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Geten no Hana
Getenhana-cover
Developer(s): Ruby Party
Publisher(s): Koei
Release Date: Flag of Japan: March 28, 2013
September 8, 2016
(PS Vita)
Genre: Romance adventure
Game Modes: Single Player
Ratings: Cero: CERO B Rating
Platform(s): PlayStation Portable, PlayStation Vita

Geten no Hana (下天の華, Literally: Flower of the Human World) is the latest entry in the Neoromance series. It was first teased during a press conference celebrating 100man-nin no Harukanaru Toki no Naka de's completion and revealed online through a revised promotional trailer. Various interviews and commentary were gradually revealed within the Otome game magazine, B's Log. The game's title is derived from Nobunaga's version of the Atsumori poetic dance.

It is one of the company titles which celebrates the thirtieth year anniversary of the Nobunaga's Ambition series. While Nobunaga no Yabou Online preceded this title for simulating romance within the Warring States period, Geten no Hana is being advertised as the first game within the company's history to give players the chance to romance Nobunaga. The target audience for this game is young adults. According to the developers, this story will have a darker and mature tone than other Neoromance entries.

Keiko Erikawa is the general producer. The character designer and main illustrator for the game is Hayate Kuku. Mayura Mori is the illustration director, or the one who is responsible for the polished designs seen within the game. Shinichiro Nakamura and Masako Otsuka composed the music. Mari Yoshida is the sound director.

The Premium Box includes a book featuring event illustrations, a character drama CD with music from the game, and three art cards. The merchandise is included within the larger Treasure Box edition; this version also has a wall scroll calandar, three additional art cards, an additional book which includes Hayate Kuku's original artwork and concepts, and a third book with a few exerts of the original script and the voice actors' autographs. A limited edition bonus for early buyers includes a character message slip, a downloadable image for the PSP, and a specific character CD offered at select online shopping sites. Consumers who purchase this game or the PSP revamp of Harukanaru Toki no Naka de Hachiyoushou using GAMECITY's online shopping service can obtain a limited edition card set.

PlotEdit

The main setting is Japan with a story which begins at the peak of Nobunaga's dominance over the other provinces. The protagonist is an orphan who was taught and raised within Iga Village to be a kunoichi (female shinobi). One day, she accepts a request to serve at Azuchi Castle under her new master, Mitsuhide. He orders her to obey him whilst she poses as a princess within the castle. Her primary objective is to assassinate Nobunaga.

GameplayEdit

GeneralEdit

Unlike other entries of the Neoromance series, Geten no Hana's presentation leans heavily towards the visual novel aspect like the majority of the Otome games in the market; it also follows current Otome game trends with an auto-play option for text and by being fully voiced. Like the Kiniro no Corda series, the protagonist is routinely given a mission from Mitsuhide and must complete story events within the deadline to proceed with the game's story. The game flows in a daily format and the player is given three energy to expend per day. Once the energy is depleted, the day has ended and the cycle repeats. A total of five chapters is dedicated to every story in the game.

An overhead map of Azuchi Castle and its surroundings acts as the main setting for the game. For every story mission, the protagonist must use her ninja spells to transform herself into one of six different forms to successfully complete her task. If the wrong form is chosen, she will need to retry until either she succeeds or until time runs out. She can only transform if she has enough ninja scrolls for it; scrolls can be replenished by visiting their designated spots on the map. Information gathering events are symbolized as the purple exclamation point icons on the overworld screen.

Transforming is a mandatory action needed to complete story and character events, thus requiring the protagonist to be stocked with multiple scrolls at all times. If transformations occur during character scenarios, the player must select the correct form in one shot. Failing may trigger an option that will restart the entire chapter depending on the scenario.

The protagonist must occasionally defeat enemies blocking her path. To do so, the player needs to complete a chain of Quick Time Events (or Button Actions as the game calls them). These events are timed and require the player to press whatever button or direction is flashed on the screen. The final blow might require the player to hold the button or mash it. Players can witness different scenarios based on whether they win or lose these duels.

Character RoutesEdit

The locations of the main cast are clearly indicated for the player's convenience via character icons. Character events are indicated by exclamation points hovering over a character's icon and can be activated by conducting a visit with the icon present. When the punctuation is not present, a normal conversation between the pictured character and the protagonist will occur. Since romance events and story events are timed per day, the player will need to juggle their schedule to accommodate a character's events if they wish to view personal routes.

Most romanceable characters have two parameters which can be altered by the player through their conversation options during personal visits or the main story: affection and doubt. Affection is symbolized by a light orange cherry blossom icon hovering above a character's portrait. A positive relationship rating increases the likelihood of initiating the affected character's romance events. This is the stat needed to unlock a character's good ending.

Doubt is shown as red spider lilies and causes the affected character to suspect the protagonist. Having too much of this stat will lead to their special bad ending. These parameters and hints for triggering the good ending events can be checked by the player within the in-game menu. Aside from Momoji and Nobuyuki, every romanceable character has two different endings available for their event and gallery sections.

Once the player has unlocked the second chapter, the protagonist may use one of her energy slots for training. Training can either be performed in a manner similar to duels or as a synchronized button challenge. Clearing these sessions rewards one of the three flowers: spotted bellflower (ホタルブクロ), Japanese bellflower (キキョウ), or the cape jasmine (クチナシ). If the player completes their training session perfectly, their reward is doubled.

Flowers can be presented to a male character during the protagonist's visits to greatly increase their affection stat. Each male character has their preferred flower, and the protagonist can only obtain these flowers during specific times of day (morning, noon, or night). Once the player has discovered a character's favored flower, it will be noted in their profile. Completing the game once with any ending keeps whatever flower data the player has discovered. The game needs to be cleared at least once to unlock Momoji and Nobuyuki's story routes.

Good endings unlock a special staff roll dedicated to the character who was romanced. Similar to Kiniro no Corda titles, these sequences additionally play the character's image song.

ModesEdit

ContinueEdit

Load from a previous save. There are a total of thirty-five save slots available.

New GameEdit

Self-explanatory. If the player has flowers leftover from their previous cleared game save, they can choose to keep their earned stock for one flower when they start a new game.

ExtrasEdit

Includes an image gallery, event collection, and music selection. The gallery includes alternations of the same illustration and illustrations used for intermission segments. A special congratulatory image for completing every character scenario in the game can be unlocked. The player can also take pictures during the game and view them as a slide show within this mode.

SettingsEdit

Lets the player adjust the speed of text being displayed on screen and the skipping speed of the game's events. Volume adjustments for sound effects, music, and voices (as well as a muting option for certain characters) are included. The player can choose to remove the tutorial guides throughout the game. If these settings are changed before starting a new game, they will automatically be in effect.

Mobile JoyEdit

Insert passwords given in the game box to grant wallpapers, icons, and character audio files for personal cellphone.

InstallEdit

Installs a digital copy of the game.

CharactersEdit

  • Hotaru
  • Nobunaga Oda
  • Mitsuhide Akechi
  • Hideyoshi Hashiba
  • Ieyasu Tokugawa
  • Ranmaru Mori
  • Naomitsu Momoji
  • Nobuyuki Oda
  • Oito - Voiced by Masumi Asano; Live action actor: Mio Kadoshima. Oito is one of the servant maidens within the Akechi manor who is assigned to be the protagonist's personal attendant during the main story. Modest and gentle, she genuinely worries for her masters' health and may occasionally voice her meditations to her mistress or Mitsuhide.
  • Rekka - Voiced by Shunzō Miyasaka. Cocky and cruel, Rekka is one of the enemy shinobi the protagonist faces in the main story. He specializes in fire techniques and using shurikens. While he may seem apathetic in his contract with his master, Rekka is concerned for him.
  • Shigure - Voiced by G.Mee (Infini). Like Rekka, Shigure is another enemy shinobi who opposes the protagonist. Stoic and aloof, he conducts himself in a manner true to his profession and believes death is the only punishment for failure. Since he is one of Rekka's childhood friends, he can read his friend's emotional state better than others.
  • Luís de Almeida
  • Yoshirou
  • Hazuki - Voiced by Yuuki (Infini). An enemy shinobi who is captured by Mitsuhide before the main story. Although his profession calls for emotional restraint, he is easily provoked to anger and loathes Nobunaga. During his interrogation, he unintentionally hints his master's identity and chooses to kill himself as punishment.

Aizouban ChangesEdit

The PS Vita re-release (Aizouban) includes this game and Yumeakari into one package. It has the following exclusive changes:

  • Twenty new event illustrations.
  • A dark ending for a protagonist that betrays Azuchi (Geten no Hana).
  • Another epilogue event for the Yumeakari romance endings.
  • More sub events of Hanbei and Kanbei together (Yumeakari).
  • A miniature Sakichi route (Yumeakari).

The Treasure Box Edition has a drama CD called Hanami no Utage, Saien, a memorial book that covers both games, a waterproof case, and nine clear cards. The Platinum Edition has the Treasure Box Edition merchandise with the following additions: a drama CD set dedicated to nine characters, a comic illustrated by Kuku Hayate, and ten character charms. Reserve either boxed edition of the game by June 26, 2016 to receive a limited edition charm of the protagonist as a kunoichi and an original PS Vita theme. Specific outlets are offering specific bonuses.

Gamecity Shopping is hosting a pre-order release campaign until June 26, 2016. Purchase a campaign item to receive a bonus postcard. Ten shoppers who reserve a copy of Geten no Hana with Yumeakari Aizouban and another item part of the campaign can receive an original acrylic board.

A trial version will be released in the PlayStation Store on August 22.

TrophiesEdit

Trophy Name Unlock Method Trophy Type
GNHAB Trophy 1 A Hundred Flowers Blooming Obtain all other trophies. Platinum
GNHAB Trophy 2 Yumeakari - Terminology Record Complete Collect all terminology records for the Geten no Hana Yumeakari segment. Gold
GNHAB Trophy 3 Yumeakari - Memoir Complete Collect all memoirs for the Geten no Hana Yumeakari segment. Gold
GNHAB Trophy 4 Geten no Hana - Terminology Record Complete Collect all terminology records for the Geten no Hana segment. Gold
GNHAB Trophy 5 Geten no Hana - Memoir Complete Collect all memoirs for the Geten no Hana segment. Gold
GNHAB Trophy 6 Yumeakari - Image Collection Complete Collect all image stills for the Geten no Hana Yumeakari segment. Silver
GNHAB Trophy 7 Yumeakari - Shield of Azuchi Defeat 10 suspects in one playthrough during the Geten no Hana Yumeakari segment. Silver
GNHAB Trophy 8 Yumeakari - Obtained All Endings Clear all endings in the Geten no Hana Yumeakari segment. Silver
GNHAB Trophy 9 Geten no Hana - Image Collection Complete Collect all image stills for the Geten no Hana segment. Silver
GNHAB Trophy 10 Geten no Hana - Obtained All Endings Clear all endings in the Geten no Hana segment. Silver
GNHAB Trophy 11 Training Demon Train 30 times in one playthrough during the Geten no Hana segment. Silver
GNHAB Trophy 12 Yumeakari - Obtained Ranmaru's Ending Clear Ranmaru's ending in the Geten no Hana Yumeakari segment. Bronze
GNHAB Trophy 13 Yumeakari - Completed Chapter 5 Clear the prologue in the Geten no Hana Yumeakari segment. Bronze
GNHAB Trophy 14 Yumeakari - Completed Chapter 4 Clear the prologue in the Geten no Hana Yumeakari segment. Bronze
GNHAB Trophy 15 Yumeakari - Completed Chapter 3 Clear the prologue in the Geten no Hana Yumeakari segment. Bronze
GNHAB Trophy 16 Yumeakari - Completed Chapter 2 Clear the prologue in the Geten no Hana Yumeakari segment. Bronze
GNHAB Trophy 17 Yumeakari - Completed Chapter 1 Clear the prologue in the Geten no Hana Yumeakari segment. Bronze
GNHAB Trophy 18 Yumeakari - Obtained Hideyoshi's Ending Clear Hideyoshi's ending in the Geten no Hana Yumeakari segment. Bronze
GNHAB Trophy 19 Yumeakari - Obtained Momoji's Ending Clear Momoji's ending in the Geten no Hana Yumeakari segment. Bronze
GNHAB Trophy 20 Yumeakari - Obtained Ieyasu's Ending Clear Ieyasu's ending in the Geten no Hana Yumeakari segment. Bronze
GNHAB Trophy 21 Yumeakari - Obtained Kanbei's Ending Clear Kanbei's ending in the Geten no Hana Yumeakari segment. Bronze
GNHAB Trophy 22 Yumeakari - Completed Prologue Clear the prologue in the Geten no Hana Yumeakari segment. Bronze
GNHAB Trophy 23 Yumeakari - Obtained Hanbei's Ending Clear Hanbei's ending in the Geten no Hana Yumeakari segment. Bronze
GNHAB Trophy 24 Yumeakari - Obtained Mitsuhide's Ending Clear Mitsuhide's ending in the Geten no Hana Yumeakari segment. Bronze
GNHAB Trophy 25 Yumeakari - Obtained Nobunaga's Ending Clear Nobunaga's ending in the Geten no Hana Yumeakari segment. Bronze
GNHAB Trophy 26 Yumeakari - Obtained Nobuyuki's Ending Clear Nobuyuki's ending in the Geten no Hana Yumeakari segment. Bronze
GNHAB Trophy 27 Yumeakari - Sakichi Event Complete Trigger the event "Sakichi's Feelings" in the Geten no Hana Yumeakari segment. Bronze
GNHAB Trophy 28 Geten no Hana - Obtained Ranmaru's Ending Clear Ranmaru's ending in the Geten no Hana segment. Bronze
GNHAB Trophy 29 Geten no Hana - Completed Chapter 5 Clear the prologue in the Geten no Hana segment. Bronze
GNHAB Trophy 30 Geten no Hana - Completed Chapter 4 Clear the prologue in the Geten no Hana segment. Bronze
GNHAB Trophy 31 Geten no Hana - Completed Chapter 3 Clear the prologue in the Geten no Hana segment. Bronze
GNHAB Trophy 32 Geten no Hana - Completed Chapter 2 Clear the prologue in the Geten no Hana segment. Bronze
GNHAB Trophy 33 Geten no Hana - Completed Chapter 1 Clear the prologue in the Geten no Hana segment. Bronze
GNHAB Trophy 34 Geten no Hana - Obtained Hideyoshi's Ending Clear Hideyoshi's ending in the Geten no Hana segment. Bronze
GNHAB Trophy 35 Geten no Hana - Obtained Momoji's Ending Clear Momoji's ending in the Geten no Hana segment. Bronze
GNHAB Trophy 36 Geten no Hana - Obtained Ieyasu's Ending Clear Ieyasu's ending in the Geten no Hana segment. Bronze
GNHAB Trophy 37 Geten no Hana - Completed Prologue Clear the prologue in the Geten no Hana segment. Bronze
GNHAB Trophy 38 Geten no Hana - Obtained Mitsuhide's Ending Clear Mitsuhide's ending in the Geten no Hana segment. Bronze
GNHAB Trophy 39 Geten no Hana - Obtained Nobunaga's Ending Clear Nobunaga's ending in the Geten no Hana segment. Bronze
GNHAB Trophy 40 Geten no Hana - Obtained Nobuyuki's Ending Clear Nobuyuki's ending in the Geten no Hana segment. Bronze

Expansions/Spin-offsEdit

  • Geten no Hana Yumeakari
  • Geten no Hana Toki no Uta - smartphone app/conversion of the game co-developed by Ubiquitous Entertainment Inc.. Adds a voice clock feature. Players can tap on their favorite character icons daily to build character affinities for their stories. Kunai were given to the players of 100man-nin no Harukanaru Toki no Naka de and 100man-nin no Kiniro no Corda to celebrate the day of the game's availability.

Related MediaEdit

A Twitter campaign on the Neoromance twitter was being held mid to late January. Lucky participants could win a free copy of the game, an illustration by the character designer, autographs from the voice actors, or tickets to the affiliated stage event Neoromance ♥ Festa Alamode 5 with Geten no Hana. Those who purchased the game could participate in a limited time friend invitation shopping campaign to obtain a special clear file.

Animate hosted a small talk show event to celebrate the game's completion with Masaya Matsukaze (Nobunaga) and Kenji Nojima (Mitsuhide) as its MCs. The event included a mini performance from Infini, mini character dramas, and bonus illustrations from Kuku Hayate. A stage event dedicated solely to this game, Geten no Hana Hotarumi no Utage, had the voice actors for the entire romanceable cast present. Interested users can purchase leftover event merchandise from Gamecity Shopping.

Like other Neoromance products, Geten no Hana has a character image song CD. The same CD includes the game's opening and ending songs on it. Interviews for the CD and the voice actors' thoughts regarding their general character performances are up for viewing on the official site.

A comic adaptation of this game was in the monthly magazine, ARIA.

The first guidebook includes an explanation for Azuchi Castle, character bios, portraits, and artwork not present in the Treasure Box book. Additional voice actor and developer commentary are also included within its pages. A compilation of character conversations, romance events, and other miscellaneous events are featured in the second guidebook.

One of the events for celebrating 30 years of Nobunaga's Ambition includes hosting an all Nobunaga event in 100man-nin no Nobunaga no Yabou. One of the sixteen different Nobunagas available for earning is his Geten no Hana persona. Neoromance White Day Message 2014 has the main cast from this title participating.

Kenji Nojima (Mitsuhide Akechi) is the "dark older brother" in the first entry of the Neoromance Situation CD series. He contrasts Daisuke Hirakawa (Bernard) of Neo Angelique fame.

It is one of many titles represented in the October 21~November 3, 2014 Marui One Family Mizoguchi Koei-Tecmo Goods Fair.

A live theatrical adaptation took place May 9~17, 2015. The director and screenplay writer is Toshihiro Kitamura, the same person who oversaw the Haruka theatrical productions. Original characters debuting in this version of the story include a trio of bumbling ninja: Ushimaru (Jyubun Fukuzawa), Azuki (Nonoka Baba), and Yoichi (Kengo Kurihara). The 23rd episode of Tsukai☆Otome Game Tsushin features information and guests from the theatrical adaptation.

Coverage of the performance and an interview with select actors are published in Cosplay MAKE. Additional interviews and photo reports can be found in Otomedia StaMu.

A dinner party will be held at the Seavans Hall on November 6, 2016. Appearing in the event are voice actors Masaya Matsukaze, Kenji Nojima, and Hiroshi Okamoto.

Image SongsEdit

Performed by Grace Mahya
Performed by Infini

Amor is used in promotional videos and as the opening theme. Ichiren no Hana and WILD SURVIVOR are the game's ending themes. The second Infini song is an original song created in the game's image.

AllusionsEdit

  • A remixed version of Hana Ichirin can be learned and played by the player's musical ensemble in Kiniro no Corda 3 AnotherSky feat. Jinnan. Housei's introduction for the song during the tournament mentions this game's themes.

GalleryEdit

External LinksEdit

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