Koei Wiki
Register
Advertisement

Warriors Orochi (無双OROCHI, Musou OROCHI) is a crossover game that combines the Dynasty Warriors and Samurai Warriors series in a new parallel universe. It is the first title in the series.

Gameplay[]

The game Warriors Orochi has been updated with new features and engine, allowing players to choose three-man teams and play with one character at a time. Characters are divided into three classes: Power, Speed, and Technique, each with unique abilities called Type Actions. These attacks can be used at any Musou amount, but may require draining the Musou gauge. Horse jumping and horse calling are now available to all characters.

Unlike in the traditional titles, the Musou gauge can only be refilled by switching a character to a reserve position, picking up recovery items, or by holding Circle when idle. It cannot be refilled by getting hit, attacking, or by being low on health.

Up to three characters can participate in a damaging attack called Musou Chain. While initiating a Musou attack, switch to another character and immediately press Circle. If the timing is right, the following character will use a stronger version of their True Musou attack. Their attack gains a special property depending on the team's character classes.

Growth Points, earned through completing stages and picking up EXP drops from slain enemy officers and higher ranked normal troops, can be used to enrich weapons through Weapon Fusion. Elements for weapons can be added using Growth Points. Fourth weapons are now obtained by playing through a level 3 or higher stage on Hard or by clearing any stage on Chaos difficulty. The EXP/level up system used in Samurai Warriors 2 is also used as a means of improving independent character stats, now dubbed as the "Proficiency" system instead.

Unique items are used to improve the strength of Type Actions. Each character has his/her own item, and has his/her own requirements to unlock it.

Modes[]

Story Mode[]

Four different scenarios for the main narrative.

Free Mode[]

Allows any team to play once on any stage. Each time free mode is selected, the player will need to select a team of three characters. By contrast, teams created in story mode will keep for multiple runs in the story scenario they were created under.

Gallery Mode[]

Players can view acquired characters, weapons, and movies, each with four images and miniature descriptions stating the required viewing requirements.

Characters[]

Every playable character in Dynasty Warriors 5 and Samurai Warriors 2 (including Yoshimoto Imagawa, Kunoichi, and Goemon Ishikawa from the first Samurai Warriors game, who were cut from the sequel) appears in the game.

New Characters[]

Zuo Ci, Lu Bu, and Tadakatsu Honda have special unlocking requirements.

  • Zuo Ci - complete all four stories
  • Lu Bu - impress him in every eighth Gaiden stage
  • Tadakatsu Honda - impress him in every seventh Gaiden stage

Replaying completed Story Mode stages with more characters unlocked changes the opening and closing event dialogue.

Bugs and Glitches[]

Jumping charge bugs
Have Xu Huang in a team. When facing an enemy officer, finish them with his jumping charge. He will continue spinning until he is hit by peons, arrows or cannon fire. A similar phenomenon can also happen with Zuo Ci and Xing Cai.
Have Ginchiyo in a team and perform her R1 ability. Switch immediately to a Dynasty Warriors character and perform a jumping charge attack. Depending on the character, certain elements of their attacks will act erratically. This is also an easier way to recreate the previously mentioned effects.
Kunoichi and Goemon share a unique glitch in which they can defeat faraway foes with their jumping charge attacks. The characters do not need to be near one another as the ninja will seemingly "shoot" a destructive, invisible force to foes. This also affects Kunoichi's C3. The requirements are vague but it seems that a weapon must have the barest of essentials to make this work. This does not appear on the Xbox, PSP or PC ports.
See the Sky
Have Ina approach a wall and perform her C1. The camera has to be facing the wall when this occurs. The same effect can be done with Okuni's C4.
Horse glitch in Fan Castle
In SW Chapter 6 Battle of Fan Castle, a glitch occurs when a horse appears under water on a bridge. To escape, call the horse far away or capture flood gates.

Achievements[]

Icon Name Unlock Method Xbox Points
WO Achievement 1 Available Officers - 15 Save the game with 15 or more officers unlocked. 20
WO Achievement 2 Available Officers - 20 Save the game with 20 or more officers unlocked. 20
WO Achievement 3 Available Officers - 25 Save the game with 25 or more officers unlocked. 20
WO Achievement 4 Available Officers - 30 Save the game with 30 or more officers unlocked. 20
WO Achievement 5 Available Officers - 35 Save the game with 35 or more officers unlocked. 20
WO Achievement 6 Available Officers - 40 Save the game with 40 or more officers unlocked. 20
WO Achievement 7 Available Officers - 45 Save the game with 45 or more officers unlocked. 20
WO Achievement 8 Available Officers - 50 Save the game with 50 or more officers unlocked. 20
WO Achievement 9 Available Officers - 55 Save the game with 55 or more officers unlocked. 20
WO Achievement 10 Available Officers - 60 Save the game with 60 or more officers unlocked. 20
WO Achievement 11 Available Officers - 65 Save the game with 65 or more officers unlocked. 20
WO Achievement 12 Available Officers - 70 Save the game with 70 or more officers unlocked. 20
WO Achievement 13 Available Officers - 75 Save the game with 75 or more officers unlocked. 20
WO Achievement 14 All Officers Available Save the game with all officers unlocked. 70


Differences between ports[]

Xbox 360

The Xbox 360 version of this game offers the highest resolution graphics. However, just like the same console's version of Samurai Warriors 2, some characters' action voices have lower or higher pitch than normal.

PSP

Due to the limitations of the hand held console, none of the in-battle dialogue lines are voiced. Additionally, the cutscenes have been replaced with voiced dialogues with simple images from the original scenes or character portraits. This game marks the first time a Dynasty Warriors or Samurai Warriors game port featured full maps. Before this game, maps were divided into smaller portions that had to be taken over before players could move on.

This game features all of the characters and features from the original game with the addition of wireless multiplayer by using the PlayStation Portable's wireless networking.

PC

The PC version features the same high resolution graphics as the Xbox 360 version, and additionally adds two more pictures for the characters' gallery sections. These images can be obtained when the character reaches level 30 and level 60. Many of these same renders later appear in the gallery section for Warriors Orochi 2.

Related Media[]

Aside from the guide books, character encyclopedia, and special character guide, Koei officially funded the following publications for this game:

  • Comic Musou Orochi ~ Battle Royal Vol. 1 - collection of four panel parody comics created and illustrated by fans. ISBN: 978-4-7758-0605-0
  • Comic Musou Orochi ~ Battle Royal Vol. 2 - ISBN: 978-4-7758-0606-7
  • Comic Musou Orochi ~ Battle Royal Vol. 3 - ISBN: 978-4-7758-0607-4

Image Song[]

Performed by UVERworld
*used for commercials

Gallery[]

Trivia[]

  • Due to a majority of the game engine being based on Samurai Warriors 2, a few interesting things occur:
    • A number of the Dynasty Warriors NPCs end up wielding most of the Samurai Warriors NPC weapons, while still retaining the standard movesets from the former series.
    • Dynasty Warriors peons now attack with the new movesets of the peons from Samurai Warriors, while also cowering and fleeing like so.
  • Despite the character models for the Dynasty Warriors figures being carried straight from their fifth installment, a number of their weapon designs have radically changed in this game and its sequel.

External Links[]

Advertisement