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Uncharted Waters: New Horizons/Ships

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Ship customization returns in New Horizons albeit with more vessels, figureheads, and guns to choose from. Different regions now have their own unique selection of ships, both new and used. Different materials can be used to construct hulls like in the first game, but only certain ships are suitable for some of them. Also, it takes time for a new ship to be built, making used ones more appealing for those who have immediate need for additional vessels.

When deciding what kind of ship to buy, players should consider whether or not to choose models that come with oars. Unlike sails, oars allow ships to propel without relying on wind power.

Below is a list of traits that define a ship's performance in the game.

Resources Description
Fleet Icon 1 (UW2) Tacking Represents ease in tacking and handling efficiency.
Fleet Icon 2 (UW2) Power Indicates the ship's power in propelling forward.
Fleet Icon 3 (UW2) Durability The endurance of a vessel. Wears out over time.
Fleet Icon 4 (UW2) Load Current and maximum capacity of all objects.
Fleet Icon 5 (UW2) Crew Current and maximum capacity of crewmen.
Fleet Icon 6 (UW2) Health Condition The crew's overall health condition. Suffers from the effects of scurvy and hunger. Dwindles rapidly when health is below 20, causing affected sailors to die off.
Fleet Icon 6 (UWG)
Trade Icon 1 (UW2) Cargo Current and maximum capacity of cargo and supplies.
Fleet Icon 7 (UW2) Speed Gauges speed in knots. Increases if cargo is light.
Fleet Icon 8 (UW2) Guns Current and maximum capacity of guns.
Fleet Icon 9 (UW2) Battle Indicates the fighting skills of the ship's crewmen.
Fleet Icon 10 (UWG) Deep Represents ship's ability to sail on deeper waters.
Fleet Icon 11 (UWG) Shallow Represents ship's inability to sail on deeper waters.


Ship ListEdit

Image Ship Stats
Balsa Cargo: 30
Crew: 5~20
Arms: 10
Tacking: 70
Type: Deep Waters
Price: 1,200
Industry (Used): 25
Industry (New): 100
Days: 7
Payload: 1.11
Balsa (UW2) Power: 80
Strength: 23~36
Top Material: Copper
Ports: Iberia
Description: A once-popular ship that fell out of favor after 100 years. Despite its size, it's very easy to maneuver.
Hansa Cog Cargo: 35
Crew: 5~20
Arms: 10
Tacking: 65
Type: Shallow Waters
Price: 1,300
Industry (Used): 50
Industry (New): 100
Days: 10
Payload: 0.91
Hansa Cog (UW2) Power: 85
Strength: 15~24
Top Material: Copper
Ports: Northern Europe, Holland
Description: This classic vessel was first built about two centuries ago. Unfortunately, it does not stack up to ships of the current era.
Light Galley Cargo: 90
Crew: 5~30
Arms: 10
Tacking: 100
Type: Shallow Waters
Price: 1,400
Industry (Used): 75
Industry (New): 100
Days: 25
Payload: 0.43
Light Galley (UW2) Power: 85
Strength: 30~48
Top Material: Copper
Ports: Iberia, Mediterranean, Northern Europe, Ottoman Empire, Africa, Asia
Description: This small ship is unable to withstand rough waves, rendering it useless on the high seas.
Tallette Cargo: 55
Crew: 5~20
Arms: 15
Tacking: 70
Type: Shallow Waters
Price: 1,400
Industry (Used): 125
Industry (New): 200
Days: 15
Payload: 0.67
Tallette (UW2) Power: 95
Strength: 15~24
Top Material: Copper
Ports: Mediterranean
Description: It used to be popular in Venice, as even the smallest crew can navigate this ship with ease.
Kansen Cargo: 175
Crew: 10~60
Arms: 20
Tacking: 100
Type: Shallow Waters
Price: 2,000
Industry (Used): n/a
Industry (New): 200
Days: 44
Payload: 0.42
Kansen (UW2) Power: 100
Strength: 23~30
Top Material: Beech
Ports: Japan
Description: A mid-sized ship mainly used for short distance trading.
Caravela Latina Cargo: 80
Crew: 10~40
Arms: 20
Tacking: 90
Type: Deep Waters
Price: 2,400
Industry (Used): 175
Industry (New): 200
Days: 18
Payload: 0.91
Caravela Latina (UW2) Power: 75
Strength: 23~36
Top Material: Copper
Ports: Iberia, Mediterranean, Ottoman Empire, Holland
Description: A well-balanced lateen ship, it is perfect for novice sailors.
Caravela Redonda Cargo: 80
Crew: 10~40
Arms: 20
Tacking: 70
Type: Deep Waters
Price: 2,400
Industry (Used): 200
Industry (New): 200
Days: 18
Payload: 0.91
Caravela Redonda (UW2) Power: 90
Strength: 23~36
Top Material: Copper
Ports: Northern Europe, England, Africa
Description: This ship is easy to handle and makes for smooth sailing over the ocean.
Dhow Cargo: 50
Crew: 5~20
Arms: 15
Tacking: 90
Type: Deep Waters
Price: 1,800
Industry (Used): 225
Industry (New): 300
Days: 13
Payload: 0.77
Dhow (UW2) Power: 75
Strength: 23~36
Top Material: Copper
Ports: Asia
Description: This durable craft's shallow hull makes it easy to maneuver, but its cargo capacity is limited.
Junk Cargo: 395
Crew: 25~100
Arms: 40
Tacking: 80
Type: Deep Waters
Price: 16,000
Industry (Used): n/a
Industry (New): 300
Days: 57
Payload: 0.53
Junk (UW2) Power: 70
Strength: 60~96
Top Material: Copper
Ports: China
Description: The only type of ship constructed in China.
Brigantine Cargo: 120
Crew: 15~60
Arms: 20
Tacking: 90
Type: Deep Waters
Price: 10,000
Industry (Used): 375
Industry (New): 400
Days: 25
Payload: 0.91
Brigantine (UW2) Power: 70
Strength: 30~48
Top Material: Copper
Ports: Iberia, New World
Description: An expensive craft built for the purpose of trading around coastal seas.
Atakabune Cargo: 310
Crew: 20~200
Arms: 40
Tacking: 95
Type: Shallow Waters
Price: 14,500
Industry (Used): n/a
Industry (New): 400
Days: 66
Payload: 0.42
Atakabune (UW2) Power: 95
Strength: 45~60
Top Material: Beech
Ports: Japan
Description: A powerful warship made for Japanese warlords.
Flemish Galleon Cargo: 290
Crew: 40~200
Arms: 30
Tacking: 75
Type: Shallow Waters
Price: 34,000
Industry (Used): 300
Industry (New): 400
Days: 40
Payload: 0.87
Flemish Galleon (UW2) Power: 80
Strength: 60~96
Top Material: Copper
Ports: Iberia, Mediterranean, Northern Europe, Ottoman Empire
Description: A decently-built ship with a rather high payload.
Nao Cargo: 340
Crew: 25~120
Arms: 40
Tacking: 65
Type: Deep Waters
Price: 30,000
Industry (Used): 400
Industry (New): 500
Days: 51
Payload: 0.59
Nao (UW2) Power: 85
Strength: 38~60
Top Material: Copper
Ports: Iberia, Mediterranean, Northern Europe, Ottoman Empire, England, Holland, New World, Africa
Description: A mid-size ship with a large cargo space. Easy to maneuver and suitable for adventurous voyages.
Xebec Cargo: 450
Crew: 25~300
Arms: 40
Tacking: 80
Type: Deep Waters
Price: 44,000
Industry (Used): 600
Industry (New): 500
Days: 70
Payload: 0.43
Xebec (UW2) Power: 70
Strength: 53~84
Top Material: Copper
Ports: Ottoman Empire, Asia
Description: A large but maneuverable ship. Recommended for sailors inexperienced in naval combat.
Venetian Galeass Cargo: 580
Crew: 60~400
Arms: 50
Tacking: 70
Type: Shallow Waters
Price: 64,000
Industry (Used): 450
Industry (New): 500
Days: 58
Payload: 0.67
Venetian Galeass (UW2) Power: 70
Strength: 68~100
Top Material: Copper
Ports: Mediterranean, Ottoman Empire
Description: No other ship can overcome this floating bastion in close combat.
Pinnace Cargo: 95
Crew: 5~60
Arms: 20
Tacking: 95
Type: Deep Waters
Price: 6,000
Industry (Used): 475
Industry (New): 550
Days: 32
Payload: 0.34
Pinnace (UW2) Power: 85
Strength: 30~48
Top Material: Copper
Ports: Northern Europe, New World
Description: This ship is quite durable for its size, making it suitable for fending off pirates if handled with care.
Carrack Cargo: 470
Crew: 30~160
Arms: 50
Tacking: 60
Type: Deep Waters
Price: 40,000
Industry (Used): 525
Industry (New): 600
Days: 61
Payload: 0.53
Carrack (UW2) Power: 80
Strength: 38~60
Top Material: Copper
Ports: Iberia, Mediterranean, Ottoman Empire, England, Holland, New World, Africa
Description: This large trading ship is for experienced navigators.
La Reale Cargo: 260
Crew: 30~250
Arms: 40
Tacking: 95
Type: Deep Waters
Price: 40,000
Industry (Used): 550
Industry (New): 600
Days: 44
Payload: 0.71
La Reale (UW2) Power: 100
Strength: 45~72
Top Material: Copper
Ports: Northern Europe
Description: A galley made for naval warfare, it is fast enough to be used as a trading vessel.
Buss Cargo: 320
Crew: 50~200
Arms: 40
Tacking: 50
Type: Shallow Waters
Price: 20,000
Industry (Used): 275
Industry (New): 700
Days: 33
Payload: 1.11
Buss (UW2) Power: 60
Strength: 53~84
Top Material: Copper
Ports: Mediterranean
Description: Despite its size and durability, it is not recommended to use this ship on the open seas.
Galleon Cargo: 550
Crew: 45~200
Arms: 70
Tacking: 60
Type: Deep Waters
Price: 60,000
Industry (Used): 650
Industry (New): 800
Days: 61
Payload: 0.60
Galleon (UW2) Power: 65
Strength: 60~96
Top Material: Copper
Ports: Iberia, Northern Europe, England, Holland, New World
Description: This is a battleship, but it is also useful for trading if its payload is kept low. Not for the unseasoned sailor.
Sloop Cargo: 195
Crew: 5~60
Arms: 40
Tacking: 95
Type: Deep Waters
Price: 16,000
Industry (Used): 700
Industry (New): 850
Days: 57
Payload: 0.20
Sloop (UW2) Power: 85
Strength: 42~60
Top Material: Used
Ports: England
Description: A small, high-performance sailing ship. It has the capacity to carry more guns for battles.
Tekkousen Cargo: 660
Crew: 45~300
Arms: 100
Tacking: 80
Type: Deep Waters
Price: 140,000
Industry (Used): n/a
Industry (New): 1,000
Days: 86
Payload: 0.43
Tekkousen (UW2) Power: 85
Strength: 76~100
Top Material: Steel
Ports: Japan
Description: This huge rowing ship is armored with steel, and has space for lots of guns.
Frigate Cargo: 400
Crew: 20~300
Arms: 70
Tacking: 60
Type: Deep Waters
Price: 224,000
Industry (Used): n/a
Industry (New): 1,000
Days: 87
Payload: 0.32
Frigate (UW2) Power: 85
Strength: 64~96
Top Material: Copper
Ports: England, Holland
Description: This craft combines the storage capacity of a galleon with the mobility of a caravel.
Barge Cargo: 610
Crew: 40~450
Arms: 120
Tacking: 50
Type: Deep Waters
Price: 300,000
Industry (Used): n/a
Industry (New): 1,000
Days: 85
Payload: 0.42
Barge (UW2) Power: 65
Strength: 72~100
Top Material: Copper
Ports: England
Description: An extremely rare ship model. Only a few shipyards have the ability to build it.
Full-Rigged Ship Cargo: 750
Crew: 45~500
Arms: 150
Tacking: 50
Type: Deep Waters
Price: 320,000
Industry (Used): n/a
Industry (New): 1,000
Days: 95
Payload: 0.39
Full-Rigged Ship (UW2) Power: 65
Strength: 72~100
Top Material: Copper
Ports: Holland
Description: This is the ultimate ship, but it's only for highly skilled navigators.
Floating Fort Description: A gigantic warship pulled up by three galleons, it occupies seven panels of the battlefield map. The outer rims are filled to the brim with sailors and powerful guns while the center is more heavily fortified. This vessel cannot be obtained by the player and is only encountered in the Gaiden expansion during Salvador's story.
Floating Fortress (UWG)


FigureheadsEdit

Figurehead Price Requirements
Seahorse Figurehead (UW2) Seahorse 500 Initially available.
Commodore Figurehead (UW2) Commodore 2,000 Raise port's economy to 100.
Unicorn Figurehead (UW2) Unicorn 4,500 Raise port's economy to 200.
Lion Figurehead (UW2) Lion 8,000 Raise port's economy to 300.
Giant Eagle Figurehead (UW2) Giant Eagle 12,500 Raise port's economy to 400.
Hero Figurehead (UW2) Hero 18,000 Raise port's economy to 500.
Neptune Figurehead (UW2) Neptune 24,500 Raise port's economy to 600.
Dragon Figurehead (UW2) Dragon 32,000 Raise port's economy to 700.
Angel Figurehead (UW2) Angel 40,500 Raise port's economy and industry beyond 800. Luck must be above 80.
Goddess Figurehead (UW2) Goddess 50,000 Raise port's economy and industry beyond 900. Luck must be above 90.


GunsEdit

* only available in the Gaiden spin-off.
Cannon Range Power Price Requirements
Cannon (UW2) Cannon 3 20 360 Initially available.
Demi-Cannon (UW2) Demi-Cannon 2 14 80 Raise port's economy and industry to 200.
Cannon Pedero (UW2) Cannon Pedero 2 10 40 Raise port's economy and industry to 400.
Culverin (UW2) Culverin 5 10 250 Raise port's economy and industry to 600.
Demi-Culverin (UW2) Demi-culverin 5 4 40 Raise port's economy and industry to 800.
Saker (UW2) Saker 2 4 5 Raise port's economy and industry to 1,000.
Carronade (UW2) Carronade 5 20 600 Raise port's economy and industry beyond 900. Luck must be above 80.
Carronade (UW2) Heavy Cannon * 600 Unlocked in Salvador's scenario.
Carronade (UWU) Carronade * 800 Unlocked in Salvador's scenario.


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