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Legion: The Legend of Excalibur/Magic

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This page contains a list of magic spells used by some of the playable characters in Legion: The Legend of Excalibur. Magic consumes stamina when used. The player can select which spell to cast by tapping Tri. A character's magic ability increases by leveling up several times.

Mage Spell 1 (LLE) Sends a fireball flying towards the opponent.
Magic Level 2: Fires spell in a three-way formation.
Magic Level 3: Causes spell to bounce between targets.
Mage Spell 2 (LLE) Hurls a burning comet right in front of the opponent.
Magic Level 2: Raises coverage and potency of spell.
Magic Level 3: Causes spell to rain down repeatedly below target.
Mage Spell 3 (LLE) Launches a poisonous projectile at the opponent.
Magic Level 2: Fires spell in a three-way formation.
Magic Level 3: Causes spell to bounce between targets.
Mage Spell 4 (LLE) Conjures a noxious panel to poison the opponent.
Magic Level 2: Raises coverage and potency of spell.
Magic Level 3: Further raises coverage and potency of spell.

Cleric Spell 1 (LLE) Sends a stream of healing light to restore health.
Magic Level 2: Fires spell in a three-way formation.
Magic Level 3: Causes spell to bounce between targets.
Cleric Spell 2 (LLE) Releases an electrifying barrier to paralyze the opponent.
Magic Level 2: Raises coverage and potency of spell.
Magic Level 3: Further raises coverage and potency of spell.
Cleric Spell 3 (LLE) Creates a sacred barrier to protect nearby allies.
Magic Level 2: Raises coverage and potency of spell.
Magic Level 3: Further raises coverage and potency of spell.
Cleric Spell 4 (LLE) Creates a sacred barrier to cripple the opponent's attacks.
Magic Level 2: Raises coverage and potency of spell.
Magic Level 3: Further raises coverage and potency of spell.

Mage Spell 5 (LLE) Sends an ice blast flying towards the opponent.
Magic Level 2: Fires spell in a three-way formation.
Magic Level 3: Causes spell to bounce between targets.
Mage Spell 6 (LLE) Conjures a chilling field to freeze the opponent.
Magic Level 2: Raises coverage and potency of spell.
Magic Level 3: Further raises coverage and potency of spell.
Mage Spell 7 (LLE) Launches an electric surge in front of the opponent.
Magic Level 2: Fires spell in a three-way formation.
Magic Level 3: Causes spell to bounce between targets.
Mage Spell 8 (LLE) Hurls a ball of lightning right at the opponent.
Magic Level 2: Raises coverage and potency of spell.
Magic Level 3: Causes spell to rain down repeatedly below target.

Cleric Spell 1 (LLE) Sends a stream of healing light to restore health.
Magic Level 2: Fires spell in a three-way formation.
Magic Level 3: Causes spell to bounce between targets.
Cleric Spell 5 (LLE) Launches divine symbols right at the opponent.
Magic Level 2: Fires spell in a three-way formation.
Magic Level 3: Causes spell to bounce between targets.
Cleric Spell 6 (LLE) Creates a sacred barrier to weaken the opponent's defense.
Magic Level 2: Raises coverage and potency of spell.
Magic Level 3: Further raises coverage and potency of spell.
Cleric Spell 7 (LLE) Creates a sacred barrier to strengthen nearby allies.
Magic Level 2: Raises coverage and potency of spell.
Magic Level 3: Further raises coverage and potency of spell.


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