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Skills in Samurai Warriors 2 have a higher importance than before and replaces the need to equip items like in the first installment. Aside from the shop, characters can "learn" them by defeating an enemy officer, though the chances of doing so are random; higher-leveled skills are only available at harder difficulty settings. The maximum level for the majority of skills is three. Rare level four skills can also be gained by completing a specific playthrough in the Survival Mode stages; these are worth 10,000 gold once unlocked.
Skills that augment a character's own stats.
|Vitality||1~3||Length of life gauge increases.|
|Focus||1~3||Length of Musou gauge increases.|
|Potence||1~3||Attack strength increases.|
|Fortitude||1~3||Defense strength increases.|
|Cavalier||1~3||Abilities when mounting a horse increase.|
|Sensei||1~3||All abilities of bodyguards increase.|
|Master||1~4||All abilities of characters increase.|
Skills that accelerate a character's stat growth upon leveling up.
|Vitality||1~3||When leveling up, life gauge grows more easily.|
|Focus||1~3||When leveling up, Musou gauge grows more easily.|
|Potence||1~3||When leveling up, attack strength grows more easily.|
|Fortitude||1~3||When leveling up, defense strength grows more easily.|
|Cavalier||1~3||When leveling up, mounted abilities grow more easily.|
|Impulse||1~3||When leveling up, speed grows more easily.|
|Grace||1~3||When leveling up, dexterity grows more easily.|
|Karma||1~3||When leveling up, luck grows more easily.|
|Sensei||1~3||When bodyguards level up, their abilities grow more easily.|
|Acclaim||1~4||Amount of experience earned increases.|
Skills that enhance different aspects of a character's fighting abilities.
|Reach||1~3||Attack range increases.|
|Sickle||1~3||Critical hits occur more often.|
|Rage||1~3||Musou gauge fills faster.|
|Chaos||1~3||Damage increases with each hit in a combo.|
|Resilience||1~3||Character is more resistant to being stunned.|
|Element||1~3||Elemental effects occur during normal attack.|
|Ele-Charge||1~3||Elemental effects occur during charge attack.|
|Musou Power||1~3||Elemental effects of Musou attack strengthened.|
|True Power||1~3||Elemental effects of True Musou attack strengthened.|
|Awakening||1~3||Musou attack strengthened.|
Skills that provide a plethora of beneficial effects to the character.
|Gluttony||1~3||Healing items have more effect.|
|Cutthroat||1~3||Life partially restored every 100 KOs.|
|Equestrian||1~3||Abilities of mounted horse increase.|
|Opportunity||1~3||Life refills after being depleted once.|
|Ration||1~3||Healing items have more effect on bodyguards.|
|Prodigy||1~3||Easier to learn skills by defeating enemy officers.|
|Discern||1~3||Easier to obtain powerful weapons.|
|Greed||1~4||Amount of gold obtained increases.|
|Fitness||1~3||Power-up items last longer.|
|Plunder||1~3||Items within close range are shown on the map.|
Individual skills that vary between characters. Can only be learned by reaching a certain level.
|Pressure||Push back enemies by pressing while guarding.|
|Characters: Mitsuhide Akechi (20), Ieyasu Tokugawa (10)|
|Omniscience||Guard against attacks from behind.|
|Characters: Kenshin Uesugi (20), Kanetsugu Naoe (20)|
|Rebound||Knockback after guarding decreased when timed well.|
|Characters: Tadakatsu Honda (20), Sakon Shima (20)|
|Agility||Easier to perform flips while in mid-air.|
|Characters: Hanzō Hattori (20), Nene (20)|
|Reversal||Counter enemy attacks by pressing .|
|Characters: Keiji Maeda (30), Musashi Miyamoto (30)|
|Finesse||Jump after executing a charge attack.|
|Characters: Oichi (30), Hideyoshi Toyotomi (20)|
|Facility||Evade while performing a charge attack.|
|Characters: Ranmaru Mori (30), Kotarō Fūma (30), Motochika Chōsokabe (20)|
|Stability||Can execute special stance during charge attack.|
|Characters: Yukimura Sanada (20), Nagamasa Azai (20)|
|Pierce||Indirect attacks pierce through enemies to hit more.|
|Characters: Magoichi Saika (30), Ina (30)|
|Resist||Resist becoming stunned when Musou gauge is full.|
|Characters: Shingen Takeda (40), Yoshihiro Shimazu (40)|
|Absorb||Blocking enemy attacks refills Musou gauge.|
|Characters: Masamune Date (20), Nō (30), Katsuie Shibata (20)|
|Recoil||Counter indirect attacks when guarding.|
|Characters: Okuni (40), Mitsunari Ishida (40)|
|Vehemence||Weapon charge achieved by special move strengthened.|
|Characters: Ginchiyo Tachibana (20), Nobunaga Oda (20)|
|Instinct||Toshiie Maeda (20)||Can execute special stance during ordinary attack.|
|Supremacy||Gracia (10)||Musou gauge gradually fills at all times.|
|Intimidation||Kojirō Sasaki (20)||Shockwave produced when entering special stance.|
|Desperation||Yoshimoto Imagawa (10)||Attack strength increases shortly near death.|
Skills introduced in Samurai Warriors 2: Xtreme Legends. Similar to self skills, they provide characters with unique properties once acquired.
Skills used for improving a character's attack performance.
|Spring||22,000||Jump after executing a charge attack.|
|Balance||56,200||Resist becoming stunned when Musou gauge is full.|
|Barrier||40,000||Create a spear barrier when advancing in special stance.|
|Bombard||40,000||Trigger bombardment when initiating special stance.|
|Invincibility||40,000||Produce a protective aura when moving.|
Skills used for defensive purposes.
Skills used for enhancing miscellaneous actions.
|Shockwave||31,000||Create a shockwave when initiating special stance.|
|Preparation||31,000||Can use special stance while attacking.|
|Brace||15,000||Can use special stance while blocking.|
|Flexibility||19,000||Easier to perform flips while in mid-air.|
|Escape||30,000||Can evade while attacking.|