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Zant
Zant - HW
Character Information
Era:
Race:
Title(s):
Usurper King
Occupation:
Ruler
Weapon(s):
Scimitar
Weakness:
Light
Useful Weapon Skill:
VS Twilight
Voice Actors:
Masashi Tamaki
First Appearance: Hyrule Warriors

Zant (ザント) is a villain in Hyrule Warriors. Players can unlock him in the game's Adventure Mode. He originally appeared in Twilight Princess.

Role in Game[]

Zant allies with Cia when she opened the Gate of Souls in his world, the Era of Twilight. He protects the gate in his palace, but is defeated and imprisoned by Midna, Agitha, and Lana. However, Ganondorf retrieves him to serve as one of his lieutenants when the former regains his full power.

Character Information[]

Development[]

According to an interview with Game Informer, the developers decided to make Zant playable due to positive feedback from fans.

Personality[]

Zant is a being who comes off as calm and analytical at first glance. But beneath the surface, he is disturbingly insane to the point where he snaps when things don't go his way. He is also obsessed with having the throne of the Twili, even if it means usurping it

Quotes[]

See also: Zant/Quotes

Gameplay[]

Keys: Y Normal Attack ▲ X Charge Attack A Special Technique B Evade

For each of Zant's charge attacks, the player can continue pressing X to extend the duration of the attack. Doing so will slowly fill up Zant's special meter, located under the special attack gauge. If the meter becomes full and overloaded, then Zant will stun himself and get dizzy, leaving himself vulnerable. Players must time the attacks right so that his special meter doesn't overflow.

X: Zant laughs manically while unleashing a burst of energy. If Zant's Special Power Meter is filled up even a little, his mask will be removed and gain access to two different new abilities while the Special Power Meter slowly drains.
(Only if Special Bar is filled) X, Y: Zant does a continuous spin attack with his scimitars, cutting rapidly. He may eventually get dizzy. He moves around during this attack and can be directed with the control stick.
(Only if Special Bar is filled) X, X: Zant rapidly shoots bolts of energy at his enemies. He stays stationary during this, but he can be rotated with the control stick, changing the trajectories of his energy bolts.
Y, X: Zant makes a large replica of his mask appear from the ground in front of him. It then spins rapidly while shooting bolts of energy. Then the mask disappears in an explosion. If X is tapped too many times, Zant will faint.
Y, Y, X: Zant summons a totem pole from the ground which he stands atop of, then shoots energy bolts diagonally down at the ground, before collapsing the column down on the enemy. The trajectories of his bolts can be directed with the control stick. If X is tapped too much, Zant will fall back onto his head as the column collapses.
Y, Y, Y, X: Zant violently hops around on the ground repeatedly, with each stomp creating shockwaves of dark energy. He then generates a ball of dark energy and throws it down. If X is tapped too much, he'll fall over, leaving himself vulnerable.
Y, Y, Y, Y, X: Zant hovers in the air, and creates a dark summoning portal above him. A hand made of dark energy appears out of it and slams down onto the ground to grab an enemy. If an enemy is grabbed, the hand will slam down two times, then swings it around, before doing a final slam. If X is tapped too much, Zant will get dizzy.
Y, Y, Y, Y, Y, X: Zant becomes a giant and stomps the ground violently with his right foot, making shockwaves of black energy. He then stomps with both feet and shrinks back down. He can pivot around his other foot with the control stick, changing his stomping area. If X is tapped too much, Zant will clutch his ankle in pain and go back to normal.
Y, Y, Y, Y, Y, Y, Y: Zant performs five wide slashes, stomps the ground a few times, charges forward while making rapid slashes, and finally spins and blasts enemies away with a small shockwave of Twilight energy.
A: Summons two phantom replicas of himself that float in front of him to either side of him. The three focus their energy to summon a large orb of Twili Energy in their center and slam it onto enemies.
Focus Spirit + A: Summons a giant replica of his helmet in front of him, and spins it around causing it to damage enemies in front of him.
Focus Spirit Finisher: Grows into a giant and performs a body slam into the group of enemies surrounding him, sending them all flying.
Weak Point Smash: Zant spins repeatedly around the enemy, trapping his opponent in a black hurricane.

Fighting Style[]

Zant's fighting style is highly erratic and reliant on his magic powers. Many of his attacks hit multiple times, enabling him to clear out hordes of enemies, but they can leave him vulnerable after use - in the game proper, this is represented by the Special Power Meter underneath his Special Bar. If the meter begins blinking red when Zant is using one of his attacks, he will end the attack by stunning himself somehow, leaving him open for enemy attacks. The meter itself can be filled by using Zant's various attacks - when full, it enables the Usurper King to use two special attacks until it drains itself.

Counter Strategies[]

Zant is one of the more unique characters in Hyrule Warriors due to the fact that his Weak Point Guage will only appear if his attacks are blocked. When performing one of his charge attacks, if the player simply dodges it, his WPG will not appear, however if the attack is blocked at least once it will. If players manage to stay in place and block the majority of strikes from his Charge attack he will go into his vulnerable state from when over using his charge attacks with a maxed out Power Meter. Because of this Zant is capable of being either the hardest enemy to fight, if one does not know to block in order to get his WPG to appear, or the easiest if you do know how to get it to appear.

Weapons[]

Weapon Information (Element: Darkness)
Description: Curved blades birthed from Twilight magic. A gauge fills up with each Combo Attack you connect. Use the Strong Attack button to expend the gauge and bombard your foes with energy.
Usurper's Scimitar Skill Slots: 1~2
Scimitar - 1st Weapon (HW) Base Attack: 80 1Attack: 88
2Attack: 96 3Attack: 104
4Attack: 112 5Attack: 120
Shadow Scimitar Skill Slots: 3~4
Scimitar - 2nd Weapon (HW) Base Attack: 150 1Attack: 165
2Attack: 180 3Attack: 195
4Attack: 210 5Attack: 225
Scimitar of Twilight Skill Slots: 6~8
Scimitar - 3rd Weapon (HW) Base Attack: 280 1Attack: 308
2Attack: 336 3Attack: 364
4Attack: 392 5Attack: 420
8-Bit Magical Boomerang (HW) Skill Slots: 6~8
Scimitar - 4th Weapon (HW) Base Attack: 280 1Attack: 308
2Attack: 336 3Attack: 364
4Attack: 392 5Attack: 420
Scimitar of Twilight + (Legends) Skill Slots: 7~8
Scimitar - 3rd Weapon (HW) Base Attack: 500 1Attack: 550
2Attack: 600 3Attack: 650
4Attack: 700 5Attack: 750
Darkwater Scimitar (Legends) Skill Slots: 7~8
Scimitar - 3rd Weapon (HW) Base Attack: 500 1Attack: 550
2Attack: 600 3Attack: 650
4Attack: 700 5Attack: 750
Secondary Element: Water


  • Zant's strongest weapon is the sword he used to bring the Stallord to life in Twilight Princess.


Badge Materials[]

See also: Hyrule Warriors/Badges

Badge Materials
Kokiri Sword I Rock (1x)
Kokiri Sword II Dinolfos Fang (1x) Rock (1x)
Kokiri Sword III Shield Moblin Helmet (1x) Rock (1x)
Kokiri Sword IV Goron Armor Breastplate (1x) Rock (1x)
Stamina Fruit I Essence of Icy Big Poe (1x)
Stamina Fruit II Impa's Hair Band (1x) Wizzro's Robe (1x) Essence of Icy Big Poe (3x)
Stamina Fruit III Impa's Breastplate (1x) Wizzro's Robe (2x) Icy Big Poe's Talisman (2x)
Digging Mitts I Essence of Icy Big Poe (3x)
Digging Mitts II Impa's Hair Band (1x) Wizzro's Robe (1x) Essence of Icy Big Poe (3x)
Digging Mitts III Impa's Breastplate (1x) Wizzro's Robe (2x) Icy Big Poe's Talisman (2x)
Din's Fire I Dinolfos Fang (1x) Rock (1x)
Din's Fire II Goron Armor Breastplate (1x) Rock (1x)
Din's Fire III Impa's Breastplate (1x) Wizzro's Robe (2x) Icy Big Poe's Talisman (2x)
Hover Boots I Essence of Icy Big Poe (2x)
Hover Boots II Impa's Hair Band (1x) Wizzro's Robe (1x) Essence of Icy Big Poe (3x)
Hover Boots III Impa's Breastplate (1x) Wizzro's Robe (2x) Icy Big Poe's Talisman (2x)
Fierce Deity's Mask I Goron Armor Breastplate (1x) Rock (1x)
Fierce Deity's Mask II Impa's Breastplate (1x) Wizzro's Robe (2x) Icy Big Poe's Talisman (2x)

Badge Materials
Empty Bottle I Monster Tooth (1x)
Empty Bottle II Goron Armor Breastplate (1x) Monster Tooth (1x)
Empty Bottle III Wizzro's Ring (1x) Impa's Hair Band (2x) Icy Big Poe's Talisman (2x)
Hornet Larvae I Essence of Icy Big Poe (1x)
Hornet Larvae II Impa's Hair Band (1x) Wizzro's Robe (1x) Essence of Icy Big Poe (3x)
Hornet Larvae III Wizzro's Ring (1x) Impa's Hair Band (2x) Icy Big Poe's Talisman (2x)
Nayru's Love I Essence of Icy Big Poe (3x)
Nayru's Love II Impa's Hair Band (1x) Wizzro's Robe (1x) Essence of Icy Big Poe (3x)
Nayru's Love III Wizzro's Ring (1x) Impa's Hair Band (2x) Icy Big Poe's Talisman (2x)
Goron Tunic I Essence of Icy Big Poe (2x)
Goron Tunic II Impa's Hair Band (1x) Wizzro's Robe (1x) Essence of Icy Big Poe (3x)
Goron Tunic III Wizzro's Ring (1x) Impa's Hair Band (2x) Icy Big Poe's Talisman (2x)
Zora Tunic I Essence of Icy Big Poe (2x)
Zora Tunic II Impa's Hair Band (1x) Wizzro's Robe (1x) Essence of Icy Big Poe (3x)
Zora Tunic III Wizzro's Ring (1x) Impa's Hair Band (2x) Icy Big Poe's Talisman (2x)
Magic Armor I Essence of Icy Big Poe (2x)
Magic Armor II Impa's Hair Band (1x) Wizzro's Robe (1x) Essence of Icy Big Poe (3x)
Magic Armor III Wizzro's Ring (1x) Impa's Hair Band (2x) Icy Big Poe's Talisman (2x)
Sacred Shield I Essence of Icy Big Poe (2x)
Sacred Shield II Impa's Hair Band (1x) Wizzro's Robe (1x) Essence of Icy Big Poe (3x)
Sacred Shield III Wizzro's Ring (1x) Impa's Hair Band (2x) Icy Big Poe's Talisman (2x)
Mirror Shield I Essence of Icy Big Poe (2x)
Mirror Shield II Impa's Hair Band (1x) Wizzro's Robe (1x) Essence of Icy Big Poe (3x)
Mirror Shield III Wizzro's Ring (1x) Impa's Hair Band (2x) Icy Big Poe's Talisman (2x)

Badge Materials
Farore's Wind I Metal Plate (1x)
Farore's Wind II Impa's Hair Band (1x) Wizzro's Robe (1x) Essence of Icy Big Poe (3x)
Farore's Wind III Impa's Breastplate (1x) Impa's Hair Band (2x) Icy Big Poe's Talisman (2x)
Goron's Bracelet I Essence of Icy Big Poe (2x)
Goron's Bracelet II Impa's Breastplate (1x) Impa's Hair Band (2x) Icy Big Poe's Talisman (2x)
Hawkeye I Essence of Icy Big Poe (2x)
Hawkeye II Impa's Breastplate (1x) Impa's Hair Band (2x) Icy Big Poe's Talisman (2x)
Beetle I Essence of Icy Big Poe (2x)
Beetle II Impa's Breastplate (1x) Impa's Hair Band (2x) Icy Big Poe's Talisman (2x)
Whip I Essence of Icy Big Poe (2x)
Whip II Impa's Breastplate (1x) Impa's Hair Band (2x) Icy Big Poe's Talisman (2x)

Gallery[]

Trivia[]

  • A glitch exists that enables Zant to use his spin attack indefinitely. By using Zant's spin attack while engaging a named character (i.e. one with a cinematic introduction) and then mashing the attack button as the cutscene ends, Zant can spin indefinitely.

External Links[]

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