Koei Wiki
Advertisement
Sazabi
Sazabi-dwg3
Mobile Suit Information
Series Appearance(s): Mobile Suit Gundam: Char's Counterattack
Main Pilot(s): Char Aznable
Height: 25.6 meters
Weight: 71.2 tonnes
Weapon(s): Missile x 3
Shield
Abdominal Mega Particle Cannon
Beam tomahawk
Beam saber x 2
Beam short rifle
Funnel pod x 6
First Appearance: Dynasty Warriors: Gundam 2

MSN-04 Sazabi (MSN-04 サザビー) is a Newtype mobile suit personally designed for Char. It is based on the Neo Zeon's Geara Doga and was designed to be more durable. The engineers faced many challenges while creating it. Initially, it was as big as a Mobile Armor, but it was made smaller to suit Char's preferences and to accommodate the Psycommu system. Once finished, Char used it to lead his armies because it was the best suit for their side. The plans for a larger version of Sazabi were used to create Alpha Azieru.

The suit has a separate spherical cockpit that can be used as an escape pod in emergencies. During its final battle with Nu Gundam, Sazabi gets destroyed and Char escapes by ejecting the cockpit. Amuro catches it with Nu Gundam and together they fight against the burning fragment of Axis. However, both Char and Amuro are reported missing after the rebellion ends.

Battle Data[]

Moveset[]

Keys Square Normal Attack • Triangle Charge Attack Circle SP Attack X Dash/Boost Dash

Dynasty Warriors: Gundam 2[]

Stationary[]
Triangle: Shoots from rifle. Can be normally repeated three times.
Square, Triangle: Fires three missiles from shield.
Square, Square, Triangle: Stabs opponent. If it connects, Sazabi lifts its impaled opponent upward and shoots at them with its funnels
Square, Square, Square, Triangle: Spinning slash with tomahawk.
Square, Square, Square, Square, Triangle: Lifting slash. Sazabi hits enemies and becomes airborne.
Square, Square, Square, Square, Square, Triangle: Launches all funnels to hit in a criss-cross formation in front of Mobile Suit.
Square, Square, Square, Square, Square, Square: Three slashes with tomahawk, two kicks, and ends with a hopping slash with sabers.
Held Square (Smash Attack): Wide swing with sabers.
Circle: Stands in place and sends funnels attack in a predetermined path forward. Funnels shoot downward.
Combination Circle: Advances while cutting several times with sabers.

Sazabi's charge attack combinations (C2~C6), dashing charge, and its Smash Attack may be canceled into a Boost Attack.

Dashing/Aerial[]
X (Boost Attack): Rushes forward with shield arm in front.
X, Square, Square, Square: Left and right slashes with sabers ending with a kick.
X, Triangle: Shoots from beam rifle. Hits enemies within close range.
Aerial Circle: Shoots from Sazabi's abdominal particle cannon. Laser beam doesn't last as long as other beam SP attacks.
Skills[]

Pilots may learn the following skills when using this Mobile Suit in Dynasty Warriors: Gundam 2

  • Parry - Gains ability to block Smash Attacks.
  • Sky Eye - Blocks attacks from all directions.
  • Heat Up - Damage increases based on number of hits within a combo.
  • One Man Army - Increased advantage while fighting several enemies.

Dynasty Warriors: Gundam 3[]

Same attacks as previous title but loses Smash Attack. Gains the following addition.

Square, Triangle, (Triangle): Shoots three missiles from shield. Dashes forward to attack with tomahawk. Breaks through opponent's guard.
Special Equipment[]

In Dynasty Warriors: Gundam 3, players can unlock a unique ability for Sazabi with the following special requirements.

  • Psycoframe - After shooting down 250 Mobile Suits, damaging attacks will increase the recovery rate for SP gauge.
    • How to obtain: Build up a level 4 relationship rating with Char.

Mission Mode[]

The following section is for Dynasty Warriors: Gundam 2.

How to obtain License: Become friends with Char. Complete the License Missions for his Zaku, his Gelgoog, and Hyaku Shiki. Clear the two part mission, Red Counterattack.

Crimson Rebels 1
Difficulty: 3/8
Location: Axis, Lunar 2
Ally/Allies - Char
Enemy/Enemies -
Crimson Rebels 2
Difficulty: 4/8
Location: Axis, Lunar 2
Ally/Allies -
Enemy/Enemies - Char

How to unlock permission to obtain Part 4s: Clear Char's second Official Mode. Possess the Sazabi license. Use the Mobile Suit to shoot down at least 3,000 enemies. Then complete the Extra Mission, Giant Red Star.

Giant Red Star
Difficulty: 7/8 (Hard only)
Ally/Allies -
Enemy/Enemies -

A longer alternate method is to finish "The True DYNASTY WARRIORS: GUNDAM" Extra Mission.

  1. Have a pilot be friends with at least 40 other characters and finish the "Power of Bonds" Extra Mission.
  2. Once this pilot has completed at least 50 missions, choose to complete the Free Mission, "50 Missions Completed".
  3. Accumulate a sum of at least 50,000 shot down foes with the playable cast and complete the Free Mission, "50,000 Enemies Shot Down".
  4. Have the same character retain maximum friendship ratings with the playable cast of the first game to complete all six "Remember the Past" Missions. This unlocks "Remember the Past 7". Complete this stage to unlock Musha Gundam's License Mission, "Aratama".
  5. With the same character, obtain the licenses for all other Mobile Suits and then obtain Musha Gundam's license.
  6. If all of the requirements have been met, Musha Gundam MK II's License Mission, "Nigitama", should be unlocked. Complete it to gain its license.
  7. Then complete the Extra Mission for Musha Gundam's Part 4s, "One Man Army".
  8. After clearing "One Man Army", clear Musha Gundam MK II's Extra Mission, "Challenge the Legend".
  9. When "Power of Bonds", "One Man Army", and "Challenge the Legend" are completed, the final mission of the game will be made available.
The True DYNASTY WARRIORS: GUNDAM
Difficulty: 8/8 (Hard Only)
Location: Surface
Ally/Allies -
Enemy/Enemies - Musha Gundam, Musha Gundam MK II

Once you finish The True DYNASTY WARRIORS: GUNDAM, Part 4s, all Licensed Mobile Suits will be unlocked. The pilot who completes the mission will greatly improve their friendly relations with the entire cast.

Gallery[]

External Links[]

Advertisement