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Full Armor Unicorn Gundam

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Full Armor Unicorn Gundam
Full Armor Unicorn Gundam (DWGR)
Mobile Suit Information
Series Appearance(s): Mobile Suit Gundam Unicorn
Main Pilot(s): Banagher Links
Height: 19.7 meters
21.7 meters (Destroy Mode)
Weight: 45.1 metric tons
Weapon(s): Beam Magnum
Beam Saber x4
Beam Gatling Gun x6
Hyper Beam Javelin x2
Grenade Rack x8
Hand Grenade x24
Hyper Bazooka x2
Grenade Launcher x2
Anti-ship Missile Launcher x2
60mm Vulcan Gun x2
First Appearance: Dynasty Warriors Gundam Reborn
Downloadable content

RX-0 Full Armor Unicorn Gundam (RX-0 フルアーマー・ユニコーンガンダム) is an "upgrade" of the Unicorn Gundam. The plan for the Full Armor was developed by Takuya Irei, one of Banagher's fellow students and a mechanic aboard the Nahel Argama.

Unlike other Full Armor upgrades, Unicorn's Full Armor version attaches a ridiculous amount of heavy ordinance to the mobile suit's frame as well as two additional shields. Despite the large amount of weapons, the Unicorn retains its original mobility due to the addition of a pair of large propellant tanks. Thanks to Banagher's true awakening of his Newtype powers, the Unicorn's Psycoframe takes on a green glow rather than its original red; he can also use the mobile suit's own shields as funnels that can attack and defend.

Battle DataEdit

MovesetEdit

Keys Square Normal Attack Tri Charge Attack Circle SP Attack X Dash/Boost Dash

Dynasty Warriors: Gundam RebornEdit

MovesetEdit

As the Full Armor Unicorn discards its weapons from using certain charge attacks, its moveset will change over time, gaining new charge attacks.

Stationary (All weapons)Edit
Tri: Fires a rapid stream of bullets from two of the twin beam gatlings
Hold Tri: Reverse flips and attacks with a barrage of gatling fire and missile barrages, with a single anti-ship missile creating a small explosion.
Square, Tri: Fires a stream of bullet fire from its twin beam gatling and missile barrages while firing off an anti-ship missile. Can only be used twice and becomes a C3 attack after the first use.
Square, Tri (Second version): Pop-up slash with the beam javelin and fires with a beam magnum.
Circle: Two large propellant tanks attach themselves to Unicorn's rear, propelling it forward with two beam sabers held in front of it in a cross fashion while ramming into enemies. Later ejects the tanks and destroys them with a beam magnum shot to create a large explosion
Hold Circle: Fires all of its missiles and bazooka rounds to create a hail of damaging explosions before releasing a massive i-Field burst of energy. Restores C2 usage.
Stationary (Gatlings and bazookas)Edit
Hold Tri: Same as with all weapons, but lacks the missiles. Used in all forms up to base form.
Square, Tri: Pop-up slash with the beam javelin and fires with a beam magnum.
Square, Square, Tri: Grabs onto an enemy and flies forward to ram into other enemies before kicking them away.
Square, Square, Square, Tri: Fires one last anti-ship missile before grabbing both of its bazookas and firing a barrage and tossing them away. Hold to complete the attack.
Circle: Two large propellant tanks attach themselves to Unicorn's rear, propelling it forward with two beam sabers held in front of it in a cross fashion while ramming into enemies. Later ejects the tanks and destroys them with a beam magnum shot to create a large explosion
Hold Circle: Releases a massive burst of energy. Restores all weapons
Stationary (Gatlings only)Edit
Square, Tri: Pop-up slash with the beam javelin and fires with a beam magnum.
Square, Square, Tri: Grabs onto an enemy and flies forward to ram into other enemies before kicking them away.
Square, Square, Square, Tri: Two downward slashes with the beam javelins.
Square, Square, Square, Square, Tri: Fires a prolonged stream of gunfire from one of its beam gatling guns. Holding down Tri and letting the attack finish will turn the shield attached that gatling into a rotating barrier that protects you from beam shots.
Circle: Two large propellant tanks attach themselves to Unicorn's rear, propelling it forward with two beam sabers held in front of it in a cross fashion while ramming into enemies. Later ejects the tanks and destroys them with a beam magnum shot to create a large explosion.
Hold Circle: Releases a massive burst of energy. Restores all weapons.
Stationary (Double gatlings)Edit
Square, Tri: Pop-up slash with the beam javelin and fires with a beam magnum.
Square, Square, Tri: Grabs onto an enemy and flies forward to ram into other enemies before kicking them away.
Square, Square, Square, Tri: Two downward slashes with the beam javelins.
Square, Square, Square, Square, Tri: Rising flip kick.
Square, Square, Square, Square, Square, Tri: Spins into the air raining gunfire from above at the ground. Holding down Tri and letting the attack finish will transform the other shields to form a complete barrier.
Circle: Two large propellant tanks attach themselves to Unicorn's rear, propelling it forward with two beam sabers held in front of it in a cross fashion while ramming into enemies. Later ejects the tanks and destroys them with a beam magnum shot to create a large explosion
Hold Circle: Releases a massive burst of energy. Restores all weapons
Stationary (Base form)Edit
Tri: Fires a beam magnum. Can shoot up to five times.
Hold Tri: Fires a stronger beam magnum shot.
Square, Tri: Pop-up slash with the beam javelin and fires with a beam magnum.
Square, Square, Tri: Grabs onto an enemy and flies forward to ram into other enemies before kicking them away.
Square, Square, Square, Tri: Two downward slashes with the beam javelins.
Square, Square, Square, Square, Tri: Rising flip kick.
Square, Square, Square, Square, Square, Tri: Flies forward with its arm extended in front of it while spinning a beam javelin like a windmill. Holding down Tri will eventually have it finish off the attack with a beam magnum shot
Circle: Two large propellant tanks attach themselves to Unicorn's rear, propelling it forward with two beam sabers held in front of it in a cross fashion while ramming into enemies. Later ejects the tanks and destroys them with a beam magnum shot to create a large explosion.
Hold Circle: Releases a massive burst of energy. Restores all weapons.
Aerial/Dashing (All forms)Edit
Square, Tri: Tosses its beam javelins a short distance in front of it like boomerangs.
Circle: Rides on a Base Jabber while firing shots from its beam magnum at a semi-automatic rate before hopping off.
NT-D Mode (Burst Mode, Stationary)Edit
Square, Square, Square, Square, Square, Square, Square, Square, Square, Square: A series of diagonal slashes with its beam javelins, ending in a cross slash.
Square, Tri: The three shields detach from the Unicorn and rotate around it while firing streams of gunfire with the beam magnums to create a cyclone of damaging shots. Holding Tri while letting the attack finish will eventually have the shields converge and form a temporary barrier in front of it before finishing off with a beam magnum shot. Draws in all enemies for maximum effect.
NT-D Mode (Burst Mode, Aerial/Dashing)Edit
Square, Tri: Releases a massive burst of energy, identical to the Charged SP attack.


Special EquipmentEdit

In the fourth title, all mobile suits use a Burst Mode rather than passive special equipment.

Burst ModeEdit
  • Destroy Mode: Transforms the Unicorn into its Destroy Mode. All weapons are restored upon activation if they were used up.

External LinksEdit

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