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Kiniro no Corda 2 (金色のコルダ2, officially called La Corda d'oro 2) is the direct sequel to Kiniro no Corda. Many of the game mechanics introduced in this title remained as the backbone for other Corda titles. Its general system is used with a few alterations in MISS PRINCESS: Miss Puri! and Geten no Hana.

Since the first Corda was dedicated to the romance of music, the main goal for this title is to express "the power of friendship and trust" which can be found in music. Ruby Party members specifically state the invisible chains which bind people together (絆, kizuna) is a metaphor for the "corda" (string) for an stringed instrument. Developers sought to appease written fan requests by simplifying the difficult learning curve.

The Premium Box includes an illustration book of the event stills, a CD for the music with audio character introductions, and original stationary. Consumers who purchased the game using Gamecity Shopping service obtained ten character postcards.

Plot[]

Seiso Academy's annual spring concour was a resounding success, and the Fata faded from the contestants' view. Five months later, the concour contestants somehow reunite with Lili. Although the students continue to celebrate music through concerts, his powers are strangely weakening. The cause is later revealed to be a permanent split of Seiso's dual curriculum by dividing the academy into two different schools. The protagonist can no longer use the magic violin's magic, but she is determined to keep playing it to help prove the value found in Seiso's current system.

Gameplay[]

The protagonist's difficulty can be adjusted after naming, and they can choose their first song during the introduction. They can move the protagonist on the bird's eye map, with additional locations available as concerts progress.

Time passes through specific phases and cycles each weekday: Morning ⇒ Lunch ⇒ After school ⇒ Night.

  • Morning - the player can alter the protagonist's alarm to wake up for special character greetings. Specific characters are likely to be seen during different times of the morning. Tsuchiura can appear at any time with average frequency.
7:00: Hihara, Amou, Kanazawa
7:30: Yunoki
8:00: Tsukimori, Shimizu, Kaji, Fuyumi
  • Lunchtime - one time break. Press cancel for a choice to skip events.
  • Afterschool - Free-time with three practice sessions. When sessions are spent, the day turns to night.
  • Night - walk back home. If a male character likes the protagonist, he may offer to escort her back home. Otherwise she heads back to her room. Once she sleeps, the daily cycle repeats.

The main menu (Triangle) has been revised to be a concise GUI located at the upper left corner of the screen. Commands change depending on the time of day. Everything needed for the music program is located in sub-menus underneath the following icons.

Icon Name Availability Description
Corda2-menu-practice Practice
(練習)
After school Choose to play solo, in a duo with another main character, or practice with assigned ensemble.
Corda2-menu-info Information
(情報)
Any time Review information for the main characters, ensemble candidates, fan impressions, concert requirements, collected music, item inventory, and formed ensembles.
Corda2-menu-cell Cell Phone
(携帯)
Any time
(locked during events)
Create ensembles, assign members' practice settings, review texts, and change alarm and ring tone.
Corda2-menu-setting Function
(機能)
Any time Settings, tutorials, help directory, and instant return to Title menu.
Corda2-menu-data Journal
(記録)
Any time Save and load. Maximum 35 slots. Neo Angelique save functions have been applied.
Corda2-menu-home Go Home
(帰宅)
After school Automatically retires protagonist without the expenditure of practice sessions. Player cannot go back to school with this option.
Corda2-menu-sleep Sleep
(寝る)
Night Mandatory action for starting a new day.


Each concert presents the goal of mastering song(s) and gathering an audience. Mastery of one song within the music genres —Elegant (清麗), Radiant (彩華), Melancholy (愁情)— is often a mandatory challenge that must be met; otherwise, the player is free to choose whatever song their ensemble(s) can acquire and practice. The visuals for performances have been revised and still do not require player input. They can be watched or skipped.

Concert performances have a simplified evaluation score from C (lowest) ~ SSS (best), the number of Bravo Points (BP) rewarded is decided by the grade. Whether the player decides to meet objectives before each deadline is left to their discretion, yet it will be harder to advance the main narrative with low grades.

Other minute details introduced in this entry and applied to other Corda titles are:

  • Randomly selected title call from one of the voiced characters.
  • Unique character quotes for every image in the Memories' gallery.
  • Real instrument recordings are used for the musical performances.
  • Ensemble character animations pop on screen when songs are played in the Music gallery. Text commentary for songs are omitted.
  • Alternate expressions and outfits for the returning cast.
  • Animated overlay effects for events and still images like Harukanaru Toki no Naka de 3.

Preparations[]

The protagonist's parameters have been simplified to Technique (技術), Accumulated Bravo Points (BP), and Audience Members (聴衆). She no longer needs to specialize in a genre to play a song, but can gain experience through solo and duo options. Lili's Fata Shop supplies her with items for practice, formal wear, presents, and additional music compositions. Ensembles must be formed to entertain at concerts, with members trying to master the score individually. Ensembles have an individual parameter called "Perfection" (完成度).

The protagonist must act as a mediator between conflicting ensemble members, adding 10 points to the ensemble's Perfection parameter. Exceptional ensemble sessions attract audience members and BP with a wider range. Weekends offer a single practice session per day with substantial character boosts, but solo or duo outings are not allowed.

Character Routes[]

Every main male character except for Kira can be romanced. Fuyumi is the only female character to have an ending with the protagonist. Non ensemble members only have the "Intimacy" (親密度) parameter. Possible ensemble members have two parameters which can alter their attitude towards the protagonist: Intimacy and "Assessment" (評価). The first attribute is their fondness for her, and the second represents their impression of her as a musician. Each character has their established means of increasing the Assessment stat which is listed within their profile information.

Affection can generally increase through the following methods:

  • Visit a character during Lunch or Afterschool. Character icons easily identify their locations on the map. Shining icons means that the event is special and may be necessary for their personal story. No in-game time elapses for triggering these events, so multiple events can be seen in a day.
  • State a greeting to them if they are on the map.
  • Practice a song liked by targeted character. Duo practice sessions can increase Intimacy further.
  • As soon as the protagonist returns to her room to retire, she might be given the option to review and respond to text messages. These messages are often necessary steps for succeeding a character's route.
  • Give presents. Presents are conveniently color-coded for each character. If scarves are given to characters during the winter weeks, their portrait will experience a slight change.
  • Wear a character's favorite colored dress during concerts.
  • Respond positively to any character invites and events.

In-game hints for triggering characters' events are provided within their profiles. If met, players can fill their "Romance Stage" with four hearts. If not met, events for ensemble members can still be missed. Successful Romance Stages unlock a special staff roll and a montage of the key character.

Modes[]

Continue[]

Self-explanatory.

New Game[]

Self-explanatory. If the player has completed the game once before, they have the choice of restarting the game with their previous protagonist's name, a handful of bonus items, and BP earned from their last performance. Hard difficulty also becomes available on repeated playthroughs. Newcomers may want to view the brief introductions for the previous title's events and characters before experiencing the actual narration.

Memories[]

Keeps earned events, images, movies, and music. Music now includes songs outside of stage performances, including those played during character exclusive events. Event gallery limits viewing for fully voiced events only. Bonus epilogue endings can be viewed after completing a character's ending.

Settings[]

Players can adjust text speed, game skipping speed, volume, button guides, tutorials, and text box visibility, with settings automatically applied before starting a new game.

Mobile Joy[]

Cellphone bonuses after inputting passwords given on the Gamecity Fanclub site. Rewards players with images and audio clips for their cellphone.

Game Previews[]

Promotional teaser for Neo Angelique and Harukanaru Toki no Naka de Maihitoyo.

Characters[]

Previous cast return with the following additions.

  • Aoi Kaji
  • Akihiko Kira

Expansions/Spin-offs[]

Related Media[]

Many CDs and databooks were created. Free samples of the four panel comics anthologies published by Koei can be read online at Gamecity. A light novel authored by Megumi Fujino was published by Gamecity Bunko; a free online sample can be read at online. Cellphone novels were made for this part.

Cospatio manufactured replica school uniforms for Seiso students and a scrunchie themed to this game. Decorated boxes and music boxes were decorated with these characters.

Allusions[]

  • A remixed version of Prelude (the main theme for Neo Angelique) and Unmei wo Kaeru Chikara (an event song in Harukanaru Toki no Naka de 3) can be learned and played by the protagonist's ensemble. Like the original game, an acoustic version of the Kiniro no Corda main theme is present. Playing the three Neoromance songs in a single set rewards bonus BP from concerts.
  • The first 23 seconds of ENDLESS FIGHT (Dynasty Warriors 3) plays in a repeated loop during a Cultural Festival event which can be seen on Normal or Hard difficulty.

Gallery[]

External Links[]

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