Game Staff[]
Just for my own personal use but figured I'd put it up here too since it maybe interesting for other people to see too. These credits are not based on the actual game since I don't have it but rather what I've found via the internets from interviews and such.
- Paulius Zakarauskas - Character designer, 3D modeler
- Ogi Grujic - Concept artist, 3D animator
- Takahiro Sakuma - 3D animator
- Toshiyuki Takeyasu - 3D supervisor and art director
- Jacob Lickers - Concept artist, 3D modeler and texture
- Sung June Kim - CG artist and 3D modeler
- Ryan Bailey - 3D artist (Level, environment and character assets)
- Duy Nguyen - CG animator/artist
- Justin Smith - 3D environment and level artist
- James Chew - 3D environment artist
- Dennis Dunn - User interface and layout artist
- Nick Papadopoulos - User interface artist
- Chris Wells - Lead AI developer
- Brendan Wilson - Lead environment programmer
- Harold Hiu Fung Li - Programmer and game designer
- Jan Zantinge - Gameplay programmer
- Lucky Bremachandra - Camera and action designer, gameplay programmer
- Jonathan Chan - Action designer
- Jason Wilson - Assistant lead action and AI designer
- Michael P. Janes - Action designer
- Jason Raymond Thomas Bond - Lead story designer
- Jamie Christopherson - Music composer
- Colin Sanders - Music director and assistant audio designer
- Hiroshi Kadowaki - Game director
- Mike Bond - Game designer
- Akihiro Suzuki - Producer
Also random thing I found out while finding this stuff, apparently last month a lot of the Koei Canada people were laid off after completing the game. If that's the case it sure sheds a lot of light on the confusing marketing and weird set backs this game has been getting. Kyosei 20:28, March 19, 2011 (UTC)