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Navigators in New Horizons serve the same purpose as those from the first title, but their roles have expanded beyond seafaring. Often found in cafes and lodges, they now require monthly wages and may be appointed with any of the following duties below.
First Mate - Serves as the player's right-hand man. A first mate with the celestial navigation skill can use the auto sail command.
Bookkeeper - Handles accounting for the fleet. Can influence spending decisions and decide which port has the best price for certain goods.
Captain - Acts as the commodore of a ship not manned by the player. Navigators are automatically put in this position once a new vessel has been added to the fleet.
Chief Navigator - A leader among navigators. Provides the individual with twice as much experience than any other position. Chief navigators with high intuition can detect storms beforehand.
Navigator - Mates not appointed to any of the aforementioned duties.
Sailors classified as vagabonds may join the player with little trouble while those affiliated with the six major powers are not recruitable unless they become inactive upon their defeat. One way to earn a sailor's trust is to treat them at the cafe repeatedly. Like in the original game, the chances of recruiting them is based on the player's stats. Their loyalty upon joining increases by 10, though it decreases if wages are too low for them. A sailor is likely to leave if they are constantly underpaid or if the player keeps on attacking their favored faction.
Stats in this game have a more profound effect on characters and the fleet in general.
Experience earned by participating in battles. Increases courage, swordsmanship, and damage output in duels.
Experience earned by exploring the ocean and discovering new ports. Increases leadership, seamanship, and knowledge.
Represents a navigator's ability to lead. Improves sailing, health conditions, and combat skills. Also mitigates effects of storms.
Represents a navigator's seafaring proficiency. Improves sailing ability, resulting in more speed for the player's whole fleet.
Represents a navigator's respect for knowledge and wisdom. Increases crew resistance to scurvy, allowing them to last longer.
Represents a navigator's natural instincts. Increases the chances of finding treasure. Also makes discovered villages friendlier.
Represents a navigator's sense of courage. Increases combat abilities, making it a valuable trait for naval battles.
Represents a navigator's talent in wielding a sword. Increases combat abilities and slightly enhances base attack power in duels.
Represents a navigator's charisma. Helps haggle for better discounts. Also makes hiring crewmen and befriending villagers much easier.
Represents a navigator's personal luck. It fluctuates each time and cannot be viewed by normal means. Helps locate clear springs.