sky None
Effects: None
Water Item 13 (PTS) Jack's Beanstalk Small Over The Sky None
Effects: None
Water Item 14 (PTS) Cactus Small Sand Horizon Fire Up
Effects: None
Water Item 15 (PTS) Tidal Wave Small Small Small World Speed Up
Effects: Mobile object.
Water Item 16 (PTS) Forest Small Small Small World Fire Up
Effects: None
Water Item 17 (PTS) Pisces Small Cosmic Garden Fire Up
Effects: None
Water Item 18 (PTS) Soda Medium Food Festival All Up
Effects: Knocks monsters away by spilling liquid at timed intervals.
Water Item 19 (PTS) Water Park Medium Adventure Park Lick+
Effects: None
Water Item 20 (PTS) Pirate Ship Medium Adventure Park Lick Up
Effects: None
Water Item 21 (PTS) Rain Cloud Medium Over The Sky Lick+
Effects: None
Water Item 22 (PTS) Oasis Medium Sand Horizon Fire Up
Effects: None
Water Item 23 (PTS) Frozen Ground Medium Small Small World Fire Up
Effects: None
Water Item 24 (PTS) Amazon Rainforest Medium Small Small World Fire Up
Effects: None
Water Item 25 (PTS) Planet Medium Cosmic Garden Fire Up
Effects: None
Water Item 26 (PTS) Fountain Large Mega Center Lick++
Effects: None
Water Item 27 (PTS) Atlantis Large Water Slider Lick++
Effects: None

Objects affiliated with wind and kinetic energy. Despite their ability to delay feeders via sporadic tornado attack, it is mostly safe to bite them if the player is large enough.

Image Object Size Area Bonus
Wind Item 1 (PTS) White Hole Small Cosmic Garden None
Effects: Power-up object. Reduces quota for gaining abilities by one.
Wind Item 2 (PTS) Soccerball Small Family Crisis All Up
Effects: Mobile object.
Wind Item 3 (PTS) Helicopter Small Rush Hour All Up
Effects: Mobile object. Flies up and down.
Wind Item 4 (PTS) Cups Small Adventure Park None
Effects: None
Wind Item 5 (PTS) Plane Small Over The Sky Speed Up
Effects: Mobile object.
Wind Item 6 (PTS) Hot Balloon Small Over The Sky All Up
Effects: Mobile object.
Wind Item 7 (PTS) North Wind Small Over The Sky Speed Up
Effects: Mobile object.
Wind Item 8 (PTS) Cleaner Medium Family Crisis Bite+
Effects: None
Wind Item 9 (PTS) Fan Medium Family Crisis Bite+
Effects: None
Wind Item 10 (PTS) Steaming Rock Medium Treasure Mine All Up
Effects: Repels monsters by releasing steam periodically.
Wind Item 11 (PTS) Roller Coaster Medium Adventure Park Water Up
Effects: None
Wind Item 12 (PTS) Merry-go-round Medium Adventure Park Water Up
Effects: None
Wind Item 13 (PTS) Spinning Ride Medium Adventure Park Water Up
Effects: None
Wind Item 14 (PTS) Hurricane Medium Over The Sky Water Up
Effects: None
Wind Item 15 (PTS) Black Hole Medium Cosmic Garden Water Up
Effects: None
Wind Item 16 (PTS) Ferris Wheel Large Adventure Park Suck++
Effects: None

Objects associated with lightning and electricity. Upon being bitten, these items will fight back by shocking their attacker. Licking works well in diminishing them. Contrary to what the game says, Bari's special skill is also effective against electric objects so long as the player bites them first.

Image Object Size Area Bonus
Electric Item 1 (PTS) Radio Small Family Crisis Wind Up
Effects: None
Electric Item 2 (PTS) Undersea Survey Ship Small Water Slider Speed Up
Effects: Mobile object. Swims up and down.
Electric Item 3 (PTS) Submarine Small Water Slider Speed Up
Effects: Mobile object.
Electric Item 4 (PTS) Submarine Pipeline Small Water Slider None
Effects: None
Electric Item 5 (PTS) TV Medium Family Crisis Wind Up
Effects: None
Electric Item 6 (PTS) Vending Machine Medium Mega Center Lick+
Effects: None
Electric Item 7 (PTS) Guitar Medium Mega Center All Up
Effects: Periodically emits sound waves to knock away monsters.
Electric Item 8 (PTS) Power Plant Medium Rush Hour Lick+
Effects: None
Electric Item 9 (PTS) Poseidon Statue Medium Water Slider All Up
Effects: Occasionally sends out electric currents to repel monsters.
Electric Item 10 (PTS) Thunder Cloud Medium Over The Sky All Up
Effects: Occasionally sends down bolts of lightning to repel monsters.
Electric Item 11 (PTS) Tower Large Rush Hour Lick++
Effects: None

Objects with flammable properties. Players must lick through their defenses several times before they can be safely bitten or sucked at.

Image Object Size Area Bonus
Fire Item 1 (PTS) BBQ Grill Small Mega Center Steel Up
Effects: None
Fire Item 2 (PTS) Jeep Small Sand Horizon Speed Up
Effects: Mobile object. Shoots bullets in front of monsters close by.
Fire Item 3 (PTS) Tank Small Sand Horizon Speed Up
Effects: Mobile object. Shoots explosive shells towards monsters.
Fire Item 4 (PTS) Camp Small Sand Horizon None
Effects: None
Fire Item 5 (PTS) Star Small Cosmic Garden None
Effects: None
Fire Item 6 (PTS) Torch Medium Treasure Mine Lick+
Effects: None
Fire Item 7 (PTS) Underwater Volcano Medium Water Slider All Up
Effects: Knocks away nearby monsters by erupting at timed intervals.
Fire Item 8 (PTS) Egyptian Statue Medium Sand Horizon Lick+
Effects: None
Fire Item 9 (PTS) Oil Well Medium Sand Horizon All Up
Effects: Periodically sends out jets of flame to push back monsters.
Fire Item 10 (PTS) Japanese Castle Medium Cosmic Garden All Up
Effects: Occasionally repels monsters by sending out fireworks.
Fire Item 11 (PTS) Statue of Queen Medium Cosmic Garden Steel Up
Effects: None
Fire Item 12 (PTS) Cake Large Food Festival Bite++
Effects: None
Fire Item 13 (PTS) Mysterious Ruin Large Treasure Mine Suck++
Effects: None
Fire Item 14 (PTS) Pyramid Large Sand Horizon Lick++
Effects: None
Fire Item 15 (PTS) Sun Large Cosmic Garden Suck++
Effects: None

Objects made out of steel and other metallic materials. Like normal items, steel objects can be chewed at so long as each bite is timed correctly. If not, the player will be stunned for a few seconds before resuming the eating process.

Image Object Size Area Bonus
Steel Item 1 (PTS) Shopping Cart Small Mega Center Speed Up
Effects: Mobile object.
Steel Item 2 (PTS) Anchor Small Water Slider Electric Up
Effects: None
Steel Item 3 (PTS) City Small Small Small World None
Effects: None
Steel Item 4 (PTS) UFO Small Cosmic Garden Speed Up
Effects: Mobile object. Shoots sonic waves towards any in its path.
Steel Item 5 (PTS) Satellite Small Cosmic Garden Lick Up
Effects: None
Steel Item 6 (PTS) Canned Food Medium Food Festival Bite+
Effects: None
Steel Item 7 (PTS) Drum Set Medium Mega Center Electric Up
Effects: None
Steel Item 8 (PTS) Elevator Medium Mega Center Electric Up
Effects: None
Steel Item 9 (PTS) Titanic Medium Water Slider Electric Up
Effects: None
Steel Item 10 (PTS) Smart Tower Medium Small Small World Bite+
Effects: None


Nutrition Power[]

Many objects have nutritional powers that temporarily enhance a monster's eating stats. To gain one of these effects, a monster must eat three identical items in a row as quick as they possibly can. Most nutritional bonuses are marked by visual cues for convenience. Note that some of these buffs may override one another.

  • Bite+ - Increases biting speed.
  • Bite++ - Greatly increases biting speed.
  • Lick+ - Increases licking speed.
  • Lick++ - Greatly increases licking speed.
  • Suck+ - Increases sucking speed.
  • Suck++ - Greatly increases sucking speed.
  • Bite Up - Strengthens biting power.
  • Lick Up - Strengthens licking power.
  • Suck Up - Strengthens sucking power.
  • All Up - Strengthens biting, licking, and sucking.
  • Speed Up - Increases overall mobility.
  • Fire Up - Strengthens ability to devour fire objects.
  • Water Up - Strengthens ability to devour water objects.
  • Electric Up - Strengthens ability to devour electric objects.
  • Wind Up - Strengthens ability to devour wind objects.
  • Steel Up - Strengthens ability to devour steel objects.

Eating Timing Gauge[]

The eating time gauge is a gameplay feature where players must execute their bites well based on proper rhythm and timing. It is visually represented by twelve pairs of stars colored in green and orange.

Objects eaten when the gauge is highlighted green provides "Good" ratings and contributes to the rise of the GABUGABU meter. On the other hand, chewing an item when the gauge is orange will stun the player's character.

Scoring a straight number of "Good" ratings lands the player with a "Perfect!" to build up their GABUGABU meter on the right side of the screen. Filling up the GABUGABU meter activates GABUGABU Time, allowing the player's monster to chomp down on anything without worrying about timing as well as gaining twice the number of points obtained from items and spirits.

The following table below lists down the amount of green stars for every object in each stage.

→ indicates the number of green stars added when the player is equipped with the Easy Eat skill.
Stage Small Medium Large
Food Festival 7 → 9 6 → 8 4 → 7
Family Crisis 7 → 9 6 → 8 4 → 7
Mega Center 7 → 9 6 → 8 4 → 7
Treasure Mine 7 → 9 6 → 8 4 → 7
Rush Hour 6 → 8 4 → 7 3 → 6
Adventure Park 6 → 8 4 → 7 3 → 6
Water Slider 6 → 8 4 → 7 3 → 6
Over The Sky 6 → 8 4 → 7 3 → 6
Sand Horizon 6 → 8 4 → 7 3 → 6
Small Small World 4 → 7 3 → 6 2 → 4
Cosmic Garden 4 → 7 3 → 6 2 → 4


Gallery[]

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