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Unit Types (Bladestorm: Nightmare)

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The following is a list of playable unit types found exclusively in Bladestorm: Nightmare. Also includes changes or adjustments to existing units from the base game. Playable character squads have unique skills that make them superior to regular units.

KnivesEdit

  • Pages: 4
  • Max Troops: 30
  • Strong Against: Longspears, Halberds, Bows, Guns, Magic, Griffons
  • Weak Against: Swords, Spears, Horses, Camels, Elephants, Engineers

SquadsEdit

  • Swordsman (Knife)
  • Moon Seekers - Iamarl

RapiersEdit

  • Pages: 4
  • Max Troops: 30
  • Strong Against: Halberds, Axes, Clubs, Bows, Magic
  • Weak Against: Swords, Spears, Horses, Camels, Elephants, Engineers

Rapier & ShieldEdit

  • Obtain Method: Found in Level 2 fame battles.
  • Game Description: Extremely effective against armored enemies. Strong defenses. Low attack strength and minimal reach.

Action SkillsEdit

  • Tap Tri: Charm
    • Level 2: 250 SP
    • Level 3: 500 SP
  • Hold Circle: Shield Defense
    • Level 2: 150 SP
    • Level 3: 300 SP
  • Tap Square: Mail Breaker
    • Level 2: 300 SP
    • Level 3: 600 SP

Initial EquipmentEdit

  • Rusty Shield
  • Fleuret

SquadsEdit

  • Master Fencer (Ability Guard) - Marie

Skeleton RapierEdit

  • Obtain Method: Complete Nightmare Scenario "Previously in Brittany".
  • Game Description: Troops resurrect after being destroyed. Offense oriented. Performs straight-line attacks from a distance.

Action SkillsEdit

  • Tap Tri: Flash
    • Level 2: 250 SP
    • Level 3: 500 SP
  • Tap Circle: Mighty Arm
    • Level 2: 150 SP
    • Level 3: 300 SP
  • Tap Square: Mail Breaker
    • Level 2: 300 SP
    • Level 3: 600 SP

Initial EquipmentEdit

  • Tuck

SquadsEdit

  • Skeleton Rapier
  • Skeleton Elite Rapier (Ability Guard)

SwordsEdit

  • Pages: 9
  • Max Troops: 50
  • Strong Against: Knives, Rapiers, Magic, Ghosts
  • Weak Against: Spears, Horses, Halberds, Camels, Elephants, Engineers, Griffons, Giants

Sword & ShieldEdit

  • Obtain Method: Found in Level 1 fame battles.
  • Game Description: Uses shields against attacks from mounted troops and archers. Strong defenses. Lacks attack variety.

Action SkillsEdit

  • Tap Tri: Shield Attack
    • Level 2: 250 SP
    • Level 3: 500 SP
  • Hold Circle: Shield Defense
    • Level 2: 150 SP
    • Level 3: 300 SP
  • Tap Square: Heavy Strike
    • Level 2: 300 SP
    • Level 3: 600 SP

Initial EquipmentEdit

  • Rusty Shield
  • Ol Alem

SquadsEdit

Two Handed SwordEdit

  • Obtain Method: Found in Level 2 fame battles.
  • Game Description: Strong offenses. Effective against mounted troops in close combat. Weak against enemies with heavy armor or long reach.

Action SkillsEdit

  • Tap Tri: Mount Masher
    • Level 2: 150 SP
    • Level 3: 300 SP
  • Tap Circle: Mighty Arm
    • Level 2: 250 SP
    • Level 3: 500 SP
  • Tap Square: Sword Wave
    • Level 2: 300 SP
    • Level 3: 600 SP

Initial EquipmentEdit

  • Claymore

SquadsEdit

  • Battle Master - Hal

Goblin Sword & ShieldEdit

  • Obtain Method: Found in Level 1 fame battles.
  • Game Description: Large number of troopers. Defense oriented with limited attacks.

Action SkillsEdit

  • Tap Tri: Shield Attack
    • Level 2: 250 SP
    • Level 3: 500 SP
  • Hold Circle: Shield Defense
    • Level 2: 150 SP
    • Level 3: 300 SP
  • Tap Square: Heavy Strike
    • Level 2: 300 SP
    • Level 3: 600 SP

Initial EquipmentEdit

  • Rusty Shield
  • Ol Alem

SquadsEdit

  • Goblins

SpearsEdit

  • Pages: 6
  • Max Troops: 30
  • Strong Against: Knives, Rapiers, Swords, Magic, Dragons
  • Weak Against: Horses, Halberds, Axes, Camels, Elephants, Engineers, Ghosts, Griffons

LongspearsEdit

  • Pages: 3
  • Max Troops: 30
  • Strong Against: Horses, Horsebows, Camels, Elephants, Magic, Griffons
  • Weak Against: Knives, Halberds, Axes, Engineers, Ghosts

HorsesEdit

  • Pages: 5
  • Max Troops: 20
  • Strong Against: Knives, Rapiers, Swords, Spears, Axes, Engineers, Griffons
  • Weak Against: Longspears, Clubs, Bows, Horsebows, Camels, Guns, Magic, Ghosts

Support SkillsEdit

Skill LV2 LV3 LV4 LV5 LV6 LV7 LV8 LV9 LV10
Spirit 84 172 264 360
Inventory * 6 12 30 60 102 156 222 300 390
Endurance 84 172 264 360
Leadership 6 12 30 60 102 156 222 300 390
Research 12 19 40 75 124 187 264 355 460
* Requires Level 8 Research to be unlocked.

SwordEdit

  • Obtain Method: Initially available.
  • Game Description: Extremely effective in melee battle. Vulnerable against long-range attacks or counter attacks.

Action SkillsEdit

  • Tap Tri: Ride-by Slash
    • Level 2: 250 SP
    • Level 3: 500 SP
  • Tap Circle: Protection
    • Level 2: 150 SP
    • Level 3: 300 SP
  • Hold Square: Charge
    • Level 2: 300 SP
    • Level 3: 600 SP

Initial EquipmentEdit

  • Ol Alem

SquadsEdit

HalberdsEdit

  • Pages: 3
  • Max Troops: 30
  • Strong Against: Swords, Spears, Longspears, Clubs, Magic, Ghosts
  • Weak Against: Knives, Rapiers, Bows, Horsebows, Elephants, Engineers, Griffons, Giants

Support SkillsEdit

Skill LV2 LV3 LV4 LV5 LV6 LV7 LV8 LV9 LV10
Attack 4 15 48 103 180 279 400 543 708
Spirit * 168 344 528 720
Endurance ** 168 344 528 720
Leadership 4 15 48 103 180 279 400 543 708
Research 12 19 40 75 124 187 264 355 460
* Requires Level 7 Research to be unlocked.
** Requires Level 3 Research to be unlocked.

HalberdEdit

  • Obtain Method: Found in Level 1 fame battles.
  • Game Description: Long reach. Works well with other squad types. Powerful attack strength, but slow attack speed.

Action SkillsEdit

  • Tap Tri: Scythe
    • Level 2: 300 SP
    • Level 3: 600 SP
  • Tap Circle: Mighty Arm
    • Level 2: 250 SP
    • Level 3: 500 SP
  • Tap Square: Leg Breaker
    • Level 2: 250 SP
    • Level 3: 500 SP

Initial EquipmentEdit

  • Glaive

SquadsEdit

AxesEdit

  • Pages: 4
  • Max Troops: 30
  • Strong Against: Spears, Longspears, Chariots, Magic, Ghosts
  • Weak Against: Rapiers, Horses, Elephants, Engineers, Griffons

Goblin AxeEdit

  • Obtain Method:
  • Game Description: Large number of troopers. Can throw axes, but their defense is low.

Action SkillsEdit

  • Tap Tri: Wild Chop
    • Level 2: 300 SP
    • Level 3: 600 SP
  • Tap Circle: Sprint
    • Level 2: 200 SP
    • Level 3: 400 SP
  • Tap Square: Axe Throw (Ammo: 16~30)
    • Level 2: 200 SP
    • Level 3: 400 SP

Initial EquipmentEdit

  • Hand Axe

SquadsEdit

  • Goblin Axe
  • Goblin Heavy Axe

ClubsEdit

  • Pages: 5
  • Max Troops: 30
  • Strong Against: Horses, Axes, Chariots, Magic, Ghosts, Griffons
  • Weak Against: Rapiers, Halberds, Elephants, Engineers

BowsEdit

  • Pages: 6
  • Max Troops: 30
  • Strong Against: Horses, Halberds, Camels, Elephants, Engineers, Giants, Dragons
  • Weak Against: Knives, Rapiers, Chariots, Magic, Ghosts

Skeleton BowmanEdit

  • Obtain Method: Complete Nightmare Scenario "Alliance at Aquitaine".
  • Game Description: Troops resurrect after being destroyed. Orthodox troop type.

Action SkillsEdit

  • Target/Tap Tri: Serpent's Sting (Ammo: 33~60)
    • Level 2: 300 SP
    • Level 3: 600 SP
  • Tap Circle: Protection
    • Level 2: 150 SP
    • Level 3: 300 SP
  • Target/Tap Square: Pinpoint (Ammo: 33~60)
    • Level 2: 250 SP
    • Level 3: 500 SP

Initial EquipmentEdit

  • Self Bow

SquadsEdit

  • Skeletons

HorsebowsEdit

  • Pages: 2
  • Max Troops: 20
  • Strong Against: Horses, Halberds, Camels, Elephants, Guns, Engineers, Giants
  • Weak Against: Longspears, Chariots, Magic, Ghosts, Griffons

BowEdit

  • Obtain Method: Found in Level 2 fame battles.
  • Game Description: Extremely effective against enemies with limited reach such as infantry units. Moving attack. Ineffective against shields.

Action SkillsEdit

  • Tap Tri: Accelerate
    • Level 2: 200 SP
    • Level 3: 400 SP
  • Target/Tap Circle: Strafing Arrows (Ammo: 27~50)
    • Level 2: 250 SP
    • Level 3: 500 SP
  • Target/Tap Square: Pinpoint (Ammo: 27~50)
    • Level 2: 250 SP
    • Level 3: 500 SP

Initial EquipmentEdit

  • Self Bow

SquadsEdit

  • Blue Wolf Mounted Bowman (Mobility Guard) - Naran

CamelsEdit

  • Pages: 2
  • Max Troops: 20
  • Strong Against: Knives, Rapiers, Swords, Spears, Horses, Engineers, Griffons
  • Weak Against: Longspears, Bows, Horsebows, Guns, Magic, Ghosts

ElephantsEdit

  • Pages: 2
  • Max Troops: 5
  • Strong Against: Knives, Rapiers, Swords, Spears, Halberds, Axes, Clubs, Engineers, Ghosts
  • Weak Against: Longspears, Bows, Horsebows, Guns, Magic

ChariotsEdit

  • Pages: 2
  • Max Troops: 1
  • Strong Against: Bows, Horsebows, Engineers
  • Weak Against: Axes, Clubs, Guns, Magic, Griffons

GunsEdit

  • Pages: 3
  • Max Troops: 20
  • Strong Against: Horses, Camels, Elephants, Chariots, Engineers, Griffons
  • Weak Against: Knives, Horsebows, Magic, Ghosts

MagicEdit

  • Pages: 3
  • Max Troops: 20
  • Strong Against: Horses, Bows, Horsebows, Camels, Elephants, Chariots, Guns
  • Weak Against: Knives, Rapiers, Swords, Spears, Longspears, Halberds, Axes, Clubs, Engineers, Ghosts

AlchemyEdit

  • Obtain Method: Found in Level 4 fame battles.
  • Game Description: High attack strength. Effective against distant enemies. No defenses. Extremely weak against attack.

Action SkillsEdit

  • Tap Tri: Wind Cutter
    • Level 2: 400 SP
    • Level 3: 800 SP
  • Tap Circle: Lightning Strike
    • Level 2: 400 SP
    • Level 3: 800 SP
  • Tap Square: Fireball
    • Level 2: 400 SP
    • Level 3: 800 SP

Initial EquipmentEdit

  • Wand

SquadsEdit

Goblin Magic UserEdit

  • Obtain Method:
  • Game Description: Large number of troopers. High attack strength, but weak if gotten the jump on.

Action SkillsEdit

  • Tap Tri: Wind Cutter
    • Level 2: 400 SP
    • Level 3: 800 SP
  • Tap Circle: Lightning Strike
    • Level 2: 400 SP
    • Level 3: 800 SP
  • Tap Square: Fireball
    • Level 2: 400 SP
    • Level 3: 800 SP

Initial EquipmentEdit

  • Wand

SquadsEdit

  • Goblin Magic User

EngineersEdit

  • Pages: 2
  • Max Troops: 20
  • Strong Against: Knives, Rapiers, Swords, Spears, Longspears, Halberds, Axes, Clubs, Magic
  • Weak Against: Horses, Bows, Horsebows, Camels, Elephants, Chariots, Guns, Ghosts, Griffons

GhostsEdit

  • Pages: 3
  • Max Troops:
  • Strong Against: Spears, Longspears, Horses, Bows, Horsebows, Camels, Guns, Magic, Engineers, Griffons
  • Weak Against: Swords, Halberds, Axes, Clubs, Elephants, Dragons

Support SkillsEdit

Skill LV2 LV3 LV4 LV5 LV6 LV7 LV8 LV9 LV10
Attack 4 9 24 49 84 129 184 249 324
Spirit 84 172 264 360
Leadership 4 16 52 112 196 304 436 592 772
Research 12 19 40 75 124 187 264 355 460

DeathEdit

  • Obtain Method: Clear Nightmare Scenario "A Meeting at Gascony".
  • Game Description: Perform a wide range of magic spells. Weak at close range and have low defense.

Powerful magic users. Excels with ranged assaults over close confrontations.

Action SkillsEdit

  • Tap Tri: Frost Gazer
    • Level 2: 300 SP
    • Level 3: 600 SP
  • Tap Circle: Chaos Field
    • Level 2: 300 SP
    • Level 3: 600 SP
  • Tap Square: Firestorm
    • Level 2: 300 SP
    • Level 3: 600 SP

SquadsEdit

  • Death

GriffonsEdit

  • Pages: 3
  • Max Troops:
  • Strong Against: Rapiers, Swords, Spears, Halberds, Axes, Horsebows, Chariots, Engineers, Giants
  • Weak Against: Knives, Longspears, Horses, Clubs, Camels, Guns, Ghosts

Support SkillsEdit

Skill LV2 LV3 LV4 LV5 LV6 LV7 LV8 LV9 LV10
Spirit 231 473 726 990
Endurance 231 473 726 990
Leadership 6 21 66 141 246 381 546 741 966
Research 12 19 40 75 124 187 264 355 460

GriffonEdit

  • Obtain Method: Complete Nightmare Scenario "Previously in Brittany".
  • Game Description: Powerful charges that serve as both attack and defense. Weak against long range and counter attacks and cavalry.

Action SkillsEdit

  • Tap Tri: Accelerate
    • Level 2: 250 SP
    • Level 3: 500 SP
  • Tap Circle: Wild Stamp
    • Level 2: 250 SP
    • Level 3: 500 SP
  • Hold Square: Charge
    • Level 2: 300 SP
    • Level 3: 600 SP

SquadsEdit

  • Griffon

GiantsEdit

Massive humanoid monsters wielding large maces. Slow but powerful.

DragonsEdit

Action Skill ListEdit

Contains a list of action skills found only in Nightmare. Information on the original skills can be found in the previous unit page.

Direct AttacksEdit

Indirect AttacksEdit

Support MovesEdit

  • Frost Gazer (Magic) - Cause huge ice pillars to grow on the surrounding ground.
    • Level 2 - Increase ice pillar numbers.
    • Level 3 - Increase ice pillar numbers.
  • Chaos Field (Magic) - Curse a distant location to damage those there. Does not work at close range.
    • Level 2 - Increase damage.
    • Level 3 - Chance to poison enemies.
  • Firestorm (Magic) - Expel a fire tornado to the front. Chance to set the enemy on fire.
    • Level 2 - Increased damage. Enables quicker refilling of the Action Gauge.
    • Level 3 - Increased damage. Enables quicker refilling of the Action Gauge.
  • Accelerate (Magic) - Use wings to accelerate and blow back nearby enemies. Use to escape when surrounded.
    • Level 2 - Increased damage. Enables quicker refilling of the Action Gauge.
    • Level 3 - Chance of stunning enemy. Enables quicker refilling of the Action Gauge.
  • Wild Stamp (Magic) - Create a shockwave using the griffon's stomp. Stuns enemies.
    • Level 2 - Increased damage and range.
    • Level 3 - The enemy remains stunned longer.
  • Charge (Magic) - Attack with the griffon. Sustained type action.
    • Level 2 - Action sustained longer.
    • Level 3 - Action sustained longer.

Passive Trait ListEdit

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