Weapon Fusion is a feature of the Warriors Orochi series that allows players to personalize a character's weapon with attributes using growth points earned from completing stages. Each weapon can only hold up to eight attributes at a time. Similar to the elemental system used in Dynasty Warriors and Samurai Warriors, these abilities are activated by performing charge attacks against opponents.
Warriors Orochi[]
Weapon Attributes[]
Weapon attributes require growth points to attach, create slots, or increase base attack power, primarily working on charge attacks and certain Enhanced Strikes by a Technique-type.
Attribute | Japanese | Growth Points | Description |
---|---|---|---|
Flame | 炎 | 600 Growth Points | Inflicts additional damage with fire. |
Ice | 氷 | 700 Growth Points | Occasionally freezes enemies. |
Bolt | 雷 | 500 Growth Points | Releases lightning bolts that stun enemies. |
Flash | 陽 | 550 Growth Points | Breaks through guarding. |
Slay | 斬 | 800 Growth Points | Inflicts lethal damage against regular foes. |
Drain | 吸生 | 600 Growth Points | Drains enemy's life gauge. |
Absorb | 吸活 | 700 Growth Points | Absorbs enemy's Musou gauge. |
Might | 極意 | 350 Growth Points | Increases overall damage. |
Brave | 勇猛 | 500 Growth Points | Increases damage against enemy officers. |
Rage | 背水 | 400 Growth Points | Increases damage in inverse proportion to the user's life. |
Air | 破天 | 600 Growth Points | Increases damage against airborne enemies. |
Multi | 分身 | 400 Growth Points | Produces dopplegangers to join attack. |
Agility | 神速 | 300 Growth Points | Increases attack speed. |
Range | 旋風 | 400 Growth Points | Increases attack range. |
Warriors Orochi 2[]
Upgrade Skills[]
Upgrade Skills are additional attributes made by fusing certain attributes and materials together. Up to three can be attached to a single weapon.
Skill Name | Level | Material | Attribute | Description |
---|---|---|---|---|
Guile | Level 1 | Obsidian | Flame (1x) | Duration of power-up items increased. |
Iron Will | Level 1 | Jade | Brave (1x) | Attack strength doubled when life gauge is red after getting up from an attack. |
Acrobatics | Level 1 | Amber | Air (1x) Range (1x) |
Easier to do flips. |
Nutrition | Level 1 | Fluorite | Drain (1x) Absorb (1x) |
Peaches appear more frequently after defeating an enemy. |
Firepower | Level 1 | Silver | Might (1x) Brave (1x) Agility (1x) |
Arrow and missile attack strength increases. |
Verity | Level 2 | Agate | Flame (1x) Bolt (1x) Multi (1x) |
Can perform True Musou attacks without life gauge in the red. |
Teamwork | Level 2 | Diamond | Flame (1x) Might (1x) Multi (1x) Range (1x) |
Can perform Triple Attacks without life gauge in the red. |
Evasion | Level 2 | Malachite | Flash (1x) Drain (1x) Rage (1x) Range (1x) |
Reduces damage taken. |
Stability | Level 2 | Sapphire Pearl |
Ice (1x) Absorb (1x) Might (1x) Brave (1x) Multi (1x) |
Can perform charge attacks without getting stunned when attacked by the enemy. |
Highflier | Level 2 | Crystal Amethyst |
Slay (1x) Might (1x) Air (1x) Multi (1x) Agility (1x) |
Can jump while in the middle of a charge attack. |
Resolve | Level 3 | Ruby Emerald |
Bolt (1x) Slay (1x) Absorb (1x) Rage (1x) Multi (1x) Agility (1x) |
Retain balance when attacked by arrows or missile attacks. |
Synergy | Level 3 | Moonstone Onyx Garnet Aventurine |
Ice (1x) Air (1x) Brave (1x) Multi (1x) Agility (1x) Range (1x) |
Can perform support attacks even when team members' Musou gauges are half full. |
Supremacy | Level 3 | Carnelian Opal Topaz Dragon's Jewel |
Flame (2x) Flash (2x) Drain (2x) Absorb (2x) Might (2x) Agility (2x) Range (2x) |
Musou gauge replenishes over time. |
Revival | Level 3 | Phoenix Wing Dragon's Spleen Lion's Fang Chimera Shell |
Ice (2x) Flash (2x) Drain (2x) Absorb (2x) Rage (2x) Multi (2x) Agility (2x) Range (2x) |
Life gauge will be fully replenished once during a battle if it reaches zero. |
Almighty | Level 3 | Jeweled Branch Bowl of Buddha Fire Rat's Skin Swallow's Shell |
Flame (2x) Ice (2x) Bolt (2x) Flash (2x) Slay (2x) Absorb (2x) Might (2x) Brave (2x) |
Attacks will have elemental effects when Musou gauge is full. |
Warriors Orochi 3[]
Normal Abilities[]
Normal Abilities can be stacked up to +10 to further enhance their effects.
- * only available in Warriors Orochi 3 Ultimate.
Ability | Japanese | Description |
---|---|---|
Flame | 炎 | Envelops enemy in flame, inflicting additional damage. |
Ice | 氷 | Occasionally freezes enemy, rendering them unable to move. |
Bolt | 雷 | Inflicts damage commensurate with max enemy life gauge and stuns them. |
Wind | 風 | Inflicts heavy block-bypassing damage and inflicts damage relative to enemy's health. |
Slay | 斬 | May defeat foes with one blow and heavily damage enemy officers. |
Absorption | 吸生 | Absorbs enemy life when inflicting damage. |
Osmosis | 吸活 | Absorbs enemy Musou when inflicting damage. |
Agility | 神速 | Increases overall attack speed. |
Reach | 伸長 | Increases attack range. |
Chronos | 連鎖 | Increases the time between attacks before a combo is terminated. |
Brawn | 地撃 | Increases damage inflicted by normal attacks. |
Might | 天撃 | Increases damage inflicted by charge attacks. |
Destruction | 乱撃 | Increases damage inflicted by Musou Attacks. |
Cavalier | 騎撃 | Increases damage inflicted by mounted attacks. |
Frenzy | 極撃 | Increases damage inflicted by R1 Type Actions. |
Flak | 破天 | Increases damage inflicted upon airborne enemies. |
Blast | 波撃 | Increases damage inflicted with projectile and shockwave attacks. |
Courage | 勇猛 | Increases attack strength when fighting enemy officers. |
Celerity | 速攻 | Occasionally doubles movement speed upon defeating an enemy officer. |
Prosperity | 蒐集 | Weapon box occasionally appears upon defeating an enemy officer. |
Providence | 奪取 | Item box occasionally appears upon defeating an enemy officer. |
Guerdon | 報奨 | Gems occasionally appear upon defeating an enemy officer. |
Wisdom | 武勲 | Mini experience scroll occasionally appears upon defeating an enemy officer. |
Diligence | 練磨 | Experience is more easily acquired. |
Industry | 習熟 | Proficiency raises more easily. |
Harmony | 調和 | Weapon compatibility improves more quickly. |
Flamebolt * | 炎雷 | Combines the effects of Flame and Bolt. |
Icebolt * | 氷雷 | Combines the effects of Ice and Bolt. |
Flamewind * | 炎風 | Combines the effects of Flame and Wind. |
Icewind * | 氷風 | Combines the effects of Ice and Wind. |
Boltwind * | 雷風 | Combines the effects of Bolt and Wind. |
Flameslay * | 炎斬 | Combines the effects of Flame and Slay. |
Iceslay * | 氷斬 | Combines the effects of Ice and Slay. |
Boltslay * | 雷斬 | Combines the effects of Bolt and Slay. |
Windslay * | 風斬 | Combines the effects of Wind and Slay. |
Tri-Element * | 三極 | Combines the effects of Fire, Ice, and Bolt. |
Aerial * | 空撃 | Increases damage inflicted by aerial attacks. |
Divination * | 恵石 | Crystals occasionally appear upon defeating an enemy officer. |
Harvest * | 恵桃 | Peaches appear more often upon defeating an enemy. |
Merriment * | 恵酒 | Musou wines appear more often upon defeating an enemy. |
Gold Abilities[]
Gold Abilities are rare and hard to find, but they do give weapons powerful skills that cannot be quantified.
- * only available in Warriors Orochi 3 Ultimate.
Ability | Japanese | Description |
---|---|---|
Brilliance | 天舞 | Imbues all attacks with equipped elemental attributes when Musou gauge is full. |
Echo | 誘爆 | Successful attacks on foes causes them to radiate small explosions. |
Typhoon | 旋風 | Triggers whirlwinds with normal attacks. |
Confluence | 収斂 | True Triple Attack gauge fills more quickly when attacking. |
Multi | 分身 | Produces doubles, and makes them attack the enemy. |
Verity | 天活 | Always perform True Musou regardless of health condition. |
Aggression * | 進撃 | Gives a free 30-seconds double attack powerup for each 200-hit combo. Refreshes duration, but does not stack. |
Bastion * | 堅甲 | Gives a free 30-seconds double defense powerup for each 200-hit combo. Refreshes duration, but does not stack. |
Alacrity * | 快癒 | Gives a 30-seconds double speed powerup for each 500-hit combo. (CORRECTION: Gives full health and musou for every 500-hit combo) |
Bombast * | 気炎 | Gives a 10-seconds unlimited Musou powerup for each 500-hit combo. Refreshes duration, but does not stack. |
Potency * | 重崩 | Decreases attack speed, but enables charge attacks to break enemy's guard. |
Precision * | 重砕 | Decreases overall attack speed, but enables charge attacks to do critical damage. |
Dominance * | 猛崩 | Doubles damage taken, but enables charge attacks to break enemy's guard. |
Rigor * | 猛砕 | Doubles damage taken, but enables charge attacks to do critical damage. |
Procurement * | 調達 | Doubles the number of items dropped by enemies. |
Storm * | 裂風 | Increases chances of triggering assist attacks. |
Wrath * | 天攻 | Imbues all attacks with equipped elemental attributes when life gauge is full. |
Grace * | 天佑 | Imbues all attacks with equipped elemental attributes when life gauge becomes less than half. |
Warriors Orochi 4[]
Up to 8 weapon abilities may be imbued on a weapon, with most going up to +10. In Warriors Orochi 4 Ultimate, up to 10 weapon abilities may be imbued and upgraded to +20 following camp upgrades. It should be noted that depending on the attack used in question, only up to one, two, three or four currently imbued elements can be activated at once per enemy target struck with an activation attack.
Unranked Abilities[]
Ability | Description |
---|---|
Agility; 神速 | Increases attack speed. |
Reach; 伸長 | Increases attack range. |
Brawn; 地撃 | Increases damage inflicted by Normal Attacks. |
Might; 天撃 | Increases damage inflicted by Charge Attacks. |
Aerial; 空撃 | Increases the damage inflicted by aerial attacks. |
Destruction; 乱撃 | Increases damage inflicted by Musou Attacks. |
Divinity; 神撃 | Increases damage inflicted by Charge Magic and Unique Magic. |
Diligence; 練磨 | EXP is more easily acquired. |
Harmony; 調和 | Weapon compatibility improves more quickly. |
Confluence; 収斂 | Unity Magic gauge increases more easily. |
Bronze Abilities[]
Ability | Description |
---|---|
Flame; 炎 | Envelops enemy in flame, inflicting additional damage. |
Ice; 氷 | Occasionally freezes enemy, rendering them unable to move. |
Bolt; 雷 | Performs an additional lightning attack that stuns enemy. |
Wind; 風 | Enemy become unable to block and follows up with wind attack. |
Courage; 勇猛 | Increases Attack strength when fighting enemy officers. |
Harvest; 恵桃 | Peaches occasionally appear after defeating an enemy. |
Merriment; 恵酒 | Wine occasionally appears after defeating an enemy. |
Wisdom; 武勲 | Mini EXP scroll occasionally appears upon defeating an enemy officer. |
Guerdon; 報奨 | Gems occasionally appears upon defeating an enemy officer. |
Fragment; 蒐片 | Weapon Attribute Element occasionally appears upon defeating an enemy officer. |
Appraisal; 目利 | Becomes easier to find better weapons. |
Prosperity; 蒐集 | Weapon box occasionally appears upon defeating an enemy officer. |
Silver Abilities[]
Ability | Description |
---|---|
Slay; 斬 | Inflicts damage commensurate with enemy Health Gauge max, and can defeat enemy soldiers with one blow. |
Absorption; 吸生 | Absorbs enemy Health when inflicting damage. |
Osmosis; 吸活 | Absorbs enemy Musou when inflicting damage. |
Assembly; 煌武 | Increases attack based on number of ally officers in the vicinity. |
Aggression; 進撃 | Increases attack via a free x2 attack powerup for 30 seconds for each 300-hit combo reached. Refreshes duration, but does not stack. |
Bastion; 堅甲 | Increases defense via a free x2 defense powerup for 30 seconds for each 300-hit combo reached. Refreshes duration, but does not stack. |
Alacrity; 快癒 | Heals Musou and Health for each 1000-hit combo. |
Judgment; 神得 | Increases items received from enemy defeated by Unity Magic. |
Gold Abilities[]
Rare and hard to find, often only during Hundun's appearance and warrior training (with certain abilities being acquired through rampage/bridge melee challenge mode DLC), gold abilities imbue weapons with powerful skills and unique effects.
Obtained through bridge melee DLCAbility | Description |
---|---|
Flamebolt; 炎雷 | Combines the effect of the Flame and Bolt weapon attributes. |
Icebolt; 氷雷 | Combines the effect of the Ice and Bolt weapon attributes. |
Flamewind; 炎風 | Combines the effect of the Flame and Wind weapon attributes. |
Icewind; 氷風 | Combines the effect of the Ice and Wind weapon attributes. |
Boltwind; 雷風 | Combines the effect of the Bolt and Wind weapon attributes. |
Flameslay; 炎斬 | Combines the effect of the Flame and Slay weapon attributes. |
Iceslay; 氷斬 | Combines the effect of the Ice and Slay weapon attributes. |
Boltslay; 雷斬 | Combines the effect of the Bolt and Slay weapon attributes. |
Windslay; 風斬 | Combines the effect of the Wind and Slay weapon attributes. |
Tri-Element; 三極 | Combines the effect of the Flame, Ice, and Bolt weapon attributes. |
Storm; 裂風 | Air slashes will occasionally appear upon defeating an enemy officer or monster. |
Echo; 誘爆 | Occasionally sends shockwaves out from enemies against whom an attack has been successfully landed. |
Meteor; 流星 | Attaches a flying ball to enemies that have been sent flying.
Obtained through bridge melee DLC |
Windstorm; 暴風 | Upon defeating an enemy officer or monster, generates a whirlwind that draws in surrounding enemies.
Obtained through rampage mode DLC |
Wrath; 天攻 | Imbues all attacks with attributes when Health Gauge is full. |
Grace; 天佑 | Imbues all attacks with attributes when Health Gauge is less than half. |
Brilliance; 天舞 | Imbues all attacks with attributes when Musou Gauge is full. |
Revival; 再臨 | Upon health falling to 0, revives once with full health. |
Assimilation; 無心 | While blocking, gradually draws in enemies and gradually restores the Musou gauge.
Obtained through bridge melee DLC; as of Ver. 1.04 the ingredients for Unity are used to create this one instead |
Steadfast; 迅雷 | Reduces reaction when hit by attacks and can no longer be knocked from a horse. |
Berserker; 猛襲 | Adds a Critical Hit to Normal Attacks, but doubles damage received. |
Rigor; 猛砕 | Adds a Critical Hit to Charge Attacks, but doubles damage received. |
Supergiant; 巨星 |
Grow into a giant (can only run/block/walk/jump; rams enemies on movement; jumping creates a wide-ranged area-of-effect attack) when using charge magic or unique magic after having achieved a combo of 1000 or greater. |
Unity; 共闘 | Increases the damage of charge magic that strikes enemies that have been made bright due to having been attacked by the second player.
Removed in Ver. 1.04; ingredients for this attribute have been used to create Assimilation instead |
Belltoll; 騒鈴 | Enemies will attack at full strength, but acquired EXP will be increased as well.
Obtained through rampage mode DLC |
Merciful Blessing; 慈恵 | Can make peaches or wine appear after defeating an enemy.
Obtained through Warriors Orochi 4 Ultimate challenge mode |
Destruction; 破壊 | Increases Attack when performing a Switch combo.
Obtained through Warriors Orochi 4 Ultimate challenge mode |
Surge; 怒涛 | Abilities are raised in accordance with your K.O. count. The abilities that are raised differ depending on which series that character belongs to. DW +10% damage to officers per 100 total K.O count, max at 1500 total K.O. SW +10% damage to troops per 100 total K.O count, max at 1500 total K.O. WO +10% magic gauge regeneration rate and damage to monsters per 100 total K.O count, max at 1500 total K.O.
Obtained through rampage mode DLC |