180 cm (5'11")
|4th Weapon:|| |
Golden Ginkgo/Golden Melody (2:XL~3)
|5th Weapon:|| |
Fatal Echo/Death Metal (2:XL~3:XL)
|Moveset Type:|| |
|Playable Debut:||Samurai Warriors 2: Xtreme Legends|
|Real name:|| |
|Japanese name:|| |
July 11, 1599
Initially available (WO2)
Liang Province (WO3)
|Mystic Weapon:|| |
Motochika Chōsokabe is the twentieth leader of the Chōsokabe clan. He is best known in history for conquering the entire Shikoku island with his own resources. Motochika is often praised as the most capable daimyo of the entire island. Nobunaga historically disfavored him and mocked his reputation by calling him "the bat who refuses to fly away from its home" (鳥無き里の蝙蝠). As a reference to this, Motochika's nickname is "Bat" (蝙蝠) in the games. His successor is Morichika and his concubine is Koshōshō.
His Samurai Warriors counterpart is fifteenth place in Gamecity's Sengoku Musou 3: Empires character popularity poll. According to the Sengoku Musou Seiyuu Ougi 2012 Aki questionnaire, he placed fifth for the character fans would want as a lover. For the Samurai Warriors 4 poll, he placed seventeenth. This counterpart has two character image songs titled Kanade ~Aragai Kou~ and Koku ~Ishishite Kou~.
Role in GamesEdit
- "Oh, you seem to be having a hard time."
- "It's this fool Motochika! I haven't met someone so stubborn since... Well, since you!"
Motochika begins his tale by leading a small yet loyal resistance against Hideyoshi's invading forces. Though he wins the battle at Shikoku, he eventually surrenders to their large army and joins Hideyoshi's forces to conquer Kyushu. During their assault, Motochika is caught in a Shimazu ambush and trapped by a row of riflemen. Nobuchika shields his father from their shots and dies as the result.
His anger for his son's loss is pacified by his acquaintance, Ieyasu, who teaches him to endure such hardships as a leader. Motochika puts his advice into practice and doesn't hold a grudge against his comrade, Yoshihiro. Present at Odawara Castle and Kusegawa, he continues to fight for the Toyotomi family at Sekigahara, hoping to personally show Ieyasu his progress. After Ieyasu's death, Motochika wonders if he has changed history. However, he is confident that the wishes of those who fell that day will help shape their future.
His dream stage is a reenactment of his starting stage, Shikoku. The main difference is that he defends it from Nobunaga's troops with help from Magoichi.
In Samurai Warriors 3, Motochika is good friends with Mitsuhide. At his friend's request, he supplies Nobunaga the naval fleet he needs to counter Motonari's ships at Kizugawaguchi. Curious to learn his friend's true intentions for serving Nobunaga, Motochika decides to stay beside his friend at Tedorigawa. Since the west and east resistance against Nobunaga have ended, Motochika logically predicts that the conqueror would target his home next and stands up to the challenge.
However, Mitsuhide is shocked by the pointless conflict that Nobunaga is planning and expresses his torn loyalties personally to Motochika. The shamisen player simplifies his friend's strife by telling Mitsuhide to just give in to his true desires, which sparks the Akechi charge at Honnōji. Braving the changing times together with his friend, their gamble pays off and Nobunaga is slain. Hideyoshi learns of his lord's death and leads an attack against them at Yamazaki. Determined to guide his friend past the sorrow he feels, Motochika helps him defeat Hideyoshi and Mitsuhide becomes the land's undisputed ruler. After defeating the rebellious Ieyasu at Anegawa, the gentle and warless world that Mitsuhide had desired is now a reality. Since Mitsuhide still feels guilty for causing Nobunaga's death, Motochika swears to help his doubtful friend bear the burden of the souls lost for the new world.
Motochika's story route in Sengoku Musou 3: Empires has him find Gracia lost on the shores of Tosa. Pleased with the girl's honest naivete, he agrees to bring her back home once his clan's enemies have been dealt with. They later learn of Mitsuhide's disappearance from Ranmaru which spurs the pair to locate his whereabouts. Their search at Kyūshū results in several false leads, though they gain Ginchiyo as an invaluable ally. Meanwhile, the missing Mitsuhide is framed for betraying the Oda at Honnōji, causing the other officers to corner him at Yamazaki. Believing in his innocence, Motochika's party quickly fends off the pursuers to save the blamed vassal. Doing so forever marks them as villains in the eyes of the public, though Motochika does not mind being branded as such if it means the other factions will no longer turn on each other. Thus, he and the Akechi family leave the country by ship so the land can be at peace.
Samurai Warriors 4 Motochika begins as the lord of Tosa, and he seeks to claim Shikoku for himself. A Koshōshō-smitten Kanesada Ichijō appeals to the Ōtomo for aid and is granted Tachibana-Takahashi reinforcements. Motochika counters the opposing odds by calling for his friend, Mitsuhide, and splitting his smaller regiment for a pincer attack. Motochika allows Kanesada's flight to Kyushu to secure his position in Tosa. He proceeds to quickly subjugate Awa and Sanuki before hitting a roadblock with the Miyoshi remnant army led by Masayasu Sogō in Asan. To strengthen his land forces, Motochika hires Magoichi and his mercenaries before the battle. His army captures Koshōshō in this encounter. Motochika is only interested in knowing her motives; after learning them, he wants nothing to do with her.
The Miyoshi scatter from Awa and Sanuki yet their young lord, Michinao Kōno, is convinced by Motonari to resist in Iyo. Motochika's progress slows to a crawl with their unified strengths. He initially declines Koshōshō's offer to join him yet gives in on her behest. Once they overpower the large army against them, he deems that she is trying to find her own destiny him and declares that she will not find it with him. Gracia interrupts before he can elaborate. With Shikoku now under his control, Motochika is led by his intuition to assist his friend's instigation at Honnōji and Yamazaki.
Unable to save Mitsuhide from death, Motochika proudly inherits his soul and melody to resist the will of the age. He refuses to surrender to the giant Toyotomi forces threatening Hiketa, intent on facing them with his smaller forces. Although the Chōsokabe beat back their first attempt, they are overwhelmed when Hideyoshi personally takes command the second time. Motochika is satisfied to have had his resistance made directly clear to the land's unifier and accepts surrender. He seeks to continue with his will in his new alliance at Kyushu, Oshu, and Odawara Castle. Motochika dies sometime off-screen before Sekigahara.
Motochika appears as a starting character for Wu in Warriors Orochi 2. He apparently stayed in their country and wants to repay their hospitality. Nobuchika is also there to support him. When their new ally, Yoshitsune Minamoto, recklessly charges against his rival, Motochika and Sun Quan reinforce him. They face a large army of Orochi's men and are ambushed as the battle progresses. To win over these numbers, Yoshitsune and Motochika head to a water dragon shrine to pray for a tide to wash away their enemies. If they succeed, only Kiyomori and his guards, Lu Bu, and Diao Chan will remain.
When the serpent army revitalizes their assault in Warriors Orochi 3, Motochika leaves the battlefront to create a new country of peace. He cooperates with Yoshimoto to create such a land at Liang Province. Their land is united by playing kemari, a game which even convinces a handful of serpent generals to join them in harmony. Motochika initially mistakes Liu Shan and company to be their foe until the real serpent threat appears and trashes their land. Though their dream land is in ruins, Motochika agrees to join the coalition to someday restore it. He also appears in one of the final battles against Orochi, should the player unlock all the side stages in the original game.
In the downloadable scenario, "Keiji's Theme", Motochika and Cai Wenji help Keiji search for his own theme song. He also helps find Sterkenburg Cranach at Xu Province and assists in the final showdown at Odawara castle against Kyūbi in Ultimate.
Motochika is the over-the-top Warlord of Fontaine in Pokémon Conquest. Aware of the "black wave" in the north, he welcomes the thrill of battle when the protagonist moves to conquer the south. Refusing to give his castle willingly, however, Motochika challenges him/her to prove themselves to him when he/she enters his domain. Once he is satisfied by his/her will, he disappears from the main story.
His post-game episode is an alternate scenario in which Nobunaga has overrun most of Ransei, and Fontaine is one of the few kingdoms left that have not fallen to him. Refusing to submit to the warlord's tyranny, Motochika vows to drive off Nobunaga's army within three years.
Motochika is probably one of the safest daimyo for beginners to try in the series, tying with Motonari and Ujiyasu for the right. He starts with an impressive amount of territory and wealth already to his name. His isolated home of Shikoku is close to the action of the main island, yet is faraway enough to prevent a steady string of enemy invasions, granting players the opportunity to quietly build their forces without too many interruptions. Additionally, Motochika sports overall high stats that cater to both domestic affairs and war. His strengths average in the upper tier throughout the series, and he is at his best when he leads foot or spear troops. When he dies in the newest title, Motochika is given a death poem sequence. His historical death poem is not inscribed in the game, as he instead uses his last moments to utter his fondness for the sea.
He makes a brief appearance in the online version of the series, acting as a boss for players to defeat at Odawara Castle. He is a level 73 sword wielding samurai who oppose Norihide Matsuda's advance. His younger brother (Chikayasu), one of his sons (Morichika), and four other generals from Shikoku come to Motochika's aid. Motochika acts as the heavy hitter of his group with his three damaging abilities; his party members support and heal him throughout the match. Once he is defeated, he will drop a self named scroll which can be used to obtain two rare swords originating from Shikoku.
Tendou presents Motochika as one of the stars for the original scenario, Setouchi no Hasha, which takes place in the year 1550. One day, while gazing at his home, Motochika confides in Chikayasu regarding their clan's negative reputation. He explains the slander of the bat nickname, stating it's as though their sluggish wings aren't capable of flying beyond their sheltered home. Wanting to prove those claims wrong, Motochika sparks his invasion toward the main island with his younger brothers' support. As his conquests prove successful, even his enemies in Shikoku become enamored with his vision and willingly join the Chōsokabe clan.
Should the power of his clan climb further, his younger brother, Chikasada, is proud to state that no one is using the bat nickname to describe them or their home. In response, Motochika reminds his younger sibling of his past nicknames. He was first called "Little Princess" due to his pale skin and effeminate features. Chikasada remarks he isn't familiar with this name and grew up hearing "Little Devil" for his older brother. According to Chōsokabe retainers, Motochika looked like a demon mercilessly swinging his spear during his first battle, a story which the daimyo recalls to his sibling. Based on his past experiences, Motochika declares that actions and not words are needed to change the hearts of people. By comparing his past to the present, he inspires all of his followers.
Choosing to crush Motonari leads to a civil chat during the night between the two daimyo. Motonari, curious to see the face of his enemy, visits Motochika in person. While he praises Motochika's leadership, he asks the Shikoku daimyo to never lower his guard to the ones he has defeated as a part of the victor's greatest show of courtesy. Though Motochika is shocked by Motonari's request to carry on his ambition and focus, he recovers and compliments the Mōri daimyo as an excellent leader and father. If Motochika successfully destroys Naoie Ukita, Chikayasu will act as the messenger between them. He returns with Naoie's request for Motochika to join him for tea. Immediately sensing a threat on his life, Motochika refuses the invitation and demands that Naoie instead attend "the bat's" victory banquet later that night. Although Chikayasu is hesitant, he leaves to deliver the reply. Motochika, aware that tea would have been poisoned, expresses his amusement with Naoie's cunning nature.
When the Chōsokabe unite Setouchi in this scenario, Motochika celebrates their success with a banquet. He is proud that the men of Tosa have made their marks on the land.
Guruguru Dungeon Nobunyaga has him star in the Chōsomari Senki event. Motochika is introduced as a talented warrior, but he is hesitant to commit himself to his future responsibilities. His doubts leads to the Chōsomari's swift downfall to their Ichijō rivals in Tosa. When Nobunyaga takes his first steps into Shikoku, he is ambushed and killed by the unifier of the island: Ichijō Kanyasada (Kanesada Ichijō).
Nobunyaga's death leads to the protagonist's tea bowl reseting space-time to him/her arriving before Motochika's first campaign. Motochika's younger brother Kiragu Chikasada (Chikasada Kira) finds the stranded protagonist and his/her introduction as an oracle encourages the insecure Motochika to permit their stay. The protagonist usually states his/her knowledge of modern history to rectify events, but he/she isn't too knowledgeable about the civil wars in Tosa. Both the protagonist and Motochika want to watch events unfold before deciding their next move, but their plans are cut short by Kunichika's (Motochika's father) death in battle. With Kanyasada at their doorstep, Motochika is too paralyzed by the fear of his new responsibilities to act.
Hoping to avoid the future he/she escaped, the protagonist blurts his/her only known fact about the Chōsomari: Motochika is the unifier of Shikoku. His/Her "divination" cancels the brothers' plans for surrender and heartens the Chōsomari to fight in earnest. Kanyasada's defeat and their unification of Tosa restores Motochika's confidence to take command. The protagonist suggests for the victors to forge an alliance with Nobunyaga to allow the Chōsomari to focus on the rest of Shikoku. Motochika jumps on the idea and goes about arranging a marriage alliance with his friend Misuhuide moments before the protagonist warps to a future with Nobunyaga alive and well.
Oda Nobunaga DenEdit
Oda Nobunaga Den has Motochika serve as one of the last threats to Nobunaga in the game's fictional route. Nobunaga requests for their immediate surrender and their compliance to lay down their arms for peace; Motochika responds with a death threat on Nobunaga's life. He and his forces stand firm in Shikoku with a naval ambush planned to surround the Oda forces. After his defeat, Nobunaga spares Motochika's life and again repeats his offer; this time Motochika agrees. He is granted the permission to keep ruling his lands and people as payment.
Motochika is an artistic and mature leader who is deeply moved by the loyalty of his men. Connected to the tides of history, he wants the lost lives in the war —as well as his name— to never be forgotten. Though seemingly quiet and introverted, he is a rebel who feels he should never accept an intangible fate. He values simple principles and respects those who can stay true to their desires. Over time, he believes that a peaceful future is vital for the land and learns to not dwell on past transgressions. His noble and brave nature impresses many Toyotomi generals as well as Ieyasu. Recent titles has him often declare his resistance in a manner so abstract that it baffles people who aren't intimately familiar with him.
In his recent appearances, he is already instilled with the lessons learned from his previous counterpart and is confident in opposing fate with Mitsuhide. He acts as his friend's strong and bold confidant when Mitsuhide begins to lose himself to grief. Throughout his story, others accuse him of manipulating Mitsuhide for his own purposes, but Motochika assures them that this is not the case. During the Xtreme Legends expansion, he dispels any negative tones regarding his friendship with Mitsuhide, replying to a curious Gracia that they are "soul mates" who instinctively fight for the same cause. Their friendship is given a positive revamp within the fourth title.
Motochika at first feels nothing for Koshōshō because her actions warrant superficial gain in his eyes. She focuses on material wealth and short-lived goals. Once he realizes she shares the same fire to withstand aggression, he mutually respects her as a trusted comrade. Motochika is either unaware or doesn't acknowledge any other feelings she may have for him. He shares special conversations with Wei Yan, Zhen Ji, Cai Wenji, and Sima Shi in the Warriors Orochi series.
One of his trademark lines in all of his Warriors appearances is "So be it" (上等, jōtō), in which he accepts the oppressing facts against him yet rebels regardless. The conversations in the newest Empires title adds that he stylizes other people's hair as a hobby, implying that he is the one who is responsible for Gracia's unique hair accessory and coloring. His affinity for bodies of water is also a running gag with Motochika in the spin-off titles. He has a tendency to dramatically hop into beautiful rivers or hot springs to play his instrument in an over-the-top, visual kei-like manner.
He's symbolized by the kanji for "playing music" (奏) and "sound" (響) as well as spotlights. in the Samurai Warriors series. His second and third weapons are actually sanshin, an Okinawan instrument made with a python's skin.
Motochika's titles in Samurai Warriors 2: Xtreme Legends are "Rebellious Spirit", "The Bat", "Tenacious Battler", "Hero of Tosa", "Shikoku Legend", "Inspirational Leader", and "Unbreakable Will".
The original name for his third musical instrument implies he is loudly playing music of the ages, or jamming down to his tunes, whilst in battle. In the third title, his Power variation adds he's going wild with his songs and his Speed variations are shocking. Motochika's fourth and Unique weapons are originally named after Amatsumikahoshi. One account of Amatsumikahoshi's whereabouts describes that he continued to resist his enemies to the bitter end.
His fifth weapon is a reference to Nobunaga's historical assessment of Motochika (鳥無き里の蝙蝠). It literally refers to a home where no birds fly to and is only worthy for bats. Figuratively speaking, it references a place with no experts or superb individuals of any sort that exists with little significance. In regards to Nobunaga's judgment of Motochika, he meant that the daimyo's accomplishment of conquering Shikoku under his family name was only possible because Motochika had no noteworthy threats to particularly stand against him. He thought of Motochika's famous reputation, in other words, to be superficial and sorely undeserved. Within Koei's titles, Motochika mocks the nickname and sometimes even uses it himself when he opposes Nobunaga. This is particularly true for Motochika's weapon, in which he has killed "the bat" and defiantly brandishes its skull for all to see.
Ushimaru, his heirloom in the fourth title, is the name for the sword used by Nobuchika, Motochika's eldest son. According to Kōsokabe records, Nobuchika used it in his final battle and fought against his adversaries to the bitter end. The sword was recovered after his death and remains with the Chōsokabe clan as a family treasure to this day.
- Bob Aubry - Samurai Warriors 2: Xtreme Legends (English)
- Wally Wingert - Warriors Orochi 2, Samurai Warriors 3 (English-uncredited)
- Ryotaro Okiayu - Samurai Warriors and Warriors Orochi series (Japanese)
- Shinichi Yamada - CR Sengoku no Arashi ~Nobunaga no Shou~
- Sohta Arai - Sengoku Pachislot Nobunaga no Yabou ~Tenka Sousei~
Live Action PerformerEdit
- See also: Motochika Chōsokabe/Quotes
- "The sounds of our rebellion will echo through the panels of history!"
- "Don't waste your energy. You'll never match Hideyoshi. You have to understand - this is no longer the age of heroes... This is the age of reason."
- "Then as one of the last heroes of a bygone age, I am duty-bound to fight against reason."
- ~~Mitsunari and Motochika; Samurai Warriors 2: Xtreme Legends
- "Do you have the courage and commitment to kill my husband?"
- "Mitsuhide does. I'm just here to support him."
- ~~Nō and Motochika; Samurai Warriors 3
- "Motochika, it seems my daughter has been causing you unneeded hardship. As a father, I must apologize for everything..."
- "Think nothing of it. We are friends bound by the soul. Your daughter is my child as well."
- "That is good news to hear! To be honest, she can be quite the handful for me. Let us raise her together, and prevent her from attracting unsavory company."
- "Hmm... I can't keep up with their grown up chatter. This doesn't please me at all!"
- ~~Mitsuhide, Motochika, and Gracia; Sengoku Musou 3: Empires
- "I will play your funeral dirge... Listen, and go quietly."
- "You mean to frighten me with that... instrument?"
- ~~Motochika and Kiyomori; Warriors Orochi 2
- "Motochika, the song you strum on the battlefield brings encouragement to all around you."
- "If the wails of my soul resonate within them, then they are moved by the spirit of defiance."
- "Yet there is nothing peaceful about this sound. I sense it belongs to a sad and troubled age."
- ~~Cai Wenji and Motochika; Warriors Orochi 3
Samurai Warriors 2: Xtreme LegendsEdit
|Keys:||Normal Attack •||Charge Attack •||Musou •||Jump/Mount|
- , (), (): Dashes forward while sending a sound bubble forward, performs a backward somersault kick, and lands to play a note. The entire sequence sends two sound bubbles floating in relatively random places.
- , , (), (): Launches enemy with a high kick, jumps after them with a spinning swing, and plays his instrument while in midair. Explodes any sound bubbles.
- , , , (), (): Dashes forward with a horizontal swing to the right and runs in another direction with a horizontal swing to the left. Ends the sequence by playing, sending out three sound bubbles.
- , , , , (), (): Hops back to play a blue soundwave forward and continues dashing forward while playing his instrument to hurl more waves. Ends the sequence with a somersault landing covered in soundwaves. Explodes any sound bubbles.
- , , , , : Pauses for a moment to send a ball of water forward.
- , , , , , , , : Delivers three swings with the butt of his instrument and plays it for the rest of the string, walking forward after each note and releasing mini shockwaves around him. The fourth~eighth part of the string erupts sound bubbles.
- , : Slams the ground with his shamisen.
- , : Plays his instrument and sends a ripple of blue soundwaves downward. Erupts sound bubbles.
- Dashing : Slides on his knees while he plays a chord, sending a blue soundwave forward. Blows up floating sound bubbles.
- : stays still and jams with his shamisen, hurling large blue soundwaves in front of him. In his True Musou version, he finishes the move with two swings to the right. He is surrounded by pillars of fire in his Level 3 version. Pops all sound bubbles.
- R1 + : Points momentarily upward before hurling a wave of water forward. Uses some Musou.
- R1 + : Using some Musou, Motochika props his instrument upwards and plays a few chords while he walks forward a few steps. Releases five sound bubbles at once and they slowly travel forward.
- Personal Skill : (Facility) Evade while performing a charge attack.
- , : Motochika swings his weapon upwards.
- , , : Swings to hit enemies behind him.
- , , , : Swings to hit foes in front of him.
- , , , , , , , : Motochika lifts his right leg and stomps to his right once per button press.
- Warriors Orochi 2
Loses his C5 and his Level 3 musou. Gains two new R1 abilities.
- , , R1: Plays his instrument to send six bubbles forward. After he finishes, he conjures a slow moving bubble to hit foes in front of him.
- R1 (counter): Whips his shamisen to hit foes in front of him, swinging it behind before he grasps it normally.
- Triple Attack 1: Launches a giant column of wind surrounding the area.
- Triple Attack 2: Hurls three sonic bubbles all at once.
- Triple Attack 3: Sends forth a large sonic wave traveling at mid-range.
Samurai Warriors 3Edit
- Warriors Orochi 3
- R1: Lures enemies with the power of rhythm before blowing them away.
- , R1 (Ultimate only): Rapidly shoots three rows of sound spheres downward.
Samurai Warriors 4Edit
Mighty strike is the same as Deadlock attack: two horizontal strikes ending with a forward stab. Moveset remains the same with the following changes.
- , , , , , (), ():
- : Finisher changes to him jamming on his shamisen, sending waves of shockwaves and sound bubbles to explode in front of him.
- Rage Attack/Musou Gokui effect:
- Awakened Skill effect (4-II only):
Motochika is a character who works best with traps and keep-away tactics. Though his attacks are quick, they are physically weak and difficult to properly aim with -his strongest physical attack is actually his mounted string. He also has a relatively low defense and average attack stat when compared to the majority of characters in the games. His strongest attack from his normal moveset is his C5, which isn't available until later levels in Xtreme Legends and isn't there at all in Warriors Orochi 2.
In reality, his most damaging attacks come from exploding his sound bubbles with the soundwave techniques in his movelist. Therefore, to fully exploit his talents, players may want to watch where the bubbles travel and time when to use any soundwave moves. The greatest part about the bubbles and their triggers is that Motochika does not need to be close to them to set them off, meaning that he can avoid putting himself in danger if he wants to create an explosion. Each sound bubble move has tricky properties, but they have their uses with careful planning. For instance, both his C1 and C3 are useful tools to quickly send Motochika a good distance away from danger. When an enemy gets close to one of the bubbles, he may use a jumping from a great distance away to trap them within the bubble's burst of energy. If the player uses him wisely, they may find more inventive and stylish ways to create these type of reactions.
- See also: Motochika Chōsokabe/Weapons
Samurai Warriors 4-IIEdit
|Base Attack: 32|
|Base Attack: 91||Frost: 85||Shock: 74|
|Attack: 85||Defense: 78||Agility: 73|
|Spirit+: 83||Hit Speed: 81||Indirect: 84|
|Base Attack: 91||Gale: 61||Blaze: 58|
|Health: 58||Agility: 62||Ride: 55|
|Musou+: 66||Hit Range: 65||Indirect: 66|
|Base Attack: 91||Frost: 96||Tremor: 88|
|Health: 86||Attack: 85||Agility: 84|
|Musou+: 94||Hit Speed: 87||Indirect: 90|
Rare Weapon AcquisitionEdit
- Stage: Incident at Honnōji
Historical Information Edit
Chōsokabe Motochika was the 20th head of the Chōsokabe clan of Tosa Province (present-day Kōchi Prefecture). He was the son and heir of Chōsokabe Kunichika and his mother was a daughter of the Saitō clan of Mino Province. In 1575, Motochika was victorious at the Battle of Watarigawa, gaining control of Tosa Province. Over the ensuing decade, he extended his power to all of Shikoku. However, in 1585, Hashiba Hideyoshi invaded that island with a force of 100,000 men, led by Ukita Hideie, Kobayakawa Takakage, Kikkawa Motonaga, Hashiba Hidenaga, and Hashiba Hidetsugu. Motochika surrendered, and forfeited Awa, Sanuki, and Iyo Provinces; Hideyoshi permitted him to retain Tosa.
Under Hideyoshi, Motochika and his son Nobuchika participated in the invasion of neighboring Kyūshū, in which Nobuchika died. In 1590, Motochika led a fleet in the Siege of Odawara, and also fought in the Japanese invasions of Korea in 1592. Motochika died at age 61 at his mansion in Fushimi.
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