Koei Wiki
Advertisement

Sweet Ange (スウィートアンジェ) is the second Angelique digital board game. It is a light parody of the first two Angelique games. Ruby Party members later stated that their goal for this title was to create an "original portable Angelique experience" aimed for their initial target audience.

Shinko Katsurasaki did the character designs and illustrations.

Plot[]

Sweet Land, a dessert paradise with a century-old pâtissière pedigree, hosts the Simolny Academy, renowned for its bakers. The Rose Contest, held annually, honors the best baker. Players compete for the grand Simolny Cosmos prize by boosting popularity with Sweet Knights.

Gameplay[]

The player can change their protagonist's name once they have selected one (maximum five characters). The other characters keep their default names in the competition. Angelique Limoges is called by her first name; Angelique Collet is addressed by her last name.

Menus are more visual with icons assigned to each option for simple identification.

Name Description
Sweetange-menu-homeec Home Economics
(かていかしつ)
Create sweets. Talk to Dia to learn about the school or purchase basic recipes. When the protagonist is ready to be judged for their entries in the contest, they must talk to Dia.
Sweetange-menu-shop Shop
(ショップ)
Purchase/sell ingredients. Can only shop for basic ingredients for whatever recipe is obtained
Sweetange-menu-info Information
(じょほう)
Look up gathered ingredient cards, recipes and character profiles. Updates data about the Sweet Knights.
Sweetange-menu-town Town
(まち)
Stroll the streets with a Sweet Knight. Board game aspect.
Sweetange-menu-save SAVE
(セーブ‐ロード)
Save or load data. Includes an option to instantly return to the title screen after saving.
Sweetange-menu-class Classroom
(きょうしつ)
Chatting with other students for hints. Needed to unlock other Sweet Knights.
Sweetange-menu-smarket Sweet Market
(スウィートマーケット)
Put baked items for sale at one of the Sweet Knight's venues. Check popularity of items with each knight or chat with them to build affinity with the protagonist. May give extra sweets as a present.


The main goal of the game is to put the protagonist's confectioneries on sale and earn the island's popularity each turn. Profits (♥) are counted after the protagonist completes a board game session in the town (Shopping Bag icon). Whoever has gained the most profits and presents the best snack and drink is deemed the winner of each preliminary round.

The protagonist must be escorted by Sweet Knights to town, with each knight offering unique ingredients. Players move by stopping a spinning number roulette, using items for progress. At crossroads, they must choose direction to end their turn. Quit anytime by pressing 'Start'. Each space has different effects. Here is a legend:

Name Description
Sweetange-townspace-start Start Beginning space. Cannot revisit after leaving.
Sweetange-townspace-none None
(なし)
No effect.
Sweetange-townspace-happen Happening
(ハプニング)
Randomly punishes or rewards players. Penalties may instantly warping character to a different section of the board or skipping their next turn. Rewards may have character give 5~10% of their hearts to other characters or gain x more movement.
Sweetange-townspace-ingred Ingredient
(材料)
Gain a random main, base or decoration ingredient. If the protagonist has the Selection Item (allows players to choose their category) it will activate automatically.
Sweetange-townspace-info Information
(情報)
Receive tips and character facts from a Sweet Knight. If the protagonist lands on the final information space on the board, he will reward her with a recipe exclusive to that space. Landing on it a second time replaces the reward with hearts.
Sweetange-townspace-lottery Lottery
(福引)
Match the protagonist's heads in three tries to obtain a reward. Rewards include rare ingredients, recipes, ingredients and/or hearts.
Sweetange-townspace-star Star
(星)
Increases the quality rating of a random ingredient card by 1 .
Sweetange-townspace-love Love
(ラブ)
Sweet Knight walks with protagonist, asking questions, presenting trivia, and giving gifts. Higher affinity ratings increase company length. Walks with another protagonist if same space.
Sweetange-townspace-treasure Treasure
(宝箱)
Whoever lands on it first can open it and win hearts, ingredients or recipes. Effect is null after the box is emptied.
Sweetange-townspace-goal Goal End space. Reaching this space completes the board game sequence.


Sweet Knights grade contestants based on food preferences, affection, and frequent shop visits, rewarding points for favorite dishes and gifts for personal endings.

Modes[]

Continue[]

Self-explanatory. If the game has been completed once, the player can continue playing from their clear data endlessly.

New Game[]

Self-explanatory.

Extras[]

Love Horoscope - Enter two birthdays for a brief compatibility rating and accommodating dessert recommendation.
Original Melody - Compose, listen, and save songs using Nintendo sound files.
Communicate - Send and receive text messages and photos with fellow players. Trading options for recipes and ingredient cards are available.

Characters[]

Rose Contestants[]

Sweet Knights[]

  • Knight of Cakes Julious
  • Knight of Tea Clavis
  • Knight of Cookies Randy
  • Knight of Jelly Lumiale
  • Knight of Coffee Oscar
  • Knight of Pies Marcel
  • Knight of Juices Zephel
  • Knight of Parfaits Olivie
  • Knight of Wagashi Luva

Other Characters[]

  • Mysterious Woman
  • Vice Principle Dia

Related Media[]

One guidebook and one message collection book was published. Free samples of the four panel comics anthologies published by Koei can be read online at Gamecity.

External Links[]

Advertisement