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Samurai Warriors 2
Sw2usa-cover
Developer(s): Omega Force
Publisher(s): Koei
Release date:
Playstation 2 Version
Flag of Japan February 24, 2006
Flag of the United States.svg/Flag of Canada September 19, 2006
European flag September 22, 2006
Flag of Australia September 28, 2006

XBox 360 Version

Flag of Japan August 17, 2006
Flag of the United States.svg/Flag of Canada September 19, 2006
European flag September 22, 2006
Flag of Australia September 28, 2006

PC Version

Flag of Japan July 11, 2008
Flag of the United States.svg/Flag of Canada June 27, 2008
European flag June 27, 2008
Genre: Hack and Slash
Game modes: Single Player, Multiplayer
Ratings: CERO: CERO B Rating
ESRB: Rating US-Teen
PEGI: PEGI 12 Rating
Platform(s): Playstation 2, XBox 360, PC

Samurai Warriors 2 (戦国無双2, Sengoku Musou 2) is the sequel to Samurai Warriors. The focus of this title goes beyond Nobunaga's reign and introduces Sekigahara. To contrast the darker colors planned for the original, the visual planner for this game wanted to make "a gold image" for the setting and characters.

Contents

GameplayEdit

Samurai Warriors 2's gameplay builds on the concepts from the first game by removing the "pose" attacks from the returning characters' movesets and adding two new unique special abilities that can be triggered by pressing R1 and Square or Tri. Also, characters movesets can evolve in a larger variety as they level up. Each character is also given a unique skill as they level up and are now assigned one of the following moveset types:

  • Charge - style the relies on Tri attacks; the moveset closest to the original title
  • Normal - Square intensive moveset; relies on normal attacks and is given many different charge attacks
  • Special - a mix of both styles; moveset is structurally close to the Charge type but the character has a balanced reliance on Square and Tri attacks

A new option for players is buying essentials from the shop with gold earned through battle. It allows players to purchase horses, bodyguards, and skills.

Skills have a higher importance than before and are easier to gain than the previous title. Aside from the shop, characters can "learn" them after defeating an enemy officer. The maximum level for the majority of skills is three. Rare level four skills can also be unlocked by completing a specific playthrough in the Survival mode stages. The newer skill system replaces the need to equip items from the first installment.

Discarding the branching storylines from the first title, Samurai Warriors 2 introduces "Dream Stages", which are proverbial "what if" situations that can be unlocked after completing a character's story. This means that failing or succeeding battle objectives no longer alter the characters' story. However, they continue to award players for fulfilling them and keep ally morale high.

The Create-A-Warrior, Versus Modes, and Challenge Modes do not return in this installment. The dual language option, the ability to ride various vehicles, and the archery option were also removed.

ModesEdit

Story ModeEdit

Same as the previous title with the exceptions listed above. Players begin with Yukimura, Mitsuhide, Oichi, leyasu, Mitsunari, Ginchiyo and Kotaro initially available. If the player starts the game with a Samurai Warriors save, Hanzo and Kenshin can be played from the start. Having a Samurai Warriors: Xtreme Legends memory also allows Tadakatsu to be initially playable.

Free ModeEdit

Limited to fighting as certain factions on each stage. Players have no access to unique character stages or the dream stage scenarios.

SurvivalEdit

Survival Mode from the original Samurai Warriors returns in this mode but offers four random missions to choose from, some you must pay, some you do not. To unlock Ranmaru, certain missions must be accepted and completed in this mode.

SugorokuEdit

A mini-game which allows four players to participate with a character. The goal is to collect the requested amount of gold chosen by the player's predetermined settings. At the beginning of the game, three flags for each player will be divided in the map, and players earn gold and raise their ranks by collecting their respective flags and returning to their home base. Players can buy territories on the map or challenge other players for the control of a territory. Within the game, there are six different challenges:

  • Annihilate - players defeat as many enemies as possible
  • Chase - players defeat as many fleeing Fire Ninjas as possible
  • Destroy - players destroy as many boulders as possible
  • Race - players break through the castle doors and reach the end before the opponent does
  • Reveal - players uncover as many Sky Ninjas as possible
  • Steal - players collect as much gold as possible

Winning one playthrough in this mode is needed to unlock Okuni.

CharactersEdit

Yoshimoto Imagawa, Goemon Ishikawa, and Kunoichi do not return.

ReturningEdit

NewEdit

Unique Non-playable CharactersEdit

Free Mode StagesEdit

  • Kawanakajima (4th) [Takeda vs. Uesugi, October 1561]
  • Kanegasaki [Azai/Asakura vs. Oda/Tokugawa, April 1570]
  • Anegawa [Oda/Tokugawa vs. Azai/Asakura, 30 July 1570]
  • Mikatagahara [Takeda vs. Tokugawa, 6 January 1573]
  • Odani Castle [Oda vs. Azai, August-September 1573]
  • Nagashino [Oda-Tokugawa vs. Takeda, 29 June 1575]
  • Tedorigawa [Oda vs. Uesugi, November 1577]
  • Osaka Bay [Oda vs. Honganji, Summer 1578]
  • Assault on the Saika [Oda vs. Saika Renegades]
  • Honnoji [Akechi vs. Oda, 21 June 1582]
  • Yamazaki [Hashiba vs. Akechi, 2 July 1582]
  • Shizugatake [Hashiba vs. Shibata, May 1583]
  • Komaki-Nagakute [Hashiba vs. Tokugawa, March-April 1584]
  • Kyushu [Shimazu vs. Ootomo-Chousokabe-Toyotomi, December 1586]
  • Odawara Castle (2 sections, East and West) [Toyotomi vs. Hojo, June-August 1590]
  • Kyoto [West vs. East, 1599]
  • Hasedo [Date-Mogami vs. Uesugi, September 1600]
  • Ueda Castle [Sanada vs. Tokugawa, 12 October 1600]
  • Sekigahara [West vs. East, 21 October 1600]
  • Osaka Campaign [Tokugawa vs. Toyotomi, Winter 1614 - Summer 1615]
  • Edo Castle [West vs. East, imagined and Uesugi Coalition vs. Tokugawa, imagined]

AchievementsEdit

Name Unlock Method Xbox Points
Hanzō Hattori Unlocked Unlock Hanzō for play. 50
Hideyoshi Toyotomi Unlocked Unlock Hideyoshi for play. 50
Ina Unlocked Unlock Ina for play. 50
Kanetsugu Naoe Unlocked Unlock Kanetsugu for play. 50
Keiji Maeda Unlocked Unlock Keiji for play. 50
Kenshin Uesugi Unlocked Unlock Kenshin for play. 50
Magoichi Saika Unlocked Unlock Magoichi for play. 50
Masamune Date Unlocked Unlock Masamune for play. 50
Musashi Miyamoto Unlocked Unlock Musashi for play. 50
Nagamasa Azai Unlocked Unlock Nagamasa for play. 50
Nene Unlocked Unlock Nene for play. 50
Nō Unlocked Unlock Nō for play. 50
Nobunaga Oda Unlocked Unlock Nobunaga for play. 50
Okuni Unlocked Unlock Okuni for play. 50
Ranmaru Mori Unlocked Unlock Ranmaru for play. 50
Sakon Shima Unlocked Unlock Sakon for play. 50
Shingen Takeda Unlocked Unlock Shingen for play. 50
Tadakatsu Honda Unlocked Unlock Tadakatsu for play. 50
Yoshihiro Shimazu Unlocked Unlock Yoshihiro for play. 50
Katsuie Hired Hire Katsuie as a bodyguard. 25
Kojirō Hired Hire Kojirō as a bodyguard. 25

Bugs and GlitchesEdit

Nene transformation glitches
While playing as Nene, a few funny glitches can occur when she uses her R1 transformation skill. Play as Nene and have her transform into Hanzō or Kotarō. Then perform a double jump. She will infinitely "fly" upwards until the players perform a jumping charge attack. When she's transformed into Nagamasa and performs his dashing attack, there is also the slight chance the transformation will cease to exist. The timing is a bit difficult but players can also transform into a dying CPU Nene. When this occurs, there is a chance that the game over music will play and basically cause the players to "die" with her. Should Nene die while transformed, the player will be able to play in the stage for an infinite amount of time but unable to attack enemies or exit the stage unless they restart their console.
Odawara Castle mission glitch
When Kotarō issues the "defeat 100 soldiers" challenge on the Eastern side of the stage, there is a slight chance that the game will fail to count when the players reach the goal. They'll be unable to finish the mission, but there is no real penalty since the gates still open when the mission's time limit ends.
Honnoji glitch
While playing as Ranmaru during the Oda forces version of Honnoji, there is a chance the game will say that the mission to rescue Nobunaga has failed. Even if the player has safely rescued him and ended the stage victorious, it will count as a defeat for the player.

ExpansionsEdit

Spin-OffsEdit

Related MediaEdit

Before it was out in Japan, this game as well as its predecessor were among the focuses for the eight volume fanbook publication, Musou Fan Field. It combined information for these games with Dynasty Warriors 5. It included exclusive illustrations, sneak peaks to new features in the games and their expansions, dream match novelizations or coverage between two factions, and a showcase of letters and fans from both franchises. Voice actor commentary, several comics, and other editorials answering questions to fans were also included.

Aside from the guide books, developer commentary and character illustration book, scenario book, and a character encyclopedia, Koei officially funded the following publications for this game:

  • Comic Sengoku Musou 2 ~ Samurai Survivor Vol. 1 - collection of four panel parody comics created and illustrated by fans. ISBN: 4-7758-0444-8
  • Comic Sengoku Musou 2 ~ Samurai Survivor Vol. 2 - ISBN: 4-7758-0455-3
  • Comic Sengoku Musou 2 ~ Samurai Survivor Vol. 3 - ISBN: 4-7758-0456-1
  • Comic Sengoku Musou 2 ~ Samurai Survivor Vol. 4 - ISBN: 4-7758-0474-X
  • Comic Sengoku Musou 2 ~ Samurai Survivor Vol. 5 - ISBN: 4-7758-0498-7
  • Comic Sengoku Musou 2 ~ Samurai Survivor Vol. 6 - ISBN: 978-4-7758-0565-7
  • Comic Sengoku Musou 2 ~ Samurai Survivor Vol. 7 - ISBN: 978-4-7758-0584-8

GalleryEdit

External LinksEdit

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