The revamped skill system in Samurai Warriors 4-II serves as a replacement for equippable items and heirlooms from the base game. Characters can learn new skills by acquiring strategy tomes from enemies or at the shop. Other requirements include reaching a certain level and gaining access to skills adjacent to unlocked ones.
While most skills are passive, others are active and need to be equipped on the character before the battle commences and activated to take effect. When an active skill is used, the skill will go on cooldown and will be unavailable for reuse until the recharging time is complete. Each character is limited to 8 slots for usable skills.
Skill List[]
Skills used for improving a character's fighting prowess.
Skills | Legend | Level | ||||||
---|---|---|---|---|---|---|---|---|
Potency | Po | 1 | 2 | 0 | 0 | 0 | 0 | |
Effects: Increases attack power. | 2 | 4 | 0 | 0 | 0 | 0 | ||
3 | 8 | 0 | 0 | 0 | 1 | |||
Clarity | Cl | 1 | 3 | 0 | 0 | 0 | 0 | |
Effects: Increases the length and duration of rage mode. | 2 | 6 | 0 | 1 | 1 | 1 | ||
3 | 12 | 0 | 2 | 2 | 2 | |||
Courage | Cr | 1 | 2 | 0 | 0 | 0 | 0 | |
Effects: Increases overall damage dealt to enemy officers. | 2 | 4 | 0 | 0 | 0 | 0 | ||
3 | 8 | 0 | 0 | 0 | 1 | |||
Fury | Fu | 1 | 2 | 0 | 0 | 0 | 0 | |
Effects: Increases Musou attack power. | 2 | 4 | 0 | 1 | 1 | 0 | ||
3 | 8 | 0 | 2 | 2 | 1 | |||
Might | Mi | 1 | 2 | 0 | 0 | 0 | 0 | |
Effects: Increases the chances of landing a mighty strike. | 2 | 4 | 1 | 0 | 0 | 0 | ||
3 | 8 | 2 | 0 | 0 | 1 | |||
Underdog | Un | 1 | 2 | 0 | 0 | 0 | 0 | |
Effects: Increases damage dealt to enemies knocked in the air. | 2 | 4 | 0 | 1 | 0 | 0 | ||
3 | 8 | 0 | 2 | 0 | 1 | |||
Verity | Ve | 1 | 3 | 0 | 0 | 0 | 0 | |
Effects: Increases attack power when rage mode is in effect. | 2 | 6 | 0 | 0 | 0 | 1 | ||
3 | 12 | 0 | 0 | 0 | 2 | |||
Attack Boost | At | 1 | 3 | 0 | 0 | 0 | 0 | |
Effects: Temporarily increases attack power. Must be activated first. | 2 | 6 | 0 | 0 | 0 | 0 | ||
3 | 12 | 0 | 0 | 0 | 1 | |||
Essence | Es | 1 | 3 | 0 | 0 | 0 | 0 | |
Effects: Adds elemental properties to attacks. Must be activated first. | 2 | 6 | 0 | 0 | 1 | 0 | ||
3 | 12 | 0 | 0 | 2 | 1 |
Skills that prioritize defense and survival.
Skills that put emphasis on a character's speed and mobility.
Skills without any particular focus. They provide beneficial effects to ease the player's gaming experience.
Skills that have unique effects when activated. Varies between different characters. These replace heirlooms from the base game.
Skills | Legend | Level | ||||||
---|---|---|---|---|---|---|---|---|
Epiphany | Ep | 3 | 5 | 5 | 5 | 5 | 5 |
Below is a list of epiphany skills available to players.
Character | Duration | Cooldown |
---|---|---|
Yukimura Sanada | 15 seconds. | 60 seconds. |
Effects: Attacks enemies with pillars of flame. | ||
Keiji Maeda | 15 seconds. | 60 seconds. |
Effects: Triggers shockwave to lower enemies' attack power. | ||
Nobunaga Oda | 30 seconds. | 120 seconds. |
Effects: Erects an obstructive wall. | ||
Mitsuhide Akechi | 30 seconds. | 150 seconds. |
Effects: Adds the death element to attacks. | ||
Goemon Ishikawa | 120 seconds. | 150 seconds. |
Effects: Raises the drop rate of ingots and chests by 50%. | ||
Kenshin Uesugi | 45 seconds. | 180 seconds. |
Effects: Neutralizes red zones momentarily. | ||
Oichi | None | 30 seconds. |
Effects: Restores the health of nearby allies. Recovers own Musou when effects are successful. | ||
Okuni | None | 30 seconds. |
Effects: Increases the abilities of surrounding allies. Recovers own health when effects are successful. | ||
Kunoichi | 15 seconds. | 60 seconds. |
Effects: Creates a shadow double that performs coordinated attacks. | ||
Magoichi Saika | 5 seconds. | 60 seconds. |
Effects: Calls for covering fire from rifles. | ||
Shingen Takeda | 15 seconds. | 60 seconds. |
Effects: Enhances attacks with every element except death when one segment of the Musou gauge is full. | ||
Masamune Date | 30 seconds. | 60 seconds. |
Effects: Summons a rifle unit to augment attacks. | ||
Nō | 15 seconds. | 60 seconds. |
Effects: Triggers explosions to knock out nearby enemies. | ||
Hanzō Hattori | 30 seconds. | 120 seconds. |
Effects: Creates a shadow double that performs coordinated attacks. | ||
Ranmaru Mori | 60 seconds. | 90 seconds. |
Effects: Sacrifices defense for higher attack power and attack speed. | ||
Hideyoshi Toyotomi | 90 seconds. | 150 seconds. |
Effects: Raises the drop rate of ingots and chests by 70%. | ||
Yoshimoto Imagawa | 30 seconds. | 180 seconds. |
Effects: Prevents Musou from being reduced. | ||
Tadakatsu Honda | 15 seconds. | 60 seconds. |
Effects: Triggers shockwave to knock back nearby enemies. | ||
Ina | 5 seconds. | 30 seconds. |
Effects: Calls for covering fire from bowmen. | ||
Ieyasu Tokugawa | 5 seconds. | 60 seconds. |
Effects: Calls for covering fire from cannons. | ||
Mitsunari Ishida | 15 seconds. | 90 seconds. |
Effects: Neutralizes red zones momentarily. | ||
Nagamasa Azai | 60 seconds. | 90 seconds. |
Effects: Enhances attacks with elemental properties when one segment of the Musou gauge is full. | ||
Sakon Shima | 5 seconds. | 60 seconds. |
Effects: Receives the support of a rifle unit using elemental attacks. | ||
Yoshihiro Shimazu | 60 seconds. | 90 seconds. |
Effects: Sacrifices defense for higher attack power. Knocks back enemies by running into them. | ||
Ginchiyo Tachibana | 30 seconds. | 90 seconds. |
Effects: Increases attack strength and movement speed. | ||
Kanetsugu Naoe | 60 seconds. | 150 seconds. |
Effects: Extends the duration of usable skills. | ||
Nene | None | 120 seconds. |
Effects: Restores the health of nearby allies. Recovers own health as well when effects are successful. | ||
Kotarō Fūma | 15 seconds. | 60 seconds. |
Effects: Prevents enemies from knocking back hyper attacks. | ||
Musashi Miyamoto | 15 seconds. | 60 seconds. |
Effects: Increases the effect of power attacks. | ||
Toshiie Maeda | 30 seconds. | 90 seconds. |
Effects: Triggers a razor-sharp wind when attacking. | ||
Motochika Chōsokabe | None | 90 seconds. |
Effects: Attacks enemies with several geysers spouting simultaneously. | ||
Gracia | Random | 60 seconds. |
Effects: Activates a random epiphany skill. | ||
Kojirō Sasaki | 15 seconds. | 60 seconds. |
Effects: Increases the effect of normal attacks. | ||
Katsuie Shibata | 30 seconds. | 90 seconds. |
Effects: Triggers explosions when attacking. | ||
Kiyomasa Katō | 30 seconds. | 90 seconds. |
Effects: Triggers enemy-drawing whirlwinds when attacking. | ||
Kanbei Kuroda | None | 240 seconds. |
Effects: Recharges two recently used skills excluding Hanbei's. | ||
Muneshige Tachibana | 90 seconds. | 180 seconds. |
Effects: Increases defense by 250%. | ||
Kai | 15 seconds. | 90 seconds. |
Effects: Attacks enemies with multiple geysers spouting randomly. | ||
Ujiyasu Hōjō | None | 60 seconds. |
Effects: Releases a cloud of smoke that adds elemental properties to attacks within its range. | ||
Hanbei Takenaka | None | 150 seconds. |
Effects: Recharges one recently used skill excluding Kanbei's. | ||
Motonari Mōri | 15 seconds. | 90 seconds. |
Effects: Rains down arrows which lower enemy defense. | ||
Aya | None | 30 seconds. |
Effects: Restores the health nearby allies while raising their defense. Recovers own Musou when effects are successful. | ||
Masanori Fukushima | None | 30 seconds. |
Effects: Taunts nearby enemies, lowering their defense and increasing their attack power. | ||
Takatora Tōdō | 30 seconds. | 90 seconds. |
Effects: Adds the ice element to all attacks and increases attack power. | ||
Naotora Ii | 30 seconds. | 60 seconds. |
Effects: Increases attack power and range. | ||
Munenori Yagyū | 60 seconds. | 120 seconds. |
Effects: Enables all attacks to break through enemies' blocks. | ||
Nobuyuki Sanada | 60 seconds. | 90 seconds. |
Effects: Increases combo count by 1 with every hit. | ||
Yoshitsugu Ōtani | None | 120 seconds. |
Effects: Deals significant damage to nearby enemies while receiving recoil damage in turn. | ||
Hisahide Matsunaga | 15 seconds. | 120 seconds. |
Effects: Triggers explosions to severely harm nearby enemies. | ||
Kojūrō Katakura | 60 seconds. | 150 seconds. |
Effects: Increases the duration of special skills. | ||
Kagekatsu Uesugi | 45 seconds. | 60 seconds. |
Effects: Maintains own balance when hit by an enemy. | ||
Takakage Kobayakawa | None | 60 seconds. |
Effects: Increases the abilities of the user and surrounding allies. | ||
Koshōshō | 15 seconds. | 90 seconds. |
Effects: Attacks enemies with pillars of light. | ||
Toyohisa Shimazu | 60 seconds. | 90 seconds. |
Effects: Sacrifices defense for higher attack power. | ||
Lady Hayakawa | None | 30 seconds. |
Effects: Increases the abilities of surrounding allies. Recovers own Musou when effects are successful. | ||
Naomasa Ii | 60 seconds. | 90 seconds. |
Effects: Increases attack power, movement speed, and defense. | ||
Balanced | 90 seconds. | 120 seconds. |
Effects: Enhances attacks with elemental properties when one segment of the Musou gauge is full. | ||
Aggressive | 60 seconds. | 90 seconds. |
Effects: Sacrifices defense for higher attack power. Knocks back enemies by running into them. | ||
Sturdy | 45 seconds. | 60 seconds. |
Effects: Maintains own balance when hit by an enemy. | ||
Skillful | 30 seconds. | 120 seconds. |
Effects: Creates a shadow double that performs coordinated attacks. |
Skill Trees[]
The game offers 12 different skill trees with their own unique layouts. Characters start at different points with one unlocked skill.