String: A string of six hits that may vary slightly.
String: A string of three strong hits that tend to vary greatly.
R + : Performs a strong frontal assault.
Holding : Initiates a literal charge attack that increases in power per each second.
Dashing : Rams forwards while air dashing.
Holding : Charge to heal an ally on the battlefield. Consumes Musou.
Overdrive Attack: A powerful attack that varies between different movesets in terms of usage. It can only be used by moving back and forward while pressing during a Weapon Overdrive. Replaces special attacks from the previous title. Characters are able to use overdrive attacks with other weapons provided they have a high affinity for them.
↓ + : Performs a downward attack while in mid-air.
Musou: Triggered by tapping and at the same time while in fury form. May change depending on the user's current latitude.
String: Attacks with a series of quick slashes and kicks.
String: Produces a whirlwind by punching upward, then creates another by launching a rising uppercut followed by a dashing slice attack.
R + : Hurls weapons in a circular manner, causing shockwaves to erupt along the way.
Holding : Shoots bolts of electricity forward. More bolts are released as charge level increases or if under fury form.
Dashing : Performs a ramming dash attack.
Mirage Knuckle (ミラージュナックル): Tosses one of the user's weapons forward, causing it to spin at mid-range for a brief amount of time. Upon performing a 20-hit combo, the character generates electricity within the vicinity and pummels the target repeatedly before sending them airborne via whirlwind.
Musou: Shoots out several bolts of electricity in three directions and causes lightning to strike the ground.
String: Swings weapon wildly before slamming the ground to create a tremor.
String: The first and last hit sequence produces slicing energy waves whereas the second sends out a shockwave blast forward.
R + : Does a somersault dive to produce a large tremor.
Holding : Swings weapon with enough strength to unleash a diagonal wave of energy traveling forward.
Dashing : Performs a dashing stab attack.
Grand Slam (グランドスラム): Hits nearby enemies with a dashing kick. If the first hit connects, then the user slashes the target and stabs the floor to create a tremor brimming with energy. Upon performing a 20-hit combo, the character emits three mystic coils and additional swipes to further damage the target before enacting the aforementioned slam.
Musou: Initiates the attack with a sudden tremor followed by an ascending helicopter slash. The last hit sequence has the user send out a shockwave that causes another tremor to erupt.
String: Initiates a slashing hit followed by a series of thrusts before ending the attack with another slash motion.
String: Swipes enemies at three different angles.
R + : Damages nearby foes with a burst of glacial power.
Holding : Begins the attack with a quick thrust followed by an upward swing and a somersault slash.
Dashing : Stabs the target while dashing forward.
Infinity Needle (インフィニティニードル): Sends out a piercing blast of energy before initiating a fierce dash thrust. Upon performing a 20-hit combo, the attack changes into a wide spinning slash while ascending to the air, ending with a mighty thrust right towards the target.
Musou: Thrusts several times before drilling up in the air and releasing a shockwave.